"lang" { "Language" "english" "Tokens" { "HINT_TURRET_LIMIT" "Turret limit reached!" "DPAD_COMMS_ANNOUNCEMENT_HEADER" "New Feature Alert!" "DPAD_COMMS_ANNOUNCEMENT" "Pilot, you now have the ability to communicate with teammates using in-game messaging.\n\nPress %scoreboard_focus% during a match to bring up the COMMS MENU and send quick messages to other pilots!\n\n %$rui/menu/dpad_comms/emoji/skull%%$rui/menu/dpad_comms/emoji/fist%%$rui/menu/dpad_comms/emoji/heart%%$rui/menu/dpad_comms/emoji/exclamation%\n\nYou can also customize the different icons that you can use in-game." "DPAD_COMMS_ANNOUNCEMENT_B1" "%$rui/menu/dpad_comms/emoji/thumbsup% Customize them now!" "DPAD_COMMS_ANNOUNCEMENT_B2" "I'll do that later." "HINT_COMMS" "Press %scoreboard_focus% to open Comms Menu" "COMMS_SAYTO_ALL" "`1Say to:`2\nALL" "COMMS_SAYTO_TEAM" "`1Say to:`2\nTEAM" "HEADER_DPAD_COMMS_EDIT" "Edit Comms" "HEADER_DPAD_COMMS_EDIT_HINT" "Press %scoreboard_focus% in game to open Comms Menu" "HEADER_DPAD_COMMS_SELECT" "Comms Icon" "DPAD_COMMS_CLOSE" "%[B_BUTTON|B_BUTTON]% Close" "DPAD_COMMS_BASE0" "Command" "DPAD_COMMS_BASE1" "`2Cancel" "DPAD_COMMS_BASE2" "Flavor" "DPAD_COMMS_BASE3" "Flavor" "DPAD_COMMS_COMMAND_ATTACK" "Attack!" "DPAD_COMMS_COMMAND_DEFEND" "Defend!" "DPAD_COMMS_COMMAND_FOLLOW" "Follow me!" "DPAD_COMMS_COMMAND_ENEMY" "Enemy Spotted!" "DPAD_COMMS_COMMAND_BATT" "Need a battery!" "DPAD_COMMS_COMMAND_ATTACK_A" "Attack A!" "DPAD_COMMS_COMMAND_ATTACK_B" "Attack B!" "DPAD_COMMS_COMMAND_ATTACK_C" "Attack C!" "DPAD_COMMS_COMMAND_DEFEND_A" "Defend A!" "DPAD_COMMS_COMMAND_DEFEND_B" "Defend B!" "DPAD_COMMS_COMMAND_DEFEND_C" "Defend C!" "DPAD_COMMS_RESPONSE_THANKS" "Thanks!" "DPAD_COMMS_RESPONSE_NICE" "Nice shot!" "DPAD_COMMS_RESPONSE_ROGER" "Roger!" "DPAD_COMMS_RESPONSE_NEGATIVE" "Negative!" "DPAD_COMMS_ALERT0" "Enemy spotted!" "DPAD_COMMS_ALERT1" "Clear!" "DPAD_COMMS_ALERT2" "Ka-Boom!" "DPAD_COMMS_ALERT3" "Careful!" "EMOJI_0" "Kiss" "EMOJI_1" "Heart" "EMOJI_2" "Party" "EMOJI_3" "Clapping" "EMOJI_4" "Peace" "EMOJI_5" "Bomb" "EMOJI_6" "Champagne" "EMOJI_7" "Beer Toast" "EMOJI_8" "Champagne Toast" "EMOJI_9" "OK" "EMOJI_10" "Lightning" "EMOJI_11" "Fire" "EMOJI_12" "Salt" "EMOJI_13" "Pizza" "EMOJI_14" "Diamond" "EMOJI_15" "Stop" "MAP_LOCKED" "%s1 (LOCKED)" "PRIVATE_MATCH_UNAVAILABLE" "%s1 (UNAVAILABLE)" "PRIVATE_MATCH_MODE_NO_MAP_SUPPORT" "%s1 is not available on map %s2." "PRIVATE_MATCH_MAP_NO_MODE_SUPPORT" "%s1 is not available in mode %s2" "MENU_SP_MASTER_COMPLETE" "Master Completed" "MENU_SP_COLLECTIBLES_FOUND" "Collectibles Found" "MENU_SP_CHAPTER_SELECT_TITLE" "Chapter Select" "MENU_SP_CHAPTER_SELECT_TITLE_MSG" "Mission: %s1" "MENU_MISSION_SELECT_CHAPTER" "`1%$rui/menu/level_select/master_badge_incomplete% `0Chapter %s1 - %s2/%s3 `1%$rui/menu/level_select/lion_badge%" "MENU_MISSION_SELECT_CHAPTER_NOLION" "`1%$rui/menu/level_select/master_badge_incomplete% `0Chapter %s1" "MENU_MISSION_SELECT_CHAPTER_MASTER" "`1%$rui/menu/level_select/master_badge% `0Chapter %s1 - %s2/%s3 `1%$rui/menu/level_select/lion_badge%" "MENU_MISSION_SELECT_CHAPTER_NOLION_MASTER" "`1%$rui/menu/level_select/master_badge% `0Chapter %s1" "MENU_TITAN_CAMO_CATEGORY_1" "Progression" "MENU_TITAN_CAMO_CATEGORY_2" "Challenges" "MENU_TITAN_CAMO_CATEGORY_3" "Black Market" "MENU_TITAN_CAMO_CATEGORY_4" "Advocate Gifts" "MENU_TITAN_CAMO_CATEGORY_5" "Customization Packs" "L_SHOULDER" "%[L_SHOULDER|]%" "R_SHOULDER" "%[R_SHOULDER|]%" "FORWARD_PC" "%forward%" "FORWARD_CONSOLE" "%$vgui/fonts/buttons/stick_left_move%" "FORWARD_CONSOLE_SOUTHPAW" "%$vgui/fonts/buttons/stick_right_move%" "COPYRIGHT_TEXT" "©2016 Respawn Entertainment, LLC" "INTRO_SCREEN_FRACTURE_LINE1" "\"The Refueling Raid\"" "INTRO_SCREEN_COLONY_LINE1" "\"The Colony\"" "INTRO_SCREEN_RELIC_LINE1" "\"The Odyssey\"" "INTRO_SCREEN_ANGEL_CITY_LINE1" "\"Get Barker\"" "INTRO_SCREEN_OUTPOST_LINE1" "\"Assault on the Sentinel\"" "INTRO_SCREEN_BONEYARD_LINE1" "\"Here Be Dragons\"" "INTRO_SCREEN_AIRBASE_LINE1" "\"The Three Towers\"" "INTRO_SCREEN_O2_LINE1" "\"The Battle of Demeter\"" "INTRO_SCREEN_CORPORATE_LINE1" "\"Made Men\"" "USE_KEY_BINDING" "%use%" "OFFHAND0_KEY_BINDING" "%offhand0%" "ATTACK_KEY_BINDING" "%attack%" "CHANGE_LOADOUT" "%ingamemenu_activate% Change Loadout" "CHANGE_BOOST" "%[X_BUTTON|SPACE]% Change Boost" "RESPAWNSELECT_NOT_READY" "Not Ready" "RESPAWNSELECT_READY" "Ready" "RESPAWNSELECT_DEPLOYED" "Deployed" "RESPAWNSELECT_SELECTED" "Selected" "UNBOUND_KEY" "UNBOUND" "PREVIOUSLY_UNLOCKED" "PREVIOUSLY\nUNLOCKED" "USE_DOUBLE_XP" "%[Y_BUTTON|ENTER]% Use Double XP" "USE_DOUBLE_XP_RSHIFT" "%[BACK|RSHIFT]% Use Double XP" "DOUBLE_XP_N_AVAILABLE" "`1%s1 `0available" "DOUBLE_XP_ACTIVE" "ACTIVE!" "RESPAWNSELECT_DIFFICULTY" "%[Y_BUTTON|ENTER]% ^FFFFFFFFSelect Difficulty" "RESPAWNSELECT_RESPAWN" "%[A_BUTTON|SPACE]% ^FFFFFFFFRespawn ^CCCCCC00(%s1 remaining)" "RESPAWNSELECT_RESTART" "%[A_BUTTON|SPACE]% ^FFFFFFFFRestart from last checkpoint" "RESPAWNSELECT_SAVE1" "%[A_BUTTON|SPACE]% ^FFFFFFFFLoad checkpoint" "RESPAWNSELECT_PILOT" "%[X_BUTTON|SPACE]% RESPAWN" "RESPAWNSELECT_TITAN" "%[Y_BUTTON|ENTER]% SPAWN AS TITAN" "RESPAWNSELECT_TITAN_RSHIFT" "%[Y_BUTTON|RSHIFT]% SPAWN AS TITAN" "RESPAWNSELECT_TITAN_LSHIFT" "%[Y_BUTTON|LSHIFT]% SPAWN AS TITAN" "RESPAWNSELECT_PETTITAN" "%[Y_BUTTON|ENTER]% SPAWN INTO TITAN" "RESPAWNSELECT_PILOT_NOBUTTON" "^CCCCCC00SPAWN AS ^FFFFFFFFPILOT" "RESPAWNSELECT_TITAN_NOBUTTON" "^CCCCCC00SPAWN AS ^FFFFFFFFTITAN" "RESPAWNSELECT_TITAN_UNAVAILABLE" "^CCCCCC00UNAVAILABLE" "RESPAWNSELECT_SKIP_REPLAY" "%[X_BUTTON|SPACE]% SKIP REPLAY" "REQUEST_TITAN_SUPPORT_TIME" "Titans Incoming (%s1)" "REQUEST_TITAN_SUPPORT" "Titans Incoming" "REQUEST_TITANS_INCOMING_SINGULAR" "%s1 Titan Available" "REQUEST_TITANS_INCOMING_PLURAL" "%s1 Titans Available" "REQUEST_TITAN_OR_IGNORE" "%+scriptCommand2% Request %+scriptCommand1% Hide" "CANCEL_TITAN_OR_IGNORE" "%+scriptCommand2% Cancel %+scriptCommand1% Hide" "REQUEST_TITAN_IGNORE_ONLY" "%+scriptCommand1% Hide" "EMPTY_STRING" "" "CENTER_ANNOUNCEMENT_READY" "READY" "RESPAWNSELECT_KILLREPLAY" "%[X_BUTTON|F1]% Instant Replay" "A_BUTTON_EQUIP" "%[A_BUTTON]% Equip" "X_BUTTON_PUT_BACK" "%[X_BUTTON]% Put Back" "Y_BUTTON_TOGGLE_AUTOFILL" "%[Y_BUTTON]% Toggle Autofill" "TOGGLE_AUTOFILL" "Toggle Autofill" "AUTOFILL" "Autofill" "X_BUTTON_TOGGLE_ZOOM" "%[X_BUTTON|]% Toggle Zoom" "MENU_PREMATCH_ICON" "%ingamemenu_activate%" "MENU_PREMATCH_TEXT" "Change Loadout" "CP_ALPHA" "ALPHA" "CP_BRAVO" "BRAVO" "CP_CHARLIE" "CHARLIE" "CP_DELTA" "DELTA" "CP_ECHO" "ECHO" "MSG_COLLECTIBLE_FOUND" "Pilot Helmet Collected" "SUBMSG_COLLECTIBLE_FOUND" "Found %s1 / %s2" "CHASSIS_ATLAS_NAME" "Atlas" "CHASSIS_ATLAS_DESCRIPTION" "The Atlas is a multi-role chassis with\na balance of durability and agility." "CHASSIS_ATLAS_CORE_NAME" "Core Ability: Damage Core" "CHASSIS_ATLAS_CORE_DESCRIPTION" "Boosts weapon damage when active." "CHASSIS_OGRE_NAME" "Ogre" "CHASSIS_OGRE_DESCRIPTION" "The Ogre excels at survivability\nat the expense of agility." "CHASSIS_OGRE_CORE_NAME" "Core Ability: Shield Core" "CHASSIS_OGRE_CORE_DESCRIPTION" "Boosts Titan bodyshield when active." "CHASSIS_STRYDER_NAME" "Stryder" "CHASSIS_STRYDER_DESCRIPTION" "The Stryder is very fast and agile, at the\nexpense of durability." "CHASSIS_STRYDER_CORE_NAME" "Core Ability: Dash Core" "CHASSIS_STRYDER_CORE_DESCRIPTION" "Dash is inexhaustible when active." "DZ" "DZ" "CORE_READY" "CORE READY" "CORE_ACTIVE" "CORE ACTIVE" "CORE_EARNED_DELTA" "CORE +%s1`3%%" "CORE_EARNED_AMOUNT" "CORE %s1`3%%" "CORE_EARNED_DELTA_COMPACT" "`1%$rui/hud/titan_core%`0+%s1`3%%" "CORE_EARNED_AMOUNT_COMPACT" "`1%$rui/hud/titan_core%`0%s1`3%%" "TITAN_READY" "TITAN READY" "TITAN_EARNED_DELTA" "TITAN +%s1`3%%" "TITAN_EARNED_AMOUNT" "TITAN %s1`3%%" "TITAN_EARNED_DELTA_COMPACT" "`1%$rui/hud/titanfall_marker_arrow_progress%`0+%s1`3%%" "TITAN_EARNED_AMOUNT_COMPACT" "`1%$rui/hud/titanfall_marker_arrow_progress%`0%s1`3%%" "BOOST_READY" "BOOST READY" "BOOST_EARNED_DELTA" "BOOST +%s1`3%%" "BOOST_EARNED_AMOUNT" "BOOST %s1`3%%" "BOOST_EARNED_DELTA_COMPACT" "+%s1`3%%" "BOOST_EARNED_AMOUNT_COMPACT" "%s1`3%%" "GENERIC_EARNED_DELTA" "+%s1`1%%" "GENERIC_EARNED_AMOUNT" "%s1`1%%" "GENERIC_EARNED_AMOUNT_COMPACT" "%s1%s2`3%%" "GENERIC_EARNED_DELTA_COMPACT" "%s1+%s2`3%%" "POSTGAME_SCORE_MATCH_COMPLETE" "Match Complete" "POSTGAME_SCORE_MATCH_WIN" "Victory" "POSTGAME_SCORE_MATCH_SCORE_GENERIC" "Good Performance" "POSTGAME_SCORE_MATCH_HAPPY_HOUR" "Happy Hour" "POSTGAME_DOUBLE_XP" "Double XP" "POSTGAME_SCORE_EVAC" "Hot Zone Extract" "POSTGAME_XP_TRIGGER_WEAPON" "PILOT/TITAN KILLS" "POSTGAME_XP_TRIGGER_TITAN" "TITAN/CORE EARNED" "POSTGAME_XP_TRIGGER_FACTION" "MATCH WINS" "DEATH_BUBBLE_SHIELD" "Dome Shield" "DEATH_BURN" "Burn" "DEATH_CRUSHED" "Crushed" "DEATH_INDOOR_INFERNO" "Burning Inferno" "DEATH_ELECTROCUTION" "Electrocution" "DEATH_SUICIDE_SPECTRE" "Tick Explosion" "DEATH_STALKER_POWERSUPPLY" "Stalker Power Supply" "DEATH_TITAN_EMP_FIELD" "Titan Electric Field" "DEATH_DRONE_EXPLOSION" "Drone Explosion" "DEATH_EVAC_DROPSHIP_EXPLOSION" "Dropship Explosion" "DEATH_DROPPOD_CRUSH" "Droppod Crush" "DEATH_ELECTRIC_SMOKE_SCREEN" "Electric Smoke Screen" "DEATH_LASER_TRIPWIRE" "Laser Tripwire" "DEATH_SLOW_TRAP" "Incendiary Trap" "DEATH_TETHER_TRAP" "Tether Trap" "DEATH_FALL" "Fall" "DEATH_SUBMERGED" "Submerged" "DEATH_FLASH_SURGE" "Flash Surge" "DEATH_HUMAN_EXECUTION" "Execution" "DEATH_OUT_OF_BOUNDS" "Tried to Flee the Battle" "DEATH_HUMAN_MELEE" "Jump Kick" "DEATH_EVISCERATE" "Eviscerate" "DEATH_SUPER_SPECTRE" "Reaper" "DEATH_PROWLER_MELEE" "Prowler Attack" "DEATH_ROCKET" "Rocket" "DEATH_ROUND_END" "End of Round" "DEATH_GRUNT_MELEE" "Melee" "DEATH_AUTO_TITAN_MELEE" "Auto-Titan Melee" "DEATH_SPECTRE_MELEE" "Spectre Melee" "DEATH_SPLAT" "Environment Damage" "DEATH_STEPPED_ON" "Stepped On" "DEATH_SUICIDE" "Committed Suicide" "DEATH_TEAM_CHANGE" "Team Change" "DEATH_TITAN_EXECUTION" "Termination" "DEATH_TITAN_EXPLOSION" "Titan Ejection Explosion" "DEATH_TITAN_FALL" "Crushed by Titanfall" "DEATH_REAPER_FALL" "Crushed by Reaper Warpfall" "DEATH_ARC_BLAST" "Arc Blast" "DEATH_TITAN_GRAPPLE" "Titan Grapple" "DEATH_TITAN_HOT_DROP" "Titan Hot Drop" "DEATH_TITAN_MELEE" "Titan Melee" "DEATH_BERSERKER_MELEE" "Berserker Punch" "DEATH_TITAN_RODEO" "Rodeo" "DEATH_TURRET" "Turret" "DEATH_TURRET_EXPLOSION" "Turret Explosion" "DEATH_VORTEX_GRENADE" "Vortex Grenade" "DEATH_WALL_SMASH" "Wall Smash" "DEATH_NUCLEAR_CORE" "Nuclear Ejection" "DEATH_NUCLEAR_TURRET" "Mega Turret Explosion" "DEATH_GENERIC_KILLED" "Killed" "DEATH_GENERIC_KILLED_LOWER_CASE" "killed" "DEATH_STICKY_EXPLOSIVE" "Sticky Explosive" "DEATH_RODEO_EXECUTION" "Rodeo Execution" "DEATH_SATELLITE_STRIKE" "Satellite Strike" "DEATH_MELEE" "Melee" "DEATH_SWORD" "Sword" "DEATH_TITAN_SWORD" "Broadsword" "DEATH_DEADLY_FOG" "Deadly Fog" "DEATH_BLEEDOUT" "Bled Out" "HINT_EXECUTE" "Melee when close to Execute" "HINT_DASH" "Press %dodge% to dash." "HINT_CROUCH" "Press %duck% to crouch." "HINT_TRACKER_ROCKETS_LOCK" "Target lock required. Tag enemies with main weapon." "HINT_SHOULDER_ROCKETS_HOLD" "Hold %s1 to paint multiple targets" "HINT_WEAPON_PRESS" "Press %s1 for %s2" "HINT_WEAPON_HOLD" "Hold %s1 for %s2" "DEFAULT_HOLD_PROMPT" "Hold %use% to hack" "DEFAULT_PRESS_PROMPT" "Hold %use% to hack" "DEFAULT_HACK_HOLD_PROMPT" "Hold %use% to hack" "DEFAULT_HACK_PRESS_PROMPT" "Hold %use% to hack" "DETACH_ZIPLINE_PROMPT" "Hold %use% to detach from zipline" "WEAPON_PICKUP_HOLD_PROMPT" "Hold %use% %s1" "WEAPON_PICKUP_PRESS_PROMPT" "Press %use% %s1" "WEAPON_PICKUP_HOLD_PROMPT_BURN_MOD" "Hold %use% %s1" "WEAPON_PICKUP_PRESS_PROMPT_BURN_MOD" "Press %weaponPickup% %s1" "BEACON_HANGAR_CONTROL_PANEL_DISABLED" "Security Limitation. Pressure Plate Activation Required." "BEACON_TRANSPONDER_CONTROL_PANEL_DISABLED" "Cargo Required." "HINT_RODEO" "Hold %use% to Rodeo" "ARC_CONNECTOR_HINT_ARC_TOOL_NOT_EQUIPPED" "Arc Tool Required (%ability 6%)" "ARC_CONNECTOR_HINT_NO_ARC_TOOL" "Arc Tool Required" "ARC_CONNECTOR_HINT_HAVE_ARC_TOOL" "" "ARC_CONNECTOR_HINT_ACTIVATED" "" "EVAC_OBIT" "Evacuated" "EVAC_ARRIVAL" "ARRIVING: `1%s1" "EVAC_LEAVING" "LEAVING: `1%s1" "EVAC_ENEMY_LZ" "INTERCEPT: `1%s1" "EVAC_INTERCEPT" "INTERCEPT" "HUD_ENEMY_TITAN_LOCK" "TITAN LOCKED!" "HUD_ENEMY_TITAN_LOCKING" "TITAN LOCKING" "HUD_ENEMY_PILOT_LOCK" "PILOT LOCKED!" "HUD_ENEMY_PILOT_LOCKING" "PILOT LOCKING" "HUD_ENEMY_DRONE_LOCKING" "DRONE LOCKING" "HUD_ENEMY_MULTIPLE_LOCKING" "ENEMIES LOCKED!" "HUD_ENEMY_MULTIPLE_LOCK" "ENEMIES LOCKING" "HUD_ENEMY_LOCKING" "ENEMY LOCKING" "HUD_ENEMY_LOCK" "ENEMY LOCKED!" "HUD_LOCKED" "LOCKED" "HUD_LOCKED_ON" "LOCKED ON" "HUD_LOCKED_URGENT" "LOCKED!" "HUD_LOCKING" "LOCKING" "HUD_LOW_AMMO" "LOW AMMO" "HUD_NO_TARGET" "NO TARGET" "HUD_SPOTTED" "SPOTTED!" "HUD_TARGET_LOCKED" "TARGET LOCKED!" "HUD_NO_TARGET_IN_RANGE" "NO TARGET IN RANGE" "HUD_NO_AMMO" "NO AMMO" "HUD_SCANNING" "SCANNING..." "HUD_GUIDED_MISSILES" "Guided Missiles" "HUD_TRACKING" "Tracking" "HUD_ARMED" "Armed" "HUD_WEAPON_FLYOUT" "%s1" "HUD_WEAPON_FLYOUT_MODX1" "%s1 [%s2]" "HUD_WEAPON_FLYOUT_MODX2" "%s1 [%s2 %s3]" "HUD_MOD_WRAPPER" "[%s1]" "HUD_MOD_WRAPPER_X2" "[%s1 + %s2]" "HUD_TITLE_COLON" "%s1:" "HUD_TITAN_LEVEL" "%s1" "HUD_RANGE_CQB" "Range: CQB" "HUD_RANGE_LONG" "Range: LONG" "HUD_RANGE_SIEGE" "Range: SIEGE" "HUD_PAS_NORTHSTAR_OPTICS" "SCANNING" "HUD_ELECTRICSMOKE_READY" "ELECTRIC SMOKE READY" "HUD_ELECTRICSMOKE_READY_HINT" "%ability 6% Anti-Rodeo Countermeasures" "HUD_O2_EPILOGUE_NO_EVAC_TITLE" "Defeat the Enemy!" "HUD_O2_EPILOGUE_NO_EVAC_DESC" "Eliminate all enemy Pilots!" "HUDAUTOTEXT_TRN_OBJ_STAY_ALIVE" "Fight and stay alive for %s1 seconds." "HUDAUTOTEXT_ACTIVEWEAPONCLIPAMMO" "%s1" "HUDAUTOTEXT_ACTIVEWEAPONMAGAZINECOUNT" "x%s1" "HUDAUTOTEXT_ACTIVEWEAPONMAXAMMO" "%s1" "HUDAUTOTEXT_ACTIVEWEAPONNAME" "%s1" "HUDAUTOTEXT_CHECKHUDEVACETA" "Check your HUD for the evac point. ETA: %s1s" "HUDAUTOTEXT_COUNTDOWNTIME" "%s1:%s2" "HUDAUTOTEXT_HOURS_MINUTES_SECONDS" "%s1h %s2m %s3s" "HUDAUTOTEXT_DAYS_HOURS_MINUTES_SECONDS" "%s1d %s2h %s3m %s4s" "HUDAUTOTEXT_DAYS_HOURS" "%s1d %s2h" "HUDAUTOTEXT_HOURS_MINUTES" "%s2h %s3m" "HUDAUTOTEXT_MINUTES_SECONDS" "%s1m %s2s" "HUDAUTOTEXT_RANKED_DAYS_HOURS" "%s1 day(s) %s2 hour(s)" "HUDAUTOTEXT_RANKED_HOURS_MINUTES" "%s2 hour(s) %s3 minute(s)" "HUDAUTOTEXT_RANKED_MINUTES_SECONDS" "%s3 minute(s) %s4 second(s)" "HUDAUTOTEXT_ENEMYEVACHERELEAVINGTIME" "Their dropship is here! Leaving in: %s1s" "HUDAUTOTEXT_ENEMYTEAMNAME" "%s1" "HUDAUTOTEXT_ENEMYTEAMSCORE" "%s1" "HUDAUTOTEXT_ETACOUNTDOWNTIME" "ETA: %s1" //Not used anymore "HUDAUTOTEXT_ETACOUNTDOWNTIMEPRECISE" "ETA: %s1:%s2" "HUDAUTOTEXT_PLAINCOUNTDOWNTIMEPRECISE" "%s1:%s2" "HUDAUTOTEXT_EVAC_COORDS" "Evac coordinates in: %s1" "HUDAUTOTEXT_FRIENDLYEVACHERELEAVINGTIME" "Your dropship is here! Leaving in: %s1s" "HUDAUTOTEXT_FRIENDLYTEAMNAME" "%s1" "HUDAUTOTEXT_FRIENDLYTEAMSCORE" "%s1" "HUDAUTOTEXT_FRIENDLYVSENEMYTEAMSCORE" "%s1 - %s2" "HUDAUTOTEXT_TOPCOMPETITORNAME" "%s1" "HUDAUTOTEXT_TOPCOMPETITORSCORE" "%s1" "HUDAUTOTEXT_LEAVINGCOUNTDOWNTIME" "LEAVING: %s1" "HUDAUTOTEXT_OFFHANDWEAPONNAME0" "%s1" "HUDAUTOTEXT_OFFHANDWEAPONNAME1" "%s1" "HUDAUTOTEXT_PILOTNOAMMONAME" "" "HUDAUTOTEXT_PILOTNOWEAPONNAME" "" "HUDAUTOTEXT_PILOTOFFHANDWEAPONAMMO0" "x %s1" "HUDAUTOTEXT_PILOTOFFHANDWEAPONAMMO1" "%s1" "HUDAUTOTEXT_TITANNOAMMONAME" "" "HUDAUTOTEXT_TITANNOWEAPONNAME" "" "HUDAUTOTEXT_TITANOFFHANDWEAPONAMMO0" "%s1" "HUDAUTOTEXT_TITANOFFHANDWEAPONAMMO1" "%s1" "HUDAUTOTEXT_UPTIME" "%s1:%s2" "HUDAUTOTEXT_SECONDS" "%s1" "HUDAUTOTEXT_OPERATOR_COOLDOWN" "%s1.%s2" "CHECKPOINT_REACHED_TOP_LINE" "Checkpoint" "CHECKPOINT_REACHED_BOTTOM_LINE" "" "HUD_CHAT_TEAM_PREFIX" "[TEAM]" "HUD_CHAT_DEAD_PREFIX" "[DEAD]" "GAMEUI_DATACENTERNAME" "Name:" "GAMEUI_DATACENTERPING" "Ping:" "CLIENT_DELTA_BUFFER_OVERFLOW" "Server error - client desynchronization" "ITEM_COLISEUM_TICKET" "Coliseum Ticket" "ITEM_COLISEUM_TICKET_MULTIPLE" "%s1 Coliseum Tickets" "ITEM_DOUBLE_XP" "Double XP" "CREDIT_AWARD" "Credits" "CREDIT_AWARD_5X" "CREDITS +5" "CREDIT_AWARD_N" "%s1 Credits" "CREDITS_N" "`0Credits `2x%s1" "ADVOCATE_GIFTS_N" "`0Advocate Gifts `2x%s1" "DOUBLE_XP" "Double XP" "DOUBLE_XP_DESC" "2x experience for one match" "ITEM_TYPE_DOUBLEXP" "Experience Boost" "MATCHMAKING" "Matchmaking..." "MATCHMAKING_CANCEL_SEARCH" "Cancel Search" "MATCHMAKING_PLAYLISTS" "Searching:\n`1" "MATCHMAKING_SEARCHINACTIVE" "Initializing..." "MATCHMAKING_NOSERVERS" "No servers found." "MATCHMAKING_SERVERERROR" "The connection to the matchmaking server failed." "MATCHMAKING_LOCALERROR" "Unable to connect. Check your internet connection." "MATCHMAKING_ERRORCODE" "Code: %s1" "MATCHMAKING_TITLE_CONNECTING" "Connecting..." "MATCHMAKING_MATCH_CONNECTING" "CONNECTING TO MATCH" "MATCHMAKING_PLAYERS_CONNECTING" "Match players connecting..." "MATCHMAKING_CONNECTING" "Attempting connection (%s1 of %s2)" "MATCHMAKING_GETTINGLIST" "Retrieving matchmaking list..." "MATCHMAKING_PARTYCHANGED" "Checking for party members..." "MATCHMAKING_SEARCHING_FOR_MATCH" "SEARCHING FOR MATCH" "MATCHMAKING_QUEUED" "SEARCHING FOR PLAYERS\n`1%s1" "MATCHMAKING_ETA_SECONDS" "Estimated Wait: %s1 seconds" "MATCHMAKING_ETA_MINUTES" "Estimated Wait: %s1 minutes" "MATCHMAKING_ETA_UNKNOWN" "Estimated Wait: >%s1 minutes" "MATCHMAKING_ALLOCATING_SERVER" "STARTING SERVER" "MATCHMAKING_WAIT_BEFORE_RESTARTING_MATCHMAKING" "SEARCHING IN...\n%s1" "MATCHMAKING_WAIT_MATCHMAKE_NOW" "%[Y_BUTTON|MOUSE3]% Matchmake Now" "MATCHMAKING_WAIT_ON_PARTY_LEADER_RESTARTING_MATCHMAKING" "WAITING FOR PARTY LEADER..." "MATCHMAKING_MIXTAPE_CHOOSE_OPTION" "Choose Modes" "MATCHMAKING_MIXTAPE_CHOOSE_HEADER" "Choose Modes" "MATCHMAKING_MIXTAPE_CHOOSE_INFO" "Enabled Modes:" "MATCHMAKING_MIXTAPE_PLAY_BUTTON" "Play MP" "MATCHMAKING_MIXTAPE_PLAY_BUTTON_NOTE" "MIXTAPE.%s1" "MATCHMAKING_MIXTAPE_WARN_HEADER" "Matchmaking" "MATCHMAKING_MIXTAPE_WARN_OK" "OK" "MATCHMAKING_MIXTAPE_WARN_OKNEVERAGAIN" "OK, and Never Explain This Again" "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_00" "^CCCCCC00This will search for matches of any modes you have selected." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_01" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_02" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00 and ^FFC83200%s2^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_03" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, and ^FFC83200%s3^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_04" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, ^FFC83200%s3^CCCCCC00, and ^FFC83200%s4^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_05" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, ^FFC83200%s3^CCCCCC00, ^FFC83200%s4^CCCCCC00, and ^FFC83200%s5^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_06" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, ^FFC83200%s3^CCCCCC00, ^FFC83200%s4^CCCCCC00, ^FFC83200%s5^CCCCCC00, and ^FFC83200%s6^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_07" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, ^FFC83200%s3^CCCCCC00, ^FFC83200%s4^CCCCCC00, ^FFC83200%s5^CCCCCC00, ^FFC83200%s6^CCCCCC00, and ^FFC83200%s7^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_08" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, ^FFC83200%s3^CCCCCC00, ^FFC83200%s4^CCCCCC00, ^FFC83200%s5^CCCCCC00, ^FFC83200%s6^CCCCCC00, ^FFC83200%s7^CCCCCC00, and ^FFC83200%s8^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_09" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, ^FFC83200%s3^CCCCCC00, ^FFC83200%s4^CCCCCC00, ^FFC83200%s5^CCCCCC00, ^FFC83200%s6^CCCCCC00, ^FFC83200%s7^CCCCCC00, ^FFC83200%s8^CCCCCC00, and ^FFC83200%s9^CCCCCC00." "MATCHMAKING_MIXTAPE_WARN_BODY_TOP_MAX" "^CCCCCC00This will search for matches of ^FFC83200%s1^CCCCCC00, ^FFC83200%s2^CCCCCC00, ^FFC83200%s3^CCCCCC00, ^FFC83200%s4^CCCCCC00, ^FFC83200%s5^CCCCCC00, ^FFC83200%s6^CCCCCC00, ^FFC83200%s7^CCCCCC00, ^FFC83200%s8^CCCCCC00, ^FFC83200%s9^CCCCCC00, and more." "MATCHMAKING_PVE_PLAY_BUTTON" "Frontier Defense" "MATCHMAKING_MIXTAPE_WARN_BODY_BOTTOM" "\n\n^F4D5A600Customize this list by enabling individual Game Modes below." "MATCHMAKING_CANCELED" "Matchmaking Canceled" "MATCHMAKING_CANCELED_REASON_PARTY_SIZE" "Too many party members for playlist." "PENDING_PLAYER_STATUS_CONNECTING" "Connecting..." "PENDING_PLAYER_STATUS_LOADING" "Loading..." "MATCH_INCOMINGRESERVATION_TEAMMATES" "Waiting for %s1/%s2 incoming teammates" "MATCH_INCOMINGRESERVATION_OPPONENTS" "Waiting for new opposing team (%s1/%s2)" "MATCH_PAUSEDWITHNORESERVATION" "Waiting..." "MATCH_NOTHING" "" "MATCH_EXPANDING_CAMPAIGN_SEARCH" "Expanding search to previous campaign levels..." "MATCH_FINDINGEMPTYSERVER" "Requesting new server from Xbox Live Compute..." "MATCH_FINDINGEMPTYSERVER_N_OF_N" "Joining new server... %s1/%s2" "MATCH_CREATINGEMPTYSERVER" "Requesting new server from Xbox Live Compute..." "MATCH_CREATINGEMPTYSERVER_N_OF_N" "Joining new server... %s1/%s2" "MATCH_SEARCHING" "Finding more players..." "MATCH_FINDINGTEAMMATES" "Finding teammates..." "MATCH_FINDINGTEAMMATES_RESULTS" "Finding teammates... %s1 results" "MATCH_FINDINGTEAMMATES_N_OF_N" "Joining teammates... %s1/%s2" "MATCH_FINDINGOPPONENTS" "Finding opposing team..." "MATCH_FINDINGOPPONENTS_RESULTS" "Finding opposing team... %s1 results" "MATCH_FINDINGOPPONENTS_N_OF_N" "Connecting to opposing team... %s1/%s2" "MATCH_FINDINGOPPONENTS_SIMPLE" "Finding opponents..." "FINDING_PARTY_SERVER" "Connecting to lobby..." "CANCEL_AND_QUIT_TO_MAIN_MENU" "Quit to main menu" "MATCH_WAITINGFORLEAVINGPLAYERS" "Waiting for players to finish leaving..." "FAILED_TO_FIND_EMPTY_PARTYSERVER" "Unable to find a party server" "CONNECTION_FAILED_RESERVATION_TIMEOUT" "Unable to connect - reservation timed out" "SECURE_CONNECTION_FAILED" "Failed to get secure connection to a Xbox Live Compute server" "THUNDERHEAD_ALLOCATION_FAILED_METADATA" "Failed to allocate Xbox Live Compute server (issue 'md') - try again" "THUNDERHEAD_ALLOCATION_FAILED_NOGSISET" "Failed to allocate Xbox Live Compute server (issue 'ng') - try again" "THUNDERHEAD_ALLOCATION_FAILED_NOVARIANT" "Failed to allocate Xbox Live Compute server (issue 'nv') - try again" "THUNDERHEAD_ALLOCATION_FAILED_NOSESSION" "Failed to allocate Xbox Live Compute server (issue 'ns') - try again" "THUNDERHEAD_ALLOCATION_FAILED_ERRORCREATINGSESSION" "Failed to allocate Xbox Live Compute server (issue 'cs') - try again" "THUNDERHEAD_ALLOCATION_FAILED_ERRORWRITINGSESSION" "Failed to allocate Xbox Live Compute server (issue 'ws') - try again" "THUNDERHEAD_ALLOCATION_FAILED_ALLOCATIONFAILED" "Failed to allocate Xbox Live Compute server (issue 'af') - try again" "THUNDERHEAD_ALLOCATION_FAILED_ALLOCATIONEXCEPTION" "Failed to allocate Xbox Live Compute server (issue 'ae') - try again" "MELEE_EXECUTE_PROMPT" "Hold %melee% to execute enemy" "MOD_ZOOM_SIGHT_NAME" "HCOG Ranger" "MOD_ZOOM_SIGHT_DESC" "Enhanced zoom scope." "MOD_THREAT_SIGHT_NAME" "Threat Scope" "MOD_THREAT_SIGHT_DESC" "Makes enemies easy to spot by applying an AR overlay to them.\n`2WARNING:`0 Disables Extra Mod Slot" "FACTORY_ISSUE_NAME" "Factory Issue" "FACTORY_ISSUE_MOD_DESC" "No mod equipped." "FACTORY_ISSUE_SIGHT_DESC" "Stock sights." "MOD_IRON_SIGHTS_LONGDESC" "Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited." "MOD_HCOG_NAME" "HCOG" "MOD_HCOG_DESC" "Open holographic combat optical gunsight." "MOD_HCOG_LONGDESC" "The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85x magnification, and includes integrated ammunition readouts." "MOD_HOLOSIGHT_NAME" "Holosight" "MOD_HOLOSIGHT_DESC" "Holographic gunsight." "MOD_HOLOSIGHT_LONGDESC" "The Holosight's optics are fixed at a 2.1x zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout." "MOD_AOG_NAME" "AOG" "MOD_AOG_DESC" "Advanced optical gunsight with increased magnification." "MOD_AOG_LONGDESC" "Advanced optical gunsight with increased magnification." "MOD_SCOPE_4X_NAME" "Variable Zoom" "MOD_SCOPE_4X_DESC" "Press %speed% to toggle between two magnification levels." "MOD_SCOPE_6X_NAME" "4x Zoom Scope" "MOD_SCOPE_6X_DESC" "Long-range magnification scope" "MOD_SCOPE_6X_LONGDESC" "This scope provides fixed, long-range magnification for engaging very distant targets. However, your situational awareness may be compromised while it is in use, due to the high magnification." "MOD_RICOCHET_NAME" "Ricochet" "MOD_RICOCHET_DESC" "Bullets bounce off of surfaces." "MOD_PRO_SCREEN_NAME" "Pro Screen" "MOD_PRO_SCREEN_DESC" "Attachment that displays lifetime weapon XP count for the weapon." "MOD_CHARGE_HACK_NAME" "Charge Hack" "MOD_CHARGE_HACK_DESC" "Fires rapidly but at the cost of reduced damage." "MOD_GUNRUNNER_NAME" "Gunrunner" "MOD_GUNRUNNER_DESC" "Shoot while sprinting." "MOD_TACTIKILL_NAME" "Tactikill" "MOD_TACTIKILL_DESC" "Pilot kills increase Tactical availability (faster cooldown)." "MOD_GUN_READY_NAME" "Gun Ready" "MOD_GUN_READY_DESC" "Fast transition into aiming down the sights." "MOD_SPEED_TRANSITION_NAME" "Quick Swap" "MOD_SPEED_TRANSITION_DESC" "Faster transition when switching to this weapon." "MOD_EXTENDED_MAG_NAME" "Extended Magazine" "MOD_EXTENDED_MAG_DESC" "Increased magazine capacity" "MOD_EXTENDED_MAG_LONGDESC" "This mod increases the ammo capacity of the weapon, making it so that you don't have to reload as often." "MOD_EXTENDED_CLIP_NAME" "Extended Clip" "MOD_EXTENDED_DRUM_NAME" "High-Capacity Drum" "MOD_EXTENDED_AMMO_NAME" "Extra Ammo" "MOD_EXTENDED_AMMO_DESC" "Increased ammo capacity." "MOD_EXTENDED_AMMO_LONGDESC" "This mod increases the ammo capacity of the weapon, so that you don't have to reload as often." "MOD_SILENCER_NAME" "Suppressor" "MOD_SILENCER_DESC" "Reduces noise and muzzle flash while keeping you off of RADAR." "MOD_SILENCER_LONGDESC" "The suppressor ensures that your enemies will not detect you on their minimaps when you fire. It also minimizes the weapon's firing noise and muzzle flash at the expense of reduced damage." "MOD_ENHANCED_TARGETING_NAME" "Enhanced Targeting" "MOD_ENHANCED_TARGETING_DESC" "Enables multiple lock-on capability" "MOD_ENHANCED_TARGETING_LONGDESC" "This mod increases the maximum number of locks the Smart Pistol can acquire, at the expense of a smaller targeting area and range." "MOD_STABILIZER_NAME" "Stabilizer" "MOD_STABILIZER_DESC" "Reduces sway when looking down scope" "MOD_STABILIZER_LONGDESC" "This mod reduces the amount of instability in the view when looking through the scope, making it easier to keep the crosshairs steady on a target." "MOD_SLAMMER_NAME" "Slammer" "MOD_SLAMMER_DESC" "Increases rodeo damage" "MOD_SLAMMER_LONGDESC" "When you rodeo attack an enemy Titan, this mod will significantly increase the damage your weapon inflicts to that Titan." "MOD_BURST_NAME" "Burst Fire" "MOD_BURST_TRIPLE_DESC" "Fires three rounds" "MOD_BURST_TRIPLE_LONGDESC" "This mod allows you to fire three-round bursts. However, your magazine will deplete faster as a result." "MOD_RAPID_FIRE_MISSILES_NAME" "Rapid Fire" "MOD_RAPID_FIRE_MISSILES_DESC" "Extreme rate of fire, single missile" "MOD_RAPID_FIRE_MISSILES_LONGDESC" "This mod converts the weapon to a semi-automatic rocket launcher with a high rate of fire. The ammo feed modifications caused by this mod will restrict your fire to one missile per trigger pull." "MOD_ACCELERATOR_NAME" "Accelerator" "MOD_ACCELERATOR_DESC" "Rate of Fire increases while holding fire" "MOD_ACCELERATOR_LONGDESC" "The Accelerator will cause the weapon to fire very slowly at first, and over time, accelerate to a much higher fire rate than normal." "MOD_INSTANT_SHOT_NAME" "Instant Shot" "MOD_INSTANT_SHOT_DESC" "No build-up, but lower max damage" "MOD_INSTANT_SHOT_LONGDESC" "This converts the weapon so that each round is equally pre-charged without the need for a charge time, at the expense of the factory issue's higher damage potential." "MOD_CAPACITOR_NAME" "Capacitor" "MOD_CAPACITOR_DESC" "Deals increased damage, but must be charged to full" "MOD_CAPACITOR_LONGDESC" "This mod stores a greater charge than normal, allowing the weapon to deal increased damage. However, with this mod, the weapon must be fully charged before it will fire." "MOD_MINE_FIELD_NAME" "Mine Field" "MOD_MINE_FIELD_DESC" "Grenades plant into the ground" "MOD_MINE_FIELD_LONGDESC" "This mod converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses." "MOD_AFTERBURNERS_NAME" "Afterburners" "MOD_AFTERBURNERS_DESC" "Alt-fired rockets travel faster, but use twice the fuel" "MOD_AFTERBURNERS_LONGDESC" "Alt-fired rockets travel faster, but use twice the fuel" "MOD_ARC_TRIPLE_THREAT_NAME" "Arc Grenades" "MOD_ARC_TRIPLE_THREAT_DESC" "Increased Damage to Shields" "MOD_ARC_TRIPLE_THREAT_LONGDESC" "This mod replaces normal Triple Threat grenades with electrified grenades that deal increased damage to enemy shields." "MOD_AUTOMATIC_FIRE" "Automatic Fire" "MOD_AUTOMATIC_FIRE_DESC" "Fires continually without releasing the trigger" "MOD_BURST_LONGBURST_DESC" "Fires eight rounds" "MOD_BURST_LONGBURST_LONGDESC" "Fires eight rounds" "MOD_ELECTRIC_ROUNDS_NAME" "Electric Rounds" "MOD_ELECTRIC_ROUNDS_DESC" "Deals increased damage to shields" "MOD_EXPLOSIVE_ROUNDS_NAME" "Explosive Rounds" "MOD_EXPLOSIVE_ROUNDS_DESC" "Deals damage around the point of impact" "MOD_FAST_RELOAD_NAME" "Fast Reload" "MOD_FAST_RELOAD_DESC" "Reduces time to reload" "MOD_FAST_RELOAD_LONGDESC" "Reduces time to reload" "MOD_GUIDED_MISSILE_NAME" "Guided Targeting" "MOD_GUIDED_MISSILE_DESC" "Direct the flight of the Archer missile" "MOD_HIGH_DENSITY_NAME" "High Density Explosive Rounds" "MOD_HIGH_DENSITY_DESC" "Heavy, powerful explosive grenades" "MOD_HYDRAULIC_LAUNCHER_NAME" "Hydraulic Launcher" "MOD_HYDRAULIC_LAUNCHER_DESC" "Propel grenades further by holding down the trigger" "MOD_IMPACT_FUSE_NAME" "Impact Fuse" "MOD_IMPACT_FUSE_DESC" "Explodes on contact with any surface" "MOD_LONG_FUSE_NAME" "Long Fuse" "MOD_LONG_FUSE_DESC" "Increases time before grenades explode" "MOD_STICKY_ROUNDS_NAME" "Sticky Rounds" "MOD_STICKY_ROUNDS_DESC" "Attaches explosives that can be triggered with the laser" "MOD_STICKY_ROUNDS_LONGDESC" "Attaches explosives that can be triggered with the laser" "MOD_MORTAR_SHOTS_NAME" "Mortar Shots" "MOD_MORTAR_SHOTS_DESC" "Lobbing projectiles, larger explosion" "MOD_OVERCHARGE_NAME" "Overcharge" "MOD_OVERCHARGE_DESC" "Drains shield to accelerate charge" "MOD_OVERCHARGE_LONGDESC" "Drains shield to accelerate charge" "MOD_POWERED_MAGNETS_NAME" "Powered Magnets" "MOD_POWERED_MAGNETS_DESC" "Increased magnetic range, reduced damage" "MOD_POWER_SHOT_NAME" "Power Shot" "MOD_POWER_SHOT_DESC" "Higher max damage, longer charge" "MOD_QUICK_SHOT_NAME" "Quick Shot" "MOD_QUICK_SHOT_DESC" "Faster charge, lower max damage" "MOD_QUICK_SHOT_LONGDESC" "Faster charge, lower max damage" "MOD_SNIPER_ASSIST_NAME" "Sniper Assist" "MOD_SNIPER_ASSIST_DESC" "Scope displays information about target" "MOD_SPLITTER_NAME" "Splitter" "MOD_SPLITTER_DESC" "Lightning arcs to additional targets when it splits" "MOD_SPREAD_INCREASE_TTT_NAME" "Scatter Shot" "MOD_SPREAD_INCREASE_TTT_DESC" "Widens the cone of fire" "MOD_SPREAD_DECREASE_TTT_NAME" "Broadside" "MOD_SPREAD_DECREASE_TTT_DESC" "Narrows the cone of fire" "MOD_ROLLING_ROUNDS_NAME" "Rolling Rounds" "MOD_ROLLING_ROUNDS_DESC" "Grenades slide further" "MOD_SCOPE_8X_NAME" "8X Zoom" "MOD_SCOPE_10X_NAME" "10X Zoom" "MOD_SCOPE_10X_DESC" "Longest range magnification scope" "MOD_SCOPE_10X_LONGDESC" "Longest range magnification scope" "MOD_SCOPE_12X_NAME" "12X Zoom" "MOD_SHOTGUN_BURN_NAME" "Automatic Fire Burn Card" "MOD_SHOTGUN_BURN_DESC" "Rapid Fire Shotgun" "MOD_SINGLE_SHOT_NAME" "Semi-Automatic" "MOD_SINGLE_SHOT_DESC" "Fires 1 shot at a time" "MOD_SPLASHER_ROUNDS_NAME" "Splasher Rounds" "MOD_SPLASHER_ROUNDS_DESC" "Anti-Personnel Rounds" "MOD_STABILIZED_WARHEAD_NAME" "Stabilized Warhead" "MOD_STABILIZED_WARHEAD_DESC" "Increased precision, slower rate of fire" "MOD_TANK_BUSTER_NAME" "Tank Buster" "MOD_TANK_BUSTER_DESC" "Slower, more powerful missile. Explodes after short delay" "MOD_TITANHAMMER_NAME" "Titanhammer Missile" "MOD_TITANHAMMER_DESC" "Devastating anti-Titan Missile" "MOD_TWIN_SLUG_NAME" "Twin Slug" "MOD_TWIN_SLUG_DESC" "Holds two slugs per magazine, but fires them simultaneously" "MOD_WINGMAN_BURN_NAME" "Match Trigger Burn Card" "MOD_WINGMAN_BURN_DESC" "Ignores fire rate limit" "MP_BOX" "Box" "MP_BOX_ALLCAPS" "BOX" "MP_BOX_CAMPAIGN_NAME" "Box" "MP_BOX_CLASSIC_DESC" "Dev" "MP_BOX_CAMPAIGN_DESC_IMC" "Dev" "MP_BOX_CAMPAIGN_DESC_MILITIA" "Dev" "MP_FRACTURE" "Fracture" "MP_FRACTURE_ALLCAPS" "FRACTURE" "MP_FRACTURE_CAMPAIGN_NAME" "\"The Refueling Raid\"" "MP_FRACTURE_CLASSIC_DESC" "Years of aggressive fuel extraction have taken their toll on this former colony for the privileged." "MP_FRACTURE_CAMPAIGN_DESC_IMC" "The IMC prepares for an attack by the fuel-starved 1st Militia Fleet." "MP_FRACTURE_CAMPAIGN_DESC_MILITIA" "Desperately low on fuel, the 1st Militia Fleet prepares to raid an IMC gas mining world." "MP_FRACTURE_CAMPAIGN_MENU_DESC" "Desperately low on fuel, the 1st Militia Fleet prepares to raid an IMC gas mining world." "MP_COLONY" "Colony" "MP_COLONY_ALLCAPS" "COLONY" "MP_COLONY_CAMPAIGN_NAME" "\"The Colony\"" "MP_COLONY_CLASSIC_DESC" "IMC and Militia forces clash in the close-quarters of an uncharted rural colony." "MP_COLONY_CAMPAIGN_DESC_IMC" "The IMC investigates an uncharted planet on the Frontier in their search for the Militia fleet." "MP_COLONY_CAMPAIGN_DESC_MILITIA" "The Militia, receiving a distress signal from this world, sends forces to help the homesteaders." "MP_COLONY_CAMPAIGN_MENU_DESC" "A battle between IMC and Militia forces at a remote colony forces a reclusive war hero out of hiding." "MP_RELIC" "Relic" "MP_RELIC_ALLCAPS" "RELIC" "MP_RELIC_CAMPAIGN_NAME" "\"The Odyssey\"" "MP_RELIC_CLASSIC_DESC" "Parts salvaged from this old IMC shipwreck are sent into the valley below for further processing." "MP_RELIC_CAMPAIGN_DESC_IMC" "Tracking MacAllan's signal to its source, Vice Admiral Graves sends his forces to secure the wreck of the IMS Odyssey." "MP_RELIC_CAMPAIGN_DESC_MILITIA" "In exchange for the rescue of his fellow colonists, the ex-IMC officer James MacAllan agrees to lead the Militia against the IMC and his former commanding officer: Vice Admiral Graves." "MP_RELIC_CAMPAIGN_MENU_DESC" "While the Militia seek MacAllan's expertise as a former IMC officer, the IMC deploy forces to prevent his escape." "MP_ANGEL_CITY" "Angel City" "MP_ANGEL_CITY_ALLCAPS" "ANGEL CITY" "MP_ANGEL_CITY_CAMPAIGN_NAME" "\"Get Barker\"" "MP_ANGEL_CITY_CLASSIC_DESC" "When the IMC instituted martial law in Angel City, massive walls were built to divide the city into many smaller districts." "MP_ANGEL_CITY_CAMPAIGN_DESC_IMC" "IMC informants in Angel City confirm Graves' suspicions. His former executive officer, James MacAllan, is in the city, attempting to extract an ex-IMC Pilot named Barker." "MP_ANGEL_CITY_CAMPAIGN_DESC_MILITIA" "MacAllan travels to Angel City's harbor district to bring in Barker - \"a guy who can fly anything.\" Upon learning this from informants in the occupied city, the IMC deploys troops to locate the wanted men." "MP_ANGEL_CITY_CAMPAIGN_MENU_DESC" "IMC forces scour the harbor district of Angel City in search of MacAllan, who is attempting to extract his old friend Barker from the area." "MP_THAW" "Exoplanet" "MP_THAW_ALLCAPS" "EXOPLANET" "MP_THAW_CLASSIC_DESC" "A widespread research base on an exotic Frontier locale." "MP_GRAVE" "Boomtown" "MP_GRAVE_ALLCAPS" "BOOMTOWN" "MP_GRAVE_CLASSIC_DESC" "An abandoned IMC training facility set up to resemble a small town." "MP_FORWARDBASE_KODAI" "Forwardbase Kodai" "MP_FORWARDBASE_KODAI_ALLCAPS" "FORWARDBASE KODAI" "MP_FORWARDBASE_KODAI_CLASSIC_DESC" "An old manufacturing plant with tight interiors and a wide open outside." "MP_BEACON" "Beacon" "MP_BEACON_ALLCAPS" "BEACON" "MP_BEACON_CLASSIC_DESC" "" "MP_MENDOKO_CANYON" "Mendoko Canyon" "MP_MENDOKO_CANYON_ALLCAPS" "MENDOKO CANYON" "MP_MENDOKO_CANYON_CLASSIC_DESC" "The IMC have taken over Dr. Mendoko's Prowler research facility in hopes of using them in battle." "MP_HOMESTEAD" "Homestead" "MP_HOMESTEAD_ALLCAPS" "HOMESTEAD" "MP_HOMESTEAD_CLASSIC_DESC" "Wide open farmlands forcibly claimed by Remnant Fleet forces." "MP_GLITCH" "Glitch" "MP_GLITCH_ALLCAPS" "GLITCH" "MP_GLITCH_CLASSIC_DESC" "Pilot Simulator" "MP_GLITCH_WORLDMAP_TITLE" "Tracking Friendly Positions%s1" "MP_BLACK_WATER_CANAL" "Black Water Canal" "MP_BLACK_WATER_CANAL_ALLCAPS" "BLACK WATER CANAL" "MP_BLACK_WATER_CANAL_CLASSIC_DESC" "Hidden mountain base with rocky outer lanes." "MP_COMPLEX3" "Complex" "MP_COMPLEX3_ALLCAPS" "COMPLEX" "MP_COMPLEX3_CLASSIC_DESC" "ARES Division research facility." "MP_EDEN" "Eden" "MP_EDEN_ALLCAPS" "EDEN" "MP_EDEN_CLASSIC_DESC" "Waystation deep in the Meng Desert." "MP_COLISEUM_CAGE" "The Coliseum" "MP_COLISEUM_CAGE_ALLCAPS" "COLISEUM" "MP_COLISEUM_CAGE_CLASSIC_DESC" "Bloodsport in the Frontier underworld hosted my a mysterious figure..." "MP_COLISEUM_COLUMN" "Pillars" "MP_COLISEUM_COLUMN_ALLCAPS" "PILLARS" "MP_COLISEUM_COLUMN_CLASSIC_DESC" "Bloodsport in the Frontier underworld hosted my a mysterious figure..." "MP_COLISEUM" "The Coliseum" "MP_COLISEUM_ALLCAPS" "COLISEUM" "MP_COLISEUM_CLASSIC_DESC" "Bloodsport in the Frontier underworld hosted my a mysterious figure..." "MP_CRASHSITE3" "Crash Site" "MP_CRASHSITE3_ALLCAPS" "CRASH SITE" "MP_CRASHSITE3_CLASSIC_DESC" "Long canyon valleys amongst the wreckage of a crashed Militia ship." "MP_DRYDOCK" "Drydock" "MP_DRYDOCK_ALLCAPS" "DRYDOCK" "MP_DRYDOCK_CLASSIC_DESC" "Trade port with long lanes and an open perimeter." "MP_RELIC02" "Relic" "MP_RELIC02_ALLCAPS" "RELIC" "MP_RELIC02_CLASSIC_DESC" "Parts salvaged from this old IMC shipwreck are sent into the valley below for further processing." "MP_COLONY02" "Colony" "MP_COLONY02_ALLCAPS" "COLONY" "MP_COLONY02_CLASSIC_DESC" "IMC and Militia forces clash in the close-quarters of an uncharted rural colony." "MP_WARGAMES" "War Games" "MP_WARGAMES_ALLCAPS" "WARGAMES" "MP_WARGAMES_CLASSIC_DESC" "Pilot Certification Simulators are networked together for multi-Pilot training sessions." "MP_RISE" "Rise" "MP_RISE_ALLCAPS" "RISE" "MP_RISE_CLASSIC_DESC" "Militia special forces set up a Long-Range Desert Patrol outpost in an abandoned IMC reservoir." "MP_LF_STACKS" "Stacks" "MP_LF_STACKS_ALLCAPS" "STACKS" "MP_LF_STACKS_CLASSIC_DESC" "Live Fire: Urban combat environment simulation.\nNote: No Titans Available" "MP_LF_MEADOW" "Meadow" "MP_LF_MEADOW_ALLCAPS" "MEADOW" "MP_LF_MEADOW_CLASSIC_DESC" "Live Fire: Rural combat environment simulation.\nNote: No Titans Available" "MP_LF_TOWNSHIP" "Township" "MP_LF_TOWNSHIP_ALLCAPS" "TOWNSHIP" "MP_LF_TOWNSHIP_CLASSIC_DESC" "Live Fire: Urban combat environment simulation.\nNote: No Titans Available" "MP_LF_TRAFFIC" "Traffic" "MP_LF_TRAFFIC_ALLCAPS" "TRAFFIC" "MP_LF_TRAFFIC_CLASSIC_DESC" "Live Fire: Urban combat environment simulation.\nNote: No Titans Available" "MP_LF_UMA" "UMA" "MP_LF_UMA_ALLCAPS" "UMA" "MP_LF_UMA_CLASSIC_DESC" "Live Fire: Urban combat environment simulation.\nNote: No Titans Available" "MP_LF_DECK" "Deck" "MP_LF_DECK_ALLCAPS" "DECK" "MP_LF_DECK_CLASSIC_DESC" "Live Fire: An MRVN run facility for pilot combat simulation and observation.\nNote: No Titans Available" "MP_LF_MOUT" "Mout" "MP_LF_MOUT_ALLCAPS" "MOUT" "MP_LF_MOUT_CLASSIC_DESC" "" "MP_LOBBY" "Lobby" "MP_PILOT" "Pilot" "MP_PLAYER_CONNECTED" "%s1 has entered the game" "MP_PLAYER_DISCONNECTED" "%s1 has left the game" "MP_SOMEONE_DISCONNECTED" "A player has left the game" "DROPSHIP_INTRO_PILOT" "`1PILOT `0%$rui/tf2_vertical_line% %s1" "DROPSHIP_INTRO_TITAN" "`1TITAN `0%$rui/tf2_vertical_line% %s1" "DROPSHIP_INTRO_BOOST" "`1BOOST `0%$rui/tf2_vertical_line% %s1" "OBIT_PLAYER_STRING" "%s1" "OBIT_BRACKETED_STRING" "[%s1]" "OBIT_PLAYER_CONTROLLED_AI_STRING" "%s1's %s2" "OBIT_ENT_WEAPON_ENT" "`1%s1`3 [%s2] `2%s3" "WARGAMES_INTRO_BOOTING_POD" "Booting up Training Pod" "RICHPRESENCE_IDLE" "Idle" "RICHPRESENCE_MAINMENU" "Main Menu" "RICHPRESENCE_MATCH_LOBBY" "Match Lobby" "RICHPRESENCE_PRIVATE_LOBBY" "Private Lobby" "RICHPRESENCE_PARTY_LOBBY" "Party Lobby" "RICHPRESENCE_PLAYING_CAMPAIGN" "Playing Campaign on %s1" "RICHPRESENCE_PLAYING_MULTIPLAYER" "Playing %s1 on %s2" "SCOREBOARD_SCORE" "Score" "SCOREBOARD_ASSAULT" "Assault" "SCOREBOARD_ASSISTS" "Assists" "SCOREBOARD_CONTRIBUTION" "Match Weight" "SCOREBOARD_DEATHS" "Deaths" "SCOREBOARD_DEFENSE" "Defense" "SCOREBOARD_KILLS" "Kills" "SCOREBOARD_PILOT_KILLS" "Pilot Kills" "SCOREBOARD_PING" "Ping" "SCOREBOARD_AT_POINTS" "Attrition\nPoints" "SCOREBOARD_COOP_POINTS" "Frontier\nPoints" "SCOREBOARD_TITAN_KILLS" "Titan Kills" "SCOREBOARD_TITAN_DAMAGE" "Titan\nDamage" "SCOREBOARD_GRUNT_KILLS" "Minion\nKills" "SCOREBOARD_VICTORY" "Victory\nContribution%" "SCOREBOARD_NPERCENT" "%s1%" "SCOREBOARD_N" "%s1" "SCOREBOARD_CONTROL" "Control" "SCOREBOARD_CAPTURES" "Captures" "SCOREBOARD_RETURNS" "Returns" "SCOREBOARD_KILLSRETURNS" "Carrier Kills\nFlag Returns" "SCOREBOARD_CONNECTION" "Connection" "SCOREBOARD_MFD_SCORE" "Mark Kills" "SCOREBOARD_MFD_MARKS_OUTLASTED" "Outlasts" "SCOREBOARD_YOU" "You" "SCOREBOARD_BOMB_DETONATION" "Detonation" "SCOREBOARD_BOMB_PLANT" "Plant" "SCOREBOARD_BOMB_DEFUSE" "Defuse" "SCOREBOARD_BOMB_CARRY" "Carry" "SCOREBOARD_BONUS" "Bonus" "SCOREBOARD_BANKED" "Account" "SCOREBOARD_HUNTER" "Hunter Score" "SCOREBOARD_HUNTED" "Soldier Score" "SCOREBOARD_PICKUPS" "Pickups" "SCOREBOARD_FLAGS_SECURED" "Flags" "SCOREBOARD_TOTAL_SCORE" "Total" "SCOREBOARD_COMBAT_SCORE" "Combat Score" "SCOREBOARD_HEALING_SCORE" "Healing Score" "SCOREBOARD_SUPPORT_SCORE" "Support Score" "SHOULDER_ROCKET_STATUS_1" "NO TARGET" "SHOULDER_ROCKET_STATUS_2" "%s1LOCK %s2%s1" "SHOULDER_ROCKET_STATUS_3" "%s1LOCKED%s1" "TEAM_NEUTRAL" "Neutral" "TEAM_IMC" "IMC" "TEAM_MCOR" "Militia" "OUT_OF_BOUNDS_WARNING" "RETURN TO THE BATTLE!" "LOOT_MEDAL_OF_VALOR" "Medal Of Valor" "LOOT_TITAN_BUILD_CREDIT" "Titan Build Credit" "LOOT_WALL_RUN" "Wallrun" "LOOT_DOUBLE_JUMP" "Double Jump" "LOOT_JUMP_KIT" "Jump Kit" "LOOT_SCRAP_METAL_SMALL" "Scrap Metal" "LOOT_SCRAP_METAL_LARGE" "Pile of Scrap Metal" "BC_FREE_BUILD_TIME_1" "Decisive Action" "BC_DOUBLE_XP" "Fast Learner" "BC_CONSCRIPTION" "Conscription" "BC_AUTO_SONAR" "Packet Sniffer" "BC_HUNT_SOLDIER" "Thin the Ranks" "BC_HUNT_SPECTRE" "Urban Renewal" "BC_HUNT_PILOT" "Most Wanted List" "BC_HUNT_TITAN" "Titan Salvage" "BC_FREE_BUILD_TIME_2" "Pull Rank" "BC_SUPER_CLOAK" "Active Camo" // "Cloak Prototype" "BC_SUPER_SONAR" "Aural Implant" "BC_SUPER_STIM" "Smuggled Stimulant" "BC_FAST_MOVESPEED" "Prosthetic Legs" "BC_FAST_BUILD_2" "Outsource" "BC_WIFI_SPECTRE_HACK" "WiFi Virus" "BC_PILOT_WARNING" "Spider Sense" "BC_REMATCH" "Rematch" "BC_AUTOPISTOL_M2" "Amped RE-45" "BC_CAR_M2" "Amped C.A.R." "BC_DEFENDER_M2" "Amped Charge Rifle" "BC_DMR_M2" "Amped DMR" "BC_EMP_GRENADE_M2" "Shock Rocks" "BC_FRAG_GRENADE_M2" "Amped Frag" "BC_GRENADE_ELECTRIC_SMOKE_M2" "Amped Electric Smoke Grenade" "BC_G2_M2" "Amped G2A4" "BC_HEMLOK_M2" "Amped Hemlok" "BC_LMG_M2" "Amped LMG" "BC_MGL_M2" "Amped Mag Launcher" "BC_R97_M2" "Amped R-97" "BC_RSPN101_M2" "Amped R-101C" "BC_SATCHEL_M2" "Surplus Satchels" "BC_SEMIPISTOL_M2" "Amped P2011" "BC_SHOTGUN_M2" "Amped EVA-8" "BC_PROXIMITY_MINE_M2" "Personal Alarm System" "BC_SMART_PISTOL_M2" "Amped Smart Pistol" "BC_SMR_M2" "Amped Sidewinder" "BC_SNIPER_M2" "Amped Kraber" "BC_LSTAR_M2" "Amped L-STAR" "BC_MASTIFF_M2" "Amped Mastiff" "BC_VINSON_M2" "Amped Flatline" "BC_ROCKET_LAUNCHER_M2" "Amped Archer" "BC_WINGMAN_M2" "Amped Wingman" "BC_WINGMAN_N_M2" "Amped Wingman Elite" "BC_MINIMAP_SCAN" "Satellite Uplink" "BC_PLAY_SPECTRE" "Spectre Camo" "BC_SUMMON_ATLAS" "Atlas Refurb" "BC_SUMMON_OGRE" "Reserve Ogre" "BC_SUMMON_STRYDER" "Spare Stryder" "BC_CLOAK_FOREVER" "Ghost Squad" "BC_STIM_FOREVER" "Adrenaline Transfusion" "BC_SONAR_FOREVER" "Echo Vision" "BC_MINIMAP" "Map Hack" "BC_NUCLEAR_CORE" "Massive Payload" "BC_AUTO_REFILL" "Select a Burn Card" "BC_DICE_ONDEATH" "Roll the Dice" "BC_CORE_CHARGED" "Super Charger" "BC_DOUBLE_AGENT" "Double Agent" "BC_FREE_XP" "Extra Credit" //DLC "BC_TITAN_40MM_M2" "Amped 40mm" "BC_TITAN_ARC_CANNON_M2" "Amped Arc Cannon" "BC_TITAN_ROCKET_LAUNCHER_M2" "Amped Quad Rocket" "BC_TITAN_SNIPER_M2" "Amped Railgun" "BC_TITAN_TRIPLE_THREAT_M2" "Amped Triple Threat" "BC_TITAN_XO16_M2" "Amped XO-16" "BC_TITAN_LEADWALL_M2" "Amped Leadwall" "BC_TITAN_DUMBFIRE_MISSILE_M2" "Amped Cluster Missile" "BC_TITAN_HOMING_ROCKETS_M2" "Amped Slaved Warheads" "BC_TITAN_SALVO_ROCKETS_M2" "Amped Rocket Salvo" "BC_TITAN_SHOULDER_ROCKETS_M2" "Amped Missile System" "BC_TITAN_VORTEX_SHIELD_M2" "Amped Vortex Shield" "BC_TITAN_ELECTRIC_SMOKE_M2" "Amped Electric Smoke" "BC_TITAN_SHIELD_WALL_M2" "Amped Particle Wall" "BC_TITAN_MELEE_M2" "Explosive Punch" "BC_EXTRA_DASH" "Turbo Engine" "LSTAR_AMPED" "AMPED" "LSTAR_COOLING" "COOLING" "LSTAR_READY" "READY" "LSTAR_DANGER" "DNGR" "LSTAR_CAUTION" "caution" "LSTAR_ERRBRK" "ERRBRK" "LSTAR_DEPLETE" "depleted" "MENU_SUIT" "TACTICAL" "KIT" "KIT" "PILOT_KIT1" "KIT 1" "PILOT_KIT2" "KIT 2" "PILOT_PRIMARY" "PRIMARY" "PILOT_SECONDARY" "SECONDARY" "PILOT_WEAPON3" "BACKUP" "BACKUP_ANNOUNCEMENT" "Backup has arrived! Pilots can now take an additional \"Backup\" weapon into battle, making it possible to always carry both a pistol and Anti-Titan weapon." "PASSIVES_NAME" "Kit" "PASSIVES_NAME_PILOT" "Pilot Kit" "PASSIVES_NAME_CLASS" "Class Kit" "LOADOUT_BUTTON_PASSIVE_1" "Tier 1 Kit" "LOADOUT_BUTTON_PILOT_PASSIVE_1" "Class Kit" "LOADOUT_BUTTON_PASSIVE_2" "Tier 2 Kit" "LOADOUT_BUTTON_PILOT_PASSIVE_2" "Pilot Kit" "LOADOUT_BUTTON_PASSIVE_3" "Tier 3 Kit" "LOADOUT_BUTTON_PILOT_PASSIVE_3" "Class Passive" "WEAPON3_PRESS_HINT" "Press `1%weaponSelectPrimary2%`0 to equip." "WEAPON3_HOLD_HINT" "Hold `1%weaponCycle%`0 to switch to." "TIP_001" "Slide! Crouch while sprinting to get a slide boost." "TIP_002" "Because you can... As a Pilot, hold melee behind another Pilot for a custom execution (and bragging rights)." "TIP_003" "Titan creeping. Use the Low Profile kit to reduce your jump jet flares and delay a Titan's awareness on rodeoing." "TIP_004" "Careful! Your jump jets are still visible when they fire, even while you are cloaked." "TIP_005" "Finish them! When piloting your Titan, melee a doomed Titan to perform an execution. " "TIP_006" "It's all about who you know... Join or start a Network to play with people with similar interests." "TIP_007" "Play your way. The Pilot weapon loadout system allows you to optimize for Pilot combat, Titan combat, or a range in between" "TIP_008" "Unplug the enemy, Pilot! Jump onto an enemy Titan to steal a battery and damage the enemy." "TIP_009" "That's teamwork. Steal a Titan battery and give it to your teammate Titan to boost its health!" "TIP_010" "Change it up! There are several factions vying for you. Don't be afraid to jump between them." "TIP_011" "Use your Boost! You earn a 'Boost' along the way to your earning your Titan. Be sure to use it!" "TIP_012" "Get the drop on your opponents! Use crouch to quickly disengage a wallrun." "TIP_013" "Pilots vs. Titans. Grenadier and Anti-Titan weapons always damage Titans. Other Pilot weapons require hitting their weak spots." "TIP_014" "Don't let 'em hold you down! Use Phase Shift or Grapple to quickly escape a Gravity Star." "TIP_015" "Timing is everything. A well-timed stim can counteract the effects of an arc grenade." "TIP_016" "Beware stealthy Pilots! Use a pulse blade or Map Hack to briefly reveal cloaked Pilots." "TIP_017" "That's not a knife... Hit an enemy with a Pulse Blade for an instant kill!" "TIP_018" "Curve your shots! Gravity Stars attract nearby projectiles." "TIP_019" "Aim for the eyes! A well-placed Firestar will interfere with a Titan's vision and do major damage." "TIP_020" "Keep movin'! You can maintain your momentum by sliding then quickly jumping. Rinse and Repeat!" "TIP_021" "Distract the enemy. Use a Holo Pilot to distract enemy Auto-Titans." "TIP_022" "Eject! You can eject from your Titan at any time. Begin the eject sequence by pressing %+scriptcommand1%." "TIP_023" "Touch and go. Short wallruns connected by long leaps give you the most speed." "TIP_024" "Be quick! The Turbo Engine Titan kit improves your dash capabilities." "TIP_025" "Status check! Dead enemies appear grayed out on the in-game scoreboard." "TIP_026" "Keep leveling up! After finishing your first Generation of unlocks on a Titan it will automatically regenerate as G2.0." "TIP_027" "Net worth. Your lifetime cash earnings are listed in the lobby under your name as Net Worth." "TIP_028" "To the death! Buy your way into the Coliseum playlist to battle it out 1v1 for a chance to win random prizes." "TIP_029" "Customize your HUD! Under the HUD Options in video settings you can turn some parts of the HUD OFF or ON." "TIP_030" "Earn your way! Each merit you earn is equal to 1XP as well as 1 credit." "TIP_031" "Change your allegiance! Every 5 wins with a Faction levels them up. Each Faction has its own unique rewards." "TIP_032" "Member of 'Marvin's Finest Hour' Faction? Enable subtitles to see what your commander is saying." "TIP_033" "You can practice maps solo by doing Private Match." "TIP_034" "Rearm! Embarking into your Titan will replenish your Anti-Titan weapon ammo." "TIP_035" "Ready up! Pilots can change loadouts between Frontier Defense waves." "TIP_036" "Take them all out. A Nuke Rodeo explosion damages other nearby enemies." "TIP_037" "Challenge yourself. Frontier Defense has multiple difficulty levels." "TIP_038" "Power-up! Increase your Titan's Aegis Rank to unlock powerful abilities." "TIP_039" "Zap-Em. Arc Traps recharge over time." "TIP_040" "Watch out. Arc Titans can't be stunned by Arc Traps." //Increment tip count in r1dev\game\r1\resource\tips_data.txt . Make sure that there are no holes in the tip numbers, i.e. tips run contiguously from TIP_001 -> TIP_061 etc. //==Pilot Weapons== "VARIABLE_ZOOM_HINT" "%speed% to toggle zoom" "VARIABLE_ZOOM_HINT_PC" "%speed% to toggle zoom" //==AR== "DEATH_HINT_102_001" "Natural talent. The R-201 has excellent accuracy." "DEATH_HINT_102_002" "Well-rounded. The R-201 is a great starter weapon and equally dangerous in a professional's hands." "DEATH_HINT_VINSON_001" "Side-to-side. The Flatline tends to kick horizontally." "DEATH_HINT_VINSON_002" "Knock out. Flatline rounds pack a punch." "DEATH_HINT_VINSON_003" "Alignment. Keeping the Flatline at eye level while shooting will hit many targets in the head." "DEATH_HINT_HEMLOK_001" "That's a wrap. Aim for center mass with the Hemlok - the weapon recoils toward the target’s head." "DEATH_HINT_HEMLOK_002" "Triple threat! The Hemlok is a 3 round burst Assault Rifle." "DEATH_HINT_G2_001" "Patience is a virtue. The G2 is semi-automatic, only firing one round per trigger pull." "DEATH_HINT_G2_002" "G-force. The G2 can be used reliably at close range without ADS'ing." "DEATH_HINT_G2_003" "Retaliation. The G2 makes an effective counter sniper weapon." "DEATH_HINT_G2_004" "Pulling G's. The G2 is the most accurate assault rifle when aimed." //=SMG= "DEATH_HINT_97_001" "Bullet hose. The R-97 has one of the fastest firing rates of any Pilot weapon." "DEATH_HINT_97_002" "On the go. The R-97 is best used while moving as fast as possible." "DEATH_HINT_97_003" "Quantity over quality. What the R-97 lacks in accuracy, it makes up for in volume." "DEATH_HINT_97_004" "Drill down. Get close to maximize the R-97's spread." "DEATH_HINT_CAR_001" "Runner up. The CAR is one of the best weapons to use while wallrunning." "DEATH_HINT_CAR_002" "Shooting from the hip. The CAR is the ideal weapon for accurate hip firing." "DEATH_HINT_ALTERNATOR_001" "Two is better than one. The Alternator's twin barrels give it heavy recoil with a high amount of damage." "DEATH_HINT_ALTERNATOR_002" "Up close and personal! The Alternator is best suited for close combat." "DEATH_HINT_VOLT_001" "Mild mannered. The Volt is recognized by its blue tracers and light kick." "DEATH_HINT_VOLT_002" "Long distance. With the slower rate of fire, the Volt's recoil is much more manageable at range." //=LMG= "DEATH_HINT_SPITFIRE_001" "Crowd control. The Spitfire can suppress large groups of enemies with one magazine." "DEATH_HINT_SPITFIRE_002" "Steady aim. The Spitfire's recoil is predictable and can be handled with a little bit of practice." "DEATH_HINT_SPITFIRE_003" "Listen for it. The pitch of the Spitfire will change when it is nearly out of ammo." "DEATH_HINT_SPITFIRE_004" "Peripheral vision. The Spitfire has a built in indicator that helps catch a Pilot's eye when low on ammo." "DEATH_HINT_SPITFIRE_005" "Beat the drum. The Spitfire reloads faster when it still has a few rounds left inside." "DEATH_HINT_SPITFIRE_006" "Keep pace. Spitfire accuracy is greatly increased when fired in controlled bursts." "DEATH_HINT_SPITFIRE_007" "Caught offguard. Even in close quarters, the Spitfire makes a formidable offhand weapon." "DEATH_HINT_LSTAR_001" "Star power. Pick up a second LSTAR to carry two, and never reload." "DEATH_HINT_LSTAR_002" "Recharge. The LSTAR's ammo automatically replenishes." "DEATH_HINT_LSTAR_003" "The thin red line. Keep the LSTAR from ever overheating and avoid its lengthy reload." "DEATH_HINT_LSTAR_004" "Get ahead of yourself. Lead targets while using the LSTAR to maximize hits on target." "DEATH_HINT_LSTAR_005" "Apply generously. Quickly strafe left and right while firing the LSTAR to cover an area in projectiles." "DEATH_HINT_LSTAR_006" "Burst fire. Fire the LSTAR in volleys to manage the internal cooldown device." "DEATH_HINT_LSTAR_007" "Get trigger happy. The LSTAR was never designed to be a single shot weapon." "DEATH_HINT_LSTAR_008" "Downforce. The LSTAR's cooling mechanism jolts the gun downwards after it's fired aiming down the sight." "DEATH_HINT_LSTAR_009" "Fire support. The regenerating nature of the LSTAR's ammo makes it a great suppression weapon." "DEATH_HINT_LSTAR_010" "Wait for the beep. The LSTAR will begin beeping when it's close to overheating." "DEATH_HINT_DEVOTION_001" "Think ahead. Prefiring the Devotion helps to maximize its effectiveness." "DEATH_HINT_DEVOTION_002" "Hold the line. The longer the Devotion fires, the less recoil a Pilot experiences." "DEATH_HINT_DEVOTION_003" "Ramp it up! The Devotion will fire faster the longer the trigger has been pulled." "DEATH_HINT_DEVOTION_004" "Predictable. The Devotion will stablize itself after ~35 rounds have been fired." //=Sniper= "DEATH_HINT_KRABER_001" "Overshoot. The Kraber projectile falls the longer it flies." "DEATH_HINT_KRABER_002" "One shot, one kill. The Kraber will kill any human sized target in one shot." "DEATH_HINT_KRABER_003" "Bring enough gun. Aim for Titan Crit spots with the Kraber." "DEATH_HINT_KRABER_004" "Lucky shot. An unaimed Kraber bullet can still be lethal." "DEATH_HINT_KRABER_005" "Hang time. A mid air shot from the Kraber is still accurate when aimed." "DEATH_HINT_DMR_001" "Instant gratification. DMR shots travel instantaneously." "DEATH_HINT_DMR_002" "Double tap. The DMR can kill a healthy Pilot with two shots." "DEATH_HINT_DMR_003" "Eagle eye. The DMR will always be accurate when the Pilot is aiming through the scope." "DEATH_HINT_DMR_004" "Headshot. A headshot from the DMR will always kill a Pilot." "DEATH_HINT_DMR_005" "Gravity defying. DMR rounds never drop over distance." "DEATH_HINT_DMR_006" "Know your enemy. The DMR is fast and effective vs. Pilots, not so much with Titans." "DEATH_HINT_DOUBLETAKE_001" "Remember the LMO. A Double Take with its stock Low Magnification Optic can often outplay opponents." "DEATH_HINT_DOUBLETAKE_002" "Double time. The Double Take aimed at crowds can take down multiple targets with one shot." "DEATH_HINT_DOUBLETAKE_003" "Glancing angle. Equipping the ricochet attachment to the Double Take allows Pilots to shoot around corners." "DEATH_HINT_DOUBLETAKE_004" "Headliner. Shooting the Double Take at eye level can score multiple headshots in one shot." "DEATH_HINT_DOUBLETAKE_005" "It's all in the timing. Double Take shots will travel before they reach their target." "DEATH_HINT_DOUBLETAKE_006" "Straight shooter. Double Take shots do not drop over distance." "DEATH_HINT_DOUBLETAKE_007" "Walk the line. The Double Take's bullet trails will often give away a sniper's location." //==Handguns== "DEATH_HINT_WINGMAN_001" "Quick draw. The Wingman can be shot from the hip with incredible accuracy." "DEATH_HINT_WINGMAN_002" "Handcannon. The Wingman packs a heavy punch to both Pilots and Titans." "DEATH_HINT_WINGMAN_003" "Weapon ready! The Wingman comes with Fast Swap automatically built-in." "DEATH_HINT_WINGMAN_004" "Hunt in peace. Use the silencer mod to silently hunt with the Wingman." "DEATH_HINT_WINGMAN_N_001" "Bank shots! The Wingman Elite has the ricochet mod rather than the silencer mod." "DEATH_HINT_MOZAMBIQUE_001" "Triple tap! The Mozambique fires 3 shots at once." "DEATH_HINT_MOZAMBIQUE_002" "Multi-headshots! A well aimed Mozambique shot can land 2 or 3 headshots on one Pilot in one shot." "DEATH_HINT_MOZAMBIQUE_003" "Head and shoulders. The Mozambique aimed at center mass will likely hit an enemy's head." "DEATH_HINT_SMARTPISTOL_001" "Don't stop! The smart pistol boost comes with the Gunrunner mod built in." "DEATH_HINT_SMARTPISTOL_002" "Limited ammo. The smart pistol comes equipped with 2 full magazines of ammo." "DEATH_HINT_SMARTPISTOL_003" "Enhanced targetting. Let the weapon do the aiming..." "DEATH_HINT_SMARTPISTOL_004" "Feeling smart? Sometimes the smartest things are the easiest to use." "DEATH_HINT_SMARTPISTOL_005" "Miss me? The smart pistol locks onto multiple targets at once." "DEATH_HINT_SMARTPISTOL_006" "Grenade out! The smart pistol can shoot down incoming grenades." //==Sidearms== "DEATH_HINT_RE45_001" "Back-up plan. The RE-45 Auto gives Pilots a full-auto pistol for those worst case scenarios." "DEATH_HINT_RE45_002" "Full-auto on demand. No need for the Fast Swap mod; the RE-45 Auto comes with Fast Swap built-in." "DEATH_HINT_RE45_003" "Automatic stealth. The RE-45 with the silencer mod allows Pilots to eliminate enemies without revealing position." "DEATH_HINT_P2011_001" "Pacing. The P2016 is semi-automatic and has a high degree of accuracy." "DEATH_HINT_P2011_002" "Shhh... The P2016 with a silencer allows Pilots to hunt the Remnant Fleet without being detected." "DEATH_HINT_P2011_003" "Dry run. Skilled Pilots empty the entire magazine of the P2016 every chance they get." //==Shotguns== "DEATH_HINT_EVA8_001" "Tight squeeze. Hold the trigger down to continually fire the EVA-8 until it's out of ammo." "DEATH_HINT_EVA8_002" "Put 'em down! A point blank shot from the EVA-8 will kill an enemy Pilot." "DEATH_HINT_EVA8_003" "Know your role. EVA-8 shotgun pellets travel a short distance." "DEATH_HINT_EVA8_004" "Range time. Repeated hits at distance with the EVA-8 can still be lethal." "DEATH_HINT_EVA8_005" "Tight groups. The EVA-8 works well against clusters of targets." "DEATH_HINT_EVA8_006" "Run-time. The EVA-8's automatic fire and pellet spread make it an ideal weapon for wallrunning in close quarters." "DEATH_HINT_EVA8_007" "Center mass. Aim for the center of a target when using the EVA-8 for maximum damage." "DEATH_HINT_MASTIFF_001" "Spread 'em. Mastiff pellets spread apart the farther they travel." "DEATH_HINT_MASTIFF_002" "Flatter is better. All of the Mastiff pellets travel on a horizontal line." "DEATH_HINT_MASTIFF_003" "Tighten up. Firing the Mastiff while in ADS will tighten the cone of pellets." "DEATH_HINT_MASTIFF_004" "Hot-headed. Firing the Mastiff at eye height against humanoid targets will headshot all targets at once." "DEATH_HINT_MASTIFF_005" "Feed the beast! A skilled Pilot will always reload the Mastiff when not in combat." "DEATH_HINT_MASTIFF_006" "Lead-free. Thanks to the horizonal pellet spread of the Mastiff, Pilots rarely have to lead their shots." "DEATH_HINT_MASTIFF_007" "One-eight-seven. Mastiff pellets will burn out around 187.5ft." "DEATH_HINT_MASTIFF_008" "Last round. It takes longer to reload a Mastiff that is empty." "DEATH_HINT_MASTIFF_009" "Thread the needle. Unless obstructed, individual Mastiff pellets will continue travelling towards a target." "DEATH_HINT_MASTIFF_010" "Reach out. Aiming down the sight with the Mastiff allows its pellets to travel further." //==Special Weapons== "DEATH_HINT_SOFTBALL_001" "Top it off. Always reload the Softball during any lulls in combat." "DEATH_HINT_SOFTBALL_002" "Bullet drop. Use the bullet drop compensator reticle on the Softball to accurately place rounds at distance." "DEATH_HINT_SOFTBALL_003" "Splash damage. Shoot Softballs past your target and use the background to your advantage." "DEATH_HINT_SOFTBALL_004" "Take the lead. Lead your targets when shooting the Softball." "DEATH_HINT_SOFTBALL_005" "Stick 'em. Direct hits with the Softball have a chance kill targets on impact." "DEATH_HINT_SOFTBALL_006" "Tag, you're it. The Softball will stick to enemy targets on direct hit." "DEATH_HINT_SOFTBALL_007" "On the trail. Other Pilots can see the smoke trails left behind by Softball rounds." "DEATH_HINT_SOFTBALL_008" "Sticky bomb. The Softball is a potent Anti-Titan weapon." "DEATH_HINT_SOFTBALL_009" "Line 'em up. Aiming with the Softball will show the trajectory of the round." "DEATH_HINT_SOFTBALL_010" "Friendly fire. Softball rounds do not stick to teammates." "DEATH_HINT_EPG1_001" "Fire and forget. Pilots can fire the EPG at a stationary target with guaranteed accuracy." "DEATH_HINT_EPG1_002" "Blue thunder. The EPG has a small magazine size - shot placement is key." "DEATH_HINT_EPG1_003" "Noise discipline. The distinctive sound of the EPG will quickly alert nearby Pilots." "DEATH_HINT_EPG1_004" "Strength through superior firepower. The EPG damages Titans as much as most Titan weapon platforms." "DEATH_HINT_EPG1_005" "Up and over. Using the Hover Pilot kit gives the EPG a significant advantage in combat." "DEATH_HINT_EPG1_006" "Keep your distance. Due to a large explosion radius, the EPG manual recommends outdoor use only." "DEATH_HINT_EPG1_007" "Timed travel. EPG projectiles move at a slow speed towards their target." "DEATH_HINT_EPG1_008" "Bullseye. A direct hit from an EPG will gib most targets." "DEATH_HINT_COLDWAR_001" "Ascend. The Cold War was designed to be used from elevation." "DEATH_HINT_COLDWAR_002" "Gather 'round. The Cold War works best against groups of enemies." "DEATH_HINT_COLDWAR_003" "Armor engagement. The Cold War can destroy a Titan with a skilled Pilot behind the trigger." "DEATH_HINT_COLDWAR_004" "Fire support. The Cold War can provide target suppression from a safe distance." "DEATH_HINT_COLDWAR_005" "Danger close. Avoid using the Cold War indoors - many Pilots have blown themselves to pieces." "DEATH_HINT_COLDWAR_006" "Hit-and-run, Pilot! The area of effect is large enough with the Cold War to be used as a wallrun weapon." "DEATH_HINT_COLDWAR_007" "Eyes on target. Vinson Dynamics equipped the Cold War with a quick-read display for a Pilot's peripheral vision." "DEATH_HINT_COLDWAR_008" "Pitch-perfect. The pitch of the Cold War will peak when its ready to fire." "DEATH_HINT_COLDWAR_009" "High-speed technology. The Cold War uses caseless ammunition, which requires the rifle to cool before subsequent shots." "DEATH_HINT_COLDWAR_010" "Point-and-click. The Cold War was designed to be fired from the hip." "DEATH_HINT_CHARGERIFLE_001" "Lightspeed! The Charge Rifle beam travels instantly, to any distance." "DEATH_HINT_CHARGERIFLE_002" "Lens flare. Pilots using the Charge Rifle are easily spotted - the front end of the rifle glows bright orange." "DEATH_HINT_CHARGERIFLE_003" "Feather the trigger. Keep the Charge Rifle close to firing by keeping it charged at all times." "DEATH_HINT_CHARGERIFLE_004" "Dust-to-dust. The Charge Rifle beam will vaporize human-sized targets." "DEATH_HINT_CHARGERIFLE_005" "Pinpoint precision. The Charge Rifle has incredible accuracy when aimed." "DEATH_HINT_CHARGERIFLE_006" "Residual radiation. After the Charge Rifle is fired, the shooter's location is given away." "DEATH_HINT_SMR_001" "Close the gap. The Sidewinder is best used against Pilots in close quarters battle." "DEATH_HINT_SMR_002" "Thorn in their side. Fire volleys of Sidewinder missiles towards Titans at distance to deal sigificant damage from safety." "DEATH_HINT_SMR_003" "Spray and pray. Shooting while sweeping the Sidewinder will cover a large area in many rocket explosions." "DEATH_HINT_SMR_004" "User friendly. Sidewinder rockets will deal little damage to the user in close quarters battle." "DEATH_HINT_SMR_005" "Armor piercing. The Sidewinder will chew through a Titan's heavy armor." "DEATH_HINT_SMR_006" "Micro-missiles. The Sidewinder's missiles are compact and require hits to be on target for maximum damage." "DEATH_HINT_SMR_007" "Self awareness. The Sidewinder's rockets will leave smoke trails leading to the shooter." "DEATH_HINT_SMR_008" "Lead not follow. The Sidewinder's rockets require considerable lead on a moving target." "DEATH_HINT_ARCHER_001" "Lock and load. The Archer can only be fired when locked onto a target." "DEATH_HINT_ARCHER_002" "Self help. Once fired, an Archer rocket will guide itself to its target, even if it moves." "DEATH_HINT_ARCHER_003" "Clear intentions. An enemy Titan is warned when an Archer has locked onto them." "DEATH_HINT_ARCHER_004" "Fake out. Keep an Archer rocket locked on target for an extended amount of time to bypass Titan defense systems." "DEATH_HINT_ARCHER_005" "Connection interrupted. An Archer will resume its lock on even if line of sight is temporarily broken." "DEATH_HINT_ARCLAUNCHER_001" "Feel 'em out. Fire the Thunderbolt into unknown territory to see if it is clear." "DEATH_HINT_ARCLAUNCHER_002" "Chain lightning! The Thunderbolt will damage many targets at once." "DEATH_HINT_ARCLAUNCHER_003" "Direct damage. A direct hit from the Thunderbolts energy ball will heavily damage a target." "DEATH_HINT_ARCLAUNCHER_004" "Slow and steady. The Thunderbolt's projectile travels slowly." "DEATH_HINT_MGL_001" "Gone fishing. Blindfire the Mag Launcher near metallic enemies to score hits." "DEATH_HINT_MGL_002" "Scratch their back. The MGL quickly kills enemies rodeoing enemy Titans." "DEATH_HINT_MGL_003" "Don't judge. MAG Launcher rounds will attract themselves to any kind of metallic enemy." "DEATH_HINT_MGL_004" "Demolition man. Flood areas with MGL rounds to clear tight spaces." "DEATH_HINT_MGL_005" "Timed delay. MGL rounds are on a timed fuse." "DEATH_HINT_MGL_006" "Blunt force. Direct hits with Mag Launcher projectiles will hurt enemies." "DEATH_HINT_MGL_007" "Over the hill. MGL rounds travel in an arcing pattern." //==Tactical Ability== // "DEATH_HINT_GRAPPLE_001" "Look out below! Looking down when using grapple will allow a Pilot to swing further forward." "DEATH_HINT_GRAPPLE_001" "Whip it! Swing further by looking below your grapple point." "DEATH_HINT_GRAPPLE_002" "Get over here! Attaching the grapple to a human sized character will pull them in for a melee kill." "DEATH_HINT_GRAPPLE_003" "Early out. Disconnecting the grapple early will help it recharge quicker." "DEATH_HINT_GRAPPLE_004" "Measure twice, grapple once. Learning grapple's range is the first step to mastering it." "DEATH_HINT_GRAPPLE_005" "Tag! Pilots can embark into their Titan by grappling it." "DEATH_HINT_GRAPPLE_006" "Gotcha! Pilots can grapple moving objects." "DEATH_HINT_STIM_001" "Juiced! Stim will quickly recharge a Pilot's health when used." "DEATH_HINT_STIM_002" "Nitro! A stimmed Pilot can run almost twice as fast." "DEATH_HINT_STIM_003" "In your face! Use stim to quickly close the distance to an enemy and melee them." "DEATH_HINT_PHASESHIFT_001" "Defy gravity! Phase Shift can escape a gravity star." "DEATH_HINT_PHASESHIFT_002" "Look before you leap. Pilots that un-phase into Titans are destroyed." "DEATH_HINT_PHASESHIFT_003" "Telefrag! Leaving Phase Shift while inside an enemy of human size will kill them." "DEATH_HINT_PHASESHIFT_004" "Take a breather. Pilots often Phase Shift out of combat to reload." "DEATH_HINT_PHASESHIFT_005" "Surprise! Experienced Pilots sometimes phase shift when standing on top of important objectives." "DEATH_HINT_PHASESHIFT_006" "Die another day. Pilots near death can save themselves by phase shifting to safety." "DEATH_HINT_PHASESHIFT_007" "Astral travel. Pilots can see other phase shifted characters in the phase space." "DEATH_HINT_PHASESHIFT_008" "Follow the trail. Pilots who phase leave a small trail behind which reveals where they went." "DEATH_HINT_AWALL_001" "Fortify! Amped Walls in doorways can be both a strong offense and a solid defense." "DEATH_HINT_AWALL_002" "Form fitting. The Amped Wall will conform to the orientation of the surface its placed upon." "DEATH_HINT_AWALL_003" "Buff it up. Any projectile or bullet that passes through the Amped Wall will become more powerful." "DEATH_HINT_AWALL_004" "Can't touch this. Anything behind the Amped Wall will be protected from enemy fire." "DEATH_HINT_AWALL_005" "Quality craftmanship. The Amped Wall will even stop Titan weapons from hurting the user." "DEATH_HINT_AWALL_006" "Ghostly powers. Keep enemies away from the Amped Wall, as they can still walk through it." "DEATH_HINT_CLOAK_001" "Be self-aware. A cloaked Pilot's jump jets can still be seen." "DEATH_HINT_CLOAK_002" "Listen up! A Pilot's cloak will give off a slight humming sound." "DEATH_HINT_CLOAK_003" "And like that... Cloak will make a Pilot completely invisible to a Titan." "DEATH_HINT_CLOAK_SP_1" "Cloak %offhand1% is useful for escaping dangerous situations." "DEATH_HINT_CLOAK_SP_2" "Use Cloak %offhand1% to disappear when you are in trouble." "DEATH_HINT_CLOAK_SP_3" "Firing a weapon ends Cloak immediately, revealing your position to hostiles." "DEATH_HINT_PHASE_REWIND_001" "TEMP Phase Rewind Hint" "DEATH_HINT_SONAR_001" "Map Hack reveals all enemiy positions for a short time." "DEATH_HINT_GRENADE_SONAR_001" "Nowhere to hide. Pulse Blade makes a cloaked Pilot flicker." "DEATH_HINT_GRENADE_SONAR_002" "Nailed it! Sticking an enemy Pilot with the Pulse Blade will kill them." "DEATH_HINT_GRENADE_SONAR_003" "X-Ray vision. The Pulse Blade can spot enemies behind walls." "DEATH_HINT_GRENADE_SONAR_004" "Hide it well. The Pulse Blade can be destroyed after it has been deployed." "DEATH_HINT_HOW_TO_SLIDE" "To slide, press %duck% while sprinting." "DEATH_HINT_USE_SLIDE" "Slide helps you get to cover quickly." "DEATH_HINT_SHORT_WALLRUNS" "Short wallruns connected with long leaps give you the most speed." "DEATH_HINT_HOLOPILOT_001" "Copy cat. The Holo Pilot will mimic a Pilot's last move on activation." "DEATH_HINT_HOLOPILOT_002" "Seeing double. The Holo Pilot is identical in appearance to a real Pilot." "DEATH_HINT_HOLOPILOT_003" "Scout ahead. Use a Holo Pilot to make sure the area up ahead is clear before entering." "DEATH_HINT_HOLOPILOT_004" "Mind games. Place Holo Pilots in frequently occupied areas to trick enemies into revealing themselves." "DEATH_HINT_HOLOPILOT_005" "You're surrounded! Activate multiple Holo Pilots when assaulting enemy territory to appear as a larger force." "DEATH_HINT_HOLOPILOT_006" "Artificial intelligence. Auto-Titan AI will think the Holo Pilot is the real thing." //==Ordnance== "DEATH_HINT_GRENADE_FRAG_001" "Plan ahead! Cook frag grenades before throwing them to shorten the chance of missing your target." "DEATH_HINT_GRENADE_FRAG_002" "Drop in! Throw a frag grenade through a doorway while sliding by to surprise enemies inside." "DEATH_HINT_GRENADE_FRAG_003" "Put your back into it. Frag grenades inherit the Pilot's momentum." "DEATH_HINT_GRENADE_FRAG_004" "Bowling for frags! Roll a frag grenade through tight spaces to clear rooms." "DEATH_HINT_GRENADE_FRAG_005" "Kit up! Equip Ordnance Expert to see a frag grenade's trajectory before it's thrown." "DEATH_HINT_GRENADE_FRAG_006" "Never enough. Pilots may find themselves throwing two frag grenades at a target for maximum coverage." "DEATH_HINT_GRENADE_FRAG_007" "P.S. A frag grenade will be dropped on death if it was already being cooked." "DEATH_HINT_GRENADE_EMP_001" "Stunning! Arc Grenades slow Pilot movement and ability to aim." "DEATH_HINT_GRENADE_EMP_002" "Contact high. Arc grenades explode on contact with an enemy." "DEATH_HINT_GRENADE_EMP_003" "Group activity. Arc grenades can stun large groups of enemies." "DEATH_HINT_GRENADE_EMP_004" "Lightning round. Arc grenades can kill injured enemies." "DEATH_HINT_GRENADE_EMP_005" "Ready-made. Arc Grenades cannot be cooked." "DEATH_HINT_GRENADE_GRAVITY_001" "Suck it down! A gravity star will inhale any projectile nearby." "DEATH_HINT_GRENADE_GRAVITY_002" "Fly trap. A gravity star will ensnare human-sized enemies temporarily." "DEATH_HINT_GRENADE_GRAVITY_003" "Secret ingredients. Shooting projectiles into a gravity star will make it that much more deadly." "DEATH_HINT_GRENADE_GRAVITY_004" "Bunny hop. The gravity star will pop off of the ground just before detonation." "DEATH_HINT_GRENADE_GRAVITY_005" "Light eater. Bigger enemies are too heavy to be pulled into the gravity star." "DEATH_HINT_GRENADE_ELECTRIC_SMOKE_001" "Hot box! Deploying electric smoke grenades into a room with enemies will quickly clear it." "DEATH_HINT_GRENADE_ELECTRIC_SMOKE_002" "Concealment over cover. Electric smoke grenades hide team movement." "DEATH_HINT_GRENADE_ELECTRIC_SMOKE_003" "Smoke out. Electric smoke grenades work great against Titans." "DEATH_HINT_GRENADE_ELECTRIC_SMOKE_004" "Fire fighter! Electric smoke grenades put out thermite fires." "DEATH_HINT_GRENADE_THERMITE_001" "David and Goliath. Throw a Firestar at a Titan's cockpit to blind the Pilot inside." "DEATH_HINT_GRENADE_THERMITE_002" "Stick it to the man! Directly hit a target with the Firestar to stick it to them." "DEATH_HINT_GRENADE_THERMITE_003" "Vicious firestarter. Attach a Firestar to a door or window to discourage enemies from using it." "DEATH_HINT_GRENADE_THERMITE_004" "The floor is lava. Stick a Firestar on the floor to hurt enemies who step through it." "DEATH_HINT_SATCHEL_001" "Stick up! Satchels can be stuck to characters before detonation." "DEATH_HINT_SATCHEL_002" "It's a trap! Pilots can effectively booby trap areas with satchels." "DEATH_HINT_SATCHEL_003" "Remote control. Double tap %reload% to detonate placed satchels at any time." "DEATH_HINT_ORDNANCE_SP" "Use ordnance %offhand0% to disrupt groups of enemies." //==Burn Card== //==Titan Weapons== "DEATH_HINT_ION_001" "Sharing is caring! All of Ion's abilities draw from a shared energy pool." "DEATH_HINT_ION_002" "Precision aim. Laser shot is effective versus Titan weak spots." "DEATH_HINT_ION_003" "Unleash! Laser Core is most effective when the enemy Titan has no nearby cover." "DEATH_HINT_ION_004" "Watch your dashes! Ion comes equipped with 1 dash by default." "DEATH_HINT_ION_005" "Keep it charged. The Entangled Energy kit for Ion relies on critical hits to charge her energy." "DEATH_HINT_ION_006" "More core! Use Ion's Grand Cannon kit to increase the duration of Laser Core." "DEATH_HINT_SPLITTER_RIFLE_001" "Pull! The Splitter Rifle excels at destroying targets in mid-air." "DEATH_HINT_SPLITTER_RIFLE_002" "Low battery. Using the secondary firing mode on the Splitter Rifle will drain Ion's energy." "DEATH_HINT_SPLITTER_RIFLE_003" "Into oblivion. Splitter Rifle rounds are absorbed by Vortex Shields and cannot be fired back." "DEATH_HINT_SPLITTER_RIFLE_004" "The Splitter's 3 way split shot makes hitting Pilots easier." "DEATH_HINT_LEADWALL_001" "Calling the shots. The Leadwall's Ricochet Rounds kit can be used to flush out hiding Pilots." "DEATH_HINT_LEADWALL_002" "Shredder. The Leadwall is very effective against human sized targets." "DEATH_HINT_LEADWALL_003" "Know your role. The Leadwall's effective range is limited." "DEATH_HINT_LEADWALL_004" "Cone of death. Aiming tightens the spread of the Leadwall's pellets." "DEATH_HINT_THERMITE_LAUNCHER_SP_1" "Scorch's T-203 leaves damaging residual thermite." "DEATH_HINT_THERMITE_LAUNCHER_SP_2" "Stacking Scorch's attacks on top of each other piles up area damage quickly." "DEATH_HINT_THERMITE_LAUNCHER_001" "Lake of fire. Scorch's T-203 leaves damaging residual thermite." "DEATH_HINT_THERMITE_LAUNCHER_002" "Exponential damage! Stacking Scorch's attacks on top of each other piles up area damage quickly." "DEATH_HINT_THERMITE_LAUNCHER_003" "Indirect damage. The T-203 Thermite Launcher will explode on impact, leaving fire behind." "DEATH_HINT_THERMITE_LAUNCHER_004" "Squishy. The T-203 will instantly kill human sized targets with a direct impact." "DEATH_HINT_THERMITE_LAUNCHER_005" "Call in the artillery. Firing the T-203 at choke points from a distance can work as a long-range mortar." "DEATH_HINT_40MM_TRACKER_001" "Get tone, Tone! The 40mm and Sonar Lock establish lock-ons on enemy Titans." "DEATH_HINT_40MM_TRACKER_002" "Think ahead. 40mm shots from the Tracker Cannon have travel time before they land on target." "DEATH_HINT_40MM_TRACKER_003" "Pink mist. A 40mm Tracker Cannon round to a human sized target will vaporize them." "DEATH_HINT_40MM_TRACKER_004" "Close enough. The Tracker Cannon will lock onto a target even if you hit them with splash damage." "DEATH_HINT_40MM_TRACKER_005" "Giantkiller. The Tracker Cannon will lock onto targets larger than humans." "DEATH_HINT_40MM_TRACKER_006" "3 to lock! A solid lock requires 3 hits on the target with the Tracker Cannon." "DEATH_HINT_PLASMA_RAILGUN_SP" "Hold %attack% to charge the Plasma Railgun before firing and increase its damage." "DEATH_HINT_PLASMA_RAILGUN_001" "Hold for power. Each level of the Plasma Railgun's charge increases damage." "DEATH_HINT_PLASMA_RAILGUN_002" "Eraser. The Plasma Railgun will vaporize any human sized target at any level of charge." "DEATH_HINT_PLASMA_RAILGUN_003" "Light-bender. The Plasma Railgun's projectile travels so fast it bends light behind it." "DEATH_HINT_PLASMA_RAILGUN_004" "Critical blow. Hitting a Titan's weak point with the Plama Railgun will cause massive damage." "DEATH_HINT_PLASMA_RAILGUN_005" "Permadeath. A fully charged Plasma Railgun round to a doomed Titan's weak point will cause them to explode." "DEATH_HINT_PREDATOR_CANNON_SP" "The Predator Cannon's barrel spin will change pitch when it's running out of ammo." "DEATH_HINT_PREDATOR_CANNON_001" "Now hear this! The Predator Cannon's barrel spin will change pitch when it's running out of ammo." "DEATH_HINT_PREDATOR_CANNON_002" "Brace yourself. The Predator Cannon must be primed before it can be fired." "DEATH_HINT_PREDATOR_CANNON_003" "Pre-spin. The Predator Cannon can be prematurely spun up to instantly fire at enemies." "DEATH_HINT_PREDATOR_CANNON_004" "Engagement range. Use the mode switch to change the Predator Cannon from short to long range." "DEATH_HINT_PREDATOR_CANNON_005" "Dynamic attacks! The Power Shot on the Predator Cannon is different depending on which range it is currently set to." "DEATH_HINT_METEOR_SELF_SP" "Your thermite will quickly destroy you if you stand in it." "DEATH_HINT_METEOR_SELF_MP" "Fire bad! Scorch is not protected from his own thermite, should it touch him." //==Titan Defensive== "DEATH_HINT_VORTEX_SHIELD_SP" "Block and collect enemy shots by holding up the Vortex Shield, then release to fire them back." "DEATH_HINT_VORTEX_SHIELD_001" "Blocked Vortex %offhand1% Shots are fired back when it is released." "DEATH_HINT_VORTEX_SHIELD_002_MP" "Ion's Vortex Shield can be used to detach enemy ordnance that has been stuck to her." "DEATH_HINT_SWORD_BLOCK_001_SP" "Sword Parry %offhand1% reduces some, but not all, damage taken." "DEATH_HINT_SWORD_BLOCK_001_MP" "Ronin's Sword Parry reduces some, but not all, damage taken." "DEATH_HINT_HEAT_SHIELD_001_SP" "Thermal Shield %offhand1% melts incoming bullets and projectiles." "DEATH_HINT_HEAT_SHIELD_001_MP" "Scorch's Thermal Shield melts incoming bullets and projectiles." "DEATH_HINT_PARTICLE_WALL_001_MP" "Tone's Particle Wall can be used to defend her back." "DEATH_HINT_PARTICLE_WALL_002_MP" "The Particle Wall has a long cooldown duration." "DEATH_HINT_PARTICLE_WALL_003_MP" "Particle Walls only block shots from one side." "DEATH_HINT_PARTICLE_WALL_002_SP" "Particle Wall %offhand1% has a long cooldown duration." "DEATH_HINT_PARTICLE_WALL_003_SP" "Particle Wall %offhand1% only blocks shots from one side." "DEATH_HINT_GUN_SHIELD_001_MP" "Legion's Gun Shield deploys much faster if you've already primed his Predator Cannon." "DEATH_HINT_GUN_SHIELD_001_SP" "Gun Shield %offhand1% deploys much faster if you've already primed the Predator Cannon." //==Titan Ordnance== "DEATH_HINT_LASER_SHOT_001_SP" "Laser Shot %offhand0% is effective versus Titan weak spots." "DEATH_HINT_LASER_SHOT_001_MP" "Ion's Laser Shot is effective versus Titan weak spots." "DEATH_HINT_ARC_WAVE_001" "Ronin's Arc Wave slows and hurts escaping Pilots." "DEATH_HINT_FIREWALL_001_SP" "Firewall %offhand0% can be used to block in enemy Titans." "DEATH_HINT_FIREWALL_001_MP" "Scorch's Firewall can be used to block in enemy Titans." "DEATH_HINT_TRACKING_ROCKETS_001_SP" "Fire over and around obstacles using Tracker Rockets. %offhand0%" "DEATH_HINT_TRACKING_ROCKETS_001_MP" "Tone can fire over and around obstacles with her Tracker Rockets." "DEATH_HINT_TRACKING_ROCKETS_002_SP" "Fire even more Tracker Rockets %offhand0% by locking onto more than one Titan at once." "DEATH_HINT_TRACKING_ROCKETS_002_MP" "Getting locks on multiple Titans enables Tone to fire more tracker rockets." "DEATH_HINT_TRACKING_ROCKETS_003" "Tone is most deadly when she has established a lock." "DEATH_HINT_TETHER_TRAP_001_SP" "Tether Trap %offhand0% locks enemy Titans in place for a moment." "DEATH_HINT_TETHER_TRAP_001_MP" "Northstar's Tether Trap locks enemy Titans in place for a moment." "DEATH_HINT_POWER_SHOT_001_SP" "CQB Powershot %offhand0% does more damage than Range mode Powershot." "DEATH_HINT_POWER_SHOT_001_MP" "Legion's CQB Powershot does more damage than his Range mode Powershot." "DEATH_HINT_POWER_SHOT_002_SP" "Ranged Powershot %offhand0% is effective against a Titan's weak spots." "DEATH_HINT_POWER_SHOT_002_MP" "Legion's Ranged Powershot is effective against a Titan's weak spots." //==Titan Tactic== "DEATH_HINT_LASER_TRIPWIRE_001" "Ion's Laser Tripwire can be used to block off Pilot doorways." "DEATH_HINT_PHASE_DASH_001_SP" "Phase Dash %offhand2% to quickly get out of trouble." "DEATH_HINT_PHASE_DASH_001_MP" "Ronin's Phase Dash can be used to quickly get him out of trouble." "DEATH_HINT_PHASE_DASH_002_SP" "Use Phase Dash %offhand2% to get close quickly." "DEATH_HINT_PHASE_DASH_002_MP" "Ronin's Phase Dash gets him up close quickly." "DEATH_HINT_INCENDIARY_TRAP_SP" "Trap your enemies with multiple Incendiary Traps %offhand2% for increased damage." "DEATH_HINT_INCENDIARY_TRAP_001" "Incendiary Traps stack effectively doubling their damage output." "DEATH_HINT_TITAN_HOVER_001" "Northstar's Hover can be used to surprise an unwitting enemy." "DEATH_HINT_AMMO_SWAP_001_SP" "Ammo Swap %offhand2% on the Legion loadout toggles the main gun's short and long range modes." "DEATH_HINT_AMMO_SWAP_001_MP" "Legion's Ammo Swap allows the main gun to switch between short and long range modes." //==Titan Core== "DEATH_HINT_LASER_CANNON_001_SP" "The Laser Core is best when an enemy Titan is far from cover." "DEATH_HINT_LASER_CANNON_001_MP" "Ion's Laser Core is most effective when the enemy Titan has no nearby cover." "DEATH_HINT_SHIFT_CORE_001" "Ronin's core electrifies his broadsword." "DEATH_HINT_FLAME_CORE_001_SP" "The Flame Core fires a powerful thermite shockwave." "DEATH_HINT_FLAME_CORE_001_MP" "Scorch's Flame Core fires a powerful thermite shockwave." "DEATH_HINT_SALVO_CORE_001_SP" "Salvo Core missiles are guided by where you look." "DEATH_HINT_SALVO_CORE_001_MP" "Tone's Salvo Core missiles are guided by where she looks." "DEATH_HINT_FLIGHT_CORE_001_SP" "The Flight Core attack is powerful but makes you vulnerable." "DEATH_HINT_FLIGHT_CORE_001_MP" "Northstar's Flight Core is powerful but also puts her in a vulnerable position." "DEATH_HINT_SMART_CORE_001_SP" "The Smart Core auto-locks onto enemy targets for guaranteed hits." "DEATH_HINT_SMART_CORE_001_MP" "Legion's Smart Core locks onto enemy targets for guaranteed hits." "DEATH_HINT_FRAG_DRONE_SP_1" "Ticks chase enemies relentlessly, exploding once they reach their target." "DEATH_HINT_FRAG_DRONE_SP_2" "A Tick does major damage to anything caught in its blast area." "DEATH_HINT_FRAG_DRONE_SP_3" "Ticks never give up the chase, but Pilots move faster." "DEATH_HINT_FRAG_DRONE_001" "Ticks explode when they reach their target." "DEATH_HINT_PROWLER_001" "Prowlers can be downed more quickly by headshots." "DEATH_HINT_PROWLER_002" "A quick double jump can put you just out of a Prowler's reach." "DEATH_HINT_SHIELD_CAPTAIN_001" "Arc Grenades disable a Shield Captain's energy wall." "DEATH_HINT_SHIELD_CAPTAIN_002" "The Shield Captain is vulnerable to attacks from above or the side." "DEATH_HINT_SHIELD_CAPTAIN_003" "A Shield Captain's energy wall collapses if it takes enough damage." "DEATH_HINT_WALLRUN" "Wallrunning boosts Pilot speed, making you harder to hit." "DEATH_HINT_SOLDIER_001" "IMC forces are trained to lay down fire on suspected enemy positions." "DEATH_HINT_SOLDIER_002" "IMC Grunts can be executed by approaching them from behind." "DEATH_HINT_SPECIALIST_002" "Specialists deploy portable Ticks and flying Drones." "DEATH_HINT_SPECIALIST_003" "Headshots will kill a Specialist quickly." "DEATH_HINT_ARC_GRENADE_ROBOTS" "Use Arc Grenades to stun robotic enemies." "DEATH_HINT_SPECTRE_001" "Spectres are quickly destroyed with headshots." "DEATH_HINT_STALKER_001" "You can cripple Stalkers by destroying their legs." "DEATH_HINT_STALKER_002" "Shooting a Stalker in the back makes it overload and explode." "DEATH_HINT_STALKER_003" "Stalkers are slow and can be evaded by jumping over them." "DEATH_HINT_SUPER_SPECTRE_01" "Reapers flush out Pilots by launching many Ticks." "DEATH_HINT_SUPER_SPECTRE_02" "A Reaper's main weak point is in its narrow waist area." "DEATH_HINT_SUPER_SPECTRE_MELEE" "Reapers can easily crush a nearby Pilot." "DEATH_HINT_TURRET_01" "Sentry turrets have a very limited field of view." "DEATH_HINT_TURRET_02" "Satchels can easily destroy turrets." "DEATH_HINT_TICK_SELF" "Destroying a Tick at range is the safest approach." "DEATH_HINT_SELF" "Your own weapons can damage you if you are not careful." "DEATH_HINT_TITAN_WEAPON_SWITCH" "You can change your Titan loadout %[RIGHT|titan_loadout_select]% at any time." "DEATH_HINT_AIR_CONTROL" "You can move while in midair to make small course corrections." // ==Kits== "DEATH_HINT_POWER_CELL_001" "Power up! Use the Power Cell kit with the Tactikill mod to maximize your Tactical availability." "DEATH_HINT_FAST_REGEN_001" "Cover to cover. The Fast Regen kit keeps Pilots who use cover alive much longer." "DEATH_HINT_ORDNANCE_EXPERT_001" "Hole-in-one. Ordnance Expert kit helps Pilots put ordnance exactly where they want." "DEATH_HINT_ORDNANCE_EXPERT_002" "Catch! Use the Ordnance Expert kit to accurately hit enemies directly with ordnance." "DEATH_HINT_ORDNANCE_EXPERT_003" "Our little secret. The Ordnance Expert kit's prediction arc can only be seen by the Pilot using it." "DEATH_HINT_ORDNANCE_EXPERT_004" "Tell me more. The Ordnance Expert kit shows an ordnance's trajectory as well as the first bounce it will take." "DEATH_HINT_ORDNANCE_EXPERT_005" "Basic training. Each Pilot ordnance has its own trajectory, use the Ordnance Expert kit to learn them." "DEATH_HINT_PHASE_EMBARK_001" "Every second counts. The Phase Embark kit is the fastest way for a Pilot to Embark their Titan." "DEATH_HINT_PHASE_EMBARK_002" "Photo finish. Phase Embarking into a Titan takes less than a second." "DEATH_HINT_PHASE_EMBARK_003" "Speed kills. A Pilot using the Phase Embark kit and Warpfall Titanfall kit can board their Titan quicker than anyone else." "DEATH_HINT_KILL_REPORT_001" "Play the field. Use the Kill Report kit to help find direction in Free-for-All to see all player death locations." "DEATH_HINT_KILL_REPORT_002" "Situational awareness. Use Kill Report to help show where hot spots of fighting are." "DEATH_HINT_KILL_REPORT_003" "Large or small. The Kill Report kit shows both Pilot and Titan deaths on the field." "DEATH_HINT_WALLHANG_001" "Hang em high. The Wallhang kit allows Pilots to hang on any surface that can also be used for a wallrun." "DEATH_HINT_WALLHANG_002" "Stalk your prey. Use the Wallhang kit to hide in unexpected locations." "DEATH_HINT_HOVER_001" "Hang ten. The Hover kit allows Pilots to float in midair." "DEATH_HINT_HOVER_002" "In-and-out. The Hover kit will slow a Pilot to a stop, then accelerate them on their previous trajectory." "DEATH_HINT_HOVER_003" "Afterburner. A hovering Pilot's jumpkit engages massive thrust to keep them in the air." "DEATH_HINT_HOVER_004" "Trick shot. Use the Hover kit to stablize sniper rifles in midair." "DEATH_HINT_HOVER_005" "White whale. Using the Hover kit is an excellent tactic for hunting Titans." "DEATH_HINT_LOW_PROFILE_001" "Out of sight, out of mind. The Low Profile kit hides a Pilot's jump jets." //==Titan Rodeo== //==Titan Kit== "DEATH_HINT_ASSAULT_CHIP_001" "Got your back. A Titan using Assault Chip is much more combat proficient than one without." "DEATH_HINT_ASSAULT_CHIP_002" "Battle ready. A Titan with Assault Chip will use offensive abilities to attack targets." "DEATH_HINT_AUTO_EJECT_001" "Can't see me. Stealth Auto-Eject allows Pilots get out of dangerous situations undetected." "DEATH_HINT_AUTO_EJECT_002" "Hands free. The Stealth Auto-Eject Titan kit will override manual Titan ejection." "DEATH_HINT_AUTO_EJECT_003" "I will survive. Stealth Auto-Eject guarantees a Pilot will survive even if their Titan doesn't." "DEATH_HINT_AUTO_EJECT_004" "Immunity. A Titan with the Stealth Auto-Eject Titan kit cannot be executed by another Titan." "DEATH_HINT_TURBO_ENGINE_001" "Speed up. Use the Turbo Engine Titan kit to give slower Titans a dash." "DEATH_HINT_TURBO_ENGINE_002" "Maximum speed. Add the Turbo Engine Titan kit to a fast Titan to give them even more speed." "DEATH_HINT_TURBO_ENGINE_003" "Dodge this. The Turbo Engine Titan kit is useful for dodging other Titan attacks." "DEATH_HINT_OVERCORE_001" "Hardcore headstart. Equip the Overcore Titan kit to get a head start on earning a Titan's core ability." "DEATH_HINT_NUKE_EJECT_001" "Critical mass. The Nuclear Ejection Titan kit can only be activated when a Titan is doomed." "DEATH_HINT_NUKE_EJECT_002" "Blast radius. Nuclear Ejection will only kill targets in close proximity." "DEATH_HINT_COUNTER_READY_001" "Tenacious defense. The Counter Ready Titan kit gives Titans two Electric Smoke uses." "DEATH_HINT_COUNTER_READY_002" "Smokescreen. Use the Counter Ready Titan kit to block enemy sightlines." "DEATH_HINT_DOME_SHIELD_001" "No tresspassing. A Titan's Dome Shield will hurt enemies who venture inside." "DEATH_HINT_DOME_SHIELD_002" "Home base. As a Pilot, stay safe inside of friendly Dome Shields when reloading." "DEATH_HINT_WARPFALL_001" "About face! A Titan using Warpfall lands facing away from the Pilot to quickly enter combat." //==Titan Passive== //==Titans== "DEATH_HINT_SCORCH_001" "Double down! Stacking Scorch's attacks on top of each other piles up area damage quickly." "DEATH_HINT_SCORCH_002" "Drop barrels! Incendiary Traps stack, effectively doubling their damage output." "DEATH_HINT_SCORCH_003" "Heatwave. Flame Core fires a powerful thermite shockwave." "DEATH_HINT_SCORCH_004" "Scorch's dash recharges slowly. Use the Turbo Engine Titan kit to get some extra speed." "DEATH_HINT_SCORCH_005" "Self defense. Scorch's Tempered Plating kit reduces the damage taken from his own attacks." "DEATH_HINT_SCORCH_006" "Firefight. Equip Scorch's Wildfire Launcher kit to double secondary fires from the T-203." "DEATH_HINT_RONIN_001" "Block! Sword Parry reduces some damage taken." "DEATH_HINT_RONIN_002" "Don't blink! Phase Dash can be used to quickly get Ronin out of trouble." "DEATH_HINT_RONIN_003" "Ronin has the power. Sword Core electrifies Ronin's broadsword." "DEATH_HINT_RONIN_004" "One of Ronin's strengths is his speed, equipped with 2 dashes by default." "DEATH_HINT_RONIN_005" "Pin them in. Equip Thunderstorm as Ronin's kit to throw two Arc Waves." "DEATH_HINT_RONIN_006" "Blademaster. Ronin's Highlander kit allows him to use his sword core longer." "DEATH_HINT_RONIN_007" "The Ricochet Rounds kit allow Leadwall pellets to ricochet off of surfaces." "DEATH_HINT_RONIN_008" "Phase 'em out. The Temporal Anomaly kit gives Pilots more Phase Dash as Ronin." "DEATH_HINT_RONIN_009" "Quick dash! Sword Core also makes Ronin's dash recharge faster." "DEATH_HINT_TONE_001" "Prepare. Tracker Rockets require lock-on before they can be fired." "DEATH_HINT_TONE_002" "One way defense. Particle Walls only block shots from one side." "DEATH_HINT_TONE_003" "Guide the core. Salvo Core missiles are guided by where she looks." "DEATH_HINT_TONE_004" "Dodge cautiously. Tone only has 1 dash by default." "DEATH_HINT_TONE_005" "Great wall. Tone's Reinforced Particle Wall kit can help take control of vital chokepoints." "DEATH_HINT_TONE_006" "Tone's Pulse-Echo Titan kit makes locking onto targets much easier." "DEATH_HINT_NORTHSTAR_001" "Lockdown. Tether Trap locks enemy Titans in place for a moment." "DEATH_HINT_NORTHSTAR_002" "Surprise! Hover can be used to surprise an unwitting enemy." "DEATH_HINT_NORTHSTAR_003" "Beware. Flight Core is powerful but also puts her in a vulnerable position." "DEATH_HINT_NORTHSTAR_004" "Northstar can stick and move quickly with 2 dashes installed by default." "DEATH_HINT_NORTHSTAR_005" "Stay nimble. Northstar moves twice as fast in midair with the Viper Thrusters Titan kit." "DEATH_HINT_NORTHSTAR_006" "Heavy load. Northstar's Enhanced Payload Titan kit makes cluster missiles even more lethal." "DEATH_HINT_LEGION_001" "Spin to win. Legion's abilities require the Predator Cannon to be spun up." "DEATH_HINT_LEGION_002" "Smart Core locks onto enemy targets for guaranteed hits." "DEATH_HINT_LEGION_003" "Ammo Swap allows him to change states and be most effective based on range." "DEATH_HINT_LEGION_004" "Need speed? Use the Turbo Engine kit to speed up Legion's dash recharge." "DEATH_HINT_LEGION_005" "Lock-n-load. Legion's Enhanced Ammo Capacity kit gives him 40 additional bullets." "DEATH_HINT_LEGION_006" "Speedwalk. Use Legion's Light-Weight Alloys kit to walk faster when using the Predator Cannon." "DEATH_HINT_VANGUARD_001" "Survive. Core Upgrades are an essential part of Monarch's power." "DEATH_HINT_VANGUARD_002" "Rearm can be used offensively or defensively. Learning when to engage or disengage is important." "DEATH_HINT_VANGUARD_003" "Energy Siphon's slow can be used to set up Rocket Salvo." "DEATH_HINT_VANGUARD_004" "Mix and Match. Try different Upgrade combinations to find the right playstyle for you." "DEATH_HINT_VANGUARD_005" "Headstart. Use Battery Boost before embarking to accelerate your first Upgrade." "DEATH_HINT_VANGUARD_006" "Communicate. Let your teammates know when Energy Transfer is active." "DEATH_HINT_BOOMTOWN_CRUSH1" "Watch out for crushing hazards!" "DEATH_HINT_BOOMTOWN_CRUSH2" "Be careful where you stand. The Assembly is a dangerous environment." "DEATH_HINT_BOOMTOWN_CRUSH3" "Watch for the emergency lights near dangerous areas of the Assembly line." "DEATH_HINT_SEWERS_SLUDGE1" "Toxic sludge is highly corrosive, killing organics within seconds." "DEATH_HINT_SEWERS_SLUDGE2" "Toxic sludge is extremely hazardous to organic life." "DEATH_HINT_SEWERS_SLUDGE3" "Titans are impervious to toxic sludge." "DEATH_HINT_TIMESHIFT_HAZARD" "Environmental hazards can be avoided by time-traveling." "DEATH_HINT_TIMESHIFT_TURRET" "Turrets may not exist in the other timeline." "DEATH_HINT_TIMESHIFT_ENEMY_TITAN" "Use time travel to deal with powerful enemies." "DEATH_HINT_TIMESHIFT_ENEMY_SHIELD" "Flank enemies by time-traveling." //===TODO== //Titan Preview to see Titan drop early "TITANCORE_AMP_SHORT" "Burst" "TITANCORE_DAMAGE_SHORT" "Damage" "TITANCORE_DASH_SHORT" "Dash" "TITANCORE_SHIFT_SHORT" "Sword" "TITANCORE_SHIELD_SHORT" "Shield" "TITANCORE_BERSERKER_SHORT" "Berserk" "TITANCORE_EMP_SHORT" "EMP" "TITANCORE_LASER_SHORT" "Laser" "TITANCORE_NUKE_SHORT" "Nuke" "TITANCORE_CLUSTER_SHORT" "Cluster" "TITANCORE_NUKE_MISSILE_SHORT" "Nuke" "TITANCORE_FLAME_WAVE_SHORT" "Flame" "TITANCORE_CLUSTER" "Cluster Barrage" "TITANCORE_AMP_CORE" "Burst Core" "TITANCORE_SIEGE_MODE" "Smart Core" "TITANCORE_SWORD" "Sword Core" "TITANCORE_NUKE" "Nuke Core" "TITANCORE_DASH" "Dash Core" "TITANCORE_EMP" "EMP Storm" "TITANCORE_FLAME_WAVE" "Flame Core" "TITANCORE_NUKE_MISSILE" "Nuclear Missile" "TITANCORE_AMP_CORE_DESC" "Fire a stream of amped bullets." "TITANCORE_AMP_CORE_LONGDESC" "Automatically fire a stream of amped bullets." "TITANCORE_FLIGHT" "Flight Core" "TITANCORE_FLIGHT_SHORT" "Flight Core" "TITANCORE_FLIGHT_DESC" "Hover, unleashing rockets at targets below." "TITANCORE_SIEGE_MODE_DESC" "Automatic smart lock-on to targets." "TITANCORE_SIEGE_MODE_SHORT" "Smart Core" "WPN_SENTRY_TURRET" "Sentry Turret" "WPN_BLASTER_TURRET" "Blaster Turret" "WPN_PLASMA_TURRET" "Plasma Turret" "WPN_TITAN_FLIGHT_ROCKET" "Flight Core Salvo" "WPN_TITAN_FLIGHT_ROCKET_SHORT" "Flight Core Salvo" "WPN_TITAN_SALVO_CORE" "Salvo Core" "WPN_TITAN_SALVO_CORE_SHORT" "Salvo Core" "WPN_TITAN_SALVO_CORE_DESC" "Guided missiles that follow where Tone aims." "WPN_TITAN_SALVO_CORE_LONGDESC" "Guided missiles that follow where Tone aims." "WPN_TITAN_UPGRADE_CORE" "Upgrade Core" "WPN_TITAN_UPGRADE_CORE_SHORT" "Upgrade Core" "WPN_TITAN_UPGRADE_CORE_DESC" "Recharges your Titan's Shields and upgrades your Titan in order of the upgrades above." "WPN_TITAN_UPGRADE_CORE_LONGDESC" "Recharges your Titan's Shields and upgrades your Titan in order of the upgrades above." "WPN_CHEST_LASER" "Laser Core" "WPN_CHEST_LASER_SHORT" "Laser Core" "WPN_CHEST_LASER_DESC" "Heavy, chest fired laser cannon." "WPN_CHEST_LASER_LONGDESC" "Heavy, chest fired laser cannon."//"Heavy, chest fired laser cannon that can melt through the toughest armor." "TITANCORE_FLAME_WAVE_DESC" "Thermite shockwave that engulfs targets along its path." "WPN_SMART_PISTOL" "Smart Pistol" "WPN_SMART_PISTOL_SHORT" "Smart Pistol" "WPN_SMART_PISTOL_DESC" "Locks onto nearby targets for guaranteed hits." "WPN_SMART_PISTOL_LONGDESC" "Locks onto nearby targets for guaranteed hits. Two 12 round magazines.\n`2WARNING: Replaces secondary weapon.`0" "WPN_SMART_PISTOL_BOOST_ACTIVATION_TEXT" "Locks onto nearby targets. Limited Ammo." "WPN_SHOTGUN" "EVA-8 Auto" "WPN_SHOTGUN_SHORT" "EVA-8 Auto" "WPN_SHOTGUN_DESC" "Fully automatic shotgun." "WPN_SHOTGUN_LONGDESC" "Fully automatic shotgun." "WPN_MASTIFF" "Mastiff" "WPN_MASTIFF_SHORT" "Mastiff" "WPN_MASTIFF_DESC" "Auto-loading shotgun with wide spread." "WPN_MASTIFF_LONGDESC" "Auto-loading shotgun with wide spread." "WPN_R97" "R-97" "WPN_R97_SHORT" "R-97" "WPN_R97_DESC" "Rapid fire SMG." "WPN_R97_LONGDESC" "Rapid fire SMG." "WPN_CAR" "CAR" "WPN_CAR_SHORT" "CAR" "WPN_CAR_DESC" "Consistent recoil SMG." "WPN_CAR_LONGDESC" "Consistent recoil SMG." "WPN_HEMLOK_SMG" "Volt" "WPN_HEMLOK_SMG_SHORT" "Volt" "WPN_HEMLOK_SMG_DESC" "Energy actuated SMG." "WPN_HEMLOK_SMG_LONGDESC" "Energy actuated SMG." "WPN_ALTERNATOR_SMG" "Alternator" "WPN_ALTERNATOR_SMG_SHORT" "Alternator" "WPN_ALTERNATOR_SMG_DESC" "Twin Barrel SMG." "WPN_ALTERNATOR_SMG_LONGDESC" "Twin Barrel SMG." "WPN_ARC_RIFLE" "Arc Rifle" "WPN_ARC_RIFLE_SHORT" "Arc Rifle" "WPN_ARC_RIFLE_DESC" "Pilot Arc Cannon" "WPN_ARC_RIFLE_LONGDESC" "Lightning gun that chains between targets." "WPN_DEPLOYABLE_AMPED_WALL" "Amped Wall" "WPN_DEPLOYABLE_AMPED_WALL_SHORT" "Amped Wall" "WPN_DEPLOYABLE_AMPED_WALL_DESC" "Pilot sized particle shield that amps outgoing shots." "WPN_DEPLOYABLE_AMPED_WALL_LONGDESC" "Pilot sized particle shield that amps outgoing shots." "WPN_GIBBER_PISTOL" "Gibber" "WPN_GIBBER_PISTOL_SHORT" "Gibber" "WPN_GIBBER_PISTOL_DESC" "Unwieldy explosive rounds." "WPN_GIBBER_PISTOL_LONGDESC" "Unwieldy explosive rounds." "WPN_RSPN101" "R-201 Carbine" "WPN_RSPN101_SHORT" "R-201" "WPN_RSPN101_DESC" "Full-auto and high accuracy." "WPN_RSPN101_LONGDESC" "Full-auto and high accuracy." "WPN_RSPN101_OG" "R-101 Carbine" "WPN_RSPN101_OG_SHORT" "R-101" "WPN_RSPN101_OG_DESC" "Factory issue scoped predecessor of the R-201 rifle." "WPN_RSPN101_OG_LONGDESC" "Factory issue scoped predecessor of the R-201 rifle." "WPN_VINSON" "V-47 Flatline" "WPN_VINSON_SHORT" "Flatline" "WPN_VINSON_DESC" "Full-auto with a punch." "WPN_VINSON_LONGDESC" "Full-auto with a punch." "WPN_LSTAR" "L-STAR" "WPN_LSTAR_SHORT" "L-STAR" "WPN_LSTAR_DESC" "Rapid fire energy LMG." "WPN_LSTAR_LONGDESC" "Rapid fire energy LMG." "WPN_HEMLOK" "Hemlok BF-R" "WPN_HEMLOK_SHORT" "Hemlok" "WPN_HEMLOK_DESC" "Burst-fire assault rifle." "WPN_HEMLOK_LONGDESC" "Burst-fire assault rifle." "WPN_G2" "G2A5" "WPN_G2_SHORT" "G2" "WPN_G2_DESC" "Semi-auto precision rifle." "WPN_G2_LONGDESC" "Semi-auto precision rifle." "WPN_DMR" "Longbow-DMR" "WPN_DMR_SHORT" "DMR" "WPN_DMR_DESC" "Semi-auto sniper." "WPN_DMR_LONGDESC" "Semi-auto sniper." "WPN_DMR_HIT_CONFIRMED" "HIT: CONFIRMED" "WPN_DMR_DATA" "DIST: %s1m" "WPN_SNIPER" "Kraber-AP Sniper" "WPN_SNIPER_SHORT" "Kraber" "WPN_SNIPER_DESC" "Scoped heavy rifle." "WPN_SNIPER_LONGDESC" "Scoped heavy rifle." "WPN_LMG" "Spitfire" "WPN_LMG_SHORT" "Spitfire" "WPN_LMG_DESC" "Steady fire rate with a punch." "WPN_LMG_LONGDESC" "Steady fire rate with a punch." "WPN_PULSE_LMG" "EM-4 Cold War" //EM-5 "WPN_PULSE_LMG_SHORT" "Cold War" "WPN_PULSE_LMG_DESC" "4-round burst Grenadier weapon." "WPN_PULSE_LMG_LONGDESC" "4-round burst Grenadier weapon." "WPN_SOFTBALL" "R-6P Softball" "WPN_SOFTBALL_SHORT" "Softball" "WPN_SOFTBALL_DESC" "Adhesive grenade launcher." "WPN_SOFTBALL_LONGDESC" "Adhesive grenade launcher." "WPN_ESAW" "X-55 Devotion" "WPN_ESAW_SHORT" "Devotion" "WPN_ESAW_DESC" "Ramps up fire rate over time." "WPN_ESAW_LONGDESC" "Ramps up fire rate over time." "WPN_FLAK" "FLAK-47" "WPN_FLAK_SHORT" "FLAK-47 Airburst" "WPN_FLAK_DESC" "Explosive rounds that detonate near targets." "WPN_FLAK_LONGDESC" "Explosive rounds that detonate near targets." "WPN_DOUBLETAKE" "D-2 Double Take" //D-2 "WPN_DOUBLETAKE_SHORT" "Double Take" "WPN_DOUBLETAKE_DESC" "Twin-fire sniper rifle." "WPN_DOUBLETAKE_LONGDESC" "Twin-fire sniper rifle." "WPN_THUNDERBOLT" "LG-97 Thunderbolt" "WPN_THUNDERBOLT_SHORT" "Thunderbolt" "WPN_THUNDERBOLT_DESC" "Lightning gun." "WPN_THUNDERBOLT_LONGDESC" "Lightning gun." "WPN_SHOTGUN_PISTOL" "SA-3 Mozambique" //SA-3 "WPN_SHOTGUN_PISTOL_SHORT" "Mozambique" "WPN_SHOTGUN_PISTOL_DESC" "Controlled spread triple barrel shotgun pistol." "WPN_SHOTGUN_PISTOL_LONGDESC" "Controlled spread triple barrel shotgun pistol." "WPN_P2011" "Hammond P2016" //Hammond "WPN_P2011_SHORT" "P2016" "WPN_P2011_DESC" "Precision semi-auto pistol." "WPN_P2011_LONGDESC" "Precision semi-auto pistol." "WPN_RE45_AUTOPISTOL" "RE-45 Auto" "WPN_RE45_AUTOPISTOL_SHORT" "RE-45 Auto" "WPN_RE45_AUTOPISTOL_DESC" ".45 cal full-auto pistol." "WPN_RE45_AUTOPISTOL_LONGDESC" ".45 cal full-auto pistol." "WPN_WINGMAN" "B3 Wingman" //B3 "WPN_WINGMAN_SHORT" "Wingman" "WPN_WINGMAN_DESC" "High-powered revolver." "WPN_WINGMAN_LONGDESC" "High-powered revolver." "WPN_WINGMAN_N" "Wingman Elite" //B3 "WPN_WINGMAN_N_SHORT" "Wingman Elite" "WPN_WINGMAN_N_DESC" "Extended range projectile pistol with stock scope." "WPN_WINGMAN_N_LONGDESC" "Extended range projectile pistol with stock scope." "WPN_HOLD_BEAM" "Proto Hold Beam" "WPN_HOLD_BEAM_SHORT" "Proto Hold Beam" "WPN_HOLD_BEAM_DESC" "Drain energy from robotic targets, redirect it toward enemies." "WPN_HOLD_BEAM_LONGDESC" "The amount of energy used per shot is so immense that the Proto Hold Beam was deemed impractical. The project was salvaged when the weapon was equipped with the capability of siphoning energy from robotic entities in the battlefield." "WPN_SMR" "Sidewinder SMR" //SMR "WPN_SMR_SHORT" "SMR" "WPN_SMR_DESC" "Rapidly fires micro-missiles." "WPN_SMR_LONGDESC" "Rapidly fires micro-missiles." "WPN_EPG" "EPG-1" "WPN_EPG_SHORT" "EPG" "WPN_EPG_DESC" "Single fire, direct energy propelled launcher." "WPN_EPG_LONGDESC" "Single fire, direct energy propelled launcher." "WPN_ARENA1" "EPG" "WPN_ARENA1_SHORT" "EPG" "WPN_ARENA1_DESC" "EPG" "WPN_ARENA1_LONGDESC" "EPG" "WPN_ARENA2" "Lstar" "WPN_ARENA2_SHORT" "Lstar" "WPN_ARENA2_DESC" "Lstar" "WPN_ARENA2_LONGDESC" "Lstar" "WPN_ARENA3" "H.E.L.L." "WPN_ARENA3_SHORT" "H.E.L.L." "WPN_ARENA3_DESC" "H.E.L.L." "WPN_ARENA3_LONGDESC" "H.E.L.L." "WPN_ARENA4" "Shrapnel Shotty" "WPN_ARENA4_SHORT" "Shrapnel Shotty" "WPN_ARENA4_DESC" "Shrapnel Shotty" "WPN_ARENA4_LONGDESC" "Shrapnel Shotty" "WPN_DRONEBEAM" "Drone Charge Beam" "WPN_DRONEROCKET" "Drone Rocket" "WPN_DRONEPLASMA" "Drone Plasma Bolt" "WPN_TURRETPLASMA" "Turret Plasma Bolt" "WPN_TURRETROCKETS" "Turret Rocket" "WPN_TURRETPLASMA_MEGA" "Heavy Turret Plasma Bolt" "WPN_GUNSHIP_LAUNCHER" "Gunship Launcher" "WPN_GUNSHIP_TURRET" "Gunship Turret" "WPN_GUNSHIP_MISSILE" "Gunship Missile" "WPN_MGL" "MGL Mag Launcher" //MGL "WPN_MGL_SHORT" "MGL" "WPN_MGL_DESC" "Magnetic grenade launcher." "WPN_MGL_LONGDESC" "Magnetic grenade launcher." "WPN_ARC_LAUNCHER" "LG-97 Thunderbolt" "WPN_ARC_LAUNCHER_SHORT" "Thunderbolt" "WPN_ARC_LAUNCHER_DESC" "Fires a powerful ball of electricity." "WPN_ARC_LAUNCHER_LONGDESC" "Fires a powerful ball of electricity." "WPN_ROCKET_LAUNCHER" "Archer" "WPN_ROCKET_LAUNCHER_SHORT" "Archer" "WPN_ROCKET_LAUNCHER_DESC" "Rocket Launcher with Anti-Titan lock-on." "WPN_ROCKET_LAUNCHER_LONGDESC" "Rocket Launcher with Anti-Titan lock-on." "WPN_CHARGE_RIFLE" "Charge Rifle" "WPN_CHARGE_RIFLE_SHORT" "Charge Rifle" "WPN_CHARGE_RIFLE_DESC" "Charged precision beam Anti-Titan sniper." "WPN_CHARGE_RIFLE_LONGDESC" "Charged precision beam Anti-Titan sniper." "WPN_FRAG_GRENADE" "Frag Grenade" "WPN_FRAG_GRENADE_SHORT" "Frag Grenade" "WPN_FRAG_GRENADE_DESC" "Cookable explosive ordnance." "WPN_FRAG_GRENADE_LONGDESC" "Cookable explosive ordnance." "WPN_DEPLOYABLE_COVER" "Amped Wall" "WPN_DEPLOYABLE_COVER_SHORT" "A-Wall" "WPN_DEPLOYABLE_COVER_DESC" "Pilot sized particle shield that amps outgoing shots." "WPN_DEPLOYABLE_COVER_LONGDESC" "Pilot sized particle shield that amps outgoing shots." "WPN_HARD_COVER" "Hard Cover" "WPN_HARD_COVER_SHORT" "Hard Cover" "WPN_HARD_COVER_DESC" "Reinforced Pilot-sized particle shield." "WPN_HARD_COVER_LONGDESC" "Reinforced Pilot-sized particle shield." "WPN_AMPED_COVER" "Amped Wall" "WPN_AMPED_COVER_SHORT" "A-Wall" "WPN_AMPED_COVER_DESC" "Deploy an amped particle wall." "WPN_AMPED_COVER_LONGDESC" "Deploy an amped particle wall." "WPN_GRENADE_EMP" "Arc Grenade" "WPN_GRENADE_EMP_SHORT" "Arc Grenade" "WPN_GRENADE_EMP_DESC" "Stuns Pilots and blinds Titans." "WPN_GRENADE_EMP_LONGDESC" "Stuns Pilots and blinds Titans." "WPN_GRENADE_SONAR" "Pulse Blade" "WPN_GRENADE_SONAR_SHORT" "Pulse Blade" "WPN_GRENADE_SONAR_DESC" "Throwing knife with a sonar pulse." "WPN_GRENADE_SONAR_LONGDESC" "Expose enemies through all surfaces with this sonar pulse-emitting throwing knife." "WPN_THERMITE_GRENADE" "Firestar" "WPN_THERMITE_GRENADE_SHORT" "Firestar" "WPN_THERMITE_GRENADE_DESC" "Incendiary throwing star." "WPN_THERMITE_GRENADE_LONGDESC" "Incendiary throwing star." "WPN_GRENADE_SMOKE" "Smoke Grenade" "WPN_GRENADE_SMOKE_SHORT" "Smoke Grenade" "WPN_GRENADE_SMOKE_DESC" "Cover an area in smoke." "WPN_GRENADE_SMOKE_LONGDESC" "Cover an area in smoke." "WPN_GRENADE_ELECTRIC_SMOKE" "Electric Smoke Grenade" "WPN_GRENADE_ELECTRIC_SMOKE_SHORT" "Electric Smoke Grenade" "WPN_GRENADE_ELECTRIC_SMOKE_DESC" "Carpets an area with electric smoke." "WPN_GRENADE_ELECTRIC_SMOKE_LONGDESC" "Carpets an area with electric smoke." "WPN_FRAG_DRONE" "Tick" "WPN_FRAG_DRONE_SHORT" "Tick" "WPN_FRAG_DRONE_DESC" "Automated drone that seeks nearby targets and explode." "WPN_FRAG_DRONE_LONGDESC" "Automated drone that seeks nearby targets and explode." "WPN_GRENADE_GRAVITY" "Gravity Star" "WPN_GRENADE_GRAVITY_SHORT" "Gravity Star" "WPN_GRENADE_GRAVITY_DESC" "Pulls in enemies and projectiles before exploding." "WPN_GRENADE_GRAVITY_LONGDESC" "Pulls in enemies and projectiles before exploding." "WPN_PROXIMITY_MINE" "Tracking Mine" "WPN_PROXIMITY_MINE_SHORT" "Tracking Mine" "WPN_PROXIMITY_MINE_DESC" "Proximity based detonation. Reveals the target silhouettes." "WPN_PROXIMITY_MINE_LONGDESC" "Proximity based detonation. Reveals the target silhouettes." "WPN_SATCHEL" "Satchel" "WPN_SATCHEL_SHORT" "Satchel" "WPN_SATCHEL_DESC" "Two remotely detonated heavy explosives." "WPN_SATCHEL_LONGDESC" "Two remotely detonated heavy explosives." "WPN_SATCHEL_CLACKER" "Satchel Clacker" "WPN_SATCHEL_CLACKER_DESC" "Press RT to detonate satchels" "WPN_TITAN_XO16" "XO-16" "WPN_TITAN_XO16_SHORT" "XO-16" "WPN_TITAN_XO16_DESC" "20mm automatic rifle." "WPN_TITAN_XO16_LONGDESC" "20mm automatic rifle." "WPN_TITAN_METEOR" "T-203 Thermite Launcher" "WPN_TITAN_METEOR_SHORT" "T-203 Thermite Launcher" "WPN_TITAN_METEOR_DESC" "Ignites the impact area." "WPN_TITAN_METEOR_LONGDESC" "Giant thermite grenades ignite the impact area." "WPN_TITAN_XOTRACKER" "XO Tracker Rifle" "WPN_TITAN_XOTRACKER_SHORT" "XO Tracker Rifle" "WPN_TITAN_XOTRACKER_DESC" "High rate of precision fire with smart rounds." "WPN_TITAN_XOTRACKER_LONGDESC" "High rate of precision fire with smart rounds." "WPN_TITAN_40MM_TRACKER" "40mm Tracker Cannon" "WPN_TITAN_40MM_TRACKER_SHORT" "40mm Tracker Cannon" "WPN_TITAN_40MM_TRACKER_DESC" "Semi-auto explosive rounds that establish partial locks." "WPN_TITAN_40MM_TRACKER_LONGDESC" "Semi-auto explosive rounds. \n^F4D5A600GRANTS PARTIAL LOCK-ON" "WPN_TITAN_XOPISTOL" "XO-6 Autopistol" "WPN_TITAN_XOPISTOL_SHORT" "XO-6 Autopistol" "WPN_TITAN_XOPISTOL_DESC" "Anti-infantry precision fire." "WPN_TITAN_XOPISTOL_LONGDESC" "The XO-6 Machine Pistol is for killing infantry." "WPN_TITAN_STICKY_LAUNCHER" "Sticky Explosive Launcher" "WPN_TITAN_STICKY_LAUNCHER_SHORT" "Sticky Launcher" "WPN_TITAN_STICKY_LAUNCHER_DESC" "Fires delayed explosive rounds." "WPN_TITAN_STICKY_LAUNCHER_LONGDESC" "Fires delayed explosive rounds." "WPN_TITAN_40MM" "40mm Cannon" "WPN_TITAN_40MM_SHORT" "40mm Cannon" "WPN_TITAN_40MM_DESC" "Semi-auto 40mm HE rounds." "WPN_TITAN_40MM_LONGDESC" "The factory issue 40mm Cannon is a semi-automatic weapon that fires a high-explosive round with good accuracy." "WPN_TITAN_ROCKET_LAUNCHER" "Quad Rocket" "WPN_TITAN_ROCKET_LAUNCHER_SHORT" "Quad Rocket" "WPN_TITAN_ROCKET_LAUNCHER_DESC" "Fires 4 rockets per volley or single rocket alternate fire." "WPN_TITAN_ROCKET_LAUNCHER_LONGDESC" "^F4D5A600Primary:^ Fires 4 rockets at once. \n^F4D5A600Alt:^ Automatic single rockets." "WPN_TITAN_TRIPLE_THREAT" "Triple Threat" "WPN_TITAN_TRIPLE_THREAT_SHORT" "Triple Threat" "WPN_TITAN_TRIPLE_THREAT_DESC" "Launches three grenades per shot." "WPN_TITAN_TRIPLE_THREAT_LONGDESC" "The Triple Threat is a grenade launcher that fires three grenades at once. It excels at clearing interiors, and its grenades explode on armored contact, making it effective at close range against other Titans." "WPN_TITAN_ARC_CANNON" "Arc Cannon" "WPN_TITAN_ARC_CANNON_SHORT" "Arc Cannon" "WPN_TITAN_ARC_CANNON_DESC" "Zaps across multiple targets" "WPN_TITAN_ARC_CANNON_LONGDESC" "The factory issue Arc Cannon fires a bolt of lightning that propagates across multiple targets. It can be fired quickly, or charged up over time for an increase in firepower." "WPN_TITAN_ARC_BALL" "Arc Ball" "WPN_TITAN_ARC_BALL_SHORT" "Arc Ball" "WPN_TITAN_ARC_BALL_DESC" "Zaps multiple targets." "WPN_TITAN_ARC_BALL_LONGDESC" "Zaps multiple targets." "WPN_TITAN_SNIPER" "Plasma Railgun" "WPN_TITAN_SNIPER_SHORT" "Plasma Railgun" "WPN_TITAN_SNIPER_DESC" "Charges up while zoomed." "WPN_TITAN_SNIPER_LONGDESC" "Sniper railgun that charges up while zoomed.\n^F4D5A600Hold %+zoom% to charge.^" "WPN_TITAN_LEADWALL" "Leadwall" "WPN_TITAN_LEADWALL_SHORT" "Leadwall" "WPN_TITAN_LEADWALL_DESC" "Projectile shotgun with a wide spread." "WPN_TITAN_LEADWALL_LONGDESC" "Projectile shotgun with a wide spread." "WPN_TITAN_SWORD" "Sword Core" "WPN_TITAN_SWORD_SHORT" "Sword Core" "WPN_TITAN_SWORD_DESC" "Electrifies broadsword, empowering attacks and Sword Block." "WPN_TITAN_SWORD_LONGDESC" "Electrifies broadsword, empowering attacks and Sword Block." "WPN_TITAN_PHASE_DASH" "Phase Dash" "WPN_TITAN_PHASE_DASH_SHORT" "Phase Dash" "WPN_TITAN_PHASE_DASH_DESC" "Quick, directional phase shift." "WPN_TITAN_PHASE_DASH_LONGDESC" "Quick, directional phase shift." "WPN_TITAN_ARC_WAVE" "Arc Wave" "WPN_TITAN_ARC_WAVE_SHORT" "Arc Wave" "WPN_TITAN_ARC_WAVE_DESC" "Slows enemy Titans" "WPN_TITAN_ARC_WAVE_LONGDESC" "Slows and damages enemies." "WPN_TITAN_PARTICLE_ACCEL" "Splitter Rifle" //EM Splitter Rifle if we adjust long name to not be the common menu one. "WPN_TITAN_PARTICLE_ACCEL_SHORT" "Splitter Rifle" "WPN_TITAN_PARTICLE_ACCEL_DESC" "Drains energy to split the shot, increasing damage" "WPN_TITAN_PARTICLE_ACCEL_LONGDESC" "^F4D5A600Primary:^ Automatic energy rifle. \n^F4D5A600Alt:^ Stronger split shot. ^F4D5A600*DRAINS ENERGY^" "WPN_TITAN_PREDATOR_CANNON" "Predator Cannon" "WPN_TITAN_PREDATOR_CANNON_SHORT" "Predator Cannon" "WPN_TITAN_PREDATOR_CANNON_DESC" "Heavy minigun" "WPN_TITAN_PREDATOR_CANNON_LONGDESC" "Powerful minigun with a long spin-up time." "WPN_TITAN_ARC_PYLON" "Arc Tesla Coil" "WPN_TITAN_ARC_PYLON_SHORT" "Arc Tesla Coil" "WPN_TITAN_ARC_PYLON_DESC" "Zaps nearby Titans." "WPN_TITAN_ARC_PYLON_LONGDESC" "Zaps nearby Titans." "WPN_TITAN_FIREWALL" "Firewall" "WPN_TITAN_FIREWALL_DESC" "Fires a directed wall of thermite." "WPN_TITAN_FIREWALL_LONGDESC" "Fires a directed wall of thermite." "WPN_TITAN_SALVO_ROCKETS" "Rocket Salvo" "WPN_TITAN_SALVO_ROCKETS_DESC" "Launches an unguided rocket swarm." "WPN_TITAN_SALVO_ROCKETS_LONGDESC" "Launches an unguided rocket swarm." "WPN_TITAN_TRACKER_ROCKETS" "Tracking Rockets" "WPN_TITAN_TRACKER_ROCKETS_DESC" "Fires missiles at fully locked enemies. \n^F4D5A600FULL LOCK-ON REQUIRED" "WPN_TITAN_TRACKER_ROCKETS_LONGDESC" "Fires missiles at fully locked enemies. \n^F4D5A600FULL LOCK-ON REQUIRED" "WPN_TITAN_TRACKER_ROCKETS_ERROR_HINT" "NO LOCK-ON" "WPN_TITANABILITY_SONAR_PULSE" "Sonar Lock" "WPN_TITANABILITY_SONAR_PULSE_DESC" "Reveals enemies in an area.\n^F4D5A600GRANTS PARTIAL LOCK-ON" "WPN_TITANABILITY_SONAR_PULSE_LONGDESC" "Reveals enemies in an area.\n^F4D5A600GRANTS PARTIAL LOCK-ON" "WPN_TITANABILITY_REARM" "Rearm" "WPN_TITANABILITY_REARM_DESC" "Refreshes the cooldown of your Dash, Offensive, and Defensive Ability." "WPN_TITANABILITY_REARM_LONGDESC" "Refreshes the cooldown of your Dash, Offensive, and Defensive Ability." "WPN_TITANABILITY_REARM_ERROR_HINT" "WEAPON SYSTEMS ARE READY TO FIRE" "WPN_TITANABILITY_REARM_PROGRESS_BAR" "REARMING" "WPN_TITAN_GRAPPLE" "Titan Grapple" "WPN_TITAN_GRAPPLE_DESC" "Bring Titans to you" "WPN_TITAN_GRAPPLE_LONGDESC" "This is a double strength grappling hook" "WPN_TITAN_DUMB_SHOULDER_ROCKETS" "Cluster Missile" "WPN_TITAN_DUMB_SHOULDER_ROCKETS_DESC" "Sustained explosions on impact" "WPN_TITAN_DUMB_SHOULDER_ROCKETS_LONGDESC" "Creates sustained explosions on impact." "WPN_TITAN_SHOULDER_ROCKETS" "Multi-Target Missile System" "WPN_TITAN_SHOULDER_ROCKETS_DESC" "You can automatically paint multiple targets" "WPN_TITAN_SHOULDER_ROCKETS_LONGDESC" "Hold to automatically lock on to many targets at once." "WPN_TITAN_SHOULDER_GRENADE" "Grenade Launcher" "WPN_TITAN_SHOULDER_GRENADE_SHORT" "Grenade Launcher" "WPN_TITAN_SHOULDER_GRENADE_DESC" "Launch multiple, explosive grenades" "WPN_TITAN_SHOULDER_GRENADE_LONGDESC" "This enables Titans to flush out Pilots hiding indoors." "WPN_TITAN_HOMING_ROCKETS" "Slaved Warheads" "WPN_TITAN_HOMING_ROCKETS_DESC" "Fires a homing barrage at a single target" "WPN_TITAN_HOMING_ROCKETS_LONGDESC" "This Titan ordnance pod requires a lock-on before you can fire. When you fire, a barrage of homing missiles will launch three at a time, towards your locked target." "WPN_TITAN_SHIELD_BEACON" "Shield Generator" "WPN_TITAN_SHIELD_BEACON_DESC" "Applies Shields to nearby friendly Titans." "WPN_TITAN_SHIELD_BEACON_LONGDESC" "Applies Shields to nearby friendly Titans." "WPN_TITAN_AT_MINE" "Anti-Titan Mine" "WPN_TITAN_AT_MINE_SHORT" "Anti-Titan Mine" "WPN_TITAN_AT_MINE_DESC" "Places a trap that explodes when Titans approach." "WPN_TITAN_AT_MINE_LONGDESC" "Places a trap that springs out of the ground and explodes when it detects nearby Titans." "WPN_TITAN_LASER_LITE" "Laser Shot" "WPN_TITAN_LASER_LITE_SHORT" "Laser Shot" "WPN_TITAN_LASER_LITE_DESC" "Precision, direct fire laser" "WPN_TITAN_LASER_LITE_LONGDESC" "Precision shoulder laser.^F4D5A600*^"//"Precision, direct fire laser. High burst damage, low energy efficiency." "WPN_TITAN_STUN_LASER" "Energy Siphon" "WPN_TITAN_STUN_LASER_SHORT" "Energy Siphon" "WPN_TITAN_STUN_LASER_DESC" "Slows enemies and generates Shields. Heavily armored targets generate more Shield." "WPN_TITAN_STUN_LASER_LONGDESC" "Slows enemies and generates Shields. Heavily armored targets generate more Shield." "WPN_TITAN_TRIPWIRE" "Tripwire" "WPN_TITAN_TRIPWIRE_SHORT" "Tripwire" "WPN_TITAN_TRIPWIRE_DESC" "Laser triggered explosive mines." "WPN_TITAN_TRIPWIRE_LONGDESC" "Laser triggered explosive mines.^F4D5A600*^" "WPN_TITAN_BASIC_BLOCK" "Sword Block" "WPN_TITAN_BASIC_BLOCK_SHORT" "Sword Block" "WPN_TITAN_BASIC_BLOCK_DESC" "Reduces damage from incoming fire" "WPN_TITAN_BASIC_BLOCK_LONGDESC" "Reduces damage from incoming fire." "WPN_TITAN_HOVER" "VTOL Hover" "WPN_TITAN_HOVER_SHORT" "VTOL Hover" "WPN_TITAN_HOVER_DESC" "Vertical take-off hover." "WPN_TITAN_HOVER_LONGDESC" "Vertical take-off hover." "WPN_TITAN_VORTEX_SHIELD" "Vortex Shield" "WPN_TITAN_VORTEX_SHIELD_SHORT" "Vortex Shield" "WPN_TITAN_VORTEX_SHIELD_DESC" "Absorbs and returns incoming fire" "WPN_TITAN_VORTEX_SHIELD_LONGDESC" "Blocks and returns incoming fire.^F4D5A600*^"//"Captures incoming fire, and redirects it upon release." "WPN_TITAN_VORTEX_SHIELD_LONGDESC_SP" "Blocks and returns incoming fire." "WPN_TITAN_HEAT_SHIELD" "Thermal Shield" "WPN_TITAN_HEAT_SHIELD_SHORT" "Thermal Shield" "WPN_TITAN_HEAT_SHIELD_DESC" "Melts incoming fire and burns nearby enemies." "WPN_TITAN_HEAT_SHIELD_LONGDESC" "Melts incoming fire and burns nearby enemies." "WPN_TITAN_DOME_SHIELD" "Dome Shield" "WPN_TITAN_DOME_SHIELD_SHORT" "Dome Shield" "WPN_TITAN_DOME_SHIELD_DESC" "Absorbs fire from all directions" "WPN_TITAN_DOME_SHIELD_LONGDESC" "The Dome Shield blocks fire from all angles by using the same technology as defensive bubble shields." "WPN_TITAN_ELECTRIC_SMOKE" "Electric Smoke" "WPN_TITAN_ELECTRIC_SMOKE_SHORT" "Electric Smoke" "WPN_TITAN_ELECTRIC_SMOKE_DESC" "Deploys a damaging smoke screen" "WPN_TITAN_ELECTRIC_SMOKE_LONGDESC" "Deploys an electrically charged smoke screen that damages enemies." "WPN_TITAN_BIG_DOME" "Big Dome" "WPN_TITAN_BIG_DOME_SHORT" "Big Dome" "WPN_TITAN_BIG_DOME_DESC" "Protect an area with a shield" "WPN_TITAN_BIG_DOME_LONGDESC" "The Dome Shield uses the same technology as the defensive bubble shields." "WPN_TITAN_SHIELD_WALL" "Particle Wall" "WPN_TITAN_SHIELD_WALL_SHORT" "Particle Wall" "WPN_TITAN_SHIELD_WALL_DESC" "Deploys a one-way force-field" "WPN_TITAN_SHIELD_WALL_LONGDESC" "Force field blocks incoming fire on one side." "WPN_TITAN_GUN_SHIELD" "Gun Shield" "WPN_TITAN_GUN_SHIELD_SHORT" "Gun Shield" "WPN_TITAN_GUN_SHIELD_DESC" "Shield deployed around the Predator Cannon." "WPN_TITAN_GUN_SHIELD_LONGDESC" "Shield deployed around the Predator Cannon." "WPN_TITAN_POWER_SHOT" "Power Shot" "WPN_TITAN_POWER_SHOT_SHORT" "Power Shot" "WPN_TITAN_POWER_SHOT_DESC" "Fire a cluster of bullets, knocking back enemies hit" "WPN_TITAN_POWER_SHOT_LONGDESC" "^F4D5A600Close-Range:^ Knocks back nearby enemies.\n^F4D5A600Long-Range:^ Damages all enemies in its path." "WPN_TITAN_ROCKET_AMMO_SWAP" "Amped Mag" "WPN_TITAN_ROCKET_AMMO_SWAP_SHORT" "Amped Mag" "WPN_TITAN_ROCKET_AMMO_SWAP_DESC" "Load cluster rockets into your rocket launcher." "WPN_TITAN_ROCKET_AMMO_SWAP_LONGDESC" "Load cluster rockets into your rocket launcher." "WPN_TITAN_AMMO_SWAP" "Mode Switch" "WPN_TITAN_AMMO_SWAP_SHORT" "Mode Switch" "WPN_TITAN_AMMO_SWAP_DESC" "Switch between close range and long-range precision rounds." "WPN_TITAN_AMMO_SWAP_LONGDESC" "Switch between close range and long-range precision rounds." "WPN_TITAN_SLOW_TRAP" "Incendiary Trap" "WPN_TITAN_SLOW_TRAP_SHORT" "Incendiary Trap" "WPN_TITAN_SLOW_TRAP_DESC" "Fills an area with thermite-ignitable gas" "WPN_TITAN_SLOW_TRAP_LONGDESC" "Fills an area with thermite-ignitable gas." "WPN_TITAN_TETHER_TRAP" "Tether Trap" "WPN_TITAN_TETHER_TRAP_SHORT" "Tether Trap" "WPN_TITAN_TETHER_TRAP_DESC" "Tethers enemy Titans" "WPN_TITAN_TETHER_TRAP_LONGDESC" "Mine that locks nearby enemy Titans down." "WPN_ORBITAL_STRIKE" "Orbital Strike" "WPN_ORBITAL_STRIKE_DESC" "Orbital Strike" "WPN_ORBITAL_STRIKE_LONGDESC" "Fires lots of rockets from the sky" "WPN_CLOAK" "Cloak" "WPN_CLOAK_DESC" "Most effective against Titans" "WPN_CLOAK_LONGDESC" "Become nearly invisible. Cloak has increased effectiveness vs. Titans." "WPN_CLOAKFIELD" "Cloakfield" "WPN_CLOAKFIELD_SHORT" "Cloakfield" "WPN_CLOAKFIELD_DESC" "Pilots within range are cloaked." "WPN_CLOAKFIELD_LONGDESC" "Pilots within range are cloaked." "WPN_GROUND_SLAM" "Ground Slam" "WPN_GROUND_SLAM_DESC" "Reverse your jump jets to slam down into the ground." "WPN_GROUND_SLAM_LONGDESC" "Reverse your jump jets to slam down into the ground. Deals bonus damage if you hit an enemy Titan." "WPN_ARC_BLAST" "Arc Blast" "WPN_ARC_BLAST_DESC" "Stun nearby enemies, cloak, and stim to get away." "WPN_ARC_BLAST_LONGDESC" "Stun nearby enemies, cloak, and stim to get away." "WPN_PILOT_SHIELD" "Pilot Shield" "WPN_PILOT_SHIELD_DESC" "Provides protection for a Pilot." "WPN_PILOT_SHIELD_LONGDESC" "Pilot Shields are effective in defending against small arms." "WPN_TURRET" "Sentry Turret" "WPN_TURRET_DESC" "Place a turret down at a location" "WPN_TURRET_LONGDESC" "Sentry Turrets defend fixed positions and can provide covering fire for Pilots." "WPN_SHIFTER" "Phase Shift" "WPN_SHIFTER_DESC" "Phase into alternate space." "WPN_SHIFTER_LONGDESC" "Teleport into an alternate space for a short time." "WPN_REWIND" "Phase Rewind" "WPN_REWIND_DESC" "Phase Shift back to a previous position." "WPN_REWIND_LONGDESC" "Phase Shift to a location visited shortly before activation." "WPN_STIM" "Stim" "WPN_STIM_DESC" "Increased Movement Ability" "WPN_STIM_LONGDESC" "Quickly heals and boosts your speed for a short time." "WPN_RADAR" "Active Radar Pulse" "WPN_RADAR_DESC" "See all combatants through any walls" "WPN_RADAR_LONGDESC" "The Active Radar Pulse triggers a scan that allows you to see enemies through walls for a short amount of time." "WPN_GRAPPLE" "Grapple" "WPN_GRAPPLE_DESC" "Grappling Hook for getting to out of reach places quickly." "WPN_GRAPPLE_LONGDESC" "Grappling Hook for getting to out of reach places quickly.\n\nStrategic jumping enhances its effectiveness." "WPN_HOLOPILOT" "Holo Pilot" "WPN_HOLOPILOT_DESC" "Create a decoy of yourself." "WPN_HOLOPILOT_LONGDESC" "Create a holographic copy of yourself mimicking your actions when activated." "WPN_HOLOPILOT_NOVA" "Holo Pilot Nova" "WPN_HOLOPILOT_NOVA_DESC" "Create multiple decoys of yourself." "WPN_HOLOPILOT_NOVA_DESC_BOOST_ACTIVATION_TEXT" "Create multiple decoys of yourself.\n`2NOTE: Limit 3 in inventory." "WPN_HOLOPILOT_NOVA_LONGDESC" "An enhanced version of the Holo Pilot tactical ability. Creates 8 decoys at the same time." "WPN_SUPERSPECTRE_ROCKETS" "Reaper Rockets" "WPN_ARC_TOOL" "Arc Tool" "WPN_ARC_TOOL_DESC" "Beacon Substation Tool" "WPN_ARC_TOOL_RUI_READY" "RDY" "WPN_ARC_TOOL_RUI_DANGER" "DNGR" "WPN_ARC_TOOL_RUI_CHARGING" "CHARGING" /////////////////////////////////////////////////////////////////////// /////////////// "KNB_MENU_HEADER" "FAQ" "KNB_MENU_HEADER_PROGRESSION" "PROGRESSION" "KNB_MENU_HEADER_PILOTS" "PILOTS" "KNB_MENU_HEADER_TITANS" "TITANS" "KNB_MENU_HEADER_NETWORKS" "NETWORKS" "KNB_SUBJECT_00_NAME" "Patch Notes" "KNB_SUBJECT_00_DESC" "`3What's New in Titanfall?`0\n\nCheck here to see what's changed in Titanfall 2!\n\nFor more:\n`2%$rui/bullet_point%`0Follow us on Twitter `1@Respawn`0\n`2%$rui/bullet_point%`0Like us on `1facebook.com/RespawnEntertainment`0\n`2%$rui/bullet_point%`0Join us at `1www.respawn.com`0" //"KNB_SUBJECT_00_SUB_00_Q" "" // see playlists //"KNB_SUBJECT_00_SUB_00_A" "" // see playlists //KNB_SUBJECT_SUB_COUNTS[0] = ? // see playlists // "KNB_SUBJECT_01_NAME" "Progression" "KNB_SUBJECT_01_DESC" "`3Leveling Up and Unlocks\n\n`2%$rui/bullet_point%`0Leveling Up\n`2%$rui/bullet_point%`0Merits\n`2%$rui/bullet_point%`0Unlocks\n`2%$rui/bullet_point%`0Regeneration" "KNB_SUBJECT_01_SUB_00_Q" "How do I level up?" "KNB_SUBJECT_01_SUB_00_A" "Earn enough `2%$rui/merits/player_merit%`0 `3Merits`0 to reach your next Pilot level.\n\nEach `2%$rui/merits/player_merit%`2 `3Merit`0 awards both `31 XP`0 and `31 `2%$rui/merits/credit_sign%`0 `3Credit`0.\n\n`2%$rui/merits/player_merit%`2 `3Merits`0 are earned by:\n\n%$rui/bullet_point%Completing a Match\n%$rui/bullet_point%Winning\n%$rui/bullet_point%Good Performance\n%$rui/bullet_point%Leveling up a Pilot Weapon\n%$rui/bullet_point%Leveling up a Titan\n%$rui/bullet_point%Leveling up a Faction\n%$rui/bullet_point%Completing a match during Happy Hour" "KNB_SUBJECT_01_SUB_01_Q" "What do I unlock by leveling up?" "KNB_SUBJECT_01_SUB_01_A" "Leveling up unlocks access to new:\n\n%$rui/bullet_point%Weapons\n%$rui/bullet_point%Titans\n%$rui/bullet_point%Abilities\n%$rui/bullet_point%Boosts\n%$rui/bullet_point%Pilot Camo\n%$rui/bullet_point%Callsigns\n%$rui/bullet_point%And more..." "KNB_SUBJECT_01_SUB_02_Q" "What is Regeneration?" "KNB_SUBJECT_01_SUB_02_A" "Through `3Regeneration`0, Pilots can reset their level progress back to Level 1. This is represented with a G2.00 notation(and then G3.00, G4.00, etc.).\n\n`2%$rui/gencard_icons/gc_icon_gen0% %$rui/gencard_icons/gc_icon_gen1% %$rui/gencard_icons/gc_icon_gen2% %$rui/gencard_icons/gc_icon_gen3% %$rui/gencard_icons/gc_icon_gen4% %$rui/gencard_icons/gc_icon_gen5% %$rui/gencard_icons/gc_icon_gen6% %$rui/gencard_icons/gc_icon_gen7% %$rui/gencard_icons/gc_icon_gen8% %$rui/gencard_icons/gc_icon_gen9%`0\n\nThe `3Regeneration`0 option is only available after a Pilot has reached Level 50, the max per generation." "KNB_SUBJECT_01_SUB_03_Q" "Pros and cons for Regenerating?" "KNB_SUBJECT_01_SUB_03_A" "`3PROS:`0 Each `3Generation`0 provides access to exclusive Pilot Camos, Callsign Patches and Banners, Advocate Gifts, and more.\n\nAll weapon, Titan, and Faction progress is retained after `3Regeneration`0.\n\nHowever...\n\n`3CONS:`0 Access to any weapons not unlocked with `2%$rui/merits/credit_sign%`0 `3Credits`0 will be relocked until you again reach their required Pilot Level." "KNB_SUBJECT_01_SUB_04_Q" "Does anything else Regenerate?" "KNB_SUBJECT_01_SUB_04_A" "Pilot Weapons, Titans, and Factions automatically `3Regenerate`0 and come with `3no penalties`0." //KNB_SUBJECT_SUB_COUNTS[1] = 5 //// //// "KNB_SUBJECT_02_NAME" "Economy" "KNB_SUBJECT_02_DESC" "`3In-game Currency and Rewards\n\n`2%$rui/bullet_point%`0Credits\n`2%$rui/bullet_point%`0Inbox\n`2%$rui/bullet_point%`0Advocate Gifts\n`2%$rui/bullet_point%`02XP Tokens\n`2%$rui/bullet_point%`0Coliseum Tickets\n" "KNB_SUBJECT_02_SUB_00_Q" "What are `1%$rui/merits/credit_sign%`0 Credits?" "KNB_SUBJECT_02_SUB_00_A" "`2%$rui/merits/credit_sign%`0 `3Credits`0 are in-game currency, used to purchase permanent early access to weapons, Titans, Factions, and other unlocks.\n\nEarly access is optional, as players will eventually earn the same unlocks by leveling normally.\n\nThese early access purchases persist across a Pilot's Regenerations." "KNB_SUBJECT_02_SUB_01_Q" "How do I earn more `1%$rui/merits/credit_sign%`0 Credits?" "KNB_SUBJECT_02_SUB_01_A" "A `2%$rui/merits/credit_sign%`0 `3Credit`0 is given for every level up `2%$rui/merits/player_merit%`0 Merit earned.\n\nAdvocate Gifts sometimes contain `2%$rui/merits/credit_sign%`0 `3Credits`0 as well." "KNB_SUBJECT_02_SUB_02_Q" "Can I pay real money for `1%$rui/merits/credit_sign%`0 Credits?" "KNB_SUBJECT_02_SUB_02_A" "No." "KNB_SUBJECT_02_SUB_04_Q" "What is the Inbox?" "KNB_SUBJECT_02_SUB_04_A" "The `3Inbox`0 is a general communications screen, accessed under `3NETWORKS`0 in the main Multiplayer menu.\n\nYou can read and accept messages from your Networks' admins and other senders.\n\nYou can open Advocate Gifts and check your current stock of `2%$rui/menu/common/dbl_xp_icon%`0 Double XP tokens and `2%$rui/menu/common/ticket_icon%`0 Coliseum Tickets." "KNB_SUBJECT_02_SUB_03_Q" "What are Advocate Gifts?" "KNB_SUBJECT_02_SUB_03_A" "`3Advocate Gifts`0 are dispatches from the shadows, granting access to unique rewards. They are often received for exceptional performance leading to Coliseum match wins.\n\nThe gift can be opened in the `3Inbox`0 menu." "KNB_SUBJECT_02_SUB_05_Q" "What are `1%$rui/menu/common/dbl_xp_icon%`0 Double XP tokens?" "KNB_SUBJECT_02_SUB_05_A" "`2%$rui/menu/common/dbl_xp_icon%`0 `3Double XP`0 tokens double the amount of `2%$rui/merits/player_merit%`0 Merits and `2%$rui/merits/credit_sign%`0 Credits a player earns in a single match.\n\nRedeem `2%$rui/menu/common/dbl_xp_icon%`0 `3Double XP`0 tokens by activating one as a match starts, when prompted.\n\nYou can check your stock of `2%$rui/menu/common/dbl_xp_icon%`0 `3Double XP`0 tokens on the `3Inbox`0 screen, accessed under `3NETWORKS`0 in the main Multiplayer menu." "KNB_SUBJECT_02_SUB_06_Q" "What are `1%$rui/menu/common/ticket_icon%`0 Coliseum Tickets?" "KNB_SUBJECT_02_SUB_06_A" "`2%$rui/menu/common/ticket_icon%`0 `3Coliseum Tickets`0 provide a pass into the Coliseum playlist.\n\nOne `2%$rui/menu/common/ticket_icon%`0 `3Coliseum Ticket`0 is used per match. The matches are 1-on-1 versus another player, with the winner taking a prize.\n\nYou can check your stock of `2%$rui/menu/common/ticket_icon%`0 `3Coliseum Tickets`0 on the `3Inbox`0 screen, accessed under `3NETWORKS`0 in the main Multiplayer menu.\n\n`2%$rui/menu/common/ticket_icon%`0 `3Coliseum Tickets`0 are earned using credits, through promotions and when reaching Level 4 in MP Progression" //KNB_SUBJECT_SUB_COUNTS[2] = 7 //// //// "KNB_SUBJECT_03_NAME" "Networks" "KNB_SUBJECT_03_DESC" "`3Play with Friends\n\n`2%$rui/bullet_point%`0Joining a Network\n`2%$rui/bullet_point%`0Advocate Network\n`2%$rui/bullet_point%`0Happy Hour" "KNB_SUBJECT_03_SUB_00_Q" "What is a Network?" "KNB_SUBJECT_03_SUB_00_A" "A `3Network`0 is your home base when you go into Multiplayer, and between matches.\n\nYou can chat with other members of the `3Network`0, join matches with them, and keep up to date on what's happening." "KNB_SUBJECT_03_SUB_01_Q" "How do I find and join other Networks?" "KNB_SUBJECT_03_SUB_01_A" "You can easily browse for new Networks to join by selecting the `3Browse`0 option under `3NETWORKS`0 in the main Multiplayer menu. You can optionally filter results by name, clan tag, membership count, and other criteria.\n\nYou can also sign in on `3titanfall.com`0 to find and join Networks there." "KNB_SUBJECT_03_SUB_02_Q" "Can I be in more than one Network?" "KNB_SUBJECT_03_SUB_02_A" "Yes, you can be a member in many Networks at once.\n\nSet your current `3Active Network`0 at any time by going to `3My Networks`0 under `3Networks`0." "KNB_SUBJECT_03_SUB_03_Q" "What is \"The Advocate Network\"?" "KNB_SUBJECT_03_SUB_03_A" "`3The Advocate Network`0 is the default Network of Titanfall 2 Multiplayer. Every player is automatically a member, and begin their career with it set as their Active Network.\n\nUnlike other Networks, it does not support voice chat." "KNB_SUBJECT_03_SUB_04_Q" "How can I play with other Network members?" "KNB_SUBJECT_03_SUB_04_A" "You can invite other Network members to join you by selecting the `3Invite Network`0 option under `3Play`0 in the main Multiplayer menu. Then choose a playlist to launch.\n\nAn invite pop-up will appear, and other Network members will have 10 seconds to join you before matchmaking starts.\n\nYou will automatically be on the same team when a match begins." "KNB_SUBJECT_03_SUB_05_Q" "What is \"Happy Hour\"?" "KNB_SUBJECT_03_SUB_05_A" "If you play a match during your active Network's `3Happy Hour`0, you'll get bonus `2%$rui/merits/player_merit%`0 Merits and `2%$rui/merits/credit_sign%`0 Credits to help you level up more quickly.\n\nEvery Network picks their own `3Happy Hour`0 time.\n\nYou can participate in one `3Happy Hour`0 per day, in any of your Networks." "KNB_SUBJECT_03_SUB_06_Q" "What is a \"Clan Tag\"?" "KNB_SUBJECT_03_SUB_06_A" "`3Clan Tags`0 are short prefixes for Networks that appears in front of members' names during matches, on the in-game scoreboard.\n\nThey are set by Network creators." "KNB_SUBJECT_03_SUB_07_Q" "How can I create a new Network?" "KNB_SUBJECT_03_SUB_07_A" "The `3Create`0 option is under the `3My Networks`0 section of the `3Networks`0 screen.\n\nChoose a name, a Clan Tag, fill out some options, and the Network is yours." "KNB_SUBJECT_03_SUB_08_Q" "How do other players join my Network?" "KNB_SUBJECT_03_SUB_08_A" "The Networks `3Search`0 menu is accessed by selecting the `3Browse`0 option under `3Networks`0.\n\nPlayers can set filter options (such as \"Network Name\" and \"Clan Tag\") and find your Network.\n\nYou can also obtain a direct link for your Network on `3titanfall.com`0 to share online, and players can use that link to join." "KNB_SUBJECT_03_SUB_09_Q" "Is there a membership limit?" "KNB_SUBJECT_03_SUB_09_A" "Networks can effectively support any number of players." //KNB_SUBJECT_SUB_COUNTS[3] = 10 //// //// "KNB_SUBJECT_04_NAME" "Factions" "KNB_SUBJECT_04_DESC" "`3Commanders and Teams\n\n`2%$rui/bullet_point%`0Factions\n`2%$rui/bullet_point%`0Faction Progression" "KNB_SUBJECT_04_SUB_00_Q" "What are Factions?" "KNB_SUBJECT_04_SUB_00_A" "Pilots are in high demand on the Frontier as many different `3Factions`0 vie for power, knowledge, fortune, and stability through conflict.\n\nSix of the most prominent are represented in Titanfall 2, and you choose which to fight for." "KNB_SUBJECT_04_SUB_01_Q" "What does fighting for a Faction get me?" "KNB_SUBJECT_04_SUB_01_A" "Winning matches under a `3Faction`0's banner will increase your standing with them; unlocking cosmetic rewards and the occasional surprise." "KNB_SUBJECT_04_SUB_02_Q" "How does my Faction choice affect a match?" "KNB_SUBJECT_04_SUB_02_A" "During matches you'll be taking orders and getting status updates from the commander of your selected `3Faction`0. Your faction commander will also make an appearance as you drop into the start of a match." //KNB_SUBJECT_SUB_COUNTS[4] = 3 //// //// "KNB_SUBJECT_05_NAME" "Callsign" "KNB_SUBJECT_05_DESC" "`3A Pilot's Calling Card\n\n`2%$rui/bullet_point%`0Banners\n`2%$rui/bullet_point%`0Patches\n`2%$rui/bullet_point%`0Unlocking Callsigns" "KNB_SUBJECT_05_SUB_00_Q" "What is a Callsign?" "KNB_SUBJECT_05_SUB_00_A" "Your `3Callsign`0 is your personalized calling card. It represents you throughout Multiplayer with your name, level, and the banner images and patches that you've customized it with.\n\nOther players see your `3Callsign`0 when you strike them down or otherwise perform admirably - capturing a Flag, getting a winning kill, and other highlight moments.\n\nIt is also visible when players examine your info in the Network lobby." "KNB_SUBJECT_05_SUB_01_Q" "What is a Callsign Banner?" "KNB_SUBJECT_05_SUB_01_A" "`3Callsign Banners`0 are large, unlockable backgrounds that you attach to your Callsign.\n\nSome are common; others are exceptionally rare." "KNB_SUBJECT_05_SUB_02_Q" "What is a Callsign Patch?" "KNB_SUBJECT_05_SUB_02_A" "`3Callsign Patches`0 are small, unlockable icons that you attach to your Callsign.\n\nThey also show next to your name on the in-game scoreboard and on other players' screens next to your name when it appears above your head." "KNB_SUBJECT_05_SUB_03_Q" "How do I unlock new Banners and Patches?" "KNB_SUBJECT_05_SUB_03_A" "New `3Callsign Banners`0 and `3Callsign Patches`0 are unlocked by leveling up your Pilot, using weapons, calling in Titans, improving your Faction standing, and a variety of other methods.\n\nSee the `3Banner`0 and `3Patch`0 screens for per item details." //KNB_SUBJECT_SUB_COUNTS[5] = 4 //// //// "KNB_SUBJECT_06_NAME" "Visual Customization" "KNB_SUBJECT_06_DESC" "`3Cosmetic Upgrades\n\n`2%$rui/bullet_point%`0Camos\n`2%$rui/bullet_point%`0Nose Arts\n`2%$rui/bullet_point%`0Pilot Gender\n" "KNB_SUBJECT_06_SUB_00_Q" "Pilot Body Camo" "KNB_SUBJECT_06_SUB_00_A" "To set `3Pilot Body Camo`0, select the `2%$rui/menu/common/warpaint_appearance_button%`0 Edit icon at the top of Pilot Loadout Customization." "KNB_SUBJECT_06_SUB_01_Q" "Pilot Weapon Camo" "KNB_SUBJECT_06_SUB_01_A" "To set `3Weapon Camo`0 on a Pilot weapon, select the `2%$rui/menu/common/warpaint_appearance_button%`0 Edit icon next to the desired weapon in Pilot Loadout Customization." "KNB_SUBJECT_06_SUB_02_Q" "Pilot Gender" "KNB_SUBJECT_06_SUB_02_A" "To toggle `3Pilot Gender`0, select the `2%$rui/menu/common/gender_button_female%`0 or `2%$rui/menu/common/gender_button_male%`0 icon in Pilot Loadout Customization." "KNB_SUBJECT_06_SUB_03_Q" "Titan Camo" "KNB_SUBJECT_06_SUB_03_A" "To set `3Titan Camo`0, select the `2%$rui/menu/common/warpaint_appearance_button%`0 Edit icon in Titan Loadout Customization." "KNB_SUBJECT_06_SUB_04_Q" "Titan Nose Art" "KNB_SUBJECT_06_SUB_04_A" "To set `3Nose Art`0 on a Titan, select the `2%$rui/menu/common/noseart_appearance_button%`0 Edit icon in Titan Loadout Customization." "KNB_SUBJECT_06_SUB_05_Q" "Titan Weapon Camo" "KNB_SUBJECT_06_SUB_05_A" "To set `3Weapon Camo`0 on a Titan's weapon, select the`2%$rui/menu/common/weapon_appearance_button%`0 Edit icon in Titan Loadout Customization." //KNB_SUBJECT_SUB_COUNTS[6] = 6 //// //// "KNB_SUBJECT_07_NAME" "Game Modes" "KNB_SUBJECT_07_DESC" "`3Finer Points of Game Modes\n\n`2%$rui/bullet_point%`0Base Game Modes\n`2%$rui/bullet_point%`0Private Match\n`2%$rui/bullet_point%`0Coliseum" "KNB_SUBJECT_07_SUB_00_Q" "Amped Hardpoint" "KNB_SUBJECT_07_SUB_00_A" "`1What's the objective?`0\nCapture and hold Hardpoints to earn points over time. Amped Hardpoints earn double points.\n\n`1What are the rules?`0\nDominate a `2%$rui/hud/gametype_icons/obj_diamond_ring_enemy%`0 Hardpoint by standing inside its bounds until the capture is finished.\n\nOptionally `3Amp`0 the Hardpoint by continuing to stand inside its bounds until the secondary meter is full. `3Amped`0 Hardpoints earn score twice as fast as a normal Hardpoint.\n\n`3Amped`0 status wears off over time if no teammates are in the bound of the Hardpoint." "KNB_SUBJECT_07_SUB_01_Q" "Bounty Hunt" "KNB_SUBJECT_07_SUB_01_A" "`1What's the objective?`0\nEarn more than the enemy team by killing enemies for `2%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon%`0 Money and cashing in any earned `2%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%`0 Bonus.\n\n`1What are the rules?`0\nWaves of AI-controlled enemies drop into the battlefield. Damaging and destroying them earns `2%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon%`0 Money for your team and `2%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%`0 Bonus that you can cash in between Waves.\n\nKilling a Pilot steals half of any `2%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%`0 Bonus they're carrying.\n\nA Pilot's carried `2%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%`0 Bonus can only be cashed in at a Bank location during a Banking Phase, between Waves." "KNB_SUBJECT_07_SUB_02_Q" "Capture the Flag" "KNB_SUBJECT_07_SUB_02_A" "`1What's the objective?`0\nSteal the `2%$rui/hud/gametype_icons/ctf\ctf_flag_enemy%`0 Enemy Flag and return it to your base.\n\n`1What are the rules?`0\nPilots touch the `2%$rui/hud/gametype_icons/ctf\ctf_flag_enemy%`0 Enemy Flag to carry it, and return it to their own `2%$rui/hud/gametype_icons/ctf/ctf_flag_friendly%`0 Home Base to score.\n\nThe Flag is dropped if the Flag Carrier is killed or climbs into their own Titan. The Flag will also be dropped if you activate Phase Shift or Phase Rewind. It can be picked up where it was dropped.\n\nStand near your dropped Flag to have it returned to Base.\n\nFlag Carriers can ride on top of friendly Titans." "KNB_SUBJECT_07_SUB_03_Q" "Last Titan Standing" "KNB_SUBJECT_07_SUB_03_A" "`1What's the objective?`0\nDestroy all enemy Titans.\n\n`1What are the rules?`0\nThis is an elimination mode, played over multiple rounds.\n\nFirst team to lose all of their Titans loses the round. If one team has an auto titan alive and pilots, the other team can kill all pilots to win as well.\n\nAll players start in Titans.\n\nTeams swap sides halfway through the match." "KNB_SUBJECT_07_SUB_04_Q" "Attrition" "KNB_SUBJECT_07_SUB_04_A" "`1What's the objective?`0\nKill all enemy grunts, Pilots, and Titans to earn points. Grunts earn you the least amount of points while taking down an enemy Titan awards the most. \n\nFirst team to reach the score limit wins." "KNB_SUBJECT_07_SUB_05_Q" "Private Match" "KNB_SUBJECT_07_SUB_05_A" "Play a custom match on a map and mode of your choice.\n\n`3Private Match`0 is in a Beta phase, so some functionality may change and evolve as we work to improve this feature.\n\nYou can also practice maps solo by doing Private Match." "KNB_SUBJECT_07_SUB_06_Q" "Coliseum" "KNB_SUBJECT_07_SUB_06_A" "One on one combat with enhanced mobility, in a cage. Kill your opponent to win a round.\n\nBest 3 out of 5 rounds wins an `3Advocate Gift`0 reward." "KNB_SUBJECT_07_SUB_07_Q" "Live Fire" "KNB_SUBJECT_07_SUB_07_A" "`1What's the objective?`0\nEliminate the enemy team OR be the team that holds the Flag when time expires.\n\n`1What are the rules?`0\nTeams have 1 minute to eliminate the other team to win a round. First team to win 5 rounds will win the match.\n\nIf round time expires before one team's elimination, the team holding the Flag wins the round.\n\nIf no one is holding the Flag when the timer expires, the team with the most Pilots alive wins. If that is equal then the round is a draw." "KNB_SUBJECT_07_SUB_08_Q" "Pilots vs. Pilots" "KNB_SUBJECT_07_SUB_08_A" "`1What's the objective?`0\nKill all enemy Pilots.\n\n`1What are the rules?`0\nNo Titans. Fight other Pilots and reach the kill limit before anyone else." //KNB_SUBJECT_SUB_COUNTS[7] = 9 //// //// "KNB_SUBJECT_08_NAME" "Titans" "KNB_SUBJECT_08_DESC" "`3All About Titans\n\n`2%$rui/bullet_point%`0Progression\n`2%$rui/bullet_point%`0Titanfalls\n`2%$rui/bullet_point%`0Batteries\n`2%$rui/bullet_point%`0Crits\n`2%$rui/bullet_point%`0Abilities\n`2%$rui/bullet_point%`0Doom State" "KNB_SUBJECT_08_SUB_00_Q" "Leveling Up" "KNB_SUBJECT_08_SUB_00_A" "Using a Titan class in battle will earn you experience and increase your `3Level`0 rank with that class. Increase a Titan class level to unlock access to more kit and cosmetic options." "KNB_SUBJECT_08_SUB_01_Q" "How do I call in my Titan?" "KNB_SUBJECT_08_SUB_01_A" "When ready, Pilots `3call in`0 their Titans to drop onto the battlefield.\n\nTo `3call in`0 your Titan: press `2%ability 1%`0 while looking in any direction. A marker and countdown will appear where your Titan is expected to land.\n\nYou must have a full Titan Meter (shown in the lower left of the HUD) for a `3call in`0 to be authorized.\n\nHow your Titan behaves after dropping in depends on its loadout. A Titan will either wait for you while crouched in a protective shield dome or it will stand and start fighting right away. You can request that it abandon the shield dome early by manually toggling the Guard/Follow Mode directive." "KNB_SUBJECT_08_SUB_02_Q" "How do I earn a Titan?" "KNB_SUBJECT_08_SUB_02_A" "Pilots build up their `3Titan Meter`0 by scoring kills and completing match objectives. The meter is visible on the lower left of the HUD.\n\nSome game modes have special rules for earning Titans. These include starting with a Titan, limiting a Titan's use, or even eliminating Titans from the match entirely." "KNB_SUBJECT_08_SUB_03_Q" "What are Titan Batteries for?" "KNB_SUBJECT_08_SUB_03_A" "Applying a `3Battery`0 to a Titan can repair damage, activate a body shield, and partially charge its core. `3Titan Batteries`0 are of fundamental importance on the battlefield.\n\nPilots can apply `3Batteries`0 to their own Titan by climbing into the cockpit while carrying one.\n\nPilots can give `3Batteries`0 to friendly Titans by Rodeoing on top of them.\n\nIf a Pilot is killed while carrying a `3Battery`0, they will drop it to the ground where any Pilot can pick it back up." "KNB_SUBJECT_08_SUB_04_Q" "How are Titan Batteries acquired?" "KNB_SUBJECT_08_SUB_04_A" "Pilots can rip `3Batteries`0 from enemy Titans by jumping onto them and completing a Rodeo attack.\n\n`3Titan Batteries`0 can also be found on the battlefield. They have a distinct green glow, and their locations are indicated on the HUD radar.\n\nPilots can only carry one `3Titan Battery`0 at a time.\n\nPilots can pick up a dropped `3Titan Battery`0 by touching it.\n\nAdditionally, Pilots with the `3Battery Back-up`0 boost get a bonus `3Battery`0 to use." "KNB_SUBJECT_08_SUB_05_Q" "How do Pilots attack Titans?" "KNB_SUBJECT_08_SUB_05_A" "Pilots are at a clear disadvantage versus a Titan in open combat, but they have abilities and weapons that can turn the tide in surprising ways.\n\nJumping onto an enemy Titan and completing a `3Rodeo Attack`0 sequence will leave it severely damaged or even destroyed.\n\nPilot loadouts have access to `3Anti-Titan`0 class weapons in the Secondary loadout slot. These are specifically designed to counter and destroy enemy Titans.\n\nSome Pilot Ordnance is especially effective against Titans. `3Satchels`0 do massive damage if planted, `3Firestars`0 burn over time, and `3Arc Grenades`0 blind and slow down.\n\nAll Pilot weapons (even bullet types) can inflict at least minor damage to Titans if they impact a Titan's vulnerable `3Crit Spots`0." "KNB_SUBJECT_08_SUB_06_Q" "What are Titan \"Crit Spots\"?" "KNB_SUBJECT_08_SUB_06_A" "`3Crit Spots`0 are key vulnerable areas on Titans. Hitting them does more damage than normal and can be key to quickly bringing a Titan down.\n\n`3Crit Spots`0 appear as glowing overlays on enemy Titans when you aim near them." "KNB_SUBJECT_08_SUB_07_Q" "Titan Dashing" "KNB_SUBJECT_08_SUB_07_A" "Titans can dodge in any horizontal direction by engaging their `3Dash`0 maneuver. Use this to avoid attacks, surprise enemies, and retreat or advance quickly.\n\nTitans have a finite number of `3Dash`0 charges (shown on the HUD) and must wait for them to individually recharge before being used again.\n\nRonin & Northstar have `3two charges`0 by default.\nMonarch, Ion, Tone, Scorch, & Legion have `3one charge`0 by default.\n\nRonin, Northstar, Monarch, Ion, & Tone can equip a \"Turbo Engine\" Titan Kit for 1 extra `3Dash`0 charge.\nScorch & Legion can equip a \"Turbo Engine\" Titan Kit for faster `3Dash`0 recharge." "KNB_SUBJECT_08_SUB_08_Q" "Titan Cores" "KNB_SUBJECT_08_SUB_08_A" "Each Titan chassis has its own unique `3Core`0 ability. These unleash powerful and overwhelming attacks, but must be earned.\n\nTo activate your Titan's `3Core`0 ability: press `2%ability 1%`0 when the `3Core Meter`0 is fully charged.\n\n`3Core Meter`0 progress is displayed in the bottom-left of the Titan HUD. It charges as the Titan deals damage. Titan Batteries will also charge the `3Core Meter`0." "KNB_SUBJECT_08_SUB_09_Q" "What are Follow, Guard, and Pilot modes?" "KNB_SUBJECT_08_SUB_09_A" "When not in your Titan, it will be in Follow or Guard behavior mode. Remotely toggle between these with `2%ability 1%`0 at any time.\n\n`1Follow Mode`0\nYour Titan will make every effort to stay near your position.\n\n`1Guard Mode`0\nYour Titan will stay at its current location and engage any observed hostiles.\n\n`1Pilot Mode`0\nManual control. This is automatically engaged when you are in your Titan, and disabled as you disembark." "KNB_SUBJECT_08_SUB_10_Q" "What are Titan Kits?" "KNB_SUBJECT_08_SUB_10_A" "Titan loadouts can be customized with three different `3Kit`0 types at once: a common `3Titan Kit`0, a `3chassis-specific Kit`0, and a `3Titanfall Kit.`0\n\nEach offers a choice of enhancements for the Titan." "KNB_SUBJECT_08_SUB_11_Q" "Titan Melee" "KNB_SUBJECT_08_SUB_11_A" "All Titans have a `3Melee`0 attack; a short-range but devastating blunt-force attack that obliterates infantry-class targets and smashes others.\n\nPress `2%melee%`0 to perform a `3Melee`0 attack.\n\nRonin Titans use their swords to deal more damage with increased range." "KNB_SUBJECT_08_SUB_12_Q" "Titan Execution" "KNB_SUBJECT_08_SUB_12_A" "When an enemy Titan is in a critical state (\"Doomed\"), landing a successful melee attack with your own Titan will begin an `3Execution`0 sequence.\n\nThe attacking Titan cannot be harmed until the `3Execution`0 is finished." "KNB_SUBJECT_08_SUB_13_Q" "Doomed State" "KNB_SUBJECT_08_SUB_13_A" "When a Titan is nearly destroyed, it enters a critical `3Doomed State`0, where it is especially vulnerable.\n\nIn `3Doomed State`0: a Titan can be executed by other Titans, Pilot Rodeo attacks are fatal, batteries cannot repair any damage above the `3Doomed State`0 threshold, and it cannot withstand much more damage without catastrophic failure.\n\nA Titan's HUD and warning systems communicate this critical state to its Pilot.\n\nSome Titan kits are either triggered-by or only available when a Titan is in `3Doomed State`0." "KNB_SUBJECT_08_SUB_14_Q" "Effective Weapon Use" "KNB_SUBJECT_08_SUB_14_A" "Each Titan has a primary weapon, three secondary abilities, and a Core.\n\nAdditionally, Titans have anti-pilot Electric Smoke they can deploy. Electric Smoke can also extinguish thermite.\n\nProper employment of these abilities and your Titan's mobility is key to domination and survival." "KNB_SUBJECT_08_SUB_15_Q" "Emergency Eject" "KNB_SUBJECT_08_SUB_15_A" "Pilots can trigger an explosive `3Ejection`0 sequence. This launches the Pilot high into the air, and scuttles the Titan.\n\nWhen enabled, rapidly pressing `2%use%`0 three times in a row (as indicated on the HUD) will begin the `3Eject`0 sequence.\n\n`3Eject`0 capability is automatically enabled when a Titan is in Doomed State. \n\nPilots can manually enable `3Eject`0 capability by pressing `2%scriptcommand1%`0 at any time." //KNB_SUBJECT_SUB_COUNTS[8] = 16 //// "KNB_SUBJECT_09_NAME" "Pilot Agility" "KNB_SUBJECT_09_DESC" "`3Actions Pilots Can Do\n\n`2%$rui/bullet_point%`0Pilot Mobility\n`2%$rui/bullet_point%`0Executions\n`2%$rui/bullet_point%`0Titan Rodeo" "KNB_SUBJECT_09_SUB_00_Q" "Double-Jump" "KNB_SUBJECT_09_SUB_00_A" "With their `3Double-Jump`0 ability, Pilots are able to jump twice in a row; once from the ground and again in mid-air.\n\nUse this to get higher than a normal soldier could, and to cross gaps that would otherwise be impossible." "KNB_SUBJECT_09_SUB_01_Q" "Sprinting" "KNB_SUBJECT_09_SUB_01_A" "`3Sprinting`0 moves Pilots forward at full speed.\n\nTo `3Sprint`0: press and release `2%speed%`0 while moving forward. Do not hold it down - just click once each time you want to start sprinting.\n\nYour weapon is down while you `3Sprint`0 and takes time to raise again for an attack; this can leave you vulnerable. Many weapons have an optional Gunrunner mod that enables shooting while sprinting.\n\n\n(If the Auto-Sprint control setting is enabled, no input press is needed. You will automatically sprint when it is valid to do so.)" "KNB_SUBJECT_09_SUB_02_Q" "Wallrun" "KNB_SUBJECT_09_SUB_02_A" "The Pilots `3Wallrun`0 ability allows them to run along sheer vertical surfaces, gaining speed and maintaining height until they jump off.\n\nTo `3Wallrun`0: jump and hit any wall at an angle. Hold forward to keep running, and press jump again to optionally launch off the wall.\n\nChain `3Wallruns`0 to maintain speed, open up flanking routes, and reach targets. Pilots can fire and aim their weapons during a `3Wallrun`0, and move faster than they would sprinting along the ground." "KNB_SUBJECT_09_SUB_03_Q" "Slide" "KNB_SUBJECT_09_SUB_03_A" "Pilots can engage a high-speed `3Slide Boost`0 maneuver along the ground, boosting quickly while keeping a low profile.\n\nTo `3Slide Boost`0: press `2%duck%`0 while sprinting.\n\nTo stand up from a `3Slide Boost`0 at any time: press `2%duck%`0 again, sprint forward, or jump.\n\n`3Slides Boosts`0 are a great way to land from a jump. While in midair, before hitting the ground, press `2%duck%`0. You will land straight into a slide, preserving much more momentum than usual." "KNB_SUBJECT_09_SUB_04_Q" "Executions" "KNB_SUBJECT_09_SUB_04_A" "Pilots can eliminate other human-sized enemies with a `3Melee Execution`0 if they're able to get the drop on them.\n\nFor a `3Melee Execution`0: press and hold `2%melee%`0 when close behind an enemy.\n\nA Pilot's signature `3Melee Execution`0 is set in their Loadout, and more can be unlocked over time." "KNB_SUBJECT_09_SUB_05_Q" "Titan Rodeo" "KNB_SUBJECT_09_SUB_05_A" "Pilots can `3Rodeo`0 onto Titans, climbing on top to attack or assist them.\n\nTo `3Rodeo`0 onto a friendly or enemy Titan, jump towards them until you attach.\n\nYou will automatically jump off of an enemy Titan when your attack is finished. Friendly Titans can be ridden indefinitely." //KNB_SUBJECT_SUB_COUNTS[9] = 6 //// //// "KNB_SUBJECT_10_NAME" "Pilot Arsenal" "KNB_SUBJECT_10_DESC" "`3A Pilot's Arsenal\n\n`2%$rui/bullet_point%`0Progression\n`2%$rui/bullet_point%`0Crits\n`2%$rui/bullet_point%`0Weapon Categories\n`2%$rui/bullet_point%`0Ordnance" "KNB_SUBJECT_10_SUB_00_Q" "Leveling Up" "KNB_SUBJECT_10_SUB_00_A" "Each weapon levels up by getting the total number of kills required for the next level.\n\nLeveling up a weapon awards a `2%$rui/merits/player_merit%`0 `3Merit`0.\n\nScopes, mods, camos, and other rewards for each weapon are unlocked at specific weapon levels as well." "KNB_SUBJECT_10_SUB_01_Q" "Getting Critical Hits" "KNB_SUBJECT_10_SUB_01_A" "Against infantry targets, headshots do much more damage than body shots.\n\nAgainst Titans, hitting highlighted \"crit spots\" are sometimes the only way for Pilot weapons to do appreciable damage." "KNB_SUBJECT_10_SUB_02_Q" "Primary Class - Assault Rifle" "KNB_SUBJECT_10_SUB_02_A" "Great for mid-range, aimed shots.\n\nDecent at short-range hipfire and disciplined long-range shots." "KNB_SUBJECT_10_SUB_03_Q" "Primary Class - Submachine Gun (SMG)" "KNB_SUBJECT_10_SUB_03_A" "Great for short-range hipfire and aimed shots.\n\nDecent at aimed mid-range shots." "KNB_SUBJECT_10_SUB_04_Q" "Primary Class - Light Machine Gun (LMG)" "KNB_SUBJECT_10_SUB_04_A" "Great for long sustained bursts of fire with infrequent reloads.\n\nHarder to land hits with than Assault Rifles." "KNB_SUBJECT_10_SUB_05_Q" "Primary Class - Sniper Rifle" "KNB_SUBJECT_10_SUB_05_A" "Great for deliberate and devastating long-range shots.\n\nNot ideal for short-range engagement; consider pairing with an appropriate Secondary weapon." "KNB_SUBJECT_10_SUB_06_Q" "Primary Class - Shotgun" "KNB_SUBJECT_10_SUB_06_A" "Great for short-range hipfire shots." "KNB_SUBJECT_10_SUB_07_Q" "Primary Class - Grenadier" "KNB_SUBJECT_10_SUB_07_A" "Explosive weapons, effective against both Titans and infantry-class targets." "KNB_SUBJECT_10_SUB_08_Q" "Secondary Class - Pistol" "KNB_SUBJECT_10_SUB_08_A" "Best for short-range backup use.\n\nSwapping to a pistol is always faster than reloading or switching to any other weapon type." "KNB_SUBJECT_10_SUB_09_Q" "Secondary Class - Anti-Titan" "KNB_SUBJECT_10_SUB_09_A" "Designed to damage and counter enemy Titans. Best used when a target is otherwise distracted.\n\nMost can also be used against enemy Pilots in a pinch." "KNB_SUBJECT_10_SUB_10_Q" "Ordnance Class" "KNB_SUBJECT_10_SUB_10_A" "Hand-thrown munitions (hold and release `2%offhand0%`0), often for explosive and area covering effect. Some are exclusively anti-infantry, others excel at Titan engagement.\n\nOnce thrown, ordnance use recharges over time." "KNB_SUBJECT_10_SUB_11_Q" "What are Boosts?" "KNB_SUBJECT_10_SUB_11_A" "`3Boosts`0 are powerful abilities that must be earned over the course of a match before they can be used.\n\nThey can be picked at the start of a match or in the Multiplayer lobby." "KNB_SUBJECT_10_SUB_12_Q" "How are Boosts activated?" "KNB_SUBJECT_10_SUB_12_A" "Each `3Boost`0 has an activation cost that determines how soon a Pilot can earn it.\n\nThey are charged in the same ways that Titan call-ins are, and tracked on the same Titan Meter in the lower-left of the Pilot HUD.\n\nWhen your boost is ready, press `2%ability 6%`0 to activate it. " "KNB_SUBJECT_10_SUB_13_Q" "How are Boosts unlocked?" "KNB_SUBJECT_10_SUB_13_A" "As you level up, more `3Boosts`0 become available.\n\nThey can also be unlocked early with `2%$rui/merits/credit_sign%`0 Credits." //KNB_SUBJECT_SUB_COUNTS[10] = 14 //// //KNB_SUBJECT_COUNT = 11 ///////////////////////////////////////////////////////// "TITAN_GENERAL_PASSIVE_TITLE" "Titan Kit" "TITAN_TITANFALL_PASSIVE_TITLE" "Titanfall Kit" "TITAN_RONIN_PASSIVE_TITLE" "Ronin Kit" "TITAN_NORTHSTAR_PASSIVE_TITLE" "Northstar Kit" "TITAN_ION_PASSIVE_TITLE" "Ion Kit" "TITAN_TONE_PASSIVE_TITLE" "Tone Kit" "TITAN_SCORCH_PASSIVE_TITLE" "Scorch Kit" "TITAN_LEGION_PASSIVE_TITLE" "Legion Kit" "GEAR_JUMP_KIT" "Jump Kit" "GEAR_JUMP_KIT_DESC" "Explosion has a greater force allowing for self propelled jumps. Look down, fire, then jump." "GEAR_JUMP_KIT_LONGDESC" "Explosion has a greater force allowing for self propelled jumps. Look down, fire, then jump." "GEAR_POWER_CELL" "Power Cell" "GEAR_POWER_CELL_DESC" "Tactical is more readily available (faster cooldown)." "GEAR_POWER_CELL_LONGDESC" "Tactical is more readily available (faster cooldown)." "GEAR_OFF_THE_GRID" "Off The Grid" "GEAR_OFF_THE_GRID_DESC" "Undetectable by Pulse Blades and Map Hack." "GEAR_OFF_THE_GRID_LONGDESC" "Undetectable by Pulse Blades and Map Hack." "GEAR_WALLHANG" "Wallhang" "GEAR_WALLHANG_DESC" "Hang onto walls by aiming while wallrunning." "GEAR_WALLHANG_LONGDESC" "Hang onto walls by aiming while wallrunning." "GEAR_FAST_HEALTH_REGEN" "Fast Regen" "GEAR_FAST_HEALTH_REGEN_DESC" "Health regeneration begins sooner." "GEAR_FAST_HEALTH_REGEN_LONGDESC" "Health regeneration begins sooner." "GEAR_ENEMY_DEATH_ICONS" "Kill Report" "GEAR_ENEMY_DEATH_ICONS_DESC" "Enemy death locations marked by skulls on the HUD." "GEAR_ENEMY_DEATH_ICONS_LONGDESC" "Enemy death locations marked by skulls on the HUD." "GEAR_FAST_ADS" "Gun Ready" "GEAR_FAST_ADS_DESC" "Aim down the sight quicker." "GEAR_FAST_ADS_LONGDESC" "Aim down the sight quicker." "GEAR_FAST_SWAP" "Fast Swap" "GEAR_FAST_SWAP_DESC" "Quickly swap between weapons" "GEAR_FAST_SWAP_LONGDESC" "Quickly swap between weapons" "GEAR_EXPLOSIVES_PACK" "Ordnance Expert" "GEAR_EXPLOSIVES_PACK_DESC" "Ordnance is more readily available (faster cooldown) and enables you to see the projected trajectory of your ordnance." "GEAR_EXPLOSIVES_PACK_LONGDESC" "Faster ordnance cooldown with visualized trajectories." "GEAR_RUNGUN_KIT" "Run N Gun Kit" "GEAR_RUNGUN_KIT_DESC" "Pistols and SMGs can be fired while sprinting" "GEAR_RUNGUN_KIT_LONGDESC" "The Run N Gun Kit allows you to fire small arms such as pistols and SMGs while sprinting." "GEAR_QUICK_RELOAD" "Speedloader" "GEAR_QUICK_RELOAD_DESC" "Faster reload." "GEAR_QUICK_RELOAD_LONGDESC" "The Quick Reload Kit accelerates the reload speeds of all your Pilot weapons." "GEAR_STEALTH_KIT" "Low Profile" "GEAR_STEALTH_KIT_DESC" "No jump jet trails and silent Titan rodeo climbing." "GEAR_STEALTH_KIT_LONGDESC" "No jump jet trails and silent Titan rodeo climbing." "GEAR_PARKOUR_KIT" "Enhanced Parkour Kit" "GEAR_PARKOUR_KIT_DESC" "Allows extended wallrun and wallhang" "GEAR_PARKOUR_KIT_LONGDESC" "The Enhanced Parkour Kit allows you to wallrun and wallhang for increased periods of time." "GEAR_CORE_HEADSTART" "Overcore" "GEAR_CORE_HEADSTART_DESC" "Titan Core always starts with 20%% build time." "GEAR_CORE_HEADSTART_LONGDESC" "Titan Core always starts with 20%% build time." "GEAR_ANTI_RODEO" "Counter Ready" "GEAR_ANTI_RODEO_DESC" "Extra countermeasures" "GEAR_ANTI_RODEO_LONGDESC" "1 extra Electric Smoke countermeasure." "GEAR_CORE_SHIELD" "Shieldcore" "GEAR_CORE_SHIELD_DESC" "Shield when activating your Core." "GEAR_CORE_SHIELD_LONGDESC" "Activating your core provides a temporary shield that lasts up to the Core's duration." "GEAR_ASSAULT_CHIP" "Assault Chip" "GEAR_ASSAULT_CHIP_DESC" "Increased Auto-Titan lethality" "GEAR_ASSAULT_CHIP_LONGDESC" "Improves Auto-Titan precision and enables the use of offensive and utility abilities." "GEAR_GUARDIAN_CHIP" "Guardian Chip" "GEAR_GUARDIAN_CHIP_DESC" "Auto-Titan takes reduced damage." "GEAR_GUARDIAN_CHIP_LONGDESC" "The Guardian Chip reduces the amount of damage an Auto-Titan receives." "GEAR_WARPFALL" "Warpfall" "GEAR_WARPFALL_DESC" "Accelerated Titanfall" "GEAR_WARPFALL_LONGDESC" "Fast and unprotected Titanfall." "GEAR_BUBBLESHIELD" "Dome Shield" "GEAR_BUBBLESHIELD_DESC" "Protects your Titan after Titanfall." "GEAR_BUBBLESHIELD_LONGDESC" "Protects your Titan after Titanfall." "GEAR_RONIN_WEAPON" "Ricochet Rounds" "GEAR_RONIN_WEAPON_DESC" "Leadwall's rounds bounce off surfaces" "GEAR_RONIN_WEAPON_LONGDESC" "The Leadwall's rounds bounce off surfaces." "GEAR_RONIN_ARCWAVE" "Thunderstorm" "GEAR_RONIN_ARCWAVE_DESC" "Extra Arc Wave charge" "GEAR_RONIN_ARCWAVE_LONGDESC" "Arc Wave has two charges." "GEAR_RONIN_PHASE" "Temporal Anomaly" "GEAR_RONIN_PHASE_DESC" "Shorter Phase Dash cooldown" "GEAR_RONIN_PHASE_LONGDESC" "Phase Dash is available more often (shorter cooldown)." "GEAR_RONIN_SWORDCORE" "Highlander" "GEAR_RONIN_SWORDCORE_DESC" "Titan kills extend the duration of Sword Core" "GEAR_RONIN_SWORDCORE_LONGDESC" "Titan kills extend the duration of Sword Core." "GEAR_RONIN_AUTOSHIFT" "Phase Reflex" "GEAR_RONIN_AUTOSHIFT_DESC" "When doomed, Ronin phases out of danger" "GEAR_RONIN_AUTOSHIFT_LONGDESC" "When doomed, Ronin phases out of danger." "GEAR_NORTHSTAR_WEAPON" "Piercing Shot" "GEAR_NORTHSTAR_WEAPON_DESC" "Plasma Railgun rounds fire through targets" "GEAR_NORTHSTAR_WEAPON_LONGDESC" "Plasma Railgun rounds fire through targets." "GEAR_NORTHSTAR_CLUSTER" "Enhanced Payload" "GEAR_NORTHSTAR_CLUSTER_DESC" "Cluster Missiles's sub-explosions are more effective" "GEAR_NORTHSTAR_CLUSTER_LONGDESC" "Cluster Missile's secondary explosions hit a larger range and last longer." "GEAR_NORTHSTAR_TRAP" "Twin Traps" "GEAR_NORTHSTAR_TRAP_DESC" "Tether Trap fires two traps" "GEAR_NORTHSTAR_TRAP_LONGDESC" "Tether Trap fires two traps." "GEAR_NORTHSTAR_FLIGHTCORE" "Viper Thrusters" "GEAR_NORTHSTAR_FLIGHTCORE_DESC" "Move faster during Hover and Flight Core" "GEAR_NORTHSTAR_FLIGHTCORE_LONGDESC" "Move faster during Hover and Flight Core." "GEAR_NORTHSTAR_OPTICS" "Threat Optics" "GEAR_NORTHSTAR_OPTICS_DESC" "Enemies are highlighted while zooming in" "GEAR_NORTHSTAR_OPTICS_LONGDESC" "Enemies are highlighted while zooming in." "GEAR_ION_WEAPON" "Entangled Energy" "GEAR_ION_WEAPON_DESC" "Critical hits restore energy" "GEAR_ION_WEAPON_LONGDESC" "Splitter Rifle critical hits restore energy." "GEAR_ION_TRIPWIRE" "Zero-Point Tripwire" "GEAR_ION_TRIPWIRE_DESC" "Tripwire deployment uses zero energy" "GEAR_ION_TRIPWIRE_LONGDESC" "Tripwire deployment uses zero energy." "GEAR_ION_VORTEX" "Vortex Amplifier" "GEAR_ION_VORTEX_DESC" "Increases Vortex Shield's damage output" "GEAR_ION_VORTEX_LONGDESC" "Increases Vortex Shield's return damage output by 35%%." "GEAR_ION_LASERCANNON" "Grand Cannon" "GEAR_ION_LASERCANNON_DESC" "Laser Core lasts longer" "GEAR_ION_LASERCANNON_LONGDESC" "Laser Core lasts longer." "GEAR_TONE_WEAPON" "Enhanced Tracker Rounds" "GEAR_TONE_WEAPON_DESC" "Critical hits apply 2 tracker marks" "GEAR_TONE_WEAPON_LONGDESC" "Critical hits apply 2 tracker marks on targets." "GEAR_TONE_ROCKETS" "Rocket Barrage" "GEAR_TONE_ROCKETS_DESC" "Tracker Rockets fire 2 more missiles" "GEAR_TONE_ROCKETS_LONGDESC" "Tracker Rockets fire 2 additional missiles." "GEAR_TONE_SONAR" "Pulse-Echo" "GEAR_TONE_SONAR_DESC" "Sonar Pulse echoes a second pulse" "GEAR_TONE_SONAR_LONGDESC" "After a short delay, Sonar Pulse echoes a second pulse." "GEAR_TONE_WALL" "Reinforced Particle Wall" "GEAR_TONE_WALL_DESC" "Particle Wall lasts longer and blocks more damage" "GEAR_TONE_WALL_LONGDESC" "Particle Wall lasts longer and blocks more damage." "GEAR_SCORCH_WEAPON" "Wildfire Launcher" "GEAR_SCORCH_WEAPON_DESC" "Increased direct damage and thermite from T-203" "GEAR_SCORCH_WEAPON_LONGDESC" "Increased direct damage and thermite from the T-203 Thermite Launcher." "GEAR_SCORCH_FIREWALL" "Fuel for the Fire" "GEAR_SCORCH_FIREWALL_DESC" "Firewall's cooldown is reduced by 2 seconds" "GEAR_SCORCH_FIREWALL_LONGDESC" "Firewall's cooldown is reduced by 2 seconds." "GEAR_SCORCH_SHIELD" "Inferno Shield" "GEAR_SCORCH_SHIELD_DESC" "Increased damage and duration for Thermal Shield" "GEAR_SCORCH_SHIELD_LONGDESC" "Increased damage and duration for Thermal Shield." "GEAR_SCORCH_SELFDMG" "Tempered Plating" "GEAR_SCORCH_SELFDMG_DESC" "Scorch is immune to crits and his own thermite damage." "GEAR_SCORCH_SELFDMG_LONGDESC" "Scorch is immune to crits and his own thermite damage." "GEAR_SCORCH_FLAMECORE" "Scorched Earth" "GEAR_SCORCH_FLAMECORE_DESC" "Flame Core ignites the ground, leaving thermite in its wake" "GEAR_SCORCH_FLAMECORE_LONGDESC" "Flame Core ignites the ground, leaving thermite in its wake." "GEAR_LEGION_WEAPON" "Enhanced Ammo Capacity" "GEAR_LEGION_WEAPON_DESC" "Increases Predator Cannon ammo" "GEAR_LEGION_WEAPON_LONGDESC" "Increases the ammo capacity of the Predator Cannon." "GEAR_LEGION_SPINUP" "Light-Weight Alloys" "GEAR_LEGION_SPINUP_DESC" "Faster movement with pre-spun Predator Cannon" "GEAR_LEGION_SPINUP_LONGDESC" "Move faster while the Predator Cannon is spun up." "GEAR_LEGION_GUNSHIELD" "Bulwark" "GEAR_LEGION_GUNSHIELD_DESC" "Gun Shield blocks twice as much damage." "GEAR_LEGION_GUNSHIELD_LONGDESC" "Gun Shield blocks twice as much damage." "GEAR_LEGION_SMARTCORE" "Sensor Array" "GEAR_LEGION_SMARTCORE_DESC" "Smart Core lasts longer" "GEAR_LEGION_SMARTCORE_LONGDESC" "Smart Core lasts longer." "GEAR_FAST_EMBARK" "Phase Embark" "GEAR_FAST_EMBARK_DESC" "Quickly teleport into your Titan." "GEAR_FAST_EMBARK_LONGDESC" "Quickly teleport into your Titan." "GEAR_HIGH_CAP_SHIELD" "Dome-Shield Battery" "GEAR_HIGH_CAP_SHIELD_DESC" "Titanfall dome-shield lasts longer" "GEAR_HIGH_CAP_SHIELD_LONGDESC" "This piece of kit extends the duration of your Titan's Dome-Shield after Titanfall." "GEAR_AI_DETECTION" "Minion Detector" "GEAR_AI_DETECTION_DESC" "Reveals all Grunts and Spectres on your minimap all the time" "GEAR_AI_DETECTION_LONGDESC" "The Minion Detector displays both friendly and enemy Grunts and Spectres on your minimap at all times.\n\n^FF000000Minion Detector is always active in Frontier Defense." "GEAR_DEAD_MANS_TRIGGER" "Dead Man's Trigger" "GEAR_DEAD_MANS_TRIGGER_DESC" "Planted explosives detonate when you die" "GEAR_DEAD_MANS_TRIGGER_LONGDESC" "The Dead Man's Trigger auto-detonates all of your planted explosives when you are killed." "GEAR_ICEPICK" "The 'Icepick'" "GEAR_ICEPICK_DESC" "Hack turrets and Spectres faster" "GEAR_ICEPICK_LONGDESC" "The 'Icepick' is a modified Data Knife that increases the speed with which you can hack Spectres and turret control panels." "GEAR_DEFENSE_REACTOR" "Tactical Reactor" "GEAR_DEFENSE_REACTOR_DESC" "Your Titan's Tactical Ability recharges faster" "GEAR_DEFENSE_REACTOR_LONGDESC" "This kit makes your Titan's Tactical Ability recharge faster. The Tactical Abilities are Vortex Shield, Electric Smoke, and Particle Wall." "GEAR_SHIELD_REACTOR" "Regen Booster" "GEAR_SHIELD_REACTOR_DESC" "Your Titan's bodyshield regenerates faster" "GEAR_SHIELD_REACTOR_LONGDESC" "Your Titan is able to regenerate its bodyshield at a faster rate than normal." "GEAR_DASH_REACTOR" "Dash Quickcharger" "GEAR_DASH_REACTOR_DESC" "Your dash recharges faster" "GEAR_DASH_REACTOR_LONGDESC" "Your Titan's dash system recharges at a faster rate, allowing you to dash more frequently." "GEAR_DASH_CAPACITY" "Turbo Engine" "GEAR_DASH_CAPACITY_DESC" "`2Ronin, Northstar, Monarch, Ion, & Tone:`0 1 extra dash.\n`2Scorch & Legion:`0 Reduced dash cooldown." "GEAR_DASH_CAPACITY_LONGDESC" "`2Ronin, Northstar, Monarch, Ion, & Tone:`0 1 extra dash.\n`2Scorch & Legion:`0 Reduced dash cooldown." "GEAR_ASSAULT_REACTOR" "Fast Autoloader" "GEAR_ASSAULT_REACTOR_DESC" "Your ordnance system reloads faster" "GEAR_ASSAULT_REACTOR_LONGDESC" "This advanced autoload mechanism replenishes your Titan Ordnance faster, making your Titan's Ordnance available more frequently." "GEAR_NUCLEAR_CORE" "Nuclear Ejection" "GEAR_NUCLEAR_CORE_DESC" "Ejecting while doomed nukes your Titan" "GEAR_NUCLEAR_CORE_LONGDESC" "Ejecting while doomed causes your Titan to detonate its core causing nearby enemies massive damage." "GEAR_MARATHON_CORE" "Core Extender" "GEAR_MARATHON_CORE_DESC" "Your Titan Core ability lasts longer" "GEAR_MARATHON_CORE_LONGDESC" "The Core Extender allows any Titan's Core Ability to remain active for an extended period of time." "GEAR_AUTO_EJECT" "Stealth Auto-Eject" "GEAR_AUTO_EJECT_DESC" "Automatically eject cloaked when your Titan is doomed" "GEAR_AUTO_EJECT_LONGDESC" "Automatically eject and cloak when your Titan is doomed, preventing Pilot death." "GEAR_DOOMED_HEALTH" "Survivor" "GEAR_DOOMED_HEALTH_DESC" "Increased Health in Doomed State." "GEAR_DOOMED_HEALTH_LONGDESC" "Your Titan has increased Health in Doomed State, allowing you to fight longer before having to abandon the Titan." "GEAR_DOOMED_SPEED" "Terminal Velocity" "GEAR_DOOMED_SPEED_DESC" "Your Titan moves faster while in Doomed State" "GEAR_DOOMED_SPEED_LONGDESC" "Your Titan moves faster while in Doomed State, allowing you to find rapidly reposition." "GEAR_BIG_PUNCH" "Big Punch" "GEAR_BIG_PUNCH_DESC" "A more powerful melee attack" "GEAR_BIG_PUNCH_LONGDESC" "Your Titan's melee attack power is significantly increased, inflicting greater damage than normal, and knocking enemies back further." "GEAR_OFF_AUTOLOAD" "Offensive: Autoloader" "GEAR_OFF_AUTOLOAD_DESC" "Reload your weapons when you destroy a Titan health segment" "GEAR_OFF_AUTOLOAD_LONGDESC" "" "GEAR_OFF_AUTOLOAD_SHORTDESC" "Weapons Reloaded" "GEAR_OFF_HITNRUN" "Offensive: Hit and Run" "GEAR_OFF_HITNRUN_DESC" "Refill your dash meter when you destroy a Titan health segment" "GEAR_OFF_HITNRUN_LONGDESC" "" "GEAR_OFF_HITNRUN_SHORTDESC" "Dash Refilled" "GEAR_OFF_REGEN" "Offensive: Regen Boost" "GEAR_OFF_REGEN_DESC" "Regen your health when you destroy a Titan health segment" "GEAR_OFF_REGEN_LONGDESC" "" "GEAR_OFF_REGEN_SHORTDESC" "Regenerating Health" "GEAR_DEF_TACLOAD" "Defensive: Tactical Boost" "GEAR_DEF_TACLOAD_DESC" "Reload your tactical ability when you lose a Titan health segment" "GEAR_DEF_TACLOAD_LONGDESC" "" "GEAR_DEF_TACLOAD_SHORTDESC" "Tactical Ability Reloaded" "GEAR_DEF_QUICKDASH" "Defensive: Quick Escape" "GEAR_DEF_QUICKDASH_DESC" "Gain temporary unlimited dash when you lose a Titan health segment" "GEAR_DEF_QUICKDASH_LONGDESC" "" "GEAR_DEF_QUICKDASH_SHORTDESC" "Unlimited Dash Activated" "GEAR_DEF_DOMESHIELD" "Defensive: Overshield" "GEAR_DEF_DOMESHIELD_DESC" "Generate a defensive shield when you lose a Titan health segment" "GEAR_DEF_DOMESHIELD_LONGDESC" "" "GEAR_DEF_DOMESHIELD_SHORTDESC" "Overshield Activated" "GEAR_CDR_ON_KILL" "Tactikill" "GEAR_CDR_ON_KILL_DESC" "Kills increase the availability of your Tactical Ability." "GEAR_CDR_ON_KILL_LONGDESC" "Kills increase the availability of your Tactical Ability." "GEAR_AT_HUNTER_KIT" "Titan Hunter" "GEAR_AT_HUNTER_KIT_DESC" "Titan Meter earned from damaging Titans is increased by 10%." "GEAR_AT_HUNTER_KIT_LONGDESC" "Titan Meter earned from damaging Titans is increased by 10%." "GEAR_PHASE_EJECT" "Phase Eject" "GEAR_PHASE_EJECT_DESC" "Automatically eject and phase when your Titan is doomed." "GEAR_PHASE_EJECT_LONGDESC" "The Auto-Eject system automatically ejects you as soon as your Titan is destroyed. You will also phase briefly on ejection, whether or not you have the Phase ability as a Pilot." "GEAR_ADS_HOVER" "Hover" "GEAR_ADS_HOVER_DESC" "Aiming while airborne allows you to hover." "GEAR_ADS_HOVER_LONGDESC" "Aiming while airborne allows you to hover." "GEAR_ION_SPLIT" "Refraction Lens" "GEAR_ION_SPLIT_DESC" "Splitter Rifle splits 5 ways." "GEAR_ION_SPLIT_LONGDESC" "Splitter Rifle splits 5 ways." "GEAR_TONE_BURST" "Burst Loader" "GEAR_TONE_BURST_DESC" "Aiming allows the 40mm to store up to 3 shots to burst fire." "GEAR_TONE_BURST_LONGDESC" "Aiming allows the 40mm to store up to 3 shots to burst fire." "GEAR_LEGION_SIEGE" "Siege Mode" "GEAR_LEGION_SIEGE_DESC" "Long-Range mode replaced by Siege." "GEAR_LEGION_SIEGE_LONGDESC" "Movement locked in exchange for much faster cooldowns on abilities." "GEAR_LEGION_CHARGESHOT" "Hidden Compartment" "GEAR_LEGION_CHARGESHOT_DESC" "Extra Power Shot charge" "GEAR_LEGION_CHARGESHOT_LONGDESC" "Power Shot has two charges. Power Shot damage reduced by 15%." "WPN_ROCKET_TURRET" "Rocket Turret" "WPN_ROCKET_TURRET_DESC" "Automatic Rocket Turret" "WPN_LIGHT_TURRET" "Pilot Sentry" "WPN_LIGHT_TURRET_BULLET" "Aerial Escort" "WPN_MEGA_TURRET" "Heavy Turret" "WPN_MEGA_TURRET_DESC" "Super mega chain gun that kills stuff" "MOD_SELECT_STOCK" "Factory Issue" "MOD_STOCK_DESC" "This is the weapon's standard setup, with no modification applied." "MENU_ITEM_LOCKED" "LOCKED" "LOADOUT_LOCKED_OVERLAY" "LOCKED" "LOUADOUT_UNLOCK_REQUIREMENT_LEVEL" "Unlocks at level %s1" "LOUADOUT_UNLOCK_REQUIREMENT_CHALLENGE" "Unlocked by completing challenge below" "LOADOUT_UNLOCK_REQUIREMENT_BLACK_MARKET_PURCHASE" "Black Market Purchase" "MOD_CLIP_AMMO_INCREASE" "+%s1" "MOD_CLIP_AMMO_DECREASE" "-%s1" "CHASSIS_LOCKED_TEXT_STRYDER" "Unlocked by completing the IMC or the Militia Campaign, or reaching level %s1" "CHASSIS_LOCKED_TEXT_OGRE" "Unlocked by completing both the IMC and the Militia Campaign, or reaching level %s1" "VOICE" "Voice" "TITAN_ION" "ION" "TITAN_SCORCH" "SCORCH" "TITAN_NORTHSTAR" "NORTHSTAR" "TITAN_RONIN" "RONIN" "TITAN_TONE" "TONE" "TITAN_LEGION" "LEGION" "TITAN_OS_BT_NAME" "BT" "TITAN_OS_BT_LONGDESC" "BT's Voice Desc" "TITAN_OS_LEGION_NAME" "Legion" "TITAN_OS_LEGION_LONGDESC" "Legion's Voice Desc" "TITAN_OS_SCORCH_NAME" "Scorch" "TITAN_OS_SCORCH_LONGDESC" "Scorch's Voice Desc" "TITAN_OS_RONIN_NAME" "Ronin" "TITAN_OS_RONIN_LONGDESC" "Ronin's Voice Desc" "TITAN_OS_NORTHSTAR_NAME" "Northstar" "TITAN_OS_NORTHSTAR_LONGDESC" "Northstar's Voice Desc" "TITAN_OS_ION_NAME" "Ion" "TITAN_OS_ION_LONGDESC" "Ion's Voice Desc" "TITAN_OS_TONE_NAME" "Tone" "TITAN_OS_TONE_LONGDESC" "Tone's Voice Desc" "X_BUTTON_TOGGLE_SPECTATE" "%[X_BUTTON|]% Toggle Spectate" "R_TRIGGER_TOGGLE_SPECTATE" "%[R_TRIGGER|]% Toggle Spectate" "RB_TRIGGER_TOGGLE_SPECTATE" "%[R_SHOULDER|]% Toggle Spectate" "LOBBY_SPECTATOR" "(Spectating Team)" "SPECTATE_TEAM" "Toggle Spectate" "STARTING_IN_LOBBY" "Starting in" "STARTING_IN" "Starting in %s1:%s2" "COCKPIT_EJECT_PROMPT" "SELF_DESTRUCT:" "COCKPIT_EJECT_CONFIRMED" "EJECTING" "COCKPIT_EJECT_COUNT_N" "`1×`00%s1" "COCKPIT_EJECT_COMMON_0" "PILOT EJECTING" "COCKPIT_EJECT_COMMON_1" "EJECT NOW EJECT" "COCKPIT_EJECT_COMMON_2" "CORE BREAK IN PROGRESS" "COCKPIT_EJECT_COMMON_3" "DESTRUCT SEQUENCE ENGAGED" "COCKPIT_EJECT_COMMON_4" "EJECT-SYSTEM ENGAGED" "COCKPIT_EJECT_COMMON_5" "PROTOCOL [03]" // COCKPIT_EJECT_COMMON_COUNT = 6 "COCKPIT_EJECT_RARE_0" "It was fun." "COCKPIT_EJECT_RARE_1" "Ain't over till it's over." "COCKPIT_EJECT_RARE_2" "Until next time, then." "COCKPIT_EJECT_RARE_3" "Second star to the right." "COCKPIT_EJECT_RARE_4" "Go get 'em, tiger." "COCKPIT_EJECT_RARE_5" "Make it so." "COCKPIT_EJECT_RARE_6" "See you on the other side." "COCKPIT_EJECT_RARE_7" "Wait for the wheel." "COCKPIT_EJECT_RARE_8" "Do not throw your shot." "COCKPIT_EJECT_RARE_9" "Drop and burn 'em up." "COCKPIT_EJECT_RARE_10" "Exhibit no restraint." "COCKPIT_EJECT_RARE_11" "Rip and saw." "COCKPIT_EJECT_RARE_12" "Code zero zero zero. Destruct. Zero." "COCKPIT_EJECT_RARE_13" "Authorization Alpha-Alpha 3-0-5." "COCKPIT_EJECT_RARE_14" "Have just the greatest day." "COCKPIT_EJECT_RARE_15" "Avenge me." "COCKPIT_EJECT_RARE_16" "Stay safe." "COCKPIT_EJECT_RARE_17" "Situation normal." "COCKPIT_EJECT_RARE_18" "PROTOCOL <3" "COCKPIT_EJECT_RARE_19" "Fly, you fool." "COCKPIT_EJECT_RARE_20" "Never give up. Never surrender." "COCKPIT_EJECT_RARE_21" "In case of doubt, attack." "COCKPIT_EJECT_RARE_22" "You’re never beaten until you admit it." "COCKPIT_EJECT_RARE_23" "Wrong us, shall we not revenge?" "COCKPIT_EJECT_RARE_24" "Till all are one." "COCKPIT_EJECT_RARE_25" "Nothing but the rain." "COCKPIT_EJECT_RARE_26" "Sometimes, you have to roll a hard six." "COCKPIT_EJECT_RARE_27" "And sometimes, when you fall, you fly." "COCKPIT_EJECT_RARE_28" "See you space cowboy..." "COCKPIT_EJECT_RARE_29" "Just another day at the office." "COCKPIT_EJECT_RARE_30" "End of line." "COCKPIT_EJECT_RARE_31" "Fortune favors the bold." "COCKPIT_EJECT_RARE_32" "A leaf on the wind." "COCKPIT_EJECT_RARE_33" "You are who you choose to be." "COCKPIT_EJECT_RARE_34" "Always." "COCKPIT_EJECT_RARE_35" "Finish the fight." // COCKPIT_EJECT_RARE_COUNT = 36 "FINDING_TEAMMATES" "Finding %s1 teammates" "FINDING_TEAMMATE" "Finding %s1 teammate" "FINDING_OPPONENTS" "Finding %s1 opponents" "FINDING_OPPONENT" "Finding %s1 opponent" "SETTING_NONE" "None" "SETTING_SMALL" "Small" "SETTING_LARGE" "Large" "SETTING_LOW" "Low" "SETTING_DEFAULT" "Default" "SETTING_HIGH" "High" "SETTING_INSANE" "Insane" "SETTING_MAX" "Max" "SETTING_ON" "On" "SETTING_OFF" "Off" "SETTING_FRIENDLY" "Friendly" "SETTING_ENABLED" "Enabled" "SETTING_DISABLED" "Disabled" "SETTING_ONE_CHANNEL" "Mono" "SETTING_TWO_CHANNEL" "Headphones/Stereo" "SETTING_FOUR_CHANNEL" "4.0 Surround" "SETTING_SIX_CHANNEL" "5.1 Surround" "SETTING_SEVEN_CHANNEL" "6.1 Surround" "SETTING_EIGHT_CHANNEL" "7.1 Surround" "SETTING_NINE_CHANNEL" "8.1 Surround" "SETTING_UNLIMITED" "Unlimited" "SETTING_60SEC" "60 seconds" "SETTING_90SEC" "90 seconds" "SETTING_1MIN" "1 min" "SETTING_2MIN" "2 min" "SETTING_3MIN" "3 min" "SETTING_4MIN" "4 min" "SETTING_5MIN" "5 min" "SETTING_10MIN" "10 min" "SETTING_15MIN" "15 min" "SETTING_20MIN" "20 min" "SETTING_30MIN" "30 min" "SETTING_40MIN" "40 min" "SETTING_SPAWN_AS_TITAN" "Spawn as Titan" "SETTING_INSTANT" "Instant" "SETTING_BOTH" "Both" "SETTING_GRUNTS_ONLY" "Grunts Only" "SETTING_SPECTRES_ONLY" "Spectres Only" "SETTING_NORMAL" "Normal" "SETTING_LIMITED" "Limited" "SETTING_DEUTERANOPIA" "Deuteranopia" "SETTING_TRITANOPIA" "Tritanopia" "SETTING_PROTANOPIA" "Protanopia" "SETTING_INVERTED" "Inverted" "SETTING_SENSITIVITY_SAME" "(same)" "SETTING_SENSITIVITY_VERYLOW" "Very Low (1)" "SETTING_SENSITIVITY_LOW" "Low (2)" "SETTING_SENSITIVITY_DEFAULT" "Default" "SETTING_SENSITIVITY_DEFAULT_NUM" "Default (3)" "SETTING_SENSITIVITY_HIGH" "High (4)" "SETTING_SENSITIVITY_VERY_HIGH" "Very High (5)" "SETTING_SENSITIVITY_SUPER_HIGH" "Super High (6)" "SETTING_SENSITIVITY_ULTRA_HIGH" "Ultra High (7)" "SETTING_SENSITIVITY_INSANE" "Insane (8)" "SETTING_TEXTURE_STREAM_BUDGET_VERY_LOW" "Very Low (2GB VRAM)" "SETTING_TEXTURE_STREAM_BUDGET_LOW" "Low (2-3 GB VRAM)" "SETTING_TEXTURE_STREAM_BUDGET_MEDIUM" "Medium (3GB VRAM)" "SETTING_TEXTURE_STREAM_BUDGET_HIGH" "High (4GB VRAM)" "SETTING_TEXTURE_STREAM_BUDGET_VERY_HIGH" "Very High (6GB VRAM)" "SETTING_TEXTURE_STREAM_BUDGET_INSANE" "Insane (8GB VRAM)" "TEXTURE_STREAM_BUDGET_EXCEEDED_WARNING" "WARNING: Setting a larger streaming budget than recommended for detected VRAM of " "GAMMA_ADJUST" "Brightness" "GAMMA_ADJUST_HINT" "Adjust the slider until you can barely see the darkest image.\n\nMake sure that your system and display both use the same HDMI setting: preferably full range HDMI on both, or alternatively limited range HDMI on both. If the most extreme brightness setting doesn't help, consider adjusting your display: use game mode, turn off all dynamic constrast and shadow effects, consider calibrating the display." [$PS4] "GAMMA_ADJUST_HINT" "Adjust the slider until you can barely see the darkest image.\n\nMake sure that your console and display both use the same HDMI setting: preferably full range HDMI on both, or alternatively limited range HDMI on both. If the most extreme brightness setting doesn't help, consider adjusting your display: use game mode, turn off all dynamic constrast and shadow effects, consider calibrating the display." [$DURANGO] "GAMMA_ADJUST_CONTROLS" "Use %$vgui/fonts/buttons/stick_left_move% to adjust" "BACK" "Back" "TRACK" "Track" "UNTRACK" "Untrack" "RESOLUTION" "Resolution" "ADVANCED_VIDEO_KEEP_DISPLAY_SETTINGS" "Do you want to keep these display settings?" "ADVANCED_VIDEO_REVERTING_TO_PREV" "Reverting to previous display settings in %s1 seconds." "MONITOR" "Monitor" "TELEVISION" "Television" "DISPLAY_MODE" "Display Mode" "ASPECT_RATIO" "Aspect Ratio" "BUTTON_ADVANCED_HUD" "HUD Options" "MOUSE_ACCELERATION" "Mouse Acceleration" "MOUSE_SENSITIVITY" "Mouse Sensitivity" "MOUSE_SENSITIVITY_ZOOM" "Mouse Sensitivity (ADS)" "MOUSE_INVERT" "Mouse Invert" "SOUTHPAW" "Southpaw" "LEFTY" "Lefty" "CONTROLS" "Controls" "CONTROLLER" "Controller" [!$PS4] "CONTROLLER" "Wireless Controller" [$PS4] "BRIGHTNESS" "Brightness" "FOV" "Field of View" "FILM_GRAIN" "Film Grain" "SUBTITLES" "Subtitles" "SPEAKER_CONFIGURATION" "Speaker Configuration" "WINDOWS_AUDIO_CONFIGURATION" "Windows Audio Configuration" "CALCULATE_OCCLUSION" "Sound Occlusion" "EMITTER_LIMIT" "Emitter Limit" "SOUND_WITHOUT_FOCUS" "Sound In Background" "CLASSIC_MUSIC" "Classic FD Music" "SOUND_CLASSIC_MUSIC" "Classic Frontier Defense Music" "OPTIONS_MENU_SOUND_CLASSIC_MUSIC" "Enable classic lobby and ingame music for Frontier Defense." "OPTIONS_MENU_SOUND_CLASSIC_MUSIC_LOCKED" "Enable classic lobby and ingame music for Frontier Defense.\n\n^F4D5A600Unlock by winning 10 matches of Frontier Defense." "SAFEAREA" "HUD Margin" "SAFEAREA_DISABLED" "Small" "SAFEAREA_ENABLED" "Large" "COLORBLIND_MODE" "Color Blind Mode" "SMOOTH_SPRINT_CAMERA" "Smooth Sprint View" "LEGACY" "Legacy" "LEGACY_SOUTHPAW" "Legacy Southpaw" "BUTTON_LAYOUT" "Button Layout" "STICK_LAYOUT" "Stick Layout" "COLOR_MODE" "Color Mode" "LOOK_SENSITIVITY" "Sensitivity" "LOOK_SENSITIVITY_ADS" "Sensitivity (ADS)" "MASTER_VOLUME" "Master Volume" "VOICE_CHAT_VOLUME" "Voice Chat Volume (MP)" "MUSIC_VOLUME" "Music Volume" "VIBRATION" "Vibration" "HOLDTOCROUCH" "Crouch Button" "HOLDTOCROUCH_OFF" "Toggle" "HOLDTOCROUCH_ON" "Hold to Crouch" "GAMEPAD_TOGGLE_ADS" "Aim Button" "GAMEPAD_TOGGLE_ADS_OFF" "Hold to ADS" "GAMEPAD_TOGGLE_ADS_ON" "Toggle" "LOOK_DRIFT_GUARD" "Deadzone" "MOVE_DRIFT_GUARD" "Movement Deadzone" "LOOKSTICK_AIMING" "Response Curve" "LOOKSTICK_AIMING_0" "Classic" "LOOKSTICK_AIMING_1" "Steady" "LOOKSTICK_AIMING_2" "Fine Aim" "LOOKSTICK_AIMING_3" "High Velocity" "LOOKSTICK_AIMING_4" "Linear" "BACKBUTTON_RESTORE_DEFAULTS" "%BACK% Restore Defaults" "RESET_CONTROLLER_TO_DEFAULT" "Restore Defaults" "RESET_CONTROLLER_TO_DEFAULT_DESC" "Restores the controller options to the default settings." [!$PS4] "RESET_CONTROLLER_TO_DEFAULT_DESC" "Restores the wireless controller options to the default settings." [$PS4] "RESET_CONTROLLER_TO_DEFAULT_DIALOG" "Restore default control options?" "RESET_CONTROLLER_TO_DEFAULT_DIALOG_DESC" "This will restore all control settings, including the button/stick layout, to the default settings." [$GAMECONSOLE] "RESET_CONTROLLER_TO_DEFAULT_DIALOG_DESC" "This will restore all control settings, including the button/stick layout, to the default settings.\n\nWill not reset Key Bindings." [!$GAMECONSOLE] "RESET_AVOPTIONS_TO_DEFAULT_DIALOG" "Restore default options?" "RESET_AVOPTIONS_TO_DEFAULT_DIALOG_DESC" "This will restore all options on this screen (other than \"HUD Options\" and \"Brightness\") to the default settings." "RESET_AVANCEDHUD_TO_DEFAULT_DIALOG" "Restore default options?" "RESET_AVANCEDHUD_TO_DEFAULT_DIALOG_DESC" "This will restore all options on this screen to the default settings." "DOUBLE_BUFFERED" "Double Buffered" "TRIPLE_BUFFERED" "Triple Buffered" "ADAPTIVE_VSYNC" "Adaptive V-Sync" "ADAPTIVE_VSYNC_HALF" "Adaptive V-Sync Half Refresh" "DYNAMIC_VSYNC" "Dynamic V-Sync" "TEXTURE_QUALITY" "Texture Streaming Budget" "KEY_BINDINGS" "Key Bindings" "GENERAL" "General" "MOUSE_KEYBOARD" "Mouse/Keyboard" "RESTORE_DEFAULT_KEY_BINDINGS" "Restore default key bindings?" "RESTORE_RECOMMENDED_VIDEO_SETTINGS" "Restore recommended settings?" "EDIT_KEY" "Edit Key" "CLEAR_KEY" "Clear Key" "RESTORE_DEFAULTS" "Restore Defaults" "GAMEPAD_BUTTON_LAYOUT_LEGEND" "^FFFFFF00COMMON | ^A8DFF700PILOT^FFFFFF00 | ^F4D5A600TITAN" "KEY_BINDING_LEGEND_PILOT" "^A8DFF700Blue: Pilot" "KEY_BINDING_LEGEND_TITAN" "^F4D5A600Orange: Titan" "KEY_BINDING_LEGEND_SHARED" "^FFFFFF00White: Shared" "LOOK_INVERT" "Inverted Look" "OPTIONS" "Options" "SETTINGS" "Settings" "CREDITS" "Credits" "REGEN" "Regenerate" "AUDIO_VIDEO" "Audio/Video" "AUDIO" "Audio" "VIDEO" "Video" "VSYNC" "V-Sync" "ANTIALIASING" "Anti-aliasing" "ADAPTIVE_RES" "Adaptive Resolution FPS Target" "ADAPTIVE_RES_DESC" "Dynamically lowers rendering resolution to try to maintain the specified target framerate. Setting a lower FPS target lets you trade-off performance for image quality. If the game is failing to maintain the target framerate, lower the resolution and other video settings. Adaptive Resolution cannot reduce hitches resulting from overcommitted VRAM. Requires TSAA when enabled." "ADAPTIVE_SUPERSAMPLE" "Adaptive Supersampling" "ADAPTIVE_SUPERSAMPLE_DESC" "Dynamically raises rendering resolution if the game is running faster than the target framerate. If the supersampled resolution exceeds the D3D11 limit of 16K in either dimension, this option will be unavailable." "GAMEUI_UNAVAILABLE" "Unavailable" "DRAW_DIST" "Model Draw Distance" "DRAW_DIST_DESC" "Adjusts how far away a model will render before it will start to fade away." "DRAW_DIST_NORMAL" "Normal" "DRAW_DIST_FAR" "Far" "DRAW_DIST_VERY_FAR" "Very Far" "BUTTON_STICK_LAYOUT" "Button/Stick Layout" "PILOT_CONTROLS" "Pilot Controls" "TITAN_CONTROLS" "Titan Controls" "FPS_WARNING" "Note: Adjusting these settings beyond the recommended values may decrease your framerate." "VIDEO_RES_HINT" "Note: Some settings may only be changed in the main menu." "BUTTON_LAYOUT_DEFAULT_DESC" "The default button layout." "BUTTON_LAYOUT_BUMPER_JUMPER_DESC" "Jump (Pilot) and Dash (Titan) moved to %L_SHOULDER%, Tactical Ability moved to %A_BUTTON%." "BUTTON_LAYOUT_BUMPER_JUMPER_SOUTHPAW_DESC" "Jump (Pilot) and Dash (Titan) moved to %R_SHOULDER%, Tactical Ability moved to %A_BUTTON%." "BUTTON_LAYOUT_BUMPER_JUMPER_ALT_DESC" "Jump (Pilot) moved to %L_SHOULDER%, Tactical Ability (Pilot) moved to %A_BUTTON%." "BUTTON_LAYOUT_BUMPER_JUMPER_ALT_SOUTHPAW_DESC" "Jump (Pilot) moved to %R_SHOULDER%, Tactical Ability (Pilot) moved to %A_BUTTON%." "BUTTON_LAYOUT_POGO_STICK_DESC" "Jump (Pilot) moved to %L_SHOULDER%, Tactical Ability (Pilot) moved to %A_BUTTON%, Crouch moved to %STICK2%, Melee moved to %B_BUTTON%." "BUTTON_LAYOUT_POGO_STICK_SOUTHPAW_DESC" "Jump (Pilot) moved to %R_SHOULDER%, Tactical Ability (Pilot) moved to %A_BUTTON%, Crouch moved to %STICK1%, Melee moved to %B_BUTTON%." "BUTTON_LAYOUT_BUTTON_KICKER_DESC" "Crouch moved to %STICK2%, Melee moved to %B_BUTTON%." "BUTTON_LAYOUT_BUTTON_KICKER_SOUTHPAW_DESC" "Crouch moved to %STICK1%, Melee moved to %B_BUTTON%." "BUTTON_LAYOUT_CIRCLE_DESC" "Ordnance moved to %L_TRIGGER%, Melee moved to %R_SHOULDER%, Aim / Modifier moved to %STICK2%." "BUTTON_LAYOUT_CIRCLE_SOUTHPAW_DESC" "Ordnance moved to %R_TRIGGER%, Melee moved to %L_SHOULDER%, Aim / Modifier moved to %STICK1%." "BUTTON_LAYOUT_NINJA_DESC" "Jump (Pilot) moved to %L_SHOULDER%, Tactical Ability (Pilot) moved to %A_BUTTON%, Crouch (Pilot) moved to %R_SHOULDER%, Ordnance (Pilot) moved to %B_BUTTON%." "BUTTON_LAYOUT_NINJA_SOUTHPAW_DESC" "Jump (Pilot) moved to %R_SHOULDER%, Tactical Ability (Pilot) moved to %A_BUTTON%, Crouch (Pilot) moved to %L_SHOULDER%, Ordnance (Pilot) moved to %B_BUTTON%." "BUTTON_LAYOUT_CUSTOM_DESC" "Customized layout." "BUTTON_LAYOUT_CUSTOM_DESC_INFRAME" "Press %X_BUTTON% to customize buttons." "BUTTON_SOUTHPAW_ENABLED_DESC" "Left and right triggers, bumpers, and stick buttons are swapped." [!$PS4] "BUTTON_SOUTHPAW_ENABLED_DESC" "Swaps %L_SHOULDER% and %R_SHOULDER%, %L_TRIGGER% and %R_TRIGGER%, and %STICK1% and %STICK2%." [$PS4] "BUTTON_SOUTHPAW_DISABLED_DESC" "The default triggers, bumpers, and stick button layout." [!$PS4] "BUTTON_SOUTHPAW_DISABLED_DESC" "The default layout." [$PS4] "STICK_LAYOUT_DEFAULT_DESC" "The default stick layout." "STICK_LAYOUT_SOUTHPAW_DESC" "Left and right sticks are swapped." [!$PS4] "STICK_LAYOUT_SOUTHPAW_DESC" "Swaps %$vgui/fonts/buttons/stick_left_move% and %$vgui/fonts/buttons/stick_right_move%." [$PS4] "STICK_LAYOUT_LEGACY_DESC" "Movement and turning split between sticks." [!$PS4] "STICK_LAYOUT_LEGACY_DESC" "Movement and turning split between %$vgui/fonts/buttons/stick_left_move% and %$vgui/fonts/buttons/stick_right_move%." [$PS4] "STICK_LAYOUT_LEGACY_SOUTHPAW_DESC" "Movement and turning split between sticks. Left and right sticks are swapped." [!$PS4] "STICK_LAYOUT_LEGACY_SOUTHPAW_DESC" "Movement and turning split between sticks. %$vgui/fonts/buttons/stick_left_move% and %$vgui/fonts/buttons/stick_right_move% are swapped." [$PS4] "OPTIONS_MENU_MOUSE_KEYBOARD_SETTINGS_DESC" "Modify mouse / keyboard bindings and settings." "OPTIONS_MENU_CONTROLLER_SETTINGS_DESC" "Modify controller layout and settings." [!$PS4] "OPTIONS_MENU_CONTROLLER_SETTINGS_DESC" "Modify wireless controller layout and settings." [$PS4] "OPTIONS_MENU_AUTOSPRINT_DESC" "`1Manual (default)`0: Pressing %speed% toggles sprinting on. You have full control of when to sprint and when to be more cautious.\n\n`1Auto-Sprint`0: Always sprint when you move forward. Sprinting delays your shots and reduces control of fine movement.\n\n`1Auto-Sprint [Pilots Only]`0: Auto-sprint only when playing as a Pilot.\n\n`1Auto-Sprint [Titans Only]`0: Auto-sprint only when playing as a Titan." "MENU_HOLD_TO_RODEO" "Hold to Rodeo" "MENU_HOLD_TO_RODEO_DESC" "`2Multiplayer Only`0\nIf enabled, player is prompted to rodeo onto Titans with %use%.\n\n`1Off`0: Disabled.\n\n`1On`0: Hold %use% to rodeo all Titans.\n\n`1Friendly`0: Hold %use% to rodeo only friendly Titans." "OPTIONS_MENU_MASTER_VOLUME_DESC" "Adjust the overall game volume." "OPTIONS_MENU_VOICE_CHAT_DESC" "Adjust volume of incoming voice chat in Multiplayer." "OPTIONS_MENU_SFX_VOLUME_DESC" "Adjust the sound effects volume in Multiplayer." "OPTIONS_MENU_DIALOGUE_VOLUME_DESC" "Adjust the dialogue volume in Multiplayer." "OPTIONS_MENU_MUSIC_VOLUME_DESC" "Adjust the music volume in Multiplayer." "OPTIONS_MENU_LOBBY_MUSIC_VOLUME_DESC" "Adjust the music volume in the lobby for Multiplayer. Also affects the Main Menu." "OPTIONS_MENU_MUSIC_SETTING_DESC" "Determines how much music is played in Multiplayer. This setting does not affect the music in Campaign.\n\n^CDECFF00Full:^CCCCCC00 The default. All music will play.\n\n^CDECFF00Reduced:^CCCCCC00 A reduced amount of music will play." "OPTIONS_MENU_SUBTITLES_DESC" "Display subtitles for the dialogue." "OPTIONS_MENU_SPEAKER_CONFIG_DESC" "Select the speaker configuration that most closely matches your setup." "OPTIONS_MENU_CALCULATE_OCCLUSION_DESC" "Determines if sounds through walls are muffled. Turning this off will reduce CPU load.\n\n^CDECFF00On:^CCCCCC00 The default. Sounds occluded by walls are quieter than other sounds.\n\n^CDECFF00Off:^CCCCCC00 Sounds occluded by walls play the same as other sounds." "OPTIONS_MENU_EMITTER_LIMIT_DESC" "Determines how many sounds play at the same time. Turning this down will reduce CPU load.\n\n^CDECFF00High:^CCCCCC00 The default. Many sounds can play at once.\n\n^CDECFF00Low:^CCCCCC00 Fewer sounds can play at once." "OPTIONS_MENU_SOUND_WITHOUT_FOCUS" "Allow game sounds to play even if this is not the active application." "OPTIONS_MENU_SAFE_AREA_DESC" "Adjust the size of the heads-up display margins. Set to large if the HUD extends off the sides of your screen." "OPTIONS_MENU_COLORBLIND_TYPE_DESC" "Modifies most friend-or-foe colors for easier identification.\n\n^CDECFF00Protanopia:^CCCCCC00 Compensates for a red-green color deficit.\n\n^CDECFF00Deuteranopia:^CCCCCC00 Compensates for a different red-green color deficit.\n\n^CDECFF00Tritanopia:^CCCCCC00 Compensates for a blue-yellow color deficit." "OPTIONS_MENU_SMOOTH_SPRINT_CAMERA" "Less screen shake when sprinting as a pilot." "OPTIONS_MENU_ADVANCED_VIDEO_SETTINGS_DESC" "Modify advanced video settings." "OPTIONS_MENU_AUDIO_SETTINGS_DESC" "Modify audio settings." "OPTIONS_MENU_HELP_AND_SUPPORT" "Display help and support information." "MOUSE_KEYBOARD_MENU_CONTROLS_DESC" "Modify mouse / keyboard bindings." "MOUSE_KEYBOARD_MENU_SENSITIVITY_DESC" "A higher Mouse Sensitivity will make the view turn faster." "MOUSE_KEYBOARD_MENU_SENSITIVITY_ZOOM_DESC" "A higher Mouse Sensitivity will make the view turn faster.\n\nUsed when aiming." "MOUSE_KEYBOARD_MENU_ACCELERATION_DESC" "Mouse Acceleration affects the amount the view turns based on the speed you move the mouse." "MOUSE_KEYBOARD_MENU_INVERT_DESC" "Mouse Invert will invert look up and look down on the mouse." "GAMEPAD_MENU_CONTROLS_DESC" "Modify the controller layout." [!$PS4] "GAMEPAD_MENU_CONTROLS_DESC" "Modify the wireless controller layout." [$PS4] "GAMEPAD_MENU_SENSITIVITY_DESC" "Determines how quickly your view rotates." "GAMEPAD_MENU_SENSITIVITY_ADS_DESC" "Determines how quickly your view rotates when aiming." "GAMEPAD_MENU_INVERT_DESC" "Reverses the Look Up/Down axis of the controller." [!$PS4] "GAMEPAD_MENU_INVERT_DESC" "Reverses the Look Up/Down axis of the wireless controller." [$PS4] "GAMEPAD_MENU_DRIFT_GUARD_DESC" "Can prevent your view from drifting when you're not touching the stick. Increase only if needed; a smaller deadzone allows for better aim control." "GAMEPAD_MENU_MOVE_DRIFT_GUARD_DESC" "Can prevent your movement from drifting when you're not touching the stick. Increase only if needed." "GAMEPAD_MENU_LOOK_AIMING_DESC" "Determines how the stick's analog input is used to turn your view.\n\n`1Classic:`0 The original Titanfall feel.\n\n`1Steady:`0 A balance of firm control and fast aim.\n\n`1Fine Aim:`0 Specialized for small, gradual adjustments.\n\n`1High Velocity:`0 Quick response for the very even-handed.\n\n`1Linear:`0 Raw input.\n\n" "GAMEPAD_MENU_LOOK_AIMING_DESC_DURANGO" "Determines how the stick's analog input is used to turn your view.\n\n`1Classic:`0 The original Titanfall feel.\n\n`1Steady:`0 A balance of firm control and fast aim.\n\n`1Fine Aim:`0 Specialized for small, gradual adjustments.\n\n`1High Velocity:`0 Quick response for the very even-handed.\n\n`1Linear:`0 Raw input. Recommended if using an `3Xbox Elite Wireless Controller`0 with customized (non-Default) stick sensitivity.\n\n" "GAMEPAD_MENU_VIBRATION_DESC" "Enables controller vibration." [!$PS4] "GAMEPAD_MENU_VIBRATION_DESC" "Enables wireless controller vibration." [$PS4] "GAMEPAD_MENU_HOLDTOCROUCH_DESC" "Determines behavior of the crouch button." "GAMEPAD_TOGGLE_ADS_DESC" "Determines behavior of the aim (ADS) button." "ADVANCED_VIDEO_MENU_BRIGHTNESS_DESC" "Brightness controls the display brightness. This only takes effect if Display Mode is set to Full Screen." "ADVANCED_VIDEO_MENU_COLORMODE_DESC" "Color Mode sets the black-white range for the game screen. It should match the type of display you are using. This only takes effect if Display Mode is set to Full Screen." "ADVANCED_VIDEO_MENU_DISPLAYMODE_DESC" "Display Mode sets the game to run full-screen or run in a window." "ADVANCED_HUD_MENU_DESC" "Toggle in-game HUD options" "ADVANCED_VIDEO_MENU_ASPECT_RATIO_DESC" "In the Full Screen Display Mode it is recommended that you choose the native Aspect Ratio for your display (marked with the \"(native)\" suffix) in order to avoid stretching of the image." "ADVANCED_VIDEO_MENU_RESOLUTION_DESC" "Resolution sets the detail of the game screen. Turning this down will reduce GPU load." "ADVANCED_VIDEO_MENU_ANTIALIASING_DESC" "Anti-aliasing smooths the image, reducing jagged lines and sparkles. Turning this down will reduce GPU load. TSAA offers the highest anti-aliasing quality with the most stable image and fastest framerate, but MSAA could be considered more crisp by some." "ADVANCED_VIDEO_MENU_TEXTURE_DETAIL_DESC" "Texture Streaming Budget controls the amount of memory reserved for texture streaming. Each setting specifies the recommended GPU VRAM amount. 16GB of RAM is recommended for settings beyond High." "ADVANCED_VIDEO_MENU_FILTERING_MODE_DESC" "Texture Filtering controls the sharpness of surface details. Turning this down will reduce GPU load." "ADVANCED_VIDEO_MENU_LIGHTING_QUALITY_DESC" "Lighting Quality controls what types of lights are enabled. Turning this down will reduce GPU and some CPU load." "ADVANCED_VIDEO_MENU_DYNAMIC_REFRACTIONS_DESC" "Dynamic Refractions makes some surfaces warp the view through it. Turning this off will reduce CPU and some GPU load." "ADVANCED_VIDEO_MENU_WATER_QUALITY_DESC" "Water Quality controls how realistic water surfaces look. Turning this down will reduce CPU and GPU load in maps with a lot of water." "ADVANCED_VIDEO_MENU_SUN_SHADOW_DETAIL_DESC" "Sun Shadow Detail controls how detailed shadows are from the sun. Turning this down will reduce CPU and GPU load." "ADVANCED_VIDEO_MENU_SPOT_SHADOW_DETAIL_DESC" "Spot Shadow Detail controls how detailed shadows are from lights in the enviroment. Turning this down will reduce CPU and GPU load." "ADVANCED_VIDEO_MENU_DYNAMIC_SPOT_SHADOWS_DESC" "Dynamic Spot Shadows controls whether lights in the enviroment can move. Turning this off will reduce CPU and GPU load." "ADVANCED_VIDEO_MENU_AMBIENT_OCCLUSION_DESC" "Ambient Occlusion controls whether corners and creases are darkened to simulate bounced lighting. Turning this off will reduce GPU load." "ADVANCED_VIDEO_MENU_EFFECTS_DETAIL_DESC" "Effects Detail controls how detailed visual effects like explosions are. Turning this down will reduce CPU and GPU load." "ADVANCED_VIDEO_MENU_IMPACT_MARKS_DESC" "Impact Marks controls where and how many impact marks show up. Turning this down will reduce CPU load." "ADVANCED_VIDEO_MENU_RAGDOLLS_DESC" "Ragdolls controls how physically accurate the dead body animations are. Turning this down will reduce CPU load." "ADVANCED_VIDEO_MENU_SHADER_DETAIL_DESC" "Shader Detail makes surfaces respond more accurately to lighting. Turning this down will reduce GPU load." "ADVANCED_VIDEO_MENU_MODEL_DETAIL_DESC" "Model Detail controls how detailed objects and characters are. Turning this down will reduce GPU load." "ADVANCED_VIDEO_MENU_VSYNC_DESC" "Vertical Sync controls the trade-off between screen \"tearing\" and the time it takes for your actions to appear on screen (input lag). Turning it off will increase tearing but reduce the input lag, while setting Double Buffered will eliminate tearing but increase input lag. Triple Buffered is like Double Buffered but allows unlocked frame rate below monitor refresh without tearing. Depending on the GPU vendor, \"Adaptive\" or \"Dynamic\" v-sync locks the framerate to monitor refresh when the game could run faster to eliminate tearing, but allows tearing below the monitor refresh." "ADVANCED_VIDEO_MENU_FOV_DESC" "How zoomed-out the view appears by default. \n\n^F4D5A600* Setting this above 70 may impact performance or cause visual issues.^" "ADVANCED_VIDEO_MENU_FILM_GRAIN_DESC" "Adds a faint, noisy film grain effect for a more cinematic, less digital presentation. Also helps avoid color banding." "CONSOLE_BRIGHTNESS_DESC" "Adjust brightness for your display." "FACTION_CHOICE_MENU" "Faction" "ARMORY_MENU" "Identity" "STORE_MENU" "Store" "STORE_BUNDLE" "Bundle" "STORE_BUNDLES" "Sales" "STORE_BUNDLE_DLC1" "Angel City's Most Wanted" "STORE_BUNDLE_DLC3" "Colony Reborn Bundle" "STORE_BUNDLE_DLC5" "Monarch's Reign Bundle" "STORE_BUNDLE_PRIME_TITANS" "Prime Titans Bundle" "STORE_BUNDLE_TITAN_WARPAINT_DLC7" "Titan Warpaint Bundle" "STORE_BUNDLE_WEAPON_WARPAINT_DLC7" "Weapon Warpaint Bundle" "STORE_BUNDLE_WEAPON_WARPAINT_DLC8" "Weapon Warpaint Bundle" "STORE_OPERATION_FRONTIER_SHIELD" "Operation Frontier Shield" "STORE_POSTCARDS_FROM_THE_FRONTIER" "Postcards From The Frontier" "STORE_WEAPON_WARPAINTS_DLC9" "Tricks and Treats" "STORE_WEAPON_WARPAINTS_DLC10" "Harvest Time" "STORE_WEAPON_WARPAINTS_DLC11" "Operation Endeavor" "STORE_JUMP_STARTER_PACK" "Jump Starter Pack" "STORE_PRIME_TITANS" "Prime Titans" "STORE_WEAPON_WARPAINT" "Weapon Warpaint" "STORE_TITANS" "Titan Customization" "STORE_CUSTOMIZATION" "Warpaint and Nose Art" "STORE_CUSTOMIZATION_PACKS" "Customization Packs" "STORE_CUSTOMIZATION_PACKS_ONE" "Pack 1" "STORE_CUSTOMIZATION_PACKS_TWO" "Pack 2" "STORE_CUSTOMIZATION_PACKS_THREE" "Pack 3" "STORE_NEW_RELEASES" "New Releases" "STORE_LIMITED" "Limited Editions" "STORE_CAMO" "Camo" "STORE_CAMO_PACKS" "Camo Packs" "STORE_CAMO_PACK_DLC1" "Angel City Pack" "STORE_CAMO_PACK_DLC3" "Colony Reborn Pack" "STORE_CAMO_PACK_DLC5" "Monarch's Reign Pack" "STORE_CALLSIGN" "Callsign" "STORE_CALLSIGN_PACKS" "Callsign Packs" "STORE_CALLSIGN_PACK_DLC1" "Angel City Pack" "STORE_CALLSIGN_PACK_DLC3" "Colony Reborn Pack" "STORE_CALLSIGN_PACK_DLC5" "Monarch's Reign Pack" "STORE_BUY_ION_PRIME" "Buy Ion Prime" "STORE_BUY_SCORCH_PRIME" "Buy Scorch Prime" "STORE_BUY_NORTHSTAR_PRIME" "Buy Northstar Prime" "STORE_BUY_RONIN_PRIME" "Buy Ronin Prime" "STORE_BUY_TONE_PRIME" "Buy Tone Prime" "STORE_BUY_LEGION_PRIME" "Buy Legion Prime" "STORE_TITAN_N_PRIME" "%s1 Prime" "STORE_TITAN_N_FD" "%s1 Frontier" "STORE_BUY_PRIME_TITANS_BUNDLE" "Buy Prime Titans Bundle" "STORE_BUY_WEAPON_WARPAINT_BUNDLE" "Buy Weapon Warpaint Bundle" "STORE_BUY_TITAN_WARPAINT_BUNDLE" "Buy Titan Warpaint Bundle" "STORE_BUY_JUMP_STARTER_PACK" "Buy Jump Starter Pack" "STORE_BUY_DLC1_BUNDLE" "Buy Angel City Bundle" "STORE_BUY_DLC3_BUNDLE" "Buy Colony Reborn Bundle" "STORE_BUY_DLC5_BUNDLE" "Buy Monarch's Reign Bundle" "STORE_BUY_BUNDLE_CHEAPER_INDIVIDUALLY" "You already own items from this bundle, it is cheaper to purchase the remaining items individually." "STORE_BUY_CUSTOMIZATION_PACK_ION" "Buy Ion Customization Pack" "STORE_BUY_CUSTOMIZATION_PACK_SCORCH" "Buy Scorch Customization Pack" "STORE_BUY_CUSTOMIZATION_PACK_NORTHSTAR" "Buy Northstar Customization Pack" "STORE_BUY_CUSTOMIZATION_PACK_RONIN" "Buy Ronin Customization Pack" "STORE_BUY_CUSTOMIZATION_PACK_TONE" "Buy Tone Customization Pack" "STORE_BUY_CUSTOMIZATION_PACK_LEGION" "Buy Legion Customization Pack" "STORE_FD_TITAN_WARNING" "Note: Frontier Warpaints are not supported on the Prime Titan chassis." "STORE_PRIME_TITAN_WARNING" "Note: The new Prime Titan chassis supports Titan Camo customization. Nose Art and Warpaint customization is disabled for Prime Titans." "STORE_PRIME_TITAN_WARNING_DLC2" "Note: The new Prime Titan chassis supports Titan Camo and Nose Art customization. Warpaint customization is disabled for Prime Titans." "STORE_CUSTOMIZATION_PACK_WARNING" "Note: Customization Packs are not supported on the Prime Titan chassis." "STORE_CUSTOMIZATION_PACK_WARNING_DLC2" "Note: Nose Art can be applied to any Titan chassis, but the Warpaint is not supported on the Prime Titan chassis." "STORE_PRIME_TITANS_DESCRIPTION" "Get a Prime Titan today to give your Titan a new look with an exclusive chassis, unique sound effects and a new execution." "STORE_CUSTOMIZATION_DESCRIPTION" "Customize your Titan with five new Nose Arts and an exclusive Warpaint skin." "STORE_CAMO_DESCRIPTION" "Fight in style with a unique Camo Pack. Packs includes 20 new, exclusive Camos that can be applied to every Titan, Titan Weapon, Pilot, and Pilot Weapon." "STORE_PRICE_PERCENT_OFF" "-%s1%" "STORE_LIMITED_EDITION" "LIMITED EDITION" "STORE_BUY_FD_ION" "Buy Frontier Ion" "STORE_BUY_FD_SCORCH" "Buy Frontier Scorch" "STORE_BUY_FD_NORTHSTAR" "Buy Frontier Northstar" "STORE_BUY_FD_RONIN" "Buy Frontier Ronin" "STORE_BUY_FD_TONE" "Buy Frontier Tone" "STORE_BUY_FD_LEGION" "Buy Frontier Legion" "STORE_BUY_FD_MONARCH" "Buy Frontier Monarch" "STORE_BUNDLE_DESCRIPTION" "Two Prime Titans.\n%$rui/menu/store/store_button_art_hl% Five new Nose Arts and an exclusive Warpaint skin for each Titan.\n%$rui/menu/store/store_button_callsigns_hl% 20 new, exclusive Callsign Banners and Patches.\n%$rui/menu/store/store_button_camo_hl% 20 new Camos that can be applied to every Titan, Titan Weapon, Pilot, and Pilot Weapon." "STORE_INCLUDES_HEADER" "Includes:" "STORE_BUNDLE_INCLUDES_HEADER" "Bundle includes:" "STORE_BUNDLE1_PRIMES" "Ion Prime and Scorch Prime Titans." "STORE_BUNDLE2_PRIMES" "Northstar Prime and Legion Prime Titans." "STORE_BUNDLE3_PRIMES" "Ronin Prime and Tone Prime Titans." "STORE_BUNDLE4_PRIMES" "Ion Prime, Scorch Prime, Northstar Prime, Ronin Prime, Tone Prime, and Legion Prime." "STORE_BUNDLE_CUSTOMIZATION" "Five Nose Arts and an exclusive Warpaint skin for each Titan." "STORE_BUNDLE_CAMO" "20 new Camos that can be applied to every Titan, Titan Weapon, Pilot, and Pilot Weapon." "STORE_BUNDLE_CALLSIGN" "20 new, exclusive Callsign Banners and Patches." "STORE_BUNDLE1_WEAPON_WARPAINT" "%s1 Elite Weapon Warpaint skins each with Squad Leader Bonus." "STORE_BUNDLE1_TITAN_WARPAINT" "7 Frontier Titan Warpaint skins each with Aegis Bonus." "STORE_BUNDLE1_TITAN_WARPAINT_CALLSIGNS" "7 Frontier Defender Callsign Banners." "STORE_JUMP_STARTER_PACK_DESC1" "Permanently unlock all Pilot Tacticals and Titans." "STORE_JUMP_STARTER_PACK_DESC2" "Underground Elite R-201 Warpaint" "STORE_JUMP_STARTER_PACK_DESC3" "%$rui/merits/credit_sign%500 and 10 %$rui/menu/common/dbl_xp_icon% Tokens." "STORE_CALLSIGN_DESCRIPTION" "Show off on the Frontier with a Callsign Pack. Packs includes instant access to 20 new, exclusive Callsign Banners and Patches." "SWITCH_FOCUS" "%[X_BUTTON|]% Switch Focus" "COMING_SOON" "Coming Soon" "QUIT" "Quit" "CANCEL" "Cancel" "CANCEL_NO" "No" "RESTORE" "Restore" "RESTORE_AND_QUIT" "Restore and Quit" "SELECT" "Select" "EDIT" "Edit" "FILTER" "Filter" "REMOVE" "Remove" "CLOSE" "Close" "DISMISS" "Dismiss" "LEAVE" "Leave" "FRIENDS" "Friends" "BUY" "Buy" "BUY_PACK" "Buy Pack" "OWNED" "Owned" "NO_PRICE" "Coming Soon" "NO_PRICE_TWO_LINES" "Coming\nSoon" "CUSTOMIZATION_PACK_ION" "Ion Customization Pack" "CUSTOMIZATION_PACK_SCORCH" "Scorch Customization Pack" "CUSTOMIZATION_PACK_NORTHSTAR" "Northstar Customization Pack" "CUSTOMIZATION_PACK_RONIN" "Ronin Customization Pack" "CUSTOMIZATION_PACK_TONE" "Tone Customization Pack" "CUSTOMIZATION_PACK_LEGION" "Legion Customization Pack" "BUY_HEADER" "^CCCCCC00Buy ^FFC83200%s1^CCCCCC00 for ^FFFFFFFF%[CREDITSIGN]%^FFC83200%s2^CCCCCC00?" "BUY_HEADER_INSUFFICIENT_CREDITS_TITLE" "Insufficient Funds" "BUY_HEADER_INSUFFICIENT_CREDITS" "^CCCCCC00You need ^FFC83200%s1 ^CCCCCC00more ^FFFFFFFF%[CREDITSIGN]%^CCCCCC00 to buy ^FFC83200%s2" "BUY_HEADER_NOT_PURCHASABLE" "^FFC83200%s1 ^CCCCCC00cannot be purchased early" "BUY_HEADER_REQUIRES_PRIME" "^FFC83200%s1 ^CCCCCC00requires Prime Titan" "BUY_TICKET" "Coliseum Ticket" "CREDITSIGN_N" "%[CREDITSIGN]%%s1" "BUMPER_JUMPER" "Bumper Jumper" "BUMPER_JUMPER_ALT" "Bumper Jumper Pilot" "CIRCLE" "Fruit Loop" "POGO_STICK" "Evolved" "GAMEPAD_NINJA" "Ninja" "GAMEPAD_CUSTOM" "Customized" "BUTTON_KICKER" "Button Kicker" "SPRINT" "Sprint / Toggle Zoom" "MELEE" "Melee" "MOVE" "Move" "LOOK" "Look" "SCOREBOARD" "Objectives (SP) | Scoreboard (MP)" "FIRE" "Fire" "CROUCH" "Crouch" "TOGGLE_CROUCH" "Toggle Crouch" "LOADOUTS_SETTINGS" "Loadouts (MP) | Settings" "USE_RELOAD" "`1Use | Reload" "DISEMBARK_TITAN" " `1|`0 Disembark Titan" "USE_DISEMBARK" "^A8DFF700Use^CCCCCCFF / ^A8DFF700Embark^CCCCCCFF / ^F4D5A600Disembark Titan" "RELOAD" "Reload" "DEFENSIVE_ABILITY" "Defensive Ability" "TACTICAL_ABILITY" "Tactical" "AIM_MODIFIER" "Aim | Modifier" "TOGGLE_AIM_MODIFIER" "Toggle Aim | Modifier" "TOGGLE_VARIABLE_SCOPE" "Toggle Variable Zoom" "SWITCH_TITAN_LOADOUT" "Titan Loadouts (SP)" "JUMP_PILOT_DASH_TITAN" "^A8DFF700Jump^CCCCCCFF | ^F4D5A600Dash" "JUMP_PILOT_TACTICAL_ABILITY_TITAN" "^A8DFF700Jump^CCCCCCFF | ^F4D5A600Tactical" "TACTICAL_ABILITY_PILOT_DASH_TITAN" "^A8DFF700Tactical^CCCCCCFF | ^F4D5A600Dash" "SWITCH_WEAPONS_PILOT" "^A8DFF700Switch Weapons" "SWITCH_TO_WEAPON1" "^A8DFF700Switch to Primary Weapon" "SWITCH_TO_WEAPON2" "^A8DFF700Switch to Secondary Weapon" "SWITCH_TO_WEAPON3" "^A8DFF700Switch to Backup Weapon" "SWITCH_PICKUP_WEAPONS_PILOT" "^A8DFF700Switch Weapons^CCCCCCFF | Pickup Weapon" "SWITCH_WEAPONS_UTILITY" "^A8DFF700Switch Weapons ^CCCCCCFF | ^F4D5A600Utility" "SWITCH_WEAPONS" "Switch Weapons" "DISABLE_EJECT_SAFETY_TITAN" "Eject Sequence Initiation (MP)" "ACTIVATE_BOOST" "`1Activate Boost (MP)" "ANTI_RODEO_COUNTERMEASURE" "Anti-Rodeo Countermeasure (MP)" "KEYBINDING_MENU_BURN_CARD" "^A8DFF700Activate Boost (MP)" "TITANFALL_TITAN_AI_MODE" "Titanfall `1|`0 Titan AI Mode (MP)" "SWITCH_TITAN_AI_MODE_PILOT" "^A8DFF700Titanfall^CCCCCCFF / ^A8DFF700Titan AI Mode^CCCCCCFF / ^F4D5A600Titan Core^CCCCCCFF" "TITAN_CORE_CONTROLS" "Titan Core" "LEGEND_COMMON" "Common | " "LEGEND_PILOT" "Pilot" "LEGEND_TITAN" "Titan" "EQUIP_PRIMARY_WEAPON" "^A8DFF700Equip Primary Weapon" "EQUIP_SIDEARM_WEAPON" "^A8DFF700Equip Sidearm Weapon" "EQUIP_ANTITITAN_WEAPON_PILOT" "^A8DFF700Equip Anti-Titan Weapon" "PICKUP_WEAPON" "Pick Up Weapon" "MOVE_LEFT_RIGHT" "Move Left / Right" "TURN_LEFT_RIGHT" "Turn Left / Right" "MOVE_FORWARD_BACKWARD" "Move Forward / Backward" "LOOK_UP_DOWN" "Look Up / Down" "MOVE_FORWARD" "Move Forward" "MOVE_BACK" "Move Back" "MOVE_LEFT" "Move Left" "MOVE_RIGHT" "Move Right" "TURN_LEFT" "Turn Left" "TURN_RIGHT" "Turn Right" "LOOK_UP" "Look Up" "LOOK_DOWN" "Look Down" "JUMP" "Jump" "DASH" "Dash" "STRAFE_MODIFIER" "Strafe Modifier" "KEYBOARD_LOOK_MODIFIER" "Keyboard Look Modifier" "PUSH_TO_TALK_KEY" "Push To Talk" "CHAT_MESSAGE" "Chat Message" "TEAM_CHAT_MESSAGE" "Team Chat Message" "SCREENSHOT" "Screenshot" "VAR_COLON_VAR" "%s1: %s2" "VAR_DASH_VAR" "%s1 - %s2" "VAR_COLON_COLON_VAR" "%s1 :: %s2" "HOLD_TO_SKIP" "Hold %[A_BUTTON|SPACE]% to skip" "VAR_LOBBY" "%s1 Lobby" "CAMPAIGN_LOBBY" "Campaign Lobby" "STICK_TEXT" "%s1 / %s2" "A_BUTTON_START" "%[A_BUTTON]% Start" "A_BUTTON_CONTINUE" "%[A_BUTTON|]% Continue" "LAST_PAGE" "LAST PAGE" "NEXT_PAGE" "NEXT PAGE" "DISPLAY_FULLSCREEN_MINIMAP" "Display Fullscreen Minimap" "HUD_CLOSE_MAP_HINT" "Press %displayFullscreenMap% to close map" "TITAN_LOADOUT_SELECT" "^F4D5A600Switch Titan Loadout (SP)" "TITAN_UTILITY_BIND" "^F4D5A600Titan Utility" "A_BUTTON_SELECT" "%[A_BUTTON|]% Select" "A_BUTTON_SKIP" "%[A_BUTTON]% Skip" "A_BUTTON_VIEW_PACK" "%[A_BUTTON|]% Preview Pack" "A_BUTTON_VIEW_PROFILE" "%[A_BUTTON|]% View Profile" "A_BUTTON_INVITE" "%[A_BUTTON|]% Invite" "Y_BUTTON_VIEW_PROFILE" "%[Y_BUTTON|scoreboard_profile]% View Profile" "Y_BUTTON_PREVIEW" "%[Y_BUTTON|]% Preview" "A_BUTTON_VIEW_GAMERCARD" "%[A_BUTTON]% View Gamercard" "X_BUTTON_APPLY" "%[X_BUTTON|]% Apply" "Y_BUTTON_RESTORE_SETTINGS" "%[Y_BUTTON|]% Restore Recommended Settings" "Y_BUTTON_RESTORE_DEFAULTS" "%[Y_BUTTON|]% Restore Defaults" "B_BUTTON_BACK" "%[B_BUTTON|]% Back" "B_BUTTON_CLOSE" "%[B_BUTTON|]% Close" "B_BUTTON_CANCEL" "%[B_BUTTON|]% Cancel" "B_BUTTON_DISCARD" "%[B_BUTTON|]% Discard" "X_BUTTON_MUTE" "%[X_BUTTON|scoreboard_mute]% Mute" "RIGHT_SCOREBOARD_FOCUS" "%[RIGHT|scoreboard_toggle_focus]% Select Scoreboard" "LEFT_SCOREBOARD_EXIT" "%[LEFT|scoreboard_toggle_focus]% Exit" "PING_TEXT" "Ping: %s1 [`1%s2`0]" "PING_TEXT_EXCELLENT" "GOOD" "PING_TEXT_GREAT" "GOOD" "PING_TEXT_GOOD" "GOOD" "PING_TEXT_POOR" "HIGH" "X_BUTTON_SKIP" "%[X_BUTTON]% Skip" "B_BUTTON_SWITCH_PROFILE" "%[B_BUTTON|]% Switch Profile" "X_BUTTON_DATACENTER_CALCULATING" "%[X_BUTTON|]% Data Center: Searching..." "X_BUTTON_DATACENTER_INFO" "%[X_BUTTON|]% Data Center: %s1 (%s2ms)" "A_BUTTON_ACCEPT" "%[A_BUTTON|]% Accept" "B_BUTTON_DECLINE" "%[B_BUTTON|]% Decline" "B_BUTTON_DISMISS" "%[B_BUTTON]% Dismiss" "B_BUTTON_DISMISS_RUI" "%[B_BUTTON|]% Dismiss" "B_BUTTON_SKIP" "%[B_BUTTON|]% Skip" "Y_BUTTON_XBOX_HELP" "%[Y_BUTTON|]% Xbox Help" "Y_BUTTON_SKIP" "%[Y_BUTTON|]% Skip" "Y_BUTTON_SHOW_AGAIN" "%[Y_BUTTON|]% Show Again" "A_BUTTON_SET_BRIGHTNESS" "%[A_BUTTON|]% Set Brightness" "CONTROLS_ADVANCED_LOOK" "Advanced Look Controls" "OPEN_ADVANCED_LOOK_CONTROLS" "Advanced Look Controls" "GAMEPADCUSTOM_ENABLED" "Custom Look Controls" "GAMEPADCUSTOM_RESET_TO_DEFAULTS" "Restore Defaults" "GAMEPADCUSTOM_DEADZONE_IN" "Deadzone" "GAMEPADCUSTOM_DEADZONE_OUT" "Outer Threshold" "GAMEPADCUSTOM_CURVE" "Response Curve" "GAMEPADCUSTOM_ASSIST" "Target Compensation" "GAMEPADCUSTOM_HIP_YAW" "Yaw Speed" "GAMEPADCUSTOM_HIP_PITCH" "Pitch Speed" "GAMEPADCUSTOM_HIP_TURN_YAW" "Turning Extra Yaw" "GAMEPADCUSTOM_HIP_TURN_PITCH" "Turning Extra Pitch" "GAMEPADCUSTOM_HIP_TURN_TIME" "Turning Ramp-up Time" "GAMEPADCUSTOM_HIP_TURN_DELAY" "Turning Ramp-up Delay" "GAMEPADCUSTOM_ADS_YAW" "ADS Yaw Speed" "GAMEPADCUSTOM_ADS_PITCH" "ADS Pitch Speed" "GAMEPADCUSTOM_ADS_TURN_YAW" "ADS Turning Extra Yaw" "GAMEPADCUSTOM_ADS_TURN_PITCH" "ADS Turning Extra Pitch" "GAMEPADCUSTOM_ADS_TURN_TIME" "ADS Turning Ramp-up Time" "GAMEPADCUSTOM_ADS_TURN_DELAY" "ADS Turning Ramp-up Delay" // "OPEN_ADVANCED_LOOK_CONTROLS_DESC" "Fine-tune specific aspects of the look controls for a custom feel.\n\n`2* disables some basic settings when enabled" "GAMEPADCUSTOM_ENABLED_DESC" "Fine-tune specific aspects of the look controls for a custom feel.\n\n^F4D5A600* disables some basic settings when enabled^" "GAMEPADCUSTOM_RESET_TO_DEFAULTS_DESC" "Resets all custom look control options to their default settings." "GAMEPADCUSTOM_DEADZONE_IN_DESC" "Size of the ^3399FF00inner range^ in which stick input will not be registered. Smaller is generally better, as more input allows for finer control." "GAMEPADCUSTOM_DEADZONE_OUT_DESC" "Width of the ^FF996600outer buffer^ defining the boundary of max stick input. Some controllers need a very slight amount. This boundary is also where any extra yaw or pitch settings will take effect." "GAMEPADCUSTOM_CURVE_DESC" "Shape of the ^DDF5FF00magnitude remapping^ applied to stick input. Affects how sensitive the stick is across its range of input. Lower values can feel too twitchy, higher values can feel too dull." "GAMEPADCUSTOM_ASSIST_DESC" "Influences look input when aiming at targets.\n\n^F4D5A600* disabling this is not recommended^" "GAMEPADCUSTOM_HIP_YAW_DESC" "How quickly the view turns left or right." "GAMEPADCUSTOM_HIP_PITCH_DESC" "How quickly the view looks up or down." "GAMEPADCUSTOM_HIP_TURN_YAW_DESC" "When stick input is at maximum; how much more quickly the view turns left or right. Allows for quicker turn-arounds without sacrificing fine control." "GAMEPADCUSTOM_HIP_TURN_PITCH_DESC" "When stick input is at maximum; how much more quickly the view looks up or down." "GAMEPADCUSTOM_HIP_TURN_TIME_DESC" "When stick input is at maximum; how long it takes any extra yaw or pitch to reach full strength." "GAMEPADCUSTOM_HIP_TURN_DELAY_DESC" "When stick input is at maximum; how long to wait before applying any extra yaw or pitch." "GAMEPADCUSTOM_ADS_YAW_DESC" "How quickly the view turns left or right, when aiming." "GAMEPADCUSTOM_ADS_PITCH_DESC" "How quickly the view looks up or down, when aiming." "GAMEPADCUSTOM_ADS_TURN_YAW_DESC" "When stick input is at maximum; how much more quickly the view turns left or right, when aiming. Allows for quicker turn-arounds without sacrificing fine control." "GAMEPADCUSTOM_ADS_TURN_PITCH_DESC" "When stick input is at maximum; how much more quickly the view looks up or down, when aiming." "GAMEPADCUSTOM_ADS_TURN_TIME_DESC" "When stick input is at maximum; how long it takes any extra yaw or pitch to reach full strength, when aiming." "GAMEPADCUSTOM_ADS_TURN_DELAY_DESC" "When stick input is at maximum; how long to wait before applying any extra yaw or pitch, when aiming." "GAMEPADCUSTOM_DIALOG_AIMASSIST_HEADER" "Are you sure?" "GAMEPADCUSTOM_DIALOG_AIMASSIST_PROMPT" "Disabling this can severely impact gameplay." "GAMEPADCUSTOM_DIALOG_AIMASSIST_CONFIRM" "Yes, disable Target Compensation" "GAMEPADCUSTOM_DIALOG_AIMASSIST_CANCEL" "Cancel" "GAMEPADCUSTOM_DIALOG_RESET_HEADER" "Are you sure?" "GAMEPADCUSTOM_DIALOG_RESET_PROMPT" "Reset all custom look control options to their default settings?" "GAMEPADCUSTOM_DIALOG_RESET_CONFIRM" "Yes, Restore Defaults" "GAMEPADCUSTOM_DIALOG_RESET_CANCEL" "Cancel" "MENU_KEYBIND_WAS_BEING_USED" "'%s1' was already bound" "MENU_KEYBIND_WAS_BEING_USED_SUB" "^FEB800FF'%s1'^CCCCCCFF was bound to '^FEB800FF%s2^CCCCCCFF' - make sure to rebind that command." "GRID_PAGE_N_OF_N" "Page %s1/%s2" "GRID_TYPE_N_OF_N" "%s1 %s2/%s3" //"GRID_PAGE_N_OF_N_NAME" "Page %s1/%s2 [%s3]" "GRID_PAGE_N_OF_N_NAME" "%s1 of %s2 [%s3]" "SHOW_AGAIN" "Show Again" "Y_BUTTON_EOG_CHALLENGES_SHOW_MOST_PROGRESS" "%[Y_BUTTON]% Filter: Showing Most Progress Made" "Y_BUTTON_EOG_CHALLENGES_SHOW_COMPLETED" "%[Y_BUTTON]% Filter: Showing Completed" "Y_BUTTON_EOG_CHALLENGES_SHOW_ALMOST_COMPLETED" "%[Y_BUTTON]% Filter: Showing Almost Completed" "Y_BUTTON_EOG_CHALLENGES_SHOW_TRACKED" "%[Y_BUTTON]% Filter: Showing Tracked" "EOG_CHALLENGES_SHOW_MOST_PROGRESS" "Filter: Showing Most Progress Made" "EOG_CHALLENGES_SHOW_COMPLETED" "Filter: Showing Completed" "EOG_CHALLENGES_SHOW_ALMOST_COMPLETED" "Filter: Showing Almost Completed" "EOG_CHALLENGES_SHOW_TRACKED" "Filter: Showing Tracked" "EOG_CHALLENGES_SHOWING_MOST_PROGRESS" "Most Progress Made" "EOG_CHALLENGES_SHOWING_COMPLETED" "Completed" "EOG_CHALLENGES_SHOWING_ALMOST_COMPLETED" "Almost Completed" "EOG_CHALLENGES_SHOWING_TRACKED" "Tracked" "Y_BUTTON_PLAY_AGAIN" "%[Y_BUTTON]% Play Again" "PLAY_AGAIN" "Play Again" "Y_BUTTON_QUICK_MATCH" "%[Y_BUTTON]% Quick Match" "QUICK_MATCH" "Quick Match" "START_BUTTON_MENU" "%[START]% Menu" "BACK_BUTTON_POSTGAME_REPORT" "%[BACK|]% Postgame Report" "SKIP_WAIT_BEFORE_MATCHMAKING" "Matchmake Now" "POSTGAME_REPORT" "Postgame Report" "MENU" "Menu" "SELECT_BUTTON_MENU" "%[START]% Select Menu" "SELECT_MENU" "Select Menu" "MATCHMAKING_PENALTY_ACTIVE" "Matchmaking Penalty Active" "MATCHMAKING_PENALTY_GE_5" "You may not matchmake for more than 5 minutes." "MATCHMAKING_PENALTY_5" "You may not matchmake for another 5 minutes." "MATCHMAKING_PENALTY_4" "You may not matchmake for another 4 minutes." "MATCHMAKING_PENALTY_3" "You may not matchmake for another 3 minutes." "MATCHMAKING_PENALTY_2" "You may not matchmake for another 2 minutes." "MATCHMAKING_PENALTY_1" "You may not matchmake for another minute." "START_BUTTON_TO_EQUIP" "Press %[START]% to Open Loadout Menu" "Y_BUTTON_CHANGE_COMPARISON" "%[Y_BUTTON]% Skill Comparison" "CHANGE_COMPARISON" "Skill Comparison" "PAGE_TITLE_MATCH_RESULTS" "Tallying Battlemarks" "PAGE_TITLE_ALL_PLAYERS" "Compared to all" "PAGE_TITLE_TEAMMATES" "Compared to teammates" "PAGE_TITLE_OPPONENTS" "Compared to opponents" "DATACENTER_CALCULATING" "Data Center: Searching..." "DATACENTER_INFO" "Data Center: %s1 (%s2ms)" "SKIP" "Skip" "CHANGE_LOADOUT_GAMEMODE" "Cycle Loadout Gamemode" "CLEAR_SELECTION" "Clear Selection" "Y_BUTTON_SWITCH_TEAMS" "%[Y_BUTTON|]% Switch Teams" "L_TRIGGER_OPEN_PARTY_APP" "%[L_TRIGGER]% Open Party App" "R_TRIGGER_INVITE_FRIENDS" "%[R_TRIGGER]% Invite Friends" "R_TRIGGER_CHAT" "%[R_TRIGGER|]% Voice Chat" "XBOX_ACCEPT_INVITE" "%[Y_BUTTON]% Accept Invite" "MOUSE1_VIEW_PROFILE" "%[|MOUSE1]% View Profile" "MOUSE2_MUTE" "%[|MOUSE2]% Mute" "MOUSE2_DETAILS" "%[|MOUSE2]% Details" "X_BUTTON_DETAILS" "%[X_BUTTON|]% Details" "Y_BUTTON_TOGGLE_ALL" "%[Y_BUTTON|]% Toggle All" "TOGGLE_ALL" "Toggle All" "INVITE_FRIENDS" "Invite Friends" "CHANGE_DATA_CENTER" "Change Data Center" "DATA_CENTERS" "Data Centers" "DATA_CENTER" "Data Center" "SIGNING_IN" "Signing in..." "CONTROLLER_DISCONNECTED_TITLE" "Controller Disconnected" [!$PS4] "CONTROLLER_DISCONNECTED_TITLE" "Wireless Controller Disconnected" [$PS4] "CONTROLLER_DISCONNECTED_DESC" "Reconnect the controller or press %A_BUTTON% on a connected controller." [!$PS4] "CONTROLLER_DISCONNECTED_DESC" "Reconnect the wireless controller or press %A_BUTTON% on a connected wireless controller." [$PS4] "Y_BUTTON_CHALLENGE_FILTER_SHOW_ALL" "%[Y_BUTTON]% Filter: Showing Active" "Y_BUTTON_CHALLENGE_FILTER_SHOW_ACTIVE" "%[Y_BUTTON]% Filter: Showing All" "CHALLENGE_FILTER_SHOW_ALL" "Filter: Showing Active" "CHALLENGE_FILTER_SHOW_ACTIVE" "Filter: Showing All" "DAILY_CHALLENGE_YESTERDAY" "Yesterday" "DAILY_CHALLENGE_DAYS_OLD" "%s1 Days Old" "DAILY_CHALLENGE_NEW" "Today" "ABANDON_DAILY_CHALLENGE_GAMEPAD" "%[L_TRIGGER]%+%[R_TRIGGER]% Abandon Challenge" "ABANDON_DAILY_CHALLENGE_MOUSE" "Abandon Challenge" "SKIP_CHALLENGE_GAMEPAD" "%[L_TRIGGER]%+%[R_TRIGGER]% Forge Certification (%s1 Remaining)" "SKIP_CHALLENGE_MOUSE" "Forge Certification (%s1 Remaining)" "DAILY_CHALLENGES_EMPTY" "You have no daily challenges available. Please check back tomorrow!" "HUDAUTOTEXT_NEXT_DAILY_DAYS_HOURS" "New daily challenges in %s1 day(s) %s2 hour(s)" "HUDAUTOTEXT_NEXT_DAILY_HOURS_MINUTES" "New daily challenges in %s2 hour(s) %s3 minute(s)" "HUDAUTOTEXT_NEXT_DAILY_MINUTES_SECONDS" "New daily challenges in %s3 minute(s) %s4 second(s)" "ATTRITION_POINT_POPUP" "+%s1" "LOADOUT_CHANGE_NEXT_PILOT" "Pilot loadout changes will take effect next Pilot spawn." "LOADOUT_CHANGE_NEXT_TITAN" "Titan loadout changes will take effect next Titan spawn." "LOADOUT_CHANGE_NEXT_BOTH" "Loadout changes will take effect next spawn." "LOADOUT_CHANGE_NEXT_MATCH" "Boost can no longer be changed." "GAMEMODE_RESPAWN_NEXT_ROUND" "You will respawn next round." "GAMEMODE_FLOOR_IS_LAVA" "Deadly Ground" "GAMEMODE_FLOOR_IS_LAVA_SUBTEXT" "Stay out of the electrified fog!" "GAMEMODE_FLOOR_IS_LAVA_SUBTEXT2" "Electrified Fog" "GAMEMODE_OTHER" "Other" "GAMEMODE_PILOT_HUNTER_SUDDEN_DEATH" "Skirmish [Sudden Death]" "GAMEMODE_CAPTURE_THE_FLAG_SUDDEN_DEATH" "Capture the Flag [Sudden Death]" "GAMEMODE_LINKED_HARDPOINTS_SUDDEN_DEATH" "Linked Hardpoints [Sudden Death]" "GAMEMODE_ANNOUNCEMENT_SUDDEN_DEATH" "Sudden Death" "GAMEMODE_ANNOUNCEMENT_SUDDEN_DEATH_TDM" "Eliminate all enemy Pilots, no respawning!" "GAMEMODE_ANNOUNCEMENT_SUDDEN_DEATH_CTF" "First to score wins, no respawning!" "GAMEMODE_ANNOUNCEMENT_SUDDEN_DEATH_LH" "First to capture all hardpoints wins, no respawning!" "GAMEMODE_ANNOUNCEMENT_SUBTEXT_1" "%s1" "GAMEMODE_ANNOUNCEMENT_SUBTEXT_2" "%s1 · %s2" "GAMEMODE_ANNOUNCEMENT_SUBTEXT_3" "%s1 · %s2\n%s3\n" "GAMEMODE_ANNOUNCEMENT_SUBTEXT_4" "%s1 · %s2\n%s3 · %s4\n" "GAMEMODE_ANNOUNCEMENT_SUBTEXT_5" "%s1 · %s2\n%s3 · %s4\n%s5\n" "FIRST_HALF" "1st Half" "SECOND_HALF" "2nd Half" "HARVESTER" "Harvester" "HARVESTER_FRIENDLY_LABEL" "Defend" "HARVESTER_ENEMY_LABEL" "Attack" "HARVESTER_TITAN_DAMAGE_ONLY" "Only Titans can damage the Harvester" "HARVESTER_BOMB_DAMAGE_ONLY" "Plant the bomb to destroy the Harvester" "GAMEMODE_COOP" "Frontier Defense" "GAMEMODE_COOP_HINT" "Defend the Harvester and clear the area." "EOG_COOP_TITLE" "Mission Summary" "EOG_COOP_PLAYER_KILLS_TITLE" "Player Kills" "EOG_COOP_TURRET_KILLS_TITLE" "Turret Kills" "EOG_COOP_TEAM" "Team" "COOP_MINIMAP_SATELLITE_VIEW" "Satellite View" "WAVE_STATUS" "Wave %s1 of %s2" "WAVE_STATUS_SINGLE" "Wave %s1" "WAVE_STATUS_FINAL" "Final Wave" "WAVE_INCOMING" "Wave %s1 Incoming" "WAVE_RESTARTING" "Wave %s1 Restarting" "WAVE_INCOMING_FINAL" "Final Wave Incoming" "WAVE_RESTARTING_FINAL" "Final Wave Restarting" "WAVE_NAME" " \"%s1\"" "WAVE_RETRIES_REMAINING" "%s1 Retries Left" "WAVE_RETRIES_REMAINING_ONE" "%s1 Retry Left" "WAVE_RETRIES_REMAINING_NONE" "No Retries Left" "SCOREBOARD_TD_CONTINUES" "Retries Remaining: %s1" "COOP_WAVE_CLEARED_SPLASH" "Wave %s1 of %s2 Cleared" "COOP_WAVE_CLEARED_SPLASH_HINT" "Prepare for the next wave." "COOP_TOTAL_VICTORY" "VICTORY!" "COOP_TOTAL_VICTORY_HINT" "Your team defended the Harvester and crushed the IMC." "COOP_TOTAL_DEFEAT" "DEFEAT" "COOP_TOTAL_DEFEAT_HINT" "Your team failed to defend the Harvester." "COOP_WAVE_FAILED" "Harvester Destroyed" "COOP_WAVE_TRY_AGAIN" "Try Again!" "COOP_WAVE_RESTARTING" "Wave Restarting" "COOP_WAVE_RESTARTING_HINT" "Protect the Harvester to advance." "COOP_DIFFICULTY_DOWN" "Pilot Disconnected" "COOP_DIFFICULTY_BALANCE_HINT" "Game Difficulty is Auto-Balancing." "COOP_DIFFICULTY_UP" "New Pilot Connected" "SENTRY_TURRET_REPORT_TITLE" "Turret Death Report" "SENTRY_TURRET_REPORT_KILLS" "Kills: " "SENTRY_TURRET_REPORT_SCORE" "Score: " "SENTRY_TURRET_HUD_KILLS" "Turret Kills: %s1" "SENTRY_TURRET_AVAILABLE_SPLASH" "Sentry Turret Available" "SENTRY_TURRET_AVAILABLE_SPLASH_HINT" "Press %[scriptCommand1|scriptCommand1]% to start placing the turret." "SENTRY_TURRET_AVAILABLE_SPLASH_HINT_TITAN" "Exit your Titan to place the turret." "SENTRY_TURRET_PLACEMENT_SPLASH_HINT_KB" "Press %attack% to place the turret." "SENTRY_TURRET_PLACEMENT_SPLASH_HINT_GP" "Pull the %attack% trigger to place the turret." "SENTRY_TURRET_PLACEMENT_SPLASH_HINT" "Press %attack% to place the turret." "SENTRY_TURRET_MAX_PLACED_SPLASH_HINT" "Too many turrets - Scrap an existing one." "SENTRY_TURRET_KILLCOUNT" "Kills: %s1" "SENTRY_TURRET_KILLCOUNT_PLUSTITAN" "Kills: %s1 Total, %s2 Titan" "SENTRY_TURRET_PLAYERNAME" "Turret: %s1" "SENTRY_TURRET" "Turret" "HARVESTER_ENERGY" "Energy: %s1" "HARVESTER_ENERGY_RATE" "Rate: %s1x" "HARVESTER_COLLECT" "%[L_TRIGGER]% Collect Energy" "OPERATOR_BUILD_LIMIT" "Build Limit" "OPERATOR_UPGRADE_UNIT" "%[X_BUTTON]% Upgrade Rate (%s1 Energy)" "COOP_GENERATOR_HEALTH_FULL" "Harvester Health: Perfect" "COOP_GENERATOR_HEALTH_OK" "Harvester Health: OK" "COOP_GENERATOR_HEALTH_DAMAGED" "Harvester Health: Damaged!" "COOP_GENERATOR_HEALTH_LOW" "Harvester Health: Heavy Damage!!" "COOP_GENERATOR_SHIELD_WAITING_TO_REGEN" "Harvester Shield: Damaged!" "COOP_GENERATOR_SHIELD_RECHARGING" "Harvester Shield: Recharging" "COOP_GENERATOR_SHIELD_DROPPING" "Harvester Shield: Absorbing Damage" "COOP_GENERATOR_SHIELD_DAMAGED" "Harvester Shield: Failing!" "COOP_GENERATOR_SHIELD_LOW" "Harvester Shield: Critical!!" "COOP_GENERATOR_DESTROYED" "Harvester Destroyed" "COOP_WAVE_DESC_FAILED" "Wave %s1 of %s2: Failed" "COOP_WAVE_DESC_INBOUND" "Wave %s1 of %s2: Inbound" "COOP_WAVE_DESC_DEFEATED" "Wave %s1 of %s2: Defeated" "COOP_WAVE_DESC_INPROGRESS" "Wave %s1 of %s2: In Progress" "COOP_WAVE_DESC_COUNT" "Enemies: %s1" "COOP_WAVE_DESC_COUNT_VERBOSE" "Enemies: %s1 [%s2]" "COOP_POSTGAME_RETRY_BONUS" "Retry Bonus" "COOP_POSTGAME_RETRIES_USED" "Retries Used:" "COOP_POSTGAME_HARVESTER_HEALTH" "Harvester Health:" "COOP_POSTGAME_GAME_DURATION" "Game Duration:" "COOP_POSTGAME_TOTAL" "Total" "COOP_POSTGAME_TURRET" "Turret" "COOP_POSTGAME_WAVES_CLEARED" "Wave %s1 of %s2 Cleared" "COOP_POSTGAME_X_ENEMIES_KILLED" "%s1 Enemies Killed" "COOP_EOG_MAIN_TITLE" "Harvester Health Over Time" "COOP_EOG_BOTTOM_TITLE" "Top Damage Sources" "COOP_EOG_BOTTOM_TITLE_NO_DAMAMGE" "No Damage Sources" "COOP_EOG_WAVE" "W. %s1" "COOP_EOG_WAVE_RETRY" "R. %s1" "COOP_EOG_WAVE_LABEL_GREEN" "Wave %s1\n\n%s2" "COOP_EOG_WAVE_LABEL_YELLOW" "Wave %s1\n\n%s2" "COOP_EOG_WAVE_LABEL_RED" "Wave %s1\n\n%s2" "COOP_EOG_VICTORY_SCOREBOARD_DESC" "Victory - %s1 of %s2 Waves Cleared" "COOP_EOG_DEFEAT_SCOREBOARD_DESC" "Defeat - %s1 of %s2 Waves Cleared" "COOP_HARVESTER_LOSING_HEALTH" "Harvester Losing Health!" "COOP_HARVESTER_HEALTH_CRITICAL" "Harvester Health CRITICAL!" "COOP_HARVESTER_DEATH_IMMINENT" "Harvester Death Imminent!!" "COOP_REMAINING_ENEMIES" "Remaining Enemies" "NEW_ENEMY_ANNOUNCE" "Inbound Threat:" "NEW_ENEMY_ANNOUNCE_MULTI" "Inbound Threats:" "NEW_ENEMY_ANNOUNCE_HINT" "%+showScores% Show Wave Info" "NPC_BUBBLESHIELD_MINION_TITLE" "Squad-Shield Captain" "NPC_GRUNT_BUBBLESHIELD" "Energy Shield Grunts" "NPC_GRUNT_BUBBLESHIELD_DESC" "Grunt squad carrying a protective energy shield. Kill the squad captain to destroy the shield." "NPC_SPECTRE_BUBBLESHIELD" "Energy Shield Spectres" "NPC_SPECTRE_BUBBLESHIELD_DESC" "Spectre squad carrying a protective energy shield. Kill the squad captain to destroy the shield." "NPC_SUPER_SPECTRE" "Reaper" "NPC_SUPER_SPECTRE_DESC" "Duel-weilds rocket launchers and launches Spectres at enemies." "NPC_SPECTRE_SUICIDE" "Tick" "NPC_SPECTRE_SUICIDE_DESC" "Rushes targets and explodes." "NPC_SPECTRE_SNIPER" "Sniper Spectre" "NPC_SPECTRE_SNIPER_DESC" "Stealthy ranged sharpshooter." "NPC_CLOAK_DRONE" "Cloak Drone" "NPC_CLOAK_DRONE_DESC" "Cloaks other units." "NPC_REPAIR_DRONE" "Repair Drone" "NPC_TITAN_NUKE" "Nuke Titan" "NPC_TITAN_NUKE_DESC" "Carries a deadly payload." "NPC_TITAN_MORTAR" "Mortar Titan" "NPC_TITAN_MORTAR_DESC" "Fires rockets from afar." "NPC_TITAN_ARC" "Arc Titan" "NPC_TITAN_ARC_DESC" "Devastates energy shields." "NPC_TITAN_ATLAS" "Atlas Titan" "NPC_TITAN_OGRE" "Ogre Titan" "NPC_TITAN_STRYDER" "Stryder Titan" "NPC_TITAN_ATLAS_STICKYBOMB" "Ion" "NPC_TITAN_ATLAS_TRACKER" "Tone" "NPC_TITAN_ATLAS_ROCKETEER" "Brute" "NPC_TITAN_BUDDY" "Buddy Titan" "NPC_TITAN_OGRE_METEOR" "Scorch" "NPC_TITAN_OGRE_MINIGUN" "Legion" "NPC_TITAN_OGRE_FIGHTER" "Ramm" "NPC_TITAN_SNIPER" "Titan Sniper" "NPC_TITAN_STRYDER_ARC" "Archon" "NPC_TITAN_STRYDER_LEADWALL" "Ronin" "NPC_TITAN_STRYDER_SNIPER" "Northstar" "NPC_TITAN_STRYDER_ROCKET" "Brute" "NPC_MARVIN" "Marvin" "NPC_SOLDIER" "Grunt" "NPC_SPECIALIST" "Specialist" "NPC_SPECIALIST_MILITIA" "Militia Specialist" "NPC_SOLDIER_DRONE_SUMMONER" "Shield Grunt" "NPC_SOLDIER_SHIELD_CAPTAIN" "Shield Captain" "NPC_DRONE_CLOAKED" "Cloak Drone" "NPC_TURRET_SENTRY" "Sentry Turret" "NPC_TURRET_SENTRY_PLASMA" "Plasma Turret" "NPC_TURRET_SENTRY_AT" "Titan Sentry" "NPC_TURRET_SENTRY_AP" "Pilot Sentry" "NPC_TURRET_MEGA" "Mega Turret" "NPC_DRONE_WORKER" "Worker Drone" "NPC_PILOT_ELITE_ASSASSIN" "Assassin Pilot" "NPC_PILOT_ELITE_ASSASSIN_SNIPE" "Sniper Pilot" "NPC_BULLSEYE" "Script Bullseye" "NPC_GUNSHIP_SCRIPTED" "Script Gunship" "NPC_BT_NAME" "BT-7274" "NPC_BT_SPARE_NAME" "FS-1041" "NPC_SARAH_NAME" "CDR Sarah Briggs" "NPC_BEAR_NAME" "Bear" "NPC_DAVIS_NAME" "Davis" "NPC_DROZ_NAME" "Droz" "NPC_GATES_NAME" "Gates" "NPC_CPT_MEAS" "CPT Meas" "NPC_BABB_NAME" "SGT Babb" "NPC_ROBERTS_NAME" "CPT Roberts" "NPC_SHAVER_NAME" "LT Shaver" "NPC_FREEBORN_NAME" "LT Freeborn" "NPC_DARNO_NAME" "LT Darno" "NPC_GARTNER_NAME" "RC2 Gartner" "NPC_BOWIE_NAME" "RC1 Bowie" "NPC_EZZO_NAME" "RC1 Ezzo" "NPC_MATCHETT_NAME" "RC3 Matchett" "NPC_TOVAR_NAME" "RC3 Tovar" "NPC_JERRETT_NAME" "RC1 Jerrett" "NPC_LEATHERMAN_NAME" "RC2 Leatherman" "NPC_SANTOS_NAME" "SGT Santos" "NPC_REYES_NAME" "CPT Reyes" "NPC_JAO_NAME" "CPT Landiger" "NPC_MILITIA_SOLDIER" "Militia Soldier" "S2S_CALLSIGN_TRINITY" "MCS Carter Braxton" "S2S_CALLSIGN_THERMOPYLE" "IMS Thermopylae" "S2S_CALLSIGN_MALTA" "IMS Malta" "S2S_CALLSIGN_DRACONIS" "IMS Draconis" "S2S_CALLSIGN_BB21" "Blackbird 2-1" "S2S_CALLSIGN_BB22" "Blackbird 2-2" "S2S_CALLSIGN_BB23" "Blackbird 2-3" "S2S_CALLSIGN_BB24" "Blackbird 2-4" "S2S_CALLSIGN_BB31" "Blackbird 3-1" "S2S_CALLSIGN_BB32" "Blackbird 3-2" "S2S_CALLSIGN_BB33" "Blackbird 3-3" "S2S_CALLSIGN_BB34" "Blackbird 3-4" "S2S_CALLSIGN_BBAC" "Blackbird Actual" "S2S_CALLSIGN_RV21" "Raven 2-1" "S2S_CALLSIGN_RV22" "Raven 2-2" "S2S_CALLSIGN_RV23" "Raven 2-3" "S2S_CALLSIGN_RV24" "Raven 2-4" "S2S_CALLSIGN_RV31" "Raven 3-1" "S2S_CALLSIGN_RV32" "Raven 3-2" "S2S_CALLSIGN_RV33" "Raven 3-3" "S2S_CALLSIGN_RV34" "Raven 3-4" "S2S_CALLSIGN_RVAC" "Raven Actual" "S2S_CALLSIGN_CR21" "Crow 2-1" "S2S_CALLSIGN_CR22" "Crow 2-2" "S2S_CALLSIGN_CR23" "Crow 2-3" "S2S_CALLSIGN_CR24" "Crow 2-4" "S2S_CALLSIGN_CR31" "Crow 3-1" "S2S_CALLSIGN_CR32" "Crow 3-2" "S2S_CALLSIGN_CR33" "Crow 3-3" "S2S_CALLSIGN_CR34" "Crow 3-4" "S2S_CALLSIGN_CRAC" "Crow Actual" "S2S_CALLSIGN_VL21" "Vulture 2-1" "S2S_CALLSIGN_VL22" "Vulture 2-2" "S2S_CALLSIGN_VL23" "Vulture 2-3" "S2S_CALLSIGN_VL24" "Vulture 2-4" "S2S_CALLSIGN_VL31" "Vulture 3-1" "S2S_CALLSIGN_VL32" "Vulture 3-2" "S2S_CALLSIGN_VL33" "Vulture 3-3" "S2S_CALLSIGN_VL34" "Vulture 3-4" "S2S_CALLSIGN_VLAC" "Vulture Actual" "S2S_CALLSIGB_ALAVI" "SRS Pilot Alavi" "S2S_CALLSIGN_BB64" "The 6-4" "S2S_CALLSIGB_GL3" "Goblin 3" "NPC_GRUNT_IMC_DESC" "The tip of the spear." "NPC_SPECTRE_DESC" "Mechanized infantry." "NPC_TITAN_IMC_DESC" "Various loadouts." // for the scoreboard "TD_WAVE_ONE" "Wave One:" "TD_WAVE_TWO" "Wave Two:" "TD_WAVE_THREE" "Wave Three:" "TD_WAVE_FOUR" "Wave Four:" "TD_WAVE_FIVE" "Wave Five:" "TD_WAVE_SIX" "Wave Six:" "TD_WAVE_SEVEN" "Wave Seven:" "TD_WAVE_EIGHT" "Wave Eight:" "TD_WAVE_NINE" "Wave Nine:" "TD_WAVE_TEN" "Wave Ten:" "WAVE_NAME_ANGEL_CITY_WARM_UP" "Grunt Work" "WAVE_NAME_ANGEL_CITY_MORTAR_INTRO" "Duck and Cover" "WAVE_NAME_ANGEL_CITY_EMP_INTRO" "Arc Reactors" "WAVE_NAME_ANGEL_CITY_CLOSE_TITANS" "Close Proximity" "WAVE_NAME_ANGEL_CITY_FINAL" "Empty The Chamber" "WAVE_NAME_COLONY_WEPIERCE" "Vanguard" "WAVE_NAME_COLONY_SEEKSTRIKEDESTROY" "Seek, Strike, Destroy" "WAVE_NAME_COLONY_BATTLEBOTS" "Battle Bots" "WAVE_NAME_COLONY_WARMACHINES" "War Engines" "WAVE_NAME_COLONY_ARMORCOMPANY" "Armor Company Dixie" "WAVE_NAME_COLONY_IRONCURTAIN" "The Iron Curtain" "WAVE_NAME_FRACTURE_WARM_UP" "Basic Principles" "WAVE_NAME_FRACTURE_SUICIDE" "Spontaneous Combustion" "WAVE_NAME_FRACTURE_NUKE" "Exothermic Reaction" "WAVE_NAME_FRACTURE_ARC" "Electrostatic Discharge" "WAVE_NAME_FRACTURE_FINAL" "Volatile Mixture" "WAVE_NAME_OVERLOOK_WARM_UP" "Spearpoint" "WAVE_NAME_OVERLOOK_SUICIDE" "Suicide Rush" "WAVE_NAME_OVERLOOK_NUKE" "Nuclear Clock" "WAVE_NAME_OVERLOOK_CLOSE" "Tactical Response" "WAVE_NAME_OVERLOOK_FINAL" "Minutes To Midnight" "WAVE_NAME_SMUGGLER_MECHANIZEDINFANTRY" "Mechanized Infantry" "WAVE_NAME_SMUGGLER_TOUCHSENSITIVE" "Touchy Subjects" "WAVE_NAME_SMUGGLER_MIXEDMETAL" "Mixed Metal" "WAVE_NAME_SMUGGLER_ARMORCOMPANY" "Armor Company Golden" "WAVE_NAME_SMUGGLER_MECHANIZEDWARFARE" "Mechanized Warfare" "WAVE_NAME_SMUGGLER_FALLOUT" "Falling Out" "WAVE_NAME_MORTARSTRIKE" "Carpet Bombing" "WAVE_NAME_LAGOON_RANGERS" "We Lead the Way" "WAVE_NAME_LAGOON_ZEROIN" "Zeroed In" "WAVE_NAME_LAGOON_ARMORCOMPANY" "Radioactive Exposure" "WAVE_NAME_LAGOON_MECHANIZEDWARFARE" "Thread the Needle" "WAVE_NAME_LAGOON_FISSIONASSIST" "Fission Assist" "WAVE_NAME_RISE_NUTSANDBOLTS" "Nuts and Bolts" "WAVE_NAME_RISE_CORIOLISEFFECT" "Ranged Support" "WAVE_NAME_RISE_ARMORCOMPANY" "Armor Company Sierra" "WAVE_NAME_RISE_MAD" "Reactor Corps" "WAVE_NAME_SANDTRAP_WARM_UP" "Minor Irritant" "WAVE_NAME_SANDTRAP_SUICIDE" "Dust Devils" "WAVE_NAME_SANDTRAP_NUKE" "Trinitite" "WAVE_NAME_SANDTRAP_ARC" "Fulgurite" "WAVE_NAME_SANDTRAP_FINAL" "Sandstorm" "WAVE_NAME_SWAMPLAND_WARM_UP" "Gathering Storm" "WAVE_NAME_SWAMPLAND_MORTAR_INTRO" "Heavy Rain" "WAVE_NAME_SWAMPLAND_EMP_INTRO" "Lightning Strike" "WAVE_NAME_SWAMPLAND_MORTARS2" "Hailstorm" "WAVE_NAME_SWAMPLAND_FINAL" "Category Five" "WAVE_NAME_TRAINING_GROUND_WAVE1" "Pathfinders" "WAVE_NAME_TRAINING_GROUND_WAVE2" "Long Guns" "WAVE_NAME_TRAINING_GROUND_WAVE3" "Power Lines" "WAVE_NAME_TRAINING_GROUND_WAVE4" "Terminal Ballistics" "WAVE_NAME_TRAINING_GROUND_WAVE5" "Nuclear Emissions" "WAVE_NAME_TRAINING_GROUND_WAVE6" "Irradiated Landscape" "WAVE_NAME_NEXUS_WAVE1" "Guppies" "WAVE_NAME_NEXUS_WAVE2" "Hidden Threats" "WAVE_NAME_NEXUS_WAVE3" "Rushin' Attack" "WAVE_NAME_NEXUS_WAVE4" "Arc Assault" "WAVE_NAME_NEXUS_WAVE5" "Nuke Sandwich" "WAVE_NAME_RELIC_WAVE1" "Cat and Mouse" "WAVE_NAME_RELIC_WAVE2" "Near and Far" "WAVE_NAME_RELIC_WAVE3" "Splitting Atoms" "WAVE_NAME_RELIC_WAVE4" "Kitchen Sink" "WAVE_NAME_ENDLESS_ZERO" "Scout Squad" "WAVE_NAME_ENDLESS_ONE" "Extended Assault" "WAVE_NAME_AIRBASE_WAVE1" "Mechanized Commandos" "WAVE_NAME_AIRBASE_WAVE2" "Static Charge" "WAVE_NAME_AIRBASE_WAVE3" "Light Fallout" "WAVE_NAME_AIRBASE_WAVE4" "Flash Bomb" "WAVE_NAME_AIRBASE_WAVE5" "Irradiated" "WAVE_NAME_CORPORATE_WAVE1" "Welcome Party" "WAVE_NAME_CORPORATE_WAVE2" "Wrecking Crew" "WAVE_NAME_CORPORATE_WAVE3" "Tipping the Scales" "WAVE_NAME_CORPORATE_WAVE4" "Unfair Advantage" "WAVE_NAME_CORPORATE_WAVE5" "Service Entrance" "WAVE_NAME_BONEYARD_WAVE2" "Cloaked Assault" "WAVE_NAME_BONEYARD_WAVE3" "Heavy Artillery" "WAVE_NAME_BONEYARD_WAVE4" "Weapons of Mass Destruction" "WAVE_NAME_BONEYARD_WAVE5" "All Out War" "WAVE_NAME_BACKWATER_WAVE1" "Stealth Attack" "WAVE_NAME_BACKWATER_WAVE2" "Popcorn Enemies" "WAVE_NAME_BACKWATER_WAVE3" "Radiation Poisoning" "WAVE_NAME_BACKWATER_WAVE4" "Indirect Fire" "WAVE_NAME_BACKWATER_WAVE5" "Siege Warfare" "LOADOUT_CRATE_HOLD_USE" "Hold %use% to select new loadout" "LOADOUT_CRATE_PRESS_USE" "Press %use% to select new loadout" "LOADOUT_CRATE_AMMO_REFILLED" "Ammo Refilled" "SP_TITAN_LOADOUT_MENUITEM_XO16" "Expedition - XO16" "SP_TITAN_LOADOUT_MENUITEM_BRUTE" "Brute - Quad Rocket" "SP_TITAN_LOADOUT_MENUITEM_ION" "Ion - Splitter" "SP_TITAN_LOADOUT_MENUITEM_SCORCH" "Scorch - Thermite" "SP_TITAN_LOADOUT_MENUITEM_RONIN" "Ronin - Leadwall" "SP_TITAN_LOADOUT_MENUITEM_TONE" "Tone - Tracker" "SP_TITAN_LOADOUT_MENUITEM_NORTHSTAR" "Northstar - Railgun" "SP_TITAN_LOADOUT_MENUITEM_LEGION" "Legion - Predator Cannon" "SP_TITAN_LOADOUT_TITLE_XO16" "Expedition" "SP_TITAN_LOADOUT_TITLE_BRUTE" "Brute" "SP_TITAN_LOADOUT_TITLE_ION" "Ion" "SP_TITAN_LOADOUT_TITLE_SCORCH" "Scorch" "SP_TITAN_LOADOUT_TITLE_RONIN" "Ronin" "SP_TITAN_LOADOUT_TITLE_TONE" "Tone" "SP_TITAN_LOADOUT_TITLE_NORTHSTAR" "Northstar" "SP_TITAN_LOADOUT_TITLE_LEGION" "Legion" "SP_TITAN_LOADOUT_SUBTITLE_XO16" "XO-16" "SP_TITAN_LOADOUT_SUBTITLE_BRUTE" "Quad Rocket" "SP_TITAN_LOADOUT_SUBTITLE_ION" "Splitter" "SP_TITAN_LOADOUT_SUBTITLE_SCORCH" "Thermite" "SP_TITAN_LOADOUT_SUBTITLE_RONIN" "Leadwall" "SP_TITAN_LOADOUT_SUBTITLE_TONE" "Tracker" "SP_TITAN_LOADOUT_SUBTITLE_NORTHSTAR" "Railgun" "SP_TITAN_LOADOUT_SUBTITLE_LEGION" "Predator Cannon" "SP_TITAN_LOADOUT_DESC_XO16" "Classic Militia configuration with rapid-fire anti-personnel assault cannon." "SP_TITAN_LOADOUT_DESC_BRUTE" "Classic Militia configuration with high-impact 4x rocket launcher." "SP_TITAN_LOADOUT_DESC_ION" "Flexible-role offensive and tactical abilities, powered by linked-resource energy drive." "SP_TITAN_LOADOUT_DESC_SCORCH" "Battlefield control and vector denial through intense incendiary delivery." "SP_TITAN_LOADOUT_DESC_RONIN" "Close-range hit-and-fade broadside attacks with melee specializiation." "SP_TITAN_LOADOUT_DESC_TONE" "Resolute mid-range combo damage using lock-synchronized ordnance." "SP_TITAN_LOADOUT_DESC_NORTHSTAR" "Terrain-neutral long-range devastation and target mitigation." "SP_TITAN_LOADOUT_DESC_LEGION" "Frontline devastation and area lockdown by means of relentless damage output." "MP_TITAN_LOADOUT_DESC_XO16" "Classic Militia configuration with rapid-fire anti-personnel assault cannon." "MP_TITAN_LOADOUT_DESC_BRUTE" "Classic Militia configuration with high-impact 4x rocket launcher." "MP_TITAN_LOADOUT_DESC_ION" "Titan flexible enough to fulfill many roles. Abilities share energy resource." "MP_TITAN_LOADOUT_DESC_SCORCH" "Control enemy movement and stack damage with a heavy Titan fire-based arsenal." "MP_TITAN_LOADOUT_DESC_RONIN" "Close range hit-and-run style attacks and broadsword melee expertise." "MP_TITAN_LOADOUT_DESC_TONE" "Mid-range combo damage using lock-on tracking ordnance." "MP_TITAN_LOADOUT_DESC_NORTHSTAR" "Long-range sniper class Titan that can hover over the battlefield." "MP_TITAN_LOADOUT_DESC_LEGION" "Frontline devastation and area lockdown by means of relentless damage output." "SP_TITAN_LOADOUT_FLAVOR_XO16" "^A8DFF700Machine Gun^" "SP_TITAN_LOADOUT_FLAVOR_BRUTE" "^A8DFF700Rocket Launcher^" "SP_TITAN_LOADOUT_FLAVOR_ION" "^A8DFF700Energy Rifle^" "SP_TITAN_LOADOUT_FLAVOR_SCORCH" "^A8DFF700Grenade Launcher^" "SP_TITAN_LOADOUT_FLAVOR_RONIN" "^A8DFF700Shotgun^" "SP_TITAN_LOADOUT_FLAVOR_RONIN_SWORD" "^A8DFF700Shotgun with Sword^" "SP_TITAN_LOADOUT_FLAVOR_TONE" "^A8DFF700Semi-auto Cannon^" "SP_TITAN_LOADOUT_FLAVOR_NORTHSTAR" "^A8DFF700Sniper^" "SP_TITAN_LOADOUT_FLAVOR_LEGION" "^A8DFF700Chain Gun^" "SP_TITAN_LOADOUT_FLAVOR_XO16_ALT" "^A8DFF700Weapon Type:^ Machine Gun" "SP_TITAN_LOADOUT_FLAVOR_BRUTE_ALT" "^A8DFF700Weapon Type:^ Rocket Launcher" "SP_TITAN_LOADOUT_FLAVOR_ION_ALT" "^A8DFF700Weapon Type:^ Energy Rifle" "SP_TITAN_LOADOUT_FLAVOR_SCORCH_ALT" "^A8DFF700Weapon Type:^ Grenade Launcher" "SP_TITAN_LOADOUT_FLAVOR_RONIN_ALT" "^A8DFF700Weapon Type:^ Shotgun" "SP_TITAN_LOADOUT_FLAVOR_RONIN_SWORD_ALT" "^A8DFF700Weapon Type:^ Shotgun with Sword" "SP_TITAN_LOADOUT_FLAVOR_TONE_ALT" "^A8DFF700Weapon Type:^ Semi-auto Cannon" "SP_TITAN_LOADOUT_FLAVOR_NORTHSTAR_ALT" "^A8DFF700Weapon Type:^ Sniper" "SP_TITAN_LOADOUT_FLAVOR_LEGION_ALT" "^A8DFF700Weapon Type:^ Chain Gun" "SHIELD_DRONE_HOLD_USE" "Hold %use% for shield" "SHIELD_DRONE_PRESS_USE" "Press %use% for shield" "TURRET_DISMANTLE_HOLD_USE" "Hold %use% to scrap your turret" "TURRET_DISMANTLE_PRESS_USE" "Press %use% to scrap your turret" "REVIVE_BLEED_OUT" "You must be revived to continue, bleed out in %s1" "YOUVE_BEEN_SPOTTED" "You've been spotted!" "PL_marked_for_death" "Marked For Death" "PL_marked_for_death_hint" "Kill or protect the marked target" "GAMEMODE_MARKED_FOR_DEATH_KILLED" "%s1 killed %s2" "GAMEMODE_MARKED_FOR_DEATH_SUICIDE" "%s1 committed suicide" "GAMEMODE_MARKED_FRIENDLY_KILLED_MARKED" "%s1 killed %s2" "GAMEMODE_MARKED_ENEMY_KILLED_MARKED" "%s1 killed %s2" "GAMEMODE_MARKED_FRIENDLY_MARKED_DIED" "%s1 died" "GAMEMODE_MARKED_ENEMY_MARKED_DIED" "%s1 died" "PL_marked_for_death_pro_hint" "Kill the marked target to win the round" "GAMEMODE_MARKED_FOR_DEATH_PRO_WIN_ANNOUNCEMENT" "Marked Enemy Killed" "GAMEMODE_MARKED_FOR_DEATH_PRO_LOSS_ANNOUNCEMENT" "Marked Friendly Killed" "GAMEMODE_MARKED_FOR_DEATH_PRO_DISCONNECT_WIN_ANNOUNCEMENT" "Marked Enemy Disconnected" "GAMEMODE_MARKED_FOR_DEATH_PRO_DISCONNECT_LOSS_ANNOUNCEMENT" "Marked Friendly Disconnected" "MARKED_FOR_DEATH_YOU_ARE_MARKED_ANNOUNCEMENT" "You are marked for death!" "MARKED_FOR_DEATH_YOU_ARE_MARKED_REMINDER" "You are marked for death!" "MARKED_FOR_DEATH_STAY_ALIVE" "Survive" "MARKED_FOR_DEATH_PROTECT_FRIENDLY" "Protect the marked friendly" "MARKED_FOR_DEATH_TARGeTS_ARE_MARKED" "Targets are Marked" "MARKED_FOR_DEATH_ARE_MARKED" "are marked for death" "AND" "and" "MARKED_FOR_PREPARE_FOR_MARKED" "Prepare to be marked" "MARKED_FOR_DEATH_WAITING_FOR_MARKED_TO_SPAWN" "Waiting for marked target to spawn" "MARKED_FOR_DEATH_MARKED_DISCONNECTED" "Marked target disconnected" "MARKED_FOR_DEATH_MARKED_DISCONNECTED_SUB" "Selecting new marks" "MARKED_FOR_DEATH_MARK_ELIMINATED" "Mark Eliminated" "MARKED_FOR_DEATH_YOU_WILL_BE_MARKED_NEXT" "You will be marked in %s1" "MARKED_FOR_DEATH_YOU_ARE_THE_NEXT_TARGET" "You are the next target!" "MARKED_FOR_DEATH_COUNTDOWN_TO_NEXT_MARKED" "Marking targets in %s1" "MARKED_FOR_DEATH_KILL_MARK_OBJECTIVE" "Kill enemy mark" "MARKED_FOR_DEATH_KILL_PLAYER" "Kill" "MARKED_FOR_DEATH_GUARD_PLAYER" "Guard" "MARKED_FOR_DEATH_KILL_PLAYER_HUD" "Kill: %s1" "MARKED_FOR_DEATH_GUARD_PLAYER_HUD" "Guard: %s1" "MARKED_FOR_DEATH_SURVIVE_PLAYER_HUD" "Survive: %s1" "CAPTURE_THE_FLAG_FLAG_ESCAPED" "Attacking Team Stole The Flag" "CAPTURE_THE_FLAG_FLAG_CAPTURE_STOPPED" "Flag Capture Stopped" "GAMEMODE_CP_AMPED_DEFEND_ANNOUNCEMENT" "%s1 is amped! Defend it." "GAMEMODE_CP_AMPED_ATTACK_ANNOUNCEMENT" "%s1 is amped! Capture it." "GAMEMODE_CQ_WE_ARE_WINNING" "Capture the last point to win!" "GAMEMODE_CQ_WE_ARE_LOSING" "DANGER: The enemy is close to winning!" // Code needs these "GAMEMODE_TDM" "Skirmish" "GAMEMODE_HTDM" "Hardcore Pilot Hunter" "GAMEMODE_PS" "Pilots vs. Pilots" "GAMEMODE_CP" "Amped Hardpoint" "GAMEMODE_AT" "Bounty Hunt" "GAMEMODE_AITDM" "Attrition" "GAMEMODE_AT2" "Attrition 2.0" "GAMEMODE_LTS" "Last Titan Standing" "GAMEMODE_WLTS" "Wingman Last Titan Standing" "GAMEMODE_TTDM" "Titan Brawl" "GAMEMODE_CTF" "Capture the Flag" "GAMEMODE_CTFP" "Capture the Flag Pro" "GAMEMODE_MFD" "Marked for Death" "GAMEMODE_MFDP" "Marked for Death Pro" "GAMEMODE_SUR" "Survivor" "GAMEMODE_WPS" "Wingman Pilot Skirmish" "GAMEMODE_FW" "Titan War" "GAMEMODE_FFA" "Free For All" "GAMEMODE_FRA" "Free Agents" "GAMEMODE_HUNTED" "Hunted" "GAMEMODE_DON" "Double or Nothing" "GAMEMODE_SPEEDBALL" "Live Fire" "GAMEMODE_COLISEUM" "Coliseum" "GAMEMODE_EPILOGUE" "Epilogue" "GAMEMODE_RAID" "RAID" "GAMEMODE_CONQUEST" "Conquest" "GAMEMODE_FD" "Frontier Defense" "GAMEMODE_FD_EASY" "Frontier Defense (Easy)" "GAMEMODE_FD_NORMAL" "Frontier Defense (Regular)" "GAMEMODE_FD_HARD" "Frontier Defense (Hard)" "GAMEMODE_FD_MASTER" "Frontier Defense (Master)" "GAMEMODE_FD_INSANE" "Frontier Defense (Insane)" "GAMEMODE_STATS_OTHER" "Other" "PL_pilot_hunter" "Skirmish" "PL_pilot_skirmish" "Pilots vs. Pilots" "PL_hardpoint" "Amped Hardpoint" "PL_attrition" "Bounty Hunt" "PL_aitdm" "Attrition" "PL_capture_the_flag" "Capture the Flag" "PL_last_titan_standing" "Last Titan Standing" "PL_last_titan_standing_bomb" "LTS-Bomb" "PL_wingman_last_titan_standing" "Wingman LTS" "PL_ffa" "Free for All" "PL_free_agents" "Free Agents" "PL_coliseum" "Coliseum" "PL_hunted" "Hunted" "PL_don" "Double or Nothing" "PL_speedball" "Live Fire" "PL_wingman_pilot_skirmish" "Wingman Pilot Skirmish" "PL_conquest" "Conquest" "PL_pilot_hunter_hint" "Kill enemy Pilots." "PL_pilot_skirmish_hint" "Kill enemy Pilots." "PL_hardpoint_hint" "Hold Hardpoints for 30 seconds to amp them.\nAmped Hardpoints score 2x points." "GAMEMODE_MFD_HINT" "Kill the marked Pilot." "GAMEMODE_BA_HINT" "Assault the enemy base." "PL_attrition_hint" "Kill bounties to earn team score.\nUpload bonuses at banks for extra score." "PL_capture_the_flag_hint" "Capture the enemy flag, defend your own." "PL_last_titan_standing_hint" "Last team with Titans standing wins." "PL_wingman_lts_hint" "Last team with Titans standing wins." "PL_last_titan_standing_bomb_hint_attack" "=ATTACK= Eliminate the enemy team or plant the bomb to win." "PL_last_titan_standing_bomb_hint_defend" "=DEFEND= Eliminate the enemy team or stop the bomb to win." "PL_ffa_hint" "You against the world." "PL_free_agents_hint" "Free for all. Collect 3 batteries for a Titanfall." "PL_wingman_pilot_skirmish_hint" "Kill enemy Pilots. Revive friendly Pilots." "PL_titan_war_hint" "Get a Titan. Destroy the enemy base." "PL_coliseum_hint" "Two Pilots enter. One Pilot leaves." "PL_aitdm_hint" "Eliminate the enemy force." "PL_hunted_hint" "Secure the Asset. Escape the Hunter." "PL_don_hint" "Kill both members of the enemy team." "PL_speedball_hint" "Kill All Enemies or Hold the Flag When the Round Ends. \nFirst to 5 Rounds Wins" "PL_raid_hint" "Plant a bomb at the enemy hardpoint. Protect yours from the same." "PL_atcoop_hint" "Kill all enemy waves. " "PL_conquest_hint" "Control all 5 zones at the same time to win." "GAMEMODE_FRONTIER_WIN_ALL_CAPTURED" "All Zones Captured" "GAMEMODE_FRONTIER_LOSS_ALL_CAPTURED" "Enemy Captured All Zones" "GAMEMODE_TITAN_TIME_ADVANTAGE" "Friendly Titans survived longer" "GAMEMODE_TITAN_TIME_DISADVANTAGE" "Enemy Titans survived longer" "GAMEMODE_TITAN_DAMAGE_ADVANTAGE" "Friendly Titans sustained less damage" "GAMEMODE_TITAN_DAMAGE_DISADVANTAGE" "Enemy Titans sustained less damage" "GAMEMODE_TITAN_TITAN_ADVANTAGE" "More friendly Titans remaining" "GAMEMODE_TITAN_TITAN_DISADVANTAGE" "More enemy Titans remaining" "GAMEMODE_NO_TITANS_REMAINING" "No Titans remain in the field" "GAMEMODE_ENEMY_TITANS_DESTROYED" "All enemy Titans were destroyed" "GAMEMODE_FRIENDLY_TITANS_DESTROYED" "All Titans on your team were destroyed" "GAMEMODE_ENEMY_PILOTS_ELIMINATED" "All enemy Pilots were eliminated" "GAMEMODE_FRIENDLY_PILOTS_ELIMINATED" "All friendly Pilots were eliminated" "GAMEMODE_ENEMY_PILOT_ELIMINATED" "Enemy Pilot eliminated" "GAMEMODE_FRIENDLY_PILOT_ELIMINATED" "You were killed" "GAMEMODE_WAVE_LIMIT_REACHED" "Wave limit reached" "GAMEMODE_TIME_LIMIT_REACHED" "Time limit reached" "GAMEMODE_FFA_SUDDEN_DEATH_ANNOUNCE" "Overtime" "GAMEMODE_FFA_SUDDEN_DEATH_ANNOUNCE_SUBTEXT" "Take the lead to win" "GAMEMODE_LTS_THIRTY_SECOND_WARNING" "30 seconds left" "GAMEMODE_LTS_THIRTY_SECOND_WARNING_SUBTEXT" "All Titans are revealed." "GAMEMODE_LTS_TIME_LIMIT_REACHED_WIN" "Defended the bomb site" "GAMEMODE_LTS_TIME_LIMIT_REACHED_LOSS" "Failed to plant the bomb" "GAMEMODE_LTS_BOMB_DEFUSED_WIN" "Bomb Defused" "GAMEMODE_LTS_BOMB_DEFUSED_LOSS" "Bomb Defused" "GAMEMODE_LTS_BOMB_DETONATED_WIN" "Bomb Exploded" "GAMEMODE_LTS_BOMB_DETONATED_LOSS" "Bomb Exploded" "GAMEMODE_SCORE_LIMIT_REACHED" "Score limit reached" "GAMEMODE_ROUND_LIMIT_REACHED" "Round limit reached" "GAMEMODE_ROUND_LIMIT_REACHED_WON_MORE_ROUNDS" "Round limit reached, Team Won More Rounds" "GAMEMODE_ROUND_LIMIT_REACHED_LOSS_MORE_ROUNDS" "Round limit reached, Enemy Team Won More Rounds" "GAMEMODE_ROUND_LIMIT_REACHED_ROUND_SCORE_DRAW" "Round limit reached, Both Teams Had Same Number Of Rounds Won" "GAMEMODE_PREPARE_FOR_EVAC" "PREPARE TO EVACUATE" "GAMEMODE_AWAIT_INSTRUCTIONS" "AWAIT FURTHER INSTRUCTIONS" "GAMEMODE_DEFENDERS_WIN" "DEFENDING TEAM WINS" "GAMEMODE_ATTACKERS_WIN" "ATTACKING TEAM WINS" "GAMEMODE_VICTORY" "VICTORY!" "GAMEMODE_DEFEATED" "DEFEAT" "GAMEMODE_DRAW" "DRAW" "GAMEMODE_ROUND_WIN" "ROUND WIN" "GAMEMODE_ROUND_LOSS" "ROUND LOSS" "GAMEMODE_ROUND_DRAW" "ROUND DRAW" "GAMEMODE_FLAG_HOME" "Home" "GAMEMODE_FLAG_TAKEN" "Taken" "GAMEMODE_FLAG_DROPPED" "Dropped" "GAMEMODE_JUST_THE_SCORE" "%s1" "GAMEMODE_ROUND_WIN_CONDITION" "First to %s1 wins" "GAMEMODE_MATCH_WON_BY_TEAM" "%s1 wins" "GAMEMODE_MATCH_WON_BY_FRIENDLY_TEAM" "%s1 wins" "GAMEMODE_MATCH_WON_BY_ENEMY_TEAM" "%s1 wins" "GAMEMODE_MATCH_WON_BY_SELF" "%s1 wins" "GAMEMODE_COLISEUM_DISCONNECT_WIN_ANNOUNCEMENT" "Opponent Disconnected" "GAMEMODE_X_SLASH_Y" "`0%s1`1/%s2" "GAMEMODE_X_OF_Y" "`0%s1`1 of %s2" "GAMEMODE_CTF_SCORE" "`0%s1`1 of %s2" "GAMEMODE_YOU_HAVE_THE_TITAN_IN" "You're it! Titanfall in: %s1.%s2" "GAMEMODE_ENEMY_PLAYER_HAS_THE_TITAN" "%s1 is it! Destroy his Titan." "GAMEMODE_FRIENDLY_PLAYER_HAS_THE_TITAN" "%s1 is it! Defend his Titan." "GAMEMODE_CAPTURING_IN" "Hold Position To Capture: %s1.%s2" "GAMEMODE_YOU_HAVE_THE_BOMB" "You have the bomb" "GAMEMODE_FLAG_DEFEND" "DEFEND" "GAMEMODE_FLAG_CAPTURE" "CAPTURE" "GAMEMODE_FLAG_ESCORT" "ESCORT" "GAMEMODE_FLAG_ATTACK" "KILL" "GAMEMODE_FLAG_RETURN" "RETURN" "GAMEMODE_FLAG_GUARD" "GUARD" "GAMEMODE_FLAG_SECURE" "SECURE" "GAMEMODE_FLAG_HOLD" "HOLD" "GAMEMODE_FLAG_STEAL" "STEAL" "GAMEMODE_FLAG_INTERCEPT" "INTERCEPT" "GAMEMODE_FLAG_AWAY" "AWAY" "GAMEMODE_FLAG_YOU" "You have the Flag" "GAMEMODE_RESPAWNING_IN_N" "Respawning in: `1%s1" "GAMEMODE_DEPLOYING_IN_N" "Deploying in: `1%s1" "CAPTUREPOINT_LOCKED" "Capture Point Locked!" "GAMEMODE_LH_POINT_LOCKED_CAPTURE_A" "Point locked! Capture A to unlock" "GAMEMODE_LH_POINT_LOCKED_CAPTURE_B" "Point locked! Capture B to unlock" "GAMEMODE_LH_POINT_LOCKED_CAPTURE_C" "Point locked! Capture C to unlock" "GAMEMODE_LH_POINT_LOCKED_CAPTURE_D" "Point locked! Capture D to unlock" "GAMEMODE_LH_POINT_LOCKED_CAPTURE_E" "Point locked! Capture E to unlock" "GAMEMODE_LH_HARDPOINT_CAPTURE" "CAPTURE" "GAMEMODE_LH_HARDPOINT_DEFEND" "DEFEND" "FRIENDLY_PLAYER_SPAWNED_ON_YOU" "%s1 spawned on you!" "SPAWNED_ON_FRIENDLY_PLAYER" "You spawned on %s1!" "GAMESTATE_ROUND_N" "Round %s1" "GAMESTATE_SWITCHING_SIDES" "Switching Sides" "GAMESTATE_HALFTIME" "Halftime" "GAMESTATE_NO_RESPAWNING" "No Respawning" "GAMESTATE_NO_MINIMAP" "No Minimap" "GAMESTATE_LIMITED_AMMUNITION" "Limited Ammunition" "GAMESTATE_UNLIMITED_TITANS" "Unlimited Titans" "GAMESTATE_ONE_TITAN" "One Titan Only" "GAMESTATE_FIRST_TITAN_FREE" "First Titan Is Free" "GAMESTATE_NO_TITANS" "No Titans" "GAMESTATE_NO_MINIONS" "No Minions" "GAMESTATE_GRUNTS_ONLY" "Grunts Only" "GAMESTATE_SPECTRES_ONLY" "Spectres Only" "GAMESTATE_LOW_PILOT_HEALTH" "Reduced Pilot Health" "GAMESTATE_HIGH_PILOT_HEALTH" "Increased Pilot Health" "GAMEMODE_CALLINTITAN_COUNTDOWN" "Call in your Titan: %s1:%s2" "GAMEMODE_PLAYER_HAS_FRIENDLY_FLAG" "%s1 has our flag!" "GAMEMODE_PLAYER_HAS_ENEMY_FLAG" "%s1 has the enemy flag!" "GAMEMODE_PLAYER_CAPTURED_FRIENDLY_FLAG" "%s1 captured our flag!" "GAMEMODE_PLAYER_CAPTURED_ENEMY_FLAG" "%s1 captured the enemy flag!" "GAMEMODE_PLAYER_CAPTURED_FLAG_RUI" "You captured the flag!" "GAMEMODE_PLAYER_RETURNED_FRIENDLY_FLAG" "%s1 returned Our flag" "GAMEMODE_PLAYER_RETURNED_ENEMY_FLAG" "%s1 flag returned" "GAMEMODE_PLAYER_RETURNED_FLAG_RUI" "You returned the flag" "GAMEMODE_RETURNED_FRIENDLY_FLAG" "Our flag returned to base" "GAMEMODE_RETURNED_ENEMY_FLAG" "Enemy flag returned to base" "GAMEMODE_PLAYER_DROPPED_FRIENDLY_FLAG" "%s1 dropped your flag" "GAMEMODE_PLAYER_DROPPED_ENEMY_FLAG" "%s1 dropped the enemy flag" "GAMEMODE_PLAYER_DROPPED_FLAG_RUI" "Dropped the Flag" "EVENTNOTIFY_FIRST_STRIKE_FRIENDLY" "First Strike! %s1 killed %s2" "EVENTNOTIFY_FIRST_STRIKE_ENEMY" "First Strike! %s1 killed %s2" "EVENTNOTIFY_ENEMY_TEAM_ELIMINATED" "Enemy Team Eliminated" "GAMEMODE_YOU_PICKED_UP_THE_FLAG_RUI" "Picked up the Flag" "GAMEMODE_YOU_HAVE_THE_ENEMY_FLAG" "You have the enemy flag" "GAMEMODE_YOU_DROPPED_THE_ENEMY_FLAG" "You dropped the enemy flag" "GAMEMODE_YOU_CAPTURED_THE_ENEMY_FLAG" "You captured the enemy flag!" "GAMEMODE_RODEO_PILOT_HAS_THE_ENEMY_FLAG" "Friendly Rodeo Pilot has the enemy flag" "GAMEMODE_YOU_RETURNED_THE_FRIENDLY_FLAG" "You Returned the Flag!" "GAMEMODE_PLAYER_HAS_FRIENDLY_TITAN" "%s1 has the Titan!" "GAMEMODE_PLAYER_HAS_ENEMY_TITAN" "%s1 has the Titan!" "GAMEMODE_PLAYER_LEFT_FRIENDLY_TITAN" "%s1 left the Titan!" "GAMEMODE_PLAYER_LEFT_ENEMY_TITAN" "%s1 left the Titan!" "GAMEMODE_PLAYER_CAPTURED_FRIENDLY_TITAN" "%s1 captured the Titan!" "GAMEMODE_PLAYER_CAPTURED_ENEMY_TITAN" "%s1 captured the Titan!" "GAMEMODE_PLAYER_DESTROYED_FRIENDLY_TITAN" "%s1 destroyed the Titan" "GAMEMODE_PLAYER_DESTROYED_ENEMY_TITAN" "%s1 destroyed the Titan" "GAMEMODE_YOU_HAVE_THE_TITAN" "You have the Titan" "GAMEMODE_YOU_LEFT_THE_TITAN" "You left the Titan" "GAMEMODE_YOU_CAPTURED_THE_TITAN" "You captured the Titan!" "GAMEMODE_YOU_DESTROYED_THE_TITAN" "You destroyed the Titan!" "GAMEMODE_YOU_HAVE_THE_TITAN_RODEO" "Rodeo Alert: Cannot capture" "GAMEMODE_30_SECONDS_LEFT" "30 seconds left!" // Not used, but keep in case since generic "GAMEMODE_N_SECONDS_REMAINING" "%s1 seconds remaining" // Not used, but keep in case since generic "GAMEMODE_N_SECONDS_MILLISECONDS_REMAINING" "%s1.%s2 seconds remaining" // Not used, but keep in case since generic "GAMEMODE_END_IN_N_SECONDS" "Match ends in %s1 seconds" "GAMEMODE_ROUND_END_IN_N_SECONDS" "Round ends in %s1 seconds" "GAMEMODE_HALFTIME_IN_N_SECONDS" "Halftime in %s1 seconds" "GAMEMODE_SUR_PILOT_PHASE_END_IN_N_SECONDS" "Titan Deployment in %s1 seconds" "GAMEMODE_SUR_EVENT_STARTED" "Scavenge Event" "GAMEMODE_SUR_EVENT_ENDED" "Scavenge Event Finished" "GAMEMODE_SUR_EVENT_DISTRIBUTION_AMOUNT" "You earned %s1 scrap metal" "GAMEMODE_SUR_EVENT_HARDPOINTS" "Hold the Hardpoints to collect scrap" "GAMEMODE_BOMB_ANNOUNCEMENT_PICKUP_FRIENDLY" "Friendly Titan has Bomb" //Truncating for screen space while we have alignment issues. "GAMEMODE_BOMB_ANNOUNCEMENT_PICKUP_FRIENDLY_SUB" "Protect them" "GAMEMODE_BOMB_ANNOUNCEMENT_PICKUP_ENEMY" "Enemy Titan has Bomb" "GAMEMODE_BOMB_ANNOUNCEMENT_PICKUP_ENEMY_SUB" "Stop them" "GAMEMODE_BOMB_ANNOUNCEMENT_ARMED_FRIENDLY" "Bomb Armed" "GAMEMODE_BOMB_ANNOUNCEMENT_ARMED_FRIENDLY_SUB_A" "Secure Bomb Site A" "GAMEMODE_BOMB_ANNOUNCEMENT_ARMED_FRIENDLY_SUB_B" "Secure Bomb Site B" "GAMEMODE_BOMB_ANNOUNCEMENT_ARMED_ENEMY" "Bomb Armed" "GAMEMODE_BOMB_ANNOUNCEMENT_ARMED_ENEMY_SUB_A" "Disarm it at Bomb Site A" "GAMEMODE_BOMB_ANNOUNCEMENT_ARMED_ENEMY_SUB_B" "Disarm it at Bomb Site B" "GAMEMODE_BOMB_ANNOUNCEMENT_DISARMED_FRIENDLY" "Bomb Defused" "GAMEMODE_BOMB_ANNOUNCEMENT_DISARMED_FRIENDLY_SUB" "New Bomb Incoming - Secure it" "GAMEMODE_BOMB_ANNOUNCEMENT_DISARMED_ENEMY" "Bomb Defused" "GAMEMODE_BOMB_ANNOUNCEMENT_DISARMED_ENEMY_SUB" "New Bomb Incoming - Secure it" "GAMEMODE_BOMB_ANNOUNCEMENT_EXPLODED" "Bomb Detonated" "GAMEMODE_BOMB_ANNOUNCEMENT_EXPLODED_SUB" "New Bomb Incoming - Secure it" "GAMEMODE_BOMB_ICON_LABEL_CAPTURE" "Capture" "GAMEMODE_BOMB_ICON_LABEL_PLANT" "Plant" "GAMEMODE_BOMB_ICON_LABEL_TARGET" "Target" "GAMEMODE_BOMB_ICON_LABEL_PROTECT" "Defend" "GAMEMODE_BOMB_ICON_LABEL_ATTACK" "Attack" "GAMEMODE_BOMB_ICON_LABEL_DEFUSE" "Defuse: %s1:%s2" "GAMEMODE_BOMB_ICON_LABEL_PROTECT_DEFUSE" "Defend: %s1:%s2" "GAMEMODE_BOMB_ICON_LABEL_EXPLODING" "Exploding" "GAMEMODE_SST_ENEMY_TITAN_DOWN" "Enemy Titan Down" "GAMEMODE_SST_NOTIFY_DESTROYED_BY" "%s1 destroyed %s2's Titan." "GAMEMODE_SST_NOTIFY_DESTROYED_BY_YOU" "You destroyed %s1's Titan." "GAMEMODE_SST_NOTIFY_TITANSLEFT_TWO" "%s1 has two Titans remaining" "GAMEMODE_SST_NOTIFY_TITANSLEFT_ONE" "%s1 has one Titan left" "GAMEMODE_SST_NOTIFY_TITANSLEFT_ZERO" "%s1 is out of Titans" "GAMEMODE_SST_NOTIFY_SELF_TITANSLEFT_INFINITE" "Your Titan has been destroyed." "GAMEMODE_SST_NOTIFY_SELF_TITANSLEFT_TWO" "Your Titan has been destroyed. You have two remaining." "GAMEMODE_SST_NOTIFY_SELF_TITANSLEFT_ONE" "Your Titan has been destroyed. You have one left." "GAMEMODE_SST_NOTIFY_SELF_TITANSLEFT_ZERO" "Your Titan has been destroyed. You are out of Titans." "NOTIFY_EJECT_DISABLED" "^E5861700Ejection System has been disabled." "NOTIFY_DOOM_VULNERABLE_TO_FINISHERS" "^E5861700You are now vulnerable to finishing moves." "NOTIFY_HINT_TITAN_USE_FINISHERS" "^E5861700Use a finishing move to destroy doomed Titans." "NOTIFY_HINT_PILOTS_USE_FINISHERS" "^E5861700Rodeo doomed Titans to destroy them." "BURNCARD_REMATCH_WARNING" "Rematch incoming: %s1" "BURNCARD_CONTINUE_PROMPT" "%[A_BUTTON|MOUSE1]% Continue" "BURNCARD_AUTOFILL_LABEL" "%[Y_BUTTON]% Autofill empty slots" "BURNCARD_AUTOFILL_LABEL_KB" "Autofill empty slots" "BURNCARD_SERVER_MESSAGE" "Waiting for server..." "SKIP_TRAINING" "Skip Training" "END_MATCH" "End Match" "END_MATCH_CONFIRM_DESC" "End the match and return to lobby?" "END_MATCH_YES" "Yes, end match" "GAMEMODE_HOST_ENDED_MATCH" "Host ended the match" "UNLOCKED_AT_LEVEL" "Unlocked at level %s1" "UNLOCKED_BY_PLAYING_GAMEMODE" "Play game mode %s1 times" "EOG_BUTTON_TITLE_0" "XP EARNED" "EOG_BUTTON_TITLE_0_PRIVATE_MATCH" "SCORE EARNED" "EOG_BUTTON_TITLE_1" "UNLOCKS" "EOG_BUTTON_TITLE_2" "TOP CHALLENGES" "EOG_BUTTON_TITLE_COINS" "CREDITS EARNED" "EOG_BUTTON_TITLE_MAP_STARS" "MAP STARS" "EOG_BUTTON_PREV_GAMEPAD_HINT" "%[L_SHOULDER]%" "EOG_BUTTON_NEXT_GAMEPAD_HINT" "%[R_SHOULDER]%" "EOG_XP_TOTAL" "Total" "EOG_XP_VALUE" "%s1 XP" "EOG_XP_VALUE_PRIVATE_MATCH" "%s1" "EOG_XP_BAR_LEVEL" "Level %s1" "EOG_XP_BAR_XPCOUNT" "%s1 XP Remaining" "EOG_XP_BAR_XPCOUNT_MAXED" "Max Level" "EOG_XP_GEN_BONUS_DESC" "Gen %s1 XP Bonus" "EOG_XP_GEN_BONUS_DESC_PRIVATEMATCH" "Gen %s1 Score Bonus" "EOG_XP_GEN_BONUS_VAL" "x %s1" "EOG_COIN_VALUE" "%s1" "EOG_COIN_CATEGORY_NAME_AND_COUNT" "%s1 (%s2)" "EOG_RANKED_CONTRIBUTION_POINTS" "%s1" "PLAYER_MATCH_GOALS" "Match Goals" "MATCH_GOAL_COMPLETE" "Complete Match" "MATCH_GOAL_WIN" "Win Match" "MATCH_GOAL_EVAC" "Successful Evacuation" "MATCH_GOAL_WEAPONS" "Weapons Leveled Up" "MATCH_GOAL_TITANS" "Titans Leveled Up" "QUESTION_MARKS" "?" "EOG_RANKED_TITLE" "Rank Chip Results" "EOG_RANKED_MATCH_LOW_PLAYER_COUNT" "Not enough players in the match to earn Battlemarks." "EOG_RANKED_MATCH_LOW_TIME_PLAYED" "Match time played was too short to earn Battlemarks." "EOG_RANKED_EARNED_MARK_1" "You earned one Battlemark!" "EOG_RANKED_EARNED_MARK_1_all" "You earned a Battlemark!" "EOG_RANKED_EARNED_MARK_2" "You earned two Battlemarks!" "EOG_RANKED_EARNED_MARK_2_all" "You earned both Battlemarks!" "EOG_RANKED_EARNED_MARK_3" "You earned three Battlemarks!" "EOG_RANKED_EARNED_MARK_3_all" "You earned all three Battlemarks!" "EOG_RANKED_EARNED_MARK_4" "You earned four Battlemarks!" "EOG_RANKED_EARNED_MARK_4_all" "You earned all four Battlemarks!" "EOG_RANKED_EARNED_MARK_5_all" "You earned all five Battlemarks!" "EOG_RANKED_DAMAGED_MARK" "You did not achieve a Rank goal. As a result, a battlemark was damaged." "EOG_RANKED_LOST_MARK" "You did not achieve a Rank goal. As a result, a damaged battlemark was lost." "EOG_RANKED_DAMAGED_MARK_QUIT" "You quit before the match was decided. As a result, a battlemark was damaged." "EOG_RANKED_LOST_MARK_QUIT" "You quit before the match was decided. As a result, a damaged battlemark was lost." "EOG_RANKED_LOST_MARK_NO_DAMAGE" "You did not achieve a Rank goal. As a result, a battlemark was lost." "EOG_RANKED_LOST_MARK_QUIT_NO_DAMAGE" "You quit before the match was decided. As a result, a battlemark was lost." "RANK_NAME_0" "Bronze I" "RANK_NAME_1" "Bronze II" "RANK_NAME_2" "Bronze III" "RANK_NAME_3" "Bronze IV" "RANK_NAME_4" "Bronze V" "RANK_NAME_5" "Silver I" "RANK_NAME_6" "Silver II" "RANK_NAME_7" "Silver III" "RANK_NAME_8" "Silver IV" "RANK_NAME_9" "Silver V" "RANK_NAME_10" "Gold I" "RANK_NAME_11" "Gold II" "RANK_NAME_12" "Gold III" "RANK_NAME_13" "Gold IV" "RANK_NAME_14" "Gold V" "RANK_NAME_15" "Platinum I" "RANK_NAME_16" "Platinum II" "RANK_NAME_17" "Platinum III" "RANK_NAME_18" "Platinum IV" "RANK_NAME_19" "Platinum V" "RANK_NAME_20" "Diamond I" "RANK_NAME_21" "Diamond II" "RANK_NAME_22" "Diamond III" "RANK_NAME_23" "Diamond IV" "RANK_NAME_24" "Diamond V" "TIER_NAME_0" "Tier I" "TIER_NAME_1" "Tier II" "TIER_NAME_2" "Tier III" "TIER_NAME_3" "Tier IV" "TIER_NAME_4" "Tier V" "DIVISION_NAME_0" "Bronze" "DIVISION_NAME_1" "Silver" "DIVISION_NAME_2" "Gold" "DIVISION_NAME_3" "Platinum" "DIVISION_NAME_4" "Diamond" "MONTH_1" "January" "MONTH_2" "February" "MONTH_3" "March" "MONTH_4" "April" "MONTH_5" "May" "MONTH_6" "June" "MONTH_7" "July" "MONTH_8" "August" "MONTH_9" "September" "MONTH_10" "October" "MONTH_11" "November" "MONTH_12" "December" "CURRENT_RANK" "Current Rank" "NEXT_RANK" "Next Rank" "BETA" "Beta" "SEASON_END_DIALOG_MESSAGE_PART1" "Ranked Play Season %s1 has ended and your final rank has been saved. You can see more details in the Ranks Season History Menu." "SEASON_END_DIALOG_MESSAGE_PART2" "Season %s1 is now underway! Based on last season's final rank, you have been placed in the following rank. Good luck!" "EOG_XPTYPE_CATEGORY_KILLS" "Kills" "EOG_XPTYPE_CATEGORY_ASSISTS" "Kill Assists" "EOG_XPTYPE_CATEGORY_EPILOGUE" "Epilogue" "EOG_XPTYPE_CATEGORY_CHALLENGES" "Challenges" "EOG_XPTYPE_CATEGORY_GAMEMODE" "Game Mode" "EOG_XPTYPE_CATEGORY_SPECIAL" "Proficiency" "EOG_XPTYPE_CATEGORY_BURNCARDS" "Boosts" "EOG_XPTYPE_PILOT_KILLS" "Pilot Kills" "EOG_XPTYPE_NPC_KILLS" "NPC Kills" "EOG_XPTYPE_AUTO_TITAN_KILLS" "Auto-Titan Kills" "EOG_XPTYPE_TITAN_KILLS" "Titan Kills" "EOG_XPTYPE_SPECIAL" "Misc Bonuses" "EOG_XPTYPE_ACCURACY" "Accuracy Bonuses" "EOG_XPTYPE_BURNCARD_USED" "Used Burn Cards" "EOG_XPTYPE_BURNCARD_STOPPED" "Burn Cards Stopped" "EOG_XPTYPE_BURNCARD_XP" "XP Burn Cards Used" "EOG_XPTYPE_BURNCARD_EARNED" "Burn Cards Earned" "EOG_XPTYPE_PILOT_ASSISTS" "Pilot Assists" "EOG_XPTYPE_TITAN_ASSISTS" "Titan Assists" "EOG_XPTYPE_SPOT_ASSISTS" "Spot Assists" "EOG_XPTYPE_MATCH_VICTORY" "Match Victory Bonus" "EOG_XPTYPE_MATCH_COMPLETED" "Match Completed Bonus" "EOG_XPTYPE_ROUND_WIN" "Round Win" "EOG_XPTYPE_ROUND_COMPLETED" "Round Completed" "EOG_XPTYPE_NEW_PLAYER_BONUS" "First Game Bonus" "EOG_XPTYPE_CHALLENGES" "Challenges Completed" "EOG_XPTYPE_HARDPOINT_CAPTURE" "Captures" "EOG_XPTYPE_HARDPOINT_ASSIST" "Assists" "EOG_XPTYPE_HARDPOINT_NEUTRALIZE" "Neutralizes" "EOG_XPTYPE_HARDPOINT_KILL" "Kills" "EOG_XPTYPE_HARDPOINT_DEFEND" "Defense" "EOG_XPTYPE_HARDPOINT_DEFEND_KILL" "Defense Kills" "EOG_XPTYPE_HACKING" "Hacking" "EOG_XPTYPE_FIRST_STRIKE" "First Strike" "EOG_XPTYPE_KILL_STREAK" "Kill Streak Bonuses" "EOG_XPTYPE_REVENGE" "Revenge Kills" "EOG_XPTYPE_SHOWSTOPPER" "Showstoppers" "EOG_XPTYPE_EJECT_KILL" "Airborne Kills" "EOG_XPTYPE_VICTORY_KILL" "Victory Kill" "EOG_XPTYPE_NEMESIS" "Nemesis Kills" "EOG_XPTYPE_COMEBACK_KILL" "Comeback Kills" "EOG_XPTYPE_RODEO_RAKE" "Rodeo Saves" "EOG_XPTYPE_DESTROYED_EXPLOSIVES" "Explosives Destroyed" "EOG_XPTYPE_TITANFALL" "Titanfalls" "EOG_XPTYPE_RODEO_RIDE" "Rodeo Rides" "EOG_XPTYPE_DROPSHIP_KILL" "Dropship Kills" "EOG_XPTYPE_EPILOGUE_GET_TO_CHOPPER" "Got to Evac" "EOG_XPTYPE_EPILOGUE_EVAC" "Survived Evac" "EOG_XPTYPE_EPILOGUE_SOLE_SURVIVOR" "Sole Survivor" "EOG_XPTYPE_EPILOGUE_FULL_TEAM_EVAC" "Full Team Evac Bonus" "EOG_XPTYPE_EPILOGUE_KILL" "Epilogue Kill" "EOG_XPTYPE_EPILOGUE_KILL_ALL" "Epilogue Team Kill" "EOG_XPTYPE_EPILOGUE_KILL_SHIP" "Evac Ship Destroyed" "EOG_XPTYPE_CTF_FLAG_CAPTURE" "Flag Captures" "EOG_XPTYPE_CTF_FLAG_RETURN" "Flag Returns" "EOG_XPTYPE_CTF_FLAG_CARRIER_KILL" "Flag Carrier Kills" "EOG_XOTYPE_NAME_AND_COUNT" "%s1 (%s2)" "EOG_NOTHING_UNLOCKED" "Level up or complete challenges to unlock new items" "EOG_NOTHING_UNLOCKED_MAX_LEVEL" "Complete challenges to unlock new items" "EOG_CHALLENGES_LOCKED" "Reach level %s1 to unlock challenges" "EOG_NO_CHALLENGE_PROGRESS" "No progress made on available challenges" "EOG_CHALLENGE_PROGRESS" "%s1/%s2" "EOG_CHALLENGE_TIER_COMPLETE" "Challenge Tier Completed!" "EOG_UNLOCKHEADER_PILOT_PRESET" "New Pilot Loadout!" "EOG_UNLOCKHEADER_TITAN_PRESET" "New Titan Loadout!" "EOG_UNLOCKHEADER_PILOT_CUSTOM" "New Pilot Customization Slot!" "EOG_UNLOCKHEADER_TITAN_CUSTOM" "New Titan Customization Slot!" "EOG_UNLOCKHEADER_EDIT_PILOTS" "Create Pilot Loadouts!" "EOG_UNLOCKHEADER_EDIT_TITANS" "Create Titan Loadouts!" "EOG_UNLOCKDESC_BURN_CARD_SLOT_1" "You have mail!" "EOG_UNLOCKHEADER_BURN_CARD_SLOT1" "Burn Cards available!" "EOG_UNLOCKDESC_BURN_CARD_SLOT_2" "Burn Card Slot" "EOG_UNLOCKDESC_BURN_CARD_SLOT_3" "Burn Card Slot" "EOG_UNLOCKHEADER_CHALLENGES" "Menu Unlocked!" "UNLOCK_TITAN_CHASSIS" "Titan Chassis" "UNLOCK_CHASSIS_DESC" "Now available in custom loadouts" "UNLOCK_PRESET_DESC" "Now available in preset loadouts" "UNLOCK_PILOT_CUSTOMIZATION_TITLE" "Pilot Customization" "UNLOCK_PILOT_CUSTOMIZATION_DESC" "You can now create custom Pilot loadouts!" "UNLOCK_TITAN_CUSTOMIZATION_TITLE" "Titan Customization" "UNLOCK_TITAN_CUSTOMIZATION_DESC" "You can now create custom Titan loadouts!" "UNLOCK_CHALLENGES_DESC" "Visit the challenges menu to see available challenges" "UNLOCK_BURN_CARD_SLOT_DESC" "You can now equip an additional Burn Card" "ITEM_TYPE_PILOT_PRIMARY" "PILOT PRIMARY" "ITEM_TYPE_TITAN_PRIMARY" "TITAN PRIMARY" "ITEM_TYPE_PILOT_SECONDARY" "PILOT SECONDARY" "ITEM_TYPE_PILOT_SIDEARM" "PILOT SIDEARM" "ITEM_TYPE_PILOT_SPECIAL" "PILOT TACTICAL" "ITEM_TYPE_TITAN_SPECIAL" "TITAN TACTICAL" "ITEM_TYPE_PILOT_ORDNANCE" "PILOT ORDNANCE" "ITEM_TYPE_TITAN_ORDNANCE" "TITAN ORDNANCE" "ITEM_TYPE_PILOT_PASSIVE" "PILOT KIT" "ITEM_TYPE_PILOT_PASSIVE_1" "CLASS KIT" "ITEM_TYPE_PILOT_PASSIVE_2" "PILOT KIT" "ITEM_TYPE_PILOT_PASSIVE_3" "CLASS PASSIVE" "ITEM_TYPE_TITAN_PASSIVE" "TITAN KIT" "ITEM_TYPE_WEAPON_ATTACHMENT" "ATTACHMENT" "ITEM_TYPE_WEAPON_MOD" "MOD" "ITEM_TYPE_SPECIFIC_CAMO" "%s1 CAMO" "ITEM_TYPE_SPECIFIC_WEAPON_CAMO" "%s1 WEAPON CAMO" "ITEM_TYPE_TITAN_SPECIFIC_KIT" "%s1 KIT" "ITEM_TYPE_TITAN_SPECIFIC_EXECUTION" "Choose %s1 execution" "ITEM_TYPE_WEAPON_SPECIFIC_ATTACHMENT" "%s1 SIGHT" "ITEM_TYPE_WEAPON_SPECIFIC_MOD" "%s1 MOD" "ITEM_TYPE_COMMS_ICON" "COMMS ICON" "ITEM_TYPE_CALLSIGN_ICON" "PATCH" "ITEM_TYPE_CALLING_CARD" "BANNER" "ITEM_TYPE_BURN_METER_REWARD" "BOOST" "ITEM_TYPE_TITAN_NOSE_ART" "NOSE ART" "ITEM_TYPE_TITAN" "TITAN" "ITEM_TYPE_PILOT_EXECUTION" "EXECUTION" "ITEM_TYPE_CAMO_SKIN" "WEAPON CAMO" "ITEM_TYPE_CAMO_SKIN_PILOT" "PILOT CAMO" "ITEM_TYPE_CAMO_SKIN_TITAN" "TITAN CAMO" "ITEM_TYPE_FACTION" "FACTION" "ITEM_TYPE_FEATURE" "FEATURE" "ITEM_TYPE_WEAPON_FEATURE" "WEAPON FEATURE" "ITEM_TYPE_TITAN_GENERAL_PASSIVE" "TITAN KIT" "ITEM_TYPE_TITAN_TITANFALL_PASSIVE" "TITANFALL KIT" "ITEM_TYPE_TITAN_WARPAINT" "WARPAINT" "ITEM_TYPE_PLAYLIST" "PLAYLIST" "ITEM_TYPE_CREDITS" "CREDITS" "ITEM_TYPE_LOADOUT" "LOADOUT" "ITEM_TYPE_UPGRADE1" "CORE UPGRADE 1" "ITEM_TYPE_UPGRADE2" "CORE UPGRADE 2" "ITEM_TYPE_UPGRADE3" "CORE UPGRADE 3" "ITEM_TYPE_WEAPON_SKIN" "WEAPON WARPAINT" "ITEM_TYPE_REWARD" "REWARD" "ITEM_TYPE_CAMO_SKIN_CHOICE" "Choose Weapon Camo" "ITEM_TYPE_TITAN_EXECUTION_CHOICE" "Choose Titan Execution" "ITEM_TYPE_CAMO_SKIN_TITAN_CHOICE" "Choose Titan Camo" "ITEM_TYPE_CAMO_SKIN_PRIME_TITAN_CHOICE" "Choose Titan Camo. Warpaints disabled for Prime Titans" "ITEM_TYPE_TITAN_NOSE_ART_CHOICE" "Choose Nose Art" "ITEM_TYPE_PRIME_TITAN_USE_PRIME_TITAN" "Choose Prime Titan" "ITEM_TYPE_PRIME_TITAN_USE_REGULAR_TITAN" "Choose Regular Titan" "ITEM_TYPE_PRIME_TITAN_PRIME_TITAN_COMING_SOON" "Prime Titan Coming Soon!" "ITEM_TYPE_PRIME_TITAN_PURCHASE_TO_USE_PRIME_TITAN" "Purchase From Store To Unlock Prime Titan" "ITEM_TYPE_DISABLED_FOR_PRIME_TITAN" "Disabled for Prime Titan" "ITEM_TYPE_TITAN_EXECUTION" "Titan Execution" "ITEM_TYPE_STORE_PURCHASE" "Purchase from Store" "ITEM_TYPE_PILOT_GENERIC_KIT" "PILOT KIT" "ITEM_TYPE_TITAN_GENERIC_KIT" "TITAN KIT" "ITEM_TYPE_WEAPON_GENERIC_ATTACHMENT" "WEAPON SIGHT" "ITEM_TYPE_WEAPON_GENERIC_MOD" "WEAPON MOD" "EXTRA_MOD" "Extra Mod" "PRIMARY_MOD_2" "Extra Primary Mod" "SECONDARY_MOD_2" "Extra Secondary Mod" "GENDER" "Gender" "MALE" "Male" "FEMALE" "Female" "BURN_CARD_PACK" "Burn Card Pack" "BURN_CARDS_ASSORTED" "Assorted rare Burn Cards" "STATS_BUTTON_TEXT" "Personal Stats" "STATS_DATA_EMPTY" "Insufficient Telemetry" "STATS_WEAPON_AND_NUMBER" "%s1 [%s2]" "STATS_PERCENTAGE" "%s1%" "STATS_TEXT_AND_PERCENTAGE" "%s1 (%s2%)" "STATS_PROGRESS_BAR_VALUE" "%s1 / %s2" "STATS_OVERVIEW" "Overview" "STATS_KILLS" "Kill Records" "STATS_TIME" "Time" "STATS_DISTANCE" "Distance" "STATS_PILOT_WEAPONS" "Pilot Weapons" "STATS_TITAN_WEAPONS" "Titan Weapons" "STATS_TITANS" "Titans" "STATS_LEVELS" "Levels" "STATS_MISC" "Misc" "STATS_HEADER_PILOT" "PILOT" "STATS_HEADER_TITAN" "TITAN" "STATS_PVE" "Frontier Defense" "STATS_MAPS" "Maps" "STATS_BEST" "Best" "STATS_WINS" "Wins" "STATS_FD_PERFECT" "Perfect wins are earned with:\n- No Pilot deaths\n- No Titan deaths\n- No Harvester damage" "STATS_TIME_STRING_D_H_M" "%s1d, %s2h, %s3m" "STATS_TIME_STRING_D" "%s1d" "STATS_TIME_STRING_H" "%s1h" "STATS_TIME_STRING_M" "%s1m" "STATS_TIME_STRING_D_H" "%s1d, %s2h" "STATS_TIME_STRING_H_M" "%s1h, %s2m" "STATS_TIME_STRING_D_M" "%s1d, %s2m" "STATS_TIME_STRING_D_H_M_PIECHART" "%s4 %s1d, %s2h, %s3m (%s5%)" "STATS_TIME_STRING_D_PIECHART" "%s2 %s1d (%s3%)" "STATS_TIME_STRING_H_PIECHART" "%s2 %s1h (%s3%)" "STATS_TIME_STRING_M_PIECHART" "%s2 %s1m (%s3%)" "STATS_TIME_STRING_D_H_PIECHART" "%s3 %s1d, %s2h (%s4%)" "STATS_TIME_STRING_H_M_PIECHART" "%s3 %s1h, %s2m (%s4%)" "STATS_TIME_STRING_D_M_PIECHART" "%s3 %s1d, %s2m (%s4%)" "STATS_KILOMETERS_ABBREVIATION" "%s1 km" // Overview "STATS_HEADER_MOST_KILLS" "Most Kills" "STATS_HEADER_MOST_USED" "Most Used" "STATS_HEADER_MOST_EFFICIENT" "Most Efficient" "STATS_HEADER_TITAN_UNLOCKS" "Titan Unlocks" "STATS_COMPLETION_CHALLENGES" "Challenges" "STATS_COMPLETION_WEAPONS" "Weapons Unlocked" "STATS_COMPLETION_ATTACHMENTS" "Attachments Unlocked" "STATS_COMPLETION_MODS" "Mods Unlocked" "STATS_COMPLETION_ABILITIES" "Abilities Unlocked" "STATS_COMPLETION_GEAR" "Kit Unlocked" "STATS_GAMES_PLAYED" "Games Played" "STATS_GAMES_WON" "Games Won" "STATS_GAMES_LOST" "Games Lost" "STATS_GAMES_WIN_PERCENT" "Win Percent" "STATS_GAMES_MVP" "Times MVP" "STATS_GAMES_TOP3" "Times Top 3" "STATS_MOST_KILLS_VALUE" "%s1 Kills" "STATS_MOST_EFFICIENT_VALUE" "%s1 Kills Per Minute" "STATS_CHASSIS_UNLOCK_COUNT" "%s1 / 3" "STATS_CHASSIS_NAME_STRYDER" "STRYDER" "STATS_CHASSIS_NAME_ATLAS" "ATLAS" "STATS_CHASSIS_NAME_OGRE" "OGRE" // Kills "STATS_HEADER_KDRATIO" "Kill / Death Ratio" "STATS_HEADER_KD" "K/D" "STATS_KD_VALUE" "%s1" "STATS_HEADER_KD_LIFETIME_AVERAGE" "Lifetime Avg." "STATS_HEADER_KD_LAST10_AVERAGE" "Last 10 Games Avg." "STATS_HEADER_KD_PVP_LIFETIME_AVERAGE" "Lifetime Avg. vs. Players" "STATS_HEADER_KD_PVP_LAST10_AVERAGE" "Last 10 Games Avg. vs Players" "STATS_HEADER_KILLS" "Kills" "STATS_HEADER_KILL_HISTORY" "Kill History" "STATS_HEADER_PLAYER_HISTORY" "Player History" "STATS_HEADER_KILLS_AS_PILOT" "Kills as Pilot" "STATS_HEADER_KILLS_AS_TITAN" "Kills as Titan" "STATS_KILLS_FIRST_STRIKES" "First Strikes" "STATS_KILLS_EJECTING_PILOTS" "Ejecting Pilots" "STATS_KILLS_CLOAKED_PILOTS" "Cloaked Pilots" "STATS_KILLS_WALLRUNNING_PILOTS" "Wallrunning Pilots" "STATS_KILLS_WALLHANGING_PILOTS" "Wallhanging Pilots" "STATS_KILLS_PILOTS" "Pilots" "STATS_KILLS_TITANS" "Titans" "STATS_KILLS_AI" "AI Forces" "STATS_KILLS_TOTAL" "Total" "STATS_KILLS_WHILE_EJECTING" "Kills while Ejecting" "STATS_KILLS_WHILE_CLOAKED" "Kills while Cloaked" "STATS_KILLS_WHILE_WALLRUNNING" "Kills while Wallrunning" "STATS_KILLS_WHILE_WALLHANGING" "Kills while Wallhanging" "STATS_KILLS_PILOT_EXECUTIONS" "Pilot Executions" "STATS_KILLS_PILOT_MELEE" "Pilot Melee Kills" "STATS_KILLS_TITAN_FALL" "Titanfall Kills" "STATS_KILLS_PET_TITAN" "Kills by Auto-Titan" "STATS_KILLS_RODEO" "Rodeo Kills" "STATS_KILLS_TITAN_MELEE_PILOT" "Pilots Meleed" "STATS_KILLS_TITAN_EXECUTIONS" "Titan Executions" "STATS_KILLS_PILOT_ROADKILLS" "Pilot Roadkills" // Weapon Stats "STATS_NOT_APPLICABLE" "N/A" "STATS_HEADER_TIME_USED" "Time Used" "STATS_HEADER_SHOTS_FIRED" "Ammo Expended" "STATS_HEADER_SHOTS_HIT" "Shots Hit" "STATS_HEADER_ACCURACY" "Accuracy" "STATS_HEADER_HEADSHOTS" "Headshots" "STATS_HEADER_HEADSHOT_ACCURACY" "Headshot Accuracy" "STATS_HEADER_CRITICAL_HITS" "Critical Hits" "STATS_HEADER_CRITICAL_HIT_ACCURACY" "Critical Hit Accuracy" "STATS_HEADER_TOTAL_KILLS" "Total Kills" "STATS_HEADER_TITAN_KILLS" "Kills vs Titans" "STATS_HEADER_TOTAL" "Total" "STATS_HEADER_NPC_TITAN_KILLS" "Kills vs Auto-Titans" "STATS_HEADER_PILOT_KILLS" "Pilot Kills" "STATS_HEADER_GRUNT_KILLS" "Grunt Kills" "STATS_HEADER_SPECTRE_KILLS" "Spectre Kills" "STATS_HEADER_MARVIN_KILLS" "Marvin Kills" "STATS_HEADER_STRYDER_KILLS" "Stryder" "STATS_HEADER_ATLAS_KILLS" "Atlas" "STATS_HEADER_OGRE_KILLS" "Ogre" // Level Stats "STATS_HEADER_LEVEL_TIME_PLAYED" "Time Played" // Time Stats "STATS_HEADER_TIME_BY_CLASS" "Time By Class" "STATS_HEADER_TIME_BY_CHASSIS" "Time By Titan" "STATS_HEADER_TIME_PLAYED" "Time Played" "STATS_HEADER_TIME_IN_AIR" "In Air" "STATS_HEADER_TIME_WALLRUNNING" "Wallrunning" "STATS_HEADER_TIME_WALLHANGING" "Wallhanging" // Distance Stats "STATS_HEADER_DISTANCE_BY_CLASS" "Distance By Class" "STATS_HEADER_DISTANCE_BY_CHASSIS" "Distance By Chassis" "STATS_HEADER_DISTANCE_PILOT" "Pilot" "STATS_HEADER_DISTANCE_TITAN" "Titan" "STATS_HEADER_DISTANCE_TOTAL" "Total Distance Traveled" "STATS_HEADER_DISTANCE_WALLRUNNING" "Wallrunning" "STATS_HEADER_DISTANCE_IN_AIR" "In Air" "STATS_HEADER_DISTANCE_ON_ZIPLINES" "On Ziplines" "STATS_HEADER_DISTANCE_ON_FRIENDLY_TITANS" "On Friendly Titans" "STATS_HEADER_DISTANCE_ON_ENEMY_TITANS" "On Enemy Titans" // Misc Stats "STATS_HEADER_TITANS_CALLED_IN" "Titans Called In" "STATS_HEADER_SPECTRES_HACKED" "Spectres Hacked" "STATS_HEADER_BURNCARDS_ACTIVATED" "Burn Cards Activated" "STATS_HEADER_BOOSTS_ACTIVATED" "Boosts Activated" "STATS_HEADER_NUMBER_OF_EJECTS" "Number of Ejections" "STATS_HEADER_EVAC_ATTEMPTS" "Evac Attempts" "STATS_HEADER_SUCCESSFUL_EVACS" "Successful Evacs" "STATS_HEADER_FLAGS_CAPTURED" "Flags Captured" "STATS_HEADER_FLAGS_RETURNED" "Flags Returned" "STATS_HEADER_CORES_EARNED" "Cores Earned" "STATS_CAMPAIGN_LEVEL_STATS" "Campaign" "CHALLENGE_DESCRIPTION_HEADER" "Description:" "CHALLENGE_PROGRESS_HEADER" "Progress:" "CHALLENGE_TIMER_HEADER" "Time Remaining:" "CHALLENGE_UNLOCK_CURRENTLY_ON" "Currently On:" "CHALLENGE_REWARD_HEADER" "Reward:" "CHALLENGE_REWARD_ITEM_NAME" "%s1: %s2" "CHALLENGE_REWARD_SUBITEM_NAME" "%s1 %s2: %s3" "CHALLENGE_REWARD_XP_VALUE" "%s1 XP" "CHALLENGE_PROGRESS_STRING" "%s1/%s2 (%s3%)\nTier %s4 of %s5" "CHALLENGE_PROGRESS_STRING_NO_PART" "%s1/%s2 (%s3%)" "CHALLENGE_PROGRESS_STRING_LOCKTEXT" "Progress: %s1/%s2 (%s3%)" "CHALLENGE_PROGRESS_NOT_STARTED" "(Not Started)" "CHALLENGE_POPUP_PROGRESS_STRING" "Progress: %s1 / %s2" "CHALLENGE_POPUP_TRACKED_PROGRESS_STRING" "Tracked Progress: %s1 / %s2" "CHALLENGE_POPUP_HEADER_NEW" "New Challenge!" "CHALLENGE_POPUP_HEADER_UPDATE" "Challenge Update!" "CHALLENGE_POPUP_HEADER_COMPLETED" "Challenge Completed!" "CHALLENGE_BUTTON_COMPLETE" "Completed!" "CHALLENGE_TRACKER_TITLE" "Challenge Tracker" "CHALLENGE_NAME_PART_0" "%s1 (I)" "CHALLENGE_NAME_PART_1" "%s1 (II)" "CHALLENGE_NAME_PART_2" "%s1 (III)" "CHALLENGE_NAME_PART_3" "%s1 (IV)" "CHALLENGE_NAME_PART_4" "%s1 (V)" "CHALLENGE_NAME_PART_5" "%s1 (VI)" "CHALLENGE_NAME_PART_6" "%s1 (VII)" "CHALLENGE_NAME_PART_7" "%s1 (VIII)" "CHALLENGE_NAME_PART_8" "%s1 (IX)" "CHALLENGE_NAME_PART_9" "%s1 (X)" "CHALLENGE_NAME_PART_0_WEAPON" "%s1 (I) - %s2" "CHALLENGE_NAME_PART_1_WEAPON" "%s1 (II) - %s2" "CHALLENGE_NAME_PART_2_WEAPON" "%s1 (III) - %s2" "CHALLENGE_NAME_PART_3_WEAPON" "%s1 (IV) - %s2" "CHALLENGE_NAME_PART_4_WEAPON" "%s1 (V) - %s2" "CHALLENGE_NAME_PART_5_WEAPON" "%s1 (VI) - %s2" "CHALLENGE_NAME_PART_6_WEAPON" "%s1 (VII) - %s2" "CHALLENGE_NAME_PART_7_WEAPON" "%s1 (VIII) - %s2" "CHALLENGE_NAME_PART_8_WEAPON" "%s1 (IX) - %s2" "CHALLENGE_NAME_PART_9_WEAPON" "%s1 (X) - %s2" "CHALLENGE_NAME_DAILY" "Daily: %s1" "CHALLENGE_NAME_DAILY_WEAPON" "Daily: %s1 - %s2" "CHALLENGE_COMPLETED_PLAYER" "Challenge Completed!" "CHALLENGE_COMPLETED_TITAN" "Titan Challenge Completed!" "CHALLENGE_COMPLETED_WEAPON" "Weapon Challenge Completed!" "MENU_BREADCRUMBS_1" "%s1 >" "MENU_BREADCRUMBS_2" "%s1 > %s2 >" "MENU_BREADCRUMBS_3" "%s1 > %s2 > %s3 >" "MENU_BREADCRUMBS_4" "%s1 > %s2 > %s3 > %s4 >" "MENU_BREADCRUMBS_5" "%s1 > %s2 > %s3 > %s4 > %s5 >" "CHALLENGE_CATEGORY_ROOT" "Challenges" "CHALLENGE_CATEGORY_TITAN_PRIMARY" "Titan Weapons" "CHALLENGE_CATEGORY_PILOT_PRIMARY" "Pilot Anti-Personnel Weapons" "CHALLENGE_CATEGORY_PILOT_SECONDARY" "Pilot Anti-Titan Weapons" "CHALLENGE_CATEGORY_PILOT_ORDNANCE" "Pilot Ordnance" "CHALLENGE_CATEGORY_TITAN_ORDNANCE" "Titan Ordnance" "CHALLENGE_CATEGORY_GENERAL" "General" "CHALLENGE_CATEGORY_TIME" "Time" "CHALLENGE_CATEGORY_DISTANCE" "Distance" "CHALLENGE_CATEGORY_KILLS" "Kills" "CHALLENGE_CATEGORY_MOBILITY_KILLS" "Mobility Kills" "CHALLENGE_CATEGORY_MELEE_KILLS" "Melee Kills" "CHALLENGE_CATEGORY_COOP" "Frontier Defense" "CHALLENGE_CATEGORY_REGEN" "Regen Requirements" "CHALLENGE_CATEGORY_DAILY" "Dailies" "CHALLENGE_CATEGORY_DAILY_WITH_COUNT" "Dailies (%s1/%s2)" "CHALLENGE_CATEGORY_DESC_TITAN_PRIMARY" "These are Titan primary weapon specific challenges" "CHALLENGE_CATEGORY_DESC_PILOT_PRIMARY" "These are Pilot primary weapon specific challenges" "CHALLENGE_CATEGORY_DESC_PILOT_SECONDARY" "These are Pilot secondary weapon specific challenges" "CHALLENGE_CATEGORY_DESC_PILOT_SIDEARM" "These are Pilot sidearm weapon specific challenges" "CHALLENGE_CATEGORY_DESC_PILOT_ORDNANCE" "These are Pilot ordnance specific challenges" "CHALLENGE_CATEGORY_DESC_TITAN_ORDNANCE" "These are Titan ordnance specific challenges" "CHALLENGE_CATEGORY_DESC_GENERAL" "General game challenges not weapon specific" "CHALLENGE_CATEGORY_DESC_TIME" "Time based challenges" "CHALLENGE_CATEGORY_DESC_DISTANCE" "Distance based challenges" "CHALLENGE_CATEGORY_DESC_KILLS" "Kills based challenges" "CHALLENGE_CATEGORY_DESC_MOBILITY_KILLS" "Mobility Kill based challenges" "CHALLENGE_CATEGORY_DESC_MELEE_KILLS" "Melee Kill based challenges" "CHALLENGE_CATEGORY_DESC_COOP" "Frontier Defense challenges" "CHALLENGE_CATEGORY_DESC_REGEN" "Challenges that are required to regen" "CHALLENGE_CATEGORY_DESC_DAILY" "Daily challenges" "CHALLENGE_GAMES_PLAYED" "Getting Reps" "CHALLENGE_GAMES_PLAYED_DESC" "Play %s1 rounds" "CHALLENGE_GAMES_WON" "All I Do Is Win" "CHALLENGE_GAMES_WON_DESC" "Win %s1 rounds" "CHALLENGE_GAMES_MVP" "MVP" "CHALLENGE_GAMES_MVP_DESC" "Be the player with the highest score on your team %s1 time(s)" "CHALLENGE_TITAN_FALLS" "Rainmaker" "CHALLENGE_TITAN_FALLS_DESC" "Drop in a Titan %s1 time(s)" "CHALLENGE_RODEOS" "Rodeo" "CHALLENGE_RODEOS_DESC" "Rodeo an enemy Titan %s1 time(s)" "CHALLENGE_TIMES_EJECTED" "Punch Out" "CHALLENGE_TIMES_EJECTED_DESC" "Eject from your Titan %s1 time(s)" "CHALLENGE_SPECTRES_LEECHED" "Making Friends" "CHALLENGE_SPECTRES_LEECHED_DESC" "Hack %s1 Spectres" "CHALLENGE_RODEO_KILLS" "Brain Surgeon" "CHALLENGE_RODEO_KILLS_DESC" "Kill %s1 Titan(s) by rodeo" "CHALLENGE_GRUNT_KILLS" "Easy Pickings" "CHALLENGE_GRUNT_KILLS_DESC" "Kill %s1 Grunts" "CHALLENGE_SPECTRE_KILLS" "Technophobe" "CHALLENGE_SPECTRE_KILLS_DESC" "Kill %s1 Spectres" "CHALLENGE_MARVIN_KILLS" "Innocent Bystander" "CHALLENGE_MARVIN_KILLS_DESC" "Kill %s1 Marvin(s)" "CHALLENGE_FIRST_STRIKES" "Icebreaker" "CHALLENGE_FIRST_STRIKES_DESC" "Get the first kill of the match %s1 time(s)" "CHALLENGE_EJECTING_PILOT_KILLS" "Gooser" "CHALLENGE_EJECTING_PILOT_KILLS_DESC" "Kill a Pilot who is ejecting %s1 time(s)" "CHALLENGE_KILLS_WHILE_EJECTING" "Death Reincarnate" "CHALLENGE_KILLS_WHILE_EJECTING_DESC" "Get a kill while ejecting %s1 time(s)" "CHALLENGE_CLOAKED_PILOT_KILLS" "Ghost Hunter" "CHALLENGE_CLOAKED_PILOT_KILLS_DESC" "Kill a cloaked Pilot %s1 time(s)" "CHALLENGE_KILLS_WHILE_CLOAKED" "Deadly Apparition" "CHALLENGE_KILLS_WHILE_CLOAKED_DESC" "Get %s1 kill(s) while being cloaked" "CHALLENGE_WALLRUNNING_PILOT_KILLS" "Pest Control" "CHALLENGE_WALLRUNNING_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) while they are wallrunning" "CHALLENGE_WALLHANGING_PILOT_KILLS" "Flyswatter" "CHALLENGE_WALLHANGING_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) while they are wallhanging" "CHALLENGE_KILLS_WHILE_WALLRUNNING" "Drive-By" "CHALLENGE_KILLS_WHILE_WALLRUNNING_DESC" "Get %s1 kill(s) while wallrunning" "CHALLENGE_KILLS_WHILE_WALLHANGING" "Wallflower" "CHALLENGE_KILLS_WHILE_WALLHANGING_DESC" "Get %s1 kill(s) while wallhanging" "CHALLENGE_PILOT_EXECUTION" "Crossed Wires" "CHALLENGE_PILOT_EXECUTION_DESC" "Execute %s1 enemies as a Pilot" "CHALLENGE_PILOT_EXECUTE_PILOT" "Head Turner" "CHALLENGE_PILOT_EXECUTE_PILOT_DESC" "Execute %s1 Pilots as a Pilot" "CHALLENGE_PILOT_KICK_MELEE" "Jackboot" "CHALLENGE_PILOT_KICK_MELEE_DESC" "Get %s1 kills using melee kick" "CHALLENGE_PILOT_KICK_MELEE_PILOT" "Sweep the Leg" "CHALLENGE_PILOT_KICK_MELEE_PILOT_DESC" "Kill %s1 Pilots using melee kick" "CHALLENGE_TITAN_MELEE" "Mismatch" "CHALLENGE_TITAN_MELEE_DESC" "Kill %s1 enemies with melee as a Titan" "CHALLENGE_TITAN_MELEE_PILOT" "Brass Knuckles" "CHALLENGE_TITAN_MELEE_PILOT_DESC" "Kill %s1 Pilots with melee as a Titan" "CHALLENGE_TITAN_STEP_CRUSH" "Roadkill" "CHALLENGE_TITAN_STEP_CRUSH_DESC" "Run over %s1 enemies with your Titan" "CHALLENGE_TITAN_STEP_CRUSH_PILOT" "What Pilot?" "CHALLENGE_TITAN_STEP_CRUSH_PILOT_DESC" "Run over %s1 Pilots with your Titan" "CHALLENGE_TITAN_EXECUTION_STRYDER" "Fresh Squeezed" "CHALLENGE_TITAN_EXECUTION_STRYDER_DESC" "Get %s1 execution kill(s) as a Stryder Titan" "CHALLENGE_TITAN_EXECUTION_ATLAS" "Executioner" "CHALLENGE_TITAN_EXECUTION_ATLAS_DESC" "Get %s1 execution kill(s) as an Atlas Titan" "CHALLENGE_TITAN_EXECUTION_OGRE" "Disarmed" "CHALLENGE_TITAN_EXECUTION_OGRE_DESC" "Get %s1 execution kill(s) as an Ogre Titan" "CHALLENGE_TITAN_FALL_KILL" "Look Out Below!" "CHALLENGE_TITAN_FALL_KILL_DESC" "Get %s1 kill(s) by dropping your Titan on the enemy" "CHALLENGE_PET_TITAN_KILLS_ATTACK_MODE" "Sic 'Em!" "CHALLENGE_PET_TITAN_KILLS_ATTACK_MODE_DESC" "Have your Auto-Titan get %s1 kill(s) while in follow mode" "CHALLENGE_PET_TITAN_KILLS_GUARD_MODE" "Guard Dog" "CHALLENGE_PET_TITAN_KILLS_GUARD_MODE_DESC" "Have your Auto-Titan get %s1 kill(s) while in guard mode" "CHALLENGE_HOURS_PLAYED" "Time Keeps On Slipping" "CHALLENGE_HOURS_PLAYED_DESC" "Play Titanfall for %s1 hour(s)" "CHALLENGE_HOURS_PLAYED_PILOT" "Private Time" "CHALLENGE_HOURS_PLAYED_PILOT_DESC" "Play as a Pilot for %s1 hour(s)" "CHALLENGE_HOURS_PLAYED_TITAN" "Doomsday Clock" "CHALLENGE_HOURS_PLAYED_TITAN_DESC" "Play in a Titan for %s1 hour(s)" "CHALLENGE_HOURS_WALLRUN" "Lizard" "CHALLENGE_HOURS_WALLRUN_DESC" "Spend %s1 hour(s) wallrunning" "CHALLENGE_HOURS_WALLHANG" "Hanging Around" "CHALLENGE_HOURS_WALLHANG_DESC" "Spend %s1 hour(s) wallhanging" "CHALLENGE_DISTANCE_TOTAL" "Nomad" "CHALLENGE_DISTANCE_TOTAL_DESC" "Travel a total distance of %s1 kilometers" "CHALLENGE_DISTANCE_PILOT" "Running Man" "CHALLENGE_DISTANCE_PILOT_DESC" "Travel a total distance of %s1 kilometers as a Pilot" "CHALLENGE_DISTANCE_TITAN" "Long Haul" "CHALLENGE_DISTANCE_TITAN_DESC" "Travel a total distance of %s1 kilometers in a Titan" "CHALLENGE_DISTANCE_WALLRUN" "Ninja Warrior" "CHALLENGE_DISTANCE_WALLRUN_DESC" "Wallrun %s1 kilometer(s)" "CHALLENGE_DISTANCE_INAIR" "Frequent Flyer" "CHALLENGE_DISTANCE_INAIR_DESC" "Travel a total distance of %s1 kilometers in the air" "CHALLENGE_DISTANCE_ZIPLINE" "Commuter Flight" "CHALLENGE_DISTANCE_ZIPLINE_DESC" "Travel %s1 kilometer(s) on ziplines" "CHALLENGE_DISTANCE_ON_FRIENDLY_TITAN" "Shoulders of Giants" "CHALLENGE_DISTANCE_ON_FRIENDLY_TITAN_DESC" "Travel %s1 kilometer(s) while hitching a ride on friendly Titans" "CHALLENGE_DISTANCE_ON_ENEMY_TITAN" "Cowboy Up" "CHALLENGE_DISTANCE_ON_ENEMY_TITAN_DESC" "Travel %s1 kilometer(s) on top of enemy Titans" "CHALLENGE_WEAPON_KILLS" "If It Moves..." "CHALLENGE_WEAPON_KILLS_DESC" "Kill %s1 enemies with the %s2" "CHALLENGE_WEAPON_PILOT_KILLS" "Top Gun" "CHALLENGE_WEAPON_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with the %s2" "CHALLENGE_WEAPON_TITAN_KILLS" "Titan Killer" "CHALLENGE_WEAPON_TITAN_KILLS_DESC" "Kill %s1 Titan(s) with the %s2" "CHALLENGE_WEAPON_SPECTRE_KILLS" "Machine War" "CHALLENGE_WEAPON_SPECTRE_KILLS_DESC" "Kill %s1 Spectre(s) with the %s2" "CHALLENGE_WEAPON_MARVIN_KILLS" "Victimless Crime" "CHALLENGE_WEAPON_MARVIN_KILLS_DESC" "Kill %s1 Marvin(s) with the %s2" "CHALLENGE_WEAPON_GRUNT_KILLS" "The Expendables" "CHALLENGE_WEAPON_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with the %s2" "CHALLENGE_WEAPON_HOURS_USED" "This Is My Weapon" "CHALLENGE_WEAPON_HOURS_USED_DESC" "Use the %s2 for %s1 hour(s)" "CHALLENGE_WEAPON_HEADSHOTS" "Off The Dome" "CHALLENGE_WEAPON_HEADSHOTS_DESC" "Get %s1 headshot(s) with the %s2" "CHALLENGE_WEAPON_CRITS" "Critically Conditioned" "CHALLENGE_WEAPON_CRITS_DESC" "Get %s1 critical hit(s) with the %s2" "CHALLENGE_WEAPON_GRENADE_THROWS" "Strong Arm" "CHALLENGE_WEAPON_GRENADE_THROWS_DESC" "Throw the %s2 %s1 time(s)" "CHALLENGE_WEAPON_GRENADE_KILLS" "Grenadier" "CHALLENGE_WEAPON_GRENADE_KILLS_DESC" "Kill %s1 enemies with %s2s" "CHALLENGE_WEAPON_GRENADE_PILOT_KILLS" "No-Hitter" "CHALLENGE_WEAPON_GRENADE_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with %s2s" "CHALLENGE_WEAPON_GRENADE_GRUNT_KILLS" "Dodge-Ball" "CHALLENGE_WEAPON_GRENADE_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with %s2s" "CHALLENGE_WEAPON_EMP_GRENADE_THROWS" "Strong Arm" "CHALLENGE_WEAPON_EMP_GRENADE_THROWS_DESC" "Throw the %s2 %s1 time(s)" "CHALLENGE_WEAPON_EMP_GRENADE_KILLS" "Conductor" "CHALLENGE_WEAPON_EMP_GRENADE_KILLS_DESC" "Kill %s1 enemies with %s2s" "CHALLENGE_WEAPON_EMP_GRENADE_PILOT_KILLS" "Electrifier" "CHALLENGE_WEAPON_EMP_GRENADE_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with %s2s" "CHALLENGE_WEAPON_EMP_GRENADE_GRUNT_KILLS" "Bug Zapper" "CHALLENGE_WEAPON_EMP_GRENADE_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with %s2s" "CHALLENGE_WEAPON_EMP_GRENADE_SPECTRE_KILLS" "Assault with Battery" "CHALLENGE_WEAPON_EMP_GRENADE_SPECTRE_KILLS_DESC" "Kill %s1 Spectre(s) with %s2s" "CHALLENGE_WEAPON_PROXIMITY_MINE_THROWS" "Planner" "CHALLENGE_WEAPON_PROXIMITY_MINE_THROWS_DESC" "Place %s1 %s2s" "CHALLENGE_WEAPON_PROXIMITY_MINE_KILLS" "Blaster" "CHALLENGE_WEAPON_PROXIMITY_MINE_KILLS_DESC" "Kill %s1 enemies with %s2s" "CHALLENGE_WEAPON_PROXIMITY_MINE_PILOT_KILLS" "Son of a..." "CHALLENGE_WEAPON_PROXIMITY_MINE_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with %s2s" "CHALLENGE_WEAPON_PROXIMITY_MINE_GRUNT_KILLS" "Gibber" "CHALLENGE_WEAPON_PROXIMITY_MINE_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with %s2s" "CHALLENGE_COOP_WINS" "Protector" "CHALLENGE_COOP_WINS_DESC" "Win %s1 Frontier Defense games" "CHALLENGE_COOP_PERFECT_WAVES" "Steel Curtain" "CHALLENGE_COOP_PERFECT_WAVES_DESC" "Complete %s1 waves without the Harvester losing health" "CHALLENGE_COOP_NUKE_TITANS" "Mutually Assured Destruction" "CHALLENGE_COOP_NUKE_TITANS_DESC" "Kill %s1 Nuke Titan(s) with Nuclear Ejection" "CHALLENGE_COOP_SUICIDE_SPECTRES" "Kaboom!" "CHALLENGE_COOP_SUICIDE_SPECTRES_DESC" "Kill %s1 enemies using Suicide Spectre explosions" "CHALLENGE_COOP_MORTAR_TITANS" "Interception" "CHALLENGE_COOP_MORTAR_TITANS_DESC" "Kill %s1 Mortar Titan(s) within 30s after they land" "CHALLENGE_COOP_TURRETS" "Clean Up Crew" "CHALLENGE_COOP_TURRETS_DESC" "Kill %s1 enemies using your Sentry Turrets" "CHALLENGE_COOP_EMP_TITANS" "Blackout" "CHALLENGE_COOP_EMP_TITANS_DESC" "Kill %s1 Arc Titan(s) without being electrocuted" "CHALLENGE_COOP_CLOAK_DRONES" "Sixth Sense" "CHALLENGE_COOP_CLOAK_DRONES_DESC" "Kill %s1 enemies being cloaked by a Cloak Drone" "CHALLENGE_COOP_BUBBLE_SHIELD_GRUNTS" "Thunderdome" "CHALLENGE_COOP_BUBBLE_SHIELD_GRUNTS_DESC" "Kill %s1 Bubble Shield Grunts using melee" "CHALLENGE_COOP_DROPSHIPS" "No-Fly Zone" "CHALLENGE_COOP_DROPSHIPS_DESC" "Kill %s1 enemy dropship(s)" "CHALLENGE_COOP_SNIPERS" "Counter Sniping" "CHALLENGE_COOP_SNIPERS_DESC" "Kill %s1 Sniper Spectres using sniper rifles" "DAILYCHALLENGE_GAMES_PLAYED" "Fired it up" "DAILYCHALLENGE_GAMES_PLAYED_DESC" "Play %s1 matches" "DAILYCHALLENGE_GAMES_WON" "Play To Win" "DAILYCHALLENGE_GAMES_WON_DESC" "Win %s1 matches" "DAILYCHALLENGE_GAMES_MVP" "Most Valuable" "DAILYCHALLENGE_GAMES_MVP_DESC" "Be the player with the highest score on your team %s1 time(s)" "DAILYCHALLENGE_TITAN_FALLS" "Make It Rain" "DAILYCHALLENGE_TITAN_FALLS_DESC" "Drop in a Titan %s1 time(s)" "DAILYCHALLENGE_RODEOS" "Riding Dirty" "DAILYCHALLENGE_RODEOS_DESC" "Rodeo an enemy Titan %s1 time(s)" "DAILYCHALLENGE_TIMES_EJECTED" "Quick Escape" "DAILYCHALLENGE_TIMES_EJECTED_DESC" "Eject from your Titan %s1 time(s)" "DAILYCHALLENGE_SPECTRES_LEECHED" "More Like a Friend" "DAILYCHALLENGE_SPECTRES_LEECHED_DESC" "Hack %s1 Spectres" "DAILYCHALLENGE_GRUNT_KILLS" "That Was Easy" "DAILYCHALLENGE_GRUNT_KILLS_DESC" "Kill %s1 Grunts" "DAILYCHALLENGE_MARVIN_KILLS" "Guilt Trip" "DAILYCHALLENGE_MARVIN_KILLS_DESC" "Kill %s1 Marvin(s)" "DAILYCHALLENGE_PILOT_KILLS" "I Kill You, I'm Better" "DAILYCHALLENGE_PILOT_KILLS_DESC" "Kill %s1 Pilots" "DAILYCHALLENGE_TITAN_KILLS" "Heavy Metal" "DAILYCHALLENGE_TITAN_KILLS_DESC" "Kill %s1 Titans" "DAILYCHALLENGE_SPECTRE_KILLS" "Pile of Junk" "DAILYCHALLENGE_SPECTRE_KILLS_DESC" "Kill %s1 Spectres" "DAILYCHALLENGE_RODEO_KILLS" "Up Close and Personal" "DAILYCHALLENGE_RODEO_KILLS_DESC" "Kill %s1 Titan(s) by rodeo" "DAILYCHALLENGE_KILLS_WHILE_USING_BURNCARD" "Burned" "DAILYCHALLENGE_KILLS_WHILE_USING_BURNCARD_DESC" "Kill %s1 enemies while you have a Burn Card active" "DAILYCHALLENGE_KILL_NPCS" "AI Executioner" "DAILYCHALLENGE_KILL_NPCS_DESC" "Kill %s1 AI" "DAILYCHALLENGE_KILLS_WHILE_DOOMED" "Takin' You With Me" "DAILYCHALLENGE_KILLS_WHILE_DOOMED_DESC" "Kill an enemy Titan while you're in doomed state %s1 time(s)" "DAILYCHALLENGE_KILLS_AS_STRYDER" "Deadly Speed" "DAILYCHALLENGE_KILLS_AS_STRYDER_DESC" "Kill %s1 enemies while in a Stryder Titan" "DAILYCHALLENGE_KILLS_AS_ATLAS" "Metal Storm" "DAILYCHALLENGE_KILLS_AS_ATLAS_DESC" "Kill %s1 enemies while in an Atlas Titan" "DAILYCHALLENGE_KILLS_AS_OGRE" "Heavy Hitter" "DAILYCHALLENGE_KILLS_AS_OGRE_DESC" "Kill %s1 enemies while in an Ogre Titan" "DAILYCHALLENGE_HEADSHOTS" "Headhunter" "DAILYCHALLENGE_HEADSHOTS_DESC" "Get %s1 headshots on Pilots using any combination of bullet weapons" "DAILYCHALLENGE_KILLS_EVAC_SHIPS" "No Fly Zone" "DAILYCHALLENGE_KILLS_EVAC_SHIPS_DESC" "Kill %s1 evac ship(s) during the epilogue" "DAILYCHALLENGE_KILLS_FLYERS" "Duck Hunt" "DAILYCHALLENGE_KILLS_FLYERS_DESC" "Kill %s1 flyers" "DAILYCHALLENGE_KILLS_NUCLEAR_CORE" "Big Bang" "DAILYCHALLENGE_KILLS_NUCLEAR_CORE_DESC" "Use Nuclear Core to get %s1 kills" "DAILYCHALLENGE_KILLS_EVACUATING_ENEMIES" "Denied" "DAILYCHALLENGE_KILLS_EVACUATING_ENEMIES_DESC" "Kill %s1 evacuating Pilots during the epilogue" "DAILYCHALLENGE_FIRST_STRIKES" "Striker" "DAILYCHALLENGE_FIRST_STRIKES_DESC" "Get the first kill of the match %s1 time(s)" "DAILYCHALLENGE_CLOAKED_PILOT_KILLS" "Ghost Buster" "DAILYCHALLENGE_CLOAKED_PILOT_KILLS_DESC" "Kill a cloaked Pilot %s1 time(s)" "DAILYCHALLENGE_KILLS_WHILE_CLOAKED" "Unexpected" "DAILYCHALLENGE_KILLS_WHILE_CLOAKED_DESC" "Get %s1 kill(s) while being cloaked" "DAILYCHALLENGE_TITAN_FALL_KILL" "Drop a Titan on it" "DAILYCHALLENGE_TITAN_FALL_KILL_DESC" "Get %s1 kill(s) by dropping your Titan on the enemy" "DAILYCHALLENGE_PET_TITAN_KILLS_ATTACK_MODE" "Here Boy!" "DAILYCHALLENGE_PET_TITAN_KILLS_ATTACK_MODE_DESC" "Have your Auto-Titan get %s1 kill(s) while in follow mode" "DAILYCHALLENGE_PET_TITAN_KILLS_GUARD_MODE" "Good Boy!" "DAILYCHALLENGE_PET_TITAN_KILLS_GUARD_MODE_DESC" "Have your Auto-Titan get %s1 kill(s) while in guard mode" "DAILYCHALLENGE_EJECTING_PILOT_KILLS" "Not So Fast" "DAILYCHALLENGE_EJECTING_PILOT_KILLS_DESC" "Kill a Pilot who is ejecting %s1 time(s)" "DAILYCHALLENGE_KILLS_WHILE_EJECTING" "Heads Up" "DAILYCHALLENGE_KILLS_WHILE_EJECTING_DESC" "Get a kill while ejecting %s1 time(s)" "DAILYCHALLENGE_KILLS_WHILE_WALLRUNNING" "Ninja Assassin" "DAILYCHALLENGE_KILLS_WHILE_WALLRUNNING_DESC" "Get %s1 kill(s) while wallrunning" "DAILYCHALLENGE_KILLS_WHILE_WALLHANGING" "Stick Around" "DAILYCHALLENGE_KILLS_WHILE_WALLHANGING_DESC" "Get %s1 kill(s) while wallhanging" "DAILYCHALLENGE_TITAN_STEP_CRUSH" "Oops, My Bad" "DAILYCHALLENGE_TITAN_STEP_CRUSH_DESC" "Run over %s1 enemies with your Titan" "DAILYCHALLENGE_TITAN_STEP_CRUSH_PILOT" "Oops, Didn't See You There" "DAILYCHALLENGE_TITAN_STEP_CRUSH_PILOT_DESC" "Run over %s1 Pilot(s) with your Titan" "DAILYCHALLENGE_PILOT_EXECUTE_PILOT" "Look Around" "DAILYCHALLENGE_PILOT_EXECUTE_PILOT_DESC" "Execute %s1 Pilots as a Pilot" "DAILYCHALLENGE_PILOT_KICK_MELEE" "Kickin' It" "DAILYCHALLENGE_PILOT_KICK_MELEE_DESC" "Get %s1 kills using melee kick" "DAILYCHALLENGE_PILOT_KICK_MELEE_PILOT" "Swift Legs" "DAILYCHALLENGE_PILOT_KICK_MELEE_PILOT_DESC" "Kill %s1 Pilots using melee kick" "DAILYCHALLENGE_TITAN_MELEE" "Overkill" "DAILYCHALLENGE_TITAN_MELEE_DESC" "Kill %s1 enemies with melee as a Titan" "DAILYCHALLENGE_TITAN_MELEE_PILOT" "Meet My Fist" "DAILYCHALLENGE_TITAN_MELEE_PILOT_DESC" "Kill %s1 Pilot(s) with melee as a Titan" "DAILYCHALLENGE_TITAN_EXECUTION_STRYDER" "Human Smoothie" "DAILYCHALLENGE_TITAN_EXECUTION_STRYDER_DESC" "Get %s1 execution kill(s) as a Stryder Titan" "DAILYCHALLENGE_TITAN_EXECUTION_ATLAS" "Quick Toss" "DAILYCHALLENGE_TITAN_EXECUTION_ATLAS_DESC" "Get %s1 execution kill(s) as an Atlas Titan" "DAILYCHALLENGE_TITAN_EXECUTION_OGRE" "Give me a Hand" "DAILYCHALLENGE_TITAN_EXECUTION_OGRE_DESC" "Get %s1 execution kill(s) as an Ogre Titan" "DAILYCHALLENGE_WEAPON_KILLS" "Assassin" "DAILYCHALLENGE_WEAPON_KILLS_DESC" "Kill %s1 enemies with the %s2" "DAILYCHALLENGE_WEAPON_PILOT_KILLS" "Pilot Killer" "DAILYCHALLENGE_WEAPON_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with the %s2" "DAILYCHALLENGE_WEAPON_TITAN_KILLS" "Titan Killer" "DAILYCHALLENGE_WEAPON_TITAN_KILLS_DESC" "Kill %s1 Titan(s) with the %s2" "DAILYCHALLENGE_WEAPON_SPECTRE_KILLS" "Spectre Killer" "DAILYCHALLENGE_WEAPON_SPECTRE_KILLS_DESC" "Kill %s1 Spectre(s) with the %s2" "DAILYCHALLENGE_WEAPON_GRUNT_KILLS" "Grunt Killer" "DAILYCHALLENGE_WEAPON_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with the %s2" "DAILYCHALLENGE_WEAPON_HEADSHOTS" "Boom, Headshot!" "DAILYCHALLENGE_WEAPON_HEADSHOTS_DESC" "Get %s1 headshot(s) with the %s2" "DAILYCHALLENGE_WEAPON_CRITS" "Marksman" "DAILYCHALLENGE_WEAPON_CRITS_DESC" "Get %s1 critical hit(s) with the %s2" "DAILYCHALLENGE_WEAPON_GRENADE_KILLS" "Assassin" "DAILYCHALLENGE_WEAPON_GRENADE_KILLS_DESC" "Kill %s1 enemies with %s2s" "DAILYCHALLENGE_WEAPON_GRENADE_PILOT_KILLS" "Pilot Killer" "DAILYCHALLENGE_WEAPON_GRENADE_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with %s2s" "DAILYCHALLENGE_WEAPON_GRENADE_GRUNT_KILLS" "Grunt Killer" "DAILYCHALLENGE_WEAPON_GRENADE_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with %s2s" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_KILLS" "Assassin" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_KILLS_DESC" "Kill %s1 enemies with %s2s" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_PILOT_KILLS" "Pilot Killer" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with %s2s" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_GRUNT_KILLS" "Grunt Killer" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with %s2s" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_SPECTRE_KILLS" "Spectre Killer" "DAILYCHALLENGE_WEAPON_EMP_GRENADE_SPECTRE_KILLS_DESC" "Kill %s1 Spectre(s) with %s2s" "DAILYCHALLENGE_WEAPON_PROXIMITY_MINE_KILLS" "Assassin" "DAILYCHALLENGE_WEAPON_PROXIMITY_MINE_KILLS_DESC" "Kill %s1 enemies with %s2s" "DAILYCHALLENGE_WEAPON_PROXIMITY_MINE_PILOT_KILLS" "Pilot Killer" "DAILYCHALLENGE_WEAPON_PROXIMITY_MINE_PILOT_KILLS_DESC" "Kill %s1 Pilot(s) with %s2s" "DAILYCHALLENGE_WEAPON_PROXIMITY_MINE_GRUNT_KILLS" "Grunt Killer" "DAILYCHALLENGE_WEAPON_PROXIMITY_MINE_GRUNT_KILLS_DESC" "Kill %s1 Grunt(s) with %s2s" "DAILYCHALLENGE_ARC_CANNON_MULTI_KILLS" "Chain Lightning" "DAILYCHALLENGE_ARC_CANNON_MULTI_KILLS_DESC" "Kill 5 enemies with one Arc Cannon shot %s1 times" "DAILYCHALLENGE_USE_BURNCARDS" "Fuel for the Fire" "DAILYCHALLENGE_USE_BURNCARDS_DESC" "Use %s1 Burn Cards" "DAILYCHALLENGE_CTF_CAPTURES" "Bring it Home" "DAILYCHALLENGE_CTF_CAPTURES_DESC" "Capture %s1 flags in Capture the Flag matches" "DAILYCHALLENGE_EVACS_SURVIVED" "Bugged Out" "DAILYCHALLENGE_EVACS_SURVIVED_DESC" "Get into the evac ship and survive %s1 times" "DAILYCHALLENGE_HARDPOINTS_CAPTURED" "In My Zone" "DAILYCHALLENGE_HARDPOINTS_CAPTURED_DESC" "Capture %s1 hardpoints" "DAILYCHALLENGE_KILLING_SPREES" "Serial Killer" "DAILYCHALLENGE_KILLING_SPREES_DESC" "Get a killing spree %s1 time(s)" "DAILYCHALLENGE_PLAY_AT" "Wartime Efforts" "DAILYCHALLENGE_PLAY_AT_DESC" "Play %s1 matches of Attrition" "DAILYCHALLENGE_WIN_AT" "Trench Sweeper" "DAILYCHALLENGE_WIN_AT_DESC" "Win %s1 matches of Attrition" "DAILYCHALLENGE_PLAY_CTF" "Captivated Audience" "DAILYCHALLENGE_PLAY_CTF_DESC" "Play %s1 matches of Capture the Flag" "DAILYCHALLENGE_WIN_CTF" "Captured Glory" "DAILYCHALLENGE_WIN_CTF_DESC" "Win %s1 matches of Capture the Flag" "DAILYCHALLENGE_PLAY_LTS" "Titan Fightin'" "DAILYCHALLENGE_PLAY_LTS_DESC" "Play %s1 matches of Last Titan Standing" "DAILYCHALLENGE_WIN_LTS" "Standing Tall" "DAILYCHALLENGE_WIN_LTS_DESC" "Win %s1 matches of Last Titan Standing" "DAILYCHALLENGE_PLAY_CP" "Territorial" "DAILYCHALLENGE_PLAY_CP_DESC" "Play %s1 matches of Hardpoint Domination" "DAILYCHALLENGE_WIN_CP" "This Is My Land" "DAILYCHALLENGE_WIN_CP_DESC" "Win %s1 matches of Hardpoint Domination" "DAILYCHALLENGE_PLAY_TDM" "On The Hunt" "DAILYCHALLENGE_PLAY_TDM_DESC" "Play %s1 matches of Pilot Hunter" "DAILYCHALLENGE_WIN_TDM" "Target Demographic" "DAILYCHALLENGE_WIN_TDM_DESC" "Win %s1 matches of Pilot Hunter" "DAILYCHALLENGE_PLAY_WLTS" "Two's Company" "DAILYCHALLENGE_PLAY_WLTS_DESC" "Play %s1 matches of Wingman Last Titan Standing" "DAILYCHALLENGE_WIN_WLTS" "Together We Stand" "DAILYCHALLENGE_WIN_WLTS_DESC" "Win %s1 matches of Wingman Last Titan Standing" "DAILYCHALLENGE_PLAY_MFD" "Targets Of Opportunity" "DAILYCHALLENGE_PLAY_MFD_DESC" "Play %s1 matches of Marked for Death" "DAILYCHALLENGE_WIN_MFD" "Top Marks" "DAILYCHALLENGE_WIN_MFD_DESC" "Win %s1 matches of Marked for Death" "DAILYCHALLENGE_PLAY_COOP" "Hold the Line" "DAILYCHALLENGE_PLAY_COOP_DESC" "Play %s1 match of Frontier Defense" "DAILYCHALLENGE_WIN_COOP" "Still Standing" "DAILYCHALLENGE_WIN_COOP_DESC" "Win %s1 match of Frontier Defense" "KILLREPLAY_YOU" "YOU" "KILLREPLAY_WATCHING_KILLER_PET" "%s1's %s2" "KILLREPLAY_COUNTDOWNTIME" "Time Until Death: %s1.%s2" "KILL_REPLAY_ROUND_WINNING_KILL_ANNOUNCEMENT" "Round Won Replay" "KILL_REPLAY_ROUND_WINNING_CAP_ANNOUNCEMENT" "Last Cap Replay" "KILL_REPLAY_ROUND_WINNING_PLAY_ANNOUNCEMENT" "Last Play Replay" "DEFEND_COUNTDOWNTIME" "Defend: %s1" "HUD_UNBOUND_KEYBOARD_KEY" "UNBOUND" "HUD_LEVEL_UP" "Level Up!" "HUD_LEVEL_N" "Level %s1" "HUD_GEN_LEVEL_N_N" "G%s1.%s2" "HUD_LEVEL_CONGRATULATIONS" "Congratulations! You leveled up!" "HUD_WEAPON_LEVEL_UP" "%s1 Leveled Up" "HUD_WEAPON_LEVEL" "Level %s1" "HUD_UNLOCKED_ONE_ITEM" "Unlocked %s1!" "HUD_UNLOCKED_TWO_ITEMS" "Unlocked %s1 and %s2!" "HUD_UNLOCKED_THREE_ITEMS" "Unlocked %s1, %s2, and %s3!" "UNLOCK_CLASSIC_MUSIC" "MUSIC" "UNLOCK_RANDOM" "Advocate Gift" "UNLOCK_PLAYER_LEVEL" "Unlocks at `1%s1" "UNLOCK_WEAPON_LEVEL" "Unlocks at `1%s1 %s2" "UNLOCK_TITAN_LEVEL" "Unlocks at `1%s1 %s2" "UNLOCK_FACTION_LEVEL" "Unlocks at `1%s1 %s2" "UNLOCKED_PLAYER_LEVEL" "Unlocked at `1%s1" "UNLOCKED_WEAPON_LEVEL" "Unlocked at `1%s1 %s2" "UNLOCKED_TITAN_LEVEL" "Unlocked at `1%s1 %s2" "UNLOCKED_FACTION_LEVEL" "Unlocked at `1%s1 %s2" "UNLOCK_GAME_WON" "Win `1%s1`0 matches" "UNLOCK_GAME_COMPLETED" "Complete `1%s1`0 matches" "UNLOCK_GAME_MVP" "Place first `1%s1`0 times" "UNLOCK_TIME_HOURS" "Spend `1%s1`0 hours in matches" "UNLOCK_TIME_HOURS_PILOT" "Play `1%s1`0 hours as a Pilot" "UNLOCK_TIME_HOURS_TITAN" "Play `1%s1`0 hours as a Titan" "UNLOCK_TIME_HOURS_AIR" "Spend `1%s1`0 hours in the air" "UNLOCK_TIME_HOURS_WALLRUN" "Spend `1%s1`0 hours wallrunning" "UNLOCK_TIME_HOURS_TITAN_SPECIFIC" "Play `1%s1`0 hours as `1%s2`0" "UNLOCK_DISTANCE_KM" "Travel `1%s1`0 kilometers" "UNLOCK_DISTANCE_KM_PILOT" "Travel `1%s1km`0 as a Pilot" "UNLOCK_DISTANCE_KM_AIR" "Travel `1%s1km`0 as a Pilot in the air" "UNLOCK_DISTANCE_KM_WALLRUN" "Travel `1%s1km`0 while wallrunning" "UNLOCK_DISTANCE_KM_TITAN_SPECIFIC" "Travel `1%s1km`0 as `1%s2`0" "UNLOCK_WEAPON_HEADSHOTS" "`1%s1`0 headshot kills with `1%s2`0" "UNLOCK_WEAPON_KILLS" "Kill `1%s1`0 enemies with `1%s2`0" "UNLOCK_WEAPON_PILOT_KILLS" "Kill `1%s1`0 Pilots with `1%s2`0" "UNLOCK_WEAPON_TITAN_KILLS" "Kill `1%s1`0 Titans with `1%s2`0" "UNLOCK_WEAPON_GOOSER_KILLS" "Kill `1%s1`0 ejecting Pilots with `1%s2`0" "UNLOCK_WEAPON_ASSISTS" "Get `1%s1`0 assists with `1%s2`0" "UNLOCK_WEAPON_KILLING_SPREES" "Earn `1%s1`0 killing sprees with `1%s2`0" "UNLOCK_WEAPON_TITAN_DAMAGE" "`1%s1`0 Titan damage with `1%s2`0" "UNLOCK_WEAPON_SHOTS_HIT" "Land `1%s1`0 shots with `1%s2`0" "UNLOCK_WEAPON_SHOTS_CRIT" "Get `1%s1`0 critical hits with `1%s2`0" "UNLOCK_WEAPON_HOURS_USED" "%s2 used for `1%s1`0 hours" "UNLOCK_WEAPON_HOURS_EQUIPPED" "%s2 equipped for `1%s1`0 hours" "UNLOCK_TITAN_PILOT_KILLS" "Get `1%s1`0 Pilot kills as `1%s2`0" "UNLOCK_TITAN_TITAN_KILLS" "Get `1%s1`0 Titan kills as `1%s2`0" "UNLOCK_TITAN_TITAN_DAMAGE" "Deal `1%s1`0 damage to Titans as `1%s2`0" "UNLOCK_TITAN_DAMAGE" "Deal `1%s1`0 damage to Titans" "UNLOCK_TITAN_PRIME_PILOT_KILLS" "Get `1%s1`0 Pilot kills as `1%s2`0 (Prime)" "UNLOCK_TITAN_PRIME_TITAN_KILLS" "Get `1%s1`0 Titan kills as `1%s2`0 (Prime)" "UNLOCK_TITAN_PRIME_EXECUTIONS" "Get `1%s1`0 Titan executions as `1%s2`0 (Prime)" "UNLOCK_KILLS_HEADSHOT" "Kill `1%s1`0 enemies via headshot" "UNLOCK_KILLS_TOTAL" "Achieve `1%s1`0 total kills" "UNLOCK_KILLS_PILOT" "Achieve `1%s1`0 Pilot kills" "UNLOCK_KILLS_GOOSER" "Achieve `1%s1`0 ejecting Pilot kills" "UNLOCK_KILLS_TITAN" "Achieve `1%s1`0 Titan kills" "UNLOCK_KILLS_FIRST_STRIKE" "Achieve `1%s1`0 First Strike kills" "UNLOCK_KILLS_ASSISTS" "Achieve `1%s1`0 assists" "UNLOCK_KILLS_SPREES_ASTITAN" "Earn `1%s1`0 killing sprees as `1%s2`0" "UNLOCK_KILLS_TITAN_WHILE_DOOMED" "Get `1%s1`0 Titan kills while doomed" "UNLOCK_KILLS_TITANFALL" "Get `1%s1`0 Titanfall kills" "UNLOCK_KILLS_RODEO" "Get `1%s1`0 rodeo kills" "UNLOCK_KILLS_PVT" "Kill `1%s1`0 Titans as a Pilot" "UNLOCK_KILLS_TVP" "Kill `1%s1`0 Pilots as a Titan" "UNLOCK_KILLS_ASTITAN" "Get `1%s1`0 kills as `1%s2`0" "UNLOCK_MISC_TITANFALLS" "Call in `1%s1`0 Titanfalls" "UNLOCK_MISC_TITANFALLS_FIRST" "Earn `1%s1`0 First to Falls" "UNLOCK_MISC_RODEOS" "Get `1%s1`0 successful rodeos" "UNLOCK_MISC_RODOES_EJECT" "Land `1%s1`0 rodeos from eject" "UNLOCK_MISC_EVACS" "Evacuate `1%s1`0 times successfully" "UNLOCK_MISC_KILLING_SPREES" "Earn `1%s1`0 killing sprees" "UNLOCK_MODE_PLAYED" "Complete `1%s1`0 matches of `1%s2`0" "UNLOCK_MODE_WON" "Win `1%s1`0 matches of `1%s2`0" "UNLOCK_MODE_PILOT_KILLS" "Get `1%s1`0 Pilot kills in `1%s2`0" "UNLOCK_MODE_KD_2_1" "Get a 2:1 KDR in `1%s2`0" "UNLOCK_MODE_PILOT_KD_2_1" "Get a 2:1 KDR vs. Pilots in `1%s2`0" "UNLOCK_PLAYER_LEVEL_REGEN" "Unlocks after Pilot Regeneration" "UNLOCK_WEAPON_LEVEL_REGEN" "Unlocks after %s1 Regeneration" "UNLOCK_TITAN_LEVEL_REGEN" "Unlocks after %s1 Regeneration" "UNLOCK_FACTION_LEVEL_REGEN" "Unlocks after %s1 Regeneration" "UNLOCK_KILLS_PILOT_EXECUTION" "Execute `1%s1`0 Pilots" "UNLOCK_KILLS_PILOT_EXECUTION_USING_TELEFRAG" "Execute `1%s1`0 Pilots using `1Inner Pieces`0" "UNLOCK_KILLS_PILOT_EXECUTION_WHILE_CLOAKED" "Execute `1%s1`0 Pilots while Cloaked" "UNLOCK_KILLS_TITAN_EXECUTION" "Execute `1%s1`0 Titans" "HUD_BLANK_TIME" "-:--" "HUD_ARCHER_TARGET" "%s1: %s2" "HUD_UNKNOWN" "Unknown" "HUD_DISTANCE_PRECISE" "%s1.%s2m" "HUD_DISTANCE_METERS" "%s1m" "HUD_DISTANCE_KILOMETERS" "%s1km" "HUD_NEXT_PLAYER" "`1%[R_TRIGGER|MOUSE1]%`0 Next" "HUD_PREV_PLAYER" "`1%[L_TRIGGER|MOUSE2]%`0 Previous" "HUD_SWITCH_TO_FIRST_PERSON_VIEW" "`1%[B_BUTTON|MOUSE3]%`0 First Person" "HUD_SWITCH_TO_THIRD_PERSON_VIEW" "`1%[B_BUTTON|MOUSE3]%`0 Third Person" "HUD_SPECTATE_WATCHING_PLAYER" "Watching" "HUD_SPECTATE_SPECTATING" "SPECTATING" "HUD_EJECT" "[Eject]" "HUD_EJECT_NO_BRACKETS" "Eject" "HUD_TITAN_READY" "TITAN READY" "HUD_TITAN_READY_HINT" "%ability 1% Titanfall" "HUD_TITAN_CORE_READY" "Titan Core Charged" "HUD_TITAN_CORE_CHARGING" "Recharging Core" "HUD_TITAN_BUILDING" "Building Titan" "HUD_TITAN_DISEMBARK" "Hold %use% to disembark" "HUD_REWARD_READY" "BOOST READY" "HUD_REWARD_READY_HINT" "Press %offhand4% Boost" "HUD_STICKY_DETECTED" "WARNING! EXPLOSIVES ON HULL x%s1" "HUD_CORE_ONLINE_STRYDER" "DASH CORE ONLINE" "HUD_CORE_ONLINE_STRYDER_SHIFT" "SWORD CORE ONLINE" "HUD_CORE_ONLINE_ATLAS" "DAMAGE CORE ONLINE" "HUD_CORE_ONLINE_ATLAS_FLIGHT" "FLIGHT CORE ONLINE" "HUD_CORE_ONLINE_ATLAS_SALVO" "SALVO CORE ONLINE" "HUD_CORE_ONLINE_ATLAS_LASER" "LASER CORE ONLINE" "HUD_CORE_ONLINE_OGRE" "SHIELD CORE ONLINE" "HUD_CORE_ONLINE_CLUSTER_CORE" "CLUSTER BARRAGE ONLINE" "HUD_CORE_ONLINE_NUKE_CORE" "NUCLEAR STRIKE ONLINE" "HUD_CORE_ONLINE_NUKE_MISSILE" "NUCLEAR MISSILE ONLINE" "HUD_CORE_ONLINE_SIEGE_MODE" "SMART CORE ONLINE" "HUD_CORE_ONLINE_UPGRADE" "UPGRADE CORE ONLINE" "HUD_CORE_ONLINE_BERSERKER" "BERSERKER MODE ONLINE" "HUD_CORE_ONLINE_AMP" "BURST CORE ONLINE" "HUD_CORE_ONLINE_EMP" "EMP FIELD ONLINE" "HUD_CORE_ONLINE_FLAME_WAVE" "FLAME CORE ONLINE" "HUD_CORE_ONLINE_STRYDER_HINT" "`1%ability 1% `0Activate Dash Core" "HUD_CORE_ONLINE_STRYDER_SHIFT_HINT" "`1%ability 1% `0Activate Sword Core" "HUD_CORE_ONLINE_ATLAS_HINT" "`1%ability 1% `0Activate Damage Core" "HUD_CORE_ONLINE_ATLAS_FLIGHT_HINT" "`1%ability 1% `0Activate Flight Core" "HUD_CORE_ONLINE_ATLAS_SALVO_HINT" "`1%ability 1% `0Activate Salvo Core" "HUD_CORE_ONLINE_ATLAS_LASER_HINT" "`1%ability 1% `0Activate Laser Core" "HUD_CORE_ONLINE_OGRE_HINT" "`1%ability 1% `0Activate Shield Core" "HUD_CORE_ONLINE_CLUSTER_CORE_HINT" "`1%ability 1% `0Activate Cluster Barrage" "HUD_CORE_ONLINE_NUKE_CORE_HINT" "`1%ability 1% `0Activate Nuke Core" "HUD_CORE_ONLINE_NUKE_MISSILE_HINT" "`1%ability 1% `0Activate Nuke Missile" "HUD_CORE_ONLINE_AMP_CORE_HINT" "`1%ability 1% `0Activate Burst Core" "HUD_CORE_ONLINE_SIEGE_MODE_HINT" "`1%ability 1% `0Activate Smart Core" "HUD_CORE_ONLINE_UPGRADE_HINT" "`1%ability 1% `0Activate Upgrade Core" "HUD_CORE_ONLINE_BERSERKER_HINT" "`1%ability 1% `0Activate Berserker Core" "HUD_CORE_ONLINE_FLAME_WAVE_HINT" "`1%ability 1% `0Activate Flame Core" "HUD_CORE_ONLINE_EMP_HINT" "`1%ability 1% `0Activate EMP Storm" "HUD_CORE_ONLINE_GENERIC_HINT" "`1%ability 1% `0Activate Core Online" "HUD_CORE_ONLINE_HINT" "`1%ability 1% `0%s1" "HUD_EMERGENCY_TITAN_AVAILABLE" "%+scriptCommand2% Emergency Titan Available" "HUD_SHIELDED_BY" "Shielded by: %s1" "HUD_SHIELDED_BY_MULTIPLE" "Shielded by: %s1 Titans" "HUD_SHIELDING" "Shielding: %s1" "HUD_SHIELDING_MULTIPLE" "Shielding: %s1 Titans" "HUD_ARROWS_UP_1" ">" "HUD_ARROWS_UP_2" ">>" "HUD_ARROWS_UP_3" ">>>" "HUD_ARROWS_DOWN_1" "<" "HUD_ARROWS_DOWN_2" "<<" "HUD_ARROWS_DOWN_3" "<<<" "HUD_SECURED" "SECURED" "HUD_CONTESTED" "CONTESTED" "HUD_CONTESTED_ARROWS_UP" "CONTESTED %s1" "HUD_CONTESTED_ARROWS_DOWN" "%s1 CONTESTED" "HUD_NEUTRALIZING_ARROWS_UP" "NEUTRALIZING %s1" "HUD_CAPTURING_ARROWS_UP" "CAPTURING %s1" "HUD_CAPTURING_ARROWS_DOWN" "%s1 CAPTURING" "HUD_LOSING_ARROWS_DOWN" "%s1 LOSING" "HUD_PRESS_FOR_ANTI_TITAN_WEAPON" "Press %weaponSelectOrdnance% for Anti-Titan Weapon" "DISCONNECT_SERVERSHUTTINGDOWN" "Server shutting down." "DISCONNECT_TIMEDOUT" "Connection to server timed out." "DISCONNECT_INVALID_ADDRESS" "Invalid server address." "DISCONNECT_CONNECTVIAMATCHMAKING" "This server can only be connected to via matchmaking." "DISCONNECT_IDLE" "Sorry, you have been disconnected for lack of activity." "DISCONNECT_OUT_OF_SYNC" "Out of sync with server." "DISCONNECT_CAMPAIGNLEVELRANGES" "Campaign matchmaking level range mismatch. Please retry your search." "DISCONNECT_CAMPAIGNLEVELINDEX" "Campaign matchmaking level index mismatch. Please retry your search." "DISCONNECT_NEEDDLC" "This server is playing a map from a map pack that you haven't downloaded." "HUD_RODEO_RIDER_ENEMY" "Rodeo Attack" "HUD_RODEO_RIDER_ENEMY_TITLE" "Rodeo Attack (%s1)" "HUD_RODEO_RIDER_ENEMY_AUTO_TITAN" "Rodeo Attack (Auto-Titan)" "HUD_RODEO_RIDER_ENEMY_BOUNTY_TITAN" "Rodeo Attack (Bounty Titan)" "HUD_RODEO_RIDER_ENEMY_SPECTRE" "Rodeo Attack: Spectre" "HUD_RODEO_RIDER_ENEMY_PROWLER" "Rodeo Attack: Prowler" "HUD_RODEO_RIDER_FRIENDLY" "Riding" "HUD_RODEO_RIDER_FRIENDLY_AUTO_TITAN" "Riding (Auto-Titan)" "HUD_READY" "READY!" "HUD_TIME_EARNED" "+%s1s FASTER" "HUD_WAITING_FOR_PLAYERS" "Waiting for players [%s1/%s2] %s3" "HUD_WAITING_FOR_PLAYERS_BASIC" "Waiting for players..." "HUD_WARPJUMPIN" "Jumping to location" "HUD_CRITICAL_HIT_RECEIVED" "CRITICAL HIT RECEIVED" "HUD_DESTROY" "DESTROY" "EVAC_OBJ_TITLE_GET_TO_SHIP" "%$rui/hud/common/evac_location_friendly% Get to the dropship" "EVAC_OBJ_TITLE_EVAC_STARTED" "Evacuation started!" "EVAC_OBJ_TITLE_EVAC_COMPLETE" "Evacuation complete!" "EVAC_OBJ_TITLE_EVAC_DENIED" "Evacuation denied!" "EVAC_OBJ_TITLE_EVAC_SECURE" "Evacuation secure!" "EVAC_OBJ_TITLE_PREVENT_EVAC" "%$rui/hud/common/evac_location_enemy% Intercept escaping enemies" "EVAC_OBJ_TITLE_ENEMY_EVAC_COMPLETE" "Enemy evacuation over!" "EVAC_OBJ_TITLE_ENEMY_DROPSHIP_DESTROYED" "Enemy dropship eliminated!" "EVAC_OBJ_TITLE_ENEMY_PILOTS_KILLED" "Enemy Pilots eliminated!" "EVAC_OBJ_TITLE_ENEMY_SECURED_EVAC" "The enemy secured the evac!" "EVAC_OBJ_DESC_EVAC_STARTED" "Your dropship is taking off!" "EVAC_OBJ_DESC_EVAC_COMPLETE" "Congratulations! You escaped!" "EVAC_OBJ_DESC_EVAC_DENIED" "You missed your ride!" "EVAC_OBJ_DESC_DROPSHIP_DESTROYED" "Your dropship was destroyed!" "EVAC_OBJ_DESC_YOUR_TEAM_ELIMINATED" "Your team was eliminated!" "EVAC_OBJ_DESC_ENEMY_TEAM_ELIMINATED" "The enemy team was eliminated!" "EVAC_OBJ_DESC_KILLED_ENEMY_PILOTS" "Eliminate all enemy Pilots!" "EVAC_OBJ_DESC_DESTROY_DROPSHIP" "Destroy the enemy dropship before it gets away!" "EVAC_OBJ_DESC_ENEMY_EVAC_COMPLETE" "The enemy evac ship has departed!" "EVAC_OBJ_DESC_ENEMY_EVAC_DENIED" "You stopped the enemy from escaping!" "SCORE_EVENT_ASSIST_WITH_FLAG_CAP" "Challenge Completed" "SCORE_EVENT_ASSIST_WITH_FLAG_RET" "Challenge Completed" "SCORE_EVENT_USE_N_BATTERIES" "Challenge Completed" "SCORE_EVENT_KILL_N_PILOTS" "Challenge Completed" "SCORE_EVENT_KILL_N_IN_A_ROW" "Challenge Completed" "SCORE_EVENT_KILL_N_TITANS" "Challenge Completed" "SCORE_EVENT_CHALLENGE_COMPLETED" "Challenge Completed" "SCORE_EVENT_CHALLENGE_PVP_KILLS" "Get Five Kills" "SCORE_EVENT_CHALLENGE_CP_ASSAULT" "Earn 1000 Assault Points" "SCORE_EVENT_CHALLENGE_CP_DEFENSE" "Earn 500 Defense Points" "SCORE_EVENT_CHALLENGE_AT_ASSAULT" "Earn $600" "SCORE_EVENT_CHALLENGE_TITAN_KILLS" "Kill " "SCORE_EVENT_CHALLENGE_FD" "Complete 3rd Wave" "SCORE_EVENT_VICTORY" "Victory" "SCORE_EVENT_COMPLETION" "Match Complete" "SCORE_EVENT_NEW_PLAYER_BONUS" "New Player Bonus" "SCORE_EVENT_ROUND_WIN" "Round Win" "SCORE_EVENT_ROUND_COMPLETION" "Round Complete" "SCORE_EVENT_KILLED_ENEMY" "Killed Enemy" "SCORE_EVENT_AUTO_TITAN_KILLED_ENEMY" "Auto-Titan Killed Enemy" "SCORE_EVENT_SPECTRE_KILLED_ENEMY" "Spectre Killed Enemy" "SCORE_EVENT_TURRET_KILLED_ENEMY" "Turret Killed Enemy" "SCORE_EVENT_TURRET_KILLED_CONSCRIPT" "Turret Killed Conscripted Grunt" "SCORE_EVENT_AERIAL_ESCORE_KILLED_ENEMY" "Aerial Escort Killed Enemy" "SCORE_EVENT_ELECTROCUTED_ENEMY" "Electrocuted Enemy" "SCORE_EVENT_EXECUTED_TARGET" "Executed " "SCORE_EVENT_JUMP_KICKED_TARGET" "Jump Kicked " "SCORE_EVENT_EVISCERATED_TARGET" "Eviscerated " "SCORE_EVENT_SPENT_BURN_CARD" "Spent Burn Card" "SCORE_EVENT_SPENT_RARE_BURN_CARD" "Spent Rare Burn Card" "SCORE_EVENT_KILLED_SOLDIER" "Grunt Kill" "SCORE_EVENT_AUTO_TITAN_KILLED_SOLDIER" "Auto-Titan Killed Grunt" "SCORE_EVENT_SPECTRE_KILLED_SOLDIER" "Spectre Killed Grunt" "SCORE_EVENT_TURRET_KILLED_SOLDIER" "Turret Killed Grunt" "SCORE_EVENT_AERIAL_ESCORT_KILLED_SOLDIER" "Aerial Escort Killed Grunt" "SCORE_EVENT_EXECUTED_SOLDIER" "Executed Grunt" "SCORE_EVENT_JUMP_KICKED_SOLDIER" "Jump Kicked Grunt" "SCORE_EVENT_EVISCERATED_SOLDIER" "Eviscerated Grunt" "SCORE_EVENT_ELECTROCUTED_SOLDIER" "Electrocuted Grunt" "SCORE_EVENT_1000XP" "1000XP" "SCORE_EVENT_2000XP" "2000XP" "SCORE_EVENT_KILLED_MILITIA" "Grunt Kill" "SCORE_EVENT_KILLED_CONSCRIPT" "Killed Conscripted Grunt" "SCORE_EVENT_AUTO_TITAN_KILLED_MILITIA" "Auto-Titan Killed Militia" "SCORE_EVENT_AUTO_TITAN_KILLED_CONSCRIPT" "Auto-Titan Killed Conscripted Grunt" "SCORE_EVENT_SPECTRE_KILLED_MILITIA" "Spectre Killed Militia" "SCORE_EVENT_TURRET_KILLED_MILITIA" "Turret Killed Militia" "SCORE_EVENT_AERIAL_ESCORT_KILLED_MILITIA" "Aerial Escort Killed Militia" "SCORE_EVENT_EXECUTED_MILITIA" "Executed Militia" "SCORE_EVENT_JUMP_KICKED_MILITIA" "Jump Kicked Militia" "SCORE_EVENT_EVISCERATED_MILITIA" "Eviscerated Militia" "SCORE_EVENT_ELECTROCUTED_MILITIA" "Electrocuted Militia" "SCORE_EVENT_KILLED_STALKER" "Stalker Kill" "SCORE_EVENT_KILLED_SPECTRE" "Spectre Kill" "SCORE_EVENT_KILLED_HACKED_SPECTRE" "Hacked Spectre Kill" "SCORE_EVENT_AUTO_TITAN_KILLED_SPECTRE" "Auto-Titan Killed Spectre" "SCORE_EVENT_SPECTRE_KILLED_SPECTRE" "Spectre Killed Spectre" "SCORE_EVENT_TURRET_KILLED_SPECTRE" "Turret Killed Spectre" "SCORE_EVENT_AERIAL_ESCORT_KILLED_SPECTRE" "Aerial Escort Killed Spectre" "SCORE_EVENT_EXECUTED_SPECTRE" "Executed Spectre" "SCORE_EVENT_JUMP_KICKED_SPECTRE" "Jump Kicked Spectre" "SCORE_EVENT_EVISCERATED_SPECTRE" "Eviscerated Spectre" "SCORE_EVENT_ELECTROCUTED_SPECTRE" "Electrocuted Spectre" "SCORE_EVENT_LEECHED_SPECTRE" "Hacked Spectre" "SCORE_EVENT_LEECHED_SUPER_SPECTRE" "Hacked Reaper" "SCORE_EVENT_KILLED_SUPER_SPECTRE" "Reaper Kill" "SCORE_EVENT_KILLED_PROWLER" "Killed Prowler" "SCORE_EVENT_LEECHED_DRONE" "Hacked Drone" "SCORE_EVENT_LEECHED_GUNSHIP" "Hacked Gunship" "SCORE_EVENT_KILLED_TITAN" "Titan Kill" "SCORE_EVENT_EXECUTION" "Execution" "SCORE_EVENT_KILLED_PILOT" "Killed `1%s1" "SCORE_EVENT_ELIMINATED_PILOT" "Pilot Eliminated `1%s1" "SCORE_EVENT_CORE_EARNED" "Core Earned" "SCORE_EVENT_BATTERY_APPLY" "Applied Battery" "SCORE_EVENT_BATTERY_PICKUP" "Picked up Battery" "SCORE_EVENT_BATTERY_STEAL" "Stole Battery" "SCORE_EVENT_DAMAGE_GENERIC" "Damage" "SCORE_EVENT_DAMAGE_TITAN" "Titan Damage" "SCORE_EVENT_STEAL_METER" "Overdrive Steal" "SCORE_EVENT_TITAN_DENIED" "Titan Denied" "SCORE_EVENT_BOOST_DENIED" "Boost Denied" "SCORE_EVENT_DESTROYED_TITAN" "Destroyed Titan" "SCORE_EVENT_ACTIVATED_BURN_CARD" "Activated Burn Card" "SCORE_EVENT_DOOMED_TITAN" "Doomed Titan" "SCORE_EVENT_DOOMED_AUTO_TITAN" "Doomed Auto-Titan" "SCORE_EVENT_AUTO_TITAN_KILLED_TITAN" "Auto-Titan Killed Titan" "SCORE_EVENT_AUTO_TITAN_KILLED_TURRET" "Auto-Titan Killed Turret" "SCORE_EVENT_SPECTRE_KILLED_TITAN" "Spectre Killed Titan" "SCORE_EVENT_TURRET_KILLED_TITAN" "Turret Killed Titan" "SCORE_EVENT_AERIAL_ESCORT_KILLED_TITAN" "Aerial Escort Killed Titan" "SCORE_EVENT_KILLED_AUTO_TITAN" "Killed Auto-Titan" "SCORE_EVENT_OVERLOADED_TITAN" "Overloaded Titan" "SCORE_EVENT_OVERLOADED_AUTO_TITAN" "Overloaded Auto-Titan" "SCORE_EVENT_FORCED_TITAN_EJECT_THROUGH_RODEO" "Forced Titan Eject Through Rodeo" "SCORE_EVENT_KILLED_TARGET" "Killed " "SCORE_EVENT_KILLED_TARGET_RANKED" "Killed Ranked Pilot" "SCORE_EVENT_KILLED_TARGET_RANKED_TOP_RANK" "Killed Top Ranked Pilot" "SCORE_EVENT_KILLED_TARGET_RANKED_TOP_PERF" "Killed Top Performing Pilot" "SCORE_EVENT_AUTO_TITAN_KILLED_TARGET" "Auto-Titan Killed " "SCORE_EVENT_FLIPPED_SPECTRE_KILLED_TARGET" "Flipped Spectre Killed " "SCORE_EVENT_TURRET_KILLED_TARGET" "Turret Killed " "SCORE_EVENT_AERIAL_ESCORT_KILLED_TARGET" "Aerial Escort Killed " "SCORE_EVENT_ELECTROCUTED_TARGET" "Electrocuted " "SCORE_EVENT_WALL_SMASHED_PILOT" "Wall Smashed Pilot" "SCORE_EVENT_KILLED_LIGHT_TURRET" "Killed Light Turret" "SCORE_EVENT_KILLED_HEAVY_TURRET" "Killed Heavy Turret" "SCORE_EVENT_KILLED_DRONE" "Killed Drone" "SCORE_EVENT_DROPPOD_SMASH_KILL" "Droppod Smash Kill" "SCORE_EVENT_PILOT_ASSIST" "Assist " "SCORE_EVENT_SPOT_ASSIST" "Spot Assist " "SCORE_EVENT_TITAN_ASSIST" "Titan Assist" "SCORE_EVENT_HEADSHOT" "Headshot" "SCORE_EVENT_FIRST_STRIKE" "First Strike" "SCORE_EVENT_DOUBLE_KILL" "Double Kill" "SCORE_EVENT_TRIPLE_KILL" "Triple Kill" "SCORE_EVENT_MEGA_KILL" "MEGA KILL" "SCORE_EVENT_MAYHEM" "Mayhem" "SCORE_EVENT_ONSLAUGHT" "Onslaught" "SCORE_EVENT_SURVIVOR" "Survivor" "SCORE_EVENT_IMMORTAL" "Immortal" "SCORE_EVENT_WAVE_MVP" "Wave MVP" "SCORE_EVENT_KILL_STREAK" "Turret Hot Streak" "SCORE_EVENT_REVENGE" "Revenge" "SCORE_EVENT_QUICK_REVENGE" "Quick Revenge" "SCORE_EVENT_KILLING_SPREE" "Killing Spree" "SCORE_EVENT_RAMPAGE" "Rampage" "SCORE_EVENT_SHOWSTOPPER" "Showstopper" "SCORE_EVENT_KILLED_MVP" "Killed MVP" "SCORE_EVENT_AIRBORNE_KILL" "Airborne Kill" "SCORE_EVENT_VICTORY_KILL" "Victory Kill" "SCORE_EVENT_NEMESIS" "Nemesis" "SCORE_EVENT_DOMINATING" "Dominating" "SCORE_EVENT_COMEBACK" "Comeback" "SCORE_EVENT_TITANPERMADAMAGE" "Titan Damaged" "SCORE_EVENT_CRUSHED_SPECTRE" "Crushed Spectre" "SCORE_EVENT_CRUSHED_CONSCRIPT" "Crushed Conscripted Grunt" "SCORE_EVENT_CRUSHED_SOLDIER" "Crushed Grunt" "SCORE_EVENT_CRUSHED_MILITIA" "Crushed Militia" "SCORE_EVENT_CRUSHED_TARGET" "Crushed " "SCORE_EVENT_TERMINATED_TARGET" "Terminated " "SCORE_EVENT_PILOT_BEATDOWN" "Pilot Beatdown" "SCORE_EVENT_BEATDOWN" "Beatdown" "SCORE_EVENT_TITAN_BEATDOWN" "Titan Beatdown" "SCORE_EVENT_KILLED_RODEO_PILOT" "Killed Rodeo Pilot" "SCORE_EVENT_BURN_CARD_CANCELLED" "Burn Card Cancelled" "SCORE_EVENT_BURN_CARD_WEAPON_CANCELLED" "Amped Burn Card Cancelled" "SCORE_EVENT_RARE_BURN_CARD_CANCELLED" "Rare Burn Card Cancelled" "SCORE_EVENT_RARE_BURN_CARD_WEAPON_CANCELLED" "Amped Rare Burn Card Cancelled" "SCORE_EVENT_BURN_CARD_EXTRA_CREDIT" "Extra Credit" "SCORE_EVENT_EARNED_BURN_CARD" "Burn Card Earned" "SCORE_EVENT_EARNED_RARE_BURN_CARD" "Rare Burn Card Earned" "SCORE_EVENT_EARNED_BURN_CARD_TITAN" "Burn Card Earned: Titan" "SCORE_EVENT_EARNED_RARE_BURN_CARD_TITAN" "Rare Burn Card Earned: Titan" "SCORE_EVENT_EARNED_BURN_CARD_PILOT" "Burn Card Earned: Pilot" "SCORE_EVENT_EARNED_RARE_BURN_CARD_PILOT" "Rare Burn Card Earned: Pilot" "SCORE_EVENT_EARNED_BURN_CARD_MARVIN" "Burn Card Earned: Marvin" "SCORE_EVENT_EARNED_RARE_BURN_CARD_MARVIN" "Rare Burn Card Earned: Marvin" "SCORE_EVENT_EARNED_BURN_CARD_SPECTRE" "Burn Card Earned: Spectre" "SCORE_EVENT_EARNED_RARE_BURN_CARD_SPECTRE" "Rare Burn Card Earned: Spectre" "SCORE_EVENT_EARNED_BURN_CARD_GRUNT" "Burn Card Earned: Grunt" "SCORE_EVENT_EARNED_RARE_BURN_CARD_GRUNT" "Rare Burn Card Earned: Grunt" "SCORE_EVENT_EARNED_BURN_CARD_PACK" "Burn Card Earned: Level Bonus" "SCORE_EVENT_EARNED_RARE_BURN_CARD_PACK" "Rare Burn Card Earned: Level Bonus" "SCORE_EVENT_EARNED_BURN_CARD_CHALLENGE" "Burn Card Earned: Challenge" "SCORE_EVENT_EARNED_RARE_BURN_CARD_CHALLENGE" "Rare Burn Card Earned: Challenge" "SCORE_EVENT_EARNED_BURN_CARD_VICTORY" "Burn Card Earned: Victory" "SCORE_EVENT_EARNED_RARE_BURN_CARD_VICTORY" "Rare Burn Card Earned: Victory" "SCORE_EVENT_EARNED_BURN_CARD_EVAC" "Burn Card Earned: Evac" "SCORE_EVENT_EARNED_RARE_BURN_CARD_EVAC" "Rare Burn Card Earned: Evac" "SCORE_EVENT_RODEO_PILOT_BEATDOWN" "Rodeo Pilot Beatdown" "SCORE_EVENT_DESTROYED_SATCHEL_CHARGE" "Destroyed Satchel Charge" "SCORE_EVENT_DESTROYED_PROXIMITY_CHARGE" "Destroyed Proximity Charge" "SCORE_EVENT_DESTROYED_LASER_MINE" "Destroyed Laser Mine" "SCORE_EVENT_SMOKESCREEN_DEPLOYED" "Smokescreen Deployed" "SCORE_EVENT_ELECTRIC_SMOKESCREEN_DEPLOYED" "Electric Smokescreen Deployed" "SCORE_EVENT_EXPLOSIVE_ELECTRIC_SMOKESCREEN_DEPLOYED" "Explosive Electric Smokescreen Deployed" "SCORE_EVENT_GUIDED_ORBITAL_LASER_DEPLOYED" "Guided Orbital Laser Deployed" "SCORE_EVENT_HARDPOINT_CAPTURED" "Hardpoint Captured" "SCORE_EVENT_HARDPOINT_CAPTURE_ASSIST" "Hardpoint Capture Assist" "SCORE_EVENT_FINAL_HARDPOINT_CAPTURED" "Final Hardpoint Captured" "SCORE_EVENT_FINAL_HARDPOINT_CAPTURE_ASSIST" "Final Hardpoint Capture Assist" "SCORE_EVENT_HARDPOINT_AMPED" "Hardpoint Amped" "SCORE_EVENT_HARDPOINT_AMPED_ASSIST" "Hardpoint Amped Assist" "SCORE_EVENT_HARDPOINT_AMPED_HOLD" "Amped Hardpoint Hold" "SCORE_EVENT_HARDPOINT_NEUTRALIZED" "Hardpoint Neutralized" "SCORE_EVENT_HARDPOINT_NEUTRALIZE_ASSIST" "Hardpoint Neutralize Assist" "SCORE_EVENT_FLAG_CAPTURE" "Flag Capture" "SCORE_EVENT_FLAG_TAKEN" "Flag Taken" "SCORE_EVENT_FLAG_RETURN" "Flag Return" "SCORE_EVENT_FLAG_CAPTURE_ASSIST" "Flag Capture Assist" "SCORE_EVENT_KILLED_FLAG_CARRIER" "Killed Flag Carrier" "SCORE_EVENT_HARDPOINT_SIEGE" "Hardpoint Siege" "SCORE_EVENT_HARDPOINT_RANGED_SUPPORT" "Hardpoint Ranged Support" "SCORE_EVENT_HARDPOINT_ASSAULT" "Hardpoint Assault" "SCORE_EVENT_HARDPOINT_PERIMETER_DEFENSE" "Hardpoint Perimeter Defense" "SCORE_EVENT_HARDPOINT_DEFENSE" "Hardpoint Defense" "SCORE_EVENT_HARDPOINT_HOLD" "Hardpoint Hold" "SCORE_EVENT_HARDPOINT_TAKE" "Hardpoint Secure" "SCORE_EVENT_TITAN_HOLD" "Titan Hold" "SCORE_EVENT_HEAVY_TURRET_ACTIVATED" "Heavy Turret Activated" "SCORE_EVENT_LIGHT_TURRETS_ACTIVATED" "Light Turret Activated" "SCORE_EVENT_SPECTRES_REQUESTED" "Spectres Requested" "SCORE_EVENT_FUEL_PUMP_ACTIVATED" "Fuel Pump Activated" "SCORE_EVENT_RODEOED_ENEMY_TITAN" "Rodeoed Enemy Titan" "SCORE_EVENT_HAPPY_HOUR_BONUS" "Happy Hour Bonus" "SCORE_EVENT_HITCH_A_RIDE" "Hitch a Ride" "SCORE_EVENT_GIVE_A_FRIEND_A_LIFT" "Give a Friend a Lift" "SCORE_EVENT_PLANTED_EXPLOSIVE" "Planted Explosive" "SCORE_EVENT_FUEL_PUMP_STOPPED" "Fuel Pump Stopped" "SCORE_EVENT_TITANFALL" "Titanfall" "SCORE_EVENT_GET_TO_THE_CHOPPER" "Get to the Chopper" "SCORE_EVENT_HOT_ZONE_EXTRACT" "Hot Zone Extract" "SCORE_EVENT_SOLE_SURVIVOR" "Sole Survivor" "SCORE_EVENT_TEAM_BONUS_FULL_TEAM_EVAC" "Full Team Evac" "SCORE_EVENT_EVAC_DENIED" "Evac Denied" "SCORE_EVENT_TEAM_BONUS_KILLED_ALL_COMBATANTS" "Enemy Team Wiped" "SCORE_EVENT_SOLO_KILLED_ALL_COMBATANTS" "Single-Handedly Killed All Combatants" "SCORE_EVENT_DESTROYED_PHANTOM" "Destroyed Phantom" "SCORE_EVENT_DESTROYED_HORNET" "Destroyed Hornet" "SCORE_EVENT_DESTROYED_CROW" "Destroyed Crow" "SCORE_EVENT_DESTROYED_GOBLIN" "Destroyed Goblin" "SCORE_EVENT_KILLED_EVACUATING_ENEMY" "Killed Evacuating Enemy" "SCORE_EVENT_FISH_IN_A_BARREL" "Fish In a Barrel" "SCORE_EVENT_KILLED_FLYER" "Killed Flyer" "SCORE_EVENT_TITAN_ELIMINATED" "Eliminated Titan " "SCORE_EVENT_PILOT_ELIMINATED" "Eliminated Pilot " "SCORE_EVENT_KILLED_SEARCH_DRONE" "Killed Search Drone" "SCORE_EVENT_BOMB_POINTS" "Bomb Points" "SCORE_EVENT_BOMB_CARRY_POINTS" "Bomb Carried" "SCORE_EVENT_BOMB_PLANT_POINTS" "Bomb Planted" "SCORE_EVENT_BOMB_DEFUSE_POINTS" "Bomb Defused" "SCORE_EVENT_BOMB_EXPLODE_POINTS" "Bomb Exploded" "SCORE_EVENT_ATTRITION_POINTS" "Attrition Points" "SCORE_EVENT_TITAN_TAG_POINTS" "Tag Points" "SCORE_EVENT_FIRST_TITANFALL" "First to Fall" "SCORE_EVENT_MARKED_KILLED_MARKED" "Eliminated Marked Target While Marked" "SCORE_EVENT_KILLED_MARKED_TARGET" "Eliminated Marked Target" "SCORE_EVENT_PROTECTED_MARKED_TARGET" "Protected Marked Target" "SCORE_EVENT_MARKED_SURVIVAL" "Survived" "SCORE_EVENT_MARKED_OUTLASTED_ENEMY_MARK" "Outlasted Enemy Mark" "SCORE_EVENT_AT_BOUNTY_SURVIVED" "Bounty Survived" "SCORE_EVENT_AT_BOSS_KILLED" "Bounty Kill" "SCORE_EVENT_AT_TITAN_DOOMED" "Titan Kill" "SCORE_EVENT_AT_PILOT_KILLED" "Pilot Kill" "SCORE_EVENT_AT_SPECTRE_KILLED" "Spectre Kill" "SCORE_EVENT_AT_SUPER_SPECTRE_KILLED" "Reaper Kill" "SCORE_EVENT_AT_AIR_DRONE_KILLED" "Drone Kill" "SCORE_EVENT_AT_PROWLER_KILLED" "Prowler Kill" "SCORE_EVENT_AT_STALKER_KILLED" "Stalker Kill" "SCORE_EVENT_AT_MEGA_TURRET_KILLED" "Mega Turret Kill" "SCORE_EVENT_AT_SENTRY_TURRET_KILLED" "Sentry Turret Kill" "SCORE_EVENT_AT_GRUNT_KILLED" "Grunt Kill" "SCORE_EVENT_AT_CASHED_BONUS" "Bonus Banked" "SCORE_EVENT_AT_BONUS_STOLEN" "Bonus Stolen" "SCORE_EVENT_FW_ASSAULT" "Territory Assault" "SCORE_EVENT_FW_DEFENSE" "Territory Defense" "SCORE_EVENT_FW_PERIMETER_DEFENSE" "Perimeter Defense" "SCORE_EVENT_FW_SIEGE" "Territory Siege" "SCORE_EVENT_FW_RANGED_SUPPORT" "Ranged Support" "SCORE_EVENT_FW_BASE_CONSTRUCTION" "Defensive Construction" "SCORE_EVENT_FW_FORWARD_CONSTRUCTION" "Forward Construction" "SCORE_EVENT_FW_INVASIVE_CONSTRUCTION" "Invasive Construction" "SCORE_EVENT_FW_SHIELD_CONSTRUCTION" "Shield Construction" "SCORE_EVENT_FW_RESOURCE_DENIAL" "Resource Denial" "SCORE_EVENT_FW_TOWER_DAMAGE" "Harvester Damage" "SCORE_EVENT_FW_TOWER_DEFENSE" "Harvester Defense" "SCORE_EVENT_FW_TURRET_CONTROL_ONE" "Team Bonus: One Turret" "SCORE_EVENT_FW_TURRET_CONTROL_TWO" "Team Bonus: Two Turrets" "SCORE_EVENT_FW_TURRET_CONTROL_THREE" "Team Bonus: Three Turrets" "SCORE_EVENT_FW_TURRET_CONTROL_FOUR" "Team Bonus: Four Turrets" "SCORE_EVENT_FW_TURRET_CONTROL_FIVE" "Team Bonus: Five Turrets" "SCORE_EVENT_FW_TURRET_CONTROL_SIX" "Team Bonus: Six Turrets" "SCORE_EVENT_FW_SECURING_RESOURCES" "Securing Resources" "SCORE_EVENT_FW_DESTROYED_TURRET_SHIELD" "Disabled Turret Shield" "SCORE_EVENT_HUNTED_HUNTER_KILLED" "Hunter Killed" "SCORE_EVENT_HUNTED_GRUNT_KILLED" "Grunt Killed" "SCORE_EVENT_HUNTED_SQUAD_KILLED" "Squad Eliminated" "SCORE_EVENT_HUNTED_AQUIRE_ASSET" "Asset Aquired" "SCORE_EVENT_HUNTED_AQUIRE_SECURED" "Asset Secured" "SCORE_EVENT_HUNTED_AQUIRE_EXTRACTED" "Asset Extracted" "SCORE_EVENT_HUNTED_OBJECTIVE_SURVIVAL" "Survival" "SCORE_EVENT_HUNTED_MISSION_SURVIVAL" "Survived Mission" "SCORE_EVENT_FD_ENEMIES_KILLED" "Enemies Killed" "SCORE_EVENT_FD_WAVE_MVP" "Wave MVP" "SCORE_EVENT_FD_TEAM_WAVE" "Wave Complete" "SCORE_EVENT_FD_TEAM_FINAL_WAVE" "Final Wave Complete" "SCORE_EVENT_FD_TEAM_FLAWLESS_WAVE" "Flawless Defense" "SCORE_EVENT_FD_SHIELD_HARVESTER" "Boosted Harvester Shield" "SCORE_EVENT_FD_SONAR_PULSE" "Marked Enemies" "SCORE_EVENT_FD_ARC_TRAP_TRIGGERED" "Arc Trap Triggered" "SCORE_EVENT_FD_TETHER_TRAP_TRIGGERED" "Tether Trap Triggered" "SCORE_EVENT_FD_ARC_WAVE" "Enemy Stunned" "SCORE_EVENT_FD_TEAM_HEAL" "Healed Teammate" "SCORE_EVENT_FD_DAMAGE_BONUS" "Combat Score" "SCORE_EVENT_FD_HEALING_BONUS" "Healing Score" "SCORE_EVENT_FD_SUPPORT_BONUS" "Support Score" "SCORE_EVENT_MARKED_FOR_DEATH_TARGET" "Marked for Death" "CALLSIGN_EVENT_YOU_KILLED" "YOU KILLED" "CALLSIGN_EVENT_KILLED_BY" "KILLED BY" "KILL_REPLAY_WATCHING" "WATCHING" "KILL_REPLAY" "KILL REPLAY" "KILL_REPLAY_KILLED_BY" "KILLED BY `1%s1" "KILL_REPLAY_WEAPON" "`1WEAPON `0%$rui/tf2_vertical_line% %s1" "KILL_REPLAY_HEALTH" "`1HEALTH `0%$rui/tf2_vertical_line% %s1%%" "DEATH_SCREEN_KILLED_YOU" "Killed You!" "MEDAL_KILLED_ENEMY" "Enemy Kill" "MEDAL_KILLED_SOLDIER" "Grunt Kill" "MEDAL_KILLED_SPECTRE" "Spectre Kill" "MEDAL_KILLED_STALKER" "Stalker Kill" "MEDAL_KILLED_SUPER_SPECTRE" "Reaper Kill" "MEDAL_KILLED_PROWLER" "Prowler Kill" "MEDAL_KILLED_DRONE" "Drone Kill" "MEDAL_KILLED_PILOT" "Pilot Kill" "MEDAL_KILLED_TITAN" "Titan Kill" "MEDAL_DOOMED_TITAN" "Doomed Titan" "MEDAL_ELIMINATED_TITAN" "Titan Eliminated" "MEDAL_ELIMINATED_PILOT" "Pilot Eliminated" "MEDAL_ASSIST_PILOT" "Pilot Assist" "MEDAL_ASSIST_TITAN" "Titan Assist" "MEDAL_TURRET_KILLED_TARGET" "Turret Kill" "MEDAL_HEADSHOT" "Headshot" "MEDAL_KILLED_MVP" "MVP Kill" "MEDAL_CRUSHED_PILOT" "Crushed Pilot" "MEDAL_KILLED_RODEO_PILOT" "Rodeo Pilot Kill" "MEDAL_TERMINATED_TITAN" "Terminated Titan" "MEDAL_KILLED_EVACUATING_ENEMY" "Evac Kill" "MEDAL_KILLED_FLYER" "Flyer Kill" "MEDAL_KILLED_SEARCH_DRONE" "Search Drone Kill" "WARNING_LOSE_PROGRESS" "You will lose your checkpoint progress." "YES_RETURN_TO_TITLE_MENU" "Yes: Return to Main Menu." "YES_LEAVE_PARTY" "Yes: Leave party." "YES_LEAVE_OPEN_INVITE" "Yes: Leave Open Invite." "YES_LEAVE_WITH_PARTY" "Yes: Leave with party." "YES_LEAVE_MATCH_AND_PARTY" "Yes: Leave match and party." "YES_LEAVE_MATCH" "Yes: Leave match." "YES_LEAVE_MATCH_AND_PARTY_WITH_LOSS" "Yes: Take the loss and leave party behind." "YES_LEAVE_MATCH_WITH_LOSS" "Yes: Take the loss and abandon `1%$rui/merits/player_merit%`0 merits." "YES_CANCEL_MATCHMAKING" "Yes: Cancel matchmaking." "STOP_MATCHMAKING" "Stop matchmaking?" "YES_STOP_MATCHMAKING" "Yes: Stop matchmaking." "YES_LEAVE_LOBBY_AND_PARTY" "Yes. Leave lobby and party." "ARE_YOU_SURE_YOU_WANT_TO_LEAVE" "Are you sure you want to leave?" "ARE_YOU_SURE_YOU_WANT_TO_QUIT_SP" "Are you sure you want to quit?" "QUIT_CONFIRM_MESSAGE_SP" "Any progress since the last checkpoint will be lost." "LEAVING_A_RANKED_MATCH" "If you leave now, you will lose a Battlemark!" "LEAVING_MATCH_LOSS_WARNING" "Leaving now will cause this match to count as a loss, and you may incur a matchmaking penalty.\n\nYou also give up merits earned from playing, winning, or performing well in this match." "LEAVING_MATCH_LOSS_AND_RANKED_WARNING" "If you leave now, this match will count as a loss and you will lose a Battlemark!" "LATE_JOIN" "You've joined a match in progress." "LATE_JOIN_NO_LOSS" "You've joined a losing match late in progress. A loss will not be recorded." "LATE_JOIN_NO_LOSS_SCOREBOARD" "If you lose, the match result will not be recorded" "LATE_JOIN_NO_LOSS_EOG_SCOREBOARD" "This match loss will not appear on your record" "LEAVE_MATCH" "Leave Match" "MAIN" "Main" "PLAY" "PLAY" "ORIGIN_IS_OFFLINE" "Origin is offline." "ORIGIN_OVERLAY_DISABLED" "Origin overlay disabled." "ORIGIN_UPDATE_AVAILABLE" "Update available! Update the game in Origin to play Multiplayer." "WAITING_FOR_ORIGIN" "Waiting for Origin" "MULTIPLAYER_NOT_AVAILABLE" "This profile is not permitted to play online." "MULTIPLAYER_AGE_RESTRICTED" "This profile does not meet age requirements to play online." "GUESTS_NOT_SUPPORTED" "Guest profiles are not supported." "INTERNET_NOT_FOUND" "Internet access not found." "INSTALL_IN_PROGRESS" "Install in progress" "SWITCH_PROFILE" "Switch Profile" "PSN_CANNOT_CONNECT" "Failed to connect to the PlayStation™Network. Online features will be unavailable." "PSN_CHECKING_USABILITY" "Checking PlayStation™Network status." "PSN_LOGIN" "You have lost connection to PlayStation™Network. Online features will be unavailable. See ea.com\unable-to-connect for additional information." "PSN_UNDER_AGE" "Sorry, an Age Restriction prevents you from playing Titanfall 2." "PSN_HAD_ERROR" "Checking \"PlayStation Network\" status gave us an error!\nPlease retry." "PSN_NOT_ALLOWED" "This account is not permitted to play online." "PSN_MUST_BE_PLUS_USER" "PlayStation®Plus is required to play online." "PS4_CHATLOBBY_ERROR_EINACTIVEDISABLED" "You have lost connection to PlayStation™Network. Online features will be unavailable. See ea.com\unable-to-connect for additional information." "PS4_DISCONNECT_NOT_SIGNED_IN_TO_PSN" "Please sign in to the PlayStation™Network." "PS4_SIGN_IN" "Sign in to the PlayStation™Network" "PS4_GET_PLAYSTATION_PLUS" "Get PlayStation®Plus" "PS4_INVITE_MESSAGE" "Want to play a Game?" "PS4_TITANFALL_TITLE" "Titanfall 2" "PS4_SESSION_STATUS" "Playing Titanfall 2" "PARTY_IN_MATCH" "Party is currently in a match" "PLAYLIST_LABEL" "Playlist:" "MAP_LABEL" "Map:" "MODE_LABEL" "Game Mode:" "SCORE_LIMIT_LABEL" "Score Limit:" "TIME_LEFT_LABEL" "Time Left:" "TEAM1_SCORE_LABEL" "Team 1 Score:" "TEAM2_SCORE_LABEL" "Team 2 Score:" "ADVOCATE_NETWORK_NAME" "The Advocate Network" "ADVOCATE_NETWORK_MOTD" "I am the Advocate. I provide work for skilled Pilots. Join us." "MOTD_TITLE" "Network: %s1" "MOTD_TITLE_HAPPYHOUR" "Network: %s1 (Happy Hour!)" "MOTDS_NEWINFO_TITLE1" "- Glitch in the Frontier Available Now!" "MOTDS_NEWINFO_TITLE2" "- Featured Mode: Glitch 24/7" "MOTDS_NEWINFO_TITLE3" "- Live Fire added to Private Match" "MOTDS_LARGEBUTTON_TITLE" "Glitch in the Frontier Trailer" "MOTDS_LARGEBUTTON_TEXT" "Watch the gameplay trailer for a Glitch in the Frontier" "MOTDS_SMALLBUTTON1_TITLE" "Titan Toons: Live Fire Repeat" "MOTDS_SMALLBUTTON2_TITLE" "Montage: Kraber God by Benchy" "COMMUNITY_FETCHING" "Fetching..." "COMMUNITY_RESPAWN" "Respawn" "COMMUNITY_ADMINFUNCTIONS" "Network Admin" "COMMUNITY_ADMINFUNCTIONS_NEW" "Network Admin (NEW)" "COMMUNITY_EDITCOMMUNITY" "Edit This Network" "COMMUNITY_CREATECOMMUNITY" "Create a Network" "COMMUNITY_COMMUNITYCREATED" "Your Network has been created" "COMMUNITY_SAVECOMMUNITY" "Save Network" "COMMUNITY_BROWSE_NETWORKS" "Browse" "COMMUNITY_SEARCH_NETWORKS" "Search" "COMMUNITY_LEAVE_NETWORK" "Leave Network" "COMMUNITY_JOINCOMMUNITY" "Join This Network" "COMMUNITY_INVITEMSG_INTRO" "'%s1' has invited you to join Network '%s2'." "COMMUNITY_INVITEMSG_JOIN" "Join this Network?" "COMMUNITY_INVITECONFIRMSENDHEADER" "Send Invitation?" "COMMUNITY_INVITECONFIRMSENDMSG" "Invite '%s1' to join Network '%s2'?" "COMMUNITY_INVITESENT" "Invitation Sent" "COMMUNITY_LEAVECOMMUNITY" "Leave This Network" "COMMUNITY_REPORTABUSE" "Report Abusive Network" "COMMUNITY_REPORTMSGABUSE" "Report Abusive Message" "COMMUNITY_REPORTABUSE_XBUTTON" "%[X_BUTTON|]% Report Abusive Network" "COMMUNITY_REPORTMSGABUSE_YBUTTON" "%[Y_BUTTON|]% Report Abusive Message" "COMMUNITY_SETACTIVECOMMUNITY" "Switch to This Network" "COMMUNITY_PENDINGREQUESTSTOJOIN" "See Requests To Join (%s1 Unanswered)" "COMMUNITY_NOPENDINGREQUESTSTOJOIN" "No Pending Requests To Join" "COMMUNITY_USERSREQUESTINGJOIN" "Requests to join Network \"%s1\" are pending your approval.\n\nPending Requests: %s2" "COMMUNITY_HAPPYHOURTOMORROW" "The new Happy Hour will go into effect tomorrow" "COMMUNITY_MEMBERACCEPTED" "You have been accepted into %s1" "COMMUNITY_ADMINACCEPTEDMEMBER" "%s1 accepted player %s2 into Network %s3" "COMMUNITY_MEMBERPROMOTED" "%s1 promoted %s2 from %s3 to %s4 in Network %s5" "COMMUNITY_MEMBERDEMOTED" "%s1 demoted %s2 from %s3 to %s4 in Network $s5" "COMMUNITY_MEMBERJOINED" "%s1 joined Network %s2" "COMMUNITY_MEMBERLEFT" "%s1 left Network %s2" "COMMUNITY_MEMBERKICKED" "%s1 kicked %s2 from Network %s3" "COMMUNITY_MEMBERDENIED" "You have been denied entry into Network %s1" "COMMUNITY_ADMINDENIEDMEMBER" "%s1 denied player %s2 from joining Network %s3" "COMMUNITY_COMMUNITYDESTROYED" "Network %s1 has been destroyed by an administrator" "COMMUNITY_ADMINSNOTIFYINBOXABUSE" "This message is meant to inform Network admins about abuse reports resulting from inbox messages.\n\nNetwork: %s1\nMessage sent by: %s2\nAbuse reports: %s3\n\nWhile reporting abuse, %s4 members left the Network.\n\nAbusive messages may be reviewed by Titanfall 2 moderators, resulting in possible deletion of messages or inbox messaging restrictions.\n\n- The Advocate" "SAVE" "Save" "COMMUNITY_SEND_CONFIRM" "Send this message?" "COMMUNITY_ARE_YOU_SURE" "Are you sure you want to leave?" "COMMUNITY_CHANGES_WILL_BE_LOST" "Any changes you've made will be lost" "COMMUNITY_JOINCOMMUNITY_ABUTTON" "%[A_BUTTON|]% Join This Network" "COMMUNITY_LEAVECOMMUNITY_XBUTTON" "%[X_BUTTON|]% Leave Selected Network" "COMMUNITY_SETACTIVECOMMUNITY_ABUTTON" "%[A_BUTTON]% Switch to This Network" "COMMUNITY_REQUESTERLABEL" "Requesting User:" "USER_VIEWUSERCARD" "View User Details" "NEXTPAGE" "Next Page" "PREVPAGE" "Prev Page" "PAGENUM" "Page %s1" "LB_BUTTON_BROWSE_PREVPAGE" "%[L_SHOULDER]% Prev Page" "RB_BUTTON_BROWSE_NEXTPAGE" "%[R_SHOULDER]% Next Page" "COMMUNITY_BROWSE_NAME_KEYBOARDDESC" "Filter Networks to only show ones that have this in their Name" "COMMUNITY_BROWSE_CLANTAG_KEYBOARDDESC" "Filter Networks to only show ones that have this in their Clan Tag" "COMMUNITY_CHATROOM" "NETWORK `2| `1#%s1" "MUTEROOM" "Mute Room" "UNMUTEROOM" "Unmute Room" "LB_MUTEROOM" "%[L_SHOULDER|]% Mute Room" "LB_UNMUTEROOM" "%[L_SHOULDER|]% Unmute Room" "COMMUNITY_CHATROOM_MUTED" "NETWORK `2| `1#%s1 - Muted" "COMMUNITY_CHATROOM_TEXTHINT" "Go to www.titanfall.com to chat" "COMMUNITY_PARTY" "PARTY `2| `1#%s1" "COMMUNITY_PARTY_CHATROOM_TOGGLE" "%[X_BUTTON|MOUSE1]% to Toggle" "COMMUNITY_RB_CHATROOM_VIEWSTREAM" "%R_SHOULDER% View Live Stream" "COMMUNITY_CHATROOM_VIEWSTREAM" "View Live Stream" "MENU_TITLE_CHATROOM_ADMINSONLY" "Mods Only" "MENU_TITLE_CHATROOM_FREETALK" "Free Chat" "MENU_TITLE_CHATROOM_SELECTED" "[%s1]" "COMMUNITY_ERROR_ONLYOWNER" "You are the only leader of this network. You cannot leave it until you promote someone else." "COMMUNITY_ERROR_INVITEONLY_LONG" "This network is private. Your request to join will be reviewed." "COMMUNITY_ERROR_ALREADYMEMBER" "You're already in this network" "COMMUNITY_ERROR_INVITEONLY" "This network is private" "COMMUNITY_ERROR_JOINFAILED" "Join failed" "COMMUNITY_ERROR_REJECTED" "Join failed - you cannot join this Network" "COMMUNITY_ERROR_REJECTED_KICKED" "Join failed - you cannot join this Network - you were kicked out" "COMMUNITY_ERROR_WRONGHARDWARE" "Join failed - network is for another platform" "COMMUNITY_ERROR_EXPIREDINVITE" "Join failed - invitation expired" "COMMUNITY_ERROR_TOOMANYCOMMUNITIES" "You can only be a leader of up to 5 Networks." "COMMUNITY_ERROR_INTOOMANYCOMMUNITIES" "You can only be a member of up to 20 Networks." "COMMUNITY_ERROR_DUPLICATENAME" "You already own a network with that name" "COMMUNITY_ERROR_DUPLICATECLANTAG" "You already own a network with that clan tag" "COMMUNITY_ERROR_VULGARNAME" "Network name failed the vulgarity test" "COMMUNITY_ERROR_VULGARCLANTAG" "Network clan tag failed the vulgarity test" "COMMUNITY_ERROR_VULGARMOTD" "Network message of the day failed the vulgarity test" "COMMUNITY_ERROR_VULGARMSG" "Network message failed the vulgarity test" "COMMUNITY_ERROR_VULGARCHAT" "Chat message failed the vulgarity test" "COMMUNITY_ERROR_BLANKMSG" "Network message can't be blank" "COMMUNITY_ERROR_BLANKCHAT" "Chat message can't be blank" "COMMUNITY_ERROR_MSGRATE" "Message not sent: rate limit exceeded" "COMMUNITY_ERROR_NAMELENGTH" "Network name must be at least 3 characters" "COMMUNITY_ERROR_CLANTAGLENGTH" "Network clan tag must be at least 2 characters" "COMMUNITY_ERROR_MISSINGPARAM_CATEGORY" "Network category can't be empty" "COMMUNITY_ERROR_MISSINGPARAM_LANGUAGE" "Network language can't be empty" "COMMUNITY_ERROR_MISSINGPARAM_REGION" "Network region can't be empty" "COMMUNITY_ERROR_NOEDITPERMISSION" "You cannot edit this network" "COMMUNITY_ERROR_NOTADMIN" "You are not an administrator of this network" "COMMUNITY_NO_UGC" "Your parental controls prevent you from joining or creating a Network" "COMMUNITY_ERROR_CANTLEAVE" "You cannot leave this network" "COMMUNITY_ERROR_CHATPLAYFIRST" "Play Titanfall 2 to unlock sending chat messages" "COMMUNITY_ERROR_PLAYFIRST" "Play the game first and then come back to create your Network" "COMMUNITY_ERROR_SENDMSGBANNED" "You are unable to send messages due to abuse reports" "COMMUNITY_ERROR_INVITENOTALLOWED" "You are not allowed to invite players to this Network" "COMMUNITY_ERROR_INVITEDAILYLIMIT" "Invite failed - daily invite limit exceeded" "COMMUNITY_ERROR_INVITEALREADYMEMBER" "Invitation not sent - player is already a member of this Network" "COMMUNITY_VIEW_DETAILS" "Browse Networks" "COMMUNITY_DETAILS" "Network Details" "COMMUNITY_NAME_LABEL_SHORT" "Network:" "COMMUNITY_NAME_LABEL" "Network Name:" "COMMUNITY_VERIFIED_LABEL_KEY" "= Verified Network" "COMMUNITY_VERIFIED_LABEL_SHORT" "" "COMMUNITY_TYPE" "Attitude:" "COMMUNITY_MOTD_LABEL" "Message of the Day:" "COMMUNITY_MOTD_DESCRIPTION" "Set this Network's new Message of the Day" "COMMUNITY_CLANTAG_LABEL" "Clan Tag:" "COMMUNITY_SOCIAL" "Social" "COMMUNITY_COMPETITIVE" "Competitive" "COMMUNITY_MEMBERSHIP_LABEL" "Membership:" "COMMUNITY_MEMBERSHIP_OPEN" "Public" "COMMUNITY_MEMBERSHIP_INVITEONLY" "Private" "COMMUNITY_VISIBILITY_LABEL" "Visibility:" "COMMUNITY_VISIBILITY_PUBLIC" "Listed" "COMMUNITY_VISIBILITY_PRIVATE" "Unlisted" "COMMUNITY_MICPREF_LABEL" "Mic Policy:" "COMMUNITY_MICS_NOPREF" "No Preference" "COMMUNITY_MICS_YES" "Mics Preferred" "COMMUNITY_MICS_NO" "No Mics" "COMMUNITY_BROWSE_HINT" "Join a network!" "COMMUNITY_SWITCH_HINT" "Choose which Network you want to become active" "COMMUNITY_SWITCH_HINT_PC" "Double-click the Network you want to become active" "COMMUNITY_BROWSE_LONG" "Networks are social communities, like clans or guilds. In a Network you can quickly join games with other members and collect bonus merits by playing in your Network's Happy Hour.\n^FFC83200Learn more at www.titanfall.com.^" "COMMUNITY_MEMBERCOUNTFILTER_LABEL" "Members:" "COMMUNITY_MEMBERCOUNTFILTER_1" "" "COMMUNITY_MEMBERCOUNTFILTER_2" "2+ members" "COMMUNITY_MEMBERCOUNTFILTER_10" "10+ members" "COMMUNITY_MEMBERCOUNTFILTER_100" "100+ members" "COMMUNITY_MEMBERCOUNTFILTER_1000" "1,000+ members" "COMMUNITY_MEMBERCOUNTFILTER_10000" "10,000+ members" "COMMUNITY_KILLS_LABEL" "Kills:" "COMMUNITY_WINS_LABEL" "Wins:" "COMMUNITY_XP_LABEL" "Net Worth:" "COMMUNITY_DEATHS_LABEL" "Deaths:" "COMMUNITY_LOSSES_LABEL" "Losses:" "COMMUNITY_MSGTYPE_LABEL" "Message Type:" "COMMUNITY_MSGTYPE_NOTIFICATION" "Notification" "COMMUNITY_MSGTYPE_INBOX_MSG" "Inbox Message" "COMMUNITY_MESSAGE_LABEL" "Message Text:" "COMMUNITY_MESSAGE_DESCRIPTION" "Compose the message that you will send out to all of the members of this network" "COMMUNITY_MESSAGE_SEND" "Send" "COMMUNITY_INBOX_READ_MESSAGE" "Read Message" "COMMUNITY_INBOX_NO_MESSAGES" "Read Message" "COMMUNITY_INBOX_MESSAGE_COUNT_N" "You have `1%s1`0 messages" "COMMUNITY_INBOX_MESSAGE_COUNT_1" "You have `11`0 message" "COMMUNITY_INBOX_MESSAGE_COUNT_0" "`2You have 0 messages" "COMMUNITY_INBOX_OPEN_LOOT" "Open Advocate gift" "COMMUNITY_INBOX_NO_LOOT" "Open Advocate gift" "COMMUNITY_INBOX_LOOT_COUNT_N" "You have `1%s1`0 Advocate gifts" "COMMUNITY_INBOX_LOOT_COUNT_1" "You have `11`0 Advocate gift" "COMMUNITY_INBOX_LOOT_COUNT_0" "`2You have 0 Advocate gifts" "COMMUNITY_INBOX_XN" "`1×`0%s1" "COMMUNITY_INBOX_ITEM_XN" "%s1 ×%s2" "COMMUNITY_TITLE_NOTIFICATION" "Notification" "COMMUNITY_FILTER_ANY" "" "COMMUNITY_NO_RESULTS" "No Matching Networks Found" "COMMUNITY_ONLINE" "Online:" "COMMUNITY_ACTIVE_MEMBERS" "Members:" "COMMUNITY_CREATOR_LABEL" "Founder:" "COMMUNITY_MESSAGE_EXPIRATION" "Expires:" "COMMUNITY_EXPIRES_1HOUR" "1 Hour" "COMMUNITY_EXPIRES_12HOUR" "12 Hours" "COMMUNITY_EXPIRES_1DAY" "24 Hours" "COMMUNITY_EXPIRES_2DAY" "48 Hours" "COMMUNITY_EXPIRES_3DAY" "3 Days" "COMMUNITY_EXPIRES_4DAY" "4 Days" "COMMUNITY_EXPIRES_5DAY" "5 Days" "COMMUNITY_EXPIRES_6DAY" "6 Days" "COMMUNITY_EXPIRES_7DAY" "7 Days" "COMMUNITY_MESSAGE_SENDMESSAGE" "Send Message to Members of %s1" "COMMUNITY_MEMBERSHIP_OWNER" "^5797DB00Leader^FFFFFFFF:" "COMMUNITY_MEMBERSHIP_ADMIN" "^57DB9700Moderator^FFFFFFFF:" "COMMUNITY_MEMBERSHIP_MEMBER" "Member:" "COMMUNITY_SENDMESSAGE" "Send Message" "COMMUNITY_PLAYTIME_LABEL" "Play Time:" "COMMUNITY_PLAYTIME_MORNING" "Morning 5AM-11AM" "COMMUNITY_PLAYTIME_AFTERNOON" "Afternoon 11AM-5PM" "COMMUNITY_PLAYTIME_EVENING" "Evening 5PM-11PM" "COMMUNITY_PLAYTIME_NIGHTTIME" "Late Night 11PM-5AM" "COMMUNITY_HAPPYHOUR_LABEL" "Happy Hour:" "COMMUNITY_HAPPYHOUR_0" "Midnight" "COMMUNITY_HAPPYHOUR_1" "1 AM" "COMMUNITY_HAPPYHOUR_2" "2 AM" "COMMUNITY_HAPPYHOUR_3" "3 AM" "COMMUNITY_HAPPYHOUR_4" "4 AM" "COMMUNITY_HAPPYHOUR_5" "5 AM" "COMMUNITY_HAPPYHOUR_6" "6 AM" "COMMUNITY_HAPPYHOUR_7" "7 AM" "COMMUNITY_HAPPYHOUR_8" "8 AM" "COMMUNITY_HAPPYHOUR_9" "9 AM" "COMMUNITY_HAPPYHOUR_10" "10 AM" "COMMUNITY_HAPPYHOUR_11" "11 AM" "COMMUNITY_HAPPYHOUR_12" "12 PM" "COMMUNITY_HAPPYHOUR_13" "1 PM" "COMMUNITY_HAPPYHOUR_14" "2 PM" "COMMUNITY_HAPPYHOUR_15" "3 PM" "COMMUNITY_HAPPYHOUR_16" "4 PM" "COMMUNITY_HAPPYHOUR_17" "5 PM" "COMMUNITY_HAPPYHOUR_18" "6 PM" "COMMUNITY_HAPPYHOUR_19" "7 PM" "COMMUNITY_HAPPYHOUR_20" "8 PM" "COMMUNITY_HAPPYHOUR_21" "9 PM" "COMMUNITY_HAPPYHOUR_22" "10 PM" "COMMUNITY_HAPPYHOUR_23" "11 PM" "COMMUNITY_HAPPYHOUR_STARTED" "Happy Hour for %s1 is active!" "COMMUNITY_HAPPYHOUR_STARTINGIN60" "Happy Hour for %s1 starts in 1 hour" "COMMUNITY_HAPPYHOUR_STARTINGIN45" "Happy Hour for %s1 starts in 45 minutes" "COMMUNITY_HAPPYHOUR_STARTINGIN30" "Happy Hour for %s1 starts in 30 minutes" "COMMUNITY_HAPPYHOUR_STARTINGIN15" "Happy Hour for %s1 starts in 15 minutes" "COMMUNITY_HAPPYHOUR_STARTINGIN10" "Happy Hour for %s1 starts in 10 minutes" "COMMUNITY_HAPPYHOUR_STARTINGIN5" "Happy Hour for %s1 starts in 5 minutes" "COMMUNITY_HAPPYHOUR_STARTINGIN1" "Happy Hour for %s1 starts in 60 seconds" "COMMUNITY_HAPPYHOUR_ENDED" "Happy Hour for %s1 has ended" "COMMUNITY_HAPPYHOUR_ENDINGIN45" "Happy Hour for %s1 ends in 45 minutes" "COMMUNITY_HAPPYHOUR_ENDINGIN30" "Happy Hour for %s1 ends in 30 minutes" "COMMUNITY_HAPPYHOUR_ENDINGIN15" "Happy Hour for %s1 ends in 15 minutes" "COMMUNITY_HAPPYHOUR_ENDINGIN10" "Happy Hour for %s1 ends in 10 minutes" "COMMUNITY_HAPPYHOUR_ENDINGIN5" "Happy Hour for %s1 ends in 5 minutes" "COMMUNITY_HAPPYHOUR_ENDINGIN1" "Happy Hour for %s1 ends in 60 seconds" "COMMUNITY_HAPPYHOUR_ENDINGIN_HOURS" "Ends in %s1 hours" "COMMUNITY_HAPPYHOUR_ENDINGIN_MINS" "Ends in %s1 minutes" "COMMUNITY_HAPPYHOUR_ENDINGIN_SECS" "Ends in %s1 seconds" "COMMUNITY_HAPPYHOUR_STARTINGIN_HOURS" "Starts in %s1 hours" "COMMUNITY_HAPPYHOUR_STARTINGIN_MINS" "Starts in %s1 minutes" "COMMUNITY_HAPPYHOUR_STARTINGIN_SECS" "Starts in %s1 seconds" "COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_HOURS" "Happy Hour for another `1%s1`0 hours" "COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_MINS" "Happy Hour for another `1%s1`0 minutes" "COMMUNITY_HAPPYHOUR_STATUS_ENDINGIN_SECS" "Happy Hour for another `1%s1`0 seconds" "COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_HOURS" "Happy Hour starts in `1%s1`0 hours" "COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_MINS" "Happy Hour starts in `1%s1`0 minutes" "COMMUNITY_HAPPYHOUR_STATUS_STARTINGIN_SECS" "Happy Hour starts in `1%s1`0 seconds" "HAPPYHOUR_MERITLEFT" "You have `1%s1`0 Happy Hour Merit available today" "HAPPYHOUR_MERITSLEFT" "You have `1%s1`0 Happy Hour Merits available today" "HAPPYHOUR_NOMERITSLEFT" "Congrats! Happy Hour merits collected today." "HAPPYHOUR_HINT_MERITS" "`1%$rui/merits/player_merit% `0Earn `15`0 extra merits per day during Happy Hour" "HAPPYHOUR_HINT_01" "Each Network sets their own Happy Hour" "HAPPYHOUR_HINT_02" "You can earn Happy Hour merits in any Network" "HAPPYHOUR_HINT_03" "You can earn your Happy Hour merits in any Network" "HAPPYHOUR_HINT_ACTIVE_01" "Play a match now to earn your Happy Hour merits!" "HAPPYHOUR_HINT_ACTIVE_02" "Play a match now to earn your Happy Hour merits!" "COMMUNITY_CATEGORIES" "Category:" "COMMUNITY_CATEGORY_GAMING" "Gaming" "COMMUNITY_CATEGORY_LIFESTYLE" "Lifestyle" "COMMUNITY_CATEGORY_GEOGRAPHY" "Geography/Schools" "COMMUNITY_CATEGORY_TECH" "Tech" "COMMUNITY_CATEGORY_OTHER" "Other" "COMMUNITY_SAVE" "OK" "COMMUNITY_LANGUAGES" "Languages:" "COMMUNITY_LANGUAGE_ENGLISH" "English" "COMMUNITY_LANGUAGE_FRENCH" "French" "COMMUNITY_LANGUAGE_ITALIAN" "Italian" "COMMUNITY_LANGUAGE_GERMAN" "German" "COMMUNITY_LANGUAGE_SPANISH" "Spanish" "COMMUNITY_LANGUAGE_MSPANISH" "Mexican Spanish" "COMMUNITY_LANGUAGE_KOREAN" "Korean" "COMMUNITY_LANGUAGE_JAPANESE" "Japanese" "COMMUNITY_LANGUAGE_TCHINESE" "Mandarin" "COMMUNITY_LANGUAGE_CANTONESE" "Cantonese" "COMMUNITY_LANGUAGE_RUSSIAN" "Russian" "COMMUNITY_LANGUAGE_PORTUGUESE" "Portuguese" "COMMUNITY_LANGUAGE_POLISH" "Polish" "COMMUNITY_REGIONS" "Regions:" "COMMUNITY_REGION_NORTHAMERICA" "North America" "COMMUNITY_REGION_SOUTHAMERICA" "Central/South America" "COMMUNITY_REGION_EUROPE" "Europe" "COMMUNITY_REGION_ASIA" "Asia" "COMMUNITY_REGION_AUSTRALIA" "Australia/Oceania" "INVITE_TO_NETWORK" "INVITE TO NETWORK" "INVITE_TO_NETWORK_NAMED" "INVITE TO NETWORK | `1#%s1" "INVITE_TO_PARTY" "INVITE TO PARTY" "INTRO" "Intro" "MAIN_MENU_TRAINING" "TRAINING" "TRAINING_CONTINUE" "Continue From: %s1" "TRAINING_START_OVER" "Start Over" "TRAINING_FULL" "Full Training" "TRAINING_PILOT_ONLY" "Pilot Training Only" "TRAINING_TITAN_ONLY" "Titan Training Only" "TRAINING_PLAYAGAIN_PROMPT" "Play Training Again?" "TRAINING_PLAYAGAIN_PROMPT_DESC" "Play training again from the beginning, or just focus on a particular set of skills." "TRAINING_CONTINUE_PROMPT" "Training: Continue or Restart?" "TRAINING_CONTINUE_PROMPT_DESC" "Continue from where training was interrupted, or restart training from the beginning." "MENU_ADVANCED_HUD_GENERAL" "General" "MENU_ADVANCED_HUD_MP" "Multiplayer" "MENU_ADVANCED" "Advanced" "MENU_VIDEO_SETTINGS" "Video Settings" "MENU_BASIC_VIDEO_SETTINGS" "Basic Video Settings" "MENU_VIDEO_SETTINGS_NATIVE" " (native)" "MENU_AUDIO_SETTINGS" "Audio Settings" "KEEP_VIDEO_SETTINGS_CONFIRM" "Keep This Resolution?" "KEEP_VIDEO_SETTINGS" "Keep Resolution" "REVERTING_VIDEO_SETTINGS_TIMER" "Reverting to previous resolution in %s1 seconds" "REVERT" "Revert" "MENU_PILOT_LOADOUT" "Pilot Loadout" "MENU_TITAN_LOADOUT" "Titan Loadout" "MENU_BURNCARD_STORE_MENU" "Armory" "MENU_BURNCARD_MENU" "Boost" "MENU_PILOT_LOADOUTS" "Pilot Loadouts" "MENU_TITAN_LOADOUTS" "Titan Loadouts" "MENU_EDIT_PILOT_LOADOUTS" "Pilot Loadouts" "MENU_EDIT_TITAN_LOADOUTS" "Titan Loadouts" "MENU_TEXTURE_FILTERING" "Texture Filtering" "MENU_LIGHTING_QUALITY" "Lighting Quality" "MENU_SHADER_DETAIL" "Shader Detail" "MENU_DYNAMIC_REFRACTIONS" "Dynamic Refractions" "MENU_WATER_QUALITY" "Water Quality" "MENU_SUN_SHADOW_DETAILS" "Sun Shadow Detail" "MENU_SPOT_SHADOW_DETAILS" "Spot Shadow Detail" "MENU_DYNAMIC_SPOT_SHADOWS" "Dynamic Spot Shadows" "MENU_AMBIENT_OCCLUSION" "Ambient Occlusion" "MENU_MODEL_DETAIL" "Model Detail" "MENU_IMPACT_MARKS" "Impact Marks" "MENU_RAGDOLLS" "Ragdolls" "MENU_EFFECT_DETAIL" "Effects Detail" "MENU_RESTORE_SETTINGS" "Restore Recommended Settings" "MENU_RESTART_MISSION_CONFIRM" "Restart mission?" "MENU_RESTART_CHECKPOINT_CONFIRM" "Return to last checkpoint?" "MENU_QUIT_GAME_CONFIRM" "Are you sure you want to quit?" "MENU_WAIT_FOR_INTALL" "Titanfall 2 is not fully installed" "MENU_WAIT_FOR_INTALL_HINT" "^FFC83200Installation Progress: %s1%\n\n^CCCCCC00Would you like to play training while you wait?" "MENU_WAIT_FOR_INTALL_HINT_NOTRAINING" "^FFC83200Installation Progress: %s1%\n\n^CCCCCC00" "MENU_SKIP_TRAINING" "Exit Training" "MENU_SKIP_TRAINING_CONFIRM_HEADER" "Train Hard, Fight Easy." "MENU_SKIP_TRAINING_CONFIRM_DESC" "Do you want to skip training and exit to the menu?" "MENU_SKIP_TRAINING_BUTTONTEXT" "Yes, Skip & Exit Training" "MENU_SKIP_TO_TRAINING_END" "Leave Training Simulator" "MENU_TRAINING_SKIPTOEND_CONFIRM_DESC" "Would you like to leave the training simulator?" "MENU_TRAINING_SKIPTOEND_BUTTONTEXT" "Yes, Leave Simulator" "MENU_KEEP_SETTINGS" "Yes, keep these settings" "MENU_REVERSE_SETTINGS" "No, reverse the settings" "MENU_REVERSE_VERTICAL_LOOK_INPUT_HEADER" "Reverse Vertical Look Input?" "MENU_REVERSE_VERTICAL_LOOK_INPUT" "Would you like to reverse the vertical look input?" "MENU_VERTICAL_LOOK_INPUT_COMFY_HEADER" "Vertical Look Input Okay?" "MENU_VERTICAL_LOOK_INPUT_COMFY" "Does the vertical look input setting feel comfortable?" "MENU_SFX_VOLUME_CLASSIC" "Sound Effects Volume (MP)" "MENU_DIALOGUE_VOLUME_CLASSIC" "Dialogue Volume (MP)" "MENU_MUSIC_VOLUME_CLASSIC" "Music Volume (MP)" "MENU_MUSIC_SETTING_CLASSIC" "Music Setting (MP)" "MENU_LOBBY_MUSIC_VOLUME" "Lobby Music Volume (MP)" "MENU_MUSIC_SETTING_CLASSIC_FULL" "Full" "MENU_MUSIC_SETTING_CLASSIC_REDUCED" "Reduced" "MENU_AUTOMATIC_SPRINT" "Sprint" "MENU_AUTOMATIC_SPRINT_OFF" "Manual" "MENU_AUTOMATIC_SPRINT_ON" "Auto-Sprint" "MENU_AUTOMATIC_SPRINT_ON_PILOTONLY" "[Pilots Only] Auto-Sprint" "MENU_AUTOMATIC_SPRINT_ON_TITANONLY" "[Titans Only] Auto-Sprint" "MENU_CHALLENGES" "Challenges" "MENU_CHALLENGES_NEW_DAILIES" "Challenges (New Dailies!)" "MENU_HELP_AND_SUPPORT" "Help And Support" "MENU_GAME_MANUAL" "Game Manual" "MENU_SP_OBJECTIVES_TITLE" "Cooper's Logbook" "MENU_SP_LOG_TITLE_WILDS" "Operation Broadsword, 9th Militia Fleet" "MENU_SP_LOG_TITLE_TIMESHIFT1" "<<< BT-7274 AUTO-TRANSCRIPTION >>>" "MENU_SP_LOG_TITLE_TIMESHIFT2" "<<< BT-7274 - SITREP - OP217 >>>" "MENU_SP_LOG_TITLE_BOOMTOWN" "<<< BT-7274 EMERGENCY BURST FEED >>>" "MENU_SP_OBJECTIVES_NO_ENTRY" "No new entries recorded." "MENU_SP_MAIN_OBJECTIVE_TITLE" "Mission" "MENU_SP_CURRENT_OBJECTIVE_TITLE" "Current" "MENU_SP_COLLECTIBLE_TITLE" "Pilot Helmets" "MENU_SP_COLLECTIBLE_DESC" "%s1 / %s2" "MENU_SP_MISSION_LOG_TITLE" "Cooper's Log" "MENU_SP_LOADOUT_BUTTON" "Swap Titan Loadout" "MENU_PAUSE_TITLE" "Paused" "MENU_PAUSE_OBJ_HINT" "Press %showScores% to see current objective while unpaused." "MENU_PAUSE_OBJ_HINT_SHORT" "Press %showScores% to see current objective." "MENU_BT_LOADOUT_TITLE" "Choose Titan Loadout" "MENU_BT_LOADOUT_TITLE_ALT1" "Choose BT Loadout" "MENU_BT_LOADOUT_TITLE_ALT2" "Change Titan Loadout" "MENU_BT_LOADOUT_TITLE_ALT3" "Swap Titan Loadout" "MENU_BT_LOADOUT_TITLE_ALT4" "Pick Titan Loadout" "MENU_BT_LOADOUT_TITLE_ALT5" "BT Loadouts" "MENU_BT_LOADOUT_TIP" "Press %[RIGHT|titan_loadout_select]% to change Titan loadouts at any time." "HUD_SP_BT_LOADOUT_SWAP" "%[RIGHT|titan_loadout_select]%" "HUD_SP_BT_LOADOUT_TITAN_REQUIRED_HINT" "Embark BT to pick up this new Titan loadout." "ADVANCED_HUD_INGAME" "HUD" "ADVANCED_HUD" "Advanced HUD" "ADVANCED_HUD_WARNING" "Note: Some changes may not take effect immediately." "HUD_SHOW_BUTTON_HINTS" "Loadout Button Hints" "HUD_SHOW_CALLSIGN_EVENTS" "Callsign Events" "HUD_SHOW_LEVEL_UP" "Level Ceremony" "HUD_SHOW_MEDALS" "Medal Ceremony" "HUD_SHOW_METER" "Titan/Boost Meter Earnings" "HUD_SHOW_OBITUARY" "Obituaries" "HUD_SHOW_TIPS" "Tips" "HUD_SHOW_WEAPON_FLYOUTS" "Weapon Flyouts" "HUD_SHOW_ADS_DOF" "ADS Depth of Field" "HUD_SHOW_BUTTON_HINTS_DESC" "Display persistent button prompts for your weapons and abilities on the HUD." "HUD_SHOW_CALLSIGN_EVENTS_DESC" "Show Callsigns for player events such as Titanfall, Titan Kill, First Strike, etc..." "HUD_SHOW_LEVEL_UP_DESC" "Display visuals when your level increased during the match." "HUD_SHOW_MEDALS_DESC" "Show medals for your in game actions." "HUD_SHOW_METER_DESC" "Display the amount of meter you've just earned, underneath the crosshair." "HUD_SHOW_OBITUARY_DESC" "Show obituaries for player kills and deaths." "HUD_SHOW_TIPS_DESC" "Show helpful tips from time to time." "HUD_SHOW_WEAPON_FLYOUTS_DESC" "Show information about your weapons when you switch between them." "HUD_SHOW_ADS_DOF_DESC" "Enable background blurring when aiming down sights" "HUD_PILOT_DAMAGE_INDICATOR_STYLE" "Pilot Damage Arrows" "HUD_PILOT_DAMAGE_INDICATOR_STYLE_DESC" "Type of arrow to display when taking damage." "HUD_TITAN_DAMAGE_INDICATOR_STYLE" "Titan Damage Arrows" "HUD_TITAN_DAMAGE_INDICATOR_STYLE_DESC" "Type of arrow to display when taking damage." "HUD_PARTY_COLORS_OPTION" "Party Member Colors" "HUD_PARTY_COLORS_OPTION_DESC" "Display Party Member Names with Green Text on the HUD.\n\n(Does not affect Obituary, Minimap, or Scoreboard colors.)" "HUD_SHOW_CHAT_MESSAGES" "Chat Messages" "HUD_SHOW_CHAT_MESSAGES_DESC" "Display text messages from other players on the hud. If disabled, messages can still be viewed when the chat window is opened with 'Chat Message' or 'Team Chat Message'." "SETTING_INDICATOR_2D_ONLY" "2D" "SETTING_INDICATOR_3D_ONLY" "3D" "SETTING_INDICATOR_BOTH" "2D/3D (Both)" "MENU_BT_LOADOUT_TUTORIAL_INTEL" "Intel" "MENU_BT_LOADOUT_TUTORIAL_MAIN_TITLE" "Titan Loadouts" "MENU_BT_LOADOUT_TUTORIAL_TITLE" "Installing New Titan Loadouts" "MENU_BT_LOADOUT_TUTORIAL_INFO_SWITCH" "You've discovered a new Titan loadout for BT!" "MENU_BT_LOADOUT_TUTORIAL_INFO_LOADOUT" "Each loadout offers a different set of abilities to use against your foes." "MENU_BT_LOADOUT_TUTORIAL_INFO_CORE" "You can inspect and swap BT's loadout at any time by pressing %[RIGHT|titan_loadout_select]%." "MENU_BT_LOADOUT_TUTORIAL_SWITCH_TIP" "Try switching to another loadout if you find the one you are using isn't working well." "MENU_BT_LOADOUT_TUTORIAL_EXIT_PROMPT" "Press %[RIGHT|titan_loadout_select]% to continue." "MENU_BT_LOADOUT_TUTORIAL_EXIT_PROMPT_PC" "OK, got it." "MENU_BT_LOADOUT_TUTORIAL_EXIT_PROMPT_CONSOLE" "%[X_BUTTON|]% OK, got it." "HUD_SP_NEW_TITAN_LOADOUT_TITLE" "Titan Loadout Found -" "HUD_SP_NEW_TITAN_LOADOUT_DESC" "Press %[RIGHT|titan_loadout_select]% to equip new loadout" "HUD_SP_NEW_TITAN_LOADOUT_ICON_TITLE" "New Titan Loadout" "SP_MAIN_OBJECTIVE_TRAINING" "Complete Pilot training." "SP_MAIN_OBJECTIVE_WILDS" "Find a way to survive." "SP_MAIN_OBJECTIVE_WILDS_2" "Repair BT-7274." "SP_MAIN_OBJECTIVE_SEWERS" "Rendezvous with Major Anderson of the Militia SRS." "SP_MAIN_OBJECTIVE_BOOMTOWN_1" "Rendezvous with Major Anderson of the Militia SRS." "SP_MAIN_OBJECTIVE_TIMESHIFT" "Rendezvous with Major Anderson of the Militia SRS." "SP_MAIN_OBJECTIVE_BEACON" "Use the IMC beacon to transmit the data Major Anderson collected to Militia command." "SP_MAIN_OBJECTIVE_TDAY" "Assault the IMC Firebase and retrieve the Ark." "SP_MAIN_OBJECTIVE_S2S" "Retrieve the Ark." "SP_MAIN_OBJECTIVE_SKYWAY" "Stop the Fold Weapon from being activated." "SP_MISSION_LOG_TRAINING" "The 9th Militia Fleet is en route to attack an IMC-controlled planet called Typhon. Zero civilian presence - I only know that it houses an \"IMC military research facility\".\n\nAboard the James MacAllan, my Pilot training continues with Captain Lastimosa, a master level Pilot. I'm not sure why he chose to be my mentor, but this is an opportunity I'd be crazy to pass up." "SP_MISSION_LOG_WILDS" "No new entries recorded." "SP_MISSION_LOG_WILDS_SPLOG0" "DESTINATION: Planet Typhon\nMISSION: Infantry support for SRS classified operation\n\nIMC Occupied Frontier Space" "SP_MISSION_LOG_WILDS_ALT" "I always wanted to be a Pilot, but not like this.\n\nCaptain Lastimosa is KIA.\n\nThe James MacAllan has been shot down. What's left of the 9th Fleet is scattered in lifeboats crash landing all over Typhon. Maybe some of the capital ships escaped - I have no way of knowing for sure.\n\nThis is enemy occupied territory, and the IMC will be looking for all of us." "SP_MISSION_LOG_SEWERS" "This Titan, BT-7274, says I'm his Acting Pilot. Whether I'm ready or not, I have to make this work -- or I'm dead.\n\nMy only chance of survival is to uphold Lastimosa's original mission. That means rendezvousing with his commanding officer: Major Anderson of the Militia's Special Recon Squadron (SRS).\n\nAnother 60 klicks to go." "SP_MISSION_LOG_BOOMTOWN_1" "My neural link with BT is improving - I managed to kill Kane, a mercenary working for the IMC. Now we're back on track towards the rendezvous point, in search of Major Anderson.\n\nWe're still being hunted. But now that we've got Kane’s helmet radio, we can at least eavesdrop on enemy communications." "SP_MISSION_LOG_BOOMTOWN_SPLOG0" "MISSION: Regroup with Pilot Cooper. Find Major Anderson.\nCAUTION: Hazardous mechanical environment.\n\nSTATUS: Unable to break free from manipulator arm.\nACTION: Initiating attempt #35. FAILED.\nSTATUS: Unable to break free from manipulator arm.\nACTION: Initiating attempt #36. FAILED." "SP_MISSION_LOG_BOOMTOWN_SPLOG1" "MISSION: Regroup with Pilot Cooper. Find Major Anderson.\n\nSTATUS: Unable to break free from manipulator arm.\nACTION: Initiating attempt #63. FAILED.\n\nREEVALUATE: Definition of \"shortcut\"." "SP_MISSION_LOG_TIMESHIFT" "Our journey through the IMC Dynamic Testing Facility was supposed to be a shortcut through some difficult terrain, but it wasn't a very good one. No more shortcuts.\n\nWe've arrived at the rendezvous coordinates for Major Anderson. All we have to do is find him and get some answers.\n\nWhat happens after that is anybody's guess." "SP_MISSION_LOG_TIMESHIFT_SPLOG0" "MIL SRS CMD EYES ONLY: OP 217\n\nSITUATION:\nMASSIVE ENERGY BLAST DETECTED ON TYPHON.\nIMC ARES DIV COMMS INTERCEPT - UNIDENTIFIED ARCHAEOLOGICAL DISCOVERY.\n\nMISSION:\nINFILTRATE TYPHON FACILITY.\nGATHER INTEL. DISCOVER SOURCE OF ENERGY BLAST.\nREPORT TO CDR SARAH BRIGGS." "SP_MISSION_LOG_TIMESHIFT_ALT" "BT-7274 MISSION AUTO-TRANSCRIPTION\nMIL SRS CMD EYES ONLY: OP 217\n\nSITUATION:\nMASSIVE ENERGY BLAST DETECTED ON TYPHON.\nIMC ARES DIV COMMS INTERCEPT - UNIDENTIFIED ARCHAEOLOGICAL DISCOVERY.\n\nMISSION:\nINFILTRATE TYPHON FACILITY.\nGATHER INTEL. DISCOVER SOURCE OF ENERGY BLAST.\nREPORT TO CDR SARAH BRIGGS.\n\nREMARKS:\nUSE OF OP GRIZZLY WRIST DEVICE ADVISED. DO NOT GO ALONE." "SP_MISSION_LOG_TIMESHIFT_SPLOG1" "Discovered IMC Prototype \"Fold Weapon\" Test Site\nTest ring diameter: 184m\nPower Source: \"Ark\" - LOCATION UNKNOWN\n\nTHREAT: CRITICAL\nThe IMC's next target is the Militia homeworld of Harmony.\n\nRECOMMENDATION:\nThe full scale Fold Weapon cannot function without the Ark.\nTrack the Ark in the present, using a scan of it from the past." "SP_MISSION_LOG_BEACON" "Found Anderson, KIA. We're now responsible for finishing his mission.\n\nThe IMC recently conducted a weapons test against a moon of Typhon, shattering it. It's called a Fold Weapon. The one we saw was just a \"small\" prototype. They're going to use a large-scale version to target Militia controlled planets, forcing us to surrender the Frontier. The planet Harmony is first on that list.\n\nWe have to get this intel to Militia Command. BT says an IMC Interstellar Beacon could do the trick." "SP_MISSION_LOG_TDAY" "We've rejoined what's left of the 9th Militia Fleet. Commander Sarah Briggs is leading a mission to capture the Fold Weapon's power source, known as the Ark.\n\nThe Ark scan data I got from the frozen explosion finally paid off - it allowed us to track the Ark's present-day location. It's right here on Typhon, at an IMC airbase awaiting transport.\n\nWe're about to hit that airbase with every Titan we can muster." "SP_MISSION_LOG_S2S" "The Draconis is making a beeline for the full scale Fold Weapon, with the Ark on board. We're going after it using some commandeered IMC transports. These Widows are fast, but so is the Draconis.\n\nSarah says it's not over yet - this fight's about to go airborne." "SP_MISSION_LOG_SKYWAY" "No new entries recorded." "SP_MISSION_LOG_SKYWAY_SPLOG0" "MIL SRS - OPERATION BROKEN SWORD: FAILED\n\nARK LOCATION: LOST SIGNAL\n\nPILOT JACK COOPER: MIA\nVANGAURD TITAN BT-7274: MIA" "SP_MISSION_LOG_SKYWAY_ALT" "There are a lot of people saying they owe their lives to me. They’re wrong. Their lives were saved by so many others - all the men and women of the 9th Fleet who died fighting on Typhon, and a Vanguard-class Titan to whom I owe my life.\n\nThey are the true heroes of the Battle of Typhon.\n\nHere’s to you, BT. Wherever the Militia sends me next, I won’t let you down.\n\nTrust me." "WARNING_RESTART_REQUIRED" "WARNING: Restart Required" "PLEASE_RESTART_TEXTURE_RESOLUTION" "Titanfall will close and must be restarted after changing the Texture Resolution setting.\nApply Changes?" "PLEASE_RESTART_RESTORE_RECOMMENDED" "WARNING: Titanfall will close and must be restarted after restoring the recommended settings." "APPLY_AND_QUIT" "Apply and Quit" "APPLY_CHANGES" "Apply Changes?" "APPLY" "Apply" "DISCARD" "Discard" "RESUME_GAME" "Resume Game" "RESUME_GAME_SHORT" "Resume" "RESTART_LEVEL" "Restart Mission" "RESTART_LEVEL_SHORT" "Restart" "LAST_CHECKPOINT" "Load Last Checkpoint" "CHANGE_DIFFICULTY" "Change Difficulty" "CHANGE_DIFFICULTY_EASY" "Change Difficulty [Easy]" "CHANGE_DIFFICULTY_REGULAR" "Change Difficulty [Regular]" "CHANGE_DIFFICULTY_HARD" "Change Difficulty [Hard]" "CHANGE_DIFFICULTY_MASTER" "Change Difficulty [Master]" "LEAVE_GAME" "Leave Game" "REGEN_DIALOG_CHALLENGES_REMAINING_TITLE" "Incomplete Regen Requirements" "REGEN_DIALOG_CHALLENGES_REMAINING" "You must complete all the tiers of %s1 more regen challenge(s) before you can continue." "REGEN_DIALOG_CLOSE" "Close" "REGEN_DIALOG_VIEW_CHALLENGES" "View Challenges" "MATCH_SUMMARY" "%s1 Match Summary" "PRIMARY_WEAPON" "Primary Weapon" "SECONDARY_WEAPON" "Secondary Weapon" "ANTI_TITAN_WEAPON" "Anti-Titan Weapon" "SIDEARM" "Sidearm" "ORDNANCE" "Ordnance" "ORDNANCE_GRENADE" "^A8DFF700Grenade^CCCCCCFF / ^F4D5A600Ordnance" "SUIT" "Suit" "RENAME" "Rename" "RENAME_LOADOUT" "Rename Loadout" "NAME" "Name" "TITAN" "Titan" "CHASSIS" "Chassis" "WEAPON" "Weapon" "TITAN_WEAPON" "Primary" "TITAN_CORE" "Core" "TITAN_ORDNANCE" "Offensive" "TITAN_ORDNANCE_ABILITY" "Offensive Ability" "TITAN_DEFENSE" "Defensive" "TITAN_DEFENSE_ABILITY" "Defensive Ability" "TITAN_UTILITY" "Utility" "TITAN_CORE_HINT" "%+offhand0%" "TITAN_ORDNANCE_HINT" "%offhand0%" "TITAN_DEFENSE_HINT" "%offhand1%" "TITAN_UTILITY_HINT" "%offhand2%" "GAME" "Game" "PARTY_LOBBY" "Party Lobby" "PRIVATE_LOBBY" "Private Lobby" "MULTIPLAYER" "Multiplayer" "MULTIPLAYER_ALLCAPS" "MULTIPLAYER" "MULTIPLAYER_LAUNCH" "Launch Multiplayer" "MULTIPLAYER_LAUNCH_FD" "Launch Frontier Defense" "MULTIPLAYER_DATACENTER" "Datacenter: %s1" "HOME" "Home" "PARTY" "Party" "LOBBY" "Lobby" "X_BUTTON_YES" "%[X_BUTTON|]% Yes" "YES" "Yes" "Y_BUTTON_NO" "%[Y_BUTTON|]% No" "NO" "No" "NEW" "NEW!" "NEW_COLON" "NEW:" "FIND_MATCH" "Find Match" "PLAY_CLASSIC" "Play Classic" "PLAY_CAMPAIGN" "Play Campaign" "PLAY_TITANFALL" "Play Titanfall" "PLAY_MULTIPLAYER" "Play Multiplayer" "PLAY_IMC_CAMPAIGN" "Play IMC Campaign" "PLAY_MILITIA_CAMPAIGN" "Play Militia Campaign" "PLAY_COOP" "Play Frontier Defense" "COOP_QUICKPLAY" "Quick Match" "COOP_CREATEAMATCH" "Custom Match" "COOP_SELECTMAP" "Select Map:" "COOP_OPENTOPUBLIC" "Open to Public:" "COOP_LAUNCH" "Launch" "COOP_DESC" "Join this 4-player cooperative firefight to protect a vital target against waves of unique enemy types." "COOP_CUSTOM_UNLOCK_HINT" "Play %s1 More Matches" "COOP_CUSTOM_UNLOCK_HINT_ONELEFT" "Play 1 More Match" "COOP_CUSTOM_LOWPOP_WARNING_TITLE" "WARNING" "COOP_CUSTOM_LOWPOP_WARNING_TEXT" "Playing with fewer than 3 teammates is not recommended." "MENUHEADER_MULTIPLAYER" "Multiplayer" "MENUHEADER_COMMUNITY" "Networks" "MENUHEADER_COMMUNITY_EDIT" "Edit Network" "MENUHEADER_COMMUNITY_CREATE" "Create Network" "MENUHEADER_COMMUNITYADMIN" "Network Administration" "MENU_HEADER_ID" "ID" "MENU_HEADER_CALLSIGN_IMAGE" "CALLSIGN BANNER" "MENU_HEADER_CALLSIGN_ICON" "CALLSIGN PATCH" "MENU_HEADER_LOADOUTS" "CUSTOMIZE" "MENU_HEADER_LOADOUTS_NEW_MSGS" "CUSTOMIZE %$rui/menu/common/inbox_icon_new%" "MENU_HEADER_LOADOUTS_NEW_ITEMS" "CUSTOMIZE `2NEW" "MENU_HEADER_LOADOUTS_NEW_BOTH" "CUSTOMIZE %$rui/menu/common/inbox_icon_new% `2NEW" "MENU_HEADER_NETWORKS" "NETWORKS" "MENU_HEADER_NETWORKS_NEW_MSGS" "NETWORKS %$rui/menu/common/inbox_icon_new%" "MENU_HEADER_COMMS" "COMMS" "MENU_HEADER_SETTINGS" "SETTINGS" "MENU_HEADER_INVITE" "INVITE" "MENU_HEADER_PLAY" "PLAY" "MENU_HEADER_TITAN" "TITAN" "MENU_HEADER_PILOT" "PILOT" "MENU_HEADER_MATCH" "MATCH" "MENU_HEADER_GAME" "GAME" "MENU_HEADER_MISSION" "MISSION" "MENU_HEADER_BOOSTS_AND_FACTION" "BOOST/FACTION" "MENU_HEADER_INBOX" "INBOX" "MENU_HEADER_INBOX_NEW_MSGS" "INBOX %$rui/menu/common/inbox_icon_new%" "MENU_HEADER_CALLSIGN" "CALLSIGN" "MENU_TITLE_FIND_GAME" "Find Game" "MENU_HEADER_FIND_GAME" "FIND GAME" "MENU_TITLE_CUSTOM" "Custom" "MENU_TITLE_INVITE_ROOM" "Invite Network" "MENU_HEADER_INVITE_ROOM" "INVITE NETWORK" "MENU_TITLE_JOIN_NETWORK" "Join Network" "MENU_HEADER_PROFILE" "PROFILE" "MENU_TITLE_COMMS" "Comms" "MENU_TITLE_FACTION" "Faction" "MENU_TITLE_INVITE_FRIENDS" "Invite Friends" "MENU_TITLE_INBOX" "Inbox" "MENU_TITLE_INBOX_NEW_MSGS" "Inbox [%s1]" "MENU_TITLE_MY_NETWORKS" "Networks" "MENU_TITLE_MANAGE" "Manage" "MENU_TITLE_SELECT" "Select" "MENU_TITLE_PILOT" "Pilot" "MENU_TITLE_TITAN" "Titan" "MENU_TITLE_ARMORY" "Identity" "MENU_TITLE_ARMORY_NEW_MSGS" "Identity %$rui/menu/common/inbox_icon_new%" "MENU_TITLE_BOOSTS" "Boost" "MENU_TITLE_STORE" "Store" "MENU_HEADER_STORE" "STORE" "MENU_TITLE_STORE_BROWSE" "Browse" "MENU_TITLE_STORE_NEW_RELEASES" "New Releases" "MENU_TITLE_STORE_BUNDLES" "Sales" "MENU_TITLE_CONTROLS" "Controls" "MENU_TITLE_AV" "Audio/Video" "MENU_TITLE_MEDALS" "Medals" "MENU_TITLE_BANNER" "Banner" "MENU_TITLE_PATCH" "Patch" "MENU_TITLE_STATS" "Stats" "MENU_TITLE_READ" "Inbox " "MENU_TITLE_READ_NEW_MSGS" "Inbox (%s1)" "MENU_TITLE_READ_OLD_MSGS" "Inbox (%s1)" "MENU_TITLE_SEND" "Send Message" "MENU_TITLE_GRENADIER" "Grenadier" "MENU_TITLE_ANTI_TITAN" "Anti-Titan" "MENU_TITLE_AR" "Assault Rifle" "MENU_TITLE_SMG" "Submachine Gun" "MENU_TITLE_LMG" "Light Machine Gun" "MENU_TITLE_SHOTGUN" "Shotgun" "MENU_TITLE_SNIPER" "Sniper Rifle" "MENU_TITLE_PISTOL" "Pistol" "MENU_TITLE_HANDGUN" "Pistol" "MENU_TITLE_ACTIVE_NETWORK" "MY NETWORKS" "MENU_TITLE_CHOOSE_NETWORK" "Set Active" "MENU_TITLE_ADMIN" "ADMIN" "MENU_TITLE_ADMIN_CHATROOM" "CHAT RULES" "MENU_TITLE_CREATE_NETWORK" "Create" "MENU_TITLE_EDIT_NETWORK" "Edit Network" "MENU_TITLE_MEMBER_REQ" "Pending Requests" "MENU_TITAN_DIFFICULTY" "Difficulty: " "MENU_TITAN_MOBILITY" "Mobility: " "MENU_TITAN_DAMAGE" "Damage: " "MENU_TITAN_DURABILITY" "Health: " "MENU_HEADER_PRIVATE_MATCH" "PRIVATE MATCH" "MENU_TITLE_START_PRIVATE_MATCH" "Start" "MENU_TITLE_SELECT_MAP" "Map" "MENU_TITLE_SELECT_MODE" "Mode" "MENU_TITLE_MATCH_SETTINGS" "Settings" "DROPSHIP_INTRO_BURNCARD" "Boost" "MY_REGION_N" "My Region: %s1" "FACTION_APEX" "Apex Predators" "FACTION_64" "The 6-4" "FACTION_VINSON" "Vinson Dynamics" "FACTION_MARAUDER" "Marauder Corps" "FACTION_ACES" "Angel City Elite" "FACTION_ARES" "ARES Division" "FACTION_MARVIN" "Marvin's Finest Hour" "FACTION_LEADER_NAME_MARVIN" "M.R.V.N." "FACTION_LEADER_NAME_BLISK" "Kuben Blisk" "FACTION_LEADER_NAME_GATES" "Gates" "FACTION_LEADER_NAME_ASH" "Ash" "FACTION_LEADER_NAME_SARAH" "Sarah Briggs" "FACTION_LEADER_NAME_BARKER" "Barker" "FACTION_LEADER_NAME_MARDER" "General Marder" "FACTION_LEADER_DESC_MARVIN" "`3> Mobile Robotic Versatile eNtity OS v.4.0\n> Current user directive:\n\n\"I'm runnin' out of moonshine, Marv. You stay here and wave these guys through, all right? I'll be back in an hour... and don't say a word!\"\n\n> Directive received: %s1 days ago" "FACTION_LEADER_DESC_BLISK" "Kuben Blisk is the leader of the Apex Predators, one of the most ruthless mercenary units on the Frontier.\n\nTo him, this isn’t his war; he doesn’t care which side he fights for.\n\nAs long as the paycheck’s good, he’ll get the job done." "FACTION_LEADER_DESC_GATES" "Gates is a section commander of the 6-4, a freelance unit of elite Pilots.\n\nThe 6-4 has a unique code of honor; they won’t always work for the highest bidder.\n\nThey want to protect the freedom of the Frontier - but on their own terms." "FACTION_LEADER_DESC_ASH" "Ash is a Simulacrum rebuilt by Vinson Dynamics after the destruction of the Automated Testing Facility on Typhon.\n\nAsh seeks to discover the secrets of her past, and believes the answers lie in the data banks of the Remnant Fleet." "FACTION_LEADER_DESC_SARAH" "Commander Sarah Briggs leads the Militia SRS’ Marauder Corps.\n\nHaving grown up an orphan on the Frontier, she now dedicates her life to building a future free from IMC control.\n\nThe Frontier is her home and the Militia is her family. " "FACTION_LEADER_DESC_BARKER" "Barker is an ex-IMC officer whose loyalties now lie mostly with a bottle of moonshine.\n\nAlthough he believes in the Militia's cause, he and his independent Angel City Elites now seek answers to other mysteries within the Frontier." "FACTION_LEADER_DESC_MARDER" "General Marder sees the IMC’s war with the Militia as the main obstacle to humanity’s evolution on the Frontier.\n\nEmploying mercenaries to minimize IMC losses, Marder’s ARES Division seeks “emergent technologies” to solve the problem." "PRIVATE_MATCH_NOT_READY_PLAYER_COUNT" "Could not start: Not enough players" "PRIVATE_MATCH_NOT_READY_TEAMS" "Could not start: Unbalanced Teams" "PRIVATE_MATCH_NOT_READY_TOO_MANY" "Could not start: Too many players on team" "PRIVATE_MATCH_NOT_READY_TOO_MANY_MODE" "Could not start: Too many players for mode" "PRIVATE_MATCH_NOT_READY_TOO_MANY_SPECTATOR_MODE" "Could not start: Too many spectators for mode" "PRIVATE_MATCH_INVALID_MAP_MODE" "Selected map and mode are not compatible" "PRIVATE_MATCH" "Private Match" "START_MATCH" "START MATCH" "STOP_MATCH" "STOP COUNTDOWN" "PRIVATE_MATCH_TEAM" "%s1 ^99999900(%s2/%s3)" "PRIVATE_MATCH_WAITING_FOR_PLAYERS" "Waiting for players... [%s1/%s2]" "PRIVATE_MATCH_WAITING_FOR_BALANCE" "Waiting for team balance... [%s1 vs %s2]" "PRIVATE_MATCH_WAITING_FOR_START" "Ready to start" "PRIVATE_MATCH_COMING_SOON" "Coming soon" "MAPS" "Set Map" "MODES" "Set Game Mode" "MATCH_SETTINGS" "Match Settings" "SELECT_MAP" "Select Map" "SELECT_GAME_MODE" "Select Game Mode" "SWITCH_TEAMS" "Switch Teams" "CAMPAIGN" "Campaign" "INBOX_RECENT_LOOT" "Recent Gifts:" "INBOX" "Inbox (%s1)" "INBOX_NOMSGS" "Inbox (0)" "INBOX_COMMUNITYNAME" "Network:" "INBOX_SENTLABEL" "Sent:" "INBOX_SENDERLABEL" "From:" "INBOX_UNREAD" "%$rui/menu/common/inbox_icon_new% Inbox (%s1)" "INBOX_DELETING" "Deleting..." "X_BUTTON_INBOX_DELETE" "%[X_BUTTON]% Delete" "INBOX_DELETE" "Delete" "INBOX_ACCEPTING" "Accepting..." "X_BUTTON_INBOX_ACCEPT" "%[X_BUTTON|]% Accept" "X_BUTTON_INBOX_ACCEPT_ALL" "%[X_BUTTON|]% Accept All" "INBOX_ACCEPT" "Accept" "INBOX_ACCEPT_ALL" "Accept All" "INBOX_DONE" "Done With Message" "X_BUTTON_INBOX_DONE" "%[X_BUTTON|]% Done With Message" "INBOX_PREVMESSAGE" "Prev" "LB_BUTTON_INBOX_PREVMESSAGE" "%[L_SHOULDER]% Prev" "INBOX_NEXTMESSAGE" "Next" "RB_BUTTON_INBOX_NEXTMESSAGE" "%[R_SHOULDER]% Next" "OPENINVITE_SEND" "Invite Chat Room" "OPENINVITE_JOIN" "Join" "Y_BUTTON_OPENINVITE_JOIN" "`1%[Y_BUTTON|Escape]%`0 Join Invite" "Y_BUTTON_OPENINVITE_JOIN_FOOTER" "%[Y_BUTTON|]% Join Invite" "OPENINVITE_LEAVE" "Leave Invite" "Y_BUTTON_OPENINVITE_LEAVE" "`1%[Y_BUTTON|Escape]%`0 Leave Invite" "Y_BUTTON_OPENINVITE_LEAVE_FOOTER" "%[Y_BUTTON|]% Leave Invite" "OPENINVITE_DESTROY" "Cancel Invite" "Y_BUTTON_OPENINVITE_DESTROY" "`1%[Y_BUTTON|Escape]%`0 Cancel Invite" "Y_BUTTON_OPENINVITE_DESTROY_FOOTER" "%[Y_BUTTON|]% Cancel Invite" "OPENINVITE_FULL" "Network Invite is already full" "Y_BUTTON_DEV_MENU" "%[Y_BUTTON|]% Dev Menu" "DEV_MENU" "Dev Menu" "COMMUNITY_BROWSE_RESULTS" "Results:" "COMMUNITY_BROWSE_FILTERS" "Filters:" "COMMUNITIES_HINT_COPY" "Networks are a great way to find other players to play with." "COMMUNITIES" "Networks" "COMMUNITIES_NEWMSGS" "%$rui/menu/common/inbox_icon_new% Networks (%s1 messages)" "COMMUNITY_JOIN" "Join Network" "COMMUNITY_REQUESTJOIN" "Send a Request to Join" "COMMUNITY_ACCEPTJOINREQUEST" "Accept" "COMMUNITY_DENYJOINREQUEST" "Deny Membership" "COMMUNITY_SWITCHCOMMUNITY" "My Networks" "COMMUNITY_MORE" "More" "COMMUNITY_MORE_NEW" "More (NEW)" "ACCEPT_MESSAGE_COMFIRM" "Accept this message?" "ACCEPT_MESSAGE_COMFIRM_SUB" "Accepting will claim the prize and delete this message." "ACCEPT_ALL_MESSAGE_COMFIRM" "Accept all messages?" "ACCEPT_ALL_MESSAGE_COMFIRM_SUB" "Accepting will claim all prizes and delete all messages." "REALLY_LEAVE_COMMUNITY" "Really leave \"%s1\"?" "REALLY_JOIN_COMMUNITY" "Join \"%s1\"?" "REALLY_REPORT_ABUSE_HEADER" "Really report Network?" "REALLY_REPORT_ABUSEMSG_HEADER" "Really report message?" "REALLY_REPORT_ABUSE" "Report Network \"%s1\" for violating acceptable standards?" "REALLY_REPORT_ABUSEMSG" "Report this message for violating acceptable standards?" "YES_REPORT_ABUSEMSG" "Yes: Report Message" "YES_REPORTMSG_AND_LEAVENETWORK" "Yes: Report Message and Leave Network" "REALLY_SET_ACTIVE_COMMUNITY" "\"%s1\"" "REALLY_SET_ACTIVE_COMMUNITY_SUB" "Set this as the active network?" "COMMUNITY_IS_INVITE_ONLY_WARNING" "This community is private." "OPENINVITE_COUNTDOWN" "%s1" "OPENINVITE_PLAYLIST" "^FFFEFE00%s1^FFFFFFFF wants to play ^FFC83200%s2^FFFFFFFF - Join?" "OPENINVITE_SENDER_PLAYLIST" "Your invite to play ^FFC83200%s2^FFFFFFFF is waiting for responses..." "OPENINVITE_PLAYLIST_MANY" "^FFFEFE00%s1^FFFFFFFF wants to play - Join?" "OPENINVITE_SENDER_PLAYLIST_MANY" "Your invite to play is waiting for responses..." "OPENINVITE_PARTY" "%s1 wants to party up - Join?" "OPENINVITE_SENDER_PARTY" "Your invite to party up is waiting for responses..." "OPENINVITE_PRIVATEMATCH" "%s1 wants to start a Private Match - Join?" "OPENINVITE_SENDER_PRIVATEMATCH" "Your invite to a Private Match is waiting for responses..." "COMMUNITY_NAME_KEYBOARDDESC" "Pick a Name for your Network (Cannot be Changed!)" "COMMUNITY_CLANTAG_KEYBOARDDESC" "Pick a Clan Tag for your Network" "YES_JOIN_COMMUNITY" "Yes, request membership" "YES_LEAVE_LOBBY" "Yes: Leave Lobby" "YES_LEAVE_PRIVATE_LOBBY" "Yes: Leave Private Match Lobby" "COMMUNITY_JOIN_REQUEST_SENT" "Join Request Sent" "COMMUNITY_JOIN_REQUEST_SENT_DESC" "Your request will be reviewed by Network Administrators" "OK" "OK" "MENU_DIALOG_GO_TO_THE_STORE" "Go to the Store" "NAME_YOUR_LOADOUT" "Name Your Loadout" "CHOOSE_A_NAME" "Choose a name that best describes this loadout style." "PERSONAL_STATS" "Personal Stats" "QUICK_PLAY_DESC" "Quick Play: Join the fight wherever you're needed the most." "BEGIN_IMC_CAMPAIGN" "Begin IMC Campaign" "BEGIN_IMC_CAMPAIGN_DESC" "Begin a new campaign as a member of the IMC." "BEGIN_MILITIA_CAMPAIGN" "Begin Militia Campaign" "BEGIN_MILITIA_CAMPAIGN_DESC" "Begin a new campaign as a member of the militia." "CONTINUE_IMC_CAMPAIGN" "Continue IMC Campaign" "CONTINUE_IMC_CAMPAIGN_DESC" "Continue your campaign where you left off with the IMC." "CONTINUE_MILITIA_CAMPAIGN" "Continue Militia Campaign" "CONTINUE_MILITIA_CAMPAIGN_DESC" "Continue your campaign where you left off with the militia." "FIND_CAMPAIGN_MATCH" "Find Campaign Match" "TITAN_HEALTH" "Durability" "TITAN_SPEED" "Speed" "TITAN_ACCELERATION" "Acceleration" "TITAN_DASH_COUNT" "Dashes" "WEAPON_DAMAGE" "DAMAGE" "WEAPON_ACCURACY" "ACCURACY" "WEAPON_RANGE" "RANGE" "WEAPON_FIRE_RATE" "FIRE RATE" "WEAPON_MAGAZINE" "MAGAZINE" "PM_HEADER_GAME_MODE" "Game Mode" "PM_MODE_SETTINGS" "Mode Settings" "PM_MATCH_VISIBILITY" "Match Visibility" "PM_SCORE_LIMIT" "Score Limit" "PM_TIME_LIMIT" "Time Limit" "PM_HEADER_PILOT" "Pilot" "PM_PILOT_BOOSTS" "Boosts" "PM_PILOT_OVERDRIVE" "Titan/Boost Meter Overdrive" "PM_PILOT_EARN" "Titan/Boost Meter Multiplier" "PM_PILOT_RESPAWN_DELAY" "Respawn Delay" "PM_PILOT_HEALTH" "Health" "PM_PILOT_AMMO" "Ammo" "PM_PILOT_MINIMAP" "Minimap" "PM_HEADER_TITAN" "Titan" "PM_TITAN_AVAILABILITY" "Availability" "PM_TITAN_EARN" "Core Meter Multiplier" "PM_HEADER_AI" "Minions" "PM_AI_TYPE" "Types" "PM_AI_LETHALITY" "Lethality" "PM_DESC_MODE_SETTINGS" "Coming soon!" "PM_DESC_MATCH_VISIBILITY" "Changes who can see and/or join the match.\n\n`1Private:`0 Players can be invited or join on you via friends list.\n\n`1Locked:`0 Players will be rejected from joining the match." "PM_DESC_SCORE_LIMIT" "The match will end when one team reaches this score." "PM_DESC_TIME_LIMIT" "The match or round will end when this amount of time has elapsed." "PM_DESC_PILOT_BOOSTS" "Enables / disables the use of Boosts." "PM_DESC_PILOT_OVERDRIVE" "Changes Pilot's Earn Meter to have `2Overdrive`0 that earns a fraction of extra meter when earning normal meter. Meter earned by `2Overdrive`0 decays over time.\n\n`1On:`0 When Pilots earn meter, a fraction is also earned in `2Overdrive`0.\n\n`1Off:`0 Pilots earn no `2Overdrive`0 when earning meter.\n\n`1Only:`0 Pilots earn only `2Overdrive`0 meter." "PM_DESC_PILOT_EARN" "Changes the [percentage multiplier] amount of meter Pilots earn (eg. towards Boost and Titan)." "PM_DESC_PILOT_HEALTH" "Changes the amount of health Pilots have." "PM_DESC_PILOT_AMMO" "Changes the amount of ammunition Pilots have.\n\n`1Normal:`0 The standard amount of ammunition for Pilots in Titanfall.\n\n`1Limited:`0 Weapons have a total of 3 magazines. Offhand ammo is reduced by 2 to a minimum of 1." "PM_DESC_PILOT_MINIMAP" "Controls whether Pilots and Titans have a minimap.\n\n`1Enabled:`0 The default settings for the minimap.\n\n`1Disabled:`0 The minimap is not visible for either Titans or Pilots." "PM_DESC_PILOT_RESPAWN_DELAY" "Pilots must wait at least this long before respawning." "PM_DESC_TITAN_AVAILABILITY" "Changes the availability of Titans." "PM_DESC_TITAN_EARN" "Changes the [percentage multiplier] amount of meter Titans earn (eg. towards Titan's core)." "PM_DESC_TITAN_SHIELD_CAPACITY" "Changes the amount of shields Titans have. Every chassis has the same amount of shielding.\n\n^CDECFF00Normal:^CCCCCC00 The standard amount of shielding for Titans in Titanfall.\n\n^CDECFF00Low:^CCCCCC00 Shields reduced to half of normal.\n\n^CDECFF00High:^CCCCCC00 Shields increased to twice normal.\n\n^CDECFF00Disabled:^CCCCCC00 Shields are disabled." "PM_DESC_AI_TYPE" "Sets the allowed types of Minions from drop pods and drop ships.\n\n^CDECFF00Both:^CCCCCC00 Both Grunts and Spectres will drop in during the match.\n\n^CDECFF00Grunts Only:^CCCCCC00 Only Grunts will drop in during the match.\n\n^CDECFF00Spectres Only:^CCCCCC00 Only Spectres will drop in during the match." "PM_DESC_AI_LETHALITY" "Controls how tough and accurate Grunts and Spectres are.\n\n^CDECFF00Normal:^CCCCCC00 The standard lethality of Minions in Titanfall.\n\n^CDECFF00High:^CCCCCC00 Minions miss less shots and require more shots to take down.\n\n^CDECFF00Very High:^CCCCCC00 Minions are highly accurate and require more shots to take down." "N_MINUTE" "%s1 minute" "N_MINUTES" "%s1 minutes" "N_MINUTE_ROUNDS" "%s1 minute rounds" "N_SECONDS" "%s1 seconds" "N_POINTS" "%s1 points" "N_ROUND_WINS" "%s1 round wins" "MATCH_VISIBILITY_PRIVATE" "Private" "MATCH_VISIBILITY_LOCKED" "Locked" "PILOT_BOOSTS_DEFAULT" "Default" "PILOT_BOOSTS_DISABLED" "Disabled" "PILOT_OVERDRIVE_ON" "On" "PILOT_OVERDRIVE_OFF" "Off" "PILOT_OVERDRIVE_ONLY" "Only" "TITAN_AVAILABILITY_DEFAULT" "Default" "TITAN_AVAILABILITY_NEVER" "Never" "CUSTOM_TDM_PILOT_1" "Pilot Hunter" "CUSTOM_TDM_PILOT_2" "Pilot Hunter" "CUSTOM_CP_PILOT_1" "Hardpoint Domination" "CUSTOM_CP_PILOT_2" "Hardpoint Domination" "CUSTOM_AT_PILOT_1" "Attrition" "CUSTOM_AT_PILOT_2" "Attrition" "CUSTOM_CTF_PILOT_1" "Capture the Flag" "CUSTOM_CTF_PILOT_2" "Capture the Flag" "CUSTOM_LTS_PILOT_1" "Last Titan Standing" "CUSTOM_LTS_PILOT_2" "Last Titan Standing" "CUSTOM_MFD_PILOT_1" "Marked For Death" "CUSTOM_MFD_PILOT_2" "Marked For Death" "CUSTOM_TDM_TITAN_1" "Pilot Hunter" "CUSTOM_TDM_TITAN_2" "Pilot Hunter" "CUSTOM_CP_TITAN_1" "Hardpoint Domination" "CUSTOM_CP_TITAN_2" "Hardpoint Domination" "CUSTOM_AT_TITAN_1" "Attrition" "CUSTOM_AT_TITAN_2" "Attrition" "CUSTOM_CTF_TITAN_1" "Capture the Flag" "CUSTOM_CTF_TITAN_2" "Capture the Flag" "CUSTOM_LTS_TITAN_1" "Last Titan Standing" "CUSTOM_LTS_TITAN_2" "Last Titan Standing" "CUSTOM_MFD_TITAN_1" "Marked For Death" "CUSTOM_MFD_TITAN_2" "Marked For Death" "DEFAULT_PILOT_1" "Custom Pilot 1" "DEFAULT_PILOT_2" "Custom Pilot 2" "DEFAULT_PILOT_3" "Custom Pilot 3" "DEFAULT_PILOT_4" "Custom Pilot 4" "DEFAULT_PILOT_5" "Custom Pilot 5" "DEFAULT_PILOT_6" "Custom Pilot 6" "DEFAULT_PILOT_7" "Custom Pilot 7" "DEFAULT_PILOT_8" "Custom Pilot 8" "DEFAULT_PILOT_9" "Custom Pilot 9" "DEFAULT_PILOT_10" "Custom Pilot 10" "CUSTOM_PILOT_1" "Custom 1" "CUSTOM_PILOT_2" "Custom 2" "CUSTOM_PILOT_3" "Custom 3" "CUSTOM_PILOT_4" "Custom 4" "CUSTOM_PILOT_5" "Custom 5" "CUSTOM_PILOT_6" "Custom 6" "CUSTOM_PILOT_7" "Custom 7" "CUSTOM_PILOT_8" "Custom 8" "CUSTOM_PILOT_9" "Custom 9" "CUSTOM_PILOT_10" "Custom 10" "DEFAULT_TITAN_1" "Archon" "DEFAULT_TITAN_2" "Ronin" "DEFAULT_TITAN_3" "Northstar" "DEFAULT_TITAN_4" "Tone" "DEFAULT_TITAN_5" "Ion" "DEFAULT_TITAN_6" "Brute-4" "DEFAULT_TITAN_7" "Scorch" "DEFAULT_TITAN_8" "Legion" "DEFAULT_TITAN_9" "Ramm" "O2_TURRET_NAME" "Perimeter Defense" "RECAP_KILLER" "Killer" "RECAP_YOURSELF" "Yourself" "RECAP_MODS" "Mods:" "RECAP_ASSIST" "Assist" "RECAP_DOOMED_BY" "Doomed By" "RECAP_DAMAGE_PERCENT" "%s1%" "RECAP_DEAD" "DEAD" "RECAP_DOOMED" "DOOMED" "RECAP_PERCENT" "%" "HOLD_TO_EMBARK" "Hold %use% to embark" "HOLD_TO_EMBARK_SP" "Hold %use% to embark BT-7274" "HOLD_TO_EMBARK_WITH_FASTBALL" "Hold %use% to embark, %weaponPickup% to Fastball" "PRESS_TO_EMBARK" "Press %use% to embark" "PRESS_TO_EMBARK_SP" "Press %use% to embark BT-7274" "PRESS_TO_EMBARK_WITH_FASTBALL" "Press %use% to embark, %melee% to Fastball" "RIDE" "Ride" "GAME_MODES_PLAYED" "Game Modes Played" "MOUSE_KEYBOARD_BINDINGS" "Mouse/Keyboard Bindings" "KEY_BINDINGS_HEADER_ACTIONS" "ACTIONS" "KEY_BINDINGS_HEADER_WEAPONS" "WEAPONS" "KEY_BINDINGS_HEADER_MOVEMENT" "MOVEMENT" "KEY_BINDINGS_HEADER_MISCELLANEOUS_MOVEMENT" "MISCELLANEOUS MOVEMENT" "KEY_BINDINGS_HEADER_MISCELLANEOUS" "MISCELLANEOUS" "KEY_BINDINGS_HEADER_COMMUNICATION" "COMMUNICATION" "KEY_BINDINGS_HEADER_SCOREBOARD" "GAME HUD" "BOOTING" "[Booting...]" "HOLD_TO_PICKUP_BATTERY" "Hold %use% to pickup battery" "HOLD_TO_USE_GENERIC" "Hold %use% to use" "PRESS_TO_USE_GENERIC" "Press %use% to use" "HOLD_TO_USE_LIFT" "Hold %use% to use lift" "PRESS_TO_USE_LIFT" "Press %use% to use lift" "HOLD_TO_CALL_ELEVATOR" "Hold %use% to call the cargo lift" "PRESS_TO_CALL_ELEVATOR" "Press %use% to call the cargo lift" "HOLD_TO_ACTIVATE_ELEVATOR" "Hold %use% to activate the cargo lift" "PRESS_TO_ACTIVATE_ELEVATOR" "Press %use% to activate the cargo lift" "HOLD_TO_ACTIVATE_BOOMTOWN" "Hold %use% to reset simulation dome 314" "PRESS_TO_ACTIVATE_BOOMTOWN" "Press %use% to reset simulation dome 314" "NPC_PILOT" "Pilot" "NPC_PROWLER" "Prowler" "NPC_DRONE" "Drone" "NPC_DRONE_BEAM" "Beam Drone" "NPC_DRONE_ROCKET" "Rocket Drone" "NPC_DRONE_SHIELD" "Shield Drone" "NPC_DRONE_PLASMA" "Plasma Drone" "NPC_GRUNT" "Grunt" "NPC_GRUNT_IMC" "IMC Grunt" "NPC_GRUNT_MILITIA" "Militia Grunt" "NPC_CONSCRIPT" "Conscripted Grunt" "NPC_SPECTRE" "Spectre" "NPC_STALKER" "Stalker" "NPC_STALKER_ZOMBIE" "Zombie Stalker" "NPC_STALKER_ZOMBIE_MOSSY" "Zombie Stalker Mossy" "NPC_AUTO_TITAN" "Auto-Titan" "NPC_AUTO_TITAN_ENHANCED" "Enhanced Auto-Titan" "NPC_TITAN" "Titan" "NPC_TITAN_IMC" "IMC Titan" "NPC_TITAN_MILITIA" "Militia Titan" "NPC_EAGLE_SQUADRON" "Eagle Squadron" "NPC_ALPHA_SQUADRON" "Alpha Squadron" "NPC_BARKER" "Barker" "NPC_MACALLAN" "MacAllan" "NPC_SGT_BLISK" "Sgt. Blisk" "NPC_SGT_RAKOWSKI" "Sgt. Rakowski" "NPC_SGT_ALAVI" "Sgt. Alavi" "NPC_CAPTAIN_RIGGS" "Captain Riggs" "NPC_CAPTAIN_BRACKEN" "Captain Bracken" "NPC_CAPTAIN_HAINEY" "Captain Hainey" "NPC_CAPTAIN_VAUGHAN" "Captain Vaughan" "NPC_CAPTAIN_ALAVI" "Captain Alavi" "NPC_CAPTAIN_GATES" "Captain Gates" "NPC_CAPTAIN_DAVIS" "Captain Davis" "NPC_CAPTAIN_DROZ" "Captain Droz" "NPC_CAPTAIN_DUNNAM" "Captain Dunnam" "NPC_LT_RIGGINS" "Lt. Riggins" "NPC_DRONE_PLASMA_DESC" "Shoots nasty blue balls of plasma at the Harvester... and you!" "NPC_TITAN_TRAINING" "Training Titan" "NPC_SGT_MESSERLY" "Sgt. Messerly" "NPC_PVT_HEPPE" "Pvt. Heppe" "NPC_PFC_KEATING" "PFC Keating" "NPC_PFC_KEATINGS_SPECTRE" "PFC Keating's Spectre" "NPC_OUTPOST_DEFENSE_SPECTRE" "Outpost Defense Spectre" "NPC_SGT_BLANTON" "Sgt. Blanton" "NPC_SGT_EMSLIE" "Sgt. Emslie" "NPC_SGT_FLAGG" "Sgt. Flagg" "NPC_SGT_HOFNER" "Sgt. Hofner" "NPC_DROPSHIP" "Dropship" "NPC_EVAC_DROPSHIP" "Evac Dropship" "NPC_SIMULATED_PILOT" "Simulated Pilot" "NPC_GOBLIN" "Goblin" "NPC_PHANTOM" "Phantom" "NPC_CROW" "Crow" "NPC_HORNET" "Hornet" "NPC_GUNSHIP" "Gunship" "NPC_TURRET_LIGHT" "Light Turret" "NPC_TURRETS_LIGHT" "Light Turrets" "NPC_TURRET_HEAVY" "Heavy Turret" "NPC_TURRET" "Turret" "HEAVY" "Heavy" "LIGHT" "Light" "ANNOUNCEMENT" "ANNOUNCEMENT" "ERROR" "ERROR" "DURANGO_UNEXPECTED_ERROR" "An unexpected error occured" "DURANGO_USER_SIGNED_OUT" "You are signed out of Xbox Live. You will be unable to access online features until you sign in to Xbox Live again!" "DURANGO_PARTY_CONNECT_FAILED" "Failed to connect to party game session" "DURANGO_PERMISSIONS_ERROR" "Failed to check Xbox Live multiplayer permissions. Check your internet connection." "DURANGO_NOT_ONLINE" "Check your internet connection!" "DURANGO_PLAYER_PROFILE_ERROR" "Failed to read profile" "DURANGO_SIGN_IN_ERROR" "Failed to sign in" "DURANGO_OFFLINE" "You have lost your connection to Xbox Live. Please check your internet connection and try again. See ea.com\unable-to-connect for additional information." "DURANGO_JOIN_GAME_FAILED" "Failed to join game" "DURANGO_SUSPENDED_MULTIPLAYER" "Application was suspended!" "ORIGIN_OFFLINE" "Lost connection to Origin" "ORIGIN_LOGGED_OUT" "Logged out of Origin" "ORIGIN_TICKET_FAILURE" "Failed to get a ticket from Origin" "ORIGIN_REQUEST_TOKEN_FAILURE" "Failed to get a token from Origin" "ORIGIN_REFRESH_TOKEN_FAILURE" "Failed to refresh Origin token" "PARTY_FULL" "The party is full." "PARTY_STALE_INVITE" "Your friends are no longer on this server." "PARTY_LEADER_QUIT" "The party has been disbanded" "PARTY_JOIN_FAILED" "Unable to join party" "VIEW_PLAYER_PROFILE" "View Profile" "VIEW_GAMECARD" "View Gamercard" "BUTTON_VIEW_PLAYER_PROFILE" "%[A_BUTTON|MOUSE2]% View Profile" "MUTE" "Mute" "BUTTON_MUTE" "%[X_BUTTON|MOUSE1]% Mute" "GENERATION_RESPAWN_ADVOCATE_LINE0" "Years of battle have taken their toll. We can regenerate you...at a cost." "GENERATION_RESPAWN_ADVOCATE_LINE1" "Your body can be restored. But much of your memory and experience will be lost." "GENERATION_RESPAWN_ADVOCATE_LINE2" "These you will have to earn all over again in battle." "GENERATION_RESPAWN_ADVOCATE_LINE3" "When you awaken, you will respawn as a next generation Pilot." "GENERATION_RESPAWN_ADVOCATE_LINE4" "" "GENERATION_RESPAWN_ADVOCATE_LINE5" "Would you like to go to the next gen?" "GENERATION_RESPAWN_ADVOCATE_LINE6" "- An advocate" "GENERATION_RESPAWN_BUTTON_LABEL" "Upgrade Pilot to %s1" "GENERATION_NUMERIC_1" "1st" "GENERATION_NUMERIC_2" "2nd" "GENERATION_NUMERIC_3" "3rd" "GENERATION_NUMERIC_4" "4th" "GENERATION_NUMERIC_5" "5th" "GENERATION_NUMERIC_6" "6th" "GENERATION_NUMERIC_7" "7th" "GENERATION_NUMERIC_8" "8th" "GENERATION_NUMERIC_9" "9th" "GENERATION_NUMERIC_10" "10th" "GENERATION_RESPAWN_CONFIRM_MESSAGE_0" "Warning: Regeneration gives access to new cosmetic unlocks, but there is a cost. Your pilot's unlock progression is reset as though you were level 1, meaning you'll have to unlock Weapons, Boosts, Titans, and Factions again (unless purchased with credits). Credits and Callsigns are unaffected.\n\nYour Weapon, Titan, and Faction progress is frozen until you unlock them again." "GENERATION_RESPAWN_CONFIRM_MESSAGE_1" "Are you sure?" "GENERATION_RESPAWN_CONFIRM_MESSAGE_2" "Are you really sure?" "GENERATION_RESPAWN_CONFIRM_MESSAGE_3" "Last chance to back out!" "GENERATION_RESPAWN_CONFIRM_BUTTON_1" "I'm sure" "GENERATION_RESPAWN_CONFIRM_BUTTON_2" "Yes, positive" "GENERATION_RESPAWN_CONFIRM_BUTTON_3" "Take me to the next Gen!" "MULTIPLAYER_NOT_ALLOWED" "Cannot connect to game: Multiplayer privileges are blocked on this profile." "TURRET_HEAVY_ACTIVATE" "Hold %use% to activate Heavy Turret||Hold %use% to activate Heavy Turret" "TURRET_HEAVY_REPAIR_CAPTURE" "Hold %use% to repair damaged Heavy Turret||Hold %use% to capture enemy Heavy Turret" "TURRET_LIGHT_ACTIVATE" "Hold %use% to activate Light Turret||Hold %use% to activate Light Turret" "TURRET_LIGHT_REPAIR_CAPTURE" "Hold %use% to repair damaged Light Turret||Hold %use% to capture enemy Light Turret" "TURRETS_LIGHT_ACTIVATE" "Hold %use% to activate Light Turrets||Hold %use% to activate Light Turrets" "TURRETS_LIGHT_REPAIR_CAPTURE" "Hold %use% to repair damaged Light Turrets||Hold %use% to capture enemy Light Turrets" "CONTROL_PANEL_ENABLED" "[ENABLED]" "CONTROL_PANEL_DISABLED" "[DISABLED]" "CONTROL_PANEL_ACTIVE" "[ACTIVE]" "CONTROL_PANEL_READY" "[READY]" // NOTE: YOU MUST ALSO ADD/REMOVE NAMES TO InitMilitiaTitles() IN _ai_soldiers.nut "NPC_MILITIA_NAME_AND_RANK_0" "RC1 Smith" "NPC_MILITIA_NAME_AND_RANK_1" "RC1 Petrov" "NPC_MILITIA_NAME_AND_RANK_2" "RC1 Williams" "NPC_MILITIA_NAME_AND_RANK_3" "RC1 Kim" "NPC_MILITIA_NAME_AND_RANK_4" "RC1 Jones" "NPC_MILITIA_NAME_AND_RANK_5" "RC1 Baran" "NPC_MILITIA_NAME_AND_RANK_6" "RC1 Fourie" "NPC_MILITIA_NAME_AND_RANK_7" "RC1 Garcia" "NPC_MILITIA_NAME_AND_RANK_8" "RC1 Rodriguez" "NPC_MILITIA_NAME_AND_RANK_9" "RC1 Ishida" "NPC_MILITIA_NAME_AND_RANK_10" "RC1 Martinez" "NPC_MILITIA_NAME_AND_RANK_11" "RC1 Accardi" "NPC_MILITIA_NAME_AND_RANK_12" "RC1 Balaban" "NPC_MILITIA_NAME_AND_RANK_13" "RC1 Thomas" "NPC_MILITIA_NAME_AND_RANK_14" "RC1 Hernandez" "NPC_MILITIA_NAME_AND_RANK_15" "RC1 Moore" "NPC_MILITIA_NAME_AND_RANK_16" "RC1 Nowicki" "NPC_MILITIA_NAME_AND_RANK_17" "RC1 Jackson" "NPC_MILITIA_NAME_AND_RANK_18" "RC1 Thompson" "NPC_MILITIA_NAME_AND_RANK_19" "RC1 Kamata" "NPC_MILITIA_NAME_AND_RANK_20" "RC1 Lopez" "NPC_MILITIA_NAME_AND_RANK_21" "RC1 Lee" "NPC_MILITIA_NAME_AND_RANK_22" "RC1 Gonzalez" "NPC_MILITIA_NAME_AND_RANK_23" "RC1 Harris" "NPC_MILITIA_NAME_AND_RANK_24" "RC1 Clark" "NPC_MILITIA_NAME_AND_RANK_25" "RC1 Botha" "NPC_MILITIA_NAME_AND_RANK_26" "RC1 Robinson" "NPC_MILITIA_NAME_AND_RANK_27" "RC1 Walker" "NPC_MILITIA_NAME_AND_RANK_28" "RC1 Perez" "NPC_MILITIA_NAME_AND_RANK_29" "RC1 Hall" "NPC_MILITIA_NAME_AND_RANK_30" "RC1 Young" "NPC_MILITIA_NAME_AND_RANK_31" "RC1 Allen" "NPC_MILITIA_NAME_AND_RANK_32" "RC1 Sanchez" "NPC_MILITIA_NAME_AND_RANK_33" "RC1 Wright" "NPC_MILITIA_NAME_AND_RANK_34" "RC1 King" "NPC_MILITIA_NAME_AND_RANK_35" "RC1 Scott" "NPC_MILITIA_NAME_AND_RANK_36" "RC1 Park" "NPC_MILITIA_NAME_AND_RANK_37" "RC1 Baker" "NPC_MILITIA_NAME_AND_RANK_38" "RC1 Kuang" "NPC_MILITIA_NAME_AND_RANK_39" "RC1 Nelson" "NPC_MILITIA_NAME_AND_RANK_40" "RC2 Hill" "NPC_MILITIA_NAME_AND_RANK_41" "RC2 Zhang" "NPC_MILITIA_NAME_AND_RANK_42" "RC2 Campbell" "NPC_MILITIA_NAME_AND_RANK_43" "RC2 Durand" "NPC_MILITIA_NAME_AND_RANK_44" "RC2 Sokolov" "NPC_MILITIA_NAME_AND_RANK_45" "RC2 Carter" "NPC_MILITIA_NAME_AND_RANK_46" "RC2 Phillips" "NPC_MILITIA_NAME_AND_RANK_47" "RC2 Bautista" "NPC_MILITIA_NAME_AND_RANK_48" "RC2 Turner" "NPC_MILITIA_NAME_AND_RANK_49" "RC2 Torres" "NPC_MILITIA_NAME_AND_RANK_50" "RC2 Parker" "NPC_MILITIA_NAME_AND_RANK_51" "RC2 Fernandez" "NPC_MILITIA_NAME_AND_RANK_52" "RC2 Edwards" "NPC_MILITIA_NAME_AND_RANK_53" "RC2 Stewart" "NPC_MILITIA_NAME_AND_RANK_54" "RC2 Flores" "NPC_MILITIA_NAME_AND_RANK_55" "RC2 Morris" "NPC_MILITIA_NAME_AND_RANK_56" "RC2 Nguyen" "NPC_MILITIA_NAME_AND_RANK_57" "RC2 Murphy" "NPC_MILITIA_NAME_AND_RANK_58" "RC2 Rivera" "NPC_MILITIA_NAME_AND_RANK_59" "RC2 Cook" "NPC_MILITIA_NAME_AND_RANK_60" "RC3 Rogers" "NPC_MILITIA_NAME_AND_RANK_61" "RC3 Morgan" "NPC_MILITIA_NAME_AND_RANK_62" "RC3 Peterson" "NPC_MILITIA_NAME_AND_RANK_63" "RC3 Angelis" "NPC_MILITIA_NAME_AND_RANK_64" "RC3 Reed" "NPC_MILITIA_NAME_AND_RANK_65" "RC3 Linh" "NPC_MILITIA_NAME_AND_RANK_66" "RC3 Patel" "NPC_MILITIA_NAME_AND_RANK_67" "RC3 Gomez" "NPC_MILITIA_NAME_AND_RANK_68" "RC3 Kelly" "NPC_MILITIA_NAME_AND_RANK_69" "RC3 Govender" "NPC_MILITIA_NAME_AND_RANK_70" "RC3 Ward" "NPC_MILITIA_NAME_AND_RANK_71" "RC3 Cox" "NPC_MILITIA_NAME_AND_RANK_72" "RC3 Diaz" "NPC_MILITIA_NAME_AND_RANK_73" "RC3 Weber" "NPC_MILITIA_NAME_AND_RANK_74" "RC3 Kentaro" "NPC_MILITIA_NAME_AND_RANK_75" "RC3 Watson" "NPC_MILITIA_NAME_AND_RANK_76" "RC3 Brooks" "NPC_MILITIA_NAME_AND_RANK_77" "RC3 Bennett" "NPC_MILITIA_NAME_AND_RANK_78" "SGT Pillay" "NPC_MILITIA_NAME_AND_RANK_79" "SGT Chu" "NPC_MILITIA_NAME_AND_RANK_80" "SGT Sarraf" "NPC_MILITIA_NAME_AND_RANK_81" "SGT Cruz" "NPC_MILITIA_NAME_AND_RANK_82" "SGT Hughes" "NPC_MILITIA_NAME_AND_RANK_83" "SGT Peralta" "NPC_MILITIA_NAME_AND_RANK_84" "SGT Myers" "NPC_MILITIA_NAME_AND_RANK_85" "SGT Liang" "NPC_MILITIA_NAME_AND_RANK_86" "SGT Foster" "NPC_MILITIA_NAME_AND_RANK_87" "SGT Sanders" "NPC_MILITIA_NAME_AND_RANK_88" "SGT Dabrowski" "NPC_MILITIA_NAME_AND_RANK_89" "SGT Morales" "NPC_MILITIA_NAME_AND_RANK_90" "SGT Powell" "NPC_MILITIA_NAME_AND_RANK_91" "SGT Sullivan" "NPC_MILITIA_NAME_AND_RANK_92" "SGT Russell" "NPC_MILITIA_NAME_AND_RANK_93" "LT Ortiz" "NPC_MILITIA_NAME_AND_RANK_94" "LT Jenkins" "NPC_MILITIA_NAME_AND_RANK_95" "LT Gutierrez" "NPC_MILITIA_NAME_AND_RANK_96" "LT Perry" "NPC_MILITIA_NAME_AND_RANK_97" "LT Butler" "NPC_MILITIA_NAME_AND_RANK_98" "CPT Barnes" "NPC_MILITIA_NAME_AND_RANK_99" "CPT Sun" "KILLCARD_NAME_DISPLAY" "%s1" "KILLCARD_NAME_WITH_PET_DISPLAY" "%s1's %s2" "KILLCARD_DAMAGE_PERCENT_DISPLAY" " %s1%s2" "ENDING_IMCWIN1_LINE1" "Congratulations, Pilot. You've completed the IMC campaign," "ENDING_IMCWIN1_LINE2" "but there are two sides to every story. Join the Militia." "ENDING_IMCWIN1_LINE3" "Bring freedom to the Frontier, and complete your journey." "ENDING_MCORWIN1_LINE1" "Congratulations, Pilot. You've completed the Militia campaign," "ENDING_MCORWIN1_LINE2" "but there are two sides to every story. Now join the IMC." "ENDING_MCORWIN1_LINE3" "Establish peace on the Frontier, and complete your journey." "ENDING_ANYWIN2_LINE1" "Well done, Pilot. You've completed the Titanfall multiplayer campaign." "ENDING_ANYWIN2_LINE2" "You can now choose Quick Play from the Play Campaign menu." "ENDING_ANYWIN2_LINE3" "You can also replay a specific mission, or try Classic Multiplayer!" "ENDING_IMCWIN3_LINE1" "Impressive. You've arrived at the end of the IMC campaign again!" "ENDING_MCORWIN3_LINE1" "Impressive. You've arrived at the end of the Militia campaign again!" "ENDING_ANYWIN3_LINE2" "You may be a seasoned veteran, but the Frontier is far from won." "ENDING_ANYWIN3_LINE3" "" "ENDING_IMCWIN4_LINE1" "This is the end of the IMC campaign, but you haven't completed every mission." "ENDING_IMCWIN4_LINE2" "You must go back and complete all IMC missions to obtain your reward." "ENDING_MCORWIN4_LINE1" "This is the end of the Militia campaign, but you haven't completed every mission." "ENDING_MCORWIN4_LINE2" "You must go back and complete all Militia missions to obtain your reward." "ENDING_ANYWIN4_LINE3" "Resume playing the Campaign to complete your journey." "CAMPAIGN_REWARD_TITLE" "Campaign Completion" "CAMPAIGN_REWARD_UNLOCKED" "UNLOCKED" "CAMPAIGN_REWARD_DESC_STRYDER" "The Stryder\n\nCongratulations! You've unlocked the Stryder-class Titan: Hammond Robotics' leading design in fast-attack combat systems.\n\nThe Stryder is unmatched in speed and agility, but carries only minimal shields and armor. \n\nNow complete the Campaign as the other side to unlock the final Titan." "CAMPAIGN_REWARD_DESC_OGRE" "The Ogre\n\nWell done! You've unlocked the Ogre-class Titan: an 800 pound gorilla by Hammond Robotics.\n\nAlthough the Ogre's weight and size make it a slow mover, it is very well armored and shielded. \n\nAnd with armor plating this thick, you won't need to run." "VALVE_REJECT_SERVER_FULL" "Server is full." "RESUME_CAMPAIGN" "Resume Campaign" "START_CAMPAIGN" "Start Campaign" "QUICK_PLAY" "Quick Play" "REPLAY_A_SPECIFIC_MISSION" "Replay this mission. Note: finding a match may take longer than normal." "JOIN_ANY_CAMPAIGN_MATCH" "Quick Play puts you into any Campaign match as fast as possible. Highly recommended." "CONTINUE_WHERE_YOU_LAST" "Continue where you last left off." "START_AT_THE_BEGINNING" "Start at the beginning." "INTRO_THATS_ONE_SMALL_STEP" "That's one small step for man..." "INTRO_AFTER_MANY_DECADES_OF" "After many decades of setbacks, scientists have discovered a way to fold space and time." "INTRO_DEEP_SPACE_EXPLORERS_HAVE" "Deep space explorers have discovered a dense zone of habitable planets, and everyone's calling it a new Frontier." "INTRO_DR_HAMMOND_NOW_AS" "Dr. Hammond, now as I understand it the IMC's refueling facility here at Demeter is vital for travel between the core and the Frontier." "INTRO_DECADES_LONG_TENSIONS_EXPLODED" "Decades long tensions exploded into all out war on the Frontier today." "INTRO_THE_GROUP_CALLING_THEMSELVES" "The group calling themselves the Militia have conducted numerous raids on IMC garrisons." "INTRO_VICE_ADMIRAL_GRAVES_YOU" "Vice Admiral Graves, you and Captain MacAllan have a long history of successful operations against the Militia. What do you think made him turn, Admiral? Why did MacAllan betray you?" "INTRO_SHORT_ON_FUEL_AND" "Short on fuel and supplies, the 1st Militia Fleet is unlikely to survive their next encounter with the IMC battle group in pursuit." "INTRO_ALL_UNITS_PREPARE_FOR" "All units, prepare for Titanfall." "KICKED_FOR_INCOMPATIBLE_REP" "Connection rejected: Your reputation score is incompatible with this game server." "KICKED_FOR_INCOMPATIBLE_FAIRFIGHT" "Connection rejected: Your FairFight category is incompatible with this game server." "KICKED_BY_FAIRFIGHT" "Kicked by FairFight" "FAIRFIGHT_CHEATER" "FairFight: Cheat detected" "ASTERISK_FAIRFIGHT_CHEATER" "* FairFight: Cheat detected" "ASTERISK_BAD_REPUTATION" "* Player with bad reputation" "DAMAGE_EXTREME_ENVIRONMENT" "Extreme Environment" "DAMAGE_ELECTRIC_SMOKE" "Titan Electric Smoke" "INVALID_LOADOUT" "Error" "RESETTING_LOADOUT" "Resetting invalid loadout" "GAMEUI_KEY1" "KEY 1" "GAMEUI_KEY2" "KEY 2" "GAMEUI_GAMEPAD" "GAMEPAD" "GAMEUI_ASPECTNORMAL" "Letterbox (4:3)" "EA_LOGIN_HEADER" "EA Account" "EA_LOGIN_TEXT" "Searching for EA Account..." "EA_REGISTRATION_HEADER" "Create An EA Account" "EA_REGISTRATION_HEADER_HINT" "We noticed you don't have an EA Account. Would you like to create one?" "EA_REGISTRATION_TEXT" "Receive emails with Titanfall updates and other EA news, events, and products consistent with the EA Privacy & Cookie Policy (http://www.ea.com/privacy-policy). You can withdraw your consent at any time and can contact EA directly to opt out of receiving emails." "EA_REGISTRATION_CREATE" "Create EA Account" "EA_REGISTRATION_NOTNOW" "Skip" "EA_REGISTRATION_IN_PROGRESS" "Creating EA account..." "EA_REGISTRATION_SUCCESS" "Successfully created EA account." "EA_REGISTRATION_FAILED" "Failed to create EA account." "EA_REGISTRATION_CANCELLED" "User cancelled while waiting for EA account creation to complete." "EA_REGISTRATION_BAD_EMAIL" "Please provide a valid email address." "EA_REGISTRATION_DUPLICATE_EMAIL" "This email address is already associated with a different EA account." "EA_REGISTRATION_COUNTRY_AND_AGE" "%s1, %s2 years old." "EA_REGISTRATION_EMAIL_LABEL" "Email: " "EA_REGISTRATION_COUNTRY_AND_AGE_LABEL" "From: " "ENTER_YOUR_EMAIL" "Enter Your Email" "ENTER_YOUR_EMAIL_DESC" "Please enter an email address to register with EA." "COUNTRY_AR" "Argentina" "COUNTRY_AU" "Australia" "COUNTRY_AT" "Austria" "COUNTRY_BE" "Belgium" "COUNTRY_BR" "Brazil" "COUNTRY_CA" "Canada" "COUNTRY_CL" "Chile" "COUNTRY_CN" "China" "COUNTRY_CO" "Colombia" "COUNTRY_CZ" "Czech Republic" "COUNTRY_DK" "Denmark" "COUNTRY_FI" "Finland" "COUNTRY_FR" "France" "COUNTRY_DE" "Germany" "COUNTRY_GR" "Greece" "COUNTRY_HK" "Hong Kong" "COUNTRY_HU" "Hungary" "COUNTRY_IN" "India" "COUNTRY_IE" "Ireland" "COUNTRY_IL" "Israel" "COUNTRY_IT" "Italy" "COUNTRY_JP" "Japan" "COUNTRY_MX" "Mexico" "COUNTRY_NL" "Netherlands" "COUNTRY_NZ" "New Zealand" "COUNTRY_NO" "Norway" "COUNTRY_PL" "Poland" "COUNTRY_PT" "Portugal" "COUNTRY_RU" "Russia" "COUNTRY_SA" "Saudi Arabia" "COUNTRY_SG" "Singapore" "COUNTRY_SK" "Slovakia" "COUNTRY_ZA" "South Africa" "COUNTRY_KR" "South Korea" "COUNTRY_ES" "Spain" "COUNTRY_SE" "Sweden" "COUNTRY_CH" "Switzerland" "COUNTRY_TW" "Taiwan" "COUNTRY_TR" "Turkey" "COUNTRY_AE" "United Arab Emirates" "COUNTRY_GB" "United Kingdom" "COUNTRY_US" "United States" "COUNTRY_XX" "Unknown Location (defaulting to United States)" "VALVE_UNSUPPORTEDCARD" "Your video card is not supported by the game." "LEGAL_BIK_LEGAL_TEXT" "© Respawn Entertainment, LLC 2016. All rights reserved. TITANFALL™ is a trademark of Respawn Entertainment, LLC" "UNCONNECTED_PLAYER_NAME" "unconnected" "ORIGIN_NOT_RESPONDING" "Origin not responding" "CLOSING_APPLICATION" "Closing application" "ORIGIN_NOT_RESPONDING_CLOSING_APPLICATION" "Origin is not responding. Closing the application." "OPTIONS_ONLY_FROM_MAIN_MENU" "Some options can only be changed from the main menu." "OPTION_ONLY_FROM_MAIN_MENU" "This option can only be changed from the main menu." "CONNECTING_TRAINING" "Connecting to training..." "NO_TRAINING_AVAILBLE" "No training servers are available." "NO_TRAINING_AVAILBLE_TRY_AGAIN" "No training servers are available. Please try training again later." "CONNECTING_PRIVATEMATCH" "Connecting to Private Match..." "CONNECTING_SEARCHING" "Searching..." "TOGGLE_SCOREBOARD" "Toggle Scoreboard (MP) / Objective (SP)" "SCOREBOARD_FOCUS" "Select Scoreboard" "SCOREBOARD_SCROLL_UP" "Scoreboard Scroll Up" "SCOREBOARD_SCROLL_DOWN" "Scoreboard Scroll Down" "SCOREBOARD_MUTE" "Scoreboard Mute Player" "SCOREBOARD_VIEW_PROFILE" "Scoreboard View Player Profile" "SP_TRIAL_MENU_TRAINING" "Training" "SP_TRIAL_MENU_MISSION" "Trial Mission" "SP_TRIAL_TRAINING_COMPLETE_HEADER" "Training Complete" "SP_TRIAL_TRAINING_COMPLETE_MSG" "Now try an entire mission from the single-player campaign!\n\nThis mission occurs later in the campaign.\n\nMajor story spoilers have been removed in the trial so you can enjoy the full game experience." "SP_TRIAL_MENU_MISSION_MSG" "Try an entire mission from the single-player campaign!\n\nThis mission occurs later in the campaign.\n\nMajor story spoilers have been removed in the trial so you can enjoy the full game experience." "SP_TRIAL_CONTINUE_MISSION" "Continue Trial Mission" "SP_TRIAL_START_MISSION" "Start Trial Mission" "SP_TRIAL_OVER_TITLE" "Thanks for playing!" "SP_TRIAL_OVER_MSG" "We hope you enjoyed the free trial of Titanfall 2's single player campaign.\n\nFeel free to play again if you want!" "RANDOM" "Random" "PLAYLISTS" "Playlists" "PLAYLIST_NEED_DLC" "This playlist requires one or more downloadable map packs that you or someone in your private lobby doesn't own." "DLC_STORE" "Store" "DLC_GO_TO_STORE" "Go to store" "DLC_NOT_PURCHASED" "This is part of a downloadable map pack that you don't own yet." "DLC_REQUIRED" "DLC required" "NOT_OWNED_BY_ALL_PLAYERS" "Not owned by all players" "DLC_PARTY_WARNING" "Not owned by all party members" "DLC_TITLE_1" "Map Pack 1 - Expedition" "DLC_TITLE_2" "Map Pack 2 - Frontier's Edge" "DLC_TITLE_3" "Map Pack 3 - IMC Rising" "DLC_INSTALLED" "Installed" "DLC_NOT_INSTALLED" "Not Installed" "PLAYLIST_PLAYERCOUNT_REGION" "Players in your region: ^FFC83200%s1" "PLAYLIST_PLAYERCOUNT_WORLDWIDE" "Players worldwide: ^FFC83200%s1" "PLAYLIST_PLAYERCOUNT_COMBINED" "Worldwide players: %s2" "PLAYLIST_PLAYERCOUNT_MIXTAPE_SCREEN" "Players Online: ^FFC83200%s2" "COIN_REWARD_SELL_COMMON_LABEL" "Sold Common" "COIN_REWARD_SELL_RARE_LABEL" "Sold Rare" "COIN_REWARD_MATCH_COMPLETION_LABEL" "Match Completion" "COIN_REWARD_MATCH_VICTORY_LABEL" "Match Victory" "COIN_REWARD_FIRST_WIN_OF_DAY_LABEL" "First Victory of the Day" "COIN_REWARD_DAILY_CHALLENGE_LABEL" "Daily Challenges" "COIN_REWARD_MAX_LEVEL_XP_LABEL" "Max Level XP to Credits" "COIN_REWARD_DISCARD" "Discard" "COIN_REWARD_CATEGORY_DAILIES" "Dailies" "COIN_REWARD_CATEGORY_MISC" "Misc" "BC_COIN_VALUE" "Sells For: %s1" "CASH_AMOUNT_LABEL" "%s1" "CASH_AMOUNT_LABEL_PLUS" "+%s1" "SHOP_SOLD_OUT" "Sold Out!" "SHOP_DAILY_DEALS_SOLD_OUT" "Check back again soon for more Daily Deals!" "SHOP_RARE" "Rare!" "SHOP_COMING_SOON" "Coming Soon..." "SHOP_TITLE" "Black Market" "SHOP_TITLE_BURN_CARD_PACKS" "Burn Card Packs" "SHOP_TITLE_TITAN_OS_VOICES" "Titan OS Voices" "SHOP_TITLE_TITAN_DECALS" "Titan Insignias" "SHOP_TITLE_PERISHABLES" "Daily Deals" "SHOP_TITLE_BURN_CARD_SPECIAL" "Special Burn Cards" "SHOP_TITLE_CHALLENGE_SKIP" "Forged Certifications" "SHOP_LOBBY_BUTTON" "Black Market (%s1 Credits)" "SHOP_A_BUTTON_BUY" "%[A_BUTTON|]% Buy" "SHOP_A_BUTTON_CONTINUE" "%[A_BUTTON]% Return to Black Market" "SHOP_BUTTON_BUY" "Buy" "SHOP_BUTTON_CONTINUE" "Return to Black Market" "SHOP_PURCHASE_CONFIRM" "Are you sure you want to buy this item?" "SHOP_BUTTON_BUY_ITEM" "Yes, buy it!" "SHOP_ITEM_COST_LABEL" "%s1" "SHOP_PURCHASE_SUCCESS" "Purchase successful!" "SHOP_PURCHASE_FAIL_HEADER" "Purchase failed." "SHOP_PURCHASE_UNKNOWN_ERROR" "An unknown shop error occurred." "SHOP_PURCHASE_NOT_ENOUGH_COINS" "You need %s1 more Credit(s) to buy this item." "SHOP_PURCHASE_CARDS_FULL" "Your Burn Card deck does not have room for the new cards! Use or sell some Burn Cards to free up space." "SHOP_PURCHASE_ITEM_LEVEL_LOCKED" "Your level is not high enough to buy this item." "SHOP_PURCHASE_ITEM_ALREADY_UNLOCKED" "You have already unlocked this item." "SHOP_PURCHASE_FAIL_PRIVATE_LOBBY" "You cannot buy items while in a Private Match." "SHOP_PURCHASE_NOT_ENOUGH_COINS_SHORT" "Not Enough Credits" "SHOP_PURCHASE_CARDS_FULL_SHORT" "No Room in Your Burn Card Deck" "SHOP_PURCHASE_ITEM_LEVEL_LOCKED_SHORT" "Requires Level %s1" "SHOP_PURCHASE_ITEM_ALREADY_UNLOCKED_SHORT" "Already Unlocked" "SHOP_PURCHASE_ITEM_ALREADY_UNLOCKED_SUPERSHORT" "Unlocked" "SHOP_ITEM_CHALLENGE_SKIP_NAME" "Forged Certification" "SHOP_ITEM_CHALLENGE_SKIP_DESC" "Lets you pick any incomplete challenge and instantly complete it. Once purchased, use it in the Challenges menu. Challenge credits, XP, and Burn Card rewards will not be earned." "SHOP_HERE_ARE_ITEMS" "Here are your cards!" "Y_BUTTON_BURN_CARD_MENU" "%[Y_BUTTON]% Burn Card Menu" "SHOP_ITEM_BC_NO_RARES" "No rare cards." "SHOP_ITEM_BC_MIN_RARE" "Contains %s1 or more rare cards!" "SHOP_ITEM_BC_MIN_RARE_MAYBE" "May contain %s1 or more rare cards!" "SHOP_ITEM_BC_ALL_RARES" "Contains only rare cards!" "SHOP_ITEM_BC_PACK_CORE" "Standard Pack" "SHOP_ITEM_BC_PACK_CORE_DESC" "A grab bag of %s1 random Pilot and Titan Burn Cards." "SHOP_ITEM_BC_PACK_CORE_PREMIUM" "Premium Pack" "SHOP_ITEM_BC_PACK_CORE_PREMIUM_DESC" "A grab bag of %s1 random Rare Pilot and Titan Burn Cards." "SHOP_ITEM_BC_PACK_CORE_PILOT" "Pilot Pack" "SHOP_ITEM_BC_PACK_ABILITIES" "Tactical Ability Pack" "SHOP_ITEM_BC_PACK_ABILITIES_DESC" "%s1 random Pilot and Titan Tactical Ability Burn Cards." "SHOP_ITEM_BC_PACK_ORDNANCE" "Ordnance Pack" "SHOP_ITEM_BC_PACK_ORDNANCE_DESC" "%s1 random Pilot and Titan Ordnance Burn Cards." "SHOP_ITEM_BC_PACK_TIMEBOOST" "Time Boost Pack" "SHOP_ITEM_BC_PACK_TIMEBOOST_DESC" "%s1 random Burn Cards that earn extra XP, Titan Build Time, and Titan Core Charge time." "SHOP_ITEM_BC_PACK_WEAPONS" "Weapons Pack" "SHOP_ITEM_BC_PACK_WEAPONS_DESC" "%s1 random Pilot and Titan weapon Burn Cards. Contains Sidearms, Anti-Titan Weapons, and Primary Weapons." "SHOP_ITEM_BC_PACK_INTEL" "Intel Pack" "SHOP_ITEM_BC_PACK_INTEL_DESC" "%s1 random Burn Cards that give you an edge with situational awareness and minions." "SHOP_ITEM_BC_PACK_TEAM_DEFENSE" "Frontier Defense Pack" "SHOP_ITEM_BC_PACK_TEAM_DEFENSE_DESC" "%s1 random Burn Cards that are very effective in Frontier Defense." "SHOP_ITEM_BC_PACK_TITAN_SMALL" "Titan Pack" "SHOP_ITEM_BC_PACK_TITAN_SMALL_DESC" "%s1 random Titan Burn Cards to help devastate your foes." "SHOP_HINT_DEFAULT" "Welcome to the Black Market, Pilot. We've got the Frontier's best selection of goods both legal and...questionable. Don't worry, your secret is safe with us." "SHOP_ITEM_DESC_BURN_CARDS" "Buy packs of Burn Cards to get an edge in combat or to fit your favorite play style." "SHOP_ITEM_DESC_TITAN_DECALS" "Customize your Titan with these rare Titan Insignias." "SHOP_ITEM_DESC_PERISHABLES" "Limited supply items that are in stock right now." "SHOP_ITEM_DESC_TITAN_VO_PACKS" "Change your Titan's personality on a whim." "SHOP_ITEM_DESC_CHALLENGE_SKIP" "Want to skip a Challenge? You got the Credits, we got the know-how." "MAP_STARS_HEADER_GAMEPAD" "^798B9800MAP STARS %[Y_BUTTON]%" "MAP_STARS_HEADER_KEYBOARD" "MAP STARS" "Y_BUTTON_VIEW_STARS" "%[Y_BUTTON]% View Map Stars" "Y_BUTTON_HIDE_STARS" "%[Y_BUTTON]% Hide Map Stars" "Y_BUTTON_TOGGLE_STARS" "%[Y_BUTTON]% Toggle Map Stars" "VIEW_STARS" "View Map Stars" "HIDE_STARS" "Hide Map Stars" "TOGGLE_STARS" "Toggle Map Stars" "MAP_STARS_HEADER_STARS" "Map Stars" "MAP_STARS_HEADER_MODE" "Game Mode" "MAP_STARS_HEADER_SCORE_REQ" "Score Requirements" "MAP_STARS_HEADER_BEST" "Your Best" "MAP_STARS_REQ_VALUES" "%s1 / %s2 / %s3" "MAP_STARS_BEST_VALUE" "%s1" "MAP_STARS_EOG_YOUR_SCORE" "Your Best Score: %s1" "MAP_STARS_DESCRIPTION" "Earn stars in each map and game mode by reaching the displayed score requirement for each star." "WIN_STREAK_HEADER" "Win/Loss History" "WIN_STREAK_LAST_10_WL" "Last 10: %s1-%s2" "WIN_STREAK_LAST_10_WLD" "Last 10: %s1-%s2-%s3" "WIN_STREAK_RUNNING_W" "Streak: Won %s1" "WIN_STREAK_RUNNING_L" "Streak: Lost %s1" "WIN_STREAK_RUNNING_D" "Streak: Draw %s1" "UNAVAILABLE" "Unavailable" "ROUND_WINNING_KILL_REPLAY_CANCELLED" "Player Disconnected, Final Kill Replay Cancelled" "MENU_MULTIPLAYER" "Multiplayer" "PURCHASE_GAME_COMPLETE" "Thank you for purchasing Titanfall 2" "PURCHASE_GAME_RESTART" "Please restart the game." //SP "MENU_CONTINUE_GAME" "Continue" "MENU_MISSION_SELECT" "Mission Select" "MENU_NEW_GAME" "New Game" "MENU_GET_THE_FULL_GAME" "Purchase Titanfall 2" "MENU_GET_THE_FULL_GAME_MOTD" "Thanks for playing the trial! Get the full game!" "MENU_NEW_GAME_CONFIRM_TITLE" "Start New Game?" "MENU_NEW_GAME_CONFIRM_MSG" "Starting a New Game resets all saved Campaign progress.\n\nAre you sure?" "MENU_NEW_GAME_DOUBLE_CONFIRM_TITLE" "Confirm New Game Start" "MENU_NEW_GAME_DOUBLE_CONFIRM_MSG" "All Campaign missions will be locked!\nAll Pilot Helmets and Titan Weapons will be reset!\n\nAre you sure you want to start a New Game?" "MENU_NEW_GAME_DOUBLE_CONFIRM_BTN_OK" "Let's Do This" "MENU_COMPLETED" "Completed: %s1" "SP_DIFFICULTY_EASY_TITLE" "Easy" "SP_DIFFICULTY_EASY_BUTTON_REC" "Easy (Recommended)" "SP_DIFFICULTY_EASY_DESCRIPTION" "We recommend Easy if you are new to first-person shooter games." "SP_DIFFICULTY_EASY_SELECT_MSG" "Please select your preferred Campaign difficulty.\n\nWe recommend Easy if you are new to first-person shooter games." "SP_DIFFICULTY_EASY_CONFIRM_MSG" "Campaign difficulty has been set to EASY.\n\nYou can change this setting at any time from the Pause Menu." "SP_DIFFICULTY_NORMAL_TITLE" "Regular" "SP_DIFFICULTY_NORMAL_BUTTON_REC" "Regular (Recommended)" "SP_DIFFICULTY_NORMAL_DESCRIPTION" "You have some shooter experience. You play games for an immersive story and a light challenge." "SP_DIFFICULTY_NORMAL_SELECT_MSG" "Please select your preferred Campaign difficulty.\n\nYou have some shooter experience. You play games for an immersive story and a light challenge." "SP_DIFFICULTY_NORMAL_CONFIRM_MSG" "Campaign difficulty has been set to REGULAR.\n\nYou can change this setting at any time from the Pause Menu." "SP_DIFFICULTY_HARD_TITLE" "Hard" "SP_DIFFICULTY_HARD_BUTTON_REC" "Hard (Recommended)" "SP_DIFFICULTY_HARD_DESCRIPTION" "You are very experienced with shooters. You like an immersive story and a tough challenge to go with it." "SP_DIFFICULTY_HARD_SELECT_MSG" "Please select your preferred Campaign difficulty.\n\nYou are very experienced with shooters. You like an immersive story and a tough challenge to go with it." "SP_DIFFICULTY_HARD_CONFIRM_MSG" "Campaign difficulty has been set to HARD.\n\nYou can change this setting at any time from the Pause Menu." "SP_DIFFICULTY_MASTER_TITLE" "Master" "SP_DIFFICULTY_MASTER_BUTTON_REC" "Master (Recommended)" "SP_DIFFICULTY_MASTER_DESCRIPTION" "For Titanfall experts only. Death comes swiftly and without mercy." "SP_DIFFICULTY_MASTER_SELECT_MSG" "Please select your preferred Campaign difficulty.\n\nFor Titanfall experts only. Death comes swiftly and without mercy." "SP_DIFFICULTY_MASTER_CONFIRM_MSG" "Campaign difficulty has been set to MASTER.\n\nYou can change this setting at any time from the Pause Menu." "SP_DIFFICULTY_REC_TITLE_EASY" "Recommended Difficulty: EASY" "SP_DIFFICULTY_REC_TITLE_NORMAL" "Recommended Difficulty: REGULAR" "SP_DIFFICULTY_REC_TITLE_HARD" "Recommended Difficulty: HARD" "SP_DIFFICULTY_REC_TITLE_MASTER" "Recommended Difficulty: MASTER" "SP_DIFFICULTY_SELECT_TITLE" "Select Campaign Difficulty" "SP_DIFFICULTY_MISSION_SELECT_TITLE" "Select Difficulty" "SP_DIFFICULTY_CONFIRM_TITLE" "Difficulty Selected" "SP_DIFFICULTY_CONFIRM_BUTTON" "Got It" "GAMEMODE_SOLO" "CAMPAIGN" "GAMEMODE_SOLO_HINT" "Complete objectives to finish the contract." "SP_PROTO1_CAMPAIGN_NAME" "Titan Repo" "SP_PROTO1_CAMPAIGN_DESC_MILITIA" "single-player contract gameplay prototype, v1" "SP_PROTO1_RETRIEVAL_TITAN_NAME_1" "Prototype Titan: XO" "SP_PROTO1_RETRIEVAL_TITAN_NAME_2" "Prototype Titan: Rockets" "SP_ABMAC3" "Titan Combat Blok" "SP_ABMAC3_CLASSIC_DESC" "A series of combat and navigational trials." "SP_ABMAC1_CAMPAIGN_NAME" "Rising Columns" "SP_ABMAC1_CAMPAIGN_DESC_MILITIA" "Collect the Energon" "ENERGON_RECOVERED" "You recovered %s1 of %s2 total Energon." "WHERE_IS_TITAN" "Bring your Titan to the exit." "TITAN_DIED_GENERIC" "BT-7274 was destroyed" "TITAN_DIED_FALLING" "BT-7274 fell to his death" "TITAN_RECOVERY" "Titan Restored" "TITAN_RECOVERY_TIMER" "RESTORING BACKUP POWER: %s1:%s2" "TITAN_REBOOT_TIMER" "SYSTEM REBOOT: %s1:%s2" "TITAN_REBOOT_COMPLETE" "ALL SYSTEMS RESTORED" "ENERGON_TIME" "Time: %s1:%s2" "MISSION_FAILURE_FRIENDLY_FIRE" "Traitor!" //"MISSION_FAILURE_FRIENDLY_FIRE_SUB" "Failed to maintain weapon safety" "MISSION_FAILURE_FRIENDLY_FIRE_SUB" "You Killed A Militia Soldier" "TITAN_ZIPLINE_SEARCHING_HINT" "Titan Zipline Active - Searching for Tether Points..." "TITAN_ZIPLINE_FIRE_HINT" "Press %offhand1% to fire Titan Zipline" "TITAN_ZIPLINE_HAZARD_HINT" "Hazard Detected - Zipline Unavailable" "TITAN_ZIPLINE_DISEMBARK_ATTACH_HINT" "Hold %USE% until attached to zipline (%offhand1% to retract)" "TITAN_ZIPLINE_DETACH_HINT" "Press %offhand1% to retract zipline" "TITAN_ZIPLINE_REQUEST_BUTTON_HINT" "Hold %USE% to request zipline" "TITAN_ZIPLINE_REQUEST_HINT" "Zipline Requested" "TITAN_ZIPLINE_REQUEST_TITAN_REPOSITIONING_HINT" "Zipline Requested - Titan Repositioning" "TITAN_ZIPLINE_REQUEST_PATHING_FAILED" "Titan could not path to location" "TITAN_ZIPLINE_REQUEST_CANNOT_COMPLY" "Can't create zipline to this target" "HUD_QUOTE_STRING" "\"%s1\"" "SP_TRAINER_CAMPAIGN_NAME" "Endless Runner" "SP_TRAINER_CAMPAIGN_DESC_MILITIA" "Keep running." "SP_TRAINING_CAMPAIGN_NAME" "The Pilot's Gauntlet" "SP_TRAINING_CAMPAIGN_DESC_MILITIA" "Captain Lastimosa's training simulation." "SP_TRAINING_CAMPAIGN_DESC_QUOTESOURCE" "- CPT Tai Lastimosa" "SP_CRASHSITE_CAMPAIGN_NAME" "BT-7274" "SP_CRASHSITE_CAMPAIGN_DESC_MILITIA" "Jack Cooper meets BT-7274." "SP_SEWERS1_CAMPAIGN_NAME" "Blood and Rust" "SP_SEWERS1_CAMPAIGN_DESC_MILITIA" "Cooper and BT set out to rendezvous with Major Anderson." "SP_BOOMTOWN_START_CAMPAIGN_NAME" "Into the Abyss" "SP_BOOMTOWN_START_CAMPAIGN_DESC_MILITIA" "An underground shortcut yields unexpected consequences." "SP_BOOMTOWN_START_CAMPAIGN_QUOTE" "\"Everything is theoretically impossible, until it is done.\"" "SP_BOOMTOWN_START_CAMPAIGN_QUOTE_SOURCE" "Robert A. Heinlein" "SP_BOOMTOWN_CAMPAIGN_NAME" "Into the Abyss" "SP_BOOMTOWN_CAMPAIGN_DESC_MILITIA" "Taken by ASH, BT's fate is uncertain as Cooper navigates the deadly World Foundry deep below the simulation domes." "SP_BOOMTOWN_END_CAMPAIGN_NAME" "Into the Abyss" "SP_BOOMTOWN_END_CAMPAIGN_DESC_MILITIA" "After escaping the deadly World Foundry and defeating the Reaper, Cooper seeks BT and an escape from the facility." "SP_HUB_TIMESHIFT_CAMPAIGN_NAME" "Effect and Cause" "SP_HUB_TIMESHIFT_CAMPAIGN_DESC_MILITIA" "A strange phenomenon is discovered at Major Anderson's coordinates." "SP_TIMESHIFT_CAMPAIGN_QUOTE" "\"Any sufficiently advanced technology is indistinguishable from magic.\"" "SP_TIMESHIFT_CAMPAIGN_QUOTE_SOURCE" "Arthur C. Clarke" "SP_TIMESHIFT_SPOKE02_CAMPAIGN_NAME" "Effect and Cause" "SP_TIMESHIFT_SPOKE02_CAMPAIGN_DESC_MILITIA" "Cooper investigates the abandoned IMC facility." "SP_BEACON_CAMPAIGN_NAME" "The Beacon" "SP_BEACON_CAMPAIGN_DESC_MILITIA" "Cooper and BT attempt to inform the remaining fleet of the IMC's plans." "SP_BEACON_CAMPAIGN_QUOTE" "\"Everything is theoretically impossible, until it is done.\"" "SP_BEACON_CAMPAIGN_QUOTE_SOURCE" "Robert A. Heinlein" "SP_BEACON_SPOKE0_CAMPAIGN_NAME" "The Beacon" "SP_TDAY_CAMPAIGN_NAME" "Trial by Fire" "SP_TDAY_CAMPAIGN_DESC_MILITIA" "Cooper's Titan skills are put to the test in an all-out battle to capture the Ark." "SP_TDAY_CAMPAIGN_QUOTE" "\"Everything is theoretically impossible, until it is done.\"" "SP_TDAY_CAMPAIGN_QUOTE_SOURCE" "Robert A. Heinlein" "SP_S2S_CAMPAIGN_NAME" "The Ark" "SP_S2S_CAMPAIGN_DESC_MILITIA" "Cooper and BT go ship to ship in pursuit of the Ark." "SP_S2S_CAMPAIGN_DESC_LINE1" "In pursuit of the IMS Draconis" "SP_S2S_CAMPAIGN_DESC_LINE2" "250 km from the Fold Weapon" "SP_SKYWAY_V1_CAMPAIGN_NAME" "The Fold Weapon" "SP_SKYWAY_V1_CAMPAIGN_LINE1" "T h e F o l d W e a p o n" "SP_SKYWAY_V1_CAMPAIGN_LINE2" "L o c a t i o n U n k n o w n" "SP_SKYWAY_V1_CAMPAIGN_LINE3" "" "SP_SKYWAY_V1_CAMPAIGN_DESC_MILITIA" "BT and Cooper are captured by Kuben Blisk." "SP_SKYWAY_V1_CAMPAIGN_QUOTE" "\"Everything is theoretically impossible, until it is done.\"" "SP_SKYWAY_V1_CAMPAIGN_QUOTE_SOURCE" "- Robert A. Heinlein" "SP_ACT-BLOCK_MAZE_CAMPAIGN_NAME" "Titan Maze" "SP_ACT-BLOCK_MAZE_CAMPAIGN_DESC_MILITIA" "Navigate the maze" "MP_CHAD" "Jumping Puzzles" "MP_CHAD_CLASSIC_DESC" "Various Pilot jumping puzzles with moving platforms" "MP_AB_TEST" "Boost Pilot Loadout Basics" "MP_AB_TEST_CLASSIC_DESC" "Non-wallrunning Pilot jumping basics" "SP_AB_FLEE_CAMPAIGN_NAME" "Flee Titan Attack" "SP_AB_FLEE_CAMPAIGN_DESC_MILITIA" "Use wallrunning to flee from Titan attack" "SP_AB_VORTEX_CAMPAIGN_NAME" "Protect Grunt Squad" "SP_AB_VORTEX_CAMPAIGN_DESC_MILITIA" "Use vortex to protect a squad of grunts against an incoming mortar attack" "MP_CATCHME" "Catch Me If You Can Part 2" "MP_CATCHME_CLASSIC_DESC" "Now with bespoke geo!" "SP_PLATFORM_TEST01_CAMPAIGN_NAME" "Action Block: Timed Switch Run" "SP_PLATFORM_TEST01_CAMPAIGN_DESC_MILITIA" "Hit each switch to activate its path. Traverse the path before the path retracts." "SP_GRUNT_ARENA_CAMPAIGN_NAME" "AI Action Test: Grunt Arena" "SP_GRUNT_ARENA_CAMPAIGN_DESC_MILITIA" "Pilot vs AI" "SP_AB_GYM_CAMPAIGN_NAME" "Pilot Gym" "SP_AB_GYM_CAMPAIGN_DESC_MILITIA" "Movement Playground" "MP_CHAD2" "Environment Puzzles" "MP_CHAD2_CLASSIC_DESC" "Get your Titan to the exit by solving some puzzles" "MP_AB_FUNHOUSE_CAMPAIGN_NAME" "The Fun House" "MP_AB_FUNHOUSE_CAMPAIGN_DESC_MILITIA" "Survive to the end" "SP_AB_ASSASSIN_CAMPAIGN_NAME" "Assassin Arena" "SP_AB_ASSASSIN_CAMPAIGN_DESC_MILITIA" "Boss fight against the Assassin" "MP_ACTIONBLOCKJAKE01" "Creature Ship" "MP_ACTIONBLOCKJAKE01_CLASSIC_DESC" "Explore a crashed ship with mysterious cargo" "MP_RYANR_ACTIONBLOCK_01" "Titan/Pilot Puzzles" "MP_RYANR_ACTIONBLOCK_01_CLASSIC_DESC" "Get your Titan to the green room" "SP_AMMO_PICKUP_CAMPAIGN_NAME" "Titan/Pilot Core Combat" "SP_AMMO_PICKUP_CAMPAIGN_DESC_MILITIA" "Use item and health pickups to complete a series of combat scenarios using your Titan and Pilot" "SP_AB_TITANBUDDY_CAMPAIGN_NAME" "Titan Overwatch" "SP_AB_TITANBUDDY_CAMPAIGN_DESC_MILITIA" "Your sniping Titan will cover you as you advance to the bunker" "MP_CHIN_RODEO_EXPRESS" "Rodeo Express" "MP_CHIN_RODEO_EXPRESS_CLASSIC_DESC" "Use your Titan to get you through a Pilot hazard area" "SP_ZIPLINE_ACTION_BLOCK01_CAMPAIGN_NAME" "Wallrun Gauntlet" "SP_ZIPLINE_ACTION_BLOCK01_CAMPAIGN_DESC_IMC" "Wallrun through the geo and don't fall to your death" "SP_MORTAR_TARGETING_TEST_CAMPAIGN_NAME" "Titan Mortar Targeting" "SP_MORTAR_TARGETING_TEST_CAMPAIGN_DESC_IMC" "Use your Titan's mortars to navigate a cliffside filled with Prowler nests" "SP_TREMORS_CAMPAIGN_NAME" "Tremors" "SP_TREMORS_CAMPAIGN_DESC_MILITIA" "They say there's nothing new under the sun. But under the ground..." "SP_PLATFORM_TEST02_CAMPAIGN_NAME" "Smart Targeted Switch Panels" "SP_PLATFORM_TEST02_CAMPAIGN_DESC_MILITIA" "Wallrun from panel to panel while activating switches" "SP_LIVE_FIRE_CAMPAIGN_NAME" "AI Action Test - Live Fire" "SP_AB_SKI_CAMPAIGN_NAME" "Combat Canyon" "SP_AB_SKI_CAMPAIGN_DESC_MILITIA" "Kill enemies in the canyon and extract" "SP_AB_TVT_CAMPAIGN_NAME" "Titan vs Titan" "SP_AB_TVT_CAMPAIGN_DESC_MILITIA" "Test Titan vs Titan combat against various Titan AI" "SP_AB_TRAINRIDE01_CAMPAIGN_NAME" "Train Raid" "SP_AB_TRAINRIDE01_CAMPAIGN_DESC_MILITIA" "Board a speeding train and hack the explosives on board" "MP_AB_SUPER_SPECTRE_BROS_CAMPAIGN_NAME" "Super Spectre Bros" "MP_AB_SUPER_SPECTRE_BROS_CAMPAIGN_DESC_MILITIA" "Survive 6 waves against Super Spectres" "SP_AB_WEEK4_CAMPAIGN_NAME" "Space Battle" "SP_AB_WEEK4_CAMPAIGN_DESC_MILITIA" "Pilot a ship in space" "SP_AB_NIGHTSHOT_CAMPAIGN_NAME" "Nightshot" "SP_AB_NIGHTSHOT_CAMPAIGN_DESC_MILITIA" "Help your Titan Buddy hunt in the dark" "SP_BUDDY_FIGHT" "Buddy Fight" "SP_BUDDY_FIGHT_CLASSIC_DESC" "Take on two Super Spectres with your Titan Buddy" "SP_AB_MORTAR_BATTLE01" "Fastball Mortar Battle" "SP_AB_MORTAR_BATTLE01_CLASSIC_DESC" "Freeform Buddy Titan arena battle with Fastball Special" "SP_FASTBALL_CAMPAIGN_NAME" "Fastball Special" "SP_FASTBALL_CAMPAIGN_DESC_MILITIA" "Use a new Titan ability to hurl yourself to new heights" "SP_ACTIONBLOCKJAKE02_CAMPAIGN_NAME" "Time Flux" "SP_ACTIONBLOCKJAKE02_CAMPAIGN_DESC_MILITIA" "Travel back and forth through time to fulfill your density" "SP_ACTIONBLOCKJAKE03_CAMPAIGN_NAME" "Time Stasis Gun" "SP_ACTIONBLOCKJAKE03_CAMPAIGN_DESC_MILITIA" "Titan freezes enemies allowing the Pilot \nto do a one-shot kill" "SP_AB_TITAN_THROWER_CAMPAIGN_NAME" "Titan Hulk" "SP_AB_TITAN_THROWER_CAMPAIGN_DESC_MILITIA" "Pilot + Titan buddy combat, but now the Titan throws things." "SP_AB_BLOSSOM_CAMPAIGN_NAME" "Death Blossom / Arc Blast" "SP_AB_BLOSSOM_CAMPAIGN_DESC_MILITIA" "Use new Titan abilities to fight shoulder-to-shoulder with your Titan Buddy" "SP_AB_MOBILITY_WALLRUNFIRST_CAMPAIGN_NAME" "Mobility Trials" "SP_AB_MOBILITY_WALLRUNFIRST_CAMPAIGN_DESC_MILITIA" "Explore your mobility prowess." "CONTRACT_INFESTATION" "Infestation Contract" "CONTRACT_INFESTATION_HINT" "Plant repulsor whistles at the marked locations to disperse the creatures" "PILOT_CLASS_LOBBY_TITLE" "CHANGE PILOT CLASS" "PILOT_CLASS_MENU_TITLE" "SELECT PILOT CLASS" "PILOT_CLASS_TACTICAL_ABILITIES" "Tactical Abilities ^FF000000=Choose 1=" "PILOT_CLASS_PASSIVES" "Passive Abilities ^FF000000=Always On=" "PILOT_CLASS_WEAPONS" "Available Weapons" "PILOT_CLASS_ABILITY_NAME" "%s1 - %s2" //ANC - add new class acronym for quick searching. "LOBBY_PILOT_LOADOUT_CLASS_0" "Pilot Loadouts" "PILOT_CLASS_DESCRIPTION_0" "The Base R1 Pilot. Has access to all non-class specific items and uses R1 models." "PILOT_CLASS_AP_WEAPONS_0" "All Weapons" "PILOT_CLASS_AT_WEAPONS_0" "All Weapons" "LOBBY_PILOT_LOADOUT_CLASS_1" "R1 Boost Loadouts" "PILOT_CLASS_DESCRIPTION_1" "The Base R1 Boost Pilot. Has access to all non-class specific items." "PILOT_CLASS_AP_WEAPONS_1" "All Weapons" "PILOT_CLASS_AT_WEAPONS_1" "All Weapons" "LOBBY_PILOT_LOADOUT_CLASS_2" "Scout Loadouts" "PILOT_CLASS_DESCRIPTION_2" "Scouts are the fastest soldiers on the battlefield. Their tactical abilities give them positional advantage over other Pilots and enable them to get to objectives quickly." "PILOT_CLASS_AP_WEAPONS_2" "Primary Weapons - Shotgun, CAR" "PILOT_CLASS_AT_WEAPONS_2" "Anti-Titan Weapon - SMR" "LOBBY_PILOT_LOADOUT_CLASS_3" "Engineer Loadouts" "PILOT_CLASS_DESCRIPTION_3" "Engineers can deploy automated robotics to enhance their combat prowess. All Engineers have the Tactical Ability Construct, which allows them to build turrets, combat drones, and shield drones." "PILOT_CLASS_AP_WEAPONS_3" "Primary Weapon - L-Star, Hemlok" "PILOT_CLASS_AT_WEAPONS_3" "Anti-Titan Weapons - MGL, Archer" "WPN_ENGINEER_TURRET" "Turret Machine Gun" "WPN_ENGINEER_TURRET_ROCKETS" "Turret Rockets" "WPN_ENGINEER_TURRET_DESC" "Sentry Turrets provide additional firepower at any location in the battlefield." "WPN_ENGINEER_COMBAT_DRONE" "Combat Drone Machine Gun" "WPN_ENGINEER_COMBAT_DRONE_EXPLODE" "Combat Drone Self-Destruct" "WPN_ENGINEER_COMBAT_DRONE_DESC" "The Combat Drone makes sure an engineer is never outgunned, even when they're outnumbered." "WPN_ENGINEER_CONSTRUCT" "Construct" "WPN_ENGINEER_CONSTRUCT_DESC" "Build a Turret, Combat Drone, or Shield Drone." "WPN_ENGINEER_CONSTRUCT_LONGDESC" "Choose between several distinct combat tools.\n^CDECFF00Turrets:^CCCCCC00Excel at stationary defense.\n^CDECFF00Combat Drones:^CCCCCC00 Provide mobile firepower.\n^CDECFF00Shield Drones:^CCCCCC00Generate personal shielding." "ENGINEER_COMBAT_DRONE" "Combat Drone" "ENGINEER_SHIELD_DRONE" "Shield Drone" "CONSTRUCT_BUTTON_PROMPT_0" "%[X_BUTTON|E]%" "CONSTRUCT_BUTTON_PROMPT_1" "%[Y_BUTTON|R]%" "CONSTRUCT_BUTTON_PROMPT_2" "%[B_BUTTON|T]%" "CONSTRUCT_ACTIVE_BUTTON_PROMPT_0" "%[UP|E]%" "CONSTRUCT_ACTIVE_BUTTON_PROMPT_1" "%[UP|R]%" "CONSTRUCT_ACTIVE_BUTTON_PROMPT_2" "%[UP|T]%" "LOBBY_PILOT_LOADOUT_CLASS_4" "Hacker Loadouts" "PILOT_CLASS_DESCRIPTION_4" "Hacker Class Description." "PILOT_CLASS_AP_WEAPONS_4" "Hacker Primary Weapos" "PILOT_CLASS_AT_WEAPONS_4" "Hacker Anti-Weapons" "LOBBY_PILOT_LOADOUT_CLASS_5" "Boost Loadouts" "PILOT_CLASS_DESCRIPTION_5" "Boost Pilots utilize their Jetpacks to reach dizziying heights from where they can glide around the map or swoop down on enemies." "PILOT_CLASS_AP_WEAPONS_5" "Primary Weapon Groups - Kraber" "PILOT_CLASS_AT_WEAPONS_5" "Anti-Titan Weapons - Archer, Charge Rifle" "LOBBY_PILOT_LOADOUT_CLASS_6" "Assassin Loadouts" "PILOT_CLASS_DESCRIPTION_6" "Assassins use stealth and misdirection to close on enemies, where they quickly dispatch them." "PILOT_CLASS_AP_WEAPONS_6" "Primary Weapons - R97, Smart Pistol" "PILOT_CLASS_AT_WEAPONS_6" "Anti-Titan Weapon - SMR" "LOBBY_PILOT_LOADOUT_CLASS_7" "CQB Loadouts" "PILOT_CLASS_DESCRIPTION_7" "CQB is a base class that uses short-range weapons." "PILOT_CLASS_AP_WEAPONS_7" "Primary Weapons - Shotguns, SMGs, Smart Pistol" "PILOT_CLASS_AT_WEAPONS_7" "Anti-Titan Weapon - SMR" "LOBBY_PILOT_LOADOUT_CLASS_8" "Assault Loadouts" "PILOT_CLASS_DESCRIPTION_8" "Assault is a base class that uses medium range weapons." "PILOT_CLASS_AP_WEAPONS_8" "Primary Weapon - Assault Rifles" "PILOT_CLASS_AT_WEAPONS_8" "Anti-Titan Weapons - MGL, Archer" "LOBBY_PILOT_LOADOUT_CLASS_9" "Marksman Loadouts" "PILOT_CLASS_DESCRIPTION_9" "Marksman is a base class that uses long-range weapons." "PILOT_CLASS_AP_WEAPONS_9" "Primary Weapon Groups - Marksman Rifle, Sniper Rifles" "PILOT_CLASS_AT_WEAPONS_9" "Anti-Titan Weapons - Archer, Charge Rifle" "CRANE_OPERATION_USE_HINT_HOLD" "Hold %use% to operate crane" "CRANE_OPERATION_USE_HINT_PRESS" "Press %use% to operate crane" "CRANE_OPERATION_HINT_MOVE_KEYBOARD" "%moveleft%/%moveright% Move crane" "CRANE_OPERATION_HINT_EXIT_KEYBOARD" "%use% Exit" "CRANE_OPERATION_HINT_MOVE_GAMEPAD" "%[STICK1]% Move crane" "CRANE_OPERATION_HINT_EXIT_GAMEPAD" "%duck% Exit" "CRANE_OPERATION_HINT_RAISE_LOWER" "%[L_TRIGGER]%/%[R_TRIGGER]% Lower/Raise" "CRANE_OPERATION_HINT_MAGNET" "%jump% Toggle Magnet" "CRANE_OPERATION_HINT_MAGNET_PICKUP" "%jump% Pickup" "CRANE_OPERATION_HINT_MAGNET_RELEASE" "%jump% Release" "CRANE_OPERATION_HINT_KEYBOARD" "%moveleft%/%moveright% Move crane %use% Exit" "CRANE_OPERATION_HINT_GAMEPAD" "%$vgui/fonts/buttons/stick_left_move% Move crane %duck% Exit" "CRANE_OPERATION_HINT_GAMEPAD_SOUTHPAW" "%$vgui/fonts/buttons/stick_right_move% Move crane %duck% Exit" //"%[STICK1]% Move Crane %duck% Exit" "DOUBLE_JUMP_DISABLED" "Double Jump Disabled" "DOUBLE_JUMP_CALIBRATION" "Jump Jet Calibration" "DOUBLE_JUMP_CALIBRATION_PERCENT" "%s1%%" "DOUBLE_JUMP_CALIBRATION_REUSE" "Surface already utilized" "MOBILITY_GHOST_PROMPT" "%ability 1% Start Ghost Runner" "MOBILITY_GHOST_STEP1" "Scanning terrain..." "MOBILITY_GHOST_STEP2" "Analyzing data..." "MOBILITY_GHOST_STEP3" "Path found." "MOBILITY_GHOST_PERCENT" "%s1%%" "USE_HINT_DISABLE_FAN_HOLD" "Hold %use% to shut down turbine" "USE_HINT_DISABLE_FAN_PRESS" "Press %use% to shut down turbine" "BEACON_MARVIN_USE_HINT_HOLD" "Hold %use% to take Arc Tool" "BEACON_MARVIN_USE_HINT_PRESS" "Press %use% to take Arc Tool" "BEACON_SWITCH_TO_ARC_TOOL_HINT" "Switch to the Arc Tool (%ability 6%)" "BEACON_ARC_TOOL_ACTIVATE_SWITCHES_HINT" "Use the Arc Tool (%ability 6%) to activate nearby switches" "SP_WALLHANG_QTE_PROMPT" "Hold %[L_TRIGGER]% to Wallhang." "SP_SHELL_MOVE_HINT" "%[STICK1]% Move, %[STICK2]% Look" "SP_SHELL_JUMP_HINT" "Press %jump% to jump" "SP_SHELL_CROUCH_HINT" "Press %duck% to toggle crouch" "SP_SHELL_MELEE_HINT" "Press %melee% to execute enemy" "SP_SHELL_DOUBLE_JUMP_HINT" "To double jump, press %jump% to jump once, then once airborne, press %+jump% again." "SP_SHELL_WALLRUN_HINT" "SPRINT, then JUMP at an angle toward a wall to start wallrunning. JUMP again to jump off the wall." "OBJECTIVE_HUD_HEADER" "Objective" "OBJECTIVE_DISTANCE_FORMAT" "%s1m" "OBJECTIVE_UPDATED" "Objective" "OBJECTIVE_REMIND" "Objective" "OBJECTIVE_WAYPOINT_UPDATED" "Objective Waypoint Updated" "OBJECTIVE_WAYPOINT" "Objective Waypoint" "WILDS_RESPAWN_PRESENTS" "Respawn Entertainment Presents" "WILDS_OBJECTIVE_NIGHTTIME" "Escape the crash site." "WILDS_OBJECTIVE_BATTERY2" "Acquire a charged Titan battery." "WILDS_OBJECTIVE_BATTERY2_RETURN" "Return to Captain Lastimosa's Titan with the battery." "WILDS_OBJECTIVE_FIELD_PROMOTION" "Assist Captain Lastimosa." "WILDS_OBJECTIVE_BATTERY3" "Acquire an additional Titan battery for BT." "WILDS_OBJECTIVE_BATTERY3_RETURN" "Return to BT with the battery." "WILDS_OBJECTIVE_SECURE_AREA" "Secure the area around BT." "WILDS_OBJECTIVE_INSTALL_BATTERY" "Install the battery." "WILDS_OBJECTIVE_EMBARK_BT" "Embark BT-7274." "WILDS_OBJECTIVE_ANDERSON" "Rendezvous with Major Anderson." "WILDS_BATTERY_GOOD" "POWER SOURCE" "WILDS_BATTERY_BAD" "NOT VIABLE" //"BEACON_USE_PROMPT_INSTALL_MODULE" "BEACON_INSTALL_MODULE_HOLD_TO_USE" "Hold %use% to replace Uplink Module" "BEACON_INSTALL_MODULE_PRESS_TO_USE" "Press %use% to replace Uplink Module" "BEACON_REMOVE_MODULE_HOLD_TO_USE" "Hold %use% to remove Uplink Module" "BEACON_REMOVE_MODULE_PRESS_TO_USE" "Press %use% to remove Uplink Module" "BEACON_OBJECTIVE_LOCATE_ARC_TOOL" "Locate an Arc Tool." "BEACON_OBJECTIVE_DISABLE_TURBINE" "Disable the turbine." "BEACON_OBJECTIVE_GET_ARC_TOOL_FROM_MARVIN" "Retrieve the Arc Tool from the Marvin." "BEACON_OBJECTIVE_RETURN_WITH_ARC_TOOL" "Return to the beacon control room with the Arc Tool." "BEACON_OBJECTIVE_USE_ARC_TOOL_ON_TURBINE" "Use the Arc Tool on the override switch for the central turbine." "BEACON_OBJECTIVE_GO_TO_BEACON" "Re-establish contact with the Militia fleet." "BEACON_OBJECTIVE_HELP_CONTROL_ROOM_MILITIA" "Eliminate all threats attacking the control room." "BEACON_OBJECTIVE_GO_TO_CONTROL_ROOM" "Enter the beacon control room." "BEACON_OBJECTIVE_GET_ARC_TOOL" "Enter the substation and find an Arc Tool." "BEACON_OBJECTIVE_ACTIVATE_POWER_RELAYS" "Activate all the power relays with the Arc Tool." "BEACON_OBJECTIVE_FIND_REPLACEMENT_MODULE" "Locate a working Uplink Targeting Module." "BEACON_OBJECTIVE_GET_TO_SECOND_DISH" "Get a working module from the dish." "BEACON_OBJECTIVE_FASTBALL1" "Climb into BT's hand." "BEACON_OBJECTIVE_RETURN_TO_BEACON" "Bring the module back to the first beacon." "BEACON_OBJECTIVE_ELIMINATE_BEACON_THREATS" "Secure the beacon." "BEACON_OBJECTIVE_INSTALL_TARGETING_MODULE" "Replace the module at the top of the dish." "BEACON_OBJECTIVE_RETURN_TO_CONTROL_ROOM" "Return to the beacon control room." "BEACON_OBJECTIVE_ELIMINATE_IMC_THREATS" "Eliminate all IMC threats." "BEACON_BOSS_FIGHT_LINE0" "Commander Kane" "BEACON_BOSS_FIGHT_LINE1" "Ajax Titan Mk IV" "BEACON_BOSS_FIGHT_LINE2" "Amped XO-16" "OBJECTIVE_TEST_LOCATION" "Objective at location" "OBJECTIVE_TEST_NO_LOCATION" "Objective no location" "OBJECTIVE_TEST_ENTITY" "Objective on entity" "BOOMTOWN_OBJECTIVE_RETURN_TO_BT" "Return to BT." "BOOMTOWN_OBJECTIVE_FIND_EXIT" "Take BT's shortcut to the rendezvous point." "BOOMTOWN_OBJECTIVE_RAISE_ELEVATOR" "Raise the cargo lift." "BOOMTOWN_OBJECTIVE_ACTIVATE_ELEVATOR" "Activate the cargo lift." "BOOMTOWN_OBJECTIVE_FOLLOW_BT" "Pursue BT." "BOOMTOWN_OBJECTIVE_LOCATE_BT" "Recover BT." "BOOMTOWN_OBJECTIVE_ASSEMBLY" "Search for BT along the flow of the assembly line." "BOOMTOWN_OBJECTIVE_TOWN_CLIMB" "Climb to the top of the urban assembly." "BOOMTOWN_OBJECTIVE_RIDE_PLATFORM" "Hitch a ride into the dome above." "BOOMTOWN_OBJECTIVE_ARM_UP" "Survive the IMC test scenario." "BOOMTOWN_OBJECTIVE_DEFEAT_REAPERS" "Defeat the Reapers." "BOOMTOWN_OBJECTIVE_ESCAPE_DOME" "Escape the simulation dome." "BOOMTOWN_END_OBJECTIVE_LOCATE_BT" "Locate BT." "BOOMTOWN_END_OBJECTIVE_JOIN_BT" "Regroup with BT." "BOOMTOWN_END_OBJECTIVE_DEFEAT_ASH" "Defeat Ash." "BOOMTOWN_END_OBJECTIVE_ESCAPE" "Escape the test facility with BT." "BOOMTOWN_END_PROWLER_HACK_PROMPT" "Press %use% to rotate Prowler towers." "TDAY_OBJECTIVE_DESTROY_WALL" "Take cover and prepare to advance." "TDAY_OBJECTIVE_RETRIEVE_ARK" "Retrieve the Ark from the IMS Draconis before it lifts off." "BOSSNAME_ASH" "Ash" "BOSSNAME_VIPER" "Viper" "BOSSNAME_KANE" "Kane" "BOSSNAME_SLONE" "Slone" "BOSSNAME_RICHTER" "Richter" "BOSSNAME_BLISK" "Blisk" "IMC_HQ_COMMS" "IMC HQ Comms" "IMC_HQ_COMMS_B" "IMC HQ Comms" "IMC_HQ_DISPATCH" "IMC HQ Comms" "INTERCEPTING_TRANSMISSION" "Intercepting Transmission" "BLANK_TEXT" " " //need this to get around localization errors when we need to pass empty strings "MSG_SATCHELS_PICKED_UP" "Picked up satchels" "MSG_SATCHELS_FULL" "Satchels Full" "SATCHEL_HINT_TAP_TWICE" "Tap %use% twice to detonate placed satchels" "TIMESHIFT_TITANABILITY_HINT" "Time Travel" "TIMESHIFT_IMC_SOLDIER01" "IMC Soldier" "TIMESHIFT_IMC_SOLDIER02" "IMC Soldier" "TIMESHIFT_IMC_SOLDIER03" "IMC Soldier" "TIMESHIFT_IMC_SECURITY_HQ" "IMC Security HQ" "AUDIOLLOG_TEMPTEXT_TIMESHIFT" "DEV: waiting on asset, check back later" "HINT_TITAN_TIMESHIFT" "Press %s1 to time travel" "TIMESHIFT_CANNOT_INTERACT" "Clear enemies before proceeding" "TIMESHIFT_IN_GAME_TITLE" "IMC Advanced Research Center - Present Day" "TIMESHIFT_INTEL_GATHERED" "Intel Gathered" "TIMESHIFT_INTEL_TERRAFORM" "Downloaded vital info regarding 'The Fold Weapon'" "TIMESHIFT_INTEL_CORE" "Downloaded vital info regarding 'The Core'" "TIMESHIFT_INTEL_TARGETING" "Downloaded vital info regarding 'Targeting'" "TIMESHIFT_ACHEIVEMENT_HEADING" "Acheivement Unlocked" "TIMESHIFT_ACHEIVEMENT_TEXT_LAB_RATS" "Free the lab rats" "TIMESHIFT_ACHEIVEMENT_TEXT_BRIDGE_FALL" "Pull out the rug" "TIMESHIFT_HINT_AUDIO_LOG" "Hold %use% to play audio log" "TIMESHIFT_HINT_AUDIO_LOG_PC" "Press %use% to play audio log" "TIMESHIFT_HINT_TAKE_DEVICE" "Hold %use% to take the wrist-mounted device" "TIMESHIFT_HINT_TAKE_DEVICE_PC" "Press %use% to take the wrist-mounted device" "TIMESHIFT_HINT_GIVE_HELMET" "Hold %use% to give Anderson's helmet to BT" "TIMESHIFT_HINT_GIVE_HELMET_PC" "Press %use% to give Anderson's helmet to BT" "TIMESHIFT_HINT_TAKE_HELMET" "Hold %use% to take Anderson's helmet" "TIMESHIFT_HINT_TAKE_HELMET_PC" "Press %use% to take Anderson's helmet" "TIMESHIFT_HINT_SCAN_CORE" "Hold %use% to scan the Ark" "TIMESHIFT_HINT_SCAN_CORE_PC" "Press %use% to scan the Ark" "TIMESHIFT_HINT_DEFAULT" "Press %offhand1% to time travel" "TIMESHIFT_HINT_COMBAT" "Press %offhand1% to time travel" "TIMESHIFT_HINT_PAST" "%offhand1% time travel to the past" "TIMESHIFT_HINT_PRESENT" "%offhand1% time travel to the present" "TIMESHIFT_HINT_DAMAGE" "Taking Damage!" "TIMESHIFT_HINT_ESCAPE_DAMAGE" "%offhand1% to escape to other timeline" "TIMESHIFT_HINT_TURRET_POWER" "Turret power source offline" "TIMESHIFT_HINT_TURRET_USE" "Hold %use% to activate turrets" "TIMESHIFT_HINT_AUX_POWER_USE" "Hold %use% to switch to auxillary power" "TIMESHIFT_HINT_SCIENTIST_QUARTERS" "%offhand1% time travel and find the exit" "TIMESHIFT_HINT_LASER_INTRO" "%offhand1% time travel to bypass the laser grid" "TIMESHIFT_HINT_DEBRIS_INTRO" "%offhand1% time travel to bypass the debris" "TIMESHIFT_HINT_DOOR_INTRO" "%offhand1% time travel to bypass the closed door" "TIMESHIFT_HINT_ELEVATOR_INTRO" "%offhand1% time travel to bypass the elevator doors" "TIMESHIFT_HINT_ELEVATOR_CAR_INTRO" "%offhand1% time travel to bypass the elevator hatch" "TIMESHIFT_HINT_FANS_INTRO" "%offhand1% time travel to bypass the spinning fans" "TIMESHIFT_OBJECTIVE_START" "Find Major Anderson." "TIMESHIFT_OBJECTIVE_EXPLORE_LOBBY" "Search the lobby for Major Anderson." "TIMESHIFT_OBJECTIVE_TAKE_HELMET" "Retrieve Anderson's helmet." "TIMESHIFT_OBJECTIVE_BACK_TO_BT_WITH_HELMET" "Return to BT with Major Anderson's helmet." "TIMESHIFT_OBJECTIVE_LAB_EXPLORE" "Search the complex and gather intel." "TIMESHIFT_OBJECTIVE_ZIPLINE" "Use the zipline near BT to access the complex." "TIMESHIFT_OBJECTIVE_TAKE_TIME_DEVICE" "Take Anderson's wrist-mounted device." "TIMESHIFT_OBJECTIVE_RETURN" "Return to BT." "TIMESHIFT_OBJECTIVE_BRIDGE_EXTEND" "Extend the bridge to the Fold Weapon Prototype." "TIMESHIFT_OBJECTIVE_SCAN" "Scan the Ark at the center of the Fold Weapon Prototype." "TIMESHIFT_INFO_SCANNING" "Scanning Ark data..." "TIMESHIFT_INFO_SCAN_COMPLETE" "Scan Complete" "TIMESHIFT_AUDIOLOG_NAME_MARDER" "General Marder" "TIMESHIFT_AUDIOLOG_NAME_ALTAMIRANO" "Dr. M. Altimirano" "TIMESHIFT_AUDIOLOG_NAME_BRUMBLY" "Dr. D. Brumbly" "TIMESHIFT_AUDIOLOG_NAME_WILSON" "Dr. C. Wilson" "TIMESHIFT_AUDIOLOG_NAME_VIRGINIA" "Dr. J. Virginia" "TIMESHIFT_AUDIOLOG_NAME_CHILDS" "Dr. C. Childs" "TIMESHIFT_AUDIOLOG_NAME_SUE" "Dr. T. Sue" "TIMESHIFT_AUDIOLOG_NAME_BIGRIG" "Dr. R. Ehrenberg" "TIMESHIFT_AUDIOLOG_NAME_TYLER" "Dr. T. Parsons" "TIMESHIFT_INFO_DECODING_VISUAL_LOGS" "Decoding Pilot log" "TIMESHIFT_INFO_DECODING_AUDIO_LOGS" "Decoding audio log" "TIMESHIFT_INFO_STANDBY_HOLO" "Calibrating helmet holo-display" "TIMESHIFT_INFO_STANDBY_AUDIO" "Calibrating playback" "TIMESHIFT_INFO_HOLO_PLAYBACK" "Log playback in progress:" "TIMESHIFT_INFO_HOLO_PLAYBACK_ANDERSON" "Major Eli Anderson, SRS" "TIMESHIFT_HOLOTEXT_RINGS_TITLE" "[ Fold Weapon Testbed ]" "TIMESHIFT_HOLOTEXT_RINGS_TXT1" "Test fold technology at 1/6 scale" "TIMESHIFT_HOLOTEXT_RINGS_TXT2" "Validate Ark casing final design" "TIMESHIFT_HOLOTEXT_RINGS_TXT3" "Test fire: Sunder the lunar target" "TIMESHIFT_HOLOTEXT_STREAM1_TITLE" "[ Hypergravity Wavestream ]" "TIMESHIFT_HOLOTEXT_STREAM2_TITLE" "[ Redirected Wavestream ]" "TIMESHIFT_HOLOTEXT_WORMHOLE_TITLE" "[ Spacefold Traversal ]" "TIMESHIFT_HOLOTEXT_MOON_TITLE" "[ Lunar Target: Orthros ]" "TIMESHIFT_HOLOTEXT_MOON_TXT1" "Primary moon of Typhon" "TIMESHIFT_HOLOTEXT_MOON_TXT2" "Test mass proxy for Harmony" "TIMESHIFT_SCAN_CALLOUT_TITLE_01" "`2SCANNING ENTITY COMPOSITION" "TIMESHIFT_SCAN_CALLOUT_TITLE_02" "`2MAPPING EMISSION PATTERNS..." "TIMESHIFT_SCAN_CALLOUT_TITLE_03" "`2TEMPORAL RESONANCE CHECK..." "TIMESHIFT_SCAN_CALLOUT_TITLE_04" "`2GRAVITATIONAL FIELD ANALYSIS..." "TIMESHIFT_SCAN_CALLOUT_TITLE_05" "`2RECORDING ENERGY SIGNATURE..." "TIMESHIFT_SCAN_CALLOUT_DESC_COMPLETE" "`2C O M P L E T E" "SKYWAY_HOLOTEXT_RINGS_TITLE" "[ Fold Weapon Status ]" "SKYWAY_HOLOTEXT_RINGS_TXT1" "Fold generation ring momentum: nominal" "SKYWAY_HOLOTEXT_RINGS_TXT2" "Standby for Ark energy injection" "SKYWAY_HOLOTEXT_RINGS_TXT3" "" "SKYWAY_HOLOTEXT_STREAM1_TITLE" "[ Hypergravity Wavestream ]" "SKYWAY_HOLOTEXT_STREAM2_TITLE" "[ Redirected Wavestream ]" "SKYWAY_HOLOTEXT_WORMHOLE_TITLE" "[ Gravitational Lens Correction ]" "SKYWAY_HOLOTEXT_WORMHOLE_TXT1" "Fold calculations in progress" "SKYWAY_HOLOTEXT_MOON_TITLE" "[ Target Authenticated ]" "SKYWAY_HOLOTEXT_MOON_TXT1" "System: Freeport" "SKYWAY_HOLOTEXT_MOON_TXT2" "Subsystem target: Harmony" "CANYON_BOSS_FIGHT_LINE0" "Captain Crunch" "CANYON_BOSS_FIGHT_LINE1" "Ajax Titan Mk IV" "CANYON_BOSS_FIGHT_LINE2" "Rocket Launcher" "AB_CANYON_PROWLER_OBJ_CROSS_CANYON" "Cross the Prowler infested canyon" //SHIP TO SHIP "S2S_OBJECTIVE_BOARDDRACONIS" "Board the Draconis and secure the Ark." "S2S_OBJECTIVE_FASTBALL1" "Fastball over to Blackbird 6-4." "S2S_OBJECTIVE_FASTBALL2pre" "Disembark for Fastball." "S2S_OBJECTIVE_FASTBALL2" "Fastball over to the Draconis." "S2S_OBJECTIVE_CLEARGUNS" "Clear all the broadside gun platforms." "S2S_OBJECTIVE_BOARDMALTA" "Board The Malta." "S2S_OBJECTIVE_RENDEZVOUS" "Rendezvous with The 6-4." "S2S_OBJECTIVE_TAKECONTROL1" "Take control of the Malta." "S2S_OBJECTIVE_TAKECONTROL2" "Take control of the Malta's bridge." "S2S_OBJECTIVE_HACKBRIDGE" "Hack into the Malta's bridge controls." "S2S_OBJECTIVE_STEERSHIP" "Steer the ship directly behind the Draconis." "S2S_OBJECTIVE_VIPERBOSS" "Defeat Viper and his guards." "S2S_OBJECTIVE_KILLVIPER" "Kill Viper." "S2S_OBJECTIVE_SECUREARK" "Secure the Ark." "S2S_OBJECTIVE_ESCAPE" "Escape." "SEWERS_OBJ_ENEMY_TERRITORY" "Make your way to Major Anderson's rendezvous point." "SEWERS_OBJ_OPEN_BT_GATE" "Disembark BT and get to the control room to open the Flow Regulation Gate." "SEWERS_OBJ_FIND_BT" "Find a way to rejoin BT." "SEWERS_OBJ_DEFEAT_STALKERS" "Assist the surviving Militia in defeating the Stalkers." "SEWERS_OBJ_GO_DEEPER" "Find a way to rejoin BT." "SEWERS_OBJ_PIPE_CLIMB" "Climb to the top of the sludge falls." "SEWERS_OBJ_SEWER_ARENA_ASSAULT" "Shut down the toxic sludge flow to rejoin BT." "SEWERS_OBJ_SEWER_ARENA_DEFEND" "Survive until the sludge pump shutdown is complete." "SEWERS_OBJ_SEWER_ARENA_JOIN_BT" "Rejoin BT." "SEWERS_OBJ_DEFEAT_KANE" "Defeat Kane and his minion." "SEWERS_OBJ_TAKE_HELMET" "Disembark and remove Kane's helmet radio from his corpse." "SEWERS_OBJ_LEAVE_SEWERS" "Head toward the rendezvous point." "SEWERS_HINT_SCAN_TITAN" "Hold %use% to scan Titan." "SEWERS_HINT_SCAN_TITAN_PC" "Press %use% to scan Titan." "SEWERS_HINT_TAKE_HELMET" "Hold %use% to take Kane's helmet radio." "SEWERS_HINT_TAKE_HELMET_PC" "Press %use% to take Kane's helmet radio." "SEWERS_SLUDGE_WARN_TITLE" "WARNING!" "SEWERS_SLUDGE_WARN_DESC" "Heavy corrosive damage!" "SEWERS_RADIO_HUD_TITLE" "SRS Helmet OS v18.723x" "SEWERS_RADIO_HUD_DESC1a" "SIGINT device detected..." "SEWERS_RADIO_HUD_DESC1b" "IMC radio found." "SEWERS_RADIO_HUD_DESC2a" "Decrypting IMC protocols%s1" "SEWERS_RADIO_HUD_DESC2b" " - OK" "SEWERS_RADIO_HUD_DESC3" "Intercepting IMC signals..." "SEWERS_GATE_SWITCH_PROMPT" "Press %use% to open Flow Regulation Gate" "SEWERS_HINT_DISEMBARK" "Hold %use% to disembark" "SEWERS_HINT_SWAP_LOADOUTS" "Press %[RIGHT|titan_loadout_select]% while in BT to change Titan loadouts." "SEWERS_HINT_DISABLE_SLUDGE" "Press %use% to deactivate sludge pumps" "SKYWAY_OBJECTIVE_SURVIVE" "Survive." "SKYWAY_OBJECTIVE_ESCAPE" "Survive. Evade. Resist. Escape." "SKYWAY_OBJECTIVE_REACH_BRIDGE" "Reach the bridge near the drop zone." "SKYWAY_OBJECTIVE_CALL_IN_TITAN" "Call in your Titan at the drop zone." "SKYWAY_OBJECTIVE_INITIALIZE_TITAN" "Initialize the Titan." "SKYWAY_OBJECTIVE_STOP_SLONE" "Storm the Fold Weapon's injection facility." "SKYWAY_OBJECTIVE_STOP_ARK" "Pull the Ark from the injection system." "SKYWAY_OBJECTIVE_DESTROY_ARK" "Destroy the Fold Weapon." "SKYWAY_OBJECTIVE_LOAD_BT" "Get BT into the injection system." "SKYWAY_OBJECTIVE_LZ" "Get to the evac point!" "SKYWAY_HINT_DISABLE_INJECTOR" "Hold %use% to open Ark Injector" "SKYWAY_HINT_DISABLE_INJECTOR_PC" "Press %use% to open Ark Injector" "SKYWAY_HINT_ENTER_INJECTOR" "Hold %use% to enter injector." "SKYWAY_HINT_ENTER_INJECTOR_PC" "Press %use% to enter injector." "SKYWAY_HINT_INSPECT_EYE" "Hold %use% to inspect SERE Kit." "SKYWAY_HINT_INSPECT_EYE_PC" "Press %use% to inspect SERE Kit." "SKYWAY_HINT_INSERT_EYE" "Hold %use% to install datacore" "SKYWAY_HINT_INSERT_EYE_PC" "Press %use% to install datacore" "SKYWAY_INJECTOR_FIRED" "You were unable to stop the Fold Weapon." "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_0" "1. 0xeb%s1 to Pilo0x%s2" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_0b" "1. Lb%s1k to P0x%s2lot" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_0c" "1. L0xeb%s1kk to Pbx%s2ttt" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_1" "1. Link to Pilox0%s1 TAI %s2LAST0x0%s3" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_1b" "1. Link to Px0%s1xxx CO%s2 LAST0x0%s3" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_1c" "1. Link to Pox0%s1t COOPER J%s2La%s3" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_2" "1. Link to Pilot: Jack Cooper" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_3" "1. Link to Pilot: Jack Cooper - LINKED" "SKYWAY_TITAN_PROTOCOL_LINE1_PILOTLINK_3_FINAL" "`21. Link to Pilot" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_0" "2. Uph2(*0eb%s1 the Missio2-%s28901x01%s3" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_0b" "2. Uphb%s1old th%s3sio2-%s28901x01" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_0c" "2. Up%s3*0eb%s1d the M%s28901x01" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_1" "2. Uphold the Mission" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_2b" "2. Uphold the Mission - D%s1y F%s2oW0x%s3" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_2c" "2. Uphold the Mission - D0x%s1rrry F%s2ox%s3" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_2" "2. Uphold the Mission - D%s1b)y Fo%s2W0x%s3" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_3" "2. Uphold the Mission - Destroy Fold Weapon" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_4" "2. Uphold the Mission - IN PROGRESS" "SKYWAY_TITAN_PROTOCOL_LINE2_PILOTLINK_4_FINAL" "`22. Uphold the Mission" "SKYWAY_TITAN_PROTOCOL_LINE3_PILOTLINK_1" "3. ERROR ERROR ERROR" "SKYWAY_TITAN_PROTOCOL_LINE3_PILOTLINK_2" "3. Protect Protect Protect - ERROR" "SKYWAY_TITAN_PROTOCOL_LINE3_PILOTLINK_3" "3. Protect Pr0x%s1 P0xe%s2bt" "SKYWAY_TITAN_PROTOCOL_LINE3_PILOTLINK_3b" "3. Protect Pr0tt P0xe%s2bt" "SKYWAY_TITAN_PROTOCOL_LINE3_PILOTLINK_3c" "3. Protect Pr00%s3x*)t Pr0x%s1" "SKYWAY_TITAN_PROTOCOL_LINE3_PILOTLINK_4" "`13. Protect the Pilot" "SKYWAY_HUD_TORTURE_MESSAGE" "BT-7274:" "SKYWAY_HUD_TORTURE_MESSAGE_BODY" "Cooper, trust me." "SKYWAY_TEMP_1" "EXT TEMP - High" "SKYWAY_TEMP_2" "EXT TEMP - `1Dngr" "SKYWAY_TEMP_3" "EXT TEMP - `2Crit" "HUD_WARNING_LABEL" "WARNING" "HUD_JUMPKIT_STATUS" "Jumpkit Status: %s1" "HUD_JUMPKIT_INITIALIZING" "Jumpkit Initializing... %s1" "HUD_JUMPKIT_REBOOTING" "Rebooting Jumpkit%s1" "HUD_JUMPKIT_ONLINE" "Jumpkit Online" "HUD_OFFLINE" "OFFLINE" "HUD_ONLINE" "ONLINE" "HUD_TEMPERATURE_WARN" "%s1 C" "HUD_WARNING_UNSTABLE_HOST" "WARNING: UNSTABLE HOST" "HUD_SCAN_STATUS" "Scan Status: %s1" "HUD_DOWNLOADING" "FULL SPECTRUM" "HUD_SCANNING_ASSIMILATING1" "Scan Status: Full Spectrum" "HUD_SCANNING_ASSIMILATING2" "Scan Status: Full Spectrum." "HUD_SCANNING_ASSIMILATING3" "Scan Status: Full Spectrum.." "HUD_SCANNING_ASSIMILATING4" "Scan Status: Full Spectrum..." "HUD_SCAN_ASSIMILATE" "SCAN IN PROGRESS... %s1" "HUD_SCAN_COMPLETE" "SCAN COMPLETE" "HUD_TIMESHIFT_SCAN_TITLE" "RUNNING OPSCAN 217" "HUD_INCOMING_TRANSMISSION" "Receiving Encrypted Message" "HUD_DECRYPTING" "Decrypting%s1" "GAMEMODE_SUR_WIN_ANNOUNCEMENT" "Your Team Destroyed The Enemy's Harvester" "GAMEMODE_SUR_LOSS_ANNOUNCEMENT" "Your Team's Harvester Was Destroyed" "GAMEMODE_HUNTED_WIN_ANNOUNCEMENT" "Your Team Extracted the Asset" "GAMEMODE_HUNTED_LOSS_ANNOUNCEMENT" "Enemy Escaped with the Asset" "GAMEMODE_HUNTED_WIN_TIME_ANNOUNCEMENT" "Enemy failed to extract the Asset" "GAMEMODE_HUNTED_LOSS_TIME_ANNOUNCEMENT" "Your team failed to extract the Asset" "GAMEMODE_SPEEDBALL_WIN_TIME_FLAG_ANNOUNCEMENT" "Our Team holds the Flag" "GAMEMODE_SPEEDBALL_LOSS_TIME_FLAG_ANNOUNCEMENT" "Enemy holds the Flag" "GAMEMODE_SPEEDBALL_WIN_TIME_FLAG_LAST" "Our Team Held The Flag Last" "GAMEMODE_SPEEDBALL_LOSS_TIME_FLAG_LAST" "Enemy Held The Flag Last" "GAMEMODE_SPEEDBALL_WIN_MORE_PILOTS_ANNOUNCEMENT" "Our Team has more living Pilots" "GAMEMODE_SPEEDBALL_LOSS_MORE_PILOTS_ANNOUNCEMENT" "Enemy Team has more living Pilots" "GAMEMODE_DON_WIN_MORE_KILLS_ANNOUNCEMENT" "Our Team Got More Kills" "GAMEMODE_DON_LOSS_MORE_KILLS_ANNOUNCEMENT" "Enemy Team Got More Kills" "ENEMY_TEAM_DISCONNECTED_WIN_ANNOUNCEMENT" "All Enemy Players Disconnected" "ENEMY_TEAM_DISCONNECTED_LOSS_ANNOUNCEMENT" "BUG - ENEMY_TEAM_DISCONNECTED_LOSS_ANNOUNCEMENT" "SUDDEN_DEATH_WIN_ANNOUNCEMENT" "Your Team Had A Higher Score At The End Of Sudden Death" "SUDDEN_DEATH_LOSS_ANNOUNCEMENT" "Enemy Team Had A Higher Score At The End Of Sudden Death" "SUDDEN_DEATH_KILLED_NEXT_PLAYER_WIN_ANNOUNCEMENT" "Your Team Had The First Kill After Sudden Death" "SUDDEN_DEATH_KILLED_NEXT_PLAYER_LOSS_ANNOUNCEMENT" "Enemy Team Had The First Kill After Sudden Death" "GENERIC_DRAW_ANNOUNCEMENT" "Match Ended Without A Clear Winner" "DEATH_RODEO_BATTERY_REMOVAL" "Rodeo" "RODEO_BATTERY_REMOVAL_ANNOUNCEMENT" "Battery Pack Stolen!" "RODEO_BATTERY_REMOVAL_ANNOUNCEMENT_SUBTEXT" "Hunt %s1 down to get it back!" "RODEO_STOLE_BATTERY_ANNOUNCEMENT" "You Stole A Battery Pack!" "RODEO_STOLE_BATTERY_ANNOUNCEMENT_SUBTEXT" "Rodeo a Friendly Titan to give it Bonus Health" "RODEO_TITAN_PICKED_UP_BATTERY_ANNOUNCEMENT" "Battery Pack Picked Up!" "RODEO_TITAN_PICKED_UP_BATTERY_ANNOUNCEMENT_SUBTEXT" "Bonus Health Applied" "RODEO_PILOT_PICKED_UP_BATTERY_ANNOUNCEMENT" "Battery Pack Picked Up!" "RODEO_PILOT_PICKED_UP_BATTERY_ANNOUNCEMENT_SUBTEXT" "Rodeo a Friendly Titan to give it Bonus Health" "RODEO_PILOT_PICKED_UP_SP_BATTERY_ANNOUNCEMENT_SUBTEXT" "Bring it back to BT" "RODEO_YOU_APPLIED_BATTERY_TO_TITAN_ANNOUNCEMENT_SUBTEXT" "Gave %s1 A Battery Pack" "RODEO_YOU_APPLIED_BATTERY_TO_NPC_TITAN_ANNOUNCEMENT_SUBTEXT" "Gave %s1's Auto-Titan A Battery Pack" "RODEO_PILOT_APPLIED_BATTERY_TO_YOU_ANNOUNCEMENT_SUBTEXT" "%s1 Gave You A Battery Pack" "RODEO_PILOT_APPLIED_BATTERY_TO_YOUR_PET_TITAN_ANNOUNCEMENT_SUBTEXT" "%s1 Gave Your Auto-Titan A Battery Pack" "RODEO_PILOT_APPLIED_BATTERY_TO_YOU_RUI_TEXT" "+Health/Shields, +Core" "RODEO_FRIENDLY_HAS_BATTERY_EVENT_NOTIFICATION" "%s1 Has A Battery!" "RODEO_FRIENDLY_REQUESTS_BATTERY_EVENT_NOTIFICATION" "%s1 Needs A Battery!" "RODEO_YOU_ARE_CARRYING_A_BATTERY_EVENT_NOTIFICATION" "You're Carrying A Battery!" "RODEO_YOU_DROPPED_A_BATTERY_EVENT_NOTIFICATION" "You Dropped A Battery!" "RODEO_DISEMBARK_TO_PICKUP_BATTERY_EVENT_NOTIFICATION" "Disembark To Pick Up Battery!" "RODEO_TELL_FRIENDLY_YOU_HAVE_BATTERY_HINT" "Press %use% to call out battery to %s1" "RODEO_REQUEST_BATTERY_HINT" "Press %use% to request battery" "RODEO_REQUEST_BATTERY_TEMP_ANNOUNCEMENT" "I need a battery here!" "RODEO_THROW_OUT_BATTERY_HINT" "Hold %use% to throw out battery" "RODEO_MULTI_SPOT_MOVE_HINT" "Use %[STICK1]% to move around" "RODEO_RIP_BATTERY_HINT" "Press %use% to steal battery" "RODEO_APPLY_BATTERY_HINT" "Press %use% to apply battery" "RODEO_ANTI_RODEO_SMOKE_HINT" "%offhand4% Deploy Electric Smoke" "RODEO_ANTI_RODEO_SMOKE_NO_CHARGES_HINT" "Anti Rodeo Smoke Charges Depleted!" "RODEO_HUD_FRIENDLY_PILOT_COUNT" "Friendly Rodeo Pilot(s): %s1" "RODEO_HUD_ENEMY_PILOT_COUNT" "Enemy Rodeo Pilot(s): %s1" "RODEO_HUD_ENEMY_AND_FRIENDLY_COUNT" "Rodeo Pilots - Enemy:%s1 Friendly:%s2" //SURVIVOR SHOP "SURVIVOR_SHOP_CONFIRMATION_HEADER_0" "Press %[A_BUTTON]% to upgrade" "SURVIVOR_SHOP_CONFIRMATION_HEADER_1" "Confirm Purchase?" "SURVIVOR_SHOP_CONFIRMATION_HEADER_2" "Insufficient Funds" "SURVIVOR_SHOP_CONFIRMATION_HEADER_3" "Upgrades Maxed" "SURVIVOR_SHOP_HINT" "%displayFullscreenMap% - Workshop" "40MM_UPGRADE_0_LONGDESC" "Increases magazine size by 4 and increases fire rate." "40MM_UPGRADE_1_LONGDESC" "Increases magazine size by 4 and increases fire rate." "40MM_UPGRADE_2_LONGDESC" "Increases magazine size by 4 and increases fire rate." "40MM_UPGRADE_3_LONGDESC" "22 rapid fire shots of pure destruction." "SALVO_ROCKET_UPGRADE_0_LONGDESC" "Increases rockets per volley by 4 and decreases refire delay." "SALVO_ROCKET_UPGRADE_1_LONGDESC" "Increases rockets per volley by 4 and decreases refire delay." "SALVO_ROCKET_UPGRADE_2_LONGDESC" "Increases rockets per volley by 4 and decreases refire delay." "SALVO_ROCKET_UPGRADE_3_LONGDESC" "Your rockets will blot out the sun." "VORTEX_SHIELD_UPGRADE_0_LONGDESC" "Increases damage returned and improves recharge rate." "VORTEX_SHIELD_UPGRADE_1_LONGDESC" "Increases damage returned and improves recharge rate." "VORTEX_SHIELD_UPGRADE_2_LONGDESC" "Increases damage returned and improves recharge rate." "VORTEX_SHIELD_UPGRADE_3_LONGDESC" "Violating Newton's third law." "ATLAS_UPGRADE_0_LONGDESC" "Increase Atlas Health by 20%" "ATLAS_UPGRADE_1_LONGDESC" "Increase Atlas Health by 20%" "ATLAS_UPGRADE_2_LONGDESC" "Increase Atlas Health by 20%" "ATLAS_UPGRADE_3_LONGDESC" "Old Ironsides" "TRAINER_HELD_JUMP" "DONT HOLD THE JUMP BUTTON" "TRAINER_TRIPPLE_JUMPED" "DONT TRY TO TRIPLE JUMP" "TRAINER_CURRENT_DIFFICULTY" "Current Difficulty: %s1" "TRAINER_HIGHEST_DIFFICULTY" "Highest Difficulty Reached: %s1" "TRAINER_CUBE_COUNT" "[Cubes: %s1]" "TRAINER_CUBE_PENDING_COUNT" "[Cubes In Queue: %s1]" "TRAINER_HIGH_SCORE" "High Score: %s1" "TRAINER_NEW_HIGH_SCORE" "New High Score!" "TRAINER_INSTRUCTIONS_1" "^FFFFFFFFTouch ^00FF0000GREEN ^FFFFFFFFcubes to score points" "TRAINER_INSTRUCTIONS_2" "^FFFFFFFFAvoid ^FF000000RED ^FFFFFFFFcubes or falling off!" "TRAINER_TOUCHED_RED_CUBE" "You touched a ^FF000000RED ^FFFFFFFFcube. Resetting." "SP_AB_MOVING_GEO_COMBAT_2_CAMPAIGN_NAME" "BoomTown Fight" "SP_AB_MOVING_GEO_COMBAT_2_CAMPAIGN_DESC_MILITIA" "" "SP_OLA_CANYON_TEST_CAMPAIGN_NAME" "OLA Canyon" "SP_OLA_CANYON_TEST_CAMPAIGN_DESC_MILITIA" "" "SP_OLA_SEWERS_CAMPAIGN_NAME" "OLA Sewers 1" "SP_OLA_SEWERS_CAMPAIGN_DESC_MILITIA" "" "BANNER_CALLSIGN1" "Presidential" "BANNER_CALLSIGN2" "Decked Out" "BANNER_CALLSIGN3" "Front Rifleman" "BANNER_CALLSIGN4" "Front Rifleman XL" "BANNER_CALLSIGN5" "Ashes to Ashes" "BANNER_CALLSIGN6" "Apex Predator" "BANNER_CALLSIGN7" "Most Wanted" "BANNER_CALLSIGN8" "Sky Warriors" "BANNER_CALLSIGN9" "CAR-Jacker" "BANNER_CALLSIGN10" "Brute-4" "BANNER_CALLSIGN11" "Disarmer" "BANNER_CALLSIGN12" "Game of Drones" "BANNER_CALLSIGN13" "Burning Man" "BANNER_CALLSIGN14" "Caliburn" "BANNER_CALLSIGN15" "Maverick" "BANNER_CALLSIGN16" "Freelancer" "BANNER_CALLSIGN17" "Titan Piercer" "BANNER_CALLSIGN18" "Target Rich" "BANNER_CALLSIGN19" "Wingman" "BANNER_CALLSIGN20" "Wingman XL" "BANNER_CALLSIGN21" "Headhunter" "BANNER_CALLSIGN22" "Spoils of War" "BANNER_CALLSIGN23" "Goliath" "BANNER_CALLSIGN24" "Titanfall Z" "BANNER_CALLSIGN25" "Kane's Legacy" "BANNER_CALLSIGN26" "We are Legion" "BANNER_CALLSIGN27" "Base of Fire" "BANNER_CALLSIGN28" "Base of Fire XL" "BANNER_CALLSIGN29" "Fallen Frontier" "BANNER_CALLSIGN30" "Dead to Rights" "BANNER_CALLSIGN31" "Crack Shot" "BANNER_CALLSIGN32" "Service with a Smile" "BANNER_CALLSIGN33" "Battle Tested" "BANNER_CALLSIGN34" "Bounty Hunter" "BANNER_CALLSIGN35" "Link to Pilot" "BANNER_CALLSIGN36" "Death from Above" "BANNER_CALLSIGN37" "Gun for Hire" "BANNER_CALLSIGN38" "Titanium Throne" "BANNER_CALLSIGN39" "Head of the Pack" "BANNER_CALLSIGN40" "Flying Colors" "BANNER_CALLSIGN41" "Beastmaster" "BANNER_CALLSIGN42" "Hive Mind" "BANNER_CALLSIGN43" "Fear the Reaper" "BANNER_CALLSIGN44" "Richter Scale" "BANNER_CALLSIGN45" "To the Death" "BANNER_CALLSIGN46" "Marauder" "BANNER_CALLSIGN47" "Facemelter" "BANNER_CALLSIGN48" "Breacher" "BANNER_CALLSIGN49" "Breacher XL" "BANNER_CALLSIGN50" "Child of Cronus" "BANNER_CALLSIGN51" "Triple Tap" "BANNER_CALLSIGN52" "Triple Tap XL" "BANNER_CALLSIGN53" "Last Rites" "BANNER_CALLSIGN54" "Slone Ranger" "BANNER_CALLSIGN55" "From the Hip" "BANNER_CALLSIGN56" "From the Hip XL" "BANNER_CALLSIGN57" "Longshot" "BANNER_CALLSIGN58" "Longshot XL" "BANNER_CALLSIGN59" "Grenadier" "BANNER_CALLSIGN60" "Grenadier XL" "BANNER_CALLSIGN61" "Inhuman" "BANNER_CALLSIGN62" "The Singularity" "BANNER_CALLSIGN63" "Walking Red" "BANNER_CALLSIGN64" "Ghost from the Past" "BANNER_CALLSIGN65" "To the Nines" "BANNER_CALLSIGN66" "Last Stand" "BANNER_CALLSIGN67" "War of the Titans" "BANNER_CALLSIGN68" "Got Tone" "BANNER_CALLSIGN69" "Flatliner" "BANNER_CALLSIGN70" "Viper Strike" "BANNER_CALLSIGN71" "Beast Mode" "BANNER_CALLSIGN72" "Downtime" "BANNER_CALLSIGN73" "War in the Sky" "BANNER_CALLSIGN74" "Spectres and Goblins" "BANNER_CALLSIGN75" "Frontier Life" "BANNER_CALLSIGN76" "Ark of the Frontier" "BANNER_CALLSIGN77" "Manifest Destiny" "BANNER_CALLSIGN78" "Homefront" "BANNER_CALLSIGN79" "Worse for Wear" "BANNER_CALLSIGN80" "Expansion" "BANNER_CALLSIGN81" "Real Frontier Hero" "BANNER_CALLSIGN82" "Building the Demon" "BANNER_CALLSIGN83" "For the Frontier!" "BANNER_CALLSIGN84" "Satellite Strike" "BANNER_CALLSIGN85" "After Battlefield" "BANNER_CALLSIGN86" "Vault Dweller" "BANNER_CALLSIGN87" "Armored and Ready" "BANNER_CALLSIGN88" "Man vs. Wild" "BANNER_CALLSIGN89" "Pick a Card" "BANNER_CALLSIGN90" "Exoplanet Suns-rise" "BANNER_CALLSIGN91" "YOLO" "BANNER_CALLSIGN92" "Homestead Security" "BANNER_CALLSIGN93" "Tower Majestic" "BANNER_CALLSIGN94" "Endgame" "BANNER_CALLSIGN95" "The Drop" "BANNER_CALLSIGN96" "Abandon Ship" "BANNER_CALLSIGN97" "In the Shadows" "BANNER_CALLSIGN98" "Alien Sacrament" "BANNER_CALLSIGN99" "Into the Void" "BANNER_CALLSIGN100" "Protect the Pilot" "BANNER_CALLSIGN101" "Killing with Style" "BANNER_CALLSIGN102" "Lady and the Titan" "BANNER_CALLSIGN103" "SRS" "BANNER_CALLSIGN104" "Shocker" "BANNER_CALLSIGN106" "Survival of the Fittest" "BANNER_CALLSIGN107" "Last Meal" "BANNER_CALLSIGN108" "Hard Gore" "BANNER_CALLSIGN109" "Shell Game" "BANNER_CALLSIGN110" "Silverback" "BANNER_CALLSIGN111" "Hidden Danger" "BANNER_CALLSIGN112" "Thunderbeast" "BANNER_CALLSIGN113" "Mood Stabilizer" "BANNER_CALLSIGN114" "Hipfire" "BANNER_CALLSIGN115" "Swords and Sloths" "BANNER_CALLSIGN116" "Small Bandits" "BANNER_CALLSIGN117" "Finishing Touch" "BANNER_CALLSIGN118" "Lookout" "BANNER_CALLSIGN119" "Swimming with Sharks" "BANNER_CALLSIGN120" "Beware of Dog" "BANNER_CALLSIGN121" "The Destroyer" "BANNER_CALLSIGN122" "Dire Wolf" "BANNER_CALLSIGN123" "Grizzly" "BANNER_CALLSIGN124" "Black Widow" "BANNER_CALLSIGN125" "Lost at Sea" "BANNER_PRISM_CALLSIGN1" "PRISM|Presidential" "BANNER_PRISM_CALLSIGN2" "PRISM|Decked Out" "BANNER_PRISM_CALLSIGN3" "PRISM|Front Rifleman" "BANNER_PRISM_CALLSIGN4" "PRISM|Front Rifleman XL" "BANNER_PRISM_CALLSIGN5" "PRISM|Ashes to Ashes" "BANNER_PRISM_CALLSIGN6" "PRISM|Apex Predator" "BANNER_PRISM_CALLSIGN7" "PRISM|Most Wanted" "BANNER_PRISM_CALLSIGN8" "PRISM|Sky Warriors" "BANNER_PRISM_CALLSIGN9" "PRISM|CAR-Jacker" "BANNER_PRISM_CALLSIGN10" "PRISM|Brute-4" "BANNER_PRISM_CALLSIGN11" "PRISM|Disarmer" "BANNER_PRISM_CALLSIGN12" "PRISM|Game of Drones" "BANNER_PRISM_CALLSIGN13" "PRISM|Burning Man" "BANNER_PRISM_CALLSIGN14" "PRISM|Caliburn" "BANNER_PRISM_CALLSIGN15" "PRISM|Maverick" "BANNER_PRISM_CALLSIGN16" "PRISM|Freelancer" "BANNER_PRISM_CALLSIGN17" "PRISM|Titan Piercer" "BANNER_PRISM_CALLSIGN18" "PRISM|Target Rich" "BANNER_PRISM_CALLSIGN19" "PRISM|Wingman" "BANNER_PRISM_CALLSIGN20" "PRISM|Wingman XL" "BANNER_PRISM_CALLSIGN21" "PRISM|Headhunter" "BANNER_PRISM_CALLSIGN22" "PRISM|Spoils of War" "BANNER_PRISM_CALLSIGN23" "PRISM|Goliath" "BANNER_PRISM_CALLSIGN24" "PRISM|Titanfall Z" "BANNER_PRISM_CALLSIGN25" "PRISM|Kane's Legacy" "BANNER_PRISM_CALLSIGN26" "PRISM|We are Legion" "BANNER_PRISM_CALLSIGN27" "PRISM|Base of Fire" "BANNER_PRISM_CALLSIGN28" "PRISM|Base of Fire XL" "BANNER_PRISM_CALLSIGN29" "PRISM|Fallen Frontier" "BANNER_PRISM_CALLSIGN30" "PRISM|Dead to Rights" "BANNER_PRISM_CALLSIGN31" "PRISM|Crack Shot" "BANNER_PRISM_CALLSIGN32" "PRISM|Service with a Smile" "BANNER_PRISM_CALLSIGN33" "PRISM|Battle Tested" "BANNER_PRISM_CALLSIGN34" "PRISM|Bounty Hunter" "BANNER_PRISM_CALLSIGN35" "PRISM|Link to Pilot" "BANNER_PRISM_CALLSIGN36" "PRISM|Death from Above" "BANNER_PRISM_CALLSIGN37" "PRISM|Gun for Hire" "BANNER_PRISM_CALLSIGN38" "PRISM|Titanium Throne" "BANNER_PRISM_CALLSIGN39" "PRISM|Head of the Pack" "BANNER_PRISM_CALLSIGN40" "PRISM|Flying Colors" "BANNER_PRISM_CALLSIGN41" "PRISM|Beastmaster" "BANNER_PRISM_CALLSIGN42" "PRISM|Hive Mind" "BANNER_PRISM_CALLSIGN43" "PRISM|Fear the Reaper" "BANNER_PRISM_CALLSIGN44" "PRISM|Richter Scale" "BANNER_PRISM_CALLSIGN45" "PRISM|To the Death" "BANNER_PRISM_CALLSIGN46" "PRISM|Marauder" "BANNER_PRISM_CALLSIGN47" "PRISM|Facemelter" "BANNER_PRISM_CALLSIGN48" "PRISM|Breacher" "BANNER_PRISM_CALLSIGN49" "PRISM|Breacher XL" "BANNER_PRISM_CALLSIGN50" "PRISM|Child of Cronus" "BANNER_PRISM_CALLSIGN51" "PRISM|Triple Tap" "BANNER_PRISM_CALLSIGN52" "PRISM|Triple Tap XL" "BANNER_PRISM_CALLSIGN53" "PRISM|Last Rites" "BANNER_PRISM_CALLSIGN54" "PRISM|Slone Ranger" "BANNER_PRISM_CALLSIGN55" "PRISM|From the Hip" "BANNER_PRISM_CALLSIGN56" "PRISM|From the Hip XL" "BANNER_PRISM_CALLSIGN57" "PRISM|Longshot" "BANNER_PRISM_CALLSIGN58" "PRISM|Longshot XL" "BANNER_PRISM_CALLSIGN59" "PRISM|Grenadier" "BANNER_PRISM_CALLSIGN60" "PRISM|Grenadier XL" "BANNER_PRISM_CALLSIGN61" "PRISM|Inhuman" "BANNER_PRISM_CALLSIGN62" "PRISM|The Singularity" "BANNER_PRISM_CALLSIGN63" "PRISM|Walking Red" "BANNER_PRISM_CALLSIGN64" "PRISM|Ghost from the Past" "BANNER_PRISM_CALLSIGN65" "PRISM|To the Nines" "BANNER_PRISM_CALLSIGN66" "PRISM|Last Stand" "BANNER_PRISM_CALLSIGN67" "PRISM|War of the Titans" "BANNER_PRISM_CALLSIGN68" "PRISM|Got Tone" "BANNER_PRISM_CALLSIGN69" "PRISM|Flatliner" "BANNER_PRISM_CALLSIGN70" "PRISM|Viper Strike" "BANNER_PRISM_CALLSIGN71" "PRISM|Beast Mode" "BANNER_PRISM_CALLSIGN72" "PRISM|Downtime" "BANNER_PRISM_CALLSIGN73" "PRISM|War in the Sky" "BANNER_PRISM_CALLSIGN74" "PRISM|Spectres and Goblins" "BANNER_PRISM_CALLSIGN75" "PRISM|Frontier Life" "BANNER_PRISM_CALLSIGN76" "PRISM|Ark of the Frontier" "BANNER_PRISM_CALLSIGN77" "PRISM|Manifest Destiny" "BANNER_PRISM_CALLSIGN78" "PRISM|Homefront" "BANNER_PRISM_CALLSIGN79" "PRISM|Worse for Wear" "BANNER_PRISM_CALLSIGN80" "PRISM|Expansion" "BANNER_PRISM_CALLSIGN81" "PRISM|Real Frontier Hero" "BANNER_PRISM_CALLSIGN82" "PRISM|Building the Demon" "BANNER_PRISM_CALLSIGN83" "PRISM|For the Frontier!" "BANNER_PRISM_CALLSIGN84" "PRISM|Satellite Strike" "BANNER_PRISM_CALLSIGN85" "PRISM|After Battlefield" "BANNER_PRISM_CALLSIGN86" "PRISM|Vault Dweller" "BANNER_PRISM_CALLSIGN87" "PRISM|Armored and Ready" "BANNER_PRISM_CALLSIGN88" "PRISM|Man vs. Wild" "BANNER_PRISM_CALLSIGN89" "PRISM|Pick a Card" "BANNER_PRISM_CALLSIGN90" "PRISM|Exoplanet Suns-rise" "BANNER_PRISM_CALLSIGN91" "PRISM|YOLO" "BANNER_PRISM_CALLSIGN92" "PRISM|Homestead Security" "BANNER_PRISM_CALLSIGN93" "PRISM|Tower Majestic" "BANNER_PRISM_CALLSIGN94" "PRISM|Endgame" "BANNER_PRISM_CALLSIGN95" "PRISM|The Drop" "BANNER_PRISM_CALLSIGN96" "PRISM|Abandon Ship" "BANNER_PRISM_CALLSIGN97" "PRISM|In the Shadows" "BANNER_PRISM_CALLSIGN98" "PRISM|Alien Sacrament" "BANNER_PRISM_CALLSIGN99" "PRISM|Into the Void" "BANNER_PRISM_CALLSIGN100" "PRISM|Protect the Pilot" "BANNER_PRISM_CALLSIGN101" "PRISM|Killing with Style" "BANNER_PRISM_CALLSIGN102" "PRISM|Lady and the Titan" "BANNER_PRISM_CALLSIGN103" "PRISM|SRS" "BANNER_PRISM_CALLSIGN104" "PRISM|Shocker" "BANNER_FIRE_CALLSIGN1" "FIRE|Presidential" "BANNER_FIRE_CALLSIGN2" "FIRE|Decked Out" "BANNER_FIRE_CALLSIGN3" "FIRE|Front Rifleman" "BANNER_FIRE_CALLSIGN4" "FIRE|Front Rifleman XL" "BANNER_FIRE_CALLSIGN5" "FIRE|Ashes to Ashes" "BANNER_FIRE_CALLSIGN6" "FIRE|Apex Predator" "BANNER_FIRE_CALLSIGN7" "FIRE|Most Wanted" "BANNER_FIRE_CALLSIGN8" "FIRE|Sky Warriors" "BANNER_FIRE_CALLSIGN9" "FIRE|CAR-Jacker" "BANNER_FIRE_CALLSIGN10" "FIRE|Brute-4" "BANNER_FIRE_CALLSIGN11" "FIRE|Disarmer" "BANNER_FIRE_CALLSIGN12" "FIRE|Game of Drones" "BANNER_FIRE_CALLSIGN13" "FIRE|Burning Man" "BANNER_FIRE_CALLSIGN14" "FIRE|Caliburn" "BANNER_FIRE_CALLSIGN15" "FIRE|Maverick" "BANNER_FIRE_CALLSIGN16" "FIRE|Freelancer" "BANNER_FIRE_CALLSIGN17" "FIRE|Titan Piercer" "BANNER_FIRE_CALLSIGN18" "FIRE|Target Rich" "BANNER_FIRE_CALLSIGN19" "FIRE|Wingman" "BANNER_FIRE_CALLSIGN20" "FIRE|Wingman XL" "BANNER_FIRE_CALLSIGN21" "FIRE|Headhunter" "BANNER_FIRE_CALLSIGN22" "FIRE|Spoils of War" "BANNER_FIRE_CALLSIGN23" "FIRE|Goliath" "BANNER_FIRE_CALLSIGN24" "FIRE|Titanfall Z" "BANNER_FIRE_CALLSIGN25" "FIRE|Kane's Legacy" "BANNER_FIRE_CALLSIGN26" "FIRE|We are Legion" "BANNER_FIRE_CALLSIGN27" "FIRE|Base of Fire" "BANNER_FIRE_CALLSIGN28" "FIRE|Base of Fire XL" "BANNER_FIRE_CALLSIGN29" "FIRE|Fallen Frontier" "BANNER_FIRE_CALLSIGN30" "FIRE|Dead to Rights" "BANNER_FIRE_CALLSIGN31" "FIRE|Crack Shot" "BANNER_FIRE_CALLSIGN32" "FIRE|Service with a Smile" "BANNER_FIRE_CALLSIGN33" "FIRE|Battle Tested" "BANNER_FIRE_CALLSIGN34" "FIRE|Bounty Hunter" "BANNER_FIRE_CALLSIGN35" "FIRE|Link to Pilot" "BANNER_FIRE_CALLSIGN36" "FIRE|Death from Above" "BANNER_FIRE_CALLSIGN37" "FIRE|Gun for Hire" "BANNER_FIRE_CALLSIGN38" "FIRE|Titanium Throne" "BANNER_FIRE_CALLSIGN39" "FIRE|Head of the Pack" "BANNER_FIRE_CALLSIGN40" "FIRE|Flying Colors" "BANNER_FIRE_CALLSIGN41" "FIRE|Beastmaster" "BANNER_FIRE_CALLSIGN42" "FIRE|Hive Mind" "BANNER_FIRE_CALLSIGN43" "FIRE|Fear the Reaper" "BANNER_FIRE_CALLSIGN44" "FIRE|Richter Scale" "BANNER_FIRE_CALLSIGN45" "FIRE|To the Death" "BANNER_FIRE_CALLSIGN46" "FIRE|Marauder" "BANNER_FIRE_CALLSIGN47" "FIRE|Facemelter" "BANNER_FIRE_CALLSIGN48" "FIRE|Breacher" "BANNER_FIRE_CALLSIGN49" "FIRE|Breacher XL" "BANNER_FIRE_CALLSIGN50" "FIRE|Child of Cronus" "BANNER_FIRE_CALLSIGN51" "FIRE|Triple Tap" "BANNER_FIRE_CALLSIGN52" "FIRE|Triple Tap XL" "BANNER_FIRE_CALLSIGN53" "FIRE|Last Rites" "BANNER_FIRE_CALLSIGN54" "FIRE|Slone Ranger" "BANNER_FIRE_CALLSIGN55" "FIRE|From the Hip" "BANNER_FIRE_CALLSIGN56" "FIRE|From the Hip XL" "BANNER_FIRE_CALLSIGN57" "FIRE|Longshot" "BANNER_FIRE_CALLSIGN58" "FIRE|Longshot XL" "BANNER_FIRE_CALLSIGN59" "FIRE|Grenadier" "BANNER_FIRE_CALLSIGN60" "FIRE|Grenadier XL" "BANNER_FIRE_CALLSIGN61" "FIRE|Inhuman" "BANNER_FIRE_CALLSIGN62" "FIRE|The Singularity" "BANNER_FIRE_CALLSIGN63" "FIRE|Walking Red" "BANNER_FIRE_CALLSIGN64" "FIRE|Ghost from the Past" "BANNER_FIRE_CALLSIGN65" "FIRE|To the Nines" "BANNER_FIRE_CALLSIGN66" "FIRE|Last Stand" "BANNER_FIRE_CALLSIGN67" "FIRE|War of the Titans" "BANNER_FIRE_CALLSIGN68" "FIRE|Got Tone" "BANNER_FIRE_CALLSIGN69" "FIRE|Flatliner" "BANNER_FIRE_CALLSIGN70" "FIRE|Viper Strike" "BANNER_FIRE_CALLSIGN71" "FIRE|Beast Mode" "BANNER_FIRE_CALLSIGN72" "FIRE|Downtime" "BANNER_FIRE_CALLSIGN73" "FIRE|War in the Sky" "BANNER_FIRE_CALLSIGN74" "FIRE|Spectres and Goblins" "BANNER_FIRE_CALLSIGN75" "FIRE|Frontier Life" "BANNER_FIRE_CALLSIGN76" "FIRE|Ark of the Frontier" "BANNER_FIRE_CALLSIGN77" "FIRE|Manifest Destiny" "BANNER_FIRE_CALLSIGN78" "FIRE|Homefront" "BANNER_FIRE_CALLSIGN79" "FIRE|Worse for Wear" "BANNER_FIRE_CALLSIGN80" "FIRE|Expansion" "BANNER_FIRE_CALLSIGN81" "FIRE|Real Frontier Hero" "BANNER_FIRE_CALLSIGN82" "FIRE|Building the Demon" "BANNER_FIRE_CALLSIGN83" "FIRE|For the Frontier!" "BANNER_FIRE_CALLSIGN84" "FIRE|Satellite Strike" "BANNER_FIRE_CALLSIGN85" "FIRE|After Battlefield" "BANNER_FIRE_CALLSIGN86" "FIRE|Vault Dweller" "BANNER_FIRE_CALLSIGN87" "FIRE|Armored and Ready" "BANNER_FIRE_CALLSIGN88" "FIRE|Man vs. Wild" "BANNER_FIRE_CALLSIGN89" "FIRE|Pick a Card" "BANNER_FIRE_CALLSIGN90" "FIRE|Exoplanet Suns-rise" "BANNER_FIRE_CALLSIGN91" "FIRE|YOLO" "BANNER_FIRE_CALLSIGN92" "FIRE|Homestead Security" "BANNER_FIRE_CALLSIGN93" "FIRE|Tower Majestic" "BANNER_FIRE_CALLSIGN94" "FIRE|Endgame" "BANNER_FIRE_CALLSIGN95" "FIRE|The Drop" "BANNER_FIRE_CALLSIGN96" "FIRE|Abandon Ship" "BANNER_FIRE_CALLSIGN97" "FIRE|In the Shadows" "BANNER_FIRE_CALLSIGN98" "FIRE|Alien Sacrament" "BANNER_FIRE_CALLSIGN99" "FIRE|Into the Void" "BANNER_FIRE_CALLSIGN100" "FIRE|Protect the Pilot" "BANNER_FIRE_CALLSIGN101" "FIRE|Killing with Style" "BANNER_FIRE_CALLSIGN102" "FIRE|Lady and the Titan" "BANNER_FIRE_CALLSIGN103" "FIRE|SRS" "BANNER_FIRE_CALLSIGN104" "FIRE|Shocker" "BANNER_GOLD_CALLSIGN1" "GOLD|Presidential" "BANNER_GOLD_CALLSIGN2" "GOLD|Decked Out" "BANNER_GOLD_CALLSIGN3" "GOLD|Front Rifleman" "BANNER_GOLD_CALLSIGN4" "GOLD|Front Rifleman XL" "BANNER_GOLD_CALLSIGN5" "GOLD|Ashes to Ashes" "BANNER_GOLD_CALLSIGN6" "GOLD|Apex Predator" "BANNER_GOLD_CALLSIGN7" "GOLD|Most Wanted" "BANNER_GOLD_CALLSIGN8" "GOLD|Sky Warriors" "BANNER_GOLD_CALLSIGN9" "GOLD|CAR-Jacker" "BANNER_GOLD_CALLSIGN10" "GOLD|Brute-4" "BANNER_GOLD_CALLSIGN11" "GOLD|Disarmer" "BANNER_GOLD_CALLSIGN12" "GOLD|Game of Drones" "BANNER_GOLD_CALLSIGN13" "GOLD|Burning Man" "BANNER_GOLD_CALLSIGN14" "GOLD|Caliburn" "BANNER_GOLD_CALLSIGN15" "GOLD|Maverick" "BANNER_GOLD_CALLSIGN16" "GOLD|Freelancer" "BANNER_GOLD_CALLSIGN17" "GOLD|Titan Piercer" "BANNER_GOLD_CALLSIGN18" "GOLD|Target Rich" "BANNER_GOLD_CALLSIGN19" "GOLD|Wingman" "BANNER_GOLD_CALLSIGN20" "GOLD|Wingman XL" "BANNER_GOLD_CALLSIGN21" "GOLD|Headhunter" "BANNER_GOLD_CALLSIGN22" "GOLD|Spoils of War" "BANNER_GOLD_CALLSIGN23" "GOLD|Goliath" "BANNER_GOLD_CALLSIGN24" "GOLD|Titanfall Z" "BANNER_GOLD_CALLSIGN25" "GOLD|Kane's Legacy" "BANNER_GOLD_CALLSIGN26" "GOLD|We are Legion" "BANNER_GOLD_CALLSIGN27" "GOLD|Base of Fire" "BANNER_GOLD_CALLSIGN28" "GOLD|Base of Fire XL" "BANNER_GOLD_CALLSIGN29" "GOLD|Fallen Frontier" "BANNER_GOLD_CALLSIGN30" "GOLD|Dead to Rights" "BANNER_GOLD_CALLSIGN31" "GOLD|Crack Shot" "BANNER_GOLD_CALLSIGN32" "GOLD|Service with a Smile" "BANNER_GOLD_CALLSIGN33" "GOLD|Battle Tested" "BANNER_GOLD_CALLSIGN34" "GOLD|Bounty Hunter" "BANNER_GOLD_CALLSIGN35" "GOLD|Link to Pilot" "BANNER_GOLD_CALLSIGN36" "GOLD|Death from Above" "BANNER_GOLD_CALLSIGN37" "GOLD|Gun for Hire" "BANNER_GOLD_CALLSIGN38" "GOLD|Titanium Throne" "BANNER_GOLD_CALLSIGN39" "GOLD|Head of the Pack" "BANNER_GOLD_CALLSIGN40" "GOLD|Flying Colors" "BANNER_GOLD_CALLSIGN41" "GOLD|Beastmaster" "BANNER_GOLD_CALLSIGN42" "GOLD|Hive Mind" "BANNER_GOLD_CALLSIGN43" "GOLD|Fear the Reaper" "BANNER_GOLD_CALLSIGN44" "GOLD|Richter Scale" "BANNER_GOLD_CALLSIGN45" "GOLD|To the Death" "BANNER_GOLD_CALLSIGN46" "GOLD|Marauder" "BANNER_GOLD_CALLSIGN47" "GOLD|Facemelter" "BANNER_GOLD_CALLSIGN48" "GOLD|Breacher" "BANNER_GOLD_CALLSIGN49" "GOLD|Breacher XL" "BANNER_GOLD_CALLSIGN50" "GOLD|Child of Cronus" "BANNER_GOLD_CALLSIGN51" "GOLD|Triple Tap" "BANNER_GOLD_CALLSIGN52" "GOLD|Triple Tap XL" "BANNER_GOLD_CALLSIGN53" "GOLD|Last Rites" "BANNER_GOLD_CALLSIGN54" "GOLD|Slone Ranger" "BANNER_GOLD_CALLSIGN55" "GOLD|From the Hip" "BANNER_GOLD_CALLSIGN56" "GOLD|From the Hip XL" "BANNER_GOLD_CALLSIGN57" "GOLD|Longshot" "BANNER_GOLD_CALLSIGN58" "GOLD|Longshot XL" "BANNER_GOLD_CALLSIGN59" "GOLD|Grenadier" "BANNER_GOLD_CALLSIGN60" "GOLD|Grenadier XL" "BANNER_GOLD_CALLSIGN61" "GOLD|Inhuman" "BANNER_GOLD_CALLSIGN62" "GOLD|The Singularity" "BANNER_GOLD_CALLSIGN63" "GOLD|Walking Red" "BANNER_GOLD_CALLSIGN64" "GOLD|Ghost from the Past" "BANNER_GOLD_CALLSIGN65" "GOLD|To the Nines" "BANNER_GOLD_CALLSIGN66" "GOLD|Last Stand" "BANNER_GOLD_CALLSIGN67" "GOLD|War of the Titans" "BANNER_GOLD_CALLSIGN68" "GOLD|Got Tone" "BANNER_GOLD_CALLSIGN69" "GOLD|Flatliner" "BANNER_GOLD_CALLSIGN70" "GOLD|Viper Strike" "BANNER_GOLD_CALLSIGN71" "GOLD|Beast Mode" "BANNER_GOLD_CALLSIGN72" "GOLD|Downtime" "BANNER_GOLD_CALLSIGN73" "GOLD|War in the Sky" "BANNER_GOLD_CALLSIGN74" "GOLD|Spectres and Goblins" "BANNER_GOLD_CALLSIGN75" "GOLD|Frontier Life" "BANNER_GOLD_CALLSIGN76" "GOLD|Ark of the Frontier" "BANNER_GOLD_CALLSIGN77" "GOLD|Manifest Destiny" "BANNER_GOLD_CALLSIGN78" "GOLD|Homefront" "BANNER_GOLD_CALLSIGN79" "GOLD|Worse for Wear" "BANNER_GOLD_CALLSIGN80" "GOLD|Expansion" "BANNER_GOLD_CALLSIGN81" "GOLD|Real Frontier Hero" "BANNER_GOLD_CALLSIGN82" "GOLD|Building the Demon" "BANNER_GOLD_CALLSIGN83" "GOLD|For the Frontier!" "BANNER_GOLD_CALLSIGN84" "GOLD|Satellite Strike" "BANNER_GOLD_CALLSIGN85" "GOLD|After Battlefield" "BANNER_GOLD_CALLSIGN86" "GOLD|Vault Dweller" "BANNER_GOLD_CALLSIGN87" "GOLD|Armored and Ready" "BANNER_GOLD_CALLSIGN88" "GOLD|Man vs. Wild" "BANNER_GOLD_CALLSIGN89" "GOLD|Pick a Card" "BANNER_GOLD_CALLSIGN90" "GOLD|Exoplanet Suns-rise" "BANNER_GOLD_CALLSIGN91" "GOLD|YOLO" "BANNER_GOLD_CALLSIGN92" "GOLD|Homestead Security" "BANNER_GOLD_CALLSIGN93" "GOLD|Tower Majestic" "BANNER_GOLD_CALLSIGN94" "GOLD|Endgame" "BANNER_GOLD_CALLSIGN95" "GOLD|The Drop" "BANNER_GOLD_CALLSIGN96" "GOLD|Abandon Ship" "BANNER_GOLD_CALLSIGN97" "GOLD|In the Shadows" "BANNER_GOLD_CALLSIGN98" "GOLD|Alien Sacrament" "BANNER_GOLD_CALLSIGN99" "GOLD|Into the Void" "BANNER_GOLD_CALLSIGN100" "GOLD|Protect the Pilot" "BANNER_GOLD_CALLSIGN101" "GOLD|Killing with Style" "BANNER_GOLD_CALLSIGN102" "GOLD|Lady and the Titan" "BANNER_GOLD_CALLSIGN103" "GOLD|SRS" "BANNER_GOLD_CALLSIGN104" "GOLD|Shocker" "BANNER_GOLD_CALLSIGN105" "GOLD|First Respawnder" "BANNER_GOLD_CALLSIGN139" "GOLD|Buddy Bish" "BANNER_FIRE_CALLSIGN139" "FIRE|Buddy Bish" "BANNER_CALLSIGN139" "Buddy Bish" "BANNER_CALLSIGN126" "Coop-O'-Lantern" "BANNER_CALLSIGN127" "No Headshots" "BANNER_CALLSIGN128" "Quality Assured" "BANNER_CALLSIGN129" "Gone 'Til November" "BANNER_CALLSIGN130" "Sleigher" "BANNER_CALLSIGN131" "Before Grapple" "BANNER_CALLSIGN132" "6-4runner" "BANNER_CALLSIGN133" "Hard Corps" "BANNER_CALLSIGN134" "Vinson Dynamo" "BANNER_CALLSIGN135" "The Division" "BANNER_CALLSIGN136" "Bullets" "BANNER_CALLSIGN137" "King of the Jungle" "BANNER_CALLSIGN138" "Blue Lion" "BANNER_FIRE_CALLSIGN125" "FIRE|Lost at Sea" "BANNER_FIRE_CALLSIGN126" "FIRE|Coop-O'-Lantern" "BANNER_FIRE_CALLSIGN127" "FIRE|No Headshots" "BANNER_FIRE_CALLSIGN128" "FIRE|Quality Assured" "BANNER_FIRE_CALLSIGN129" "FIRE|Gone 'Til November" "BANNER_FIRE_CALLSIGN130" "FIRE|Sleigher" "BANNER_FIRE_CALLSIGN131" "FIRE|Before Grapple" "BANNER_FIRE_CALLSIGN132" "FIRE|6-4runner" "BANNER_FIRE_CALLSIGN133" "FIRE|Hard Corps" "BANNER_FIRE_CALLSIGN134" "FIRE|Vinson Dynamo" "BANNER_FIRE_CALLSIGN135" "FIRE|The Division" "BANNER_FIRE_CALLSIGN136" "FIRE|Bullets" "BANNER_FIRE_CALLSIGN137" "FIRE|King of the Jungle" "BANNER_FIRE_CALLSIGN138" "FIRE|Blue Lion" "BANNER_GOLD_CALLSIGN125" "GOLD|Lost at Sea" "BANNER_GOLD_CALLSIGN126" "GOLD|Coop-O'-Lantern" "BANNER_GOLD_CALLSIGN127" "GOLD|No Headshots" "BANNER_GOLD_CALLSIGN128" "GOLD|Quality Assured" "BANNER_GOLD_CALLSIGN129" "GOLD|Gone 'Til November" "BANNER_GOLD_CALLSIGN130" "GOLD|Sleigher" "BANNER_GOLD_CALLSIGN131" "GOLD|Before Grapple" "BANNER_GOLD_CALLSIGN132" "GOLD|6-4runner" "BANNER_GOLD_CALLSIGN133" "GOLD|Hard Corps" "BANNER_GOLD_CALLSIGN134" "GOLD|Vinson Dynamo" "BANNER_GOLD_CALLSIGN135" "GOLD|The Division" "BANNER_GOLD_CALLSIGN136" "GOLD|Bullets" "BANNER_GOLD_CALLSIGN137" "GOLD|King of the Jungle" "BANNER_GOLD_CALLSIGN138" "GOLD|Blue Lion" "BANNER_PRISM_CALLSIGN125" "PRISM|Lost at Sea" "BANNER_PRISM_CALLSIGN126" "PRISM|Coop-O'-Lantern" "BANNER_PRISM_CALLSIGN127" "PRISM|No Headshots" "BANNER_PRISM_CALLSIGN128" "PRISM|Quality Assured" "BANNER_PRISM_CALLSIGN129" "PRISM|Gone 'Til November" "BANNER_PRISM_CALLSIGN130" "PRISM|Sleigher" "BANNER_PRISM_CALLSIGN131" "PRISM|Before Grapple" "BANNER_PRISM_CALLSIGN132" "PRISM|6-4runner" "BANNER_PRISM_CALLSIGN133" "PRISM|Hard Corps" "BANNER_PRISM_CALLSIGN134" "PRISM|Vinson Dynamo" "BANNER_PRISM_CALLSIGN135" "PRISM|The Division" "BANNER_PRISM_CALLSIGN136" "PRISM|Bullets" "BANNER_PRISM_CALLSIGN137" "PRISM|King of the Jungle" "BANNER_PRISM_CALLSIGN138" "PRISM|Blue Lion" "BANNER_CALLSIGN140" "Slow Roll" "BANNER_CALLSIGN141" "Frontier Friday" "BANNER_CALLSIGN142" "Target Practice" "BANNER_FIRE_CALLSIGN140" "FIRE|Slow Roll" "BANNER_FIRE_CALLSIGN141" "FIRE|Frontier Friday" "BANNER_FIRE_CALLSIGN142" "FIRE|Target Practice" "BANNER_GOLD_CALLSIGN140" "GOLD|Slow Roll" "BANNER_GOLD_CALLSIGN141" "GOLD|Frontier Friday" "BANNER_GOLD_CALLSIGN142" "GOLD|Target Practice" "BANNER_CALLSIGN143" "Vicious Cycle" "BANNER_CALLSIGN144" "Protocol <3" "BANNER_CALLSIGN145" "New Frontier" "BANNER_CALLSIGN146" "Hypothesis" "BANNER_CALLSIGN147" "Experiment" "BANNER_CALLSIGN148" "Post Human" "BANNER_CALLSIGN149" "Hands of the Machine" "BANNER_CALLSIGN150" "Battle Hardened" "BANNER_CALLSIGN151" "Cursed" "BANNER_CALLSIGN152" "Rat Race" "BANNER_CALLSIGN153" "Creation of Jack" "BANNER_CALLSIGN154" "Men of Iron" "BANNER_CALLSIGN155" "Last Look" "BANNER_CALLSIGN156" "Griefer" "BANNER_CALLSIGN157" "Eye on the Prize" "BANNER_CALLSIGN158" "King of the Hill" "BANNER_CALLSIGN159" "Gauntlet Runner" "BANNER_CALLSIGN160" "The Wilds" "BANNER_CALLSIGN161" "Old Meets New" "BANNER_CALLSIGN162" "Frontier Foodie" "BANNER_CALLSIGN163" "At Your Service" "BANNER_CALLSIGN164" "Where's the Kaboom?" "BANNER_PRISM_CALLSIGN163" "PRISM|At Your Service" "BANNER_PRISM_CALLSIGN164" "PRISM|Where's the Kaboom?" "BANNER_FIRE_CALLSIGN163" "FIRE|At Your Service" "BANNER_FIRE_CALLSIGN164" "FIRE|Where's the Kaboom?" "BANNER_GOLD_CALLSIGN163" "GOLD|At Your Service" "BANNER_GOLD_CALLSIGN164" "GOLD|Where's the Kaboom?" "BANNER_REGEN_10" "Pilot Generation 10" "BANNER_REGEN_20" "Pilot Generation 20" "BANNER_REGEN_30" "Pilot Generation 30" "BANNER_REGEN_40" "Pilot Generation 40" "BANNER_REGEN_50" "Pilot Generation 50" "BANNER_REGEN_60" "Pilot Generation 60" "BANNER_REGEN_70" "Pilot Generation 70" "BANNER_REGEN_80" "Pilot Generation 80" "BANNER_REGEN_90" "Pilot Generation 90" "BANNER_REGEN_100" "Pilot Generation 100" "BANNER_PRISM_REGEN_10" "PRISM|Pilot Generation 10" "BANNER_PRISM_REGEN_20" "PRISM|Pilot Generation 20" "BANNER_PRISM_REGEN_30" "PRISM|Pilot Generation 30" "BANNER_PRISM_REGEN_40" "PRISM|Pilot Generation 40" "BANNER_PRISM_REGEN_50" "PRISM|Pilot Generation 50" "BANNER_PRISM_REGEN_60" "PRISM|Pilot Generation 60" "BANNER_PRISM_REGEN_70" "PRISM|Pilot Generation 70" "BANNER_PRISM_REGEN_80" "PRISM|Pilot Generation 80" "BANNER_PRISM_REGEN_90" "PRISM|Pilot Generation 90" "BANNER_PRISM_REGEN_100" "PRISM|Pilot Generation 100" "BANNER_CALLSIGN165" "Coronation" "BANNER_FIRE_CALLSIGN165" "FIRE|Coronation" "BANNER_GOLD_CALLSIGN165" "GOLD|Coronation" "BANNER_PRISM_CALLSIGN165" "PRISM|Coronation" "BANNER_CALLSIGN166" "Out of Hand?" "BANNER_CALLSIGN167" "Alternator For Life" "BANNER_CALLSIGN168" "BOOM!" "BANNER_CALLSIGN169" "CAR For Life" "BANNER_CALLSIGN170" "Cold War For Life" "BANNER_CALLSIGN171" "Sacrifice" "BANNER_CALLSIGN172" "Hemlok For Life" "BANNER_CALLSIGN173" "Double Take For Life" "BANNER_CALLSIGN174" "EPG For Life" "BANNER_CALLSIGN175" "Flatline For Life" "BANNER_CALLSIGN176" "ION For Life" "BANNER_CALLSIGN177" "Kraber For Life" "BANNER_CALLSIGN178" "LSTAR For Life" "BANNER_CALLSIGN179" "Mastiff For Life" "BANNER_CALLSIGN180" "Mozambique For Life" "BANNER_CALLSIGN181" "Sidewinder For Life" "BANNER_CALLSIGN182" "Widow Makers" "BANNER_CALLSIGN183" "Scorch For Life" "BANNER_CALLSIGN184" "Wingman For Life" "BANNER_CALLSIGN185" "Hard Rain" "BANNER_CALLSIGN_FD_ION" "Frontier Defender (Ion)" "BANNER_CALLSIGN_FD_TONE" "Frontier Defender (Tone)" "BANNER_CALLSIGN_FD_SCORCH" "Frontier Defender (Scorch)" "BANNER_CALLSIGN_FD_LEGION" "Frontier Defender (Legion)" "BANNER_CALLSIGN_FD_RONIN" "Frontier Defender (Ronin)" "BANNER_CALLSIGN_FD_NORTHSTAR" "Frontier Defender (Northstar)" "BANNER_CALLSIGN_FD_MONARCH" "Frontier Defender (Monarch)" "BANNER_CALLSIGN_TT_GAMEOVER" "Game Over" "BANNER_CALLSIGN_TT_GUARDTHEFLAG" "Guard the Flag" "BANNER_CALLSIGN_TT_MEGAMARVIN" "Mega Marvin" "BANNER_CALLSIGN_TT_NESSIEVAULT" "Nessie Vault" "BANNER_CALLSIGN_TT_NSBT" "Northstar and BT" "BANNER_CALLSIGN_TT_PROTOCOL2" "Protocol 2" "BANNER_CALLSIGN_TT_REKT" "Rekt" "BANNER_CALLSIGN_TT_TITANTOONS" "TitanToons" "BANNER_PRISM_TT_GAMEOVER" "PRISM|Game Over" "BANNER_PRISM_TT_GUARDTHEFLAG" "PRISM|Guard the Flag" "BANNER_PRISM_TT_MEGAMARVIN" "PRISM|Mega Marvin" "BANNER_PRISM_TT_NESSIEVAULT" "PRISM|Nessie Vault" "BANNER_PRISM_TT_NSBT" "PRISM|Northstar and BT" "BANNER_PRISM_TT_PROTOCOL2" "PRISM|Protocol 2" "BANNER_PRISM_TT_REKT" "PRISM|Rekt" "BANNER_PRISM_TT_TITANTOONS" "PRISM|TitanToons" "BANNER_GOODBOY" "Good Boy" "BANNER_CONTEST_01" "To the Sky" "BANNER_CONTEST_02" "Spicy Boy" "BANNER_CONTEST_03" "V" "BANNER_CONTEST_04" "Laser Core Online" "BANNER_CONTEST_05" "Beyond the Light" "BANNER_CONTEST_06" "All to Ashes" "BANNER_CONTEST_07" "Big Papa" "BANNER_CONTEST_08" "8-Bit" "BANNER_CONTEST_09" "Trust Me" "BANNER_CONTEST_10" "MRVN Emotes" "BANNER_EAT_TONE" "Salt & Spices" "BANNER_EAT_ION" "Laserclub" "BANNER_EAT_RONIN" "Sushi Bar" "BANNER_EAT_LEGION" "Liquor & Wine" "BANNER_EAT_SCORCH" "Grillhouse" "BANNER_EAT_NORTHSTAR" "Coffee" "PATCH_GC_ICON_5STAR" "The General" "PATCH_8BALL" "Ask Again Later" "PATCH_ACE" "Ace of Spades" "PATCH_ANGRYFACE" "Aggro" "PATCH_APOSTROPHE" "Red Alert" "PATCH_ATOM" "Quantum" "PATCH_BALLOON" "The Last Balloon" "PATCH_BEAR" "Teddy" "PATCH_BIRD" "In Flight" "PATCH_BOMB_01" "The Bomb" "PATCH_BOMB_02" "Bomb Dropper" "PATCH_BULLET" "One Shot" "PATCH_BULLSEYE" "On Point" "PATCH_CATEYE" "The Redeye" "PATCH_CHICKEN" "Nobody calls me..." "PATCH_CLAWMARK" "The Beast" "PATCH_CLUB" "The Charmer" "PATCH_COMET" "Death from Above" "PATCH_COW" "The Sacred Cow" "PATCH_COWBOY_HAT" "The Cowboy" "PATCH_CROSSHAIR" "Last Rites" "PATCH_CUPCAKE" "The Wishmaker" "PATCH_DIAMOND" "Diamonds are Forever" "PATCH_DICE" "Snake Eyes" "PATCH_DOLLARSIGN" "The Baller" "PATCH_DOUBLERAINBOW" "Over the Rainbow" "PATCH_FINGERPRINT" "The Clue" "PATCH_FIREBALL" "On Fire" "PATCH_FRAG" "The 'Nade" "PATCH_GEAR" "Cog in the Machine" "PATCH_GHOSTFACE" "Killer" "PATCH_HAMBURGER" "The Secret Menu" "PATCH_HANDPRINT" "High-5" "PATCH_HAPPYFACE" "=)" "PATCH_HEART" "From the Heart" "PATCH_HVT" "High Value Target" "PATCH_JOLLYRGR" "Jolly Roger" "PATCH_LIGHTNING" "First Strike" "PATCH_LOL" "LOLz" "PATCH_MAD_HAT" "Tea Party" "PATCH_MEDIC" "MEDIC!" "PATCH_MOON" "Crescent Fresh" "PATCH_OMG" "OMG" "PATCH_PAW" "The Tracker" "PATCH_PIZZA" "The Slicer" "PATCH_PRO" "So Pro" "PATCH_QUESTION" "Question Everything" "PATCH_RAINBOW" "Tomorrow" "PATCH_RAINCLOUD" "The Stormbringer" "PATCH_ROCKET" "T-Minus" "PATCH_SATURN" "Rings of Saturn" "PATCH_SKULL" "The Skull" "PATCH_SPADE" "The Kill Master" "PATCH_STAR" "Lonestar" "PATCH_SWORD" "Blademaster" "PATCH_TEABAGE" "Insult to Injury" "PATCH_TITANFALL" "Titanfall" "PATCH_VIP" "VIP" "PATCH_WITCH_HAT" "The Wise" "PATCH_WIZARD_HAT" "The Wizard" "PATCH_WTF" "Whiskey Tango Foxtrot" "PATCH_YUCKFACE" "Roadkill" "PATCH_RESPAWN" "Respawn" "PATCH_FAIR_WARNING" "Fair Warning" "PATCH_HAWK" "Hawkeye" "PATCH_RAM" "Stuff of Nightmares" "PATCH_STAB" "Backstab" "PATCH_BIGCAT" "Nice Kitty" "PATCH_WRAITH" "The Wraith" "PATCH_STINGER" "Stinger" "PATCH_HEARTLESS" "The Heartless" "PATCH_EARTHWORM" "The Worm" "PATCH_PROWLER" "The Prowler" "PATCH_ORDNANCE" "Carpet Bomb" "PATCH_RADAR" "INTEL" "PATCH_RAMSKULL" "Aries" "PATCH_HAWKMOTH" "Silence" "PATCH_FOX" "The Fox" "PATCH_MARKSMAN" "Marksman" "PATCH_BUNNYSKULL" "Fear Prisoner" "PATCH_FALCON" "The Falcon" "PATCH_ASSAULT" "The Warmonger" "PATCH_FLYING_SKULL" "Screamer" "PATCH_HAMMER" "The Banhammer" "PATCH_DRAGONFLY" "The Dragonfly" "PATCH_STRIKETWICE" "Double Down" "PATCH_WAVES" "The Cyclone" "PATCH_FIN" "The Megalodon" "PATCH_BEE" "Buzzkill" "PATCH_WASP" "The Wasp" "PATCH_BAT" "The Bat" "PATCH_DATAKNIFE" "Data Knife" "PATCH_KNIFE" "Always Ready" "PATCH_WIDOW" "The Black Widow" "PATCH_SNAKE" "King Cobra" "PATCH_SCORPION" "Scorpio" "PATCH_DRAGON" "Fire in the Sky" "PATCH_SGT_MAJOR" "Foxtrot" "PATCH_SENIOR_SGT_E6" "Echo" "PATCH_SENIOR_SGT" "Delta" "PATCH_SGT" "Charlie" "PATCH_CORPORAL" "Bravo" "PATCH_PVT" "Alpha" "PATCH_GEN0" "O.G. Generation 1" "PATCH_GEN1" "O.G. Generation 2" "PATCH_GEN2" "O.G. Generation 3" "PATCH_GEN3" "O.G. Generation 4" "PATCH_GEN4" "O.G. Generation 5" "PATCH_GEN5" "O.G. Generation 6" "PATCH_GEN6" "O.G. Generation 7" "PATCH_GEN7" "O.G. Generation 8" "PATCH_GEN8" "O.G. Generation 9" "PATCH_GEN9" "O.G. Generation 10" "PATCH_DEV" "RSPN Developer" "PATCH_64" "The 6-4" "PATCH_ACES" "Angel City Elite" "PATCH_ALIEN" "EBEN" "PATCH_APEX" "Apex Predators" "PATCH_ARES" "ARES Division" "PATCH_CONTROLLER" "Control is King" "PATCH_DRONE" "Unmanned" "PATCH_HEARTBREAKER" "Heartbreaker" "PATCH_HEXES" "5th House" "PATCH_KODAI" "Kodai" "PATCH_LASTIMOSA" "Lastimosa Armory" "PATCH_LAWAI" "Lawai" "PATCH_MCOR" "Marauder Corps" "PATCH_PHOENIX" "RISE" "PATCH_PILOT" "Pilot" "PATCH_ROBOT" "Propaganda Machine" "PATCH_SENTRY" "Remote Gunplay" "PATCH_SUPER_SPECTRE" "Big Bad Robot" "PATCH_VINSON" "Vinson Dynamics" "PATCH_WONYEON" "Wonyeon" "PATCH_B3_WING" "PUA" "PATCH_PROWLERHEAD" "Missing Link" "PATCH_DOWN" "Grounded" "PATCH_JOY" "Competitor" "PATCH_MUSHROOM" "Symbiote" "PATCH_THREEBULLETS" "Survivor" "PATCH_SHURIKEN" "All-star" "PATCH_SQUID" "Sleeping Giant" "PATCH_TICK" "Tick Tock" "PATCH_SCYTHE" "Harvester" "PATCH_DEUCE" "Unfavorable" "PATCH_BALANCE" "Balance" "PATCH_BOOT" "Stomped" "PATCH_BT_EYE" "BT-7274" "PATCH_BUZZSAW" "Buzzkiller" "PATCH_CROSSED_LIGHTING" "Struck Twice" "PATCH_FLYING_BULLET" "Bullet Drop" "PATCH_HAMMER2" "Sledgehammer" "PATCH_KEYBOARD" "88 Keys" "PATCH_LIGHTBULB" "Forethought" "PATCH_NARWHAL" "Unicorn of the Sea" "PATCH_PEACE" "Deuces" "PATCH_PILOT2" "Jack Cooper" "PATCH_ROBOT_EYE" "Occulus" "PATCH_SRS" "SRS" "PATCH_STARLINE" "Superstar" "PATCH_TACO" "Tacos and Titans" "PATCH_THUMBDOWN" "Nope" "PATCH_THUMBUP" "Yep" "PATCH_TREBLE" "Big Treble" "PATCH_VANGUARD" "Vanguardian" "PATCH_MRVN" "M.R.V.N." "PATCH_BLANK" "Null and Void" "PATCH_MONARCH_DLC5" "Monarch" "PATCH_MILITIA" "Militia Skull" "PATCH_MILITIA_ALT" "Militia 2 Guns" "PATCH_IMC" "IMC" "PATCH_HAMMOND" "Hammond Robotics" "PATCH_TRI_CHEVRON" "AAA Titan" "PATCH_PILOT_CIRCLE" "Hangin' Around" "PATCH_X" "Ten" "PATCH_NESSIE" "Nessie!" "PATCH_SPICY" "Spicy Boy" "PATCH_CROWN" "Crown" "PATCH_PAWN" "Pawn" "PATCH_EXCITE" "Excite!" "PATCH_DUCK" "Rubber Ducky" "PATCH_SOCK" "Dirty Sock" "PATCH_RABBIT" "Dynamite Rabbit" "PATCH_PEANUT" "Peanut" "PATCH_CLOCK" "Time" "PATCH_SHAMROCK" "Shamrock" "PATCH_TRIDENT" "Trident" "PATCH_FD_NORMAL" "Frontier Veteran" "PATCH_FD_HARD" "Frontier Veteran (Hard)" "PATCH_FD_MASTER" "Frontier Veteran (Master)" "PATCH_FD_INSANE" "Frontier Veteran (Insane)" "BURN_METER_REWARD_READY" "%s1 Ready!" "BURNMETER_MAP_HACK" "Map Hack" "BURNMETER_MAP_HACK_DESC" "Reveal enemies to your entire team." "BURNMETER_RADAR_JAMMER" "Radar Jammer" "BURNMETER_RADAR_JAMMER_DESC" "Scramble the enemy's RADAR." "BURNMETER_AMPED_WEAPONS" "Amped Weapons" "BURNMETER_AMPED_WEAPONS_DESC" "Temporarily increase damage for your primary and secondary weapons." "BURNMETER_AMPED_WEAPONS_PERMANENT" "Amped Weapons" "BURNMETER_AMPED_WEAPONS_PERMANENT_DESC" "Increase damage for your primary and secondary weapons." "BURNMETER_REAPER_DESC" "Summon a Reaper to fight on your behalf" "BURNMETER_REAPER_CANT_SUMMON_EVENT_NOTIFICATION" "Only 1 Reaper allowed per team" "BURNMETER_RADAR_JAMMER_USED_EVENT_NOTIFICATION" "Radar Jammer activated!" "BURNMETER_FRIENDLY_RADAR_JAMMER_USED_EVENT_NOTIFICATION" "%s1 used Radar Jammer on the enemy!" "BURNMETER_ENEMY_RADAR_JAMMER_USED_EVENT_NOTIFICATION" "Enemy Jamming Radar!" "BURNMETER_EMP" "Global EMP" "BURNMETER_EMP_DESC" "Release an EMP blast on the field" "BURNMETER_DOUBLEXP" "Double XP" "BURNMETER_DOUBLEXP_DESC" "Earn Double XP on all your actions" "BURNMETER_EMERGENCY_TITAN" "Emergency Titan" "BURNMETER_EMERGENCY_TITAN_DESC" "Summon an Emergency Titan with half health. It comes equipped with XO-16, Salvo Rockets and Electric Smoke, but no Core ability." "BURNMETER_RANDOM_FOIL" "Dice Roll" "BURNMETER_RANDOM_FOIL_DESC" "A randomly chosen Boost is activated on use." "BURNMETER_DOUBLE_AGENT" "Double Agent" "BURNMETER_DOUBLE_AGENT_DESC" "Appear invisible to IMC troops." "BURNMETER_TICKS" "Ticks" "BURNMETER_TICKS_DESC" "Spider-like drones actively seek out enemies before self-detonation. Comes with 2 charges.\n`2NOTE: Limit 6 in inventory." "BURNMETER_AP_TURRETWEAPON" "Pilot Sentry" "BURNMETER_AP_TURRETWEAPON_DESC" "Anti-Personnel automated turret. 1 minute life time.\n`2NOTE: Limit 3 in inventory." "BURNMETER_AP_TURRETWEAPON_DESC_BOOST_ACTIVATION_TEXT" "Anti-Personnel automated turret. 1 minute life time." "BURNMETER_AT_TURRETWEAPON" "Titan Sentry" "BURNMETER_AT_TURRETWEAPON_DESC" "Anti-Titan automated turret. 1 minute life time.\n`2NOTE: Replaced with Amped Weapons in Pilots vs Pilots and Live Fire modes.`0\n`2Limit 3 in inventory." "BURNMETER_AT_TURRETWEAPON_DESC_BOOST_ACTIVATION_TEXT" "Anti-Titan automated turret. 1 minute life time." "BURNMETER_EMERGENCY_BATTERY" "Battery Back-up" "BURNMETER_EMERGENCY_BATTERY_DESC" "Give yourself a free battery.\n`2NOTE: Replaced with Amped Weapons in Pilots vs Pilots and Live Fire modes.`0" "BURNMETER_AT_BATTERY_BOOST_ACTIVATION_TEXT" "Give yourself a free battery." "BURNMETER_MENU_ACTIVATION_COSTS" "Activation Cost: `1%s1%%`0%s2" "BURNMETER_DEPLOY_TURRET_PLAYER_HINT" "%attack% Deploy Turret" "BOOST_STORE_MENU_COSTS" "COST %s2 `1%s1" "BOOST_STORE_MENU_COSTS_INSUFFICIENT" "COST %s2 `2%s1" "BOOST_STORE_MENU_COSTS_UNAVAILABLE" "COST %s2 `3%s1" "AMPED_STATUS" "WEAPON AMPED: `1%s1" "HUD_BURNMETER_READY_MAP_HACK" "MAP HACK READY" "HUD_BURNMETER_READY_AMPED_WEAPONS" "AMPED WEAPONS READY" "HUD_BURNMETER_READY_TICKS" "TICKS READY" "HUD_BURNMETER_READY_HOLO_NOVA" "HOLO PILOT NOVA READY" "HUD_BURNMETER_READY_AP_TURRET" "PILOT SENTRY READY" "HUD_BURNMETER_READY_AT_TURRET" "TITAN TURRET READY" "HUD_BURNMETER_READY_PHASE_REWIND" "PHASE REWIND READY" "HUD_BURNMETER_READY_EMERGENCY_BATTERY" "EMERGENCY BATTERY READY" "HUD_BURNMETER_READY_SMART_PISTOl" "SMART PISTOL READY" "HUD_BURNMETER_READY_RADAR_JAMMER" "RADAR JAMMER READY" "HUD_BURNMETER_READY_HARD_COVER" "HARD COVER READY" "HUD_BURNMETER_READY_MAP_HACK_HINT" "%ability 6% Activate Map Hack" "HUD_BURNMETER_READY_AMPED_WEAPONS_HINT" "%ability 6% Activate Amped Weapons" "HUD_BURNMETER_READY_TICKS_HINT" "%ability 6% Deploy Tick" "HUD_BURNMETER_READY_HOLO_NOVA_HINT" "%ability 6% Activate Holo Pilot Nova" "HUD_BURNMETER_READY_AP_TURRET_HINT" "%ability 6% Deploy Anti-Pilot Sentry Turret" "HUD_BURNMETER_READY_AT_TURRET_HINT" "%ability 6% Deploy Anti-Titan Sentry Turret" "HUD_BURNMETER_READY_PHASE_REWIND_HINT" "%ability 6% Activate Phase Rewind" "HUD_BURNMETER_READY_EMERGENCY_BATTERY_HINT" "%ability 6% Activate Emergency Battery" "HUD_BURNMETER_READY_SMART_PISTOL_HINT" "%ability 6% Activate Smart Pistol" "HUD_BURNMETER_READY_RADAR_JAMMER_HINT" "%ability 6% Activate Radar Jammer" "HUD_BURNMETER_READY_HARD_COVER_HINT" "%ability 6% Activate Hard Cover" "BOOST_TIMED_EFFECT" "Boost Time Left: `1%s1" "BURNMETER_REWARD_DOUBLE_AGENT_HUD_PROGRESS_STRING" "%s1 / %s2 |Double Agent" "BURNMETER_REWARD_DOUBLEXP_HUD_PROGRESS_STRING" "%s1 / %s2 |Double XP" "BURNMETER_REWARD_EMERGENCY_TITAN_HUD_PROGRESS_STRING" "%s1 / %s2 |Emergency Titan" "BURNMETER_REWARD_RANDOM_FOIL_HUD_PROGRESS_STRING" "%s1 / %s2 |Advocate Gift" "BURNMETER_REWARD_AMPED_WEAPONS_HUD_PROGRESS_STRING" "%s1 / %s2 : Amped Weapons" "BURNMETER_REWARD_REAPER_HUD_PROGRESS_STRING" "%s1 / %s2 |Reaperfall" "BURNMETER_REWARD_EMP_HUD_PROGRESS_STRING" "%s1 / %s2 |EMP" "BURNMETER_REWARD_MAP_HACK_HUD_PROGRESS_STRING" "%s1 / %s2 |Map Hack" "BURNMETER_REWARD_RADAR_JAMMER_HUD_PROGRESS_STRING" "%s1 / %s2 |Radar Jammer" "BURNMETER_REWARD_FRIENDLY_USED_MAP_HACK" "%s1 Used Map Scan" "BURNMETER_REWARD_ENEMY_JAMMING_RADAR" "Radar Jammed!" "BURNMETER_REWARD_ENEMY_JAMMING_RADAR_HINT" "The enemy is jamming our radar" "BURNMETER_REWARD_ENEMY_EMP" "Enemy EMP active!" "BURNMETER_REWARD_ENEMY_EMP_HINT" "Abilities offline" "BURNMETER_REWARD_ACTIVATION_HINT" "%+ability 6% To Activate" "BURNMETER_REWARD_USED" "%s1 Used" "BURNMETER_POINTS_EARNED" "%s1 Burn Points Earned" "BURNMETER_CHALLENGE_TYPE_INCREMENTED" "+1%s1 " "BURNMETER_CHALLENGE_TYPE_HEADSHOT" " Headshot" "BURN_METER_LOADOUT_FOOTER" "Burn Meter Rewards" "MAPHACK_SIGNAL_JAMMED" "[SIGNAL JAMMED]" "HUD_ION_READY" "`1TITAN READY %$rui/tf2_vertical_line% `2ION" "HUD_ION_READY_HINT" "%ability 1% for Titanfall" "HUD_TONE_READY" "`1TITAN READY %$rui/tf2_vertical_line% `2TONE" "HUD_TONE_READY_HINT" "%ability 1% for Titanfall" "HUD_LEGION_READY" "`1TITAN READY %$rui/tf2_vertical_line% `2LEGION" "HUD_LEGION_READY_HINT" "%ability 1% for Titanfall" "HUD_RONIN_READY" "`1TITAN READY %$rui/tf2_vertical_line% `2RONIN" "HUD_RONIN_READY_HINT" "%ability 1% for Titanfall" "HUD_NORTHSTAR_READY" "`1TITAN READY %$rui/tf2_vertical_line% `2NORTHSTAR" "HUD_NORTHSTAR_READY_HINT" "%ability 1% for Titanfall" "HUD_SCORCH_READY" "`1TITAN READY %$rui/tf2_vertical_line% `2SCORCH" "HUD_SCORCH_READY_HINT" "%ability 1% for Titanfall" "LOCKON_WARNING" "ENEMY LOCKED ON" "LOCKON_WARNING_TITAN" "ENEMY TITAN LOCKED ON" "SONAR_WARNING" "SONAR DETECTED" "MAPHACK_WARNING" "MAP HACK DETECTED" "TETHER_WARNING" "TETHERED" "THERMITE_WARNING" "THERMITE ATTACHED" "GRAPPLED_WARNING" "GRAPPLED" "GRAPPLED_WARNING_HINT_TITAN" "by enemy Titan" "GRAPPLED_WARNING_HINT_PILOT" "by enemy Pilot" "SPREE_REWARDS_MAX_LEVEL" "MAX" "SPREE_REWARDS_PROGRESS_TO_NEXT_LEVEL" "Spree: %s1/%s2" "SPREE_REWARDS_WEAPON_LEVEL_UP" "AMPED UP!" "SPREE_REWARDS_ORDNANCE_LEVEL_UP" "Ordnance AMPED!" "SPREE_REWARDS_TACTICAL_ABILITY_LEVEL_UP" "Tactical Ability AMPED!" "SPREE_REWARDS_ACTIVATION_HINT" "%+displayFullscreenMap% to AMP %s1" "SPREE_REWARDS_AMPED_SIDEARM" " Sidearm" "SPREE_REWARDS_AMPED_PRIMARY" " Primary" "SPREE_REWARDS_AMPED_AT_WEAPON" " AT Weapon" "SPREE_REWARDS_LEVEL_LABEL" "Lvl %s1" "SPREE_REWARDS_WEAPON_AMPED" "Weapon AMPED!" "TITAN_UPGRADES_CHARGED_CORE" "Charged Core" "TITAN_UPGRADES_AMPED_PRIMARY" "Amped Weapon" "TITAN_UPGRADES_AMPED_ORDNANCE" "Amped Ordnance" "TITAN_UPGRADES_EXTRA_HEALTH" "Bonus Shield" "TDM_TURRET_UNDER_ATTACK" "Turret under attack!" "TDM_TURRET_UNDER_ATTACK_HINT" "Protect it!" "TDM_TURRET_DESTROYED" "Turret was destroyed!" "TDM_TURRET_DESTROYED_HINT" "Enemy nuke incoming" "VALVE_REJECT_SINGLE_PLAYER" "Can't join another person's single player game from remote IP address." "TITAN_UPGRADE_CHARGED_CORE" "Charged Core" "TITAN_UPGRADE_AMPED_PRIMARY" "Amped Primary" "TITAN_UPGRADE_AMPED_ORDNANCE" "Amped Ordnance" "TITAN_UPGRADE_EXTRA_HEALTH" "Bonus Shield" "TITAN_UPGRADE_TYPE_PASSIVE" "Passive" "TITAN_UPGRADE_TYPE_WEAPON_LOADOUT" "Weapon Loadout" "TITAN_UPGRADE_WEAPON_CLASS_PRIMARY" "Primary" "TITAN_UPGRADE_WEAPON_CLASS_ORDNANCE" "Ordnance" "TITAN_UPGRADE_LEVEL_LABEL" "Titan Level: %s1" "TITAN_UPGRADE_UPGRADES_MAXED_OUT" "^E5561700Upgrades Maxed Out" "TITAN_UPGRADE_UPGRADE_HALTED" "Aborted :" "TITAN_UPGRADE_UPGRADE_PAUSED" "Paused :" "TITAN_UPGRADE_TIMER" "%s1m %s2s | " "TITAN_UPGRADE_UPGRADE_AVAILABLE" "Titan Level Up! ^E5561700%s1 ^FFFFFFFFAvailable" "TITAN_LEVEL_UP_N" "TITAN LEVEL UP: %s1" "WEAPON_LEVEL_UP_N" "LEVEL UP: %s1" "TITAN_UPGRADE_TITAN_LEVEL_ANNOUNCEMENT" "Titan Level %s1" "TITAN_UPGRADE_LEVEL1_ANNOUNCEMENT" "Upgrades: %s1" "TITAN_UPGRADE_LEVEL2_ANNOUNCEMENT" "Upgrades: %s1, %s2" "TITAN_UPGRADE_LEVEL3_ANNOUNCEMENT" "Upgrades: %s1, %s2, %s3" "NPC_TITAN_AUTO_STRYDER_ARC" "Archon" "NPC_TITAN_AUTO_STRYDER_SWORD" "Ronin" "NPC_TITAN_AUTO_STRYDER_SNIPER" "Northstar" "NPC_TITAN_AUTO_STRYDER_ROCKET" "Brute" "NPC_TITAN_AUTO_ATLAS_ROCKETEER" "Brute-4" "NPC_TITAN_AUTO_ATLAS_LASER" "Ion" "NPC_TITAN_AUTO_ATLAS_TRACKER" "Tone" "NPC_TITAN_AUTO_OGRE_METEOR" "Scorch" "NPC_TITAN_AUTO_OGRE_FIGHTER" "Ramm" "NPC_TITAN_AUTO_OGRE_MINIGUN" "Legion" "CONVERSATION_CHOICE_1_BUTTON" "%scriptCommand1%" "CONVERSATION_CHOICE_2_BUTTON" "%ability 1%" //Training "CONVO_TRAINING_GAUNTLET_PLAYER_LEAVE" "I'm ready to see what's next." "CONVO_TRAINING_GAUNTLET_PLAYER_STAY" "Hang on. I want to run it some more." "CONVO_TRAINING_TFALL_PLAYER_CHOOSE_UNCERTAIN" "Aren't Pilots the only ones allowed to do that?" "CONVO_TRAINING_TFALL_PLAYER_CHOOSE_CONFIDENT" "It's about time. I'm ready." //Reclamation "CONVO_SEWERS_WHO_WAS_THAT" "Who was that?" "CONVO_SEWERS_GUY_STABLE" "That guy doesn't sound stable." "CONVO_SEWERS_GREAT_TO_SEE_YOU_BT" "It's great to see you alive, BT." "CONVO_SEWERS_HANDLED_YOURSELF" "Looks like you handled yourself without me." "CONVO_SEWERS_BT_IN_LOVE" "Somebody's in love..." "CONVO_SEWERS_USEFUL_GUN" "Great. Sounds useful." "CONVO_SEWERS_SPLIT_UP_RISKY" "Split up? Sounds risky..." "CONVO_SEWERS_SPLIT_UP_GOT_IT" "Got it. I'll find a way out." "CONVO_SEWERS_LONG_TIME_NO_SEE" "Long time no see, BT." "CONVO_SEWERS_HANDLED_YOURSELF_NO_PROBLEM" "Good to see ya, buddy." "CONVO_SEWERS_TRACKING_GOT_IT" "You got it, BT." "CONVO_SEWERS_TRACKING_CREEPY" "Tracking me? That's creepy, BT." "CONVO_SEWERS_POST_STALKERS_A" "You can say that again." "CONVO_SEWERS_POST_STALKERS_B" "You too, BT. Where are you?" "CONVO_SEWERS_PATH_SOUNDS_GOOD" "Great. Sounds good." "CONVO_SEWERS_PATH_MISS_ME" "Missing me already?" "CONVO_SEWERS_SLUDGE_JUST_SHOOT" "Just shoot!" "CONVO_SEWERS_SLUDGE_ALL_THE_WORK" "I'm gonna have to do all the work?" "CONVO_SEWERS_WALKING_FOREVER" "I feel like we've been walking for days." "CONVO_SEWERS_WHERE_AM_I" "Where am I going, BT?" "CONVO_SEWERS_WALKING_YES" "Yes." "CONVO_SEWERS_WALKING_NO" "No." //Beacon "CONVERSATION_GET_THERE_IN_TIME" "And if we don't...?" "CONVERSATION_LETS_HOPE_SOMEONE_LISTENING" "Let's hope..." "CONVERSATION_I_CAN_HANDLE_IT" "I can handle it." "CONVERSATION_WHAT_IS_THIS_FOG" "What is this fog?" "CONVERSATION_WHATS_FRACTURE" "What's Fracture?" "CONVERSATION_FRACTURE_SOUNDS_FAMILIAR" "Fracture? Sounds familiar." "CONVERSATION_WHATS_COMING_OUT" "BT, what's up with these walls?" "CONVERSATION_WHERE_AM_I_GOING" "Remind me what I'm doing here." "CONVERSATION_MAZE_DOWN_HERE" "How deep does this thing go?" "CONVERSATION_WHAT_IS_THIS_PLACE" "What is this place?" "CONVERSATION_ARE_YOU_SURE" "Are you sure about this?" "CONVERSATION_THATS_INSANE" "That's insane." "CONVERSATION_WHAT_ABOUT_OTHER_32_PERCENT" "What about the other 32 percent?" "CONVERSATION_NO_RISK_NO_REWARD" "Okay...no risk, no reward." "CONVERSATION_I_HOPE_SO" "I hope so." "CONVERSATION_SOMEONE_INSANE_WOULD_SAY" "That's exactly what someone insane would say." "CONVERSATION_GOOD_THROW" "Good throw." "CONVERSATION_NEW_UNDERPANTS" "I think I'm going to need some new underpants." "CONVERSATION_BARELY_THAT_WAS_ROUGH" "Barely...that was tough. How are you, BT?" "CONVERSATION_ON_A_HOT_STREAK" "Hell yeah - I'm on a hot streak!" "CONVERSATION_JUST_AN_EXPRESSION" "It's just an expression, BT." "CONVERSATION_YOURE_FUNNY" "Funny, BT. You're funny." //s2s "CONVO_S2S_BTWHEREDOIGO" "BT, where do I go?" "CONVO_S2S_CANTBELIEVE" "Can't believe we pulled that off." "CONVO_S2S_LETSLINKUP" "Alright BT, let's link up and take the bridge." "CONVO_S2S_GOODCOVERFIRE" "Good covering fire." "CONVO_S2S_DOINGMYJOB" "Just doing my job." "CONVO_S2S_WHATSTHEPLAN" "Okay, so what's the plan?" "CONVO_S2S_IMGONNATAKEHIMOUT" "Flying Titan or not, I'm gonna take him out." "CONVO_S2S_IKNOWBUTHOW" "I know that. But how?" "CONVO_S2S_CANTJUSTFLYTHROUGHTHAT" "We can't just fly through that, It's impossible." "CONVO_S2S_ONLY63" "Only 63%%?" "CONVO_S2S_AREYOUNUTS" "Are you nuts?" "CONVO_S2S_WHICHONEMALTA" "Which one's the Malta?" "CONVO_S2S_JUSTLIKEBEFORE" "Just like before." "CONVO_S2S_AREYOUSUREYOUCAN" "Are you sure about this, BT?" "CONVO_S2S_WELLIMNOTDEAD" "Well I'm not dead." "CONVO_S2S_NICETHROW" "Nice throw." "CONVO_S2S_PLAYERASKSCOOP" "Coop?" "CONVO_S2S_HOWCLOSEFLYTHIS" "How close can you fly this thing?" "CONVO_S2S_JEEZTHATWASCLOSE" "Jeez that was close" "CONVO_S2S_BTYOUOK" "BT, you okay?" "CONVO_S2S_READY" "Ready." "CONVO_S2S_GOTMYTARGET" "I've got my target." "CONVO_S2S_BTWHATSPLAN" "BT, what's the plan?" "CONVO_S2S_BTWHATSNEXT" "BT, what's next?" "CONVO_S2S_STILLSECUREARK" "Sarah, We'll secure the Ark. Get the fleet out of here." "CONVO_S2S_ILLUSEESCAPEPOD" "Sarah, I'll use an escape pod to get off this thing." "CONVO_S2S_HOWWEGETTOARK" "Bt, how do we get to the Ark?" "CONVO_S2S_PUTTHATINSIDEYOU" "You're going to put that thing inside you?" "CONVO_S2S_RESTRICTACCESS" "Restrict access from who? The IMC?" "CONVO_S2S_DIDYOUSAY7" "Did you say 7%%? that's nothing." "CONVO_S2S_SOYOURSAYING" "So you're saying there's a chance." "CONVO_S2S_GETARKOUT" "Get the Ark out of here!" "CONVO_S2S_WHATAREYOUDOING" "What are you doing?" //Timeshift "CONVO_TS_SPLIT_UP_OK" "Don't get captured again, BT." "CONVO_TS_SPLIT_UP_NOT_OK" "It's too quiet..." "CONVO_TS_SPLIT_UP_SUB_EYES_PEELED" "I'll keep my eyes peeled." "CONVO_TS_SPLIT_UP_SUB_LESS_NOISE" "That's true. I make less noise than you do." "CONVO_TS_WTF" "What just happened?" "CONVO_TS_WTF_BAD_FEELING" "I got a bad feeling about this." "CONVO_TS_WISH_ME_LUCK" "All right - wish me luck." "CONVO_TS_RIFT_IN_TIME_HOW" "How does that happen?" "CONVO_TS_WHAT_HAPPENED" "What is this place?" "CONVO_TS_HOW_MANY_FACILITIES" "How many of these facilities are there?" "CONVO_TS_HOPE_NOT_WORSE" "How so?" "CONVO_TS_WHAT_HAPPENED_2_PPL" "What happened to everyone here?" "CONVO_TS_HOPE_NOT_ME" "I hope that doesn't happen to me." "CONVO_TS_HOPE_ANDERS_SURVIVED" "Hopefully Anderson's alive." "CONVO_TS_LUCKY_YOU" "Lucky you." "CONVO_TS_EARN_KEEP" "Time to earn my keep." "CONVO_TS_FOUND_ANDERS" "BT, I found Anderson..." "CONVO_TS_FOUND_ANDERS_TOOK_HELMET" "Anderson's dead..." "CONVO_TS_THATS_COLD" "That's cold, BT." "CONVO_TS_VERY_FUNNY" "Very funny." "CONVO_TS_NO_DEVICE" "I didn't see any device on Anderson." "CONVO_TS_WHAT_TO_DO_NOW" "What are we supposed to do?" "CONVO_TS_ZIPLINE_EASIER_WAY" "There's got to be an easier way." "CONVO_TS_ZIPLINE_NICE" "Maybe next time you can throw me." "CONVO_TS_EXPERIMENTS" "Were they doing experiments on these people?" "CONVO_TS_WHO_ARE_THESE_PPL" "Who are these people? " "CONVO_TS_WANT_ME_TO_DO_WHAT" "You want me to do what?" "CONVO_TS_SURE_ITS_SAFE" "Are you sure I'll be safe over there?" "CONVO_BOOMTOWN_WHAT_IS_THIS" "What is this place?" "CONVO_BOOMTOWN_WHAT_ARE_WE_DOING" "What are we doing here?" "CONVO_BOOMTOWN_NOT_AFRAID_OF_WATER" "I'm not afraid of a little water." "CONVO_BOOMTOWN_JUMP_IN_WATER_BT" "Jump in, BT. The water's fine!" "CONVO_BOOMTOWN_WHOS_BLISK" "Who's Blisk?" "CONVO_BOOMTOWN_HES_AFRAID_OF_US" "Sounds like he's afraid of us. " "CONVO_BOOMTOWN_GOOD_IDEA" "Good idea." "CONVO_BOOMTOWN_ANOTHER_SHORTCUT" "Another shortcut?" "CONVO_BOOMTOWN_I_CAN_HANDLE_THAT" "A prototype? I can handle that." "CONVO_BOOMTOWN_HOW_MANY_COMBAT_UNITS" "How many combat units do the IMC need?" "CONVO_BOOMTOWN_HOW_DO_WE_KNOW_HE_SURVIVED" "How do we know Anderson survived?" "CONVO_BOOMTOWN_IF_HE_DIDNT_MAKE_IT_THIS_FAR" "If Anderson's Titan didn't make it this far..." "CONVO_BOOMTOWN_ANYTHING_ABOUT_THEM" "Can you tell me anything about them?" "CONVO_BOOMTOWN_HOPE_NOT_ACTIVATED" "I hope they're not activated..." "CONVO_BOOMTOWN_THEY_MAKE_TICKS" "They make Ticks? Sorry I asked..." "CONVO_BOOMTOWN_WHATEVER_TO_WIN_WAR" "Well, the IMC are going to do whatever they can to win this war..." "CONVO_BOOMTOWN_SOMEONES_IN_LOVE" "Someone's in love." "CONVO_BOOMTOWN_BETTER_NOT_STICK_AROUND" "We better not stick around here to find out how advanced..." "CONVO_BOOMTOWN_HOW_TO_GET_TO_YOU" "BT, how do I get to you?" "CONVO_BOOMTOWN_SUPPOSED_TO_BE_SHORTCUT" "This was supposed to be a shortcut." "CONVO_BOOMTOWN_WHAT_ARE_THEY_BUILDING" "What the hell are they building here?" "CONVO_BOOMTOWN_ON_MY_WAY" "We're gonna make it out of this. I'm on my way. " "CONVO_BOOMTOWN_MEATGRINDER" "That was a meat grinder...you okay?" "CONVO_BOOMTOWN_INSIDE_OUT" "With my luck..." "CONVO_BOOMTOWN_BUSY_BT" "I'm kinda busy, BT!" "CONVO_BOOMTOWN_YOU_COULD_SAY_THAT" "You could say that!" "CONVO_BOOMTOWN_PISSED_HER_OFF" "I think I pissed her off, BT." "CONVO_STILL_BREATHING" "Still breathing. You?" // skyway "CONVO_SKYWAY_THATS_GOING_TO_BE" "About what? His feelings?" "CONVO_SKYWAY_BT_OPEN_THE_HATCH" "BT, open that hatch when this guy's dead." "CONVO_SKYWAY_THANKS_FOR_THE_SAVE" "Thanks for the save BT." "CONVO_SKYWAY_BT_YOU_GAVE_UP" "BT, you gave up the Ark! Why?!" "CONVO_SKYWAY_A_MACHINE_WITH_FEELINGS" "Yeah a machine with feelings..." "CONVO_SKYWAY_MORE_THAN_A_MACHINE" "You're more than a machine, BT." "CONVO_SKYWAY_I_DONT_LIKE_TALKING" "I don't like talking about my feelings either." "CONVO_SKYWAY_GLAD_TO_HAVE_YOU_BACK" "Glad to have you back in one piece, BT. " "CONVO_SKYWAY_NEW_CHASSIS" "New chassis, same Titan?" "CONVO_SKYWAY_DONT_WORRY" "Don't worry, BT. I'm not going anywhere." "CONVO_SKYWAY_WAY_OUT_OF" "We got a way out of this one, BT?" "CONVO_SKYWAY_KIDDING" "You're kidding, right?" "CONVO_SKYWAY_WHAT_ARE_YOU" "What are you doing?" // Wilds - sp_crashsite "CONVO_WILDS_I_THINK_SO" "I think so. Did you call me Pilot?" "CONVO_WILDS_WHO_ARE_YOU" "Yeah... Who are you?" "CONVO_WILDS_WHO_IS_ANDERSON" "Who is this Major Anderson, and what's SRS?" "CONVO_WILDS_OUR_MISSION" "Our mission? What's Special Operation 217?" "CONVO_WILDS_MAYBE_WAIT" "Maybe we should wait for someone to come and get us." "CONVO_WILDS_YOU_SURE" "You sure about this?" "CONVO_WILDS_TEAM" "So we're a team." "CONVO_WILDS_GREAT" "Great. Just gotta kill a few bad guys." "CONVO_WILDS_ACTING_PILOT" "But I'm just an Acting Pilot!" "CONVO_WILDS_I_CAN_DO_THIS" "I can do this....yeah, I can do this, I can do this." "CONVO_WILDS_DONT_WORRY" "Don't worry, BT. I'm not going anywhere." "CONVO_WILDS_IM_NOT_LEAVING" "I mean, I'm not leaving you." "CONVO_WILDS_IM_MOVING" "I'm moving! I'm moving! " "CONVO_WILDS_STUPID" "You don't think I'm that stupid, BT?" "CONVO_WILDS_WHO_IS_THAT" "BT, who is this voice?" "CONVO_WILDS_ANYONE_ALIVE" "BT, anyone alive on this ship?" "CONVO_WILDS_SURVIVE" "You think we can survive through this, BT?" "CONVO_WILDS_SERVE" "How long did you serve with Lastimosa?" "CONVO_WILDS_LONGER" "That's longer than any relationship I've had." "CONVO_WILDS_SORRY" "Sorry. You guys must have been close." "CONVO_WILDS_BAT3_NAG" "What am I supposed to be doing again, BT?" "WILDS_HELMET_REBOOT_NEW_USER" "New User Found" "WILDS_HELMET_REBOOT_REINITIALIZING" "New User Found - `1Reinitializing Display" "WILDS_HELMET_REBOOT_COMBAT_SYSTEMS" "Initializing Pilot Combat Systems" "WILDS_HELMET_REBOOT_FIRST_NAME" "First Name:`1 Jack" "WILDS_HELMET_REBOOT_LAST_NAME" "Last Name:`1 Cooper" "WILDS_HELMET_REBOOT_SERIAL" "Serial number:`1 201314727" "WILDS_HELMET_REBOOT_BLOOD_TYPE" "Blood type:`1 A+" "WILDS_HELMET_REBOOT_BIRTH_DATE" "Birth date:`1 10.06.87" "WILDS_HELMET_REBOOT_UNIT" "Combat Unit:`1 41MRB-E" "WILDS_HELMET_REBOOT_RANK" "Rank:`1 RC3" "WILDS_HELMET_REBOOT_TACTICAL" "`1Personal Cloak%s1" "WILDS_HELMET_REBOOT_ORDNANCE" "`1Ordnance%s1" "WILDS_HELMET_REBOOT_WEAPON" "`1Firearms%s1" "WILDS_HELMET_REBOOT_OK" " - OK" "WILD_POWER_LEVEL_FLYOUT_TITLE" "`2VANGUARD-CLASS TITAN" "WILD_POWER_LEVEL_FLYOUT_DESCRIPTON" "`2Power Level Critical" "WILD_POWER_LEVEL_FLYOUT_SCANNING" "`2Scanning for Power Sources%s1" "WILD_POWER_LEVEL_FLYOUT_TOPO" "`2Analyzing topography%s1" "WILD_POWER_LEVEL_FLYOUT_ROUTE" "`2Updating viable route" "WILDS_CALIBRATION_TITLE_NEW_USER" "JUMPKIT STATUS:`1 New User Detected" "WILDS_CALIBRATION_USER_MASS" "User mass:`1 89kg" "WILDS_CALIBRATION_RECALIBRATING" "Recalibrating%s1" "WILDS_CALIBRATION_TITLE_JUMPKIT_STATUS" "JUMPKIT STATUS:" "WILDS_CALIBRATION_TITLE_JUMPKIT_OFFLINE" "JUMPKIT STATUS:`1 Double jump OFFLINE." "WILDS_CALIBRATION_TITLE_JUMPKIT_OFFLINE_ALT" "JUMPKIT STATUS:`1 Calibrating to new Pilot." "WILDS_CALIBRATION_TITLE_JUMPKIT_ONLINE" "JUMPKIT STATUS:`1 Double jump ONLINE." "WILDS_CALIBRATION_STEP_OK" "...OK" "WILDS_CALIBRATION_STEP_1" "Checking user mass distribution%s1" "WILDS_CALIBRATION_STEP_2" "Analyzing mass distribution%s1" "WILDS_CALIBRATION_STEP_3" "Calibrating silicon microgyros 1%s1" "WILDS_CALIBRATION_STEP_4" "Calibrating silicon microgyros 2%s1" "WILDS_CALIBRATION_STEP_5" "Calibrating silicon microgyros 3%s1" "WILDS_CALIBRATION_STEP_6" "Calibrating backup gyros%s1" "WILDS_CALIBRATION_STEP_7" "Checking angular rate sensors%s1" "WILDS_CALIBRATION_STEP_8" "Checking electrostatic circuits%s1" "WILDS_CALIBRATION_STEP_9" "Rebalancing sensor fluids%s1" "WILDS_CALIBRATION_STEP_10" "Reconfiguring fly-by-wire sensors%s1" "WILDS_CALIBRATION_STEP_11" "Sampling Pilot kinematics%s1" "WILDS_CALIBRATION_STEP_12" "Analyzing Pilot kinematics%s1" "WILDS_CALIBRATION_STEP_13" "Configuring pulse thrusters%s1" "WILDS_CALIBRATION_STEP_14" "Final calibration in progress%s1" "WILDS_BATTERY_PICKUP_PROMPT_HOLD" "Hold %use% to pick up battery" "WILDS_BATTERY_PICKUP_PROMPT_PRESS" "Hold %use% to pick up battery" "WILDS_BATTERY_INSERT_PROMPT_HOLD" "Hold %use% to install battery" "WILDS_BATTERY_INSERT_PROMPT_PRESS" "Hold %use% to install battery" "WILDS_BATTERY_NEUTRALIZE_ENEMIES" "Secure the area" "WILDS_OG_PILOT_PROMPT_HOLD" "Hold %use% to assist Captain Lastimosa." "WILDS_MACALLAN_INFO_TITLE" "ANALYSIS:" "WILDS_MACALLAN_INFO_NAME" "Militia Capital Ship James MacAllan" "WILDS_MACALLAN_INFO_ASSIGNMENT" "9th Militia Fleet" "WILDS_MACALLAN_INFO_DISPLACEMENT" "Displacement: 28,000 tonnes" "WILDS_MACALLAN_INFO_COMPLEMENT" "Complement: 68 officers, 840 enlisted" "SKYWAY_HUD_TITAN_PROTOCOL_TITLE1" "VANGUARD-CLASS TITAN: BT-7274" "SKYWAY_HUD_TITAN_PROTOCOL_TITLE2" "Main Protocols" "WILDS_HUD_TITAN_PROTOCOL_LINE1" "1. Link To Pilot" "WILDS_HUD_TITAN_PROTOCOL_LINE1B" "`1POWER LOW `0- install batteries (%s1 of %s2 installed)" "WILDS_HUD_TITAN_PROTOCOL_LINE2_NEED_POWER" "2. Insufficient power - Link to Pilot" "WILDS_HUD_TITAN_PROTOCOL_LINE3_NEED_POWER" "3. Insufficient power - Link to Pilot" "WILDS_HUD_TITAN_PROTOCOL_LINE1_PILOTLINK" "1. Link To Pilot" "WILDS_HUD_TITAN_PROTOCOL_LINE2_PILOTLINK" "2. Uphold the Mission" "WILDS_HUD_TITAN_PROTOCOL_LINE3_PILOTLINK" "3. Protect the Pilot" "WILDS_TITAN_PROTOCOL_1" "Protocol 1 - `1Link To Pilot" "WILDS_TITAN_PROTOCOL_2" "Protocol 2 - `1Uphold the Mission" "WILDS_TITAN_PROTOCOL_2_LONG" "Protocol 2 - `1Uphold the Mission: Rendezvous with Major Anderson" "WILDS_TITAN_PROTOCOL_3" "Protocol 3 - `1Protect the Pilot" "LIMITED_TITANS_PERMANENT_EVENT_NOTIFICATION" "Time left to call in Titan: %s1" "AT_BOSS_DOOMED" "Bounty Doomed" "AT_BOSS_DOOMED_SUB" "Rodeo or execute to claim Bounty" "AT_PROMPT_EXECUTE_BOSS" "Execute this Titan to claim Bounty" "AT_PROMPT_RODEO_BOSS" "Rodeo this Titan to claim Bounty" "AT_YOU_KILLED_A_BOSS" "Bounty Collected" "AT_FRIENDLY_KILLED_A_BOSS" "Bounty Won" "AT_ENEMY_KILLED_A_BOSS" "Bounty Lost" "AT_WORLD_KILLED_A_BOSS" "Bounty is Dead" "AT_KILLED_A_BOSS_SUB" "Collector: %s1" "AT_WAVE_COMPLETE" "Wave Complete" "AT_TARGETS_INCOMING" "Targets Incoming" "AT_TARGETS_INCOMING_HINT" "Wave %s1" "AT_BOUNTY_INCOMING" "%$rui\hud\gametype_icons\bounty_hunt\bh_titan% New Bounty Incoming" "AT_YOU_GOT_BLACK_BOX" "Black Box Collected" "AT_TEAMMATE_GOT_BLACK_BOX" "Teammate collected black box" "AT_ENEMY_GOT_BLACK_BOX" "Enemy collected black box" "AT_DENY_BLACK_BOX_HINT" "Enemy Killed Bounty: Decrypt the black box!" "AT_COLLECT_BLACK_BOX_HINT" "Team Killed Bounty: Collect the black box!" "AT_BOSS_REWARD_COLLECTED" "+400 Points" "AT_SUPPLY_DROP_INCOMING_IN" "Supply drop incoming in... %s1" "AT_SUPPLY_DROP_INCOMING" "Supply Drop Incoming" "AT_SUPPLY_DROP_INCOMING_HINT" "Capture it for turrets" "AT_SUPPLY_DROP_CAPTURED" "Supply Drop Collected" "AT_SUPPLY_DROP_CAPTURED_BY_ENEMY" "Enemy Captured Supply Drop" "AT_SUPPLY_DROP_EXPIRED" "Supply Drop Expired" "AT_SUPPLY_DROP_EXPIRED_HINT" "Ran out of time" "AT_SUPPLY_DROP_CAPTURED_HINT" "Turret awarded" "AT_WAVE_MVP" "Wave MVP: " "AT_WAVE" "WAVE %s1" "AT_WAVE_BOSS" "BOUNTY" "AT_WAVE_FINAL" "FINAL WAVE" "AT_UI_BONUS" "%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%" "AT_UI_BONUS_CENTER" "%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon% " "AT_UI_BONUS_DEPOSIT" "%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon% Banked: " "AT_UI_BONUS_STOLEN" "%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon% Stolen: " "AT_UI_BONUS_EARNED" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% Earned: " "AT_UI_BONUS_EARNED_WAVE" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% You Earned: $%s1" "AT_UI_BONUS_EARNED_DEPOSIT" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% This Wave: " "AT_UI_BONUS_TOTAL_DEPOSIT" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% Account: " "AT_UI_MULTIPLIER" "Bounty Bonus x" "AT_UI_BONUS_UPLOAD" "Uploading" "AT_BANK_TITLE" "Upload Bonus" "AT_USE_BANK" "Hold %use% to begin Bonus Upload" "AT_USE_BANK_PC" "Press %use% to begin Bonus Upload" "AT_USE_BANK_NO_BONUS" "No Bonus to upload" "AT_USE_BANK_NO_BONUS_HINT" "Kill Enemies to earn Bonus" "AT_USE_BANK_CLOSED" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% Bank opens at end of wave." "AT_BANK_ICON" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon%" "AT_BANK_OPEN_OBJECTIVE" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% Bank Open. Upload Bonus." "AT_BANK_OPEN" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% Banks Open" "AT_BANK_OPEN_SUB" "Upload your Bonus." "AT_BANK_CLOSED" "%$rui/hud/gametype_icons/bounty_hunt/bh_bank_icon% Banks Closed" "AT_BANK_CLOSE_TIMER" "Bank closes in:" "LTS_TEAM_SELECTION_COUNTDOWN" "Prepare for Titanfall: " "LTS_PLANT_BOMB" "Hold %use% to plant the bomb." "CTF_RETURN_FLAG" "Returning Flag" "RAID_ARM_BOMB" "Planting Bomb" "RAID_DEFUSE_BOMB" "Defusing Bomb" "RAID_PLANT_LOCATION" "Attack" "RAID_DEFEND_LOCATION" "Defend" "RAID_DEFUSE_LOCATION" "Defuse" "RAID_PREVENT_DEFUSE_LOCATION" "Protect" "RAID_YOU_ARE_PLANTING" "You are planting the bomb!" "RAID_YOU_ARE_DEFUSING" "You are defusing the bomb!" "RAID_ENEMY_PLANTED" "The enemy has planted the bomb." "RAID_FRIENDLY_PLANTED" "Our team has planted the bomb." "RAID_ENEMY_DISARMED" "The enemy has defused our bomb." "RAID_FRIENDLY_DISARMED" "Our team defused the enemy bomb." "ATCOOP_COST" "Cost" "ATCOOP_MYSTERY" "Locker Contents Unknown" "ATCOOP_LOCKER" "Weapon Locker" "ATCOOP_WAVEBONUS" "Wave completion bonus: $ %s1" "ATCOOP_CANTUSELOCKER" "You cannot afford this locker." "AITDM_UI_SCORE" "Score +%s1" "AITDM_ESCALATION_PHASE_0" "" "AITDM_ESCALATION_PHASE_1" "Enemy Spectres Incoming" "AITDM_ESCALATION_PHASE_2" "Enemy Spectres Incoming" "AITDM_ESCALATION_PHASE_3" "Enemy Stalkers Incoming" "AITDM_ESCALATION_PHASE_4" "Enemy Reapers Incoming" "AITDM_ESCALATION_PHASE_5" "Enemy Reapers Incoming" "AITDM_ESCALATION_PHASE_6" "" "AITDM_ESCALATION_PHASE_7" "" "CP_CONTESTED" "CONTESTED" "CP_CAPTURING" "CAPTURING" "CP_CAPTURING_ENEMY" "ENEMY CAPTURING" "CP_SECURING" "SECURING" "CP_SECURING_ENEMY" "ENEMY SECURING" "CP_SECURED" "SECURED" "CP_SECURED_ENEMY" "ENEMY SECURED" "CP_AMPING" "AMPING: `1" "CP_AMPING_ENEMY" "ENEMY AMPING: `1" "CP_AMPED" "`2AMPED" "CP_AMPED_ENEMY" "ENEMY AMPED" "CP_UNAMPING" "UNAMPING: `1" "CP_UNAMPING_ENEMY" "ENEMY UNAMPING: `1" "CP_CAPTURE_POINTS" "Secure the hardpoints" "CP_AMP_POINTS" "Amp the hardpoints for 2x score" "CP_DEFEND_POINTS" "Defend the hardpoints" "FW_TEAM_TOWER_UNDER_ATTACK" "Harvester under attack!" "FW_TEAM_TOWER_ENEMIES_REMAIN" "Enemy Titans in territory" "FW_TEAM_TOWER_ENEMIES_APPROACH" "Enemy Titans approaching Harvester" "FW_TEAM_TOWER_ENEMIES_REPELLED" "The enemy has been driven from our territory." "FW_TEAM_TOWER_UNDER_ATTACK_SUB" "Defend the Harvester!" "FW_USE_GENERATOR_NO_BATTERY" "Battery Required." "FW_USE_TURRET_GENERATOR" "Hold %use% to build mega turret." "FW_USE_TURRET_GENERATOR_PC" "Press %use% to build mega turret." "FW_USE_BUY_SHIELD" "Hold %use% to activate shields." "FW_USE_BUY_SHIELD_PC" "Press %use% to activate shields." "FW_USE_BUY_SHIELD_REPAIR" "Hold %use% to repair shields." "FW_USE_BUY_SHIELD_REPAIR_PC" "Press %use% to repair shields." "FW_USE_SONAR_STATION" "Hold %use% to activate sonar station." "FW_USE_SONAR_STATION_PC" "Press %use% to activate sonar station." "FW_USE_BATTERY" "`1%$rui/hud/gametype_icons/obj_foreground_turret_small% Use your battery on a turret station" "FW_DISABLE_SONAR_STATION" "Hold %use% to disable enemy sonar station." "FW_DISABLE_SONAR_STATION_PC" "Press %use% to disable enemy sonar station." "FW_SONAR_STATION_DISABLED" "An enemy Pilot disabled a friendly sonar station!" "FW_SONAR_STATION_DISABLED_OWNER" "An enemy Pilot disabled your sonar station!" "FW_BATTERY_REQUIRED" "Battery Required" "FW_TURRET_OWNER" "'s Mega Turret" "FW_TURRET_DESTROYED" "One of your turrets was destroyed." "FW_TITAN_REQUIRED" "You need your Titan to damage the Harvester." "FW_TITAN_REQUIRED_SUB" "Kill enemies to earn your Titan." "FW_TITAN_REQUIRED_TURRET" "You need your Titan to damage Turrets." "FW_FRIENDLY_TOWER" "Your Harvester" "FW_ENEMY_TOWER" "Enemy Harvester" "FW_TITAN_BLOCKING_BUILD" "Enemy Titan too close to turret dropzone." "FW_MUST_BE_IN_TERRITORY" "Call your Titan in friendly territory." "FW_SHIELD_UNDER_ATTACK" "Your Harvester's shield is under attack!" "FW_SHIELD_DOWN" "Our Harvester's shield is down!" "FW_FRIENDLY_AREA_ENTER" "You have entered friendly territory." "FW_FRIENDLY_AREA_EXIT" "You have left friendly territory." "FW_ENEMY_AREA_ENTER" "You have entered enemy territory." "FW_ENEMY_AREA_EXIT" "You have left enemy territory." "FW_ENEMY_PILOT_ENTER" "An enemy Pilot has entered our territory." "FW_ENEMY_TITAN_ENTER" "An enemy Titan has entered our territory." "FW_OBJECTIVE_NEW" "New Objective" "FW_OBJECTIVE_EARN" "%$rui/hud/gametype_icons/obj_diamond_ring_enemy% Kill enemies to earn your Titan" "FW_OBJECTIVE_TITANFALL" "Call your Titan in friendly territory" "FW_OBJECTIVE_EMBARK" "Embark your Titan" "FW_OBJECTIVE_ATTACK" "Destroy the enemy Harvester" "FW_CAMP_STATE_GRUNT" "Soldiers" "FW_CAMP_STATE_SPECTRE" "Spectres" "FW_CAMP_STATE_REAPER" "Reapers" "FW_CAMP_STATE_DEPLETED" "Depleted" "FW_ALERT_LEVEL_MARKER_CALM" "Alert Level: Calm" "FW_ALERT_LEVEL_MARKER_LOW" "Alert Level: Low" "FW_ALERT_LEVEL_MARKER_MEDIUM" "Alert Level: Medium" "FW_ALERT_LEVEL_MARKER_HIGH" "Alert Level: High" "FW_ALERT_LEVEL_MARKER_VERY_HIGH" "Alert Level: Very High" "FW_ALERT_LEVEL_MARKER_MAX" "Alert Level: Max" "FW_ALERT_LEVEL_MARKER_REDEPLOY" "Redeploying" "FW_ALERT_LEVEL_PORTRAIT_CALM" "Calm" "FW_ALERT_LEVEL_PORTRAIT_LOW" "Low" "FW_ALERT_LEVEL_PORTRAIT_MEDIUM" "Medium" "FW_ALERT_LEVEL_PORTRAIT_HIGH" "High" "FW_ALERT_LEVEL_PORTRAIT_VERY_HIGH" "Very High" "FW_ALERT_LEVEL_PORTRAIT_MAX" "Max" "FW_HARVESTER_HEALTH_STATE_DESTROYED" "DESTROYED" "FW_HARVESTER_HEALTH_STATE_CRITICAL" "CRITICALLY DAMAGED" "FW_HARVESTER_HEALTH_STATE_HEAVY_DAMAGED" "HEAVILY DAMAGED" "FW_HARVESTER_HEALTH_STATE_DAMAGED" "DAMAGED" "FW_HARVESTER_HEALTH_STATE_LIGHT_DAMAGE" "LIGHT DAMAGE" "FW_HARVESTER_HEALTH_STATE_MINOR_DAMAGE" "MINOR DAMAGE" "FW_HARVESTER_HEALTH_STATE_NO_DAMAGE" "NO DAMAGE" "FW_HARVESTER_OVERHEAD_DEFEND" "DEFEND" "FW_HARVESTER_OVERHEAD_DESTROY" "DESTROY" "FW_BATTERY_PORT_OVERHEAD_BUILD" "BUILD" "FW_BATTERY_PORT_OVERHEAD_SHIELD" "SHIELD" "FW_BATTERY_PORT_OVERHEAD_SABOTAGE" "SABOTAGE" "FW_MINIMAP_TERRITORY_FRIENDLY" "FRIENDLY TERRITORY" "FW_MINIMAP_TERRITORY_NEUTRAL" "NO MAN'S LAND" "FW_MINIMAP_TERRITORY_ENEMY" "ENEMY TERRITORY" "AT_OBJECTIVE_KILL_DZ" "Kill bounties near the marked Drop Zone" "AT_OBJECTIVE_KILL_DZ_MULTI" "Kill bounties near the marked Drop Zones" "AT_OBJECTIVE_KILL_BOSS" "Kill the marked Titan Bounty" "AT_OBJECTIVE_KILL_BOSS_MULTI" "Kill the marked Titan Bounties" "HUNTED_OBJECTIVE_TITLE" "OBJECTIVE:" "HUNTED_OBJECTIVE_EXTRACT" "Reach Extraction Zone" "HUNTED_OBJECTIVE_ESCORT" "Escort" "HUNTED_HUNTER_OBJECTIVE_START" "Kill Enemy Recon Team" "HUNTED_HUNTER_OBJECTIVE_KILL" "Kill Enemy Asset Carrier" "HUNTED_HUNTER_OBJECTIVE_DEFEND" "Defend Asset" "HUNTED_USE_EXTRACT" "Hold %use% to extract" "HUNTED_USE_EXTRACT_PC" "Press %use% to extract" "HUNTED_TITLE_EXTRACT" "Reach Extraction Zone" "HUNTED_TITLE_EXTRACT_RECOVER" "Reach Extraction Zone" "HUNTED_USE_DROPPOD" "Hold %use% to retrive black box" "HUNTED_USE_DROPPOD_PC" "Press %use% to retrive black box" "HUNTED_TITLE_DROPPOD" "Retrive Black Box" "HUNTED_TITLE_DROPPOD_RECOVER" "Recover Black Box" "HUNTED_USE_COMMS" "Hold %use% to download comms data" "HUNTED_USE_COMMS_PC" "Press %use% to download comms data" "HUNTED_TITLE_COMMS" "Download Comms Data" "HUNTED_TITLE_COMMS_RECOVER" "Recover Comms Data" "HUNTED_USE_RESEARCH" "Hold %use% to download research data" "HUNTED_USE_RESEARCH_PC" "Press %use% to download research data" "HUNTED_TITLE_RESEARCH" "Download Research Data" "HUNTED_TITLE_RESEARCH_RECOVER" "Recover Research Data" "HUNTED_USE_CRASHLOG" "Hold %use% to download crash log" "HUNTED_USE_CRASHLOG_PC" "Press %use% to download crash log" "HUNTED_TITLE_CRASHLOG" "Retrive Crash Log" "HUNTED_TITLE_CRASHLOG_RECOVER" "Recover Crash Log" "HUNTED_USE_DATACORE" "Hold %use% to recover datacore" "HUNTED_USE_DATACORE_PC" "Press %use% to recover datacore" "HUNTED_TITLE_DATACORE" "Retrive Titan Datacore" "HUNTED_TITLE_DATACORE_RECOVER" "Recover Titan Datacore" "HUNTED_USE_DROPSHIP" "Hold %use% to recover Flight Computer" "HUNTED_USE_DROPSHIP_PC" "Press %use% to recover Flight Computer" "HUNTED_TITLE_DROPSHIP" "Retrive Flight Computer" "HUNTED_TITLE_DROPSHIP_RECOVER" "Recover Flight Computer" "HUNTED_USE_SERVER" "Hold %use% to download Server Data" "HUNTED_USE_SERVER_PC" "Press %use% to download Server Data" "HUNTED_TITLE_SERVER" "Download Server Data" "HUNTED_TITLE_SERVER_RECOVER" "Recover Server Data" "HUNTED_USE_PILOT" "Hold %use% to secure Jumpkit" "HUNTED_USE_PILOT_PC" "Press %use% to secure Jumpkit" "HUNTED_TITLE_PILOT" "Secure Jumpkit" "HUNTED_TITLE_PILOT_RECOVER" "Recover Jumpkit" "HUNTED_USE_GRUNT" "Hold %use% to recover Helmet Camera" "HUNTED_USE_GRUNT_PC" "Press %use% to recover Helmet Camera" "HUNTED_TITLE_GRUNT" "Retrive Helmet Camera" "HUNTED_TITLE_GRUNT_RECOVER" "Recover Helmet Camera" "HUNTED_NOTIFY_YOU_ARE_HUNTER" "You are the Hunter" "HUNTED_NOTIFY_PLAYER_IS_HUNTER" "%s1 is the Hunter" "HUNTED_NOTIFY_YOU_HAVE_OBJECTIVE" "You have the Asset" "HUNTED_NOTIFY_PLAYER_HAS_OBJECTIVE" "%s1 has the Asset" "HUNTED_NOTIFY_PLAYER_DROPS_OBJECTIVE" "The Asset has been dropped" "HUNTED_NOTIFY_REINFORCEMENTS" "Your squad has been reinforced" "HUNTED_NOTIFY_REINFORCEMENTS_ENEMY" "Enemy reinforcements deployed" "HUNTED_SECURING_ASSET" "Extracting Asset" "HUNTED_PICKUP_ASSET" "Aquiring Asset" "HUNTED_USE_WEAPONS_LOCKER" "Hold %use% to retrieve weapon" "HUNTED_USE_WEAPONS_LOCKER_PC" "Press %use% to retrieve weapon" "HUNTED_USE_GRENADE_LOCKER" "Hold %use% to retrieve grenade" "HUNTED_USE_GRENADE_LOCKER_PC" "Press %use% to retrieve grenade" "HUNTED_USE_TEAMMATE_RES" "Hold %use% to apply first-aid" "HUNTED_USE_TEAMMATE_RES_PC" "Hold %use% to apply first-aid" "HUNTED_APPLYING_FIRST_AID" "Applying First Aid" "HUNTED_RECIEVING_FIRST_AID" "Receiving First Aid" "SPEEDBALL_NOTIFY_YOU_HAVE_FLAG" "You have the Flag" "SPEEDBALL_NOTIFY_PLAYER_HAS_FLAG" "%s1 has the Flag" "SPEEDBALL_NOTIFY_FLAG_DROPPED" "We dropped the Flag!" "SPEEDBALL_NOTIFY_FLAG_DROPPED_ENEMY" "Enemy dropped the Flag!" "SPEEDBALL_NOTIFY_FLAG_LAST_HELD" "Last Flag Owner: Friendly" "SPEEDBALL_NOTIFY_FLAG_LAST_HELD_ENEMY" "Last Flag Owner: Enemy" "SPEEDBALL_NOTIFY_FLAG_LAST_HELD_NEUTRAL" "Last Flag Owner: None" "SPEEDBALL_OBJECTIVE_KILL_CAP" "%$rui/hud/scoreboard/status_pilot% Kill all enemy pilots.\n%$rui/hud/gametype_icons/ctf/ctf_foreground% Hold the flag when the round ends." "SPEEDBALL_OBJECTIVE_ENEMY_FLAG" "%$rui/hud/gametype_icons/ctf/ctf_foreground% Kill the enemy flag carrier." "SPEEDBALL_OBJECTIVE_FRIENDLY_FLAG" "%$rui/hud/gametype_icons/ctf/ctf_foreground% Protect the flag carrier." "SPEEDBALL_OBJECTIVE_PLAYER_FLAG" "%$rui/hud/gametype_icons/ctf/ctf_foreground% Hold flag until round ends." "GAMEMODE_SPEEDBALL_MATCH_BALANCE" "%s1 vs %s2" "GAMEMODE_SPEEDBALL_LAST_ONE_LEFT" "You are the last one alive!" "GAMEMODE_SPEEDBALL_LAST_ONE_LEFT_ENEMY" "One enemy remains" "GAMEMODE_ATCOOP_LAST_ONE_LEFT" "You are the only one alive! Don't Die!" "DON_USE_RES_PANEL" "Hold %use% to call for backup" "DON_USE_RES_PANEL_PC" "Hold %use% to call for backup" "DON_NOTIFY_REINFORCEMENTS" "Your squad has been reinforced" "DON_NOTIFY_REINFORCEMENTS_ENEMY" "Enemy reinforcements deployed" "DON_CALLING_REINFORCEMENTS" "Calling Backup" "DON_CALL_BACKUP" "Call Backup" "FD_WAVE_NEW" "Hostiles Inbound" "FD_WAVE_COMPLETE" "WAVE COMPLETE" "BLEEDOUT_USE_TEAMMATE_RES" "Hold %use% to apply first-aid" "BLEEDOUT_USE_TEAMMATE_RES_PC" "Hold %use% to apply first-aid" "BLEEDOUT_RECIEVING_FIRST_AID" "Receiving First Aid" "BLEEDOUT_APPLYING_FIRST_AID" "Applying First Aid" "TRAINING_INTRO_TEXT_LINE1" "\" T H E P I L O T ' S G A U N T L E T \"" "TRAINING_INTRO_TEXT_LINE2" "A B O A R D T H E M C S J A M E S M A C A L L A N" "TRAINING_INTRO_TEXT_LINE3" "A P P R O A C H I N G P L A N E T T Y P H O N - I M C T E R R I T O R Y" "TRAINING_INTRO_TEXT_LINE4" "R I F L E M A N J A C K C O O P E R" "TRAINING_INTRO_TEXT_LINE5" "4 1 S T M I L I T I A R I F L E B A T T A L I O N" "WILDS_INTRO_TEXT_LINE1" "\" B T - 7 2 7 4 \"" "WILDS_INTRO_TEXT_LINE2" "P L A N E T T Y P H O N" "WILDS_INTRO_TEXT_LINE3" "C R A S H S I T E O F T H E M C S J A M E S M A C A L L A N" "SEWERS_INTRO_TEXT_LINE1" "\" B L O O D A N D R U S T \"" "SEWERS_INTRO_TEXT_LINE2" "1 5 k m N O R T H O F T H E M A C A L L A N" "BOOMTOWN_INTRO_TEXT_LINE1" "\" I N T O T H E A B Y S S \"" "BOOMTOWN_INTRO_TEXT_LINE2" "4 5 k m N O R T H O F T H E M A C A L L A N" "TIMESHIFT_INTRO_TEXT_LINE1" "\" E F F E C T A N D C A U S E \"" "TIMESHIFT_INTRO_TEXT_LINE2" "A R R I V I N G A T A N D E R S O N ' S R A L L Y P O I N T" "BEACON_INTRO_TEXT_LINE1" "\" T H E B E A C O N \"" "BEACON_INTRO_TEXT_LINE2" "D I S T A N C E T R A V E L E D : 4 6 k m" "BEACON_INTRO_TEXT_LINE3" "E L E V A T I O N : 5 , 6 0 0 m A S L" "TDAY_INTRO_TEXT_LINE1" "\" T R I A L B Y F I R E \"" "TDAY_INTRO_TEXT_LINE2" "6 0 0 k m N W O F T H E B E A C O N" "TDAY_INTRO_TEXT_LINE3" "H O M I N G I N O N T H E A R K" "S2S_INTRO_TEXT_LINE1" "\" T H E A R K \"" "S2S_INTRO_TEXT_LINE2" "I N P U R S U I T O F T H E I M S D R A C O N I S" "S2S_INTRO_TEXT_LINE3" "2 5 0 k m F R O M T H E F O L D W E A P O N" "SKYWAY_INTRO_TEXT_LINE1" "\" W E A R E A T E A M \"" "SKYWAY_INTRO_TEXT_LINE2" "L O C A T I O N U N K N O W N" "TRAINING_POD_SHUTDOWN_BIOS_TITLE_TEXT" "SRS SIMPOD OS v04.11b" "TRAINING_POD_COMMAND_PROMPT" "root:$" "TRAINING_POD_TEXT_CURSOR" "_" "TRAINING_POD_SHUTDOWN_ERROR" "SYSTEM ERROR: LOW POWER" "MATCHMAKING_DELAYED_GE_5" "You cannot matchmake for more than 5 minutes." "MATCHMAKING_DELAYED_5" "You cannot matchmake for another 5 minutes." "MATCHMAKING_DELAYED_4" "You cannot matchmake for another 4 minutes." "MATCHMAKING_DELAYED_3" "You cannot matchmake for another 3 minutes." "MATCHMAKING_DELAYED_2" "You cannot matchmake for another 2 minutes." "MATCHMAKING_DELAYED_1" "You cannot matchmake for another 1 minutes." "TRAINING_INVERT_ASK" "Confirm Look Controls" "TRAINING_INVERT_ASK_NO" "No, invert the look controls" "TRAINING_INVERT_ASK_KEEP_YES" "Yes, the look controls are fine" "TRAINING_INVERT_ASK_KEEP_NO" "No, use default look controls" "TRAINING_INVERT_ASK_KEEP_LONG" "Does looking up and down with the controller feel comfortable?\n\n(Note: This setting can be changed at any time from the Pause menu.)" "TRAINING_INVERT_ASK_LONG" "Does looking up and down with the controller feel comfortable?\n\n(Note: This setting can be changed at any time from the Pause menu.)" "TRAINING_INVERT_ASK_KEEP_LONG_PS4" "Does looking up and down with the wireless controller feel comfortable?\n\n(Note: This setting can be changed at any time from the Pause menu.)" "TRAINING_INVERT_ASK_LONG_PS4" "Does looking up and down with the wireless controller feel comfortable?\n\n(Note: This setting can be changed at any time from the Pause menu.)" "TRAINING_INVERT_ASK_KEEP_LONG_MOUSE" "Does looking up and down with the mouse feel comfortable?\n\n(Note: This setting can be changed at any time from the Pause menu.)" "TRAINING_INVERT_ASK_LONG_MOUSE" "Does looking up and down with the mouse feel comfortable?\n\n(Note: This setting can be changed at any time from the Pause menu.)" "TRAINING_AUTOSPRINT_DIALOG_BEGIN_HEADER" "Sprint Control Setting" "TRAINING_AUTOSPRINT_DIALOG_CHANGED_HEADER" "Sprint Controls Changed" "TRAINING_AUTOSPRINT_DIALOG_BEGIN_MESSAGE" "Would you like to always move forward at top speed?" "TRAINING_AUTOSPRINT_DIALOG_CONFIRMAUTO_MESSAGE" "^FFC83200Automatic Sprint^CCCCCC00 is now enabled.\n\n^CCCCCC00This setting can be changed at any time in the ^FFFFFF00Controls^CCCCCC00 menu." "TRAINING_AUTOSPRINT_DIALOG_ASKMANUAL_MESSAGE" "Are you sure? You will need to manually press the sprint button to move at top speed." "TRAINING_AUTOSPRINT_DIALOG_CONFIRMMANUAL_MESSAGE" "^FFC83200Manual Sprint^CCCCCC00 is now enabled.\n\n^CCCCCC00This setting can be changed at any time in the ^FFFFFF00Controls^CCCCCC00 menu." "TRAINING_AUTOSPRINT_DIALOG_ABOUT_HEADER" "...About Sprint Control" "TRAINING_AUTOSPRINT_DIALOG_ABOUT_MESSAGE" "\n^CCCCCC00With ^FFC83200Manual Sprint^CCCCCC00 control you will only run forward at top speed if the sprint button has been pressed.\n\n^FFC83200Automatic Sprint^CCCCCC00 lifts this restriction and is often useful in high-speed situations, but some veteran players may prefer the exactness that traditional sprint control requires.\n\nThis setting can be changed at any time in the ^FFFFFF00Controls^CCCCCC00 menu." "TRAINING_AUTOSPRINT_SELECT_GOT_IT" "Got It" "TRAINING_AUTOSPRINT_SELECT_ACTUALLY" "Actually..." "TRAINING_AUTOSPRINT_SELECT_CONFIRM_MANUAL" "I'm Sure [Manual Sprint]" "TRAINING_AUTOSPRINT_SELECT_CONFIRM_AUTO" "Yes [Automatic Sprint]" "TRAINING_AUTOSPRINT_SELECT_NO" "No" "TRAINING_AUTOSPRINT_SELECT_MORE_INFO" "More Info..." "GAUNTLET_HUD_TIME_TITLE" "TIME" "GAUNTLET_HUD_BEST_TIME_TITLE" "BEST" "GAUNTLET_ELAPSED_TIME_TITLE" "Elapsed Time" "GAUNTLET_FINAL_TIME" "FINAL" "GAUNTLET_LAST_RUN_TIME_TITLE" "Last Run Time" "GAUNTLET_TIMER" "%s1" "GAUNTLET_NEW_BEST_TIME" "New Best Time!" "GAUNTLET_PREV_BEST_TIME" "Best Time: %s1" "GAUNTLET_ENEMIES_KILLED_TITLE_W_COUNTER" "Targets Eliminated: %s1/%s2" "GAUNTLET_ENEMIES_KILLED_TITLE" "Targets Eliminated" "GAUNTLET_ENEMIES_KILLED_COUNTER" "%s1/%s2" "GAUNTLET_ALL_ENEMIES_KILLED" "All targets eliminated!" "GAUNTLET_MISSED_ENEMIES" "Targets Remaining: %s1/%s2" "GAUNTLET_ENEMY_TIME_PENALTY" "Time penalty: +%s1" "GAUNTLET_DATA_PERCENTAGE" "%s1%%" "GAUNTLET_COUNTER" "%s1" "GAUNTLET_SPEEDOMETER" "%s1" "GAUNTLET_SPEEDOMETER_LABEL_MPH" "mph" "GAUNTLET_SPEEDOMETER_LABEL_KPH" "kph" "GAUNTLET_START_TEXT" "START" "GAUNTLET_FINISH_TEXT" "FINISH" "GAUNTLET_RESULTS_DISPLAY_TOP_TITLE" "Pilot Evaluation" "GAUNTLET_RESULTS_DISPLAY_MOBILITY_TITLE" "Mobility Skills" "GAUNTLET_RESULTS_DISPLAY_COMBAT_TITLE" "Combat Skills" "GAUNTLET_RESTART" "Restart Gauntlet" "GAUNTLET_DATA_NOT_AVAILABLE" "[NO DATA]" "GAUNTLET_AVG_SPEED_TITLE" "Avg Speed" "GAUNTLET_TOP_SPEED_TITLE" "Max Speed" "GAUNTLET_HIGH_SPEED_PERCENT_TITLE" "High Speed Time" "GAUNTLET_HIGH_SPEED_PERCENT_LABEL" "of last run" "GAUNTLET_HIGH_SPEED_KILLS_TITLE" "High Speed Kills" "GAUNTLET_HIGH_SPEED_KILLS_LABEL" "targets" "GAUNTLET_TIP_TITLE" "TIP" "GAUNTLET_LEADERBOARD_TOP_TITLE" "Top Pilots" "GAUNTLET_LEADERBOARD_POS_0" "01" "GAUNTLET_LEADERBOARD_POS_1" "02" "GAUNTLET_LEADERBOARD_POS_2" "03" "GAUNTLET_LEADERBOARD_POS_3" "04" "GAUNTLET_LEADERBOARD_POS_4" "05" "GAUNTLET_LEADERBOARD_POS_5" "06" "GAUNTLET_LEADERBOARD_POS_6" "07" "GAUNTLET_LEADERBOARD_POS_7" "08" "GAUNTLET_LEADERBOARD_POS_8" "09" "GAUNTLET_LEADERBOARD_POS_9" "10" "TRAINING_OG_PILOT_NAME" "CPT Lastimosa" "TRAINING_ANDERSON_NAME" "MAJ Anderson" "CPT_COLE" "CPT Cole" "SGT_MCCORD" "SGT McCord" "RC3_GRENIER" "RC3 Grenier" "GAUNTLET_GHOST_NAME_FIRSTRUN" "Training Ghost" "GAUNTLET_GHOST_NAME_CHAL_WIP" "Respawn Dev" "GAUNTLET_GHOST_NAME_LASTIMOSA" "T. Lastimosa" // CPT "GAUNTLET_GHOST_NAME_ANDERSON" "E. Anderson" // MAJ "GAUNTLET_GHOST_NAME_COOPER" "J. Cooper" // RC3 "GAUNTLET_GHOST_NAME_COOPER_TOPSPOT" "J. Cooper" // RC3 "GAUNTLET_GHOST_NAME_BRIGGS" "S. Briggs" // CMDR "GAUNTLET_GHOST_NAME_DIONNE" "C. Dionne" // SGT "GAUNTLET_GHOST_NAME_FU" "S. Fukuda" // COL "GAUNTLET_GHOST_NAME_AVATAR" "F. McCandlish" // FLC "GAUNTLET_GHOST_NAME_DAVIS" "D. Standley" // RC2 "GAUNTLET_GHOST_NAME_MILLER" "L. Miller" // RC1 "GAUNTLET_GHOST_NAME_MONSTER" "J. McCord" // LT "GAUNTLET_GHOST_NAME_HAKIK" "R. Hakik" // SFC "GAUNTLET_GHOST_NAME_GRENIER" "C. Grenier" // LT "GAUNTLET_GHOST_NAME_ROYCE" "A. Roycewicz" // LT "GAUNTLET_GHOST_NAME_GAMESAGER" "G. Sager" "GAUNTLET_TIP_0" "Try sliding off the edges of platforms to gain more speed." "GAUNTLET_TIP_1" "Increase your speed by chaining together wallruns, double jumps, slides, and other mobility moves." "GAUNTLET_TIP_2" "Highly skilled Pilots will engage their targets without stopping." "GAUNTLET_TIP_3" "Carefully thrown grenades can eliminate multiple targets." "GAUNTLET_TIP_4" "High-powered projectile weapons can eliminate multiple targets with one shot." "GAUNTLET_TIP_5" "Time your wallruns and double jumps carefully for maximum speed." "GAUNTLET_TIP_6" "Skilled Pilots can wallrun effectively on curved surfaces." "GAUNTLET_TIP_7" "Switching to another weapon is usually faster than reloading." "GAUNTLET_TIP_8" "Optimize your run by switching between weapons that are effective at different ranges." "GAUNTLET_TIP_9" "\"Cook\" frag grenades before throwing to detonate them at just the right time." "TRAINING_SELECT_TITLE" "Training Select" "TRAINING_SELECT_MSG" "Select Gauntlet Practice to skip directly to the Gauntlet with no distractions.\n\nOr, replay Training again from the beginning." "TRAINING_SELECT_BTN_GAUNTLET_MODE" "Gauntlet Practice Only" "TRAINING_SELECT_BTN_NORMAL_MODE" "Replay Training" "TRAINING_GAUNTLET_TIP_0" "Achieve a time of %s1:%s2:%s3 or better to continue the training program." TRAINING_HINT_GAUNTLET_FIRSTRUN_PROG "Pilots go faster! Achieve a time of %s1:%s2 or better to continue." "TRAINING_OBJ_DEFAULT" "Continue your Pilot training in Captain Lastimosa's simulation." "TRAINING_OBJ_GAUNTLET_FIRSTRUN" "Run the Pilot's Gauntlet. Achieve a time of 02:00 or less to move on." "TRAINING_OBJ_GAUNTLET_CHALLENGE" "Practice running the Pilot's Gauntlet, then regroup with Captain Lastimosa." "TRAINING_OBJ_GAUNTLET_CHALLENGE_INSTALLING" "Practice running the Pilot's Gauntlet until the game has finished installing." "TRAINING_OBJ_CALL_TITAN" "Call in your first Titan." "TRAINING_HINT_INVERT_LOOK" "Look at the lights. (0/2)" "TRAINING_HINT_INVERT_LOOK_1_LEFT" "Look at the lights. (1/2)" "TRAINING_HINT_INVERT_LOOK_0_LEFT" "Look at the lights. (2/2)" "TRAINING_HINT_INVERT_LOOK_CONFIRM" "Confirm by looking at the lights again. (0/2)" "TRAINING_HINT_INVERT_LOOK_CONFIRM_1_LEFT" "Confirm by looking at the lights again. (1/2)" "TRAINING_HINT_INVERT_LOOK_CONFIRM_0_LEFT" "Confirm by looking at the lights again. (2/2)" "TRAINING_HINT_MOVE" "Move forward to continue." "TRAINING_HINT_JUMP" "Press %jump% to jump." "TRAINING_HINT_SPRINT_BUTTON" "To sprint, press the %speed% button while moving forward." "TRAINING_HINT_SPRINT_BUTTON_KBM" "To sprint, press %speed% while moving forward." "TRAINING_HINT_AUTOSPRINT_ENABLED" "Autosprint is enabled. You can change this setting at any time from the CONTROLS menu." "TRAINING_HINT_AUTOSPRINT_AVAILABLE" "To move faster automatically, enable Autosprint in the CONTROLS menu." "TRAINING_HINT_WALLRUN" "To wallrun, run and jump toward a wall. You will automatically attach." "TRAINING_HINT_CROUCH" "To crouch, press %duck%. To slide, press %duck% while sprinting." "TRAINING_HINT_DOUBLEJUMP" "To double jump, jump once (%jump%), then press %jump% again in midair." "TRAINING_HINT_ADS" "Pull and hold the %zoom% trigger to aim down the sights of your weapon." "TRAINING_HINT_ADS_ALT" "Pull and hold %zoom% to aim down the sights of your weapon." "TRAINING_HINT_ADS_KBM" "Press %zoom% to aim down the sights of your weapon." "TRAINING_HINT_FIRINGRANGE_DMG_TARGETS" "Damage all targets in the firing range to continue." "TRAINING_HINT_WEAPON_PICKUP" "To pick up another weapon, get close, then press and hold %useandreload%." "TRAINING_HINT_WEAPON_PICKUP_KBM" "To pick up another weapon, get close, then press %use%." "TRAINING_HINT_WEAPON_SWAP" "To switch to your other weapon, press %ability 7%." "TRAINING_HINT_RELOAD" "To reload your weapon, press %useandreload%." "TRAINING_HINT_RELOAD_KBM" "To reload your weapon, press %reload%." "TRAINING_HINT_GAUNTLET_WALLRUN" "Try wallrunning to improve your Gauntlet speed." "TRAINING_HINT_GAUNTLET_RESTART" "To restart during a Gauntlet run, select \"Restart Gauntlet\" from the Pause Menu." "TRAINING_HINT_TITANFALL" "To call in a Titan, look in any direction, then press %ability 1%." "TRAINING_HINT_CONVERSATION" "Respond in a conversation by pressing either %scriptcommand1% or %ability 1%." "TRAINING_HINT_CONVERSATION_KBM" "Respond in a conversation by pressing either %scriptcommand1% or %ability 1%." "TRAINING_HINT_INSTALLING" "Come back after the game finishes installing to move on." "TRAINING_HINT_DIFF_EASY" "Difficulty set to EASY based on Gauntlet performance. Use the PAUSE menu to adjust at any time." "TRAINING_HINT_DIFF_REGULAR" "Difficulty set to REGULAR based on Gauntlet performance. Use the PAUSE menu to adjust at any time." "TRAINING_HINT_DIFF_HARD" "Difficulty set to HARD based on Gauntlet performance. Use the PAUSE menu to adjust at any time." "TRAINING_HINT_DIFF_MASTER" "Difficulty set to MASTER based on Gauntlet performance. Use the PAUSE menu to adjust at any time." "TRAINING_INSTALL_RUI_TITLE" "Install Progress" "UPDATE_AVAILABLE" "Update available! Restart to apply the update." "TITAN_TRAINING_HINT_VORTEX" "Hold %offhand1% to capture incoming projectiles with your Vortex Shield." "TITAN_TRAINING_HINT_VORTEX_KBM" "Press %offhand1% to capture incoming projectiles with your Vortex Shield." "TITAN_TRAINING_HINT_MISSILE_SYSTEM" "Hold %offhand0% to paint multiple targets. Release to fire missiles at the painted targets." "TITAN_TRAINING_HINT_MISSILE_SYSTEM_KBM" "Press %offhand0% to paint multiple targets. Release to fire missiles at the painted targets." "TRAINING_HINT_GRENADE" "Press %offhand0% to throw a grenade." "TRAINING_HINT_MELEE" "Press %melee% to perform a melee attack." "TRAINING_HINT_CLOAK" "Press %offhand1% to activate Cloak." "TRAINING_HINT_OBJECTIVE" "Press %showScores% to see your current objective." "TRAINING_HINT_LEECH" "Hold %use% when close to a Spectre to hack it." "TRAINING_WALLRUN_REMINDER" "To wallrun, jump (%jump%) while moving towards a wall at an angle." "HINT_LOGBOOK_UPDATED" "Logbook Updated %ingamemenu_activate%" "INTROSCREEN_HINT_PC" "Press %[A_BUTTON|SPACE]% to continue" "INTROSCREEN_HINT_CONSOLE" "Press %[A_BUTTON|SPACE]% to continue" "HINT_STALKER_EXPLODE" "Stalkers explode when stepped on!" "POSTGAME_SUMMARY" "SUMMARY" "POSTGAME_UNLOCKS" "UNLOCKS" "POSTGAME_MEDALS" "MEDALS" "POSTGAME_SCOREBOARD" "SCOREBOARD" "POSTGAME_ITEM_TYPE" "%s1\n`1%s2" "POSTGAME_TYPE_ITEM" "`1%s1\n`0%s2" "POSTGAME_CREDITS_EARNED" "CREDITS\n`0+%s1" "POSTGAME_CREDITS" "CREDITS" "POSTGAME_GEN" "`3REGEN" "POSTGAME_NEXT" "NEXT" "REGEN_AVAILABLE" "Regen Available" "MAX_GEN" "MAX" "HUD_RODEO_PASSENGER" "Passenger" "HUD_RODEO_ALERT" "Rodeo Alert" "POSTGAME_NEW_UNLOCKS" "NEW UNLOCKS" "PLAYER_LEVEL_UP" "PLAYER LEVEL UP" "TITAN_LEVEL_UP" "TITAN LEVEL UP" "WEAPON_LEVEL_UP" "WEAPON LEVEL UP" "FACTION_LEVEL_UP" "FACTION LEVEL UP" "POSTGAME_CATEGORY_ITEM" "`1%s1 `2%$rui/tf2_vertical_line%`0 %s2" "POSTGAME_NEXTUNLOCK" "NEXT UNLOCK" "POSTGAME_NEXTUNLOCK_N" "`1NEXT UNLOCK `2%$rui/tf2_vertical_line%`0 %s1" "POSTGAME_NEXTRANK_IN_N" "`1Next rank in `0%s1 `1points" "POSTGAME_NEXTRANK_IN_1" "`1Next rank in `0%s1 `1points" "POSTGAME_N_MERIT_EQUALS_N_CREDIT" "1 merit equals 1 credit" "PLAYERLEVEL_NEXTRANK_IN_N" "`1Next level in `0%s1`1 merits" "PLAYERLEVEL_NEXTRANK_IN_1" "`1Next level in `0%s1`1 merit" "PLAYERLEVEL_RANK_X_IN_N" "`0%s1 `1in `0%s2`1 merits" "PLAYERLEVEL_RANK_X_IN_1" "`0%s1 `1in `0%s2`1 merit" "PLAYERLEVEL_X_OF_Y_MERITS" "`0%s1`1/%s2 merits" "TITAN_CLASS_UNAVAILABLE" "Titan Unavailable" "HUD_GOT_AMMO" "Picked up %s1 ammo" "HUD_AMMO_FULL" "%s1 ammo full" "HUD_TITAN_BATTERY" "Titan Battery" "HUD_HEALTH_FULL" "Health Full" "HUD_BATT_FULL" "Already Carrying" "HUD_FLYOUT_AMMO_FULL" "Can't pick up" "HUD_FLYOUT_AMMO_FULL_HINT" "Already Equipped" "HUD_PUSH_FORWARD" "%[S1_UP|forward]%" "DEFAULT" "Default" "CAMO_DEFAULT" "Factory Issue" "CAMO_SKIN_01" "Frontier Woodland" "CAMO_SKIN_02" "Frontier Sea" "CAMO_SKIN_03" "Tri Forest" "CAMO_SKIN_04" "Tri Woodland" "CAMO_SKIN_05" "Tri Ocean" "CAMO_SKIN_06" "Riot Grassland" "CAMO_SKIN_07" "Riot Red" "CAMO_SKIN_08" "Bullseye" "CAMO_SKIN_09" "Splinter Forest" "CAMO_SKIN_10" "Splinter Ocean" "CAMO_SKIN_11" "Splinter Collage" "CAMO_SKIN_12" "Fractal Ocean" "CAMO_SKIN_13" "Ocean Hex" "CAMO_SKIN_14" "Stoic Pine" "CAMO_SKIN_15" "Stoic Fern" "CAMO_SKIN_16" "Stoic Gold" "CAMO_SKIN_17" "Stoic Orange" "CAMO_SKIN_18" "Stoic Sea" "CAMO_SKIN_19" "Stoic Overcast" "CAMO_SKIN_20" "White Scale" "CAMO_SKIN_21" "Red Scale" "CAMO_SKIN_22" "Pink Scale" "CAMO_SKIN_23" "Green Scale" "CAMO_SKIN_24" "Warship Collage" "CAMO_SKIN_25" "Warship Warm" "CAMO_SKIN_26" "Warship Ocean" "CAMO_SKIN_27" "Warship Urban" "CAMO_SKIN_28" "Purple Reign" "CAMO_SKIN_29" "Heavy Reign" "CAMO_SKIN_30" "Stoic Dark" "CAMO_SKIN_31" "Stoic Light" "CAMO_SKIN_32" "Forest 3D" "CAMO_SKIN_33" "Purple 3D" "CAMO_SKIN_34" "Blood 3D" "CAMO_SKIN_35" "Frontier Forest" "CAMO_SKIN_36" "Frontier Urban" "CAMO_SKIN_37" "Woodland Maze" "CAMO_SKIN_38" "Ocean Maze" "CAMO_SKIN_39" "Autumn Maze" "CAMO_SKIN_40" "Tan Hex" "CAMO_SKIN_41" "Forest Hex" "CAMO_SKIN_42" "Woodland Digital" "CAMO_SKIN_43" "Forest Digital" "CAMO_SKIN_44" "Blood Screen" "CAMO_SKIN_45" "Grass Screen" "CAMO_SKIN_46" "Dark Screen" "CAMO_SKIN_47" "Demeter Woodland" "CAMO_SKIN_48" "Demeter Forest" "CAMO_SKIN_49" "Woodland Hex" "CAMO_SKIN_50" "Grass Hex" "CAMO_SKIN_51" "Pink Hex" "CAMO_SKIN_52" "Ocean Hex" "CAMO_SKIN_53" "Ocean Reptile" "CAMO_SKIN_54" "Woodland Reptile" "CAMO_SKIN_55" "Digital Ocean" "CAMO_SKIN_56" "Digital Woodland" "CAMO_SKIN_57" "Digital Overcast" "CAMO_SKIN_58" "Digital Forest" "CAMO_SKIN_59" "Zebra Light" "CAMO_SKIN_60" "Zebra Grass" "CAMO_SKIN_61" "Zebra Blue" "CAMO_SKIN_62" "Zebra Pink" "CAMO_SKIN_63" "Checkmate Gold" "CAMO_SKIN_64" "Checkmate Red" "CAMO_SKIN_65" "Checkmate Pink" "CAMO_SKIN_66" "Checkmate Ocean" "CAMO_SKIN_67" "Checkmate Forest" "CAMO_SKIN_68" "Militia Woodland" "CAMO_SKIN_69" "Militia Ocean" "CAMO_SKIN_70" "Militia Fall" "CAMO_SKIN_71" "Militia Grassland" "CAMO_SKIN_72" "Militia Woodland XL" "CAMO_SKIN_73" "Militia Ocean XL" "CAMO_SKIN_74" "Militia Brown" "CAMO_SKIN_75" "Militia Overcast" "CAMO_SKIN_76" "Forest Tiger" "CAMO_SKIN_77" "Red Tiger" "CAMO_SKIN_78" "Woodland Tiger" "CAMO_SKIN_79" "Ocean Tiger" "CAMO_SKIN_80" "Blood Tiger" "CAMO_SKIN_81" "Stoic Pink" "CAMO_SKIN_82" "Stoic Magenta" "CAMO_SKIN_83" "Stoic Purple" "CAMO_SKIN_84" "Fishsticks" "CAMO_SKIN_85" "Spotter Orange" "CAMO_SKIN_86" "Splinter Contrast" "CAMO_SKIN_87" "IMC Orange" "CAMO_SKIN_88" "Splinter Green" "CAMO_SKIN_89" "Splinter Pink" "CAMO_SKIN_90" "Splinter Yellowstreak" "CAMO_SKIN_91" "Arterial" "CAMO_SKIN_92" "Quantum Ocean" "CAMO_SKIN_93" "Quantum Woodland" "CAMO_SKIN_94" "Quantum Forest" "CAMO_SKIN_95" "Frontier Splash" "CAMO_SKIN_96" "Frontier Counter" "CAMO_SKIN_97" "Blood Zebra" "CAMO_SKIN_98" "Frontier Classic" "CAMO_SKIN_99" "Militia Tan" "CAMO_SKIN_101" "Swampland Soil" "CAMO_SKIN_102" "Neural Gray" "CAMO_SKIN_103" "Warm Planet" "CAMO_SKIN_104" "Stone Gray" "CAMO_SKIN_105" "Dragonscale" "CAMO_SKIN_106" "Serpentine" "CAMO_SKIN_107" "Supernova" "CAMO_SKIN_108" "Pack Hunter" "CAMO_SKIN_109" "Organic Aqua" "CAMO_SKIN_110" "Fossil Gray" "CAMO_SKIN_111" "Pond Scum" "CAMO_SKIN_112" "Neural Fire" "CAMO_SKIN_113" "Neural Red" "CAMO_SKIN_114" "Cherry Blossom" "CAMO_SKIN_115" "Organic Orange" "CAMO_SKIN_116" "Granite" "CAMO_SKIN_117" "Cold Planet" "CAMO_SKIN_118" "Graffiti Blend" "CAMO_SKIN_119" "Petrified" "CAMO_SKIN_120" "Blood Clot" "CAMO_SKIN_121" "Splash Forest" "CAMO_SKIN_122" "Splash Ocean" "CAMO_SKIN_123" "Splash Binary" "CAMO_SKIN_124" "Splash Warm" "CAMO_SKIN_125" "Splash Woodland" "CAMO_SKIN_126" "Warship Dim" "CAMO_SKIN_127" "Warship Cold" "CAMO_SKIN_128" "Warship Binary" "CAMO_SKIN_129" "Warship Warm" "CAMO_SKIN_130" "Warship Accent" "CAMO_SKIN_131" "Lockdown Binary" "CAMO_SKIN_132" "Lockdown Forest" "CAMO_SKIN_133" "Lockdown Warm" "CAMO_SKIN_134" "Lockdown Red" "CAMO_SKIN_135" "Lockdown Ocean" "CAMO_SKIN_136" "Haze White" "CAMO_SKIN_137" "Haze Forest" "CAMO_SKIN_138" "Haze Warm" "CAMO_SKIN_139" "Haze Ocean" "CAMO_SKIN_140" "Haze Red" "CAMO_SKIN_141" "Giraffe Gray" "CAMO_SKIN_142" "Giraffe Forest" "CAMO_SKIN_143" "Giraffe Warm" "CAMO_SKIN_144" "Giraffe Red" "CAMO_SKIN_145" "Giraffe Aqua" "CAMO_SKIN_146" "Haze Cyber" "CAMO_SKIN_147" "Haze Moss" "CAMO_SKIN_148" "Haze Panama" "CAMO_SKIN_149" "Haze Nitro" "CAMO_SKIN_150" "Haze Woodland" "CAMO_SKIN_151" "Lockdown Taxi" "CAMO_SKIN_152" "Lockdown Hornet" "CAMO_SKIN_153" "Lockdown Redstreak" "CAMO_SKIN_154" "Lockdown Panama" "CAMO_SKIN_155" "Lockdown Redline" "CAMO_SKIN_156" "Giraffe Urban" "CAMO_SKIN_157" "Giraffe RSPN" "CAMO_SKIN_158" "Giraffe Army" "CAMO_SKIN_159" "Giraffe Desert" "CAMO_SKIN_160" "Giraffe Taxi" "NOSE_ART" "Warpaint" "CAMO" "Camo" "CAMO_CATEGORY_1" "Basics" "CAMO_CATEGORY_2" "Solids" "CAMO_CATEGORY_3" "Loot" "CAMO_CATEGORY_4" "Elite" "ION_SKIN_01" "Crusader" "ION_SKIN_02" "Sandstorm" "ION_SKIN_03" "Night Tech" "ION_SKIN_04" "Excalibur Chrome" "ION_SKIN_06" "Red Baron" "ION_SKIN_07" "Golden Ion" "ION_SKIN_10" "Armed and Dangerous" "ION_SKIN_11" "Blacksite Ion" "ION_SKIN_FD" "Ion Frontier" "SCORCH_SKIN_01" "First Responder" "SCORCH_SKIN_02" "Fire Hazard" "SCORCH_SKIN_03" "Nitro" "SCORCH_SKIN_04" "Excalibur Chrome" "SCORCH_SKIN_06" "White Hot" "SCORCH_SKIN_07" "Gaslighter" "SCORCH_SKIN_08" "Blacksite Scorch" "SCORCH_SKIN_FD" "Scorch Frontier" "NORTHSTAR_SKIN_01" "IMC Stock" "NORTHSTAR_SKIN_02" "Sunrise" "NORTHSTAR_SKIN_03" "Wetwork Orange" "NORTHSTAR_SKIN_04" "Excalibur Chrome" "NORTHSTAR_SKIN_06" "Gridiron" "NORTHSTAR_SKIN_10" "Accents" "NORTHSTAR_SKIN_11" "Blacksite Northstar" "NORTHSTAR_SKIN_FD" "Northstar Frontier" "RONIN_SKIN_01" "Midnight Strike" "RONIN_SKIN_02" "Battle Ready" "RONIN_SKIN_03" "Purple Haze" "RONIN_SKIN_04" "Excalibur Chrome" "RONIN_SKIN_07" "Ocean Sunrise" "RONIN_SKIN_10" "From the Ashes" "RONIN_SKIN_11" "Blacksite Ronin" "RONIN_SKIN_FD" "Ronin Frontier" "TONE_SKIN_01" "Desert Strike" "TONE_SKIN_02" "Top Gunner" "TONE_SKIN_03" "Crimson Tide" "TONE_SKIN_04" "Excalibur Chrome" "TONE_SKIN_06" "Entrenched" "TONE_SKIN_07" "Blacksite Tone" "TONE_SKIN_08" "Crash Test" "TONE_SKIN_FD" "Tone Frontier" "LEGION_SKIN_01" "Apex Pearl" "LEGION_SKIN_02" "Gun Hazard" "LEGION_SKIN_03" "Bloodline" "LEGION_SKIN_04" "Excalibur Chrome" "LEGION_SKIN_05" "" "LEGION_SKIN_07" "Psychological Warfare" "LEGION_SKIN_08" "Blacksite Legion" "LEGION_SKIN_09" "Red Death" "LEGION_SKIN_FD" "Legion Frontier" "MONARCH_SKIN_FD" "Monarch Frontier" "NOSE_ART_DEFAULT" "None" "ION_NOSE_ART_01" "Out of this World" "ION_NOSE_ART_02" "The Kraken" "ION_NOSE_ART_03" "Frickin' Laser Beams" "ION_NOSE_ART_04" "Serpentine" "ION_NOSE_ART_05" "Winged Fury" "ION_NOSE_ART_06" "The Claw" "ION_NOSE_ART_07" "Thunderbird" "ION_NOSE_ART_08" "Body Count" "ION_NOSE_ART_09" "Smoking Gun" "ION_NOSE_ART_10" "The Wolfpack" "ION_NOSE_ART_11" "Apex Ion" "ION_NOSE_ART_12" "Straight Shooter" "ION_NOSE_ART_13" "Laser Stripe" "ION_NOSE_ART_14" "Ion 6-4" "ION_NOSE_ART_15" "Titan Savage" "ION_NOSE_ART_16" "Peacekeeper" "ION_NOSE_ART_17" "Cold-Blooded" "ION_NOSE_ART_18" "Space Ion!" "ION_NOSE_ART_19" "Nessy" "ION_NOSE_ART_20" "Ion's Finish" "ION_NOSE_ART_21" "Missing Link" "ION_NOSE_ART_22" "Bloomtown" "ION_NOSE_ART_23" "Psyche Out" "ION_NOSE_ART_24" "Rabid" "ION_NOSE_ART_25" "Face of Death" "ION_NOSE_ART_26" "Kill Frenzy" "ION_NOSE_ART_27" "Face your Fear" "ION_NOSE_ART_28" "Smokin' Rabbit" "ION_NOSE_ART_29" "Grimpoteuthis" "ION_NOSE_ART_30" "Eye Holes" "ION_NOSE_ART_31" "Visually Impared" "ION_PRIME_NOSE_ART_01" "Out of this World" "ION_PRIME_NOSE_ART_02" "The Kraken" "ION_PRIME_NOSE_ART_03" "Frickin' Laser Beams" "ION_PRIME_NOSE_ART_04" "Serpentine" "SCORCH_NOSE_ART_01" "Here Kitty Kitty..." "SCORCH_NOSE_ART_02" "Summoning the Demon" "SCORCH_NOSE_ART_03" "Father of Dragons" "SCORCH_NOSE_ART_04" "Pyromaniac" "SCORCH_NOSE_ART_05" "Phoenix Risen" "SCORCH_NOSE_ART_06" "Firebrand" "SCORCH_NOSE_ART_07" "Thunderbird" "SCORCH_NOSE_ART_08" "Titan Inspiration" "SCORCH_NOSE_ART_09" "Cerberus" "SCORCH_NOSE_ART_10" "War Stripes" "SCORCH_NOSE_ART_11" "Marauder Core" "SCORCH_NOSE_ART_12" "Fire Frenzy" "SCORCH_NOSE_ART_13" "Shellshock" "SCORCH_NOSE_ART_14" "Blue Fire" "SCORCH_NOSE_ART_15" "Warm-Blooded" "SCORCH_NOSE_ART_16" "Into the Light" "SCORCH_NOSE_ART_17" "Fire Beast" "SCORCH_NOSE_ART_18" "Space Scorch!" "SCORCH_NOSE_ART_19" "Scorch's Finish" "SCORCH_NOSE_ART_20" "Bloomtown" "SCORCH_NOSE_ART_21" "Psyche Out" "SCORCH_NOSE_ART_22" "Rabid" "SCORCH_NOSE_ART_23" "Face of Death" "SCORCH_NOSE_ART_24" "Kill Frenzy" "SCORCH_NOSE_ART_25" "Face your Fear" "SCORCH_NOSE_ART_26" "Smokin' Rabbit" "SCORCH_NOSE_ART_27" "Grimpoteuthis" "SCORCH_NOSE_ART_28" "Eye Holes" "SCORCH_NOSE_ART_29" "Visually Impared" "SCORCH_PRIME_NOSE_ART_01" "Here Kitty Kitty..." "SCORCH_PRIME_NOSE_ART_02" "Summoning the Demon" "SCORCH_PRIME_NOSE_ART_03" "Father of Dragons" "SCORCH_PRIME_NOSE_ART_04" "Pyromaniac" "RONIN_NOSE_ART_01" "The Wise Man" "RONIN_NOSE_ART_02" "Suit of Armor" "RONIN_NOSE_ART_03" "Rampage" "RONIN_NOSE_ART_04" "Megalodon" "RONIN_NOSE_ART_05" "Fearless" "RONIN_NOSE_ART_06" "Lightning Fast" "RONIN_NOSE_ART_07" "Thunderbird" "RONIN_NOSE_ART_08" "Hit-and-Fade" "RONIN_NOSE_ART_09" "Phase Wraith" "RONIN_NOSE_ART_10" "Ash Bringer" "RONIN_NOSE_ART_11" "Do Not Touch" "RONIN_NOSE_ART_12" "Red Stripe" "RONIN_NOSE_ART_13" "Low Maintenance" "RONIN_NOSE_ART_14" "Fluid Dynamics" "RONIN_NOSE_ART_15" "Light Fighter" "RONIN_NOSE_ART_16" "Freeze Frame" "RONIN_NOSE_ART_17" "Starburst" "RONIN_NOSE_ART_18" "Chibimaru" "RONIN_NOSE_ART_19" "Oni" "RONIN_NOSE_ART_20" "Crouching Titan" "RONIN_NOSE_ART_21" "Bloomtown" "RONIN_NOSE_ART_22" "Psyche Out" "RONIN_NOSE_ART_23" "Rabid" "RONIN_NOSE_ART_24" "Face of Death" "RONIN_NOSE_ART_25" "Kill Frenzy" "RONIN_NOSE_ART_26" "Face your Fear" "RONIN_NOSE_ART_27" "Smokin' Rabbit" "RONIN_NOSE_ART_28" "Grimpoteuthis" "RONIN_NOSE_ART_29" "Eye Holes" "RONIN_NOSE_ART_30" "Visually Impared" "TONE_NOSE_ART_01" "Bloodthirsty" "TONE_NOSE_ART_02" "Pandamonium" "TONE_NOSE_ART_03" "Titan Centipede" "TONE_NOSE_ART_04" "Octo-Lock" "TONE_NOSE_ART_05" "Doomsday" "TONE_NOSE_ART_06" "Bombshells" "TONE_NOSE_ART_07" "Destroyer of Worlds" "TONE_NOSE_ART_08" "Here comes the..." "TONE_NOSE_ART_09" "Game Face" "TONE_NOSE_ART_10" "Thunderbird" "TONE_NOSE_ART_11" "Ocean Zero November" "TONE_NOSE_ART_12" "Zero Sierra November" "TONE_NOSE_ART_13" "Apex Tone" "TONE_NOSE_ART_14" "Seeing Red" "TONE_NOSE_ART_15" "15" "TONE_NOSE_ART_16" "16" "TONE_NOSE_ART_17" "Lady Lock-on" "TONE_NOSE_ART_18" "40 Meal" "TONE_NOSE_ART_19" "Devil in the Details" "TONE_NOSE_ART_20" "On the Prowl" "TONE_NOSE_ART_21" "Tagged" "TONE_NOSE_ART_22" "Bloomtown" "TONE_NOSE_ART_23" "Psyche Out" "TONE_NOSE_ART_24" "Rabid" "TONE_NOSE_ART_25" "Face of Death" "TONE_NOSE_ART_26" "Kill Frenzy" "TONE_NOSE_ART_27" "Face your Fear" "TONE_NOSE_ART_28" "Smokin' Rabbit" "TONE_NOSE_ART_29" "Grimpoteuthis" "TONE_NOSE_ART_30" "Eye Holes" "TONE_NOSE_ART_31" "Visually Impared" "NORTHSTAR_NOSE_ART_01" "Cherub Core" "NORTHSTAR_NOSE_ART_02" "So Below" "NORTHSTAR_NOSE_ART_03" "Evil Intentions" "NORTHSTAR_NOSE_ART_04" "Eye in the Sky" "NORTHSTAR_NOSE_ART_05" "Project Monarch" "NORTHSTAR_NOSE_ART_06" "Queen Bee" "NORTHSTAR_NOSE_ART_07" "Thunderbird" "NORTHSTAR_NOSE_ART_08" "Scorned" "NORTHSTAR_NOSE_ART_09" "Bloodthirsty" "NORTHSTAR_NOSE_ART_10" "Apex Predator" "NORTHSTAR_NOSE_ART_11" "Guardian Angel" "NORTHSTAR_NOSE_ART_12" "Redline" "NORTHSTAR_NOSE_ART_13" "MCOR Northstar" "NORTHSTAR_NOSE_ART_14" "Post Apocalyptic" "NORTHSTAR_NOSE_ART_15" "Nectar and Ambrosia" "NORTHSTAR_NOSE_ART_16" "16" "NORTHSTAR_NOSE_ART_17" "17" "NORTHSTAR_NOSE_ART_18" "Nectar and Ambrosia" "NORTHSTAR_NOSE_ART_19" "Aerial Bombardment" "NORTHSTAR_NOSE_ART_20" "Space Northstar!" "NORTHSTAR_NOSE_ART_21" "Bird of Prey" "NORTHSTAR_NOSE_ART_22" "Northstar's Finish" "NORTHSTAR_NOSE_ART_23" "Bloomtown" "NORTHSTAR_NOSE_ART_24" "Psyche Out" "NORTHSTAR_NOSE_ART_25" "Rabid" "NORTHSTAR_NOSE_ART_26" "Face of Death" "NORTHSTAR_NOSE_ART_27" "Kill Frenzy" "NORTHSTAR_NOSE_ART_28" "Face your Fear" "NORTHSTAR_NOSE_ART_29" "Smokin' Rabbit" "NORTHSTAR_NOSE_ART_30" "Grimpoteuthis" "NORTHSTAR_NOSE_ART_31" "Eye Holes" "NORTHSTAR_NOSE_ART_32" "Visually Impared" "LEGION_NOSE_ART_01" "Predatory Nature" "LEGION_NOSE_ART_02" "Ticking Time Bomb" "LEGION_NOSE_ART_03" "Power Move" "LEGION_NOSE_ART_04" "Fountain of Youth" "LEGION_NOSE_ART_05" "Thug Life" "LEGION_NOSE_ART_06" "Tranquil But Cold" "LEGION_NOSE_ART_07" "Thunderbird" "LEGION_NOSE_ART_08" "Psychological Warfare" "LEGION_NOSE_ART_09" "I AM LEGION" "LEGION_NOSE_ART_10" "Arachnophobia" "LEGION_NOSE_ART_11" "Imaginary Friend" "LEGION_NOSE_ART_12" "Tactical Predator" "LEGION_NOSE_ART_13" "ARES Legion" "LEGION_NOSE_ART_14" "Walking Lead" "LEGION_NOSE_ART_15" "Flash Fight" "LEGION_NOSE_ART_16" "Legionasaurus" "LEGION_NOSE_ART_17" "Legion's Finish" "LEGION_NOSE_ART_18" "Monster" "LEGION_NOSE_ART_19" "Space Legion!" "LEGION_NOSE_ART_20" "No Apologies" "LEGION_NOSE_ART_21" "Carnivore" "LEGION_NOSE_ART_22" "Bloomtown" "LEGION_NOSE_ART_23" "Psyche Out" "LEGION_NOSE_ART_24" "Rabid" "LEGION_NOSE_ART_25" "Face of Death" "LEGION_NOSE_ART_26" "Kill Frenzy" "LEGION_NOSE_ART_27" "Face your Fear" "LEGION_NOSE_ART_28" "Smokin' Rabbit" "LEGION_NOSE_ART_29" "Grimpoteuthis" "LEGION_NOSE_ART_30" "Eye Holes" "LEGION_NOSE_ART_31" "Visually Impared" "PILOT_EXECUTION_NECK_SNAP" "Neckbreaker" "PILOT_EXECUTION_NECK_SNAP_DESC" "Snap the enemy's neck." "PILOT_EXECUTION_FACE_STAB" "In Your Face" "PILOT_EXECUTION_FACE_STAB_DESC" "Takedown followed by a data knife to the face." "PILOT_EXECUTION_BACK_SHOT" "Grand Theft Semi-Auto" "PILOT_EXECUTION_BACK_SHOT_DESC" "Execute your foe with their own pistol." "PILOT_EXECUTION_COMBO" "2-3-2 Combo" "PILOT_EXECUTION_COMBO_DESC" "Two kidney punches ending in a right cross." "PILOT_EXECUTION_KNOCKOUT" "Knee Plus" "PILOT_EXECUTION_KNOCKOUT_DESC" "Flying knee to the face." "PILOT_EXECUTION_TELEFRAG" "Inner Pieces" "PILOT_EXECUTION_TELEFRAG_DESC" "Phase into an unsuspecting victim." "PILOT_EXECUTION_STIM" "Late Hit" "PILOT_EXECUTION_STIM_DESC" "Pummel your enemy at lightning speed." "PILOT_EXECUTION_GRAPPLE" "Curb Check" "PILOT_EXECUTION_GRAPPLE_DESC" "Curb check with style using your grapple." "PILOT_EXECUTION_PULSEBLADE" "Get To The Point" "PILOT_EXECUTION_PULSEBLADE_DESC" "Show your opponent up close how sharp a Pulse Blade is." "PILOT_EXECUTION_CLOAK" "Now You See Me" "PILOT_EXECUTION_CLOAK_DESC" "Your enemy's death flashes before their eyes." "PILOT_EXECUTION_RANDOM" "Random" "PILOT_EXECUTION_RANDOM_DESC" "A randomly chosen Execution from those already unlocked." "PILOT_EXECUTION_HOLOPILOT" "Shadow Boxing" "PILOT_EXECUTION_HOLOPILOT_DESC" "Your opponents won't know what hit them." "UNLOCK_KILLS_PILOT_KILLS_WHILE_HOLOPILOT_ACTIVE" "Kill `1%s1`0 Pilots while A Holo Pilot is active" "PILOT_EXECUTION_AMPEDWALL" "Hole In The Wall" "PILOT_EXECUTION_AMPEDWALL_DESC" "Build a wall, and let bullets go through them." "UNLOCK_KILLS_PILOT_KILLS_WHILE_AMPEDWALL_ACTIVE" "Kill `1%s1`0 Pilots while an Amped Wall is active" "TITAN_EXECUTION_ION" "Disarm" "TITAN_EXECUTION_ION_DESC" "Disarm your opponent using laser precision." "TITAN_EXECUTION_ION_PRIME" "Death Stare" "TITAN_EXECUTION_ION_PRIME_DESC" "Ion wins a staring contest against her opponent." "TITAN_EXECUTION_TONE" "Gooser" "TITAN_EXECUTION_TONE_DESC" "Rip the enemy Pilot out of their cockpit." "TITAN_EXECUTION_TONE_PRIME" "Target Acquired" "TITAN_EXECUTION_TONE_PRIME_DESC" "Lock onto the enemy before firing your Tracker Rockets." "TITAN_EXECUTION_NORTHSTAR" "Sweep the Leg" "TITAN_EXECUTION_NORTHSTAR_DESC" "Put an enemy Titan on their back." "TITAN_EXECUTION_NORTHSTAR_PRIME" "Bird of Prey" "TITAN_EXECUTION_NORTHSTAR_PRIME_DESC" "Swoop down and disable your opponent." "TITAN_EXECUTION_RONIN" "Cutting Steel" "TITAN_EXECUTION_RONIN_DESC" "Slice through an enemy Titan." "TITAN_EXECUTION_RONIN_PRIME" "Thunder and Lightning" "TITAN_EXECUTION_RONIN_PRIME_DESC" "Strike rapidly before using Arc Wave." "TITAN_EXECUTION_SCORCH" "Incineration" "TITAN_EXECUTION_SCORCH_DESC" "Melt a staggered enemy Titan." "TITAN_EXECUTION_SCORCH_PRIME" "Unleashed Fury" "TITAN_EXECUTION_SCORCH_PRIME_DESC" "Slam the ground, unleashing concentrated Flame Core." "TITAN_EXECUTION_LEGION" "Predator and Prey" "TITAN_EXECUTION_LEGION_DESC" "Lift an opposing Titan above your head." "TITAN_EXECUTION_LEGION_PRIME" "Overpower" "TITAN_EXECUTION_LEGION_PRIME_DESC" "Knockback an enemy Titan before destroying them with Power Shot." "TITAN_EXECUTION_RANDOM" "Random" "TITAN_EXECUTION_RANDOM_DESC" "A randomly chosen Execution from those already unlocked." "LONG_RANGE_MODE" "Long-Range Mode" "CLOSE_RANGE_MODE" "Close-Range Mode" "MERIT_COUNT" "`1%$rui/merits/player_merit%`0 Total Merits Earned: %s1" "GAMEMODE_SCORE_HINT_AT" "Earn 600 points." "GAMEMODE_SCORE_HINT_TDM" "Kill 3 Pilots without dying." "GAMEMODE_SCORE_HINT_CTF" "1 flag assist, capture, or return." "GAMEMODE_SCORE_HINT_FFA" "Kill 5 Pilots." "GAMEMODE_SCORE_HINT_FW" "Use 5 batteries on friendly Titans or Turrets." "GAMEMODE_SCORE_HINT_CP" "Earn 1000 assault or 500 defense points." "GAMEMODE_SCORE_HINT_LTS" "Kill 2 Titans." "GAMEMODE_SCORE_HINT_PS" "Kill 5 Pilots." "GAMEMODE_SCORE_HINT_SPEEDBALL" "Kill 5 Pilots." "GAMEMODE_SCORE_HINT_MFD" "Kill a marked Pilot or outlast a mark" "GAMEMODE_SCORE_HINT_TTDM" "Kill 2 Titans without dying." "GAMEMODE_SCORE_HINT_FD" "Complete 3rd Wave." "GAMEMODE_BULLET_DEFAULT" "" "GAMEMODE_BULLET_FW_001" "" "GAMEMODE_BULLET_FW_002" "" "GAMEMODE_BULLET_FW_003" "" "GAMEMODE_BULLET_FW_004" "" "GAMEMODE_BULLET_FW_005" "" "GAMEMODE_BULLET_AT_001" "" "GAMEMODE_BULLET_AT_002" "" "GAMEMODE_BULLET_AT_003" "" "GAMEMODE_BULLET_AT_004" "" "GAMEMODE_BULLET_AT_005" "" "GAMEMODE_BULLET_CP_001" "" "GAMEMODE_BULLET_CP_002" "" "GAMEMODE_BULLET_CP_003" "" "GAMEMODE_BULLET_CP_004" "" "GAMEMODE_BULLET_CP_005" "" "GAMEMODE_BULLET_CTF_001" "" "GAMEMODE_BULLET_CTF_002" "" "GAMEMODE_BULLET_CTF_003" "" "GAMEMODE_BULLET_CTF_004" "" "GAMEMODE_BULLET_CTF_005" "" "GAMEMODE_BULLET_LTS_001" "" "GAMEMODE_BULLET_LTS_002" "" "GAMEMODE_BULLET_LTS_003" "" "GAMEMODE_BULLET_LTS_004" "" "GAMEMODE_BULLET_LTS_005" "" "GAMEMODE_BULLET_LTS_BOMB_001" "" "GAMEMODE_BULLET_LTS_BOMB_002" "" "GAMEMODE_BULLET_LTS_BOMB_003" "" "GAMEMODE_BULLET_LTS_BOMB_004" "" "GAMEMODE_BULLET_LTS_BOMB_005" "" "GAMEMODE_BULLET_FFA_001" "" "GAMEMODE_BULLET_FFA_002" "" "GAMEMODE_BULLET_FFA_003" "" "GAMEMODE_BULLET_FFA_004" "" "GAMEMODE_BULLET_FFA_005" "" "GAMEMODE_BULLET_FRA_001" "" "GAMEMODE_BULLET_FRA_002" "" "GAMEMODE_BULLET_FRA_003" "" "GAMEMODE_BULLET_FRA_004" "" "GAMEMODE_BULLET_FRA_005" "" "GAMEMODE_BULLET_TDM_001" "" "GAMEMODE_BULLET_TDM_002" "" "GAMEMODE_BULLET_TDM_003" "" "GAMEMODE_BULLET_TDM_004" "" "GAMEMODE_BULLET_TDM_005" "" "GAMEMODE_BULLET_PS_001" "" "GAMEMODE_BULLET_PS_002" "" "GAMEMODE_BULLET_PS_003" "" "GAMEMODE_BULLET_PS_004" "" "GAMEMODE_BULLET_PS_005" "" "GAMEMODE_BULLET_TTDM_001" "" "GAMEMODE_BULLET_TTDM_002" "" "GAMEMODE_BULLET_TTDM_003" "" "GAMEMODE_BULLET_TTDM_004" "" "GAMEMODE_BULLET_TTDM_005" "" "SKYWAY_HUD_MESSAGE_0" "Reinitializing Root Systems%s1" "SKYWAY_HUD_MESSAGE_1" "Running diagnostics%s1" "SKYWAY_HUD_MESSAGE_2" "Chassis: Legion" "SKYWAY_HUD_MESSAGE_3" "`2Warning: `3Hostile Titan incoming" "SKYWAY_HUD_MESSAGE_3b" "Warning: Hostile Titan incoming" "SKYWAY_HUD_MESSAGE_4" "Threat level: `2HIGH" "SKYWAY_HUD_MESSAGE_4b" "Threat level: HIGH" "SKYWAY_HUD_MESSAGE_5" "Profile: `2Kuben Blisk" "SKYWAY_HUD_MESSAGE_6" "Initializing weapons sytems%s1" "SKYWAY_HUD_MESSAGE_7" "FAILED" "SKYWAY_HUD_MESSAGE_8" "Restarting communications grid%s1" "SKYWAY_HUD_MESSAGE_9" "FAILED" "SKYWAY_HUD_MESSAGE_10" "Communications grid - OFFLINE" "SKYWAY_HUD_MESSAGE_11" "Initiating emergency restart%s1" "SKYWAY_HUD_MESSAGE_12" "Rerouting auxiliary power%s1" "SKYWAY_HUD_MESSAGE_12b" "Aux Power Online" "SKYWAY_HUD_MESSAGE_12c" "Aux Power Online" "SKYWAY_HUD_MESSAGE_13" "VALIDATING NEURAL LINK%s1" "SKYWAY_HUD_MESSAGE_14" "SUCCESS" "SKYWAY_HUD_MESSAGE_14b" "MOTION LINK RESTORED" "SKYWAY_HUD_MESSAGE_15" "Rebooting comm array%s1" "SKYWAY_HUD_MESSAGE_16" "SUCCESS" "SKYWAY_HUD_MESSAGE_17" "REROUTING LINK OS v18.723x%s1" "SKYWAY_HUD_MESSAGE_18" "Connection unverified" "SKYWAY_HUD_MESSAGE_19" "Uploading%s1" "FEATURE_HAPPY_HOUR" "Happy Hour" "FEATURE_EDIT_PILOT" "Edit Pilot" "FEATURE_CHALLENGES" "Challenges" "FEATURE_COMMUNITIES" "Networks" "FEATURE_PLAYLISTS" "Playlists" "FEATURE_COLISEUM" "Coliseum" "FEATURE_RANKED" "Ranked Play" "FEATURE_EDIT_CALLSIGN" "Edit Callsign" "FEATURE_EDIT_BOOSTS" "Edit Boosts" "COLISEUM_WINNER" "%s1 wins!" "COLISEUM_VS" "VS" "COLISEUM_STREAK" "Win Streak: `1%s1" "COLISEUM_WIN_LOSS" "Win/Loss: `1%s1 / %s2" "ITEM_COLISEUM" "Coliseum Ticket" "ITEM_COLISEUM_DESC" "Grants entry to the Coliseum playlist." "OUT_OF_TICKETS" "You are out of Coliseum Tickets." "COLISEUM_PAY_HEADER" "You must spend a ticket to enter the Coliseum." "COLISEUM_PAY_MESSAGE" "Spend Coliseum Ticket?" "COLISEUM_WARN_HEADER_INVITE" "You must spend 2 tickets to enter the Coliseum" "COLISEUM_WARN_MESSAGE_INVITE" "You are inviting a friend to play with you. \nYou are required to provide tickets for both of you. \n\nProceed?" "COLISEUM_PAY_HEADER_INVITE" "You must spend 2 tickets to enter the Coliseum" "COLISEUM_PAY_MESSAGE_INVITE" "Spend Coliseum Tickets for both players?" "ITEM_DOUBLEXP" "Double XP" "ITEM_DOUBLEXP_DESC" "Use at the beginning of a match to earn double Merits!" "NOTICE_TITLE" "NOTICE:" "MP_PERMISSION_CONTACTINGSERVERS" "Contacting Respawn Servers to check your status..." "MP_PERMISSION_NOTYET" "Multiplayer is not currently live" "MP_PERMISSION_QUEUE" "You are in the queue to play Multiplayer. As we approve new waves of players and your place in the line has been accepted, this message will change and you will be able to play multiplayer!" "MP_PERMISSION_WHITELISTED" "You are in the whitelist to play Multiplayer" "MP_PERMISSION_ISSUES" "We've found some issues thanks to you (and everyone else), and we are currently fixing them. Once these problems are fixed, this message will automatically change and you can join Multiplayer!" "MP_PERMISSION_UNKNOWN" "Multiplayer access not yet determined - we have not finished querying user data" "MP_PERMISSION_GRANTED" "" "MP_PERMISSION_REFUSED" "You do not currently have permission to play Multiplayer" "MP_PERMISSION_TURNEDOFF" "" "ADVOCATE_GIFT_HEADER" "A GIFT" "ADVOCATE_GIFT_MESSAGE" "To help start your new career as a Pilot for hire, I have provided you with a small amount of credits: %$rui/merits/credit_sign%\n\nEarn more and other rewards by earning merits: %$rui/merits/player_merit%\n\nI have also provided three all new Titans. Consider these a gift." "ADVOCATE_GIFT_CONTINUE" "Continue" "ADVOCATE_GIFT_SIGNATURE" "- The Advocate" "MEET_SCORCH" "Meet Scorch" "MEET_ION" "Meet Ion" "MEET_NORTHSTAR" "Meet Northstar" "MEET_RONIN" "Meet Ronin" "MEET_TONE" "Meet Tone" "MEET_LEGION" "Meet Legion" "VIEW_TITAN_BRIEFING" "View Titan Briefing" "X_BUTTON_MEET_SCORCH" "%[X_BUTTON|]% Meet Scorch" "X_BUTTON_MEET_ION" "%[X_BUTTON|]% Meet Ion" "X_BUTTON_MEET_NORTHSTAR" "%[X_BUTTON|]% Meet Northstar" "X_BUTTON_MEET_RONIN" "%[X_BUTTON|]% Meet Ronin" "X_BUTTON_MEET_TONE" "%[X_BUTTON|]% Meet Tone" "X_BUTTON_MEET_LEGION" "%[X_BUTTON|]% Meet Legion" "X_BUTTON_VIEW_TITAN_BRIEFING" "%[X_BUTTON|]% View Titan Briefing" "TRIAL_MODE" "TRIAL" "EULA_HEADER" "USER AGREEMENT" "EULA_HEADER_TERMS" "USER AGREEMENT" "EULA_HEADER_PRIVACY" "PRIVACY AND COOKIE POLICY" "LS_BUTTON_REVIEW_TERMS" "%[L_SHOULDER|]% Review Terms" "REVIEW_TERMS" "Review Terms" "EULA_TOGGLE_X_BUTTON_PRIVACY" "%[X_BUTTON|]% Privacy and Cookie Policy" "EULA_TOGGLE_PRIVACY" "Privacy and Cookie Policy" "EULA_TOGGLE_X_BUTTON_TERMS" "%[X_BUTTON|]% User Agreement" "EULA_TOGGLE_TERMS" "User Agreement" "EULA_MESSAGE" "I have read and accept Respawn's Privacy Policy and Terms of Service available at www.titanfall.com" "EULA_ACCEPT_X_BUTTON" "%[X_BUTTON|]% Accept" "EULA_DECLINE_B_BUTTON" "%[B_BUTTON}]% Decline" "EULA_ACCEPT" "Accept" "EULA_DECLINE" "Decline" "EULA_LEGAL_WARNING" "By clicking \"ACCEPT\", I acknowledge that I have read and accept the User Agreement for Titanfall 2 and the EA Privacy and Cookie Policy." //Intro Campaign Video Subtitles (seem to need to go here and not in subtitles_english.txt) "diag_cooper_introvid_01alt" "Cooper: Of all the things I've seen on the battlefields of the Frontier..." "diag_cooper_introvid_01alt2" "Cooper: ...the Pilot is the true dominant force." "diag_cooper_introvid_02" "Cooper: Fast and agile." "diag_cooper_introvid_03" "Cooper: Graceful, yet devastating." "diag_cooper_introvid_04" "Cooper: Perceptive...resourceful...and relentless." "diag_cooper_introvid_05" "Cooper: A Pilot sees the world differently." "diag_cooper_introvid_06" "Cooper: Sheer walls become flanking routes." "diag_cooper_introvid_07" "Cooper: Pilots fight differently." "diag_cooper_introvid_08" "Cooper: Experienced in deception and maneuver... even overwhelming odds shift in their favor." "diag_cooper_introvid_09" "Cooper: But what truly separates the Pilot from all the grunts and machines of the battlefield..." "diag_cooper_introvid_09_2" "Cooper: ...is the bond between a Pilot and a Titan." "diag_cooper_introvid_10" "Cooper: A Pilot is never alone." "diag_cooper_introvid_11" "Cooper: When linked to a Titan..." "diag_cooper_introvid_11_2" "Cooper: ...a Pilot can only be stopped by overwhelming force..." "diag_cooper_introvid_11_3" "Cooper: ...or an equal." "diag_cooper_introvid_12" "Cooper: The Frontier has been the only home I've ever known." "diag_cooper_introvid_13" "Cooper: For years, our lands have been destroyed by the IMC..." "diag_cooper_introvid_13_2" "Cooper: ...forcefully taking our resources...polluting and destroying our planets..." "diag_cooper_introvid_13_3" "Cooper: ...and killing us off if we try to resist." "diag_cooper_introvid_14" "Cooper: Despite recent victories at Demeter and beyond, we have a long way to go before the IMC is defeated." "diag_cooper_introvid_15" "Cooper: Now...I serve as a rifleman in the Militia, fighting to free the Frontier." "diag_cooper_introvid_16" "Cooper: I'm a long way from becoming a Pilot..." "diag_cooper_introvid_16_2" "Cooper: ...but when that day comes..." "diag_cooper_introvid_16_3" "Cooper: ...I hope I can live up to the honor." //Titan Intro Videos (need to go here and not in the subtitles txt file) //NOTE: These are commented out so that they do not show up redundantly for English //LOCALIZATION: Following these commented entries below are also un-commented blank entries. //The blank entries are necessary for English-only, so that the caption system //does not display anything when playing in English. //Each localized language needs only the uncommented version for each entry //along with the appropriate translation, according to what is in the entries below. // "diag_titanvid_ion_intro_01" "Ion Digital Brochure" // "diag_titanvid_ion_intro_02" "Name: Ion" // "diag_titanvid_ion_primary_03" "Primary Weapon: Splitter Rifle" // "diag_titanvid_ion_defensive_04" "Defensive: Vortex Shield" // "diag_titanvid_ion_offensive_05" "Offensive: Laser Shot" // "diag_titanvid_ion_utility_06" "Utility: Tripwire" // "diag_titanvid_ion_coreAbility_07" "Core Ability: Laser Core" // "diag_titanvid_ion_complete_08" "Ion Complete" // "diag_titanvid_legion_intro_01" "Legion Digital Brochure" // "diag_titanvid_legion_intro_02" "Name: Legion" // "diag_titanvid_legion_primary_03" "Primary Weapon: Predator Cannon" // "diag_titanvid_legion_defensive_04" "Defensive: Gun Shield" // "diag_titanvid_legion_offensive_05" "Offensive: Power Shot" // "diag_titanvid_legion_utility_06" "Utility: Mode Switch" // "diag_titanvid_legion_coreAbility_07" "Core Ability: Smart Core" // "diag_titanvid_legion_complete_08" "Legion Complete" // "diag_titanvid_northstar_intro_01" "Northstar Digital Brochure" // "diag_titanvid_northstar_intro_02" "Name: Northstar" // "diag_titanvid_northstar_primary_03" "Primary Weapon: Plasma Railgun" // "diag_titanvid_northstar_defensive_04" "Defensive: Tether Trap" // "diag_titanvid_northstar_offensive_05" "Offensive: Cluster Missile" // "diag_titanvid_northstar_utility_06" "Utility: Hover" // "diag_titanvid_northstar_coreAbility_07" "Core Ability: Flight Core" // "diag_titanvid_northstar_complete_08" "Northstar Complete" // "diag_titanvid_ronin_intro_01" "Ronin Digital Brochure" // "diag_titanvid_ronin_intro_02" "Name: Ronin" // "diag_titanvid_ronin_primary_03" "Primary Weapon: Leadwall" // "diag_titanvid_ronin_defensive_04" "Defensive: Sword Block" // "diag_titanvid_ronin_offensive_05" "Offensive: Arc Wave" // "diag_titanvid_ronin_utility_06" "Utility: Phase Dash" // "diag_titanvid_ronin_coreAbility_07" "Core Ability: Sword Core" // "diag_titanvid_ronin_complete_08" "Ronin Complete" // "diag_titanvid_scorch_intro_01" "Scorch Digital Brochure" // "diag_titanvid_scorch_intro_02" "Name: Scorch" // "diag_titanvid_scorch_primary_03" "Primary Weapon: T-203 Thermite Launcher" // "diag_titanvid_scorch_defensive_04" "Defensive: Thermal Shield" // "diag_titanvid_scorch_offensive_05" "Offensive: Firewall" // "diag_titanvid_scorch_utility_06" "Utility: Incendiary Trap" // "diag_titanvid_scorch_coreAbility_07" "Core Ability: Flame Core" // "diag_titanvid_scorch_complete_08" "Scorch Complete" // "diag_titanvid_tone_intro_01" "Tone Digital Brochure" // "diag_titanvid_tone_intro_02" "Name: Tone" // "diag_titanvid_tone_primary_03" "Primary Weapon: 40mm Tracker Cannon" // "diag_titanvid_tone_defensive_04" "Defensive: Particle Wall" // "diag_titanvid_tone_offensive_05" "Offensive: Tracking Rockets" // "diag_titanvid_tone_utility_06" "Utility: Sonar Lock" // "diag_titanvid_tone_coreAbility_07" "Core Ability: Salvo Core" // "diag_titanvid_tone_complete_08" "Tone Complete" // "diag_titanvid_monarch_intro_01" "Monarch Digital Brochure" // "diag_titanvid_monarch_intro_02" "Name: Monarch" // "diag_titanvid_monarch_kits_intro_03" "Monarch Kit" // "diag_titanvid_monarch_kit_04" "Monarch Kit: Survival of the Fittest" // "diag_titanvid_monarch_core1_intro_05" "Monarch Core Upgrade 1" // "diag_titanvid_monarch_core1_06" "Core Upgrade 1: Arc Rounds" // "diag_titanvid_monarch_core2_intro_07" "Monarch Core Upgrade 2" // "diag_titanvid_monarch_core2_08" "Core Upgrade 2: Maelstrom" // "diag_titanvid_monarch_core3_intro_09" "Monarch Core Upgrade 3" // "diag_titanvid_monarch_core3_10" "Core Upgrade 3: Mult-Target Missiles" // "diag_titanvid_monarch_execution_11" "New Execution: Energy Thief" // "diag_titanvid_monarch_complete_12" "Monarch Complete" //Below: these are the extra entries for only English //so that the caption system does not display anything on screen while playing in English "diag_titanvid_ion_intro_01" "" "diag_titanvid_ion_intro_02" "" "diag_titanvid_ion_primary_03" "" "diag_titanvid_ion_defensive_04" "" "diag_titanvid_ion_offensive_05" "" "diag_titanvid_ion_utility_06" "" "diag_titanvid_ion_coreAbility_07" "" "diag_titanvid_ion_complete_08" "" "diag_titanvid_legion_intro_01" "" "diag_titanvid_legion_intro_02" "" "diag_titanvid_legion_primary_03" "" "diag_titanvid_legion_defensive_04" "" "diag_titanvid_legion_offensive_05" "" "diag_titanvid_legion_utility_06" "" "diag_titanvid_legion_coreAbility_07" "" "diag_titanvid_legion_complete_08" "" "diag_titanvid_northstar_intro_01" "" "diag_titanvid_northstar_intro_02" "" "diag_titanvid_northstar_primary_03" "" "diag_titanvid_northstar_defensive_04" "" "diag_titanvid_northstar_offensive_05" "" "diag_titanvid_northstar_utility_06" "" "diag_titanvid_northstar_coreAbility_07" "" "diag_titanvid_northstar_complete_08" "" "diag_titanvid_ronin_intro_01" "" "diag_titanvid_ronin_intro_02" "" "diag_titanvid_ronin_primary_03" "" "diag_titanvid_ronin_defensive_04" "" "diag_titanvid_ronin_offensive_05" "" "diag_titanvid_ronin_utility_06" "" "diag_titanvid_ronin_coreAbility_07" "" "diag_titanvid_ronin_complete_08" "" "diag_titanvid_scorch_intro_01" "" "diag_titanvid_scorch_intro_02" "" "diag_titanvid_scorch_primary_03" "" "diag_titanvid_scorch_defensive_04" "" "diag_titanvid_scorch_offensive_05" "" "diag_titanvid_scorch_utility_06" "" "diag_titanvid_scorch_coreAbility_07" "" "diag_titanvid_scorch_complete_08" "" "diag_titanvid_tone_intro_01" "" "diag_titanvid_tone_intro_02" "" "diag_titanvid_tone_primary_03" "" "diag_titanvid_tone_defensive_04" "" "diag_titanvid_tone_offensive_05" "" "diag_titanvid_tone_utility_06" "" "diag_titanvid_tone_coreAbility_07" "" "diag_titanvid_tone_complete_08" "" "diag_titanvid_monarch_intro_01" "" "diag_titanvid_monarch_intro_02" "" "diag_titanvid_monarch_kits_intro_03" "" "diag_titanvid_monarch_kit_04" "" "diag_titanvid_monarch_core1_intro_05" "" "diag_titanvid_monarch_core1_06" "" "diag_titanvid_monarch_core2_intro_07" "" "diag_titanvid_monarch_core2_08" "" "diag_titanvid_monarch_core3_intro_09" "" "diag_titanvid_monarch_core3_10" "" "diag_titanvid_monarch_execution_11" "" "diag_titanvid_monarch_complete_12" "" "CONTACTING_RESPAWN_SERVERS" "Contacting Respawn servers..." // redemption messaging (stryder) "RDM_GENERIC_MSG" "-Pilot-\n\nYou've received a gift from The Advocate:\n" "RDM_AFFILIATE_CODE_MSG" "-Pilot-\n\nThe codes you entered have been confirmed by our affiliates. Your supply drop is ready:\n" "RDM_ADVOCATE_TECHTEST_MSG" "-Pilot-\n\nFrom our earlier tests we can see that your talents will prove useful to us, and you have exceeded many expectations. In you, I see great potential.\n\nI have attached a token of our appreciation. We will be seeing you soon.\n\n-The Advocate-\n\nRewards:" "RDM_ADVOCATE_PCDAY1_MSG" "-Pilot-\n\nYour eagerness to join the fight has been noted and we can see that your talents will prove useful to us. In you, I see great potential.\n\nI have attached a token of our appreciation. We will be seeing you soon.\n\n-The Advocate-\n\nRewards:" // item redemption message line items (stryder) "RDM_DESC_BURNCARD_DOUBLEXP" "Double XP Boost (%s1)" // number in parentheses "RDM_DESC_CALLSIGN_104_COL" "Shocker Callsign" "RDM_DESC_CALLSIGN_105_COL_GOLD" "GOLD|First Respawnder Callsign" "RDM_DESC_COLISEUM_TICKET" "Coliseum Ticket (%s1)" // number in parentheses "RDM_DESC_CREDIT_AWARD" "Credits (%s1)" // number in parentheses "RDM_DESC_EXECUTION_FACE_STAB" "In Your Face Execution" "RDM_DESC_ION_NOSE_ART_05 ion" "Ion Winged Fury Nose Art" "RDM_DESC_ION_SKIN_03 ion" "Ion Night Tech Warpaint" "RDM_DESC_ION_SKIN_06 ion" "Ion Red Baron Warpaint" "RDM_DESC_RONIN" "Ronin Titan" "RDM_DESC_UNLOCK_TARGET" "Bullseye Camo" //--------------MONARCH START------------------------------ "GEAR_VANGUARD_COREMETER" "Energy Thief" "GEAR_VANGUARD_COREMETER_DESC" "Core Meter is earned 10% faster and Titan executions steal a Battery.\n`2NOTE: Replaces your selected execution.`0" "GEAR_VANGUARD_COREMETER_LONGDESC" "Core Meter is earned 10% faster and Titan executions steal a Battery.\n`2NOTE: Replaces your selected execution.`0" "GEAR_VANGUARD_SHIELD" "Shield Amplifier" "GEAR_VANGUARD_SHIELD_DESC" "Energy Siphon's Shield gain is increased by 25%." "GEAR_VANGUARD_SHIELD_LONGDESC" "Energy Siphon's Shield gain is increased by 25%." "GEAR_VANGUARD_REARM" "Rapid Rearm" "GEAR_VANGUARD_REARM_DESC" "Reduces the cooldown of Rearm by 5 seconds" "GEAR_VANGUARD_REARM_LONGDESC" "Reduces the cooldown of Rearm by 5 seconds." "GEAR_VANGUARD_DOOM" "Survival of the Fittest" "GEAR_VANGUARD_DOOM_DESC" "Batteries can repair the Monarch out of Doomed State" "GEAR_VANGUARD_DOOM_LONGDESC" "Batteries can repair the Monarch out of Doomed State." "GEAR_VANGUARD_UPGRADE" "Apex Titan" "GEAR_VANGUARD_UPGRADE_DESC" "(Not Yet Implemented)Enables a fourth and final upgrade" "GEAR_VANGUARD_UPGRADE_LONGDESC" "(Not Yet Implemented)Enables a fourth and final upgrade." "GEAR_VANGUARD_CORE1" "Arc Rounds" "GEAR_VANGUARD_CORE1_DESC" "XO-16 rounds deal more damage to Shields and drain energy from Vortex and Thermal shields. Increases ammo capacity." "GEAR_VANGUARD_CORE1_LONGDESC" "XO-16 rounds deal more damage to Shields and drain energy from Vortex and Thermal shields. Increases ammo capacity." "GEAR_VANGUARD_CORE1_UPGRADEDESC" "Extra ammo and effectiveness against Defensive Abilities." "GEAR_VANGUARD_CORE2" "Missile Racks" "GEAR_VANGUARD_CORE2_DESC" "Rocket Salvo fires twice the amount of missiles" "GEAR_VANGUARD_CORE2_LONGDESC" "Rocket Salvo fires twice the amount of missiles." "GEAR_VANGUARD_CORE2_UPGRADEDESC" "Extra Missiles engaged" "GEAR_VANGUARD_CORE3" "Energy Transfer" "GEAR_VANGUARD_CORE3_DESC" "Hitting friendly Titans with Energy Siphon gives them Shield." "GEAR_VANGUARD_CORE3_LONGDESC" "Hitting friendly Titans with Energy Siphon gives them Shield." "GEAR_VANGUARD_CORE3_UPGRADEDESC" "Hitting friendly Titans with Energy Siphon gives them Shield." "GEAR_VANGUARD_CORE4" "Rearm and Reload" "GEAR_VANGUARD_CORE4_DESC" "Faster Reload and Rearm speeds" "GEAR_VANGUARD_CORE4_LONGDESC" "Faster Reload and Rearm speeds." "GEAR_VANGUARD_CORE4_UPGRADEDESC" "Faster Reload and Rearm speeds" "GEAR_VANGUARD_CORE5" "Maelstrom" "GEAR_VANGUARD_CORE5_DESC" "Electric Smoke is intensified, dealing more damage to Titans and Pilots" "GEAR_VANGUARD_CORE5_LONGDESC" "Electric Smoke is intensified, dealing more damage to Titans and Pilots." "GEAR_VANGUARD_CORE5_UPGRADEDESC" "Electric Smoke improved" "GEAR_VANGUARD_CORE6" "Energy Field" "GEAR_VANGUARD_CORE6_DESC" "Energy Siphon affects a large area around the point of impact" "GEAR_VANGUARD_CORE6_LONGDESC" "Energy Siphon affects a large area around the point of impact." "GEAR_VANGUARD_CORE6_UPGRADEDESC" "Energy Siphon AoE greatly increased" "GEAR_VANGUARD_CORE7" "Multi-Target Missiles" "GEAR_VANGUARD_CORE7_DESC" "Hold Rocket Salvo to lock onto heavily armored targets. Missiles deal more damage." "GEAR_VANGUARD_CORE7_LONGDESC" "Hold Rocket Salvo to lock onto heavily armored targets. Missiles deal more damage." "GEAR_VANGUARD_CORE7_UPGRADEDESC" "Hold Rocket Salvo to lock onto heavily armored targets" "GEAR_VANGUARD_CORE8" "Superior Chassis" "GEAR_VANGUARD_CORE8_DESC" "Upgrades Monarch's max Health and removes weak point vulnerabilities." "GEAR_VANGUARD_CORE8_LONGDESC" "Upgrades Monarch's max Health and removes weak point vulnerabilities." "GEAR_VANGUARD_CORE8_UPGRADEDESC" "Max Health increased and weak points removed" "GEAR_VANGUARD_CORE9" "XO-16 Accelerator" "GEAR_VANGUARD_CORE9_DESC" "Installs the Accelerator mod for the XO-16, increasing its max fire rate and damage." "GEAR_VANGUARD_CORE9_LONGDESC" "Installs the Accelerator mod for the XO-16, increasing its max fire rate and damage." "GEAR_VANGUARD_CORE9_UPGRADEDESC" "Increases fire rate and damage." "TITAN_VANGUARD" "MONARCH" "TITAN_OS_VANGUARD_NAME" "Monarch" "TITAN_OS_VANGUARD_LONGDESC" "Monarch's Voice Desc" "STORE_BUY_CUSTOMIZATION_PACK_VANGUARD" "Buy Monarch Customization Pack" "CUSTOMIZATION_PACK_Vanguard" "Monarch Customization Pack" "NPC_TITAN_ATLAS_VANGUARD" "Monarch" "NPC_TITAN_VANGUARD" "Monarch" "NPC_TITAN_VANGUARD_SP" "Vanguard" "DEFAULT_TITAN_10" "Monarch" "HUD_VANGUARD_READY" "`1TITAN READY %$rui/tf2_vertical_line% `2MONARCH" "HUD_VANGUARD_READY_HINT" "%ability 1% for Titanfall" "NPC_TITAN_AUTO_ATLAS_VANGUARD" "Monarch" "VANGUARD_SKIN_01" "Monarch Placeholder 1" "VANGUARD_SKIN_02" "Monarch Placeholder 2" "VANGUARD_SKIN_03" "Monarch Placeholder 3" "VANGUARD_SKIN_04" "Monarch Placeholder 4" "VANGUARD_SKIN_05" "Monarch Placeholder 5" "VANGUARD_SKIN_07" "Monarch Customization Placeholder 7" "VANGUARD_NOSE_ART_01" "Metamorphosis" "VANGUARD_NOSE_ART_02" "Green Mamba" "VANGUARD_NOSE_ART_03" "Ravenous" "VANGUARD_NOSE_ART_04" "Eternal Reign" "VANGUARD_NOSE_ART_05" "Queen Bee" "VANGUARD_NOSE_ART_06" "Royal Monarch" "VANGUARD_NOSE_ART_07" "Prideful" "VANGUARD_NOSE_ART_08" "Demogorgon" "VANGUARD_NOSE_ART_09" "Grandmaster" "MEET_VANGUARD" "Meet Monarch" "X_BUTTON_MEET_VANGUARD" "%[X_BUTTON|]% Meet Monarch" "diag_titanvid_vanguard_intro_01" "Monarch Digital Brochure" "diag_titanvid_vanguard_intro_02" "Name: Monarch" "diag_titanvid_vanguard_primary_03" "Primary Weapon: XO-16" "diag_titanvid_vanguard_defensive_04" "Defensive: Energy Siphon" "diag_titanvid_vanguard_offensive_05" "Offensive: Salvo Rockets" "diag_titanvid_vanguard_utility_06" "Utility: Rearm" "diag_titanvid_vanguard_coreAbility_07" "Core Ability: Upgrade Core" "diag_titanvid_vanguard_complete_08" "Monarch Complete" "TITAN_VANGUARD_PASSIVE_TITLE" "Monarch Kit" "TITAN_UPGRADE1_PASSIVE_TITLE" "Core Upgrade 1" "TITAN_UPGRADE2_PASSIVE_TITLE" "Core Upgrade 2" "TITAN_UPGRADE3_PASSIVE_TITLE" "Core Upgrade 3" "TITAN_UPGRADE1_TITLE" "Upgrade 1" "TITAN_UPGRADE2_TITLE" "Upgrade 2" "TITAN_UPGRADE3_TITLE" "Upgrade 3" "TITAN_UPGRADE4_TITLE" "Apex Upgrade" "TITAN_UPGRADE_TITLE" "CORE UPGRADES:" "UPGRADE_NOT_INSTALLED" "Not Installed" "UPGRADE_IN_PROGRESS" "In Progress" "TITAN_UPGRADE_STATUS_N_N" "%s1: %s2" "MP_TITAN_LOADOUT_DESC_VANGUARD" "Mid-range Vanguard-based Titan that can upgrade itself on the battlefield." "PATCH_MONARCH" "Chrysalis" "TITAN_EXECUTION_VANGUARD" "Checkmate" "TITAN_EXECUTION_VANGUARD_DESC" "Break into the enemy cockpit before crushing the Pilot." "TITAN_EXECUTION_VANGUARD_PRIME" "Monarch Execution Prime" "TITAN_EXECUTION_VANGUARD_PRIME_DESC" "Needs Desc" //--------------MONARCH END------------------------------ // Weapon skin names "SKIN_WASTELAND" "Underground Elite" "SKIN_MASTERWORK" "Masterwork Elite" "SKIN_BLUE_FADE" "Blue Fade Elite" "SKIN_CRIMSON_FURY" "Crimson Fury Elite" "SKIN_PATRIOT" "Frontier Patriot Elite" "SKIN_BADLANDS" "Badlands Elite" "SKIN_AQUA_FADE" "Aqua Fade Elite" "SKIN_PHANTOM" "Phantom Elite" "SKIN_MOCHI" "Mochi Elite" "SKIN_PURPLE_FADE" "Purple Fade Elite" "SKIN_LEAD_FARMER" "Lead Farmer Elite" "SKIN_RSPN_CUSTOMS" "RSPN Customs Elite" "SKIN_8_BIT" "8-Bit Elite" "SKIN_HEAT_SINK" "Heat Sink Elite" "SKIN_HALLOWEEN" "Halloween Elite" "SKIN_HEADHUNTER" "Headhunter Elite" "SKIN_MRVN" "MRVN Elite" "SKIN_SKY" "Sky Elite" "FD_PLAYERS_DESC" "%s1\n\n4 Player Cooperative vs AI" "MENU_PANEL_FD_AWARDS" "ACCOLADES" "MENU_PANEL_FD" "FRONTIER DEFENSE" "MENU_HEADER_PLAY_FD" "FRONTIER DEFENSE" "SCORE_EVENT_WAVE_MVP_OTHER" "Wave MVP - %s1" "UNLOCK_FD_LEVEL" "Unlocks at %s1 `1Aegis Rank %s2" "UNLOCKED_FD_LEVEL" "Unlocked at %s1 `1Aegis Rank %s2" "MENU_VIEW_FD_UPGRADES" "Aegis Upgrades:" "DIALOG_SWITCH_TO_FD" "No: Switch to Frontier Defense." "DIALOG_SWITCH_TO_MP" "No: Switch to Multiplayer." "MENU_LOBBY_SWITCH_FD" "Go to Frontier Defense" "MENU_LOBBY_SWITCH_DEFAULT" "Go to Multiplayer" "MENU_STARTS_IN" "Begins in... %s1" "MENU_TITAN_SELECT_HINT" "Select Your Titan" "MENU_TITAN_SELECTED" "Ready!" "MENU_TITAN_SELECT" "Select Titan:" "MENU_X_BUTTON_EDIT_TITAN" "%[X_BUTTON|]% Edit Titan" "MENU_Y_BUTTON_EDIT_PILOT" "%[Y_BUTTON|]% Edit Pilot" "MENU_EDIT_TITAN" "Edit Titan" "MENU_EDIT_PILOT" "Edit Pilot" "MENU_TITAN_SELECT_LEVELREQUIRED" "`1Aegis Rank `0%s1`1 required for this difficulty" "MENU_TITAN_SELECT_LEVELRECOMMENDED" "`1Aegis Rank `0%s1`1 recommended for this difficulty" "MENU_TITAN_SELECT_LOCKED" "`1This Titan selection has been locked in" "MENU_TITAN_SELECT_INUSED" "`1This Titan is already in use" "PL_fd_hint" "Protect the Harvester. Survive." //--------------FRONTIER DEFENSE------------------------------ "FD_DIFFICULTY_TITLE" "Frontier Defense: %s1" "FRONTIER_DEFENSE" "Frontier Defense" "FD_PLAY_BUTTON" "Find Match" "FD_HOST_BUTTON" "Host Match\n(Coming Soon)" "FD_DIFFICULTY" "Select difficulties to search:" "FD_DIFFICULTY_EASY" "EASY" "FD_DIFFICULTY_NORMAL" "REGULAR" "FD_DIFFICULTY_HARD" "HARD" "FD_DIFFICULTY_MASTER" "MASTER" "FD_DIFFICULTY_INSANE" "INSANE" "FD_MENU_HEADER_HOST" "Match Settings" "FD_MENU_TITLE_SELECT_MAP" "Map" "FD_MENU_TITLE_SELECT_DIFFICULTY" "Difficulty" "NPC_TITAN_SNIPER_FD" "Sniper Titan" "BOOST_STORE_DROPSHIP_PRESS_USE" "Press %[A_BUTTON|SPACE]% to access Armory" "BOOST_STORE_HOLD_USE" "Hold %use% to access Armory" "BOOST_STORE_PRESS_USE" "Press %use% to access Armory" "PLAYER_CASH_HOLD_USE" "Hold %use% to give $%s1 to ^A8DFF700%s2" "PLAYER_CASH_PRESS_USE" "Press %use% to give $%s1 to `1%s2" "BATTERY_CASH_HOLD_USE" "Hold %use% to exchange %$rui/hud/battery/battery_capture_friendly% for %$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%250" "BATTERY_CASH_PRESS_USE" "Press %use% to exchange %$rui/hud/battery/battery_capture_friendly% for %$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%250" "HARVESTER_BOOST_HOLD_USE" "Hold %use% to repair harvester" "HARVESTER_BOOST_PRESS_USE" "Press %use% to repair harvester" "HARVESTER_BOOST_NEED_BATT" "%$rui/hud/battery/battery_capture_friendly% Battery required for Harvester Repair" "NPC_SPECTRE_MORTAR" "Mortar Spectre" "NPC_SPECTRE_MORTAR_DESC" "Attacks the harvester from rooftops." "FD_WAVE_BONUS" "Credits Received" "FD_WAVE_BONUS_HINT" "Spend credits at the Armory" "FD_PLAYER_HEALED_HARVESTER" "`1%s1`0 repaired the Harvester" "FD_PLAYER_BOOSTED_SHIELD" "`1%s1`0 used Harvester Shield Boost" "HUD_SHIELD_BOOST_USED" "Harvester Shield Boost" "HUD_SUPER_RODEO_USED" "Nuke Rodeo" "FD_STORE_OPEN" "Armory Open" "FD_STORE_CLOSING" "Armory Closing in... %s1" "FD_STORE_CLOSING_NOW" "Armory Closing" "FD_READY_UP" "Press %scriptcommand1% to Ready Up" "FD_READY" "Waiting for other players" "FD_PLAYER_READY" "%s1 is ready to go" "FD_TOTAL_VICTORY_HINT" "Your team defended the Harvester and crushed the Remnant Fleet!" "FD_TOTAL_DEFEAT_HINT" "Your team failed to defend the Harvester." "FD_TITAN_UPGRADE_MENU_HEADER" "Frontier Upgrades" "ITEM_TYPE_FD_UPGRADES" "FRONTIER UPGRADES" "FD_WAVE_BONUSES" "Wave Bonuses" "FD_NEXT_WAVE" "Next Wave" "FD_NEXT_WAVE_IN" "`1Next Wave: `1%s1" "FD_WAVE_N_IN" "Wave %s1 in: %s2" "FD_FACTION_NAME" "The Last Resort" "FD_WAVE_STATE_INCOMING" "Incoming" "FD_WAVE_STATE_COMPLETE" "Complete" "FD_WAVE_LOST" "Wave Lost" "FD_DAMAGE_REPORT" "Damage Report" "TIP_TITLE" "TIP:" "TIP_N" "TIP: `1%s1" "FD_ADVERSARIES" "Main Adversaries" "HINT_FD_TITAN_AUTO_NUKE" "Nuke Titans deal massive damage when they explode near the harvester." "HINT_FD_TITAN_AUTO_NUKE2" "Arc Traps are extremely effective at slowing Nuke Titans." "HINT_FD_TITAN_ARC" "Arc Titans can quickly take down the harvester's shield." "HINT_FD_TITAN_ARC2" "Arc Titans are unaffected by Arc Traps." "HINT_FD_TITAN_MORTAR" "Engaging Mortar Titans before they are able to take positions minimizes damage to the Harvester." "HINT_FD_TITAN_MORTAR2" "Engage multiple Mortar Titans at a time to prevent them from attacking the harvester." "HINT_FD_SOLDIER" "Grunts are mostly harmless on their own, but can be dangerous in large groups." "HINT_FD_SPECTRE" "Spectres are slightly tougher than grunts." "HINT_FD_SPECTRE_MORTAR" "Mortar Spectres position themselves on rooftops, so be on the lookout for them." "HINT_FD_SPECTRE_MORTAR2" "Disembark! Pilots are best equipped to engage Mortar Spectre positions." "HINT_FD_STALKER" "Watch your step! Stalkers explode when stepped on." "HINT_FD_SUPER_SPECTRE" "Reapers can deal significant damage to your titan if you underestimate them." "HINT_FD_SUPER_SPECTRE2" "Reapers sneaking by undetected? Make sure to track Reaper positions on the minimap." "HINT_FD_SPECTRE_SUICIDE" "Ticks will rush the harvester and detonate so take them out quickly." "HINT_FD_DRONE_PLASMA" "Drones can avoid most traps." "HINT_FD_DRONE_CLOAKED" "Drones can avoid most traps." "HINT_FD_TITAN_STRYDER_LEADWALL" "Engage Ronin Titans at distance, before they get to the harvester." "HINT_FD_TITAN_STRYDER_SNIPER" "Sniper Titans deal a lot of damage at range." "HINT_FD_TITAN_STRYDER_SNIPER2" "Sniper Titans will take positions away from the harvester, so hunt them down!" "HINT_FD_TITAN_STRYDER_SNIPER3" "Sniper Titans come in 2 variants: Tone and Northstar." "HINT_FD_TITAN_OGRE_METEOR" "Scorch Titans can quickly take down the harvester's health if they get too close." "HINT_FD_TITAN_OGRE_MINIGUN" "Legion Titans move slowly but pack a mean punch." "HINT_FD_TITAN_ATLAS_TRACKER" "Tone is an effective mid-range titan." "HINT_FD_TITAN_ATLAS_STICKYBOMB" "Ion's laser shot deals a lot of damage." "HINT_FD_TITAN_ATLAS_VANGUARD" "Monarch can quickly recharge his shields." "FD_TITAN_AUTO_NUKE_DESC" "Moves relentlessly towards the Harvester and explodes for massive damage once they reach it." "FD_TITAN_ARC_DESC" "Generates an electrical field capable of draining shields. Immune to Arc Traps." "FD_TITAN_MORTAR_DESC" "It is usually a good idea to destroy Mortar Titans as soon as they appear." "FD_SOLDIER_DESC" "Grunts are mostly harmless on their own, but can be dangerous in large groups." "FD_SPECTRE_DESC" "Spectres are slightly tougher than grunts." "FD_SPECTRE_MORTAR_DESC" "Mortar Spectres position themselves on rooftops, so be on the lookout for them." "FD_STALKER_DESC" "Watch your step! Stalkers explode when stepped on." "FD_SUPER_SPECTRE_DESC" "Mobile assault unit capable of traversing rooftops. Especially deadly to Titans." "FD_SPECTRE_SUICIDE_DESC" "Ticks will rush the harvester and detonate so take them out quickly." "FD_DRONE_PLASMA_DESC" "High speed movers that circle the map, firing plasma bolts at the Harvester and those defending it." "FD_DRONE_CLOAKED_DESC" "No attack capability, but hides enemies below it in world and on the minimap." "FD_TITAN_STRYDER_LEADWALL_DESC" "Engage Ronin Titans at distance, before they get to the harvester." "FD_TITAN_STRYDER_SNIPER_DESC" "Northstar Titans deal a lot of damage at range." "FD_TITAN_OGRE_METEOR_DESC" "Scorch Titans can quickly take down the harvester's health if they get too close." "FD_TITAN_OGRE_MINIGUN_DESC" "Legion Titans move slowly but pack a mean punch." "FD_TITAN_ATLAS_TRACKER_DESC" "Tone is an effective mid-range titan." "FD_TITAN_ATLAS_STICKYBOMB_DESC" "Ion's laser shot deals a lot of damage." "FD_TITAN_ATLAS_VANGUARD_DESC" "Monarch can quickly recharge his shields." //--------------FRONTIER DEFENSE UPGRADES ------------------------------ "FD_UPGRADE_TONE_UTILITY_TIER_1" "Signal Strength" "FD_UPGRADE_TONE_UTILITY_TIER_2" "Sonar Weak Points" "FD_UPGRADE_TONE_DEFENSE_TIER_1" "Chassis Upgrade" "FD_UPGRADE_TONE_DEFENSE_TIER_2" "Shield Upgrade" "FD_UPGRADE_TONE_WEAPON_TIER_1" "40mm: Splasher Rounds" "FD_UPGRADE_TONE_WEAPON_TIER_2" "40mm: Extended Ammo" "FD_UPGRADE_TONE_ULTIMATE" "Salvo Core Barrage" "FD_UPGRADE_TONE_UTILITY_TIER_1_DESC" "Sonar Pulse's duration is increased by 100%." "FD_UPGRADE_TONE_UTILITY_TIER_2_DESC" "Enemies take 25% increased damage while revealed by Sonar Pulse." "FD_UPGRADE_TONE_DEFENSE_TIER_1_DESC" "Tone's Health is increased." "FD_UPGRADE_TONE_DEFENSE_TIER_2_DESC" "Tone's max Shield is increased." "FD_UPGRADE_TONE_WEAPON_TIER_1_DESC" "40mm rounds deal damage over a larger area." "FD_UPGRADE_TONE_WEAPON_TIER_2_DESC" "40mm ammo capacity is doubled." "FD_UPGRADE_TONE_ULTIMATE_DESC" "Salvo Core fires more missiles." "FD_UPGRADE_ION_UTILITY_TIER_1" "Energy Regen" "FD_UPGRADE_ION_UTILITY_TIER_2" "Energy Storage" "FD_UPGRADE_ION_DEFENSE_TIER_1" "Chassis Upgrade" "FD_UPGRADE_ION_DEFENSE_TIER_2" "Shield Upgrade" "FD_UPGRADE_ION_WEAPON_TIER_1" "Laser Shot Power" "FD_UPGRADE_ION_WEAPON_TIER_2" "Split Shot Power" "FD_UPGRADE_ION_ULTIMATE" "Reflex Cannon" "FD_UPGRADE_ION_UTILITY_TIER_1_DESC" "Ion regenerates Energy 25% faster." "FD_UPGRADE_ION_UTILITY_TIER_2_DESC" "Ion's max Energy is increased." "FD_UPGRADE_ION_DEFENSE_TIER_1_DESC" "Ion's Health is increased." "FD_UPGRADE_ION_DEFENSE_TIER_2_DESC" "Ion's max Shield is increased." "FD_UPGRADE_ION_WEAPON_TIER_1_DESC" "Laser Shot deals additional damage against weak points." "FD_UPGRADE_ION_WEAPON_TIER_2_DESC" "Split Shots deal more damage and require less energy." "FD_UPGRADE_ION_ULTIMATE_DESC" "Kills extend the duration of Laser Cannon." "FD_UPGRADE_VANGUARD_UTILITY_TIER_1" "Energized Smoke" "FD_UPGRADE_VANGUARD_UTILITY_TIER_2" "Energized Smoke Lvl 2" "FD_UPGRADE_VANGUARD_DEFENSE_TIER_1" "Chassis Upgrade" "FD_UPGRADE_VANGUARD_DEFENSE_TIER_2" "Shield Upgrade" "FD_UPGRADE_VANGUARD_WEAPON_TIER_1" "XO-16: Sniper Configuration" "FD_UPGRADE_VANGUARD_WEAPON_TIER_2" "XO-16: Critical Hit" "FD_UPGRADE_VANGUARD_ULTIMATE" "Apex Titan" "FD_UPGRADE_VANGUARD_UTILITY_TIER_1_DESC" "Monarch's Electric Smoke gives her Shield." "FD_UPGRADE_VANGUARD_UTILITY_TIER_2_DESC" "Monarch's Electric Smoke gives friendly Titans Shield." "FD_UPGRADE_VANGUARD_DEFENSE_TIER_1_DESC" "Monarch's health is increased." "FD_UPGRADE_VANGUARD_DEFENSE_TIER_2_DESC" "Monarch's shield is increased." "FD_UPGRADE_VANGUARD_WEAPON_TIER_1_DESC" "Reduces spread and enables toggle-zoom on the XO-16." "FD_UPGRADE_VANGUARD_WEAPON_TIER_2_DESC" "XO-16 deals additional damage against weak points." "FD_UPGRADE_VANGUARD_ULTIMATE_DESC" "Monarch starts with a random tier 1 Core Upgrade." "FD_UPGRADE_RONIN_UTILITY_TIER_1" "Ghost in the Machine" "FD_UPGRADE_RONIN_UTILITY_TIER_2" "Wraith" "FD_UPGRADE_RONIN_DEFENSE_TIER_1" "Chassis Upgrade" "FD_UPGRADE_RONIN_DEFENSE_TIER_2" "Shield Upgrade" "FD_UPGRADE_RONIN_WEAPON_TIER_1" "Sword Mastery" "FD_UPGRADE_RONIN_WEAPON_TIER_2" "Kinetic Transfer" "FD_UPGRADE_RONIN_ULTIMATE" "Blademaster" "FD_UPGRADE_RONIN_UTILITY_TIER_1_DESC" "Phase Dash has two charges." "FD_UPGRADE_RONIN_UTILITY_TIER_2_DESC" "Phase Dash travels further." "FD_UPGRADE_RONIN_DEFENSE_TIER_1_DESC" "Ronin's health is increased." "FD_UPGRADE_RONIN_DEFENSE_TIER_2_DESC" "Ronin's max shield is increased." "FD_UPGRADE_RONIN_WEAPON_TIER_1_DESC" "Melee attacks deal more damage." "FD_UPGRADE_RONIN_WEAPON_TIER_2_DESC" "Incoming blocked damage charges Sword Core." "FD_UPGRADE_RONIN_ULTIMATE_DESC" "Sword Core attacks generate Shield. Sword Core's duration is doubled." "FD_UPGRADE_NORTHSTAR_UTILITY_TIER_1" "Explosive Traps" "FD_UPGRADE_NORTHSTAR_UTILITY_TIER_2" "Trap Mastery" "FD_UPGRADE_NORTHSTAR_DEFENSE_TIER_1" "Chassis Upgrade" "FD_UPGRADE_NORTHSTAR_DEFENSE_TIER_2" "Shield Upgrade" "FD_UPGRADE_NORTHSTAR_WEAPON_TIER_1" "Plasma Railgun: Quick Charge" "FD_UPGRADE_NORTHSTAR_WEAPON_TIER_2" "Plasma Railgun: Critical Hit" "FD_UPGRADE_NORTHSTAR_ULTIMATE" "Twin Cluster" "FD_UPGRADE_NORTHSTAR_UTILITY_TIER_1_DESC" "Tether traps explode when they break." "FD_UPGRADE_NORTHSTAR_UTILITY_TIER_2_DESC" "Northstar has two charges of Tether Traps." "FD_UPGRADE_NORTHSTAR_DEFENSE_TIER_1_DESC" "Northstar's health is increased." "FD_UPGRADE_NORTHSTAR_DEFENSE_TIER_2_DESC" "Northstar's max shield is increased." "FD_UPGRADE_NORTHSTAR_WEAPON_TIER_1_DESC" "Plasma Railgun charges faster." "FD_UPGRADE_NORTHSTAR_WEAPON_TIER_2_DESC" "Plasma Railgun critical hits deal increased damage." "FD_UPGRADE_NORTHSTAR_ULTIMATE_DESC" "Cluster Missile now fires two missiles." "FD_UPGRADE_SCORCH_UTILITY_TIER_1" "Hot Streak" "FD_UPGRADE_SCORCH_UTILITY_TIER_2" "Roaring Flames" "FD_UPGRADE_SCORCH_DEFENSE_TIER_1" "Chassis Upgrade" "FD_UPGRADE_SCORCH_DEFENSE_TIER_2" "Shield Upgrade" "FD_UPGRADE_SCORCH_WEAPON_TIER_1" "Double Threat" "FD_UPGRADE_SCORCH_WEAPON_TIER_2" "Triple Threat" "FD_UPGRADE_SCORCH_ULTIMATE" "Explosive Barrels" "FD_UPGRADE_SCORCH_UTILITY_TIER_1_DESC" "Thermite damage builds up a Core Meter multiplier." "FD_UPGRADE_SCORCH_UTILITY_TIER_2_DESC" "Thermite damage is increased." "FD_UPGRADE_SCORCH_DEFENSE_TIER_1_DESC" "Scorch's Health is increased." "FD_UPGRADE_SCORCH_DEFENSE_TIER_2_DESC" "Scorch's Max Shield is increased." "FD_UPGRADE_SCORCH_WEAPON_TIER_1_DESC" "Thermite Launcher now fires two shots before needing to reload." "FD_UPGRADE_SCORCH_WEAPON_TIER_2_DESC" "Thermite Launcher now fires three shots before needing to reload." "FD_UPGRADE_SCORCH_ULTIMATE_DESC" "Igniting an Incendiary Trap now triggers an initial explosion." "FD_UPGRADE_LEGION_UTILITY_TIER_1" "Executioner" "FD_UPGRADE_LEGION_UTILITY_TIER_2" "Drill Shot" "FD_UPGRADE_LEGION_DEFENSE_TIER_1" "Chassis Upgrade" "FD_UPGRADE_LEGION_DEFENSE_TIER_2" "Shield Upgrade" "FD_UPGRADE_LEGION_WEAPON_TIER_1" "Piercing Rounds" "FD_UPGRADE_LEGION_WEAPON_TIER_2" "Redirect" "FD_UPGRADE_LEGION_ULTIMATE" "Dreadnought" "FD_UPGRADE_LEGION_UTILITY_TIER_1_DESC" "Close range Power Shot bypasses Doomed State." "FD_UPGRADE_LEGION_UTILITY_TIER_2_DESC" "Long range Power Shot deals more damage each time it pierces an enemy." "FD_UPGRADE_LEGION_DEFENSE_TIER_1_DESC" "Legion's Health is increased." "FD_UPGRADE_LEGION_DEFENSE_TIER_2_DESC" "Legion's Max Shield is increased." "FD_UPGRADE_LEGION_WEAPON_TIER_1_DESC" "Predator Cannon rounds pierce through enemies." "FD_UPGRADE_LEGION_WEAPON_TIER_2_DESC" "Damage absorbed by Gun Shield recharges your Titan's Shield." "FD_UPGRADE_LEGION_ULTIMATE_DESC" "Legion is equipped with all of his kits." //--------------NEW BOOSTS------------------------------ "HINT_NUKE_TITAN_CANT_USE" "Can't deploy Nuke Titan while you have a titan out \n\n%[RIGHT|scoreboard_toggle_focus]% Cycle Inventory" "HINT_CYCLE_INVENTORY" "%[RIGHT|scoreboard_toggle_focus]% Cycle Inventory" "NPC_TITAN_AUTO_NUKE" "Nuke Titan" "WPN_NUKE_TITAN" "Nuke Titan" "WPN_NUKE_TITAN_DESC" "Call in a doomed titan with built-in Nuclear Eject." "HUD_BURNMETER_READY_NUKE_TITAN" "Nuke Titan Available" "HUD_BURNMETER_READY_NUKE_TITAN_DESC" "%ability 6% Call in Nuke Titan" "BURNMETER_HARVESTER_SHIELD" "Harvester Shield Boost" "BURNMETER_HARVESTER_SHIELD_DESC" "Press %[RIGHT|scoreboard_toggle_focus]% to make the Harvester invulnerable for 5 seconds" "BURNMETER_HARVESTER_SHIELD_HINT" "%[RIGHT|scoreboard_toggle_focus]% Boost Harvester Shield" "BOOST_STORE_TURRET_LIMIT" "Limit 2 active per player" "BOOST_STORE_BATTERY_LIMIT" "Limit 1 carried per player" "BOOST_STORE_INSTANT" "Applied Instantly" "BOOST_STORE_HARVESTER_SHEILD" "Applied Instantly" "BOOST_STORE_NEED_PILOT_HINT" "Disembark to use Armory" "BOOST_STORE_IMPORTANT" "`1%s1" "BOOST_STORE_WARNING" "`2%s1" "WPN_ARC_TRAP" "Arc Trap" "WPN_ARC_TRAP_SHORT" "Arc Trap" "WPN_ARC_TRAP_DESC" "A permanent trap that stuns nearby enemies" "WPN_ARC_TRAP_LONGDESC" "A permanent trap that stuns nearby enemies" "HUD_BURNMETER_READY_ARC_TRAP" "Arc Trap Ready" "HUD_BURNMETER_READY_ARC_TRAP_HINT" "%ability 6% Deploy Arc Trap" "BURNMETER_SUPER_RODEO" "Nuke Rodeo" "BURNMETER_SUPER_RODEO_READY" "Nuke Rodeo Ready" "BURNMETER_SUPER_RODEO_HINT" "%ability 6% Use Nuke Rodeo" "BURNMETER_SUPER_RODEO_DESC" "Trigger a nuke eject when you rodeo an Enemy Titan." "BURNMETER_SUPER_RODEO_EXTRAHINT" "`2Press `0%use%`2 when rodeoing to activate." "BURNMETER_AP_TURRETWEAPON_INF" "Sentry Turret" "BURNMETER_AP_TURRETWEAPON_READY" "Sentry Turret Ready" "BURNMETER_AP_TURRETWEAPON_HINT" "%ability 6% Deploy Sentry Turret" "BURNMETER_AP_TURRETWEAPON_INF_DESC" "Automated Turret." "BURNMETER_AT_TURRETWEAPON_INF" "Plasma Turret" "BURNMETER_AT_TURRETWEAPON_READY" "Plasma Turret Ready" "BURNMETER_AT_TURRETWEAPON_HINT" "%ability 6% Deploy Plasma Turret" "BURNMETER_AT_TURRETWEAPON_INF_DESC" "Automated Turret. Deals more damage to Armored Targets." "REFUND_HOLD_USE" "Hold %use% to pick up" "REFUND_PRESS_USE" "Press %use% to pick up" "TURRET_WAKEUP_HOLD_USE" "Hold %use% to repair turret" "TURRET_WAKEUP_PRESS_USE" "Press %use% to repair turret" "HINT_HARVESTER_BOOST_CANT_USE" "Harvester shield is already full" "HUD_TURRET_OFFLINE" "Offline" "HUD_TURRET_REPAIRED" "%s1 repaired your turret" "HUD_TURRET_REPAIRED_OTHER" "`2%s1`0 repaired %s2's turret" "SCORE_EVENT_REPAIR_TURRET" "Repaired Turret" "SCORE_EVENT_DIDNT_DIE" "No Deaths this Wave" "HUD_GOT_MONEY" "Got %$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%%s1 from `2%s2`0" "HUD_BOUGHT_ITEM" "`2%s1`0 bought %s2" "HUD_ICON_COUNT" "x %s1" "DEATH_CORE_OVERLOAD" "Nuke Rodeo" "NUKE_GRENADE_HOLD_USE" "Hold %use% for Nuke Rodeo" "NUKE_GRENADE_PRESS_USE" "Press %use% for Nuke Rodeo" // FD AWARDS --------------------------------------------------------- "FD_ROLE" "`0Role: `1%s1" "FD_ROLE_ION" "Offense/Roamer" "FD_ROLE_TONE" "Offense/Support" "FD_ROLE_MONARCH" "Support" "FD_ROLE_NORTHSTAR" "Offense" "FD_ROLE_RONIN" "Roamer" "FD_ROLE_LEGION" "Tank" "FD_ROLE_SCORCH" "Tank" "FD_AWARD_0" "Harvester Support" "FD_AWARD_1" "Mortar Hunter" "FD_AWARD_2" "Big Spender" "FD_AWARD_3" "Extreme Measures" "FD_AWARD_4" "Titan Efficiency" "FD_AWARD_5" "Repairman" "FD_AWARD_6" "Make it Rain" "FD_AWARD_7" "Power Play" "FD_AWARD_8" "Homeland Security" "FD_AWARD_9" "Defensive Player" "FD_AWARD_10" "Titan Support" "FD_AWARD_11" "Turret Strategist" "FD_AWARD_12" "Most Valuable Player" "FD_AWARD_13" "Titan Hunter" "FD_AWARD_SUBTEXT_0" "Most Times Shielded Harvester" "FD_AWARD_SUBTEXT_1" "Most Mortar Units Killed" "FD_AWARD_SUBTEXT_2" "Most Cash Spent" "FD_AWARD_SUBTEXT_3" "Most Titan Cores Used" "FD_AWARD_SUBTEXT_4" "Longest Titan Life" "FD_AWARD_SUBTEXT_5" "Most Turrets Repaired" "FD_AWARD_SUBTEXT_6" "Most Cash Donated" "FD_AWARD_SUBTEXT_7" "Damage Dealt" "FD_AWARD_SUBTEXT_8" "Most Time Near Harvester" "FD_AWARD_SUBTEXT_9" "Longest Lifetime" "FD_AWARD_SUBTEXT_10" "Most Team Heals" "FD_AWARD_SUBTEXT_11" "Most Turret Kills" "FD_AWARD_SUBTEXT_12" "Most Waves MVP" "FD_AWARD_SUBTEXT_13" "Most Titans Killed" "FD_AWARD_VALUE_DISPLAY_BLANK" "%s1" "FD_AWARD_VALUE_DISPLAY_POINTS" "%s1 points" "FD_AWARD_VALUE_DISPLAY_MONEY" "`1%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon%`0%s1" "FD_AWARD_VALUE_DISPLAY_SECONDS" "%s1" "FD_AWARD_VALUE_DISPLAY_MINUTES" "%s1" "FD_UPGRADE_ITEM_TYPE_UTILITY" "UTILITY" "FD_UPGRADE_ITEM_TYPE_DEFENSE" "DEFENSE" "FD_UPGRADE_ITEM_TYPE_WEAPON" "WEAPON" "FD_UPGRADE_ITEM_TYPE_ULTIMATE" "ULTIMATE" "FD_TITAN_LEVEL" "Aegis Rank: %s1" "FD_TITAN_LEVEL_UP" "AEGIS RANK UP" "RANK_N" "AEGIS RANK %s1" "FD_TEAM_RESERVE" "Team Reserve" "FD_PROGRESSION" "AEGIS RANK PROGRESSION" "HUD_FD_LEVEL_N" "Aegis Rank %s1" "HUD_FD_GEN_LEVEL_N_N" "FR%s1.%s2" "UNLOCK_FD_TITAN_LEVEL" "Unlocks at `1Aegis Rank %s1`0 on any Titan" "FD_N_UPGRADES_AVAILABLE" "%s1`1/%s2`0 Upgrades Available" "FD_N_UPGRADES_INSTALLED" "%s1`1/%s2`0 Upgrades Installed" "FD_UPGRADE_ONLINE" "UPGRADE INSTALLED" "FD_UPGRADE_OFFLINE" "INSUFFICIENT RANK" "FD_TITAN_LEVELS" "Aegis Rank" "FD_TITAN_LEVELS_DESC" "A brief description of what Aegis Rank is, and what it means. Includes multiple lines of text so that we can test wrapping." "POSTGAME_FD_PROGRESS" "%s1: Aegis Rank %s2/%s3" "POSTGAME_XP_TRIGGER_RETRY" "Retries Remaining" "POSTGAME_SCORE_FD_VICTORY" "Victory" "POSTGAME_SCORE_FD_EASY_WIN" "Easy Difficulty" "POSTGAME_SCORE_FD_NORMAL_WIN" "Regular Difficulty" "POSTGAME_SCORE_FD_HARD_WIN" "Hard Difficulty" "POSTGAME_SCORE_FD_MASTER_WIN" "Master Difficulty" "POSTGAME_SCORE_FD_INSANE_WIN" "Insane Difficulty" "POSTGAME_SCORE_FD_EASY" "Easy" "POSTGAME_SCORE_FD_NORMAL" "Regular" "POSTGAME_SCORE_FD_HARD" "Hard Multiplier x2" "POSTGAME_SCORE_FD_MASTER" "Master Multiplier x3" "POSTGAME_SCORE_FD_INSANE" "Insane Multiplier x4" "POSTGAME_SCORE_FD_RETRIES" "Retries" "POSTGAME_SCORE_FD_PERFECT_COMP" "Composition" "POSTGAME_SCORE_FD_UNIQUE_TITAN" "All Unique Titans" "POSTGAME_SCORE_FD_BONUS" "Bonus" "POSTGAME_SCORE_FD_RETRIES_N_N" "Retries Remaining %s1/%s2" "POSTGAME_SCORE_FD_WAVES" "Wave" "POSTGAME_SCORE_FD_WAVES_N_N" "`1Waves Complete`0 %s1/%s2" "POSTGAME_SCORE_FD_MILESTONES_N_N" "`1Wave Milestones`0 %s1/%s2" "POSTGAME_SCORE_FD_WAVES_SURVIVE" "Defeat 50% of Wave Enemies" "POSTGAME_SCORE_DIFFICULTY_BONUS" "`1Difficulty Bonus`0 +%s1" "POSTGAME_SCORE_WARPAINT_BONUS" "`1Aegis Bonus`0 +%s1" "POSTGAME_SQUAD_LEADER" "Elite Squad Leader" "POSTGAME_SQUAD_MEMBER" "Elite Squad Member" "X_BUTTON_DEPOSIT" "%[X_BUTTON|]% CONTRIBUTE `2%$rui/hud/common/icon_deposit% `1%s1" "Y_BUTTON_WITHDRAWL" "%[Y_BUTTON|]% WITHDRAW `2%$rui/hud/common/icon_withdrawl% `1%s1" "PC_BUTTON_DEPOSIT" "CONTRIBUTE `2%$rui/hud/common/icon_deposit% `1%s1" "PC_BUTTON_WITHDRAWL" "WITHDRAW `2%$rui/hud/common/icon_withdrawl% `1%s1" "BURNMETER_INSTANT_BATTERY" "Amped Battery" "BURNMETER_INSTANT_BATTERY_DESC" "A more powerful battery, used to repair Titan health and shields. Can bring Titans out of Doomed State." "BOOST_UNAVAILABLE" "`3UNAVAILABLE" "BOOST_STORE_AMPED_FAIL" "Already active" "BOOST_STORE_HARVESTER_SHIELD_FAIL" "" "BOOST_STORE_ARC_TRAP_FAIL" "" "BOOST_STORE_TURRET_FAIL" "Limit 2 active per player" "BOOST_STORE_RODEO_GRENADE_FAIL" "" "BOOST_STORE_BATTERY_FAIL" "Limit 1 carried per player" "UNLOCK_MISC_ARC_MINE_PLACE" "Deploy `1%s1`0 Arc Traps" "UNLOCK_MISC_TURRET_PLACE" "Deploy `1%s1`0 Sentry Turrets" "UNLOCK_MISC_RODEO_NUKES" "Kill `1%s1`0 Titans with `1Nuke Rodeo" "UNLOCK_MISC_ARC_MINE_ZAPS" "Zap `1%s1`0 Titans with `1Arc Traps" "UNLOCK_MISC_TURRET_KILLS" "Kill `1%s1`0 enemies with `1Sentry Turrets" "UNLOCK_MISC_HARVESTER_BOOSTS" "Use `1%s1`0 Harvester Shield Boosts" "UNLOCK_MISC_WAVES_COMPLETE" "Complete `1%s1`0 waves" "UNLOCK_FD_RODEOS" "Rodeo `1%s1`0 different Titans" "UNLOCK_FD_EASY_WINS" "Win `1%s1`0 Easy `1Frontier Defense`0 matches" "UNLOCK_FD_NORMAL_WINS" "Win `1%s1`0 Regular `1Frontier Defense`0 matches" "UNLOCK_FD_HARD_WINS" "Win `1%s1`0 Hard `1Frontier Defense`0 matches" "UNLOCK_FD_MASTER_WINS" "Win `1%s1`0 Master `1Frontier Defense`0 matches" "UNLOCK_FD_INSANE_WINS" "Win `1%s1`0 Insane `1Frontier Defense`0 matches" "BOOST_STORE_HEADER" "The Armory" "BOOST_STORE_DESC" "Head over to the Armory to spend you hard earned cash!" "FRONTIER_DEFENSE_HEADER" "Welcome to Frontier Defense" "FRONTIER_DEFENSE_DESC" "Protect the Harvester from waves of incoming enemies." "HARVESTER_HEADER" "The Harvester" "HARVESTER_DESC" "Our enemies are focused on destroying the Harvester, protect it at all costs." "BOOST_STORE_WELCOME_HEADER" "Welcome to the Armory" "BOOST_STORE_WELCOME_DESC" "Here you can purchase a variety of items useful for both offense and defense. The boost store is only open during the break between waves, so choose quickly!" "BOOST_STORE_TEAM_RESERVE_HEADER" "New Feature: Team Reserve" "BOOST_STORE_TEAM_RESERVE_DESC" "Deposit money into the Team Reserve to share with your teammates, or withdraw money when you need some extra cash.\n\nCoordinate with your team to puchase high level items more quickly." "WAVE_BREAK" "Wave Break" "WAVE_BREAK_DESC" "Between waves you can change your loadout, purchase Armory items, and place Sentry Turrets and Arc Traps." "ONBOARD_ARC_TRAP_DESC" "Best placed in choke points, these will temporarily stun most enemy Titans and ground units." "ONBOARD_SENTRY_TURRET_DESC" "Somewhat fragile, but great at damaging distracted enemies. Place them where the enemy won't focus on them." "ONBOARD_SUPER_RODEO_DESC" "Titans detonated by your Nuke Rodeo will inflict massive damage their nearby allies." // FD WAVE NAMES --------------------------------------------------------- "MP_ANGEL_CITY_FD_WAVE_1" "Not a Drill" "MP_ANGEL_CITY_FD_WAVE_2" "Escalation" "MP_ANGEL_CITY_FD_WAVE_3" "Shock and Awe" "MP_ANGEL_CITY_FD_WAVE_4" "War is Not a Game" "MP_ANGEL_CITY_FD_WAVE_5" "Rolling Thunder" "MP_BLACK_WATER_CANAL_FD_WAVE_1" "Enemy at the Gate" "MP_BLACK_WATER_CANAL_FD_WAVE_2" "Besieged" "MP_BLACK_WATER_CANAL_FD_WAVE_3" "Into the Breach" "MP_BLACK_WATER_CANAL_FD_WAVE_4" "Divide and Conquer" "MP_BLACK_WATER_CANAL_FD_WAVE_5" "Might and Main" "MP_COLONY02_FD_WAVE_1" "United We Stand" "MP_COLONY02_FD_WAVE_2" "Seeking the Main Path" "MP_COLONY02_FD_WAVE_3" "Cutting Another Path" "MP_COLONY02_FD_WAVE_4" "Blind Patch" "MP_COLONY02_FD_WAVE_5" "Divided We Ambush" "MP_GLITCH_FD_WAVE_1" "Initializing…" "MP_GLITCH_FD_WAVE_2" "6982827982" "MP_GLITCH_FD_WAVE_3" "( 0x48A )" "MP_GLITCH_FD_WAVE_4" "#define ESPIPE ( 5^2 );" "MP_GLITCH_FD_WAVE_5" "ERROR ID === 42" "MP_RISE_FD_WAVE_1" "Containment" "MP_RISE_FD_WAVE_2" "Repositioning" "MP_RISE_FD_WAVE_3" "100% SNAFU" "MP_RISE_FD_WAVE_4" "Wind Blows, Fire Burns, Rain Falls" "MP_RISE_FD_WAVE_5" "Veni, vidi, vici" "MP_THAW_FD_WAVE_1" "Not a Drill" "MP_THAW_FD_WAVE_2" "Escalation" "MP_THAW_FD_WAVE_3" "Shock and Awe" "MP_THAW_FD_WAVE_4" "War is Not a Game" "MP_THAW_FD_WAVE_5" "Rolling Thunder" "MP_DRYDOCK_FD_WAVE_1" "Not a Drill" "MP_DRYDOCK_FD_WAVE_2" "They've Got No Bullets" "MP_DRYDOCK_FD_WAVE_3" "Blinded by Science" "MP_DRYDOCK_FD_WAVE_4" "War is Not a Game" "MP_DRYDOCK_FD_WAVE_5" "Wind blows, fire burns, rain falls" "MP_FORWARDBASE_KODAI_FD_WAVE_1" "King of the Hill" "MP_FORWARDBASE_KODAI_FD_WAVE_2" "Vantage Point" "MP_FORWARDBASE_KODAI_FD_WAVE_3" "Over, Under, and Around" "MP_FORWARDBASE_KODAI_FD_WAVE_4" "Valley of the Blind" "MP_FORWARDBASE_KODAI_FD_WAVE_5" "All Your Forward Base" "MP_EDEN_FD_WAVE_1" "I Like Gardening [temp]" "MP_EDEN_FD_WAVE_2" "Keep Going Don't Stop [temp]" "MP_EDEN_FD_WAVE_3" "A New Wave [temp]" "MP_EDEN_FD_WAVE_4" "Had Enough Yet? [temp]" "MP_EDEN_FD_WAVE_5" "Nuclear War [temp]" "MP_WARGAMES_FD_WAVE_1" "Not a Drill" "MP_WARGAMES_FD_WAVE_2" "Escalation" "MP_WARGAMES_FD_WAVE_3" "Shock and Awe" "MP_WARGAMES_FD_WAVE_4" "War is Not a Game" "MP_WARGAMES_FD_WAVE_5" "Rolling Thunder" "MP_HOMESTEAD_FD_WAVE_1" "Welcome Home" "MP_HOMESTEAD_FD_WAVE_2" "Country Roads" "MP_HOMESTEAD_FD_WAVE_3" "The Hornet's Nest" "MP_HOMESTEAD_FD_WAVE_4" "Home is Where the Hurt is" "MP_HOMESTEAD_FD_WAVE_5" "The Nuclear Family" "GAMEMODE_BULLET_FD_001" "`1%$rui/hud/gametype_icons/fd/coop_harvester% `0Defend the Harvester from incoming enemies." "GAMEMODE_BULLET_FD_002" "`1%$rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon% `0Purchase defenses at the Armory in between waves." "GAMEMODE_BULLET_FD_003" "`1%$rui/hud/gametype_icons/bounty_hunt/bh_green_check% `0Bonus credits awarded for avoiding Harvester damage, being wave MVP, and no deaths." "GAMEMODE_BULLET_FD_004" "`1%$rui/menu/common/hint_icon% `0Titan selection locked in after Wave 1 - Choose wisely!" "GAMEMODE_BULLET_FD_005" " " "GOT_IT" "Got it" "MENU_FD_DIFFICULTY_SEARCH_0" "Please select difficulty levels to search for" "MENU_FD_DIFFICULTY_SEARCH_1" "Search for %s1 Frontier Defense games" "MENU_FD_DIFFICULTY_SEARCH_2" "Search for %s1 or %s2 Frontier Defense games" "MENU_FD_DIFFICULTY_SEARCH_3" "Search for %s1, %s2, or %s3 Frontier Defense games" "MENU_FD_DIFFICULTY_SEARCH_4" "Search for %s1, %s2, %s3, or %s4 Frontier Defense games" "STORE_ELITE_WEAPON_BONUS_HEADER" "Elite Weapons come with the `1Squad Leader Bonus`0:" "STORE_ELITE_WEAPON_BONUS_01" "`110%%`0 chance per owned Elite Weapon (up to `130%%`0) to earn a `2%$rui/menu/common/dbl_xp_icon%`0 token at the completion of a match." "STORE_ELITE_WEAPON_BONUS_02" "Grants `11 extra merit %$rui/merits/player_merit%`0 to you and your teammates at the completion of a match. A player can only receive this bonus once per match." "STORE_ELITE_WEAPON_BONUS_03" "" "STORE_FD_EVENT_WARPAINT_BONUS_HEADER" "Frontier Warpaints comes with the `1Aegis Bonus`0:" "STORE_FD_EVENT_WARPAINT_BONUS_01" "Exclusive `1Shoulder Plate`0 and `1Frontier Defender Banner`0 grow in awesomeness based on the highest Frontier Defense difficulty completed with this Titan." "STORE_FD_EVENT_WARPAINT_BONUS_02" "Grants a `1Bonus Aegis XP`0 to you and your teammates at the completion of a Frontier Defense match when this skin is equipped. Stacks up to 4 times." "OBIT_SQUAD_LEADER_BONUS" "%s1 gave you Squad Leader Bonus" "OBIT_SQUAD_LEADER_BONUS_YOU" "You awarded Squad Leader Bonus" "SCORE_EVENT_SQUAD_LEADER" "Squad Leader" "SQUAD_LEADER_BONUS_ANNOUNCE" "Elite Weapon Bonus" "SQUAD_LEADER_BONUS_ANNOUNCE_DESC" "You've earned a Double XP token!" "SHOW_ARM_BADGE" "Show Badge" "HIDE_ARM_BADGE" "Hide Badge" ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// "EULA_TEXT_XBOX_ONE_TERMS" "ELECTRONIC ARTS USER AGREEMENT EFFECTIVE DATE: October 28, 2016 EA has combined its Terms of Service and its software End User License Agreement (EULA) into our new User Agreement. We made this change to reduce the number of documents presented to you and to render them easier to read and understand. Importantly, we have not reduced your rights in making these changes. Here’s what’s changed: • Terms historically contained in EA EULA’s and Terms of Service can now be found within this one document. • We’ve added a table of contents and headings for each section to help you quickly and easily navigate the terms. • We’ve reorganized some of the provisions for ease of reference. • We’ve made the language clearer and easier to understand. If you have any questions, please go to http://help.ea.com/en/contact-us/new/. Welcome to EA. This Agreement governs your access and use of software products, such as game software contained on disc or downloaded, offered by EA and its subsidiaries (“EA”) and related updates, upgrades and features as well as online and mobile services, features, content and websites offered by EA (collectively “EA Services”). This Agreement is between you and the EA entity listed in Section 14 below. BY USING EA SERVICES, YOU AGREE TO THESE TERMS. IF YOU DO NOT AGREE, DO NOT INSTALL OR USE THE EA SERVICES. FOR RESIDENTS OF CERTAIN COUNTRIES, YOU AGREE TO THE ARBITRATION AGREEMENT AND CLASS ACTION WAIVER DESCRIBED IN SECTION 15 TO RESOLVE ANY DISPUTES WITH EA. Table of Contents 1. EA Account 2. License 3. Content and Entitlements 4. Availability of EA Services and Updates 5. Your UGC 6. Rules of Conduct 7. PC Products 8. Termination 9. Consent to Use Data 10. Other Software, Utilities and Tools 11. Third Parties 12. Disclaimer of Warranties; Limitation of Liability 13. General Terms 14. Changes to this Agreement 15. Dispute Resolution by Binding Arbitration 1. EA Account You need an EA Account to access and use many EA Services, including to play online. To create an EA Account, you must have a valid email address, and provide truthful and accurate information. You must be eligible to use the EA Service for which you are registering and must be resident of a country where use of EA Services is permitted. You must be at least 13 years of age (or such other minimum age as is applicable in your country of residence) age to create an EA Account. If you are aged between the relevant minimum age and 18 (or the age of majority where you live), you and your parent or guardian must review this Agreement together. Parents and guardians are responsible for the acts of children under 18 years of age when using EA Services. EA recommends that parents and guardians familiarize themselves with parental controls on devices they provide their child. You are responsible for the activity on your EA Account. Your EA Account may be suspended or terminated if someone else uses it to engage in activity that violates this Agreement. You may cancel your EA Account at any time. You also may cancel a subscription to a particular EA Service at any time. Contact EA's Customer Service Department at help.ea.com to cancel your EA Account. To complete your request, EA may collect fees or costs incurred, if allowed by law, and any amounts owed to third-party vendors or content providers. 2. License The EA Services are licensed to you, not sold. EA grants you a personal, limited, non-transferable, revocable and non-exclusive license to use the EA Services to which you have access for your non-commercial use, subject to your compliance with this Agreement. You may not access, copy, modify or distribute any EA Service, Content or Entitlements (as those terms are defined below), unless expressly authorized by EA or permitted by law. You may not reverse engineer or attempt to extract or otherwise use source code or other data from EA Services, unless expressly authorized by EA or permitted by law. EA or its licensors own and reserve all other rights, including all right, title and interest in the EA Services and associated intellectual property rights. 3. Content and Entitlements The EA Services include Content and Entitlements. Content is the software, technology, text, forum posts, chat posts, profiles, widgets, messages, links, emails, music, sound, graphics, pictures, video, code, and all audio visual or other material appearing on or emanating to or from EA Services, as well as the design and appearance of our websites. Content also includes user-generated Content (“UGC”). UGC includes EA Account personas, forum posts, profile content and other Content contributed by users to EA Services. All Content is either owned by EA or its licensors, or is licensed to EA and its licensors pursuant to Section 5 below. Entitlements are rights that EA licenses to you to access or use the online or off-line elements of EA Services. Examples of Entitlements include access to digital or unlockable Content additional or enhanced functionality (including multiplayer services); subscriptions; virtual assets; unlock keys or codes, serial codes or online authentication; in-game achievements; virtual points, coins, or currencies. We refer to these virtual points, coins or currencies as “EA Virtual Currency”. When you obtain EA Virtual Currency from us or our authorized partners, you receive a personal, limited, non-assignable, non-exclusive, revocable license to access and select the Entitlements that EA expressly makes available to you. EA Virtual Currency has no monetary value and is not currency or property. EA Virtual Currency cannot be sold, traded, transferred, or exchanged for cash; it only may be redeemed for Entitlements available for the EA Service. EA Virtual Currency is non-refundable, and you are not entitled to a refund for any unused EA Virtual Currency. Once you redeem EA Virtual Currency for an Entitlement, that Entitlement is not returnable, exchangeable, or refundable If you live in Japan, you agree to use any EA Virtual Currency within 180 days from the date of purchase. You will provide at your own expense the equipment, Internet connection and charges required to access and use EA Services. 4. Availability of EA Services and Updates We do not guarantee that any EA Service, Content or Entitlement will be available at all times, in all locations, or at any given time or that we will continue to offer a particular EA Service, Content or Entitlements for any particular length of time. EA does not guarantee that EA Services can be accessed on all devices, by means of a specific Internet or connection provider, or in all geographic locations. From time to time, EA may update, change or modify an EA Service, Content or Entitlements, without notice to you. These updates and modifications may be required in order to continue to use EA Services. EA may need to update, or reset certain parameters to balance game play and usage of EA Services. These updates or “resets” may cause you setbacks within the relevant game world and may affect characters, games, groups or other Entitlements under your control. 5. Your UGC You are responsible for your UGC. You may not upload UGC that infringes a third party’s intellectual property rights or that violates the law, this Agreement or a third party's right of privacy or right of publicity. EA may, in its sole discretion, remove, edit or disable UGC for any reason, including if EA reasonably determines that UGC violates this Agreement. EA does not assume any responsibility or liability for UGC, for removing it, or not removing it or other Content. EA does not pre-screen all UGC and does not endorse or approve any UGC available on EA Services. When you contribute UGC, you grant to EA and its licensors a non-exclusive, perpetual, transferable, worldwide, sublicensable license to use, host, store, reproduce, modify, create derivative works, publicly perform, publicly display or otherwise transmit and communicate the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party. You also grant all other users who can access and use your UGC on an EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you. 6. Rules of Conduct When you access or use an EA Service, you agree that you will not: • Violate any law, rule or regulation. • Interfere with or disrupt any EA Service or any server or network used to support or provide an EA Service, including any hacking or cracking into an EA Service. • Use any software or program that damages, interferes with or disrupts an EA Service or another’s computer or property, such as denial of service attacks, spamming, hacking, or uploading computer viruses, worms, Trojan horses, cancelbots, spyware, corrupted files and time bombs. • Interfere with or disrupt another player’s use of an EA Service. This includes disrupting the normal flow of game play, chat or dialogue within an EA Service by, for example, using vulgar or harassing language, being abusive, excessive shouting (all caps), spamming, flooding or hitting the return key repeatedly. • Harass, threaten, bully, embarrass, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated. • Contribute UGC or organize or participate in any activity, group or guild that is inappropriate, abusive, harassing, profane, threatening, hateful, offensive, vulgar, obscene, sexually explicit, defamatory, infringing, invades another’s privacy, or is otherwise reasonably objectionable. • Publish, post, upload or distribute UGC that is illegal or that you don’t have permission to freely distribute. • Publish, post, upload or distribute any inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, hateful, obscene, sexually explicit, infringing, invades another’s privacy, vulgar, offensive, indecent or unlawful topic, name, material or information. This includes your screen names and personas. • Post a message for any purpose other than personal communication. Prohibited messages include advertising, spam, chain letters, pyramid schemes and other types of solicitation or commercial activities. • Impersonate another person or falsely imply that you are an EA employee or representative. • Improperly use in-game support or complaint buttons or make false reports to EA staff. • Attempt to obtain, or phish for, a password, account information, or other private information from anyone else on EA Services. • Use any robot, spider or other automated device or process to access this website for any purpose or copy any material on this website. • Use or distribute unauthorized software programs or tools, such as “auto” software programs, “macro” software programs, “cheat utility” software program or applications, exploits, cheats, or any other game hacking, altering or cheating software or tool. • Modify any file or any other part of the EA Service that EA does not specifically authorize you to modify. • Use exploits, cheats, undocumented features, design errors or problems in an EA Service. • Use or distribute counterfeit software or EA Content, including EA Virtual Currency. • Attempt to use an EA Service on or through any service that is not controlled or authorized by EA. • Sell, buy, trade or otherwise transfer your EA Account, any personal access to EA Services, or any EA Content associated with your EA Account, including EA Virtual Currency and other Entitlements, either within an EA Service or on a third party website, unless expressly authorized by EA. • Use an EA Service in a country in which EA is prohibited from offering such services under applicable export control laws. • If an EA Service requires you to create a \"user name\" or a \"persona\" to represent you in game and online, you should not use your real name and may not use a user name or persona that is used by someone else or that EA determines is vulgar or offensive or violates someone else’s rights. • Promote, encourage or take part in any prohibited activity described above. If you or someone using your EA Account violates these rules, EA may take action against you, including revoking access to certain or all EA Services, Content or Entitlements, or terminating your EA Account. When practical, EA will notify you of the action it will take in response to violations of these rules or breach of this Agreement. Specific EA Services may post additional rules that apply to your conduct on those services. If you encounter another user who is violating any of these rules, please report this activity to EA using the \"Help\" or \"Report Abuse\" functions in the relevant EA Service, if available, or contact Customer Support at help.ea.com. EA may, in its discretion, monitor or record online activity or Content on EA Services and may remove any Content from any EA Service at its discretion. Remember that your communications and your UGC in an EA Service are public and will be seen by others. Your use of EA Services is subject to EA’s Privacy and Cookie Policy at http://www.ea.com/privacy-policy., which is incorporated by reference into this Agreement. 7. PC Products This Section applies to EA Services for play on a Personal Computer (“EA PC Products”). To access and use EA Services associated with an EA PC Product, you may first need to register with the serial code enclosed with the EA PC Product. A. Technical and Content Protection Measures EA utilizes certain technical or content protection measures to prevent piracy and the unauthorized copying or use of an EA PC Product. EA PC Products use Origin Online Activation and also may use Sony DADC Austria AG’s Denuvo content protection technology. To see which games use Denuvo, visit http://www.ea.com/1/product-eulas. An EA Account, including the acceptance of this Agreement and EA’s Privacy and Cookie Policy at http://www.ea.com/privacy-policy, installation of the Origin client application (http://www.origin.com/en-us/about), acceptance of the Origin EULA, and an Internet connection are required to authenticate the EA PC Product and verify your license upon the initial launch of the EA PC Products on any unique machine (“Authenticate” or “Authentication”). The serial code provided with this EA PC Products will be verified during Authentication. Authentication is limited to one EA Account per serial code, which means the EA PC Product is not transferable. EA may validate your license by subsequent online Authentication. There is no limit to the total number of machines on which the EA PC Products can be Authenticated, but you may launch and access the EA PC Product on no more than five unique machines in any rolling 24-hour period. If you attempt to circumvent, disable or tamper with these technical protection measures, the EA PC Product may not function properly and this License shall terminate for your material breach. Keep your serial code because you may need it to install the EA PC Service on other machines. This technology may interfere with certain applications, such as debuggers, that can be used to circumvent access-control technology. B. Monitoring EA utilizes certain technologies to detect and prevent cheating in connection with the use of EA PC Products. These are described below. You can visit http://www.ea.com/1/product-eulas to know which technology is used with each EA PC Product. Punkbuster. EA may use Punkbuster Anti-Cheat technology from Even Balance, Inc. You may opt to install Punkbuster during the installation of an EA PC Product. If it is installed, when you connect online to a game server using Punkbuster, Punkbuster will monitor your computer’s random access memory (RAM) for Unauthorized Third Party Programs running concurrently with the EA PC Product and any modifications to the EA PC Product’s files enabling or facilitating cheating. An Unauthorized Third Party Program is a third party program or file (such as a “addon”, “mod”, “hack”, “trainer”, or “cheat”) that EA believes (i) enables or facilitates cheating of any type: (ii) allows users to modify or hack the game interface, environment, and /or experience in any way not expressly authorized by EA: or (iii) Intercepts, “mines”, or otherwise collects information from or through the game. If you uninstall the EA PC Product, Punkbuster will remain dormant on your computer. To uninstall Punkbuster, run the executable at http://www.evenbalance.com/downloads/pbsvc/pbsvc.exe. EA Anti-Cheat Technologies. EA may use its own anti-cheat technologies. When you connect online to a game server, these technologies will activate and monitor your game play, the game files associated with the EA PC Product and your computer’s RAM. These technologies detect cheating and Unauthorized Third Party Programs running concurrently with the EA PC Product and any modifications to the EA PC Product’s files enabling or facilitating cheating. If any of these anti-cheat technologies detects cheating, we may collect relevant information, including your account name, details about an Unauthorized Third Party Program and the EA PC Product files modification detected, and the time and date it was detected. We also may terminate your License and your EA Account if we determine you have been cheating. When you disconnect from the game server, these anti-cheat technologies will be deactivated. 8. Termination This Agreement is effective until terminated by you or EA. EA may terminate your access and use of any EA Services or your EA Account if EA determines that you have violated this Agreement or that there has been otherwise unlawful, improper or fraudulent use of EA Services associated with your EA Account. When practical, EA will notify you of the termination. You may lose your user name and persona as a result of an EA Account termination. If you have more than one EA Account, depending on the type of violation or misuse, EA may terminate all of your EA Accounts and all related Entitlements. If your EA Account is terminated, you will not have access to your EA Account or Entitlements and may be barred from accessing or using any EA Service again. Upon termination, your license under this Agreement also shall terminate. Instead of termination, EA may issue you a warning, suspend your access to a particular EA Service or your EA Account, remove or revoke Entitlements at an EA Account or device level, or ban your device or machine from accessing EA Services. If EA takes any action described in this Section, you will not be entitled to a refund (subject to any statutory refund rights) and no Entitlements will be credited to you or converted to cash or other forms of reimbursement. EA may terminate any EA Service at any time by giving at least thirty days’ notice either via email (if available), within the affected EA Service, or on the service updates page of EA’s website (http://www.ea.com/1/service-updates). If you believe that any action has been taken against your Account or device in error, please contact Customer Support at help.ea.com. Sections 5, 8-9, 11-15 of this Agreement survive termination of this Agreement. 9. Use of Data When you use an EA Service, EA may collect and store data from your computer or device, including information about your computer or device and operating system (such as IP Address and device ID), information about your EA Service usage, gameplay and usage statistics, system interactions and peripheral hardware (for example, to protect your game stats, EA may place a randomly generated identification number in the keychain storage of your device. That identifier will be removed when you reset your device). If you play an EA Service offline, this data will be stored on your device and transmitted to EA when your device connects to the Internet. EA uses this information to operate its business, improve its products and services, provide services to and communicate with you (including for marketing purposes), provide software updates, dynamically served content and software support, and trouble-shoot bugs or otherwise enhance your experience. If you participate in online services, EA also may collect, use, store, transmit and publicly display statistical data regarding game play (including scores, rankings and achievements), or identify content that is created and shared by you with other players. Your data is collected, used, stored and transmitted by EA Inc. in the United States, in accordance with EA’s Privacy and Cookie Policy at http://www.ea.com/privacy-policy. 10. Other Software, Utilities and Tools EA Services may require or allow you to download software, software updates or patches, or other utilities and tools from EA or its licensors onto your computer, entertainment system or device. These technologies may be different across platforms, and the performance of EA Services may vary depending on your computer and other equipment. You understand that certain updates to these technologies may be required in order to continue use of an EA Services. Some of these updates may contain locked features or content that require you to pay an additional fee to access them. You consent to EA automatically installing any available updates for EA Services. Failure to install available updates may render EA Services, including EA PC Products, unplayable. 11. Third-Parties Some EA Services may give you the option of playing on servers not owned or controlled by EA. EA does not control those services and is not responsible for your use of the EA Service on or through them. These third party services may subject you to additional or different terms and restrictions. EA Services may include hyperlinks to third party web sites. Those sites may collect data or solicit personal information from you. EA does not control those sites and is not responsible for their content or for their collection, use or disclosure of personal information. 12. Warranties; Limitation of Liability IF YOU LIVE IN THE EUROPEAN ECONOMIC AREA (EEA) OR SWITZERLAND, THE EA SERVICES WILL BE PROVIDED WITH REASONABLE CARE AND SKILL AND NO OTHER PROMISES OR WARRANTIES ABOUT THE EA SERVICES ARE MADE. IF YOU LIVE OUTSIDE THE EEA AND SWITZERLAND, EA SERVICES ARE LICENSED AND PROVIDED “AS IS.” YOU USE THEM AT YOUR OWN RISK. TO THE FULL EXTENT PERMITTED UNDER APPLICABLE LAW, EA GIVES NO EXPRESS, IMPLIED OR STATUTORY WARRANTIES, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY RIGHTS, AND WARRANTIES ARISING FROM A COURSE OF DEALING, USAGE OR PRACTICE. EA DOES NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE PRODUCT OR EA SERVICE; THAT THE EA SERVICE WILL MEET YOUR REQUIREMENTS; THAT OPERATION OF THE EA SERVICE WILL BE UNINTERRUPTED OR FREE FROM ERRORS, BUGS, CORRUPTION, LOSS, INTERFERENCE, HACKING OR VIRUSES, OR THAT EA SERVICES WILL INTEROPERATE OR BE COMPATIBLE WITH ANY OTHER SOFTWARE. EA DOES NOT WARRANT OR GUARANTEE ANY THIRD PARTY PRODUCT OR SERVICE OFFERED VIA THE ORIGIN STORE. SEE HTTP://HELP.EA.COM/EN/ARTICLE/ELECTRONIC-ARTS-WARRANTY-POLICY/ FOR MORE INFORMATION ON STATUTORY WARRANTY AND OTHER STATUTORY CONSUMER RIGHTS IN YOUR TERRITORY, AND HTTP://HELP.EA.COM/AU/ARTICLE/ORIGIN-AU-RETURNS-AND-CANCELLATIONS/ FOR RIGHTS AVAILABLE TO AUSTRALIAN CONSUMERS. IF YOU LIVE IN THE EEA OR SWITZERLAND, EA AND ITS EMPLOYEES, LICENSORS AND BUSINESS PARTNERS WILL NOT BE LIABLE TO YOU FOR ANY LOSSES OR DAMAGES ARISING FROM YOUR ACTIONS OR BREACH OF THIS AGREEMENT, OR WHICH ARISE AS A RESULT OF A THIRD PARTY’S (OR ANY OTHER) ACTS OR OMISSIONS BEYOND OUR CONTROL. IF YOU LIVE OUTSIDE THE EEA AND SWITZERLAND, TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, EA AND ITS EMPLOYEES, LICENSORS AND BUSINESS PARTNERS SHALL NOT BE LIABLE TO YOU FOR ANY LOSSES THAT WERE NOT CAUSED BY EA’S BREACH OF THIS AGREEMENT, OR INDIRECT, INCIDENTIAL, CONSEQUENTIAL, PUNITIVE OR SPECIAL DAMAGES. THE TYPES OF EXCLUDED DAMAGES INCLUDE, FOR EXAMPLE, FINANCIAL LOSS (SUCH AS LOSS INCOME OR PROFITS), COST OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION OR STOPPAGE, LOSS OF DATA, LOSS OF GOODWILL, AND COMPUTER FAILURE OR MALFUNCTION. THIS LIMITATION APPLIES TO ANY CLAIM ARISING OUT OF OR RELATED TO THIS LICENSE OR EA SERVICE, WHETHER BASED IN CONTRACT, TORT, STATUTE, STRICT LIABILITY OR OTHERWISE. IT ALSO APPLIES EVEN IF EA KNEW OR SHOULD HAVE KNOWN ABOUT THE POSSIBILITY OF SUCH DAMAGE. YOU MAY RECOVER ONLY DIRECT DAMAGES IN ANY AMOUNT NO GREATER THAN WHAT YOU ACTUALLY PAID FOR THE APPLICABLE EA SERVICE. EA DOES NOT LIMIT ITS LIABILITY FOR FRAUD, GROSS NEGLIGENCE, WILFUL MISCONDUCT, OR FOR DEATH OR PERSONAL INJURY. SOME JURISDICTIONS DO NOT ALLOW THE ABOVE EXCLUSIONS AND LIMITATIONS, SO SOME OR ALL OF THEM MAY NOT APPLY TO YOU. If you purchased a physical copy of an EA Service from a physical retail store in the United States and you do not agree to the terms of this Agreement and have not installed or used the EA Service, you may return it for a refund or exchange within thirty (30) days from the date of purchase to the original place of purchase by following the instructions for return available at http://warrantyinfo.ea.com. 13. General Terms A. Entire Agreement This Agreement, together with any other EA terms that govern your use of EA Services, constitutes the entire agreement between you and EA. The Agreement may not be amended or modified unless made in writing and signed by EA. The failure of EA to exercise any right under this Agreement shall not constitute a waiver of the right or any other right. If any part of this Agreement is held to be unenforceable, all other parts of this Agreement shall continue in full force and effect. B. Governing Law If you live in the EEA, Switzerland, Brazil, Mexico or Russia, (i) this Agreement is between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland; (ii) the laws of your country of residence govern this Agreement and your use of EA Services; and (iii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating to this Agreement, an EA Services shall be the courts of your country of residence. If you live in the Republic of Korea, (i) this Agreement is between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland; (ii) the laws of Korea, excluding its conflicts-of-law rules, govern this Agreement and your use of EA Services; and (iii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating to this Agreement, an EA Services shall be the courts of Korea. If you live in the United States, Canada or Japan, (i) this Agreement is between you and Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City, CA 94065, USA; (ii) the laws of the State of California, excluding its conflicts-of-law rules, govern this Agreement and your use of EA Services; and (iii) you expressly agree that for claims and disputes not subject to the arbitration agreement below, exclusive jurisdiction for any claim or action arising out of or relating to this Agreement or EA Services shall be the federal or state courts that govern San Mateo County, California, and you expressly consent to the exercise of personal jurisdiction of such courts. If you in live in any other country, (i) this Agreement is between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland; (ii) the laws of the State of California, excluding its conflicts-of-law rules, govern this Agreement and your use of EA Services; and (iii) you expressly agree that for claims and disputes not subject to the arbitration agreement below, exclusive jurisdiction for any claim or action arising out of or relating to this Agreement, an EA Services shall be the federal or state courts that govern San Mateo County, California, and you expressly consent to the exercise of personal jurisdiction of such courts. The UN Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this Agreement or to any dispute arising out of or relating to this Agreement. C. Export You agree to follow U.S. and other export control laws and agree not to transfer an EA Service to a foreign national, or national destination, that is prohibited by such laws. You also acknowledge you are not a person with whom EA is prohibited from doing business under these export control laws. 14. Changes to this Agreement EA may modify this Agreement from time to time, so please review it frequently. For EA players who accepted a version of this Agreement prior to modification, the revisions will become effective 30 days after posting at terms.ea.com. Your continued use of EA Services means you accept the changes. Once you accept a version of the Agreement, we will not enforce future material changes without your express agreement to them. If you are asked to accept material changes to this Agreement and you decline to do so, you may not be able to continue to use the EA Service provided. 15. Dispute Resolutions by Binding Arbitration THIS SECTION APPLIES TO ALL CONSUMERS AND PEOPLE WHO ACCEPTED THE TERMS OF THIS AGREEMENT. IT EXCLUDES RESIDENTS OF QUEBEC, RUSSIA, SWITZERLAND, BRAZIL, MEXICO, THE MEMBER STATES OF THE EEA, AND THE REPUBLIC OF KOREA. BY ACCEPTING THE TERMS OF THIS AGREEMENT, YOU AND EA EXPRESSLY WAIVE THE RIGHT TO A TRIAL BY JURY AND THE RIGHT TO PARTICIPATE IN A CLASS ACTION. This Section offers a streamlined way to resolve disputes between us if they arise. Most of your concerns can be resolved quickly and satisfactorily by logging into the EA customer support interface with your Account at help.ea.com. If EA cannot resolve your concern, you and EA agree to be bound by the procedure set forth in this Section to resolve any and all disputes between us. This Section is an agreement between you and EA, and applies to our respective agents, employees, subsidiaries, predecessors, successors, beneficiaries and assigns. This agreement to arbitrate evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this Section. This Section shall be interpreted broadly and shall survive termination of this Agreement. A. Claims Covered by Arbitration All disputes, claims or controversies arising out of or relating to this Agreement, any EA Service and its marketing, or the relationship between you and EA (“Disputes”) shall be determined exclusively by binding arbitration. This includes claims that accrued before you entered into this Agreement. The only Disputes not covered by this Section are claims (i) regarding the infringement, protection or validity of your, EA’s or EA’s licensors’ trade secrets or copyright, trademark or patent rights; (ii) if you reside in Australia, to enforce a statutory consumer right under Australia consumer law; and (iii) brought in small claims court. B. Informal Negotiations You and EA shall first attempt to resolve any Dispute informally for at least 30 days before initiating arbitration. The informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”). The Notice of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought. EA will send its Notice of Dispute to your billing or email address. You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department. C. Binding Arbitration If you and EA cannot resolve a Dispute informally, you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration. Any election to arbitrate by one party shall be final and binding on the other. The arbitration shall be administered by the American Arbitration Association (“AAA”) under its Commercial Arbitration Rules and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (“AAA Consumer Rules”), both of which are available at the AAA website www.adr.org. Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules. If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, EA will pay all arbitration fees and expenses. The arbitration may be conducted in person, through the submission of documents, by phone or online. The arbitrator shall make a decision in writing, and shall provide a statement of reasons if requested by either party. The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so. You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator. D. Limitations YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. The arbitrator shall not consolidate another person’s claims with your claims, and shall not preside over any type of representative or class proceeding. The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party’s individual claim. If this specific subsection is found to be unenforceable, then the entirety of this agreement to arbitrate shall be null and void. E. Location If you live in the United States, arbitration will take place at any reasonable location convenient for you. For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator. F. Recovery If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA’s last written settlement offer made before EA makes its final written submissions to the arbitrator, then EA will: 1. Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and 2. Reimburse the arbitration fees that you paid to the AAA. G. Changes to this Arbitration Agreement EA will not enforce material changes to this agreement to arbitrate, unless you expressly agree to the changes." "EULA_TEXT_XBOX_ONE_PRIVACY" "Electronic Arts Inc. Privacy and Cookie Policy Effective Date: October 28, 2016 EA has revised its Privacy and Cookie Policy to make it easier for you to read and understand. We are not changing how we collect, use, store, transfer, and otherwise treat your data; only how we present that information to you. Here are some of the changes we've made: - We've reorganized and renamed the provisions to make it easier to navigate - We've set out our commitment to the new EU-U.S. Privacy Shield framework - We've highlighted our use of your data with examples from our different services - We've removed language that is already addressed in our User Agreement If you have any questions, please contact the Privacy Policy Administrator in your country as listed at privacyadmin.ea.com. Your privacy is important to us, and we take our responsibility of caring for it seriously. This policy describes what information EA collects when you use the mobile, online and downloadable products and services (\"products\") offered by EA and its subsidiaries. For a list of our subsidiaries, click https://www.sec.gov/Archives/edgar/data/712515/000071251516000111/ex-211subsidiariesofthere.htm. By using our products, you consent to this policy. EA participates in the EU-U.S. Privacy Shield framework. To learn more visit http://tos.ea.com/legalapp/WEBPRIVACYSHIELD/US/en/PC/. TABLE OF CONTENTS 1. Information We Collect 2. How We Collect Information 3. How We Use Your Information 4. Information We Share with Third Parties 5. Where We Hold Your Information 6. How We Protect Your Personal Information 7. Children 8. Your Choices and Controls 9. Third Party Services 10. Changes to Our Policy 11. Contact Us 1. Information We Collect The information we collect depends on what products you use and how you use them. The controller of the personal information collected is Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City, CA 94065. A. Information You Give Us Directly We collect information you provide us, including: - Your email address, username, country, date of birth, telephone number and password; - Security questions and answers; - Demographic details, for instance in response to surveys about our products; - Information you provide when seeking help from us such as your name and records of the issues you experience; - Billing information, such as your name, address, telephone number and payment card details; - Your EA Account information; and - Information you provide to enter a contest or sweepstakes. If you win, we may need to collect your social security number, postal address and/or national identification for eligibility, prizes delivery and tax purposes. When you participate in social features (such as chat), the information that you disclose is public information. We may store and access it, and it may be read, copied, collected or used by other users without your consent. Please make sure your privacy settings reflect your preferences. B. Other Information We Collect When You Use Our Products We collect other information automatically when you use our products, including: - IP address; - Mobile and other hardware or device identifiers; - Browser information, including your browser type and the language you prefer; - Referring and exit pages, including landing pages and pages viewed; - Platform type; - Information about your media, device, hardware and software, such as your hardware settings and components, EA software and updates you have installed or use, and presence of required plug ins; - Details about what EA products you use and your use of them; and - Device event information, including crash reports, request and referral URL's and system activity details (e.g. whether you encountered an error playing our games or lost Internet access). We also may collect and store information locally on your device, using mechanisms like cookies, browser web storage (including HTML 5) and application data caches. C. Information Provided to Us by Third Parties Xbox Live. By signing up to play our products on Microsoft's Xbox Live Service, you agree that Microsoft may provide us with your Microsoft user account information so we can establish an EA Account for you. You need an EA Account to play EA's products online. From Microsoft, we receive information including your Gamertag, email address, state or province, country, language and age. We do not receive your credit card number or other financial information. Other Third Parties We may receive information from third parties, like Facebook or Game Center, when you use these services in connection with our products. We may also receive information about you when other players choose to share their contact lists with us. We also may receive information from third parties to supplement the information we receive from you. We use information from these companies primarily to help us deliver relevant advertising to you. A representative list of these types of third parties can be found on privacyappendix.ea.com. We also may use similar services, for instance, to help us understand your approximate geolocation via your IP address for tax purposes, or to customize certain services to your location. 2. How We Collect Information We collect some information from you when you provide it to us directly, such as via an online form or when you talk with our customer experience team. We and third parties also use certain technologies described below to collect information to deliver excellent experiences. A. Cookies and Similar Technologies Cookies are small text files stored on your Internet browser. We use cookies and similar technologies to help us understand things like what web pages, features or ads you view and what games you play. This information helps us keep track of your shopping cart, measure the effectiveness of our advertising, make sure you don't see the same ad repeatedly and otherwise help enhance your user experience. You can disable cookies, limit the types of cookies you allow, or set your browser to alert you when cookies are being sent. Please refer to http://www.allaboutcookies.org or the guidance provided by your individual web browser if you'd like help in managing your cookie preferences. We use other technologies for similar purposes as a cookie. We use pixels or clear GIFs to collect information about your use of our products and your response to our marketing emails. We use Internet log files (which contain technical data such as your IP address) to monitor traffic on our products, troubleshoot technical problems, detect and prevent fraud and enforce our Terms of Service. Other examples include HTML 5 cookies, Silverlight Application Storage, device fingerprints and \"flash cookies.\" If you want to remove flash cookies or prevent them from being placed, adjust your preferences in the Macromedia Website Privacy Settings Panel at http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager06.html. We currently do not respond to Do Not Track (DNT) signals. We may adopt a DNT standard if one is established. In the meantime, you may opt out of certain types of tracking, including certain analytics and tailored advertising by changing your cookie settings. We also use Analytics, Advertising, Anti-Cheat and Anti-Fraud technologies in our products that utilize the same cookies and similar mechanisms. These technologies are described below. B. Analytics Technologies We use our own game servers and internal and third party analytic technologies to collect information about how you use our products, your computer or device and the health of our products. For instance, EA may collect and store data from your computer or device when you use our products. This information includes technical and related information about your computer or device and operating system (such as IP Address and device ID), information about your feature usage, gameplay and usage statistics, system interactions and peripheral hardware for purposes described in section 3, below. If you play a game offline, this data will be stored on your device and transmitted to EA when your device connects to the Internet. If you participate in online services, EA also may collect, use, store, transmit and publicly display statistical data regarding game play (including scores, rankings and accomplishments), or identify content that is created and shared by you with other players. Third party analytics services integrated into our products may combine the information they collect in connection with EA's services with information they have independently collected over time and across different websites. Many of these companies collect and use information under their own privacy policies. A representative list of third party analytics companies that operate in our products can be found at privacyappendix.ea.com. C. Ad Serving Technologies Some of our products employ ad serving technologies that use cookies, clear GIFs, web beacons, tracking pixels, and other similar technologies like identifiers to deliver offers to you. Some of these technologies can sync or connect behavior across different websites, mobile apps and devices. The ads can be tailored to your interests. For instance, you may be presented with an offer for a game we think you might enjoy. Or if you express interest in a game, you might receive an advertisement later for that game or similar products on EA or third party sites. Other in-game advertising technologies enable advertising to be temporarily uploaded to your game, web browser, or mobile device and later replaced while you are online. These technologies collect and use information so we can serve appropriate advertising to you and help track results and measure effectiveness. In addition to identifiers, this information includes: - Advertisements served and the location of the ad; - Length of time an advertisement was visible; - Domain type, IP address, size of the advertisement; and - Advertisement response. Third party advertising companies may combine the information collected in the context of delivering an ad to you via our Products and Services with other information they have independently collected over time and across different websites. Many of these companies collect and use information under their own privacy policies. A representative list of ad serving companies that operate their own networks on our sites and online and/or mobile products and/or services as well as how to opt out to the extent applicable can be found at privacyappendix.ea.com. To learn more about some of these ad networks' practices, or to opt out of third party targeted advertising, you can visit www.networkadvertising.org, http://www.aboutads.info/choices/, http://youradchoices.ca/, or http://www.youronlinechoices.eu. Note that opting out does not mean you won't see ads; it just means that the advertising you see may be less relevant to your interests. D. Anti-Cheat and Fraud Prevention Technologies EA strives to provide a safe and fair gaming environment for all players. When you log in to one of our products, set up an EA Account or make purchases, we or third parties may use cookies and similar technologies, or collect data about your machine or device, to create a machine \"fingerprint\" or \"hash\" of your machine components, for fraud prevention, security and authentication purposes. We also may use other anti-cheat technology with our products. 3. How We Use Your Information We use your personal and non-personal information, both individually and combined together, in the following ways: To operate our business and personalize your game experience including to: - Operate, improve, and develop our games and services; - Populate online leaderboards and enable online matchmaking; - Help you find your friends or tell your friends about an EA product or service; - Facilitate sharing on social networks; - Serve and measure the effectiveness of advertising; - Measure the health of our services; - Set up and maintain accounts you register for; - Provide game experiences that you may like; - Set up loyalty programs; - Facilitate your gameplay on multiple devices when available; - Identify, fix, and troubleshoot bugs and service errors; - Provide software updates; - Activate or authenticate your games and save game progress and stats; - Adhere to your preferences and to deliver dynamic content; and - Help keep our services safe and fair, resolve disputes, investigate and help curb fraud and illegal behavior, comply with the law, and to enforce our agreements and policies. To provide you support, including to: - Help identify and troubleshoot problems with your account or games; - To survey your opinions through surveys or questionnaires; - Communicate with you and respond to your specific requests or questions; and - Manage and send you confirmations and important information about your account, products, purchases, subscriptions, and warranties. To personalize our communications with you, including to: - Present offers and/or information relating to games you might like; - Make recommendations to you; and - Personalize advertising for you and deliver targeted marketing, service updates and promotional offers. 4. Information We Share with Third Parties We do not share personal information that directly identifies you (such as your name, e-mail or postal address) with independent third parties without your consent, unless it is either required by law or we determine that disclosure is reasonably necessary to enforce our rights, property or operations or to protect our players or third parties. We may share anonymous or aggregated information, or other data that does not directly identify you, with third parties, for instance your persona on leaderboards or to show trends about use of our products. We employ third parties located in and outside of your country of residence (including outside of the European Economic Area (EEA)) to collect or process personal information on our behalf for various reasons, such as conducting market surveys, facilitating credit card processing, or sending emails. When our third party agents or service providers collect or receive personal information, we require that they use the data only on our behalf and for purposes consistent with this policy. We do not knowingly disclose personal information about children under 18 years of age to independent third parties even with consent. However, in the event of a reorganization, divestiture, merger, sale or bankruptcy, we may transfer all information we collect to the relevant third party and will obtain your consent to do so if required by law. We do not control information sent from your browser to third parties, such as advertising networks and analytics companies that receive information in the normal course of your Internet activity. When third party technologies or social tools are integrated into our products, those third parties may collect information when you use our products. An example is the Facebook \"Like\" button. 5. Where We Hold Your Information Personal Information we collect may be stored and processed for the purposes set out in this Privacy and Cookie Policy in the United States or any other country in which EA, its subsidiaries, or third party agents operate. By using our products, you consent that your personal information may be transferred to recipients in the United States and other countries that may not offer the same level of privacy protection as the laws in your country of residence or citizenship. EA participates in the U.S.-Swiss Safe Harbor Framework for the collection, use, and retention of data from Switzerland. While EA relies on various mechanisms to effectuate cross-border transfers, we continue to adhere to the Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement. To learn more about the Safe Harbor program, and to view our certification, please visit http://www.export.gov/safeharbor. The Electronic Arts privacy practices, described in this Privacy and Cookie Policy, comply with the APEC Cross Border Privacy Rules System. The APEC CBPR system provides a framework for organizations to ensure protection of personal information transferred among participating APEC economies. More information about the APEC framework can be found at http://www.apec.org/Groups/Committee-on-Trade-and-Investment/%7E/media/Files/Groups/ECSG/CBPR/CBPR-PoliciesRulesGuidelines.ashx 6. How We Protect Your Personal Information Security of our players' information is a priority at EA, and we take a range of measures to help protect it, including encryption of sensitive financial information. Even so, no security measure is 100% perfect. This means we cannot guarantee the security of your information and do not assume any responsibility for the unauthorized use or access to your information under our control. 7. Children Protecting children's privacy online is extremely important to EA. Many EA online or mobile products and services are intended for general audiences and do not knowingly collect any personal information from children. When users identify themselves as being children (i.e. under the age of 13 or under the minimum age in the relevant territory), consistent with applicable law we will: (1) not provide a path for them to input personal information, (2) collect certain information for limited purposes only (consistent with applicable law), (3) block or restrict the child from accessing relevant services (such as chat functionality); and/or (4) obtain consent from parents for the collection, use, and sharing of their children's personal information. Through our mobile applications your child will be able to receive local in-app notifications, which do not collect any personal information. Please note that if you grant consent for your child to use EA's online or mobile products and services, this may include such general audience communication services as email, instant messaging, and online groups, and your child will be able to communicate with, and disclose personal information to, other users of all ages. If you are a parent and wish to revoke your previously provided consent, review information collected from your child or have that information deleted, contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com, by writing to Privacy Policy Administrator, 209 Redwood Shores Parkway, Redwood City, CA 94065 or by telephone at (650) 628-1393. Information collected is secured in a manner consistent with this Privacy and Cookie Policy (see Section 6 above). If we make material changes to how we use, collect, or share your child's personal information, we will notify parents by email or by in-game notice in order to obtain verifiable parental consent for the new uses of your child's personal information. We encourage you to talk with your children about communicating with strangers and disclosing personal information online. You and your child should review our Online Safety web page at http://tos.ea.com/legalapp/OnlineSafety/US/en/PC/ for additional information about using the Internet safely. Under no circumstances do we condition a child's participation in an activity ”like contests” on the child's disclosure of more personal information than is reasonably necessary to participate in the activity. On certain sites, we may not permit children to participate at all regardless of consent. 8. Your Choices and Controls We give you meaningful choices when it comes to important uses and collection of information. For example, you can update your account information and preferences, choose to opt in or out of EA marketing emails and choose whether to share your information with select EA partners. If you would like to opt out at any time after granting approval, contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City, CA 94065. You also can review and change most of your preferences through your EA Account settings. If you need additional assistance, please contact help.ea.com. You may deactivate your EA Account or delete the personal information associated with your account by contacting help.ea.com or your Privacy Policy Administrator in your country listed on our site at privacyadmin.ea.com. If you do so, you will no longer have access to the EA games or services associated with your account. Note that EA may retain information needed to resolve disputes, enforce our user agreements, protect our legal rights, and comply with technical and legal requirements and constraints related to the security, integrity and operation of our products. Otherwise, we will retain your personal information for as long as reasonably necessary to provide you services, create and improve our products, comply with the law, and to run our business. You can access the personal information we hold about you. To request access, send us an email at privacy_policy@ea.com headed \"Subject Access Request\". Before we process any request, we may ask you for certain personal information in order to verify your identity and we may request payment where allowed by law. Where permitted by local law, we may reject requests that are unreasonable or impractical. We will respond to your requests in a reasonable timeframe. You also may adjust your browser settings to block certain online tracking, such as cookies. 9. Third Party Services Our websites and products may contain advertising or third party services (such as the Facebook Like button or links to third-party websites). If you click on those links, including an advertisement, you will leave the EA website and go to the site you selected. If you visit a third party website or use a third party service, you should consult that site's or service's privacy policy. 10. Changes to Our Policy We may update this policy from time to time, so please review it frequently. We'll notify you of material changes via a notice on our home page (www.ea.com) thirty days before they go into effect. Your continued use of our products means you accept the changes. Once you accept this policy, we will not enforce future changes we deem in good faith to be material absent your express agreement to the changed terms. If you are asked to affirmatively accept material changes to this policy and you decline to do so, you may not be able to continue to use the product provided. 11. Contact Us If you have a complaint or question about this policy, you may contact us at privacy_policy@ea.com. If you have a privacy inquiry about an EA website that is not satisfactorily addressed, you may contact TRUSTe at https://feedback-form.truste.com/watchdog/request which will serve as a liaison. To review a list of websites that are certified by TRUSTe, please go to http://privacy.truste.com/privacy-seal/validation?rid=7d587a12-773f-4bf9-a209-d18047ee5f05. For mobile applications, go to http://tos.ea.com/legalapp/CERTIFIEDAPPS/US/en/PC/. For more information and updates to this policy, visit privacy.ea.com." ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// "EULA_TEXT_PS4_TERMS" "ELECTRONIC ARTS USER AGREEMENT EFFECTIVE DATE: October 28, 2016 EA has combined its Terms of Service and its software End User License Agreement (EULA) into our new User Agreement. We made this change to reduce the number of documents presented to you and to render them easier to read and understand. Importantly, we have not reduced your rights in making these changes. Here’s what’s changed: • Terms historically contained in EA EULA’s and Terms of Service can now be found within this one document. • We’ve added a table of contents and headings for each section to help you quickly and easily navigate the terms. • We’ve reorganized some of the provisions for ease of reference. • We’ve made the language clearer and easier to understand. If you have any questions, please go to http://help.ea.com/en/contact-us/new/. Welcome to EA. This Agreement governs your access and use of software products, such as game software contained on disc or downloaded, offered by EA and its subsidiaries (“EA”) and related updates, upgrades and features as well as online and mobile services, features, content and websites offered by EA (collectively “EA Services”). This Agreement is between you and the EA entity listed in Section 14 below. BY USING EA SERVICES, YOU AGREE TO THESE TERMS. IF YOU DO NOT AGREE, DO NOT INSTALL OR USE THE EA SERVICES. FOR RESIDENTS OF CERTAIN COUNTRIES, YOU AGREE TO THE ARBITRATION AGREEMENT AND CLASS ACTION WAIVER DESCRIBED IN SECTION 15 TO RESOLVE ANY DISPUTES WITH EA. Table of Contents 1. EA Account 2. License 3. Content and Entitlements 4. Availability of EA Services and Updates 5. Your UGC 6. Rules of Conduct 7. PC Products 8. Termination 9. Consent to Use Data 10. Other Software, Utilities and Tools 11. Third Parties 12. Disclaimer of Warranties; Limitation of Liability 13. General Terms 14. Changes to this Agreement 15. Dispute Resolution by Binding Arbitration 16. Supplemental Terms for PlayStation® 1. EA Account You need an EA Account to access and use many EA Services, including to play online. To create an EA Account, you must have a valid email address, and provide truthful and accurate information. You must be eligible to use the EA Service for which you are registering and must be resident of a country where use of EA Services is permitted. You must be at least 13 years of age (or such other minimum age as is applicable in your country of residence) to create an EA Account. If you are aged between the relevant minimum age and 18 (or the age of majority where you live), you and your parent or guardian must review this Agreement together. Parents and guardians are responsible for the acts of children under 18 years of age when using EA Services. EA recommends that parents and guardians familiarize themselves with parental controls on devices they provide their child. You are responsible for the activity on your EA Account. Your EA Account may be suspended or terminated if someone else uses it to engage in activity that violates this Agreement. You may cancel your EA Account at any time. You also may cancel a subscription to a particular EA Service at any time. Contact EA's Customer Service Department at help.ea.com to cancel your EA Account. To complete your request, EA may collect fees or costs incurred, if allowed by law, and any amounts owed to third-party vendors or content providers. 2. License The EA Services are licensed to you, not sold. EA grants you a personal, limited, non-transferable, revocable and non-exclusive license to use the EA Services to which you have access for your non-commercial use, subject to your compliance with this Agreement. You may not access, copy, modify or distribute any EA Service, Content or Entitlements (as those terms are defined below), unless expressly authorized by EA or permitted by law. You may not reverse engineer or attempt to extract or otherwise use source code or other data from EA Services, unless expressly authorized by EA or permitted by law. EA or its licensors own and reserve all other rights, including all right, title and interest in the EA Services and associated intellectual property rights. 3. Content and Entitlements The EA Services include Content and Entitlements. Content is the software, technology, text, forum posts, chat posts, profiles, widgets, messages, links, emails, music, sound, graphics, pictures, video, code, and all audio visual or other material appearing on or emanating to or from EA Services, as well as the design and appearance of our websites. Content also includes user-generated Content (“UGC”). UGC includes EA Account personas, forum posts, profile content and other Content contributed by users to EA Services. All Content is either owned by EA or its licensors, or is licensed to EA and its licensors pursuant to Section 5 below. Entitlements are rights that EA licenses to you to access or use the online or off-line elements of EA Services. Examples of Entitlements include access to digital or unlockable Content additional or enhanced functionality (including multiplayer services); subscriptions; virtual assets; unlock keys or codes, serial codes or online authentication; in-game achievements; virtual points, coins, or currencies. We refer to these virtual points, coins or currencies as “EA Virtual Currency”. When you obtain EA Virtual Currency from us or our authorized partners, you receive a personal, limited, non-assignable, non-exclusive, revocable license to access and select the Entitlements that EA expressly makes available to you. EA Virtual Currency has no monetary value and is not currency or property. EA Virtual Currency cannot be sold, traded, transferred, or exchanged for cash; it only may be redeemed for Entitlements available for the EA Service. EA Virtual Currency is non-refundable, and you are not entitled to a refund for any unused EA Virtual Currency. Once you redeem EA Virtual Currency for an Entitlement, that Entitlement is not returnable, exchangeable, or refundable If you live in Japan, you agree to use any EA Virtual Currency within 180 days from the date of purchase. You will provide at your own expense the equipment, Internet connection and charges required to access and use EA Services. 4. Availability of EA Services and Updates We do not guarantee that any EA Service, Content or Entitlement will be available at all times, in all locations, or at any given time or that we will continue to offer a particular EA Service, Content or Entitlements for any particular length of time. EA does not guarantee that EA Services can be accessed on all devices, by means of a specific Internet or connection provider, or in all geographic locations. From time to time, EA may update, change or modify an EA Service, Content or Entitlements, without notice to you. These updates and modifications may be required in order to continue to use EA Services. EA may need to update, or reset certain parameters to balance game play and usage of EA Services. These updates or “resets” may cause you setbacks within the relevant game world and may affect characters, games, groups or other Entitlements under your control. 5. Your UGC You are responsible for your UGC. You may not upload UGC that infringes a third party’s intellectual property rights or that violates the law, this Agreement or a third party's right of privacy or right of publicity. EA may, in its sole discretion, remove, edit or disable UGC for any reason, including if EA reasonably determines that UGC violates this Agreement. EA does not assume any responsibility or liability for UGC, for removing it, or not removing it or other Content. EA does not pre-screen all UGC and does not endorse or approve any UGC available on EA Services. When you contribute UGC, you grant to EA and its licensors a non-exclusive, perpetual, transferable, worldwide, sublicensable license to use, host, store, reproduce, modify, create derivative works, publicly perform, publicly display or otherwise transmit and communicate the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party. You also grant all other users who can access and use your UGC on an EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you. 6. Rules of Conduct When you access or use an EA Service, you agree that you will not: • Violate any law, rule or regulation. • Interfere with or disrupt any EA Service or any server or network used to support or provide an EA Service, including any hacking or cracking into an EA Service. • Use any software or program that damages, interferes with or disrupts an EA Service or another’s computer or property, such as denial of service attacks, spamming, hacking, or uploading computer viruses, worms, Trojan horses, cancelbots, spyware, corrupted files and time bombs. • Interfere with or disrupt another player’s use of an EA Service. This includes disrupting the normal flow of game play, chat or dialogue within an EA Service by, for example, using vulgar or harassing language, being abusive, excessive shouting (all caps), spamming, flooding or hitting the return key repeatedly. • Harass, threaten, bully, embarrass, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated. • Contribute UGC or organize or participate in any activity, group or guild that is inappropriate, abusive, harassing, profane, threatening, hateful, offensive, vulgar, obscene, sexually explicit, defamatory, infringing, invades another’s privacy, or is otherwise reasonably objectionable. • Publish, post, upload or distribute UGC that is illegal or that you don’t have permission to freely distribute. • Publish, post, upload or distribute any inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, hateful, obscene, sexually explicit, infringing, invades another’s privacy, vulgar, offensive, indecent or unlawful topic, name, material or information. This includes your screen names and personas. • Post a message for any purpose other than personal communication. Prohibited messages include advertising, spam, chain letters, pyramid schemes and other types of solicitation or commercial activities. • Impersonate another person or falsely imply that you are an EA employee or representative. • Improperly use in-game support or complaint buttons or make false reports to EA staff. • Attempt to obtain, or phish for, a password, account information, or other private information from anyone else on EA Services. • Use any robot, spider or other automated device or process to access this website for any purpose or copy any material on this website. • Use or distribute unauthorized software programs or tools, such as “auto” software programs, “macro” software programs, “cheat utility” software program or applications, exploits, cheats, or any other game hacking, altering or cheating software or tool. • Modify any file or any other part of the EA Service that EA does not specifically authorize you to modify. • Use exploits, cheats, undocumented features, design errors or problems in an EA Service. • Use or distribute counterfeit software or EA Content, including EA Virtual Currency. • Attempt to use an EA Service on or through any service that is not controlled or authorized by EA. • Sell, buy, trade or otherwise transfer your EA Account, any personal access to EA Services, or any EA Content associated with your EA Account, including EA Virtual Currency and other Entitlements, either within an EA Service or on a third party website, unless expressly authorized by EA. • Use an EA Service in a country in which EA is prohibited from offering such services under applicable export control laws. • If an EA Service requires you to create a \"user name\" or a \"persona\" to represent you in game and online, you should not use your real name and may not use a user name or persona that is used by someone else or that EA determines is vulgar or offensive or violates someone else’s rights. • Promote, encourage or take part in any prohibited activity described above. If you or someone using your EA Account violates these rules, EA may take action against you, including revoking access to certain or all EA Services, Content or Entitlements, or terminating your EA Account. When practical, EA will notify you of the action it will take in response to violations of these rules or breach of this Agreement. Specific EA Services may post additional rules that apply to your conduct on those services. If you encounter another user who is violating any of these rules, please report this activity to EA using the \"Help\" or \"Report Abuse\" functions in the relevant EA Service, if available, or contact Customer Support at help.ea.com. EA may, in its discretion, monitor or record online activity or Content on EA Services and may remove any Content from any EA Service at its discretion. Remember that your communications and your UGC in an EA Service are public and will be seen by others. Your use of EA Services is subject to EA’s Privacy and Cookie Policy at http://www.ea.com/privacy-policy., which is incorporated by reference into this Agreement. 7. PC Products This Section applies to EA Services for play on a Personal Computer (“EA PC Products”). To access and use EA Services associated with an EA PC Product, you may first need to register with the serial code enclosed with the EA PC Product. A. Technical and Content Protection Measures EA utilizes certain technical or content protection measures to prevent piracy and the unauthorized copying or use of an EA PC Product. EA PC Products use Origin Online Activation and also may use Sony DADC Austria AG’s Denuvo content protection technology. To see which games use Denuvo, visit http://www.ea.com/1/product-eulas. An EA Account, including the acceptance of this Agreement and EA’s Privacy and Cookie Policy at http://www.ea.com/privacy-policy, installation of the Origin client application (http://www.origin.com/en-us/about), acceptance of the Origin EULA, and an Internet connection are required to authenticate the EA PC Product and verify your license upon the initial launch of the EA PC Products on any unique machine (“Authenticate” or “Authentication”). The serial code provided with this EA PC Products will be verified during Authentication. Authentication is limited to one EA Account per serial code, which means the EA PC Product is not transferable. EA may validate your license by subsequent online Authentication. There is no limit to the total number of machines on which the EA PC Products can be Authenticated, but you may launch and access the EA PC Product on no more than five unique machines in any rolling 24-hour period. If you attempt to circumvent, disable or tamper with these technical protection measures, the EA PC Product may not function properly and this License shall terminate for your material breach. Keep your serial code because you may need it to install the EA PC Service on other machines. This technology may interfere with certain applications, such as debuggers, that can be used to circumvent access-control technology. B. Monitoring EA utilizes certain technologies to detect and prevent cheating in connection with the use of EA PC Products. These are described below. You can visit http://www.ea.com/1/product-eulas to know which technology is used with each EA PC Product. Punkbuster. EA may use Punkbuster Anti-Cheat technology from Even Balance, Inc. You may opt to install Punkbuster during the installation of an EA PC Product. If it is installed, when you connect online to a game server using Punkbuster, Punkbuster will monitor your computer’s random access memory (RAM) for Unauthorized Third Party Programs running concurrently with the EA PC Product and any modifications to the EA PC Product’s files enabling or facilitating cheating. An Unauthorized Third Party Program is a third party program or file (such as a “addon”, “mod”, “hack”, “trainer”, or “cheat”) that EA believes (i) enables or facilitates cheating of any type: (ii) allows users to modify or hack the game interface, environment, and /or experience in any way not expressly authorized by EA: or (iii) Intercepts, “mines”, or otherwise collects information from or through the game. If you uninstall the EA PC Product, Punkbuster will remain dormant on your computer. To uninstall Punkbuster, run the executable at http://www.evenbalance.com/downloads/pbsvc/pbsvc.exe. EA Anti-Cheat Technologies. EA may use its own anti-cheat technologies. When you connect online to a game server, these technologies will activate and monitor your game play, the game files associated with the EA PC Product and your computer’s RAM. These technologies detect cheating and Unauthorized Third Party Programs running concurrently with the EA PC Product and any modifications to the EA PC Product’s files enabling or facilitating cheating. If any of these anti-cheat technologies detects cheating, we may collect relevant information, including your account name, details about an Unauthorized Third Party Program and the EA PC Product files modification detected, and the time and date it was detected. We also may terminate your License and your EA Account if we determine you have been cheating. When you disconnect from the game server, these anti-cheat technologies will be deactivated. 8. Termination This Agreement is effective until terminated by you or EA. EA may terminate your access and use of any EA Services or your EA Account if EA determines that you have violated this Agreement or that there has been otherwise unlawful, improper or fraudulent use of EA Services associated with your EA Account. When practical, EA will notify you of the termination. You may lose your user name and persona as a result of an EA Account termination. If you have more than one EA Account, depending on the type of violation or misuse, EA may terminate all of your EA Accounts and all related Entitlements. If your EA Account is terminated, you will not have access to your EA Account or Entitlements and may be barred from accessing or using any EA Service again. Upon termination, your license under this Agreement also shall terminate. Instead of termination, EA may issue you a warning, suspend your access to a particular EA Service or your EA Account, remove or revoke Entitlements at an EA Account or device level, or ban your device or machine from accessing EA Services. If EA takes any action described in this Section, you will not be entitled to a refund (subject to any statutory refund rights) and no Entitlements will be credited to you or converted to cash or other forms of reimbursement. EA may terminate any EA Service at any time by giving at least thirty days’ notice either via email (if available), within the affected EA Service, or on the service updates page of EA’s website (http://www.ea.com/1/service-updates). If you believe that any action has been taken against your Account or device in error, please contact Customer Support at help.ea.com. Sections 5, 8-9, 11-15 of this Agreement survive termination of this Agreement. 9. Use of Data When you use an EA Service, EA may collect and store data from your computer or device, including information about your computer or device and operating system (such as IP Address and device ID), information about your EA Service usage, gameplay and usage statistics, system interactions and peripheral hardware (for example, to protect your game stats, EA may place a randomly generated identification number in the keychain storage of your device. That identifier will be removed when you reset your device). If you play an EA Service offline, this data will be stored on your device and transmitted to EA when your device connects to the Internet. EA uses this information to operate its business, improve its products and services, provide services to and communicate with you (including for marketing purposes), provide software updates, dynamically served content and software support, and trouble-shoot bugs or otherwise enhance your experience. If you participate in online services, EA also may collect, use, store, transmit and publicly display statistical data regarding game play (including scores, rankings and achievements), or identify content that is created and shared by you with other players. Your data is collected, used, stored and transmitted by EA Inc. in the United States, in accordance with EA’s Privacy and Cookie Policy at http://www.ea.com/privacy-policy. 10. Other Software, Utilities and Tools EA Services may require or allow you to download software, software updates or patches, or other utilities and tools from EA or its licensors onto your computer, entertainment system or device. These technologies may be different across platforms, and the performance of EA Services may vary depending on your computer and other equipment. You understand that certain updates to these technologies may be required in order to continue use of an EA Services. Some of these updates may contain locked features or content that require you to pay an additional fee to access them. You consent to EA automatically installing any available updates for EA Services. Failure to install available updates may render EA Services, including EA PC Products, unplayable. 11. Third-Parties Some EA Services may give you the option of playing on servers not owned or controlled by EA. EA does not control those services and is not responsible for your use of the EA Service on or through them. These third party services may subject you to additional or different terms and restrictions. EA Services may include hyperlinks to third party web sites. Those sites may collect data or solicit personal information from you. EA does not control those sites and is not responsible for their content or for their collection, use or disclosure of personal information. 12. Warranties; Limitation of Liability IF YOU LIVE IN THE EUROPEAN ECONOMIC AREA (EEA) OR SWITZERLAND, THE EA SERVICES WILL BE PROVIDED WITH REASONABLE CARE AND SKILL AND NO OTHER PROMISES OR WARRANTIES ABOUT THE EA SERVICES ARE MADE. IF YOU LIVE OUTSIDE THE EEA AND SWITZERLAND, EA SERVICES ARE LICENSED AND PROVIDED “AS IS.” YOU USE THEM AT YOUR OWN RISK. TO THE FULL EXTENT PERMITTED UNDER APPLICABLE LAW, EA GIVES NO EXPRESS, IMPLIED OR STATUTORY WARRANTIES, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY RIGHTS, AND WARRANTIES ARISING FROM A COURSE OF DEALING, USAGE OR PRACTICE. EA DOES NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE PRODUCT OR EA SERVICE; THAT THE EA SERVICE WILL MEET YOUR REQUIREMENTS; THAT OPERATION OF THE EA SERVICE WILL BE UNINTERRUPTED OR FREE FROM ERRORS, BUGS, CORRUPTION, LOSS, INTERFERENCE, HACKING OR VIRUSES, OR THAT EA SERVICES WILL INTEROPERATE OR BE COMPATIBLE WITH ANY OTHER SOFTWARE. EA DOES NOT WARRANT OR GUARANTEE ANY THIRD PARTY PRODUCT OR SERVICE OFFERED VIA THE ORIGIN STORE. SEE HTTP://HELP.EA.COM/EN/ARTICLE/ELECTRONIC-ARTS-WARRANTY-POLICY/ FOR MORE INFORMATION ON STATUTORY WARRANTY AND OTHER STATUTORY CONSUMER RIGHTS IN YOUR TERRITORY, AND HTTP://HELP.EA.COM/AU/ARTICLE/ORIGIN-AU-RETURNS-AND-CANCELLATIONS/ FOR RIGHTS AVAILABLE TO AUSTRALIAN CONSUMERS. IF YOU LIVE IN THE EEA OR SWITZERLAND, EA AND ITS EMPLOYEES, LICENSORS AND BUSINESS PARTNERS WILL NOT BE LIABLE TO YOU FOR ANY LOSSES OR DAMAGES ARISING FROM YOUR ACTIONS OR BREACH OF THIS AGREEMENT, OR WHICH ARISE AS A RESULT OF A THIRD PARTY’S (OR ANY OTHER) ACTS OR OMISSIONS BEYOND OUR CONTROL. IF YOU LIVE OUTSIDE THE EEA AND SWITZERLAND, TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, EA AND ITS EMPLOYEES, LICENSORS AND BUSINESS PARTNERS SHALL NOT BE LIABLE TO YOU FOR ANY LOSSES THAT WERE NOT CAUSED BY EA’S BREACH OF THIS AGREEMENT, OR INDIRECT, INCIDENTIAL, CONSEQUENTIAL, PUNITIVE OR SPECIAL DAMAGES. THE TYPES OF EXCLUDED DAMAGES INCLUDE, FOR EXAMPLE, FINANCIAL LOSS (SUCH AS LOSS INCOME OR PROFITS), COST OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION OR STOPPAGE, LOSS OF DATA, LOSS OF GOODWILL, AND COMPUTER FAILURE OR MALFUNCTION. THIS LIMITATION APPLIES TO ANY CLAIM ARISING OUT OF OR RELATED TO THIS LICENSE OR EA SERVICE, WHETHER BASED IN CONTRACT, TORT, STATUTE, STRICT LIABILITY OR OTHERWISE. IT ALSO APPLIES EVEN IF EA KNEW OR SHOULD HAVE KNOWN ABOUT THE POSSIBILITY OF SUCH DAMAGE. YOU MAY RECOVER ONLY DIRECT DAMAGES IN ANY AMOUNT NO GREATER THAN WHAT YOU ACTUALLY PAID FOR THE APPLICABLE EA SERVICE. EA DOES NOT LIMIT ITS LIABILITY FOR FRAUD, GROSS NEGLIGENCE, WILFUL MISCONDUCT, OR FOR DEATH OR PERSONAL INJURY. SOME JURISDICTIONS DO NOT ALLOW THE ABOVE EXCLUSIONS AND LIMITATIONS, SO SOME OR ALL OF THEM MAY NOT APPLY TO YOU. If you purchased a physical copy of an EA Service from a physical retail store in the United States and you do not agree to the terms of this Agreement and have not installed or used the EA Service, you may return it for a refund or exchange within thirty (30) days from the date of purchase to the original place of purchase by following the instructions for return available at http://warrantyinfo.ea.com. 13. General Terms A. Entire Agreement This Agreement, together with any other EA terms that govern your use of EA Services, constitutes the entire agreement between you and EA. The Agreement may not be amended or modified unless made in writing and signed by EA. The failure of EA to exercise any right under this Agreement shall not constitute a waiver of the right or any other right. If any part of this Agreement is held to be unenforceable, all other parts of this Agreement shall continue in full force and effect. B. Governing Law If you live in the EEA, Switzerland, Brazil, Mexico or Russia, (i) this Agreement is between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland; (ii) the laws of your country of residence govern this Agreement and your use of EA Services; and (iii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating to this Agreement, an EA Services shall be the courts of your country of residence. If you live in the Republic of Korea, (i) this Agreement is between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland; (ii) the laws of Korea, excluding its conflicts-of-law rules, govern this Agreement and your use of EA Services; and (iii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating to this Agreement, an EA Services shall be the courts of Korea. If you live in the United States, Canada or Japan, (i) this Agreement is between you and Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City, CA 94065, USA; (ii) the laws of the State of California, excluding its conflicts-of-law rules, govern this Agreement and your use of EA Services; and (iii) you expressly agree that for claims and disputes not subject to the arbitration agreement below, exclusive jurisdiction for any claim or action arising out of or relating to this Agreement or EA Services shall be the federal or state courts that govern San Mateo County, California, and you expressly consent to the exercise of personal jurisdiction of such courts. If you in live in any other country, (i) this Agreement is between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland; (ii) the laws of the State of California, excluding its conflicts-of-law rules, govern this Agreement and your use of EA Services; and (iii) you expressly agree that for claims and disputes not subject to the arbitration agreement below, exclusive jurisdiction for any claim or action arising out of or relating to this Agreement, an EA Services shall be the federal or state courts that govern San Mateo County, California, and you expressly consent to the exercise of personal jurisdiction of such courts. The UN Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this Agreement or to any dispute arising out of or relating to this Agreement. C. Export You agree to follow U.S. and other export control laws and agree not to transfer an EA Service to a foreign national, or national destination, that is prohibited by such laws. You also acknowledge you are not a person with whom EA is prohibited from doing business under these export control laws. 14. Changes to this Agreement EA may modify this Agreement from time to time, so please review it frequently. For EA players who accepted a version of this Agreement prior to modification, the revisions will become effective 30 days after posting at terms.ea.com. Your continued use of EA Services means you accept the changes. Once you accept a version of the Agreement, we will not enforce future material changes without your express agreement to them. If you are asked to accept material changes to this Agreement and you decline to do so, you may not be able to continue to use the EA Service provided. 15. Dispute Resolutions by Binding Arbitration THIS SECTION APPLIES TO ALL CONSUMERS AND PEOPLE WHO ACCEPTED THE TERMS OF THIS AGREEMENT. IT EXCLUDES RESIDENTS OF QUEBEC, RUSSIA, SWITZERLAND, BRAZIL, MEXICO, THE MEMBER STATES OF THE EEA, AND THE REPUBLIC OF KOREA. BY ACCEPTING THE TERMS OF THIS AGREEMENT, YOU AND EA EXPRESSLY WAIVE THE RIGHT TO A TRIAL BY JURY AND THE RIGHT TO PARTICIPATE IN A CLASS ACTION. This Section offers a streamlined way to resolve disputes between us if they arise. Most of your concerns can be resolved quickly and satisfactorily by logging into the EA customer support interface with your Account at help.ea.com. If EA cannot resolve your concern, you and EA agree to be bound by the procedure set forth in this Section to resolve any and all disputes between us. This Section is an agreement between you and EA, and applies to our respective agents, employees, subsidiaries, predecessors, successors, beneficiaries and assigns. This agreement to arbitrate evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this Section. This Section shall be interpreted broadly and shall survive termination of this Agreement. A. Claims Covered by Arbitration All disputes, claims or controversies arising out of or relating to this Agreement, any EA Service and its marketing, or the relationship between you and EA (“Disputes”) shall be determined exclusively by binding arbitration. This includes claims that accrued before you entered into this Agreement. The only Disputes not covered by this Section are claims (i) regarding the infringement, protection or validity of your, EA’s or EA’s licensors’ trade secrets or copyright, trademark or patent rights; (ii) if you reside in Australia, to enforce a statutory consumer right under Australia consumer law; and (iii) brought in small claims court. B. Informal Negotiations You and EA shall first attempt to resolve any Dispute informally for at least 30 days before initiating arbitration. The informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”). The Notice of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought. EA will send its Notice of Dispute to your billing or email address. You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department. C. Binding Arbitration If you and EA cannot resolve a Dispute informally, you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration. Any election to arbitrate by one party shall be final and binding on the other. The arbitration shall be administered by the American Arbitration Association (“AAA”) under its Commercial Arbitration Rules and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (“AAA Consumer Rules”), both of which are available at the AAA website www.adr.org. Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules. If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, EA will pay all arbitration fees and expenses. The arbitration may be conducted in person, through the submission of documents, by phone or online. The arbitrator shall make a decision in writing, and shall provide a statement of reasons if requested by either party. The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so. You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator. D. Limitations YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. The arbitrator shall not consolidate another person’s claims with your claims, and shall not preside over any type of representative or class proceeding. The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party’s individual claim. If this specific subsection is found to be unenforceable, then the entirety of this agreement to arbitrate shall be null and void. E. Location If you live in the United States, arbitration will take place at any reasonable location convenient for you. For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator. F. Recovery If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA’s last written settlement offer made before EA makes its final written submissions to the arbitrator, then EA will: 1. Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and 2. Reimburse the arbitration fees that you paid to the AAA. G. Changes to this Arbitration Agreement EA will not enforce material changes to this agreement to arbitrate, unless you expressly agree to the changes. 16. Supplemental Terms for PlayStation® A. PlayStation®Store Purchases in North America Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Interactive Entertainment America. B. PlayStation®Store Purchases in Europe Any content purchased in an in-game store will be purchased from Sony Interactive Entertainment Network Europe Limited (“SIENE”) and be subject to PlayStation™Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game." "EULA_TEXT_PS4_PRIVACY" "Electronic Arts Inc. Privacy and Cookie Policy Effective Date: October 28, 2016 EA has revised its Privacy and Cookie Policy to make it easier for you to read and understand. We are not changing how we collect, use, store, transfer, and otherwise treat your data; only how we present that information to you. Here are some of the changes we've made: - We've reorganized and renamed the provisions to make it easier to navigate - We've set out our commitment to the new EU-U.S. Privacy Shield framework - We've highlighted our use of your data with examples from our different services - We've removed language that is already addressed in our User Agreement If you have any questions, please contact the Privacy Policy Administrator in your country as listed at privacyadmin.ea.com. Your privacy is important to us, and we take our responsibility of caring for it seriously. This policy describes what information EA collects when you use the mobile, online and downloadable products and services (\"products\") offered by EA and its subsidiaries. For a list of our subsidiaries, click https://www.sec.gov/Archives/edgar/data/712515/000071251516000111/ex-211subsidiariesofthere.htm. By using our products, you consent to this policy. EA participates in the EU-U.S. Privacy Shield framework. To learn more visit http://tos.ea.com/legalapp/WEBPRIVACYSHIELD/US/en/PC/. TABLE OF CONTENTS 1. Information We Collect 2. How We Collect Information 3. How We Use Your Information 4. Information We Share with Third Parties 5. Where We Hold Your Information 6. How We Protect Your Personal Information 7. Children 8. Your Choices and Controls 9. Third Party Services 10. Changes to Our Policy 11. Contact Us 1. Information We Collect The information we collect depends on what products you use and how you use them. The controller of the personal information collected is Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City, CA 94065. A. Information You Give Us Directly We collect information you provide us, including: - Your email address, username, country, date of birth, telephone number and password; - Security questions and answers; - Demographic details, for instance in response to surveys about our products; - Information you provide when seeking help from us such as your name and records of the issues you experience; - Billing information, such as your name, address, telephone number and payment card details; - Your EA Account information; and - Information you provide to enter a contest or sweepstakes. If you win, we may need to collect your social security number, postal address and/or national identification for eligibility, prizes delivery and tax purposes. When you participate in social features (such as chat), the information that you disclose is public information. We may store and access it, and it may be read, copied, collected or used by other users without your consent. Please make sure your privacy settings reflect your preferences. B. Other Information We Collect When You Use Our Products We collect other information automatically when you use our products, including: - IP address; - Mobile and other hardware or device identifiers; - Browser information, including your browser type and the language you prefer; - Referring and exit pages, including landing pages and pages viewed; - Platform type; - Information about your media, device, hardware and software, such as your hardware settings and components, EA software and updates you have installed or use, and presence of required plug ins; - Details about what EA products you use and your use of them; and - Device event information, including crash reports, request and referral URL's and system activity details (e.g. whether you encountered an error playing our games or lost Internet access). We also may collect and store information locally on your device, using mechanisms like cookies, browser web storage (including HTML 5) and application data caches. C. Information Provided to Us by Third Parties PlayStation®4 Computer Entertainment System. By signing up to play our products on a PlayStation®4 computer entertainment system, you agree your Sony Entertainment Network account information will be provided to EA so we can establish an EA Account for you. You need an EA Account to play EA's products online. From Sony, we receive information including your name, email address, Online ID, your country, state or province, language and date of birth. We do not receive your credit card number or other financial information. Other Third Parties We may receive information from third parties, like Facebook or Game Center, when you use these services in connection with our products. We may also receive information about you when other players choose to share their contact lists with us. We also may receive information from third parties to supplement the information we receive from you. We use information from these companies primarily to help us deliver relevant advertising to you. A representative list of these types of third parties can be found on privacyappendix.ea.com. We also may use similar services, for instance, to help us understand your approximate geolocation via your IP address for tax purposes, or to customize certain services to your location. 2. How We Collect Information We collect some information from you when you provide it to us directly, such as via an online form or when you talk with our customer experience team. We and third parties also use certain technologies described below to collect information to deliver excellent experiences. A. Cookies and Similar Technologies Cookies are small text files stored on your Internet browser. We use cookies and similar technologies to help us understand things like what web pages, features or ads you view and what games you play. This information helps us keep track of your shopping cart, measure the effectiveness of our advertising, make sure you don't see the same ad repeatedly and otherwise help enhance your user experience. You can disable cookies, limit the types of cookies you allow, or set your browser to alert you when cookies are being sent. Please refer to http://www.allaboutcookies.org or the guidance provided by your individual web browser if you'd like help in managing your cookie preferences. We use other technologies for similar purposes as a cookie. We use pixels or clear GIFs to collect information about your use of our products and your response to our marketing emails. We use Internet log files (which contain technical data such as your IP address) to monitor traffic on our products, troubleshoot technical problems, detect and prevent fraud and enforce our Terms of Service. Other examples include HTML 5 cookies, Silverlight Application Storage, device fingerprints and \"flash cookies.\" If you want to remove flash cookies or prevent them from being placed, adjust your preferences in the Macromedia Website Privacy Settings Panel at http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager06.html. We currently do not respond to Do Not Track (DNT) signals. We may adopt a DNT standard if one is established. In the meantime, you may opt out of certain types of tracking, including certain analytics and tailored advertising by changing your cookie settings. We also use Analytics, Advertising, Anti-Cheat and Anti-Fraud technologies in our products that utilize the same cookies and similar mechanisms. These technologies are described below. B. Analytics Technologies We use our own game servers and internal and third party analytic technologies to collect information about how you use our products, your computer or device and the health of our products. For instance, EA may collect and store data from your computer or device when you use our products. This information includes technical and related information about your computer or device and operating system (such as IP Address and device ID), information about your feature usage, gameplay and usage statistics, system interactions and peripheral hardware for purposes described in section 3, below. If you play a game offline, this data will be stored on your device and transmitted to EA when your device connects to the Internet. If you participate in online services, EA also may collect, use, store, transmit and publicly display statistical data regarding game play (including scores, rankings and accomplishments), or identify content that is created and shared by you with other players. Third party analytics services integrated into our products may combine the information they collect in connection with EA's services with information they have independently collected over time and across different websites. Many of these companies collect and use information under their own privacy policies. A representative list of third party analytics companies that operate in our products can be found at privacyappendix.ea.com. C. Ad Serving Technologies Some of our products employ ad serving technologies that use cookies, clear GIFs, web beacons, tracking pixels, and other similar technologies like identifiers to deliver offers to you. Some of these technologies can sync or connect behavior across different websites, mobile apps and devices. The ads can be tailored to your interests. For instance, you may be presented with an offer for a game we think you might enjoy. Or if you express interest in a game, you might receive an advertisement later for that game or similar products on EA or third party sites. Other in-game advertising technologies enable advertising to be temporarily uploaded to your game, web browser, or mobile device and later replaced while you are online. These technologies collect and use information so we can serve appropriate advertising to you and help track results and measure effectiveness. In addition to identifiers, this information includes: - Advertisements served and the location of the ad; - Length of time an advertisement was visible; - Domain type, IP address, size of the advertisement; and - Advertisement response. Third party advertising companies may combine the information collected in the context of delivering an ad to you via our Products and Services with other information they have independently collected over time and across different websites. Many of these companies collect and use information under their own privacy policies. A representative list of ad serving companies that operate their own networks on our sites and online and/or mobile products and/or services as well as how to opt out to the extent applicable can be found at privacyappendix.ea.com. To learn more about some of these ad networks' practices, or to opt out of third party targeted advertising, you can visit www.networkadvertising.org, http://www.aboutads.info/choices/, http://youradchoices.ca/, or http://www.youronlinechoices.eu. Note that opting out does not mean you won't see ads; it just means that the advertising you see may be less relevant to your interests. D. Anti-Cheat and Fraud Prevention Technologies EA strives to provide a safe and fair gaming environment for all players. When you log in to one of our products, set up an EA Account or make purchases, we or third parties may use cookies and similar technologies, or collect data about your machine or device, to create a machine \"fingerprint\" or \"hash\" of your machine components, for fraud prevention, security and authentication purposes. We also may use other anti-cheat technology with our products. 3. How We Use Your Information We use your personal and non-personal information, both individually and combined together, in the following ways: To operate our business and personalize your game experience including to: - Operate, improve, and develop our games and services; - Populate online leaderboards and enable online matchmaking; - Help you find your friends or tell your friends about an EA product or service; - Facilitate sharing on social networks; - Serve and measure the effectiveness of advertising; - Measure the health of our services; - Set up and maintain accounts you register for; - Provide game experiences that you may like; - Set up loyalty programs; - Facilitate your gameplay on multiple devices when available; - Identify, fix, and troubleshoot bugs and service errors; - Provide software updates; - Activate or authenticate your games and save game progress and stats; - Adhere to your preferences and to deliver dynamic content; and - Help keep our services safe and fair, resolve disputes, investigate and help curb fraud and illegal behavior, comply with the law, and to enforce our agreements and policies. To provide you support, including to: - Help identify and troubleshoot problems with your account or games; - To survey your opinions through surveys or questionnaires; - Communicate with you and respond to your specific requests or questions; and - Manage and send you confirmations and important information about your account, products, purchases, subscriptions, and warranties. To personalize our communications with you, including to: - Present offers and/or information relating to games you might like; - Make recommendations to you; and - Personalize advertising for you and deliver targeted marketing, service updates and promotional offers. 4. Information We Share with Third Parties We do not share personal information that directly identifies you (such as your name, e-mail or postal address) with independent third parties without your consent, unless it is either required by law or we determine that disclosure is reasonably necessary to enforce our rights, property or operations or to protect our players or third parties. We may share anonymous or aggregated information, or other data that does not directly identify you, with third parties, for instance your persona on leaderboards or to show trends about use of our products. We employ third parties located in and outside of your country of residence (including outside of the European Economic Area (EEA)) to collect or process personal information on our behalf for various reasons, such as conducting market surveys, facilitating credit card processing, or sending emails. When our third party agents or service providers collect or receive personal information, we require that they use the data only on our behalf and for purposes consistent with this policy. We do not knowingly disclose personal information about children under 18 years of age to independent third parties even with consent. However, in the event of a reorganization, divestiture, merger, sale or bankruptcy, we may transfer all information we collect to the relevant third party and will obtain your consent to do so if required by law. We do not control information sent from your browser to third parties, such as advertising networks and analytics companies that receive information in the normal course of your Internet activity. When third party technologies or social tools are integrated into our products, those third parties may collect information when you use our products. An example is the Facebook \"Like\" button. 5. Where We Hold Your Information Personal Information we collect may be stored and processed for the purposes set out in this Privacy and Cookie Policy in the United States or any other country in which EA, its subsidiaries, or third party agents operate. By using our products, you consent that your personal information may be transferred to recipients in the United States and other countries that may not offer the same level of privacy protection as the laws in your country of residence or citizenship. EA participates in the U.S.-Swiss Safe Harbor Framework for the collection, use, and retention of data from Switzerland. While EA relies on various mechanisms to effectuate cross-border transfers, we continue to adhere to the Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement. To learn more about the Safe Harbor program, and to view our certification, please visit http://www.export.gov/safeharbor. The Electronic Arts privacy practices, described in this Privacy and Cookie Policy, comply with the APEC Cross Border Privacy Rules System. The APEC CBPR system provides a framework for organizations to ensure protection of personal information transferred among participating APEC economies. More information about the APEC framework can be found at http://www.apec.org/Groups/Committee-on-Trade-and-Investment/%7E/media/Files/Groups/ECSG/CBPR/CBPR-PoliciesRulesGuidelines.ashx. 6. How We Protect Your Personal Information Security of our players' information is a priority at EA, and we take a range of measures to help protect it, including encryption of sensitive financial information. Even so, no security measure is 100% perfect. This means we cannot guarantee the security of your information and do not assume any responsibility for the unauthorized use or access to your information under our control. 7. Children Protecting children's privacy online is extremely important to EA. Many EA online or mobile products and services are intended for general audiences and do not knowingly collect any personal information from children. When users identify themselves as being children (i.e. under the age of 13 or under the minimum age in the relevant territory), consistent with applicable law we will: (1) not provide a path for them to input personal information, (2) collect certain information for limited purposes only (consistent with applicable law), (3) block or restrict the child from accessing relevant services (such as chat functionality); and/or (4) obtain consent from parents for the collection, use, and sharing of their children's personal information. Through our mobile applications your child will be able to receive local in-app notifications, which do not collect any personal information. Please note that if you grant consent for your child to use EA's online or mobile products and services, this may include such general audience communication services as email, instant messaging, and online groups, and your child will be able to communicate with, and disclose personal information to, other users of all ages. If you are a parent and wish to revoke your previously provided consent, review information collected from your child or have that information deleted, contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com, by writing to Privacy Policy Administrator, 209 Redwood Shores Parkway, Redwood City, CA 94065 or by telephone at (650) 628-1393. Information collected is secured in a manner consistent with this Privacy and Cookie Policy (see Section 6 above). If we make material changes to how we use, collect, or share your child's personal information, we will notify parents by email or by in-game notice in order to obtain verifiable parental consent for the new uses of your child's personal information. We encourage you to talk with your children about communicating with strangers and disclosing personal information online. You and your child should review our Online Safety web page at http://tos.ea.com/legalapp/OnlineSafety/US/en/PC/ for additional information about using the Internet safely. Under no circumstances do we condition a child's participation in an activity ”like contests” on the child's disclosure of more personal information than is reasonably necessary to participate in the activity. On certain sites, we may not permit children to participate at all regardless of consent. 8. Your Choices and Controls We give you meaningful choices when it comes to important uses and collection of information. For example, you can update your account information and preferences, choose to opt in or out of EA marketing emails and choose whether to share your information with select EA partners. If you would like to opt out at any time after granting approval, contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City, CA 94065. You also can review and change most of your preferences through your EA Account settings. If you need additional assistance, please contact help.ea.com. You may deactivate your EA Account or delete the personal information associated with your account by contacting help.ea.com or your Privacy Policy Administrator in your country listed on our site at privacyadmin.ea.com. If you do so, you will no longer have access to the EA games or services associated with your account. Note that EA may retain information needed to resolve disputes, enforce our user agreements, protect our legal rights, and comply with technical and legal requirements and constraints related to the security, integrity and operation of our products. Otherwise, we will retain your personal information for as long as reasonably necessary to provide you services, create and improve our products, comply with the law, and to run our business. You can access the personal information we hold about you. To request access, send us an email at privacy_policy@ea.com headed \"Subject Access Request\". Before we process any request, we may ask you for certain personal information in order to verify your identity and we may request payment where allowed by law. Where permitted by local law, we may reject requests that are unreasonable or impractical. We will respond to your requests in a reasonable timeframe. You also may adjust your browser settings to block certain online tracking, such as cookies. 9. Third Party Services Our websites and products may contain advertising or third party services (such as the Facebook Like button or links to third-party websites). If you click on those links, including an advertisement, you will leave the EA website and go to the site you selected. If you visit a third party website or use a third party service, you should consult that site's or service's privacy policy. 10. Changes to Our Policy We may update this policy from time to time, so please review it frequently. We'll notify you of material changes via a notice on our home page (www.ea.com) thirty days before they go into effect. Your continued use of our products means you accept the changes. Once you accept this policy, we will not enforce future changes we deem in good faith to be material absent your express agreement to the changed terms. If you are asked to affirmatively accept material changes to this policy and you decline to do so, you may not be able to continue to use the product provided. 11. Contact Us If you have a complaint or question about this policy, you may contact us at privacy_policy@ea.com. If you have a privacy inquiry about an EA website that is not satisfactorily addressed, you may contact TRUSTe at https://feedback-form.truste.com/watchdog/request which will serve as a liaison. To review a list of websites that are certified by TRUSTe, please go to http://privacy.truste.com/privacy-seal/validation?rid=7d587a12-773f-4bf9-a209-d18047ee5f05. For mobile applications, go to http://tos.ea.com/legalapp/CERTIFIEDAPPS/US/en/PC/. For more information and updates to this policy, visit privacy.ea.com. " } }